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Unturned Update NotesNov 24, 2023 - Community AnnouncementsServer Browser Upgrade The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! {STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png Changelog Added New and improved server browser menus. Allow_Freeform_Buildables option to gameplay config. Priority_Over_Cosmetic option for clothing items. Override default NVG behavior. Nightvision_Allowed_In_ThirdPerson option for NVGs. True for vanilla NVGs. Date_Counter NPC condition for events that happen after a certain number of in-game days. Food, water, and virus equivalents of health NPC reward type. Event when admin uses freecam. Removed "Matchmaking" menu. Changed Increased nighttime brightness on all vanilla maps. Detonators and Raw Explosives are available (rarely) in care packages. 1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns. Placeable vehicles default to locked, if supported. Editor levels list tooltip indicates whether file is from workshop or local copy. Reduced main menu news feed header and title font sizes. Fixed France Crusader shirt and pants metallic map corrupted. Players able to queue exiting the same group multiple times. Lavaflow shader alpha behaving differently after engine update. NPCs able to sell locked vehicles that ordinarily can't be locked. Item prefab override missing in character menu after state update. Inconsistency in how item condition amount was counted in UI. Adjust capitalization of server's input map name after loading. RegionList constructor allocation performance cost. Server with -SkipAssets kicking players for missing assets. Map Updates Renaxon has updated Arid several times recently with lots of new items, vehicles, and content: {STEAM_CLAN_IMAGE}/6119952/09f445930900108959cabb952c1067b8659a9e42.png Arid Changelog Animatic has completely remade the Kuwait city of Miral in a recent update: {STEAM_CLAN_IMAGE}/6119952/3fffe94cdc91b0d30c9cd476bd34c76ee0d49588.png Kuwait Changelog3.23.12.3 Patch NotesOct 25, 2023 - Community AnnouncementsChangelog Changed Include code documentation xml alongside dlls for plugin devs. Spawns editor tooltips show ID and asset origin. Fixed Null reference exception if legacy spawn asset was missing. Exception when loading auto-found dll a second time. Decals remaining between level loads. Aiming gun with safety on and Can_Aim_During_Sprint on. Action buttons in item popup not working in IMGUI mode. Revert postprocessing package version (again). Bounty Hunter Ace skin metallic map corrupted. Teklowvka and Formal Fusilaut metallic maps corrupted. Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. Bodycount Nightraider metallic map corrupted. France Crusader Shield metallic map corrupted. Update NotesOct 13, 2023 - Community AnnouncementsItem Stats Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update. {STEAM_CLAN_IMAGE}/6119952/ae193d34e24928879b6c0ff176315d101f889d94.png Multi-line Text Chat Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins. {STEAM_CLAN_IMAGE}/6119952/7c67b007af7cc010a6245a0bc596b4e97c95b296.png News Feed Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof! {STEAM_CLAN_IMAGE}/6119952/f7d9e602d2bcd87b9612553be967daa907f81453.png New Outfits With Halloween on the horizon, six new outfits have been accepted from the Curated Workshop into the Stockpile: {STEAM_CLAN_IMAGE}/6119952/86893c9356cd2ff82d9de55372c898f9c5124f46.png Autumn Comforts Bundle by Basil Cat and NSTM Beekeeper Bundle by biedaktokox Executioner Bundle by WalnuT_Orion and sympathizer Goth Bundle by FlodotelitoKifo and Emizip Untombed Pharaoh Bundle by SirAdy and Animatic Wandering Wizard Bundle by Timo987 Behind the Scenes Item descriptions, multi-line text chat, and the main menu news feed all have one thing in common: Their size depends on the amount of content. It may seem silly, but Unturned could not automatically adjust the UI layout according to content size until this update. If you're interested in more details, please check out this documentation link: Glazier support for IMGUI, uGUI, and UI Toolkit A button to mute text chat per player has been added to the player list in further response to concerns raised about multiplayer toxicity earlier this year. Additionally, voice and text blocks are now saved between sessions to your Steam Cloud. Spawn tables should be much nicer to work with. Their asset files can use the newer list format, eliminating the tedious index-based keys. They fully support GUIDs to reduce conflicts (even if the target type, like items, doesn't