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Vector 36

 
Update 1.7Apr 26, 2023 - Community AnnouncementsThis update includes: • Complete render pipeline overhaul. • Terrain generation and shader overhaul. • Terrain height based blending, tessellation, and displacement added. • Skimmer audio adjusted for realistic cockpit noise. • Ground resonance audio added. • Switched XR to openXR universal input. • Track edge UI added. • Opponent AI improved.Update March 16Mar 16, 2023 - Community AnnouncementsMoving Beta to Main branch. Updating new Beta.Build 1.6.27Feb 19, 2022 - Community Announcements• Improved some issues in the input system. • Created an input device exclusion window to remove unused devices. • Various track decals added. • Improved SFX for certain purges.1.6 improvements.May 15, 2021 - Community Announcements1.6.18 • Added multi-controller support • Resizable window mode while in VR (potentially cut down on rendering?) • Pilot model optimized for clients and AI • AI race start much faster (much... faster) • AI range of speed per match is broader • Fixed GK model • Fixed GK Cockpit VR hands • Brake now modulates Bias • Jump now cuts magnetic grapple • Sparking/Damage effects improvedBuild 1.6.11. Major Updates.Apr 27, 2021 - Community Announcements• Created Auto-Hide panels in editor mode • Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button • Diverter Bias now will increment 1 when pressing the button, rather than holding • Advanced ECU panels will not disappear when rotating the camera in editor mode • New UI sound effects • Options > Advanced now has a mouse sensitivity slider • Cursor acceleration has been removed to make motion more predictable • Input System increased to 4 total USB devices • Input System updated to latest version of Rewired (some bugs may be introduced) • All JavaScript files are purged/converted from the engine, preparing for latest Unity update • Various script improvements and optimizations • Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better • DLC Garage test pad improved • Store lighting subtley changed • Maximum pixel lights increased to 10 for high graphics settings • Headlights now cast shadows • Fixed the Rex • Removed Hopper cockpit mounting points and put them on the Hopper chassis. • Full Menu and Race VR controller support added. • VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware. • Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does. • Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far. • Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad. • Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu. • Typo fixed. • Options menu cleaned up. • Skimmer light trail SFX have been improved for visibility. • Fusion Purge SFX changed. • Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump". • Height drag removed. • Crash damage cost reduced. • Edit skimmer mirror button improved. • "Jump" impulse increased. • VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement. • All cockpit hold nodes adjusted and improved Refined Input System • Global Deadzone added • New Title Screen • Camera performance and bugs fixed • VR Hands integrated with Non VR, and all VR grip positions improved • VR Hands rotation override • Improved particle facing in VR • Menu auto-scroll removed and page up/down buttons added • Tournament filters not filtering correctly • Shadow cascades reduced to one in race, 2 in garage • General script improvements. Headsets so far proven to work: CV1 Rift S Quest 1 Quest 2 Vive Vive Pro Index HP WMR DLC ReleaseSep 1, 2019 - Community AnnouncementsJust released, the new Vector 36 DLC racewear set: • Vanguard Blitz helmet • Grid pattern race suit The Vanguard model offers lightweight design and visibility for professional VLR use. The Blitz Red version guarantees: red things go faster. https://store.steampowered.com/app/1095624/Vector_36_Racewear_Vanguard_Blitz__Grid/ Update 1.5.2Jul 17, 2019 - Community AnnouncementsThis update includes the release of the Sinter DLC https://store.steampowered.com/app/1095626/Vector_36_Racewear_Forge_Sinter__Polar Get to the races with this stylish but mostly functional engineer's helmet and thermal suit! Updates to 1.5.2 include (PC only update, others on the way): • Raised max fps to 120. • Fixed a mirrored-part bug in the garage editor. • Reworked the VR detection system to be all inclusive rather than exclusive support. (WMD and Index people, please let me know if it starts working better for you) • Fixed VR bug that caused double vision in one eye. (Auto Disable Motion Blur for VR) • Overall skimmer crash cost reduced. • Removed ECU controlling Vector install limit, now all installs are limited to 6 Lift vectors, but now you can install them without putting an ECU in first. • TrackIR re-installed and functional again. If you are enjoying the experience, give the game a good review and as always let me know any question or comments on the forums. Join the Discord server here: https://discord.gg/DyNRuAF -Ryan Update 1.5.1X Multiplayer live. Finally : DJun 6, 2019 - Community AnnouncementsA long time coming... 