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Unturned Update NotesJan 18, 2019 - Community AnnouncementsTL;DR Workshop items will need some time to update, but the game should be more stable. Explanation: For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version. While not particularly glamorous, some of the primary motivations are: Taking advantage of newer optimizations in the engine. Removing workarounds for old unity bugs which will help improve performance. Supporting the Metal graphics API for Macs now that Apple has deprecated OpenGL. Fixing many longstanding issues and crashes, and continuing to get the LTS fixes going forward. The downside is that workshop content will need to be upgraded to this new Unity version as well. I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below. If you want to continue playing some workshop mods that haven't been updated yet, you can opt-into the previous version ( from Unturned > Properties > Betas > unity-5.5. This older version will remain available indefinitely similar to the antique and classic branches. Workshop Devs: For mappers: Maps with a /Bundles folder will be detected by the game as requiring an engine update, but other maps without custom content are unaffected. For translators: Translations and localization are not affected by the engine update. For content creators: Good news: there's a new tool to make bulk-exporting the .unity3d asset bundles much faster. I've updated all of the vanilla content to use this new system so I had to go through it as well, and Vilespring was kind enough to update all of the France bundles. I've written up a guide which explains in-depth how to transition your content from 5.5 to 2017.4 LTS. Feel free to post questions and I'll update it accordingly! Unity Upgrade Guide For programmers: The LTS version experimentally supports .NET 4.6 which seems to be working correctly in vanilla and rocketmod plugins, but this may be rolled back if unfixable issues related to it pop up. Patch: Incredibly, the majority of issues in the initial update were caused by the use of decimal points vs commas. Due to a change in how .NET read fractional numbers, all of them were set to 0 for players in cultures that use commas! Reverting this should have fixed the water, icons, gun stats, etc. Update NotesDec 14, 2018 - Community Announcements2018 Festivities: Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs. Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon. Raiding Balance Pass: There may be subsequent passes based on your feedback to these changes, but the goals for this update were: Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink. Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower. Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later. By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned. Patch Notes: Additions: Accepted several new time-limited skins to the stockpile from the curated workshop. Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health. Added freeform glass plates craftable from glass windows. Added support for explanation message to server shutdown notice. Added compatibility warnings for future workshop items using 2017.4 LTS. Added weak grenade throw to secondary attack, and Strong_Throw_Force , Weak_Throw_Force and Boost_Throw_Force_Multiplier to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier. Tweaks: Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower. Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower. Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x. Tweaked horde beacon blueprint to require sacrificing a detonator. Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation. Tweaked rich text chat to not fade out. Disabled movement clamps in editor. Defaulted workshop server filter to on. Fixes: Fixed checking buildables you were already overlapping when mounting ladder. Fixed climbing on explosive charges. Fixed one-sided cliffs in PEI pirate caves. Fixed snowdrift collision desync. Fixed placing multiple str... Update NotesNov 23, 2018 - Community AnnouncementsWelcome to France! | NEW Curated Map Paris is lovely this time of year. Come explore the warm countryside! Relax in a cozy private villa... after clearing it of infected. Climb the snowy alps! Remember to bring warm clothes for the blizzarding weather. Enjoy the local culture! This oughta warm you up again! Update Details: Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch. France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map. If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View NEW France Items They've also put together a quick teaser overview of the map here: View France Map Trailer Update Notes: Additions: Added MasterBundleTool.cs to Sources/Tools/ and converted Hawaii + Greece to use it. Added Only_Critical_Stuns mode config option which only stuns zombies when back-stabbing or power-attacking. Added per-magazine Ballistic_Damage_Multiplier