support GUIDs yet). Failed spawns provide additional context in what triggered them. Before this update, your NPC dialogue choices were sent to the server for NPC logic, but the UI relied on locally predicting the following message and response. Over the years, this caused a few issues, like broken interactions if the server rejected your choice or relied on a randomized value (e.g., dialogue-driven spawns in custom modes). Dialogue has been rewritten so that the server has complete control over the flow of events, fixing these problems and introducing new possibilities. Unturned has gradually gotten better at enforcing file integrity in multiplayer, preventing a variety of easy cheats related to modifying assets. A more complicated case involved replacing ... Patch NotesJul 28, 2023 - Community AnnouncementsMy apologies to everyone inadvertently killed by the change in the update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) Fixed Reverted addition of kill volumes inside some vanilla boulders. Update NotesJul 28, 2023 - Community AnnouncementsChanged Show message when trying to join WAN address without Internet available. Placed kill volumes inside some vanilla boulders. Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic. Fixed Potential fix to zombie path not released error. Changed Scalar magazine rarity from Epic to Rare. Disabled workshop file setting ignored if response is received after initial startup. Prevent using style and align tags in server listing description. Converting UTC time in dat files to local time. Asset validation for non-readable object navmesh not checking child components. Asset validation log for quest condition resetting None status. Patch NotesJul 13, 2023 - Community AnnouncementsChangelog Added Command-line "-LogBadMessages" option to help check for invalid network messages. Fixed Moved scythe cosmetic animation further back from character. Potential cause of workshop mods not loading on startup sometimes. Live config problem with byte order mark. Update Notes - BuakJul 7, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/6119952/0e5c456b4bbbb0532f984cc39055225b8b936976.png A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future! Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0). A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps. Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics. Watch the Buak Trailer Here Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the Level Batching Update earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details. To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat. {STEAM_CLAN_IMAGE}/6119952/713226c44677fb47a5ff70602b7a408accd56088.png {STEAM_CLAN_IMAGE}/6119952/a45a0825042b332cabdd1d8f0013e4ff87d36e05.png For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event. {STEAM_CLAN_IMAGE}/6119952/8847d2715d770aede98943c1c99d02444ba715b0.png This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile: Buak Map Mystery Box Buak Map Bundle Buak Friendship Bundle Other links: Starter Guide ID List Cosmetics Showcase Video 9th Anniversary on Steam Today marks nine years since Unturned 2.0 first launched into Early Access on Steam. Thank you to everyone in the Unturned community for your support and creativity through another great year! With each individual update it can be hard to see how... Update NotesJun 16, 2023 - Community AnnouncementsChangelog Added GrantDelaySeconds option for NPC rewards. PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced. Changed Load asset bundles with same name and redirect if loading fails. Removed bone influences setting, default is now four. Fixed Shoulder and elbow bone blend weights. Typo in Feather Hoodie description. Grenade assuming box collider is present. Airplane propeller partial transparency while not driven. Shirt/pants metallic texture Smoothness missing from combined clothing shader. Several item rarity colors in crafting list. Different behavior of GC cleanup and unloading unused assets after loading rewrite. Potentially fixed using numpad enter in text fields. Picking up items from ground into storage bypassing max item count. Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. Loading error if a script on an effect threw an exception while pre-populating effect pool. Firefighter Zombie Plush We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy! {STEAM_CLAN_IMAGE}/6119952/eb7d55f8d2a245f89ff9f56644187f05aa9a5145.png You can order this lovable monster from the Makeship campaign here: View Unturned Firefighter Zombie Plush on Makeship Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 8th of July. More details here: View Makeship FAQ3.23.8.0 Update NotesJun 2, 2023 - Community AnnouncementsChangelog Fixed Stopped audio cutting off after original timer expired. Docs link in workshop menu not pointing at new docs site. Festive Toque overly aggressive culling distance. Exception if gun properties were specified for non-gun NPC item reward. Incorrect write permission denied error for workshop submission on Mac and Linux. Inconsistent labeling in Options menu. Near-zero and near-one bone blend weights on a few vertices of character model. Update NotesMay 26, 2023 - Community AnnouncementsChangelog Added New animated hitmarkers and option to use non-animated style. Accurate range markers on vanilla scopes. Craftable Progress Pride flag jersey and pin available during Pride Month event. Transparency option for crosshair, hitmarker, and critical hitmarker colors. Accepted Artist, Hooligan, and Lime Tracksuit bundles into Stockpile. Multi-threaded asset loading with additional information on the loading screen. SpotLight_Enabled option for melee, tactical, and headlamp items. Allow_Lobby_Groups server config option. Changed Windows dedicated server intercepts quit handler to save+shutdown when closed. Replaced Ballistic_Drop gun property with Bullet_Gravity_Multiplier. Removed Recoil_Aim gun property. Searching crafting list by name can show results without any available items. Redact certain hate speech regardless of profanity filter setting. Stop inspect and equip audio clips when the item is dequipped. Removed peripheral integrations. (e.g. long-disabled Discord integration and RGB keyboard integration) Replaced 2D cosmetic icons with 3D preview icons. Your own bullet impact audio is slightly audible regardless of distance to provide more hit feedback. Fixed Track kills on weapons with Shared_Skin_Lookup_ID. Phantox Timberwolf albedo and emission textures flipped. Prevent resetting gun's fire delay by clicking again. Enable HUD during red flinch overlay similar to flashbangs. Miscolored roll bar on colored offroaders. Sentry gun spread/misses not properly using aim direction. Clamp terrain cut brush radius to work around an engine crash. Terrain material brush pixel average mode not working. NPC passive pose resetting when unloaded. Items in nearby inventory incorrectly removed when a non-visible item is removed. Using lobby to bypass group member limit. Potential exploit to load assemblies from assets. Sync pending visibility changes when baking navmesh. Arrow tracers getting immediately destroyed. Ignore asset paths less than 2 characters as a workaround for material palette assets missing closing list bracket. Not applying framerate and vsync limits at startup. Fail loading of animal assets missing required game objects. Scope Distance Markers This doesn't make sniping easier, rather it raises the skill ceiling by giving distance estimation more use and removing scoped recoil reduction. {STEAM_CLAN_IMAGE}/6119952/24239272f622cd7f2b5f07b314f014aa01391cf5.png Before this update the markings on scopes were arbitrary whereas now they are adjusted to account for your field of view, the gun's muzzle velocity, the level's gravity, and your unit system preference. Modders can update custom scopes to use these new features, for more details: Sight Distance Marker Documentation Asset Loading The real meat and potatoes of this update: startup loading should now be faster for most players. On average it's about twice as fast. {STEAM_CLAN_IMAGE}/6119952/da7bd3db38f54653fbce0c116974e6aa205031f8.png Previously all of the asset loading was don... Update NotesApr 14, 2023 - Community AnnouncementsChangelog Changed Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant. Removed April Fools' terrain materials because they were widely reported as annoying. Temporarily ban players kicked by BattlEye for 60 seconds. Fixed Potential workaround for reaching audio channel limit while loading. Infinite loop if animated NPC dialogue was missing a closing angle bracket. Blowtorch LOD1 incorrect UVs. Respawn button disabled label out of sync. Outdoors skill description missing increased drops. Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. Asset Parsing Rewrite Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime: Modding is a bit easier without the separation between "v1" and "v2" assets, and now with better error messages. Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read. Cleaned up significant "technical debt". All of the new code is unit-tested to help avoid accidental bugs. View Merged v1/v2 Asset Documentation View Data File Format Documentation New Modding Documentation Site Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs. View Documentation Site {STEAM_CLAN_IMAGE}/6119952/777441d210eafee723b6737104fdd43d8191e82b.png Patch #1 Fixed Lasers and night vision not parsing color blue channel. Patch #2 Minor important update. Released 2023-05-04.(2023 April Fools' Event) Antarctica Update NotesApr 1, 2023 - Community AnnouncementsEdit on April 2nd: although this map is real and playable, it was created as an April Fools' joke by Renaxon, danaby2, Animatic, clue, and Timo987 in only 4 days! All the thanks goes to them for this fun event. Who knows, perhaps the feedback from this project will be useful for an actual curated map in the future? {STEAM_CLAN_IMAGE}/6119952/648f231ab5991457b6e4a1ae40709447490cfb78.png Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released. ... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered. Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love. A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than the Yukon. Included in Antarctica, is the most detailed depiction of wilderness Unturned has ever seen. You'll want to watch your back for packs of this fierce land's defenders. Also included, is a revised radiation and immunity system. Due to a severely changed world, the air on Antarctica is toxic. Maybe a smarter survivor out there could help find a cure... Now, stop reading, and get going. It can't explore itself. Watch the Antarctica Trailer Here To host a server running the map add its workshop file ID (2954631626) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Antarctica" (without quotes) in Commands.dat. Update NotesMar 31, 2023 - Community AnnouncementsChangelog: Added Compare workshop file timestamps when joining server instead of asset bundle hashes. LogMemoryUsage command for server owners to get a high-level view of what exists on the server. Fixed Tracked quest title in HUD too short for some non-English characters. Pegasus Empire skin incorrect attachment color. Update NotesMar 24, 2023 - Community AnnouncementsChangelog: Added Gameplay config for third-person recoil and spread multipliers. Changed Holding primary/secondary input will start item action as soon as possible. Allow bulk-reassigning material index/palette in editor. Fixed Ambient audio never playing if audio channel limit was reached during load. Exception when loading culling volumes on dedicated server. Garbage generated on server when filtering relevant connections for RPCs. Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto. Item drops falling through narrow gaps when using raycast rather than spherecast. Vertical alignment of Masterkey when aiming. Remove warning for objects with legacy ID now that it is unused. Valentines quest condition was applied to wrong secret admirer note dialogue. Miscellaneous Washington visual fixes. Missing distance check for barricade/structure salvage. Zombie detection radius while prone was too low for the newer collision. Third-Person Recoil and Spread Configurable: When the third-person recoil and spread debuffs were added there was a lot of debate about making them configurable versus keeping the game experience more consistent between servers. The configurability argument is that the game should be as moddable as possible to encourage creativity and enable players to do whatever they find most fun, whereas the consistency argument is that it is confusing and disorienting to run into wildly different movement, gunplay, difficulty, etc. on every server. 2x recoil and spread in third-person is the intended vanilla experience. By requiring it for a while it became the consistent baseline, preventing reactionary servers from immediately disabling the change. (Unlike the movement changes which many servers immediately reverted.) Now that it has been the default, servers can choose to customize and raise and lower the multipliers as they see fit. Was this a good approach? We will see where it might make sense with future gameplay changes. Update NotesMar 3, 2023 - Community AnnouncementsChangelog: Added Arid Scout and Tourist cosmetic bundles. Always_Spawn_Full option for fuel items. Affected_By_Agriculture_Skill option for farmable items. Changed Teleporting causes a complete culling volume update immediately rather than time-slicing. Limit max horde beacon item drops to 256. Previously a misconfigured drops multiplier could overwhelm the game. Prevent using single quote ' and double quote " when stricter