1.5 is a major update. The 2 biggest takeaways are that 1) Multiplayer is live and available. 2) The entire games speed has been raised x1.5 everything is faster across the board (watch out Khuy!). 3) Boost has been changed so that you cannot boost unless at minimum temperature. 4) DLC for MP has been added. 2 for now, more to come! https://store.steampowered.com/app/1095621/Vector_36_Racewear__Stratus_One__Plateau/ https://store.steampowered.com/app/1095622/Vector_36_Racewear_Grit_Colonist__Dust/ Enjoy the following comprehensive change list: Version 1.5.01 Update: • Create Lobby as Open or League. League stays locked once created. • Lobby Chat added. • Smoothing Skimmer Extrapolations to Update, not FixedUpdate • Damage, Collisions, Quick Respawn toggles Added but not implemented • Time of Day, Buy In, Laps • Start Gate Timer to 45 second delay for extra long load times • After race, rejoining in Lobby immediately if lobby exists • Player Record on Request • Race Position UI fixed • Removed Drag from Components to increase high speed stability for all skimmers • Adjusted Store skimmers • Edit UI Changes • Garage Test Bugs fixed • Edit Axis improved • Changed ECU Advanced Panel bounds Version 1.5.03 Update: • Bug fix for starting on same pad as somebody else. Have a backup physical check after assigned check. • Connected player count more accurate during racing. • Improved motion extrapolation. • Fixed multiple copies for client skim part position assignments. • Complete rework of network transport code. Skimmer positions are now more accurate, more often, with much less bandwidth and cpu overhead. • Heat model altered to have a lower maximum ramp value. • Leader-board times saved as a float again, was accidentally rounding. • Bay text altered to have less decimal places, cleaner text. • Quill dashboard fuel gauge broken. Fixed. Version 1.5.05 Update (including 1.5.04): • Heat Ramp modified to return to 0 quicker, max value reduced. • MP stat tracking system implemented. • MP badge system implemented. • MP record set independent of Single Player. Version 1.5.06 • Lobby List element altered and simplified • Lobby List Private/Public option added • Lobby data condensed • Request to Join altered and filtered based on room settings • Record Request altered and filtered based on client permissions • Kick Pilot button added • Record system slightly improved. • Badge system additions • Client skimmers now throw out outdated position updates • Prize divvy formula improved • Title UI "Campaign" named back to "Garage" • Exit from lobby now goes straight to Garage Version 1.5.07 • Lobby min player added (2) • Record system modified for trophy badges. • Win Tally format improved and updated • Win Tally now supports MP. Pilots show up in your tally board after a race. • Minor performance updates. Version 1.5.09 • Power system reworked for more overall speed across all skim tiers** • Boost system reworked for shorter on-Boost and minTemp...Multiplayer is almost here. Free to Play Weekend. New Trailer.Jun 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10396101/e22cb7b89a234535878915e19c9408786bd8aab5.jpg https://www.youtube.com/watch?v=8s1PCQdPffU The wait is nearly over. Vector 36 will soon support online multiplayer. Bring your custom skimmer to the race against friends or foes online. https://store.steampowered.com/app/346460/Vector_36/Update 1.4Mar 26, 2019 - Community AnnouncementsThis update features multiple major and minor changes to the game that should improve the experience. Most notably: • The physics system has been updated (again) to change the way the skimmers perform at higher speeds. Instead of a being a drag value placed on all parts, there is now a single drag value on the chassis. Initially, all parts were given very minute drag values to create a more robust simulation experience. There's not much air on mars, but I figured a small enough value wouldn't hurt anything. I was wrong, at 1200 kph. Top mounted parts would eventually torque the chassis upwards, low mounted, downward, etc at high enough speeds, leading to a lot of instability. The new model MAY UPSET some of your skimmers dynamics. And for this I apologize, but after tweaking your skimmer to accommodate, you will hopefully find that your skimmer and all skimmers are much more stable than they used to be. • Heat warning moved down to 50% instead of 75%. This means much earlier warning that fire is coming, but I also leave the chime on longer. • Various garage updates. UI has been changed to make more sense. Test Area has been relit, various garage tweaks have yielded better stability. • The Steam interface has been vastly improved. There was an issue with a duplicate steam manager bungling data. Challenge events are allowing loser skimmer purchases in store