option. Added Infinite_Ammo: true/false option for turrets. Added Tire_ID option for cars to require specific tire item. Tweaks: Tweaked zombie stun overrides to work for guns. Tweaked crafting button placement and disabled label. Tweaked vanilla maps to enforce object hash. Tweaked umbrellas to only take effect after fully equipping. Fixes: Fixed out-of-bounds check in rounded level corners. Fixed kill volumes when player armor multiplier is Update NotesOct 27, 2018 - Community AnnouncementsHalloween: Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire. Update Notes: Additions: Added Instakill_Headshots True option to Timberwolf, Grizzly and Ekho which will pass through helmet armor when Allow_Instakill_Headshots is enabled on servers. Added Drops_Table_ID, Drops_Min and Drops_Max options for vehicle asset scrap/explosion rewards. Added Holiday condition type with Halloween value used for main menu decorations, NPC costumes and some craftable items. Added Holiday_Restriction for objects and Halloween versions of some, now used for annual Liberator festivities. Added SpotLight_Range, SpotLight_Angle, SpotLight_Intensity and SpotLight_Color options for all light items. Added Allow_Flesh_Fx to disable blood effects per melee weapon. Added Allow_Crafting option to level's Config.json. Tweaks: Tweaked arena mode to pick random players in-case map has less spawns than clients. Fixes: Fixed guns to verify item asset hash when attaching them. Fixed some mistakes in the foundation placement overlap test. Fixed taking fall damage after accidentally dequiping parachute slightly above ground. Fixed hits against falling players sometimes getting rejected. Fixed sanity check that player isn't already seated in vehicle. Fixed replicating newly respawned items. Update NotesSep 22, 2018 - Community AnnouncementsUpdate Notes Additions: Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode. Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped. Added zombie backstab damage multiplier config option. Tweaks: Tweaked space requirements when logging in. Tweaked to log which item caused a useable exception. Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist. Fixes: Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick. Fixed unplayable roof intersection in House #01. Fixed replanting dead trees between arena rounds. Fixed claim flags on vehicles not doing anything. Fixed misconfigured serverside version of jail door. Chroma: If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this. Update NotesSep 7, 2018 - Community AnnouncementsUpdate Notes: Additions: Added timer and alerts when someone is leaving a group. Added several timed curated workshop skins. Added vehicle damaged event, item equip/dequip request event and player speed multiplier for plugins. Added ability for server to respond to custom UI button clicks. Added vehicle options Battery_Burn_Rate and Battery_Charge_Rate, both measured in battery per second. Added ability for server plugins to bind to a few client hotkeys. Improvements: Improved memory usage of custom maps using asset bundles by consolidating shaders during loading. Currently this is opt-in for mod authors by adding Enable_Shader_Consolidation to the .dat files and double-checking that it works correctly, but in the future might become opt-out with Disable_Shader_Consolidation. Tweaks: Tweaked to allow third person for freecam on first person servers. Tweaked to require a reason for refuse garbage connection call. Fixes: Fixed using primary weapons from inside vehicles while underwater. Fixed plugins unable to cancel hallucinations. Carpat: Carpat has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here: View on Steam Workshop Apologies for the late news. This was originally scheduled for the end of August. Right now the finishing touches are going into the next curated map. Update NotesAug 25, 2018 - Community AnnouncementsThis patch is primarily unlisted network improvements, both to fix some recently discovered exploits and to prevent some potential undiscovered ones. BattlEye has also just released some upgrades which are now live, too. Miscellaneous other changes: Added F7 freecam option to display player names. Plugins can enable freecam mode for players without admin. Split Gun_Damage_Multiplier option into Highcal and Lowcal options. Fixed using rich text tags in steam/character name. Fixed to check buildable claims both before and after placement animation. Update NotesJul 30, 2018 - Community AnnouncementsCarpat | NEW Timed Curated Map: Battlekot and his crew of Unturned modders have just released their latest creation set in the Carpathian Mountains into the curated maps pool: Carpat Carpat is designed as a hardcore vanilla survival map meant to be played without kits/tpa/etc similar to Yukon. It's one of the most challenging maps in the game to date, for example traders will judge you based on your reputation - with a low rep you'll only be