built-in name filter is enabled. Support NPC hint reward in multiplayer. Fixed Discard loaded barricades if type has changed to avoid savedata compatibility problems. Exclude uninitialized objects from level save, for example volume components inside Unity prefabs. Rubble hit collider can be any depth, not just direct children. Exception/kick when walking into a just-destroyed vehicle. Barricades on surface of vehicle not working with child explosion armor multiplier. Flickering textures on atlassed meshes with original UVs exactly at 0.0 or 1.0. Patch #1: Fixed Slightly increased texture atlas UV padding for larger textures. Arid Update: The developers of Arid have added two new locations, new items, vehicles, quests, and improvements to the progression, balance, performance, and more! {STEAM_CLAN_IMAGE}/6119952/26fdeaa8eaa99b286343107098d0464608ad63f3.png To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat. This project was created by Renaxon, dug, danaby2, and clue. If you enjoy the map and would like to support them, consider checking out the new Scout and Tourist bundles on the Stockpile: Arid Scout Bundle Arid Tourist Bundle3.23.2.0 Update NotesFeb 17, 2023 - Community AnnouncementsChangelog: Added Option to use the classic crosshair shape. "Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings. Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component. Exclude_From_Culling_Volumes option for objects. Exclude_From_Level_Batching option for objects and trees. "-DisableCullingVolumes" command-line flag. Not recommended. "-UseLevelBatching=true/false" command-line option. Valentine's day holiday condition for secret admirer note quest on Liberator. Per-location option to hide from map UI. Changed Improved and re-enabled batching of level objects and trees. Assets with duplicate guid are now skipped during registration rather than assigning a new guid. Use same collision height (2 meters) for all zombie types. Slightly increase zombie vertical attack range by 0.1 meter. Slide while standing on zombie's/animal's head. Allow masks to work as underwater breathing apparatus with backpack. Semi-auto repairing melee items play an impact sound. Terrain tool weight target option can be used with auto foundation option. Fixed Stereo not *playing* the tracks not installed on the server, rendering the change in the previous update pointless. Teleport animals that fall out of the map to a valid spawnpoint. Pooled effects getting prematurely destroyed. Transparent pixels in supersampled screenshots. Some inconsistent skin/cosmetic emissive intensity values. Animal collider not getting disabled on server. Misaligned UVs on player/zombie ragdoll neck. Extremely small network positions off by one. Some inconsistencies when enabling/disabling crosshair. Interior culling size of several objects. Loading screen not appearing between clicking exit and reaching the main menu. Legacy airdrop/location node conversion not assigning instance ID. Patch #1: Fixed Holiday object collision not disabled on server. Batching performance improvements: This update should bring a noticeable performance increase on vanilla maps, and curated/modded maps too if/when the map creators opt-in. There was a similar update several years ago, but it had to be disabled because it used too much memory (RAM) for some players - actually reducing performance and/or crashing. According to the Steam hardware survey ~96% of players have 8+ GB of RAM now, so with some useful improvements it has been re-enabled. As a precaution it can be disabled by default on the backend if the update goes poorly, and you can disable it with this command-line option if necessary: -UseLevelBatching=false For more information there are two new articles intended for map developers: Level Batching Manual Object Culling {STEAM_CLAN_IMAGE}/6119952/e2d9bf8f6a7de27ac4a910459d60602498c97123.jpg3.23.1.0 Update NotesJan 27, 2023 - Community AnnouncementsChangelog: Added Option to use custom sized crosshair rather than size calculated from spread. "-DisableLightLODs" command-line flag. Not recommended. Delete_After_Filling_Target option for fuel items. SalvageItem option for placeable items when picked up below 100% health. Min_Items_Dropped_On_Destroy, Max_Items_Dropped_On_Destroy, and Item_Dropped_On_Destroy options for placeable items. Terrain_Test_Height option for housing floors, defaults to 10. (max height above terrain) Destroy_Clothing_Colliders option for clothes, Destroy_Attachment_Colliders option for attachments, and Destroy_Item_Colliders option for items. Defaults to