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3.20.1.0 Update NotesJan 17, 2020 - Community AnnouncementsFoliage: Official maps using the newer foliage system have all been updated to improve file IO performance. Beforehand each map had many separate files for individual regions. Afterward each map has only a single file combining all of them. This significantly speeds up the "validate game cache" process, downloading updates and downloading workshop maps. For details on upgrading custom maps: Read Docs General: Added "Only Equipped" filter for cosmetics and skins. "Insane" skins received attachment skins by Debski. Care package boxes crush players underneath them. Dedicated server handles the Ctrl-C or Ctrl-Break request. Console explicitly defaults to UTF-8 encoding, and the UTF-8 code page on Windows. The Windows built-in SimSun font is recommended for Unicode display. Changed doctor skillset and support icons to hearts. Fixes: Fixed several movement exploits by disabling overlap recovery and reverting move if character passed through anything. Fixed loading levels with duplicate foliage or landscapes. Fixed Winter Pine Tree #01 billboard red tint. Fixed animal ragdoll exception if missing rigidbody. Fixed sentry gun eye draw distance. Fixed silent swimming exploit. Fixed misc issues with missing item animations, and log if missing. Fixed overlapping barricade placed on vehicle. Fixed server exploit advertising different workshop items than downloaded. Fixed case where gun could be dequipped immediately after shooting. Fixed problems with quest rewards that granted multiple items. Fixed unable to use skycrane hook and blimp in multiplayer. Fixed prematurely unmuting the loading screen in a few cases. Fixed delay updating lighting when Use_Skybox_Ambience is enabled. Fixed sun and moon atmospheric fog color during rain and snow. Fixed emissive flags on many materials. Modding: Added "-LogAssemblyResolve" command-line flag. Log animal and object missing animation clips with validate flag. Log context for unsupported resetting of NPC quest condition in multiplayer. Translation Tools: HUD debug text can be translated in Console.dat Translated EconInfo.json is now loaded from localization's folder. Maps can translate location names e.g. "Oulton's_Isle Castle" in their localization files. Localizations can contain a "Maps" folder with per-map translations e.g. "PEI.dat". Language setup is logged during startup. 3.19.19.0 Update NotesDec 6, 2019 - Community AnnouncementsHoliday Festivities: {STEAM_CLAN_IMAGE}/6119952/460915f1b8a74aa2e0b1ae593ac8be5d443806c4.png {STEAM_CLAN_IMAGE}/6119952/e5b2d504f670ffdec5d0b51e5f0aa7daaf473074.png Throughout the winter holidays each level is sporting some seasonal decorations, from gifts of weaponry under trees to NPC outfits. Cosmetic present boxes are also dropping for a limited time. Unlike past years where certain maps had a separate decorated version, PEI is using a new "redirector" feature that changes the map for the duration of the event. This allows saves to transfer, and for the map to be replayed in subsequent years. Fog Density: {STEAM_CLAN_IMAGE}/6119952/f3037d1328bdce00e2bac459f73e31f856ad2c7a.png Historically height fog and distance fog have been configured separately, and were optional. Creators can now enforce fog from a thin morning mist to a thick soup. Vendor Currencies: NPCs trading for experience does not exactly make a ton of sense. {STEAM_CLAN_IMAGE}/6119952/e0682e54a8c86b8307fb7a0ef9bc0c757ec58ecd.png Originally the idea with the Liberator was a somewhat socialist mix of "helping out the community builds experience" and redeeming favor for items. Starting with P.Riso however, NPCs can instead trade for arbitrary "currency" items whether that be the Canadian ones, or a custom set. For more details: Read Docs Steam Inventory: Upgrades for the in-game Steam inventory view. Boxes and bundles label ambiguous item types in the description. Skins list attachments and other details in their description. Descriptions of items can be searched in-game. Items can be sorted by factors such as rarity and name. Searches match multiple tokens e.g. "mask warloc" will find the "Warlock Mask". Respecting the Geneva Conventions: Unturned has been unwittingly misusing the Red Cross symbol in-game, which has now been corrected. The Red Cross is a humanitarian organization, and preserving the meaning of the symbol is important to protecting their personnel and patients. For more information: Read Here Affected in-game assets include the healthbar, ambulances and medical tents which have been converted to hospital H's. If you find other uses in-game please let me know. Quality of Life: Pressing the Up and Down arrow keys in chat cycles through previously sent messages. This is intended to make it easier to send repeat commands. Maps in the Singleplayer menu have links to browse internet servers running that level. For maps with complex names this should make it easier to find matching servers. The minimum level of detail (LOD) screen size has been doubled, and player models maximum draw distance matches structures. Raising the minimum LOD seeks to prevent players from being seen before structures are drawn in. Likewise the maximum distance can no longer be raised separately. Official proper documentation for server hosting has begun, and is linked from the Servers menu. Resolution Overrides: To help avoid miscellaneous issues that occasionally arrise related to resolution, sev...3.19.18.0 Update NotesNov 8, 2019 - Community AnnouncementsNEW California Curated Map: {STEAM_CLAN_IMAGE}/6119952/59926f3f18741cae6e814e3ef36cea42daabea1c.png {STEAM_CLAN_IMAGE}/6119952/bfd0a45cf8abee255d3619fcc31e82ddef4344d6.png {STEAM_CLAN_IMAGE}/6119952/0310fd5da94b0a40d51f1c78cd0c8fa2872089e7.png We hope you enjoyed these postcards from the new map! California is now available in-game, and is the first return to the United States mainland since Washington in 2015. Watch Release Trailer Video To host a server running the map add its workshop ID (1905768396) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to California in Commands.dat. This project was created by clue and Renaxon with special thanks to Letgalian and Vilespring. If you'd like to support them consider checking out the Journalist and Mercenary bundles on the Stockpile: {STEAM_CLAN_IMAGE}/6119952/ad59dc9b97252a4e150995e432bdf5be71dd7351.png Miscellaneous Changes: Added California Journalist and Mercenary bundles to Stockpile. Organized editor tools, mod hooks and project settings into Project package. Documented project setup and example assets: Getting Started Included berries, ambient audio and road textures in ExampleAssets package. Fixed drag-selecting multiple items in admin building editor. 3.19.17.0 Update NotesNov 1, 2019 - Community AnnouncementsUpdate Notes: Text Contrast Preferences: Settings for outlines vs shadows on text have been added to the Preferences.json file. They are split into text with colorful backdrops like the game world and map, and text with inconspicuous black/white backdrops. Values are "Default", "Outline" or "Shadow". Door Collision: Animated colliders on doors, hatches, shutters, etc are now disabled while playing the animation until nobody is overlapping them. This is a more drastic approach aiming to prevent remaining physics exploits involving doors. -ValidateAssets Improvements: More checks have been added, and miscellaneous core content has received fixes. Key warnings have been documented here: Read Should_Delete_At_Zero_Quality: New option for useable items. Intended for disposable melee weapons that break after a certain amount of usage, but compatible with all equippable items. Can be set to true, defaults to false. Misc: Mask, glasses, and hat mythical effects are horizontally centered. Target (yellow) arena circle is animated on map overlay. Fixes: Projectiles like rockets and grenades no longer collide with world borders or collision volumes. Character mesh override restores 1st person mesh for viewmodel after dequipping. Grizzly magazine alignment was changed to match Zone Defender skin. Skin names which did not match the item name were synchronized e.g. Crusader Blade skin was changed to Crusader Katana. Carpat cosmetic texture compression was corrected. Vehicles with default rigidbody and wheel collider mass are slightly increased if Wheel_Collider_Mass_Override is not set. Zombie difficulty asset stun thresholds are saved from devkit. Teleporting to obstructed map markers uses the highest available position. Invalid quests without details or assets are excluded from quest list display. Monolith object uses gravel physical material like other boulders. Zeus hair normals are smoothed like the base hair. Doors can be placed in House_12 porch doorway. Attachments with missing models will not be spawned, and warnings are logged during loading. If individual asset version is higher than master bundle version it will be used instead. Materials with standard shader and transparent render mode have keywords set similar to fade mode. Previously only fade render mode had keywords adjusted. HWID includes several other factors, as a concern with deviceUniqueId was raised. Closing admin editor cancels drag. 3.19.16.0 Update NotesOct 25, 2019 - Community AnnouncementsHalloween: Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and literal green zombies are stampeding around breaking car physics, stacking on each others heads and eating solid objects... it must be Halloween! {STEAM_CLAN_IMAGE}/6119952/34196ee8b5de2447072addb5e17490b5d22a4cb1.jpg Until November 1st the event is active: Decorations have been added to some towns on all of the official maps, and the Liberator dress-up party has returned. Halloween Gift Presents containing costumes and skins are dropping. Several community-created items have been accepted to the Stockpile. In particular the Warlock and Obsidian Knight bundles are quite appropriately themed! Enjoy your Halloween, and happy trick-or-treating! Edit: The 2019 Steam Halloween Sale is now live, and for the first time Unturned item bundles are discounted in the Stockpile! Browse Discounts Here Unity 2018.4 LTS: Unturned has upgraded from 2017.4 to 2018.4. This change should be mostly behind-the-scenes, but I'll be keeping two eyes out for the bug reports. Some of the direct benefits include: Nested prefabs for modders, significantly speeding up asset development Headless dedicated server optimizations and performance improvements. Significantly improved .NET / mono stability, and stability in general. Terrain rendering CPU optimizations via instancing. For more details on the update: Read More Here In the future this will allow us to update the outdated post-process effects, and take advantage of the scriptable render