able to trade with the marauders. View Trailer If you'd like to support this team while sporting some thematically appropriate garb then check out the Carpat Bundle on the Stockpile here: View Bundle Athens Arena: Athens has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here: View on Steam Workshop3.25.2.0 Update NotesJul 24, 2018 - Community AnnouncementsWhy the weird timing? Recently some exploits were discovered which some cheaters began abusing to crash clients. The vast majority of netcode had individual checks to ensure it was allowed to be called, but there were a few that were incorrectly implemented. Rather than only fixing these cases I reworked how these checks are performed across literally all of the netcode, so that the same mistake can't be made again. In the process of reviewing the ~350 network message types I actually found another ~3 similar exploits which are now patched as well. There may be some strange side effects of all these changes, in which case I'll try to get a patch out quickly or roll-back the update. Edit: It seems the crash / log spam some players have been experiencing only happens if Discord is running, and is related to the latest version of the Discord API which Unturned updated to. I'm going to reapply the patch and disable the Discord Rich Presence integration for now. Misc other changes: Added Cannot_Spawn_With_Battery and Battery_Spawn_Charge_Multiplier options for vehicles. Improved Curated maps list to include links to retired maps. Fixed read/write setting of quite a few more meshes. Update NotesJul 13, 2018 - Community AnnouncementsAdditions: Added Max_Walkable_Slope option to level config. Improvements: Improved vehicle UI to more clearly show when locked. Tweaks: Athens: Increased arena circle speed. Athens: Buffed HMG damage higher. Fixes: Fixed a potential network vulnerability. Fixed ~2,100 meshes incorrectly marked CPU readable. Fixed compression type of ~1300 audio clips. Maybe fixed gaps between doors and doorframes. Athens: Fixed a detail on the Aprix pants. Update NotesJun 29, 2018 - Community AnnouncementsAthens Arena | NEW Timed Curated Map: Danaby, the creator of Bunker Arena among several other popular arena maps on the workshop, has just released his second curated arena map: Athens This map is a big step up from Bunker Arena, and is now available in the official pool of arena maps! View Trailer If you'd like to support Danaby in his creation of future maps you can check out the Athens Arena Bundle on the Stockpile here: View Bundle Update Notes: Additions: Added timed curated Athens Arena map by danaby2. Added several time-limited curated workshop skins to the Stockpile. Added event for plugins to modify or cancel object and resource damage. Added server options to tune the number of rewards from horde beacons. Improvements: Improved chart, GPS and compass items to be modable. Improved vehicles granted by NPCs to be locked to the triggering player. Tweaks: Tweaked item respawn error messages to be more useful. Tweaked visible range of quarry conveyors longer. Tweaked vehicle sides blocked exit to be inside vehicle rather than at highest point. Fixes: Fixed mismatched shotgun ranges and added an error message to prevent it happening again. Fixed applying stats from passive tactical attachments. Fixed finding vehicle child colliders in some unexpected cases. Fixed a bug preventing custom spawns on vanilla maps from using the server auto-download feature. Update NotesJun 15, 2018 - Community AnnouncementsUpdate Notes: Additions: Added ability to ignore blueprints to avoid accidentally crafting them. Ignored blueprints are hidden when 'hide uncraftable blueprints' is enabled. Added 'allowed IPs' field to workshop submission tool which enables server networks to have workshop items restricted to download only on their servers when using the WorkshopDownloadIDs.json feature. Tweaks: Tweaked harvesting plants to be cancellable by plugins with onHarvestPlantRequested. Tweaked beds to only be placeable with a line of sight to center of torso. Tweaked Snayperskya range up to 250 meters. Tweaked ranges of all shotguns longer. Tweaked PDW to have increased bullet drop. Tweaked boulders to use the same shader as used in other maps. Fixes: Fixed to clamp user interface scale into during startup. Fixed melee weapon taking durability damage from misses. Fixed potential issue with object foundations. Ireland: Following a popular run as a curated map Ireland has now moved on to the Workshop. View on Steam Workshop Saves and progress will carry over to the Workshop version if you decide to download it. There are several other exciting curated projects coming up - more info on them soon! Update NotesJun 8, 2018 - Community AnnouncementsUpdate Notes: Additions: Added support for NPCs to sell vehicles by specifying _Type Vehicle and a _Spawnpoint in vendor asset. Added support for animals to predictably spawn in arena mode. Added