again. • Repair bots finally warp to your location to help assemble faster. This was a long time coming, and I didnt want to fake any motion, but it is really clear that the bots take way too long. Hopefully this will remedy that. • Other various tweaks and improvements to the game. • Oh, and Multiplayer Beta (Beta!) is now live. Go here for instructions: https://discord.gg/DyNRuAF • :D Thanks! -Ryan Update 1.3 Not Dead EditionOct 14, 2018 - Community AnnouncementsVector 36 is back and better than ever. I am very pleased to announce version 1.3, a complete overhaul of the Vector36 framework. Since its inception, Vector has been plagued with various optimization faults. But enough is enough and it was time to make some much needed improvements. I have converted nearly all of the code, and with it, some vastly improved methods. You should notice some much quicker frames, and a load off the cpu, which is great news for big rig owners but also VR users as well. The engine has also been updated, improving the physics, graphics, overall performance. There is an entirely new post processing stack that has been added which dishes out free ambient occlusion to the world and an improved motion blur among other things. To celebrate, the infamous and game breaking GK-Kissaki is now available in the store. Skim carefully. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10396101/9e49a206ec5a5dd43c363e7acb16f5c7acbcf441.gif This build includes, but is not limited to, the following improvements: • GK Kissaki now available in the store. • Updated engine. • Completely rewritten, optimized, and improved code framework. • New Post-Processing effects stack, optimized for performance and VR. • VR management updated to include Vive Pro and Linux based VR (Linux untested, just released). • Mappable VR-recenter button added. (R key) • Improved special effects. • Improved scene models. • Cleaner skimmer models. • Race timer overhauled. • Updated atmospheric and environmental effects. • Skimmer temperature overheat model changed. (again!) • Skimmer temp based on vector outputs. • Skimmer stability improved. • Purge effects and affects updated. • Skimmer AI improved. • Skimmer height penalty curve smoothed out. • Audio optimized/ sources removed • Tutorial levels modified for easier explanations and bullet-time helper. • Garage cameras refined. • Esc-key out of logo. • Modified UI scale for ultra-wide screens. A couple notes: • This major update is PC only. I have more testing to do with Mac and Linux, but rest assured, they are next on the list. • You may experience some new bugs and glitches. I can only apologize ahead of time for these. I have tested the game to make sure the core gameplay is stable and have been happy with the results, but you never know what can pop up. • This is the first stage to getting dedicated MP. It is not so much a technical issue now as it is designing the game to work smoothly with online MP. Remember to give the game a good review if you enjoy the experience and I look forward to taking it further. -RyanBuild 1.2 Hammerhead UpdateApr 3, 2017 - Community AnnouncementsIncluded in this update is the new Hammerhead Skimmer Tow Vehicle! Born to haul Mars junk from port to port, but also makes a capable racing vehicle when unencumbered; the HammerHead is an excellent choice for those pilots who don't particularly want to stop for anything, or turn. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/5bfa0f6ea3fd6b97fb6bb9ac35635d1dcdff6f7a.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/fed5e3f47bb67d407650b3b464ff5905dbf4a45f.jpg Patch notes: • Hammer Head STV Skimmer! • Rebalanced part prices. • Glowing lights in the cockpits. • Heat calculations modified to freeze heatramping while in cooling zone. • Quill ECU remapped. • New ECU panel layout. • Main thruster auto rotated to point to true COM, instead of just chassis center. • Skimmer history not scrubbed when renamed. • Minor terrain texture changes. • Object render auto-culling removed. • Control inputs Horizontal, Vertical, Rudder renamed to Yaw, Pitch, Roll. • Minor code optimizations to steer away from string parsing • Brake now offers a "downward push" to get you back on the ground quicker. • Fixed bug while typing letter C into new skimmer name. • Upgraded Unity to 5.5.2 This week will celebrate 1 year of VR innovation by discounting 36% off the game. Grab one for you and your friends and challenge each other on the leaderboard ghost system. Please leave Vector 36 some good feedback if you enjoy the game. Thanks! -RyanBuild 1.2 Hammerhead UpdateApr 3, 2017 - Community AnnouncementsIncluded in this update is the new Hammerhead Skimmer Tow Vehicle! Born to haul Mars junk from port to port, but also makes a capable racing vehicle when unencumbered; the HammerHead is an excellent choice for those pilots who don't particularly want to stop for anything, or turn. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/5bfa0f6ea3fd6b97fb6bb9ac35635d1dcdff6f7a.