pipeline for superior performance. Miscellaneous Changes: Added -ValidateAssets command-line option, and moved some of the slower asset checks behind this flag. Asset checks for missing meshes are now more thorough for more asset types. Multiple workshop maps can be specifically highlighted at a time now. Reworked logging systems, in particular benefiting servers. All information is in the Client.log or Server_XYZ.log files now. Fixed item drop exception for misconfigured animals. Lighting material values are cached before changing. Disabled unused Unity player loop subsystems. Object visibility updates are only checked while changing zones. Text outlines are only used on colorful backgrounds, and other text now has shadows instead. Fixed featured item labels to only show during new time window. Updated all vanilla terrain shaders to take advantage of instancing, and corrected some specular lighting issues. Fixed small values in some attachments being ignored. Sort-of workaround for GUI color problem on MacOS. Improved material and shader fixup process for older asset bundles. Stripped a variety of code that should not be in the game itself. Mute game volume on loading screen. There were some annoying noises depending where the loading camera was. Updated from SplatPrototypes to TerrainLayers API. Replaced usage of WWW with UnityWebRequest. Prevent duplicate asset bundle loading in the pending master bundle list. Edit: 3.19.16.x Patch Notes3.19.15.0 Update NotesSep 20, 2019 - Community AnnouncementsDango Map: Danaby2, creator of several wildly different maps such as the wild-west Canyon Arena, has now released his latest creation: Dango This map is set on a series of flying islands inspired by Japan, and intended to be played as a multiplayer deathmatch. It features a suite of insane new weapons like a fish launcher which fires backwards, and is definitely worth a visit in-game. Mystery Box Changes: As you may well know, it's been about two years since the last mystery box was added. Given the controversy around random items we focused instead on individually purchasable item bundles, however the older mystery boxes are still in high demand. To try and offer the best of both worlds, the new Dango Map Mystery Box is different from past boxes: Collection of all items is available for purchase on the Stockpile, not just from the box. Each item has an equal probability of being unboxed, and can be hovered over to see the percent chance. Boxes have a 10% chance of dropping an additional bonus item e.g. kill counter. Dango box is available on the Stockpile, and does not require a key. 3.19.14.0 Update NotesSep 13, 2019 - Community AnnouncementsVersion Numbering: Going forward version numbers will follow a 3.{year}.{update}.{patch} pattern. In the past updates were split between "major" and "minor", but this lead to huge skips in version numbers when releasing several maps in a row. Unturned had been following the previous scheme for slightly more than 5 years, so this style was experimented with for map versions and Unturned II prior to commiting to it. Workshop: Files used by a server can be subscribed or unsubscribed from the sever info screen. Subscribing will keep the files up-to-date and save time joining the server. Subscribed files can be enabled or disabled from in-game without uninstalling them. This menu is linked from the singleplayer workshop maps list, and the in-game workshop menu. Changes take effect the next time the game is started. General Improvements: Included example server scripts on Windows and Linux. Added ability to skip unboxing animation with Esc key. Mouse-over items in mystery boxes to see individual probability. Halloween and Festive menus, as well as promo menus as async loaded. Rainbow jersey item was added to playtime drops. Musical mythical effect minor adjustments. Adjusted trophy skin gold/silver appearance. Clarify refresh categories on server list. Threaded console is no longer the default on Linux. Modding: Has_Global_Electricity in level Config.json. All level config properties have now been documented in the U3-Docs repository. Strings with >255 length are now replicated for custom UIs. Level can override dropship model, see DefaultLevel.asset file. EffectUI command can be used from server console. All attachments can affect ballistic damage, not just magazines. Allow_Manual_Drop item option. Zombie difficulty assets can override stun values. Marker text can be overridden by plugins. Fixes: Several issues with loading objects at the world border on "insane" map sizes were fixed. Discoloration on top of Metal Bench #1 has been corrected. Viewmodels and enemy models now properly work with >4 LODs, and game objects are found from the LODGroup renderers list. Yukon sea level is disabled. Beta invite is no longer marked as consumable. Client locally marks box as used when repeatedly opening boxes. Secondary weapon slot takes priority over primary when picking up items. Workshop update config accepts rich text and should not be clobbered. Case where kick/ban/shutdown might not have been sent was potentially fixed. Recent Events: MoltonMontro, a friendly and helpful guy you may have met in the community over the past few years, is now working with SDG in an official capacity. He's going to be helping out with a variety of projects like curated map quality control and community blog posts, as well as