true. Previously only root colliders were destroyed, but in this update child colliders are destroyed as well following low performance reports of mods with complex colliders on item prefabs. These options exists for mods which relied on child colliders (not recommended). Scale_Aim_Animation_Speed option for guns. If true, Aim_Start and Aim_Stop animations are scaled according to aim duration. Defaults to true. Laser_Color option for tactical laser. Main menu links to support site and preview branch changelog. Changed Zombies block player movement again. (finally!) Stereo tracks list allow songs not installed on the server. Holiday condition supports Not_Equal comparison. Adjusted wording of pause menu respawn button. Support multiple workshop file IDs in AssetBundleCustomData. Log state of player in queue during transport failure. Better logging for custom modules to aid troubleshooting. Updated missing object and tree kicks to newer asset integrity used by foliage. Fixed Prevent viewmodel springs exploding at very low framerates. Case where logging exception could throw another exception. Stuck if EffectSpawner component was triggered while loading level. Nodes editor unable to select empty named locations in IMGUI mode. Fishing rod collision detection error logged when bobber started floating. Clamp server Timeout_Queue_Seconds lower than client timeout. Not tracking kill counter progress when quitting rather than exiting to menu. Copy/pasting scale in volumes editor. Vanilla ban command IP ban was using old net transport code. Objects with visibility conditions using quest GUID. Disable vehicle exhaust when all particle systems are finished. Incorrectly smooth normals on edge of Hangar #1 roof. Discolored wall in Mechanic #2 back room. Holding salvage key not resetting on death. Disable anonymous WAN IP check when joining through LAN server list. Weapons applying bleed/bone/food/water/virus/hallucination damage in safezone. Prevent attaching roofs to top of ramparts. Match mannequin placement arrow direction to other barricades like signs. Mannequin pose button getting out of sync with actual pose when rate limited. Server ignores using vehicle horn if audio clip is missing, can override with Has_Horn true. Blowing yourself up no longer counts as a kill stat. Prevent bed placement inside kill volume. Patch #1: Chang... Update NotesDec 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/6119952/a1dbf25a278f0323cf86521555130952fb2dfcfc.png A medium+ sized map set in northern Eurasia featuring high location density, a wider progression system with less reliance on RNG, plenty of unique experiences via quests, over 600 items, and an awesome looking bridge (two, in fact). With its fast paced design (inspired by Elver & Washington) and informative item descriptions, it's easy for anyone to pick up, learn and enjoy. Watch the A6 Polaris Trailer Here To host a server running the map add its workshop file ID (2898548949) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "A6 Polaris" (without quotes) in Commands.dat. {STEAM_CLAN_IMAGE}/6119952/f3fa1aa739040c3b70afbe088a6743b9d1be3108.png For the next two weeks a variety of exclusive new free items will be dropping: {STEAM_CLAN_IMAGE}/6119952/9370fd57dc05a6d9430fcfdb7575770c1d1977ed.png This project was created by danaby2, Renaxon and LVOmega. If you enjoy the map and would like to support them, consider checking out the box or bundle on the Stockpile: {STEAM_CLAN_IMAGE}/6119952/3364468e511f4c887c6c114cdc8ba17ec73bec22.png A6 Polaris Map Mystery Box A6 Polaris Map Bundle Other links: ID List & Crafting Guide Troubleshooting & Modding Info Bug Reports YouTube Playlist Credits Patch #1 Fixed: Kill counters and ragdoll effects on detonator skin. Patch #2 Changed: Minor engine patch from 2020.3.38f1 to 2020.3.43f1. Edit: rolled back with patch #3 because of some new crashes. This was the only change in the .3 patch. Adjust sorting and red warning on server list for listings with large ping discrepancy. Fixed: Water volume sea level checkbox using wrong value. Server log entry about lod group additional data. Potential cause of rubble error while loading server. Loading screen stuck if loading asset bundles async and sync at the same time. Update NotesDec 9, 2022 - Community AnnouncementsA6 Polaris Teaser: {STEAM_CLAN_IMAGE}/6119952/bbfbd69c084f5180dfc6a19a672c423ad5b700af.png Watch the trailer for danaby2's upcoming curated map "A6 Polaris" releasing next Friday! Changelog: Added: Spread_Angle_Degrees gun option replacing Spread_Hip. Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average. Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed. Damage_Falloff_Max_Range option for falloff to finish closer than the total max range. Plugin option to hide center dot and disable reputation change notification. Separate messaging and auto-shutdown for update rollbacks. Is_Music bool option for effect asset used in ambiance volumes. Support for warning if there is a large discrepancy between server listing and actual in-game ping. Changed: Crosshair follows recoil similar to laser and better represents actual spread. Prevent joining servers without GSLT over the internet. LAN servers are unaffected. Trees can override their appearance on the 2D chart similar to objects. Item condition supports comparison other than >=. Improved how viewmodel camera is automatically aligned with gun sights. Pressing enter in IP field shows loopback/LAN info, and with a ":port" moves port to the port field. Fixed: Gun spread is finally circular rather than square. Clear volume selection when changing tool. Selecting quests in quest list when a quest asset was missing. Foliage tool performance while not painting with large brush. Potential nodes editor bug with IMGUI mode. Volume solid visualization visible in satellite capture. Collision at rear of destroyed ural object. Alignment of volumes tab and objects list. Not timing out when server did not respond to join request. Patch #1: Fixed: Crosshair not fading out when opening menus. Animator component used by mods/plugins re-enabled. Main menu stuck when resolving invalid hostname. Server Changes: Edit: this first change has been disabled following feedback. If you would like to find non-P2W servers the best option is to use the "None" or "Non-Gameplay" Monetization filters in the server list. Refreshing the Internet server list without a name filter will only show non-monetized and non-gameplay-monetization servers now. As a reminder: servers selling gameplay advantages should not categorize themselves as non-monetized / non-gameplay-monetization. Examples of gameplay advantages include weapons, vehicles, experience, admin commands, progression skips, etc. The goal is to help promote discoverability of non-pay-to-win (P2W) servers for new players. Last year setting a Game Server Login Token (GSLT) became a requirement for listing on the Internet server list. This has now become a requirement for direct connection as well. The goal is to help with moderation of servers re-uploading other creators' workshop files without permission. Update NotesNov 11, 2022 - Community AnnouncementsChangelog: Added: All effect, dialogue, quest, and vendor references support guids. Asphyxiating status icon while in non-breathable area. Max Boss Zombies per-navmesh option. Per-dialogue-message option to change NPC face. Changed: Removed devkit editor and its related unused systems. Moved decal visibility into regular editor visibility tab. Partially upgraded Nodes editor similar to Volumes and re-categorized devkit spawnpoint as node. Moved devkit object material overrides into Objects editor. Item Equip sound is redirectable with EquipAudioClip option. Server logs when client requests graceful disconnect. Slightly improved "spy" capture performance. Fixed: Several exploits to remove grass and terrain materials. Twised start of road mesh with "ignore terrain" enabled. Another bug with planar reflections with multiple water volumes. Leaking foliage cuts when floors were destroyed. Pressing rotate item while not dragging item still playing audio. Lockpicks, tires, and batteries being removed if another player enters vehicle while using. Round scale to -1 or +1 if nearly equal to help reduce slight misalignments between objects. Round rotation angles if nearly axis aligned to help reduce slight misalignments between objects. For example 89.99 rounds to 90. Adjustments to Kuwait letterman shoes, bubble pipe, and mask. Notes: Most effect and NPC features did not yet support guids, instead relying on the old 16-bit ids. Now anywhere that a 16-bit effect or NPC asset id is used can also support guid instead. New and future content should use guids where possible to avoid asset id conflicts. Going through all of the related code was a rather large change, so there might be some unexpected side effects that need fixing in a patch. Merging the last few features from the devkit into the regular editor is a big step toward improving the experience for mappers. The focus of editor updates can finally shift from fixing the "devkit vs legacy" mess to new tools, features, QoL, etc.