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/fed5e3f47bb67d407650b3b464ff5905dbf4a45f.jpg Patch notes: • Hammer Head STV Skimmer! • Rebalanced part prices. • Glowing lights in the cockpits. • Heat calculations modified to freeze heatramping while in cooling zone. • Quill ECU remapped. • New ECU panel layout. • Main thruster auto rotated to point to true COM, instead of just chassis center. • Skimmer history not scrubbed when renamed. • Minor terrain texture changes. • Object render auto-culling removed. • Control inputs Horizontal, Vertical, Rudder renamed to Yaw, Pitch, Roll. • Minor code optimizations to steer away from string parsing • Brake now offers a "downward push" to get you back on the ground quicker. • Fixed bug while typing letter C into new skimmer name. • Upgraded Unity to 5.5.2 This week will celebrate 1 year of VR innovation by discounting 36% off the game. Grab one for you and your friends and challenge each other on the leaderboard ghost system. Please leave Vector 36 some good feedback if you enjoy the game. Thanks! -RyanUpdate 1.1Feb 25, 2017 - Community AnnouncementsThis update includes the following changes: Generic rudder controller support added. Noctis Chasma colliders refined. Head Bob Disable added to advanced menu. Local Best Time delete button in advanced to troubleshoot ghost replay upload issues. Local Best Time now based on League. Holding Right Click on Mouse or Camera button orbits in garage. Edit Visualization tools include realtime Center of Mass . Edit Visualization tools include realtime Center of Gravity. Edit Visualization tools include suggested Main Angle. Realtime League indicator added to Edit mode. New Icons created. Advanced ECU panel UI update. Advanced ECU panel positions averaged to middle area. Edit panels no longer allow component placement click-through. Mass Specifications corrected. Braking disables magnetic envelope to stop unpredictable movement. Heatrate model modified to prevent permanent boosting. Heatrate model modified to provide greater cooling at higher speeds. Heatrate model modified to include heat based on thruster output. Cockpit UI refresh and warning colors. Simplified Chinese localization (Stage 1) Added. Multiple small changes and optimizations. Update 1.1Feb 25, 2017 - Community AnnouncementsThis update includes the following changes: Generic rudder controller support added. Noctis Chasma colliders refined. Head Bob Disable added to advanced menu. Local Best Time delete button in advanced to troubleshoot ghost replay upload issues. Local Best Time now based on League. Holding Right Click on Mouse or Camera button orbits in garage. Edit Visualization tools include realtime Center of Mass . Edit Visualization tools include realtime Center of Gravity. Edit Visualization tools include suggested Main Angle. Realtime League indicator added to Edit mode. New Icons created. Advanced ECU panel UI update. Advanced ECU panel positions averaged to middle area. Edit panels no longer allow component placement click-through. Mass Specifications corrected. Braking disables magnetic envelope to stop unpredictable movement. Heatrate model modified to prevent permanent boosting. Heatrate model modified to provide greater cooling at higher speeds. Heatrate model modified to include heat based on thruster output. Cockpit UI refresh and warning colors. Simplified Chinese localization (Stage 1) Added. Multiple small changes and optimizations. build 0.999 99 9999 9Jan 15, 2017 - Community AnnouncementsQuick announcement: Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/031aa7c02880ce99bc39286ebbb07ddadada323a.jpg This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time. Some important notes on Leaderboards and Workshop: All leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules. If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that. Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun! Feelin' fine, Ryan build 0.999 99 9999 9Jan 15, 2017 - Community AnnouncementsQuick announcement: Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/031aa7c02880ce99bc39286ebbb07ddadada323a.jpg This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time. Some important notes on Leaderboards and Workshop: All leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules. If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that. Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun! Feelin' fine, Ryan Attention DLC Owners! Don't pay twice for DLC!Jan 8, 2017 - Community AnnouncementsThis is an important message to all DLC Upgrade 1 Owners. I have changed around some DLC packages in the game in preparation for release. Basically, the old DLC that you have paid for is now becoming "hidden" from the general public. Only you own that DLC now and as a proud owner of the Early Access DLC, only you are entitled to certain perks within the game as a thank you for your support. You will have unlimited access to the GK, the top of the line Skimmer. You will receive the Original Soundtrack in high quality form. Now, the only caveat is that I have to re-release the old DLC as a new one. So on the store page you will see NEW DLC that looks COMPLETELY IDENTICAL, that you don't own: DO NOT BUY IT IF ALREADY BOUGHT THE FIRST DLC. Unless of course you really really like the game and want to support me further, but you've already helped and I am appreciative of it. :) If you end up buying both and missed this message, I will do what I can to help you out. This was the only way I could keep record of those that really went out of their way to help with the project. Once again, thank you. -RyanAttention DLC Owners! Don't pay twice for DLC!Jan 8, 2017 - Community AnnouncementsThis is an important message to all DLC Upgrade 1 Owners. I have changed around some DLC packages in the game in preparation for release. Basically, the old DLC that you have paid for is now becoming "hidden" from the general public. Only you own that DLC now and as a proud owner of the Early Access DLC, only you are entitled to certain perks within the game as a thank you for your support. You will have unlimited access to the GK, the top of the line Skimmer. You will receive the Original Soundtrack in high quality form. Now, the only caveat is that I have to re-release the old DLC as a new one. So on the store page you will see NEW DLC that looks COMPLETELY IDENTICAL, that you don't own: DO NOT BUY IT IF ALREADY BOUGHT THE FIRST DLC. Unless of course you really really like the game and want to support me further, but you've already helped and I am appreciative of it. :) If you end up buying both and missed this message, I will do what I can to help you out. This was the only way I could keep record of those that really went out of their way to help with the project. Once again, thank you. -RyanDecember Update. TrackIR, New Tracks, Major Physics Change.Dec 8, 2016 - Community AnnouncementsFirst to mention is Vector 36 now supports TrackIR! https://www.naturalpoint.com/trackir/ If you have a TrackIR, turn it on, center it in your runtime, then behold the magic when sitting in the cockpit. It supports all 6 degrees of freedom. Pretty cool gadget if you don't have VR. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10396101/dc9d5ed4f1aa7971f50f0505757adb02a77c929c.jpg Next to mention is there are a few more tracks, and a few rebuilt ones. Noctis Chasma and Lana's Run are now completely rebuilt with some nicer meshes and textures. 2 new tracks include Noctis Loop Reversed, and Taenarius Reversed. The next major change is the way the Lift Vectors perform. Story time! So, I updated Unity to 5.5, which has done remarkable things to performance and VR. It also upgraded PhysX to 3.3.3 which has done remarkable things to physics accuracy and optimizations. So much so, that it has completely changed the flight characteristics of Skimmers. Modding a skimmer in the garage has resulted in overly sensitive outputs, and in some cases, unmanageable flight. It is now overly easy to go completely airborne and bypass all the terrain as you collect gates. Veteran Vector36 engineers have known for a while that they can simply raise the main thruster up a few degrees to float in older builds, but now it is even easier, if not unavoidable. This has never been the point of Vector 36, so I have spent some time on retooling the way the skimmers perform on the ground. Normally, the lift vectors work through a sort of repulsion to the ground. As you lift off the ground, the weaker they get. The new model acts as an electro-magnetic "pocket" that keeps your lift thrusters at a nominal height based on their power output. Wtf does this mean? Each lift vector will push away from the ground if it is too low, but draw back to the ground if it is too high. This keeps all the vectors closer to the ground at all times and acts like floating rails. HOWEVER, if you exceed this magnetic pocket and launch too high, the vectors turn off completely, as they have no ground to attach to. This happens frequently with high speed jumps. You can technically still float high above the terrain and collect gates, but 2 things: 1) I have made the gates half the height now. 2) You now only have your main thruster to steer when floating, which is not as nimble. I am hoping this encourages more skimming and less ICBMing, but if your tactic involves going airborne, you can still do that. As a precaution, "Jump" still functions as it always has. If you already have some finely tuned craft, the bad news is that you might have to change a few characteristics, mostly in the angle of the main vector. It will also take a bit of time to get used to the new flight dynamic. As always, give it a shot and let me know what you think. I will be constantly refining it in the days to come as there are still some kinks here and there. Those of you that participated in the final rele...