behind-the-scenes work he's been helping with for some time like maintaining the wiki and forum servers. Documentation for 3.0's modding features is now available from a main repository, and will be expanded over time for new features and write-ups on older...3.30.6.0 Update NotesAug 16, 2019 - Community AnnouncementsFrance: Last week the France map team released a sizable patch with a variety of interesting balance changes e.g. new scrap item for Focus weaponry. For more details: Read Here Maps: When searching for a particular map, the server list will only show servers running the same version as you have installed. The map filter has also been replaced with a text map name filter which allows searching for maps not installed locally. If a local map is detected (by prefix) the search will use that full name. Improvements to how curated maps are featured in-game. Rio's release was not as clearly communicated, so the map has been re-featured. Workshop maps feedback button links to discussion board. Hosting: Dedicated server monitors for updates while hosting a workshop map. By default the server will notify players that it is shutting down for an update, but this can be configured in WorkshopDownloadConfig.json or overridden by plugins. Auto workshop downloads now try to use cached installs aggressively. Steam does cache auto-installed items for a period, but still prefers to re-download them. Now the game looks for the "Needs Update" flag, and if not detected, will skip re-downloading. The goal here is to improve join times for servers with large numbers of auto-download content, but if problematic, subscribing will keep the content up-to-date. Threaded console is now the default, but the older console can be enabled with -LegacyConsole command-line flag. This may conflict with Rocketmod's console on Linux until updated, however the hope is to improve vanilla dedicated server support. Plugins: Hashed player hardware ID is available server-side for use banning. Cheaters will obviously use fake HWIDs, but it's another tool in the administrative tool belt. Server relay can immediately redirect. If there is a negative player response to this feature it will be adjusted or disabled. Modding: Made Mannequins moddable and exported an example package. Guns with fire delay can include "FireDelay" sound played at input. Slot type "Any" for useables that can be equipped in primary, secondary, or inventory. Can_Aim_During_Sprint option for guns. Allow_Magazine_Change gun option similar to Hook_X options. Should_Fill_After_Detach option for magazines. This effectively provides infinite ammo, with the trade-off of choosing the time to reload. Visible_On_Ragdoll option for large clothes. Fixes: Vehicles now respawn up to max instances when multiple are destroyed simultaneously. Disconnect if server workshop usage does not match advertised usage. Fixed potential exploit destroying holiday / timed objects. Curated Map | Rio de Janeiro: Travel to South America with Rio, now available in-game! It features iconic destinations such as the redeemer statue, and has future updates planned. For more details check out the map's workshop page: Read Here You can also install the map from in-game by navigating to Play > Singleplayer > Curated and clicking subscribe, or searching for "Ri...3.30.5.0 Update NotesAug 2, 2019 - Community AnnouncementsCurated Maps: If you're reading this from the in-game menu within a week or two of the update coming out then you can see that Rio is featured above! In order to reduce load times and keep the installation size reasonable, curated maps have typically been transitioned to the workshop after several months. This was problematic for a variety of reasons however, such as suddenly having to subscribe to the map in order to keep its assets, or for hosts needing to switch the server to the workshop version. With the recent improvements to the game's workshop integration (e.g. auto-detecting workshop dependencies, installing while in-game), my hope is that taking this featured article approach will improve all aspects of the curated maps system: Creators have full control over their article and can patch / update the map without waiting for me to release a main game update. This was one of the reasons for adding per-map version numbers. Maps will not get moved to the workshop after an arbitrary period. If you're not interested in the map you can click the "Dismiss" button in the top-right to hide it and return to the trending workshop items. Note that the curated articles are shown for a specific number of days before going back to the default. If you have any feedback on these changes please share! Update Notes: Added onEnterVehicleRequested, onExitVehicleRequested and onSwapSeatRequested events. Added gun attachment change request events. Added onConsumeRequested and onConsumePerformed events. NPC Event reward delegate passes instigating player. Fixed id/name upgrade log spam related to devkit objects. Fixed landscape tile basemap distance during satellite capture. Included All_Tool_Items unity package in examples. Misc improvements to -ThreadedConsole mode. 3.30.4.0 Update NotesJul 26, 2019 - Community AnnouncementsClient Workshop Improvements: Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used. Featured workshop item subscription can be managed from the title menu. Workshop subscriptions changed while in-game are