Spawn_With_Max_Skills and Spawn_With_Stamina_Skills config options. Added onApplyingDefaultSkills event to PlayerSkills for plugins. Improvements: Improved WorkshopDownloadIDs.json to properly support auto-updating maps. Improved curse word list to be localizable. Tweaks: Tweaked vendor buying/selling list sorting to be disablable with Disable_Sorting flag. Tweaked area and group messages to include and tags. Tweaked talk-to prompt to show NPC name. Fixes: Fixed shadows on rich text labels that used capitals in color tags. Fixed a small gap in the trim of House #09. Fixed potential issue when sending chat messages from plugins. Fixed work jeans item material. Fixed amount of chromatic abberation and added option in preferences.json to control intensity. Fixed rotation of lighthouse. Large variety of quest and NPC related fixes. Fixed damage of Dagger gun in easy mode. Update NotesMay 25, 2018 - Community AnnouncementsGreece Update 3 of 3: Spyjack, well known for his incredible use of NPC features in his "Tales of Terror" mod, has been hard at work since the initial launch of Greece on this huge NPC update! Now available in-game these are some of the highest quality quests yet - from critical thinking puzzles (that still challenge him from time to time), to multi-stage construction, to some questlines with many alternative endings. You can now make use of the rally racing tracks across Greece! Two Rally Car vehicle skins are now up on the Stockpile for purchase, the sales of which support the creators of Greece. The Greece Mystery Box has also been updated with a few new items. View Rally Car Skins Ireland: By popular request Ireland has been extended to June 15th! The Ireland team has been hard at work these past few weeks improving the map through smaller patches. For further details view the Ireland specific patch notes on the steam discussions: View Previous Ireland Patch Notes Ireland changes in the update: Tweaks: Tweaked Dagger rarity to Epic from Rare. Tweaked Dagger head shot multiplier to 1 from 1.2 Fixes: Fixed naming issue with Ireland House #6 which caused it to be non existent for Linux users. Fixed issue with trees looking quite broken for Mac and Linux users. Fixed incorrect Nav data for several quests causing them to be impossible to complete. Fixed bug causing underwater sounds to not play. Fixed texture stretching and smoothing on many boulders. Main Update Notes: Additions: Added tons of new content and features to Greece. Added Rod of Asclepius, Warhammer and Corinthian Helmet to the Greece Mystery Box. Added NRG and vT0 Rally Car skins to the Stockpile. Added button to remove servers while on the favorites list screen. Added thumbnail and server list description options in server config. Added Gun_Damage_Multiplier and Melee_Damage_Multiplier options for vehicles and buildables. Added Stun_Zombie_Always and Stun_Zombie_Never options for melee weapons. Added ability for plugins to use 32x32 .png for chat message icons. Added buildable damaged events for plugins to modify damage and whether it's allowed. Added Bundle_Override_Path option for identical assets to share files. Improvements: Improved chat message display and added options for chat to Preferences.json. Improved pause menu to open when alt-tabbing while in-game. Improved performance... Update NotesApr 30, 2018 - Community AnnouncementsIreland Timed Curated Map: Storm_Epidemic, Th3o, Diesel_Sisel and Misterl212 - creators of a ton of popular workshop content such as The Driftless are excited to unveil their latest project: Ireland! Now available to play in-game officially for its debut, Ireland is very visually impressive with lots of new content and NPC questlines to explore. It will be featured until May 28th before becoming available on the workshop, though this may be extended pending your feedback! If you'd like to support the Ireland team consider checking out the Ireland map bundle on the Stockpile here! Update Notes: Additions: Added Ireland Timed Curated Map. Added Spawn_Quantity option for zombie kills conditions. Improvements: Improved sentries to shoot angry animals, and hostile sentries to shoot all animals. Tweaks: Tweaked pumpjack oil capacity to be configurable. Tweaked yellow arena circle to be hidden when contractor pause is disabled. Tweaked UI scale option to be available in the display menu. Tweaked player life conditions to include status in text. Included landscape v2 foliage example files from Germany. Fixes: Fixed time of day condition to start at midnight rather than dawn. Fixed UI scale issues with in-game map. Fixed UI scale effect on worldspace player name labels. Update NotesApr 5, 2018 - Community AnnouncementsUpdate Notes: Additions: Added Impact Grenade. Added "Fuse_Length" throwable option and Explode_On_Impact option which works for flashbangs as well. Added experimental ui.text_scale and ui.layout_scale options which make the game better playable on low (800x600) and high (4k) resolutions. You can give them a try by setting them from the terminal, or by adding some lines to Unturned/Execute.config or Unturned/Cloud/Execute.config: ui.text_scale # and ui.layout_scale # (e.g. ui.text_scale 0.5 for 50% of normal size, or ui.text_scale 2 for 200% size) Added Arctic Alicepack. Added Arctic Ghillie Suit. Added Arctic Military Outfit. Improvements: Improved vehicles left locked in safezone to unlock after one IRL hour. This can be adjusted with the Unlocked_After_Seconds_In_Safezone option, or disabled by setting to -1. Tweaks: Tweaked compare_flags condition to allow format text. Tweaked Snow_0 collision to more closely match visual. Fixes: Fixed multicast send UI effect argument formatting. Fixed names of several assets which were potentially genericized. Note: I'll be away visiting my family in Calgary this weekend, so no devlog post. Update NotesMar 23, 2018 - Community AnnouncementsUpdate Notes Additions: Added alpha blended decal mode. Added Player_Life_Health, Player_Life_Food, Player_Life_Water and Player_Life_Virus NPC condition types. Added core military vehicles to examples folder to make custom versions for maps easier. Added Boss_Nuclear zombie type for nuclear power plants on custom maps. Tweaks: Tweaked medium spherical boulders to have skybox variants. Tweaked spirit zombie to be more visible in dark. Fixes: Fixed toggle skins option when swapping between remeshed items. Fixed stat counter left-handed text. Fixed snow_0/1 to be properly configured as snow. Fixed devkit object placement to respect asset's can use flag. Fixed zombie/animal player damage to trigger player damaged event. Fixed door collision when moved with the admin editor serverside. Upcoming The majority of my time has been going into 4.x trying to get a really polished beta ready, but I've also been working with several teams on upcoming content: in the near future we should have the 3rd Greece update, and another 2+ maps from new curated teams are nearing completion. Update NotesMar 9, 2018 - Community AnnouncementsUpdate Notes: Additions: Accepted a small number of skins from the curated workshop which use the mesh modification feature. Added Spirit zombie type which is bullet resistant. Added -disableModule/ModuleName command line option. Added streaming audio plugin to Community Module by Trojaner25. Improvements: Improved nighttime lights to be moddable. Tweaks: Tweaked examples to include more vines, as well as the barracks models. Tweaked stat counter position on chainsaw to be more visible. Tweaked chat to use non-rich color as default rich color. Fixes: Fixed an issue copying rich text in chat preview. Fixed redirecting Cyrpus to Cyprus save. Fixed defaulting to config available map. Fixed a mis-spelled location name. Upcoming: Update 3 of 3 to Greece which contains the full questlines has been growing continually complex, but should be on track for release soon. I've been chipping away at the task list for the next devlog, and am aiming to put a post up this weekend! Update NotesFeb 16, 2018 - Community AnnouncementsGreece Update 2 of 3: Cyprus is now available in-game! Cyprus is an expandalone for the Greece map available separately in both Arena and Survival modes! It builds on the Greece environment while sporting entirely new locales, and being a Medium-sized map it's less taxing to run. Featuring a specially designed Arena variant also makes Cyprus the newest open-world Arena map in quite some time. The Greece Mystery Box has been updated to include several new "Graced" weapon skins to celebrate the 2nd stage of Greece updates. The third Greece update, containing the full suite of NPC content and quests is coming soon... Update Notes: Additions: Added Cyprus, available in Arena and Survival formats. Added ability for server to send rich text formatted messages. Fixes: Miscellaneous content fixes. Fixed still updating join data while in streamer mode. Fixed time of day condition to take day/night bias into account. Fixed submitting Maschinengewehr skins and Trains to Workshop. Update NotesJan 19, 2018 - Community AnnouncementsUpdate Notes: Additions: Added new airdrops. Non-deadzone airdrops are a great way to get gasmasks now. Added Nikaia Camp. Tweaks: Tweaked airdrop spawns. Tweaked general spawn balance. Fixes: Fixed multiple locations where the player could get access underneath the map. Fixed all the wrecked vehicles that looked pristine, causing confusion amongst players. Fixed gasmask/filter spawns Fixed legacy LODs on Birch Tree. Fixed various quest issues. Fixed lighthouse hatch size. Fixed signs medium to small. Fixed Tent #3 LODs. Fixed Metaforce serverside collision. Fixed Police Jeep serverside collision. Fixed black lancer scope. Fixed several doors in multiplayer. Fixed missing quest assets. Fixed not tracking explosive ammo kills. Fixed backpack to switch from crafting when using stat counter. Fixed issues with stat counters on holstered weapons.