detected and update the maps list. Server Workshop Improvements: Moved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails. Whitelist/blacklist download restrictions are now enforced during connection. Quality of Life: Flashbangs can no longer be used in safezones or around friendly sentry guns. Teleport command and NPC teleport rewards now report when destination was obstructed. Oxygen now persists between logins to prevent resetting it at high altitudes. Stockpile new label is now dismissed when the button is clicked. Map Creation: Added support for per-level tips, enabled by setting "Tips" to a number in Config.json, and then adding Tip_0, Tip_1, Tip_# to localization file. Added level Allow_Skills and Allow_Information config. Added Prevent_Building_Near_Spawnpoint_Radius to level config (default 16.0). Asset Creation: Custom objects can specify Add_Kill_Triggers true to cause Triggers children with name "Kill" to kill players. Added Can_Use_Underwater true/false for equipable items which defaults to false for primaries. Plugin Development: Added questCompleted event for plugins. Added updateReplicatedState barricade function for plugins. Added helper functions for plugins to easily spawn replicated buildables. Added onPerformingAid and onPerformedAid events to UseableConsumeable for plugins. Individual stats are best compared by using both, as theys always occur in pairs. Disabled many missing asset related errors when -SkipAssets is enabled. Replaced serversideSetPluginModal with EPluginWidgetFlags granting more control of UI. Tidied up some of the damage events by moving parameters into structs, and tracking the damage instigator. Game Config: Added gameplay config for disabling structure, barricade and vehicle zombie targeting. Added Use_Airdrops to gameplay config. Added Enable_Kick_Input_Spam and Enable_Kick_Input_Timeout config. Server Console: Hosts can now specify -NoWin32Console on the command line to prevent the Windows server from manually allocating/freeing a console window. Separated Windows-specific console input/output from shared console code, and allowed plugins to override IO handling by implementing ICommandInputOutput and calling setIOHandler. When using a custom handler you can specify -NoDefaultConsole on the command line. Fixes: Fixed Paddle repair blueprint. Fixed clothes not respecting Should_Drop_On_Death option. Vehicles in safezones now properly ignore all damage. Fixed not loading per-map .content files from workshop during connection. Fixed log files not sharing read access. Fixed several plugin network events not wrapped in try-catch blocks. Fixed cancelling pendi...3.30.3.0 Update NotesJun 21, 2019 - Community AnnouncementsStockpile: Added two bundles created by the Candyland workshop map team. Accepted several new curated workshop skins to the Stockpile. Quality of Life: Pause menu can be opened from death screen. Freecam and legacy editor camera speed can be adjusted. Version mismatch disconnects show the server's version. Cosmetics inventory automatically merges crafting material stacks. Player icons are shown on map while using spectator freecam. Servers: Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space. Dedicated server auto-downloads child workshop items from collections and dependencies. Added gameplay config option to retain primary/secondary equipment after death. Scam or inappropriate servers can now be blacklisted by regex. Loading: Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time. Display master bundle mounting progress. Show name of downloading workshop item if known. Level Editing: Added per-level version numbers so that workshop maps can be updated smoothly. Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow" Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles. Added optional "GameModeLabel" localization override per-map. Modding: Added "_Auto_Equip" true/false option for NPC item rewards. Added "Should_Delete_After_Use" true/false option for consumeable items. Added "Can_Steal_Battery" true/false option for vehicles. Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo. Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns. Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode. Plugin Development: Added DamageTool zombieDamaged and animalDamaged events. Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code. Added onSiphonVehicleRequested event. Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested. Tweaks: Arena wall more visually appealing. Vehicles cannot be siphoned while locked. Projectile impacts ensure hit is not child of owner. Fixes: Fixed item hotbar when client is missing an item asset. Fixed Greece not referencing Hawaii as a dependency. Fixed requesting vehicles on server exceeding max packet size. Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported. 3.30.2.0 Update NotesMay 31, 2019 - Community AnnouncementsBelgium Update: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/28009dbdd133e33dfa885469d0202ca03c238410.png The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th. Update Notes: Additions: Added Belgium Poacher outfit as well as several curated workshop skins to the Stockpile. Added "Manage Subscriptions" button to workshop play menu. Added Allow_Placement_On_Vehicle true/false barricade option, defaults to false for beds and sentries. Added Sentry_Freeform build type. Added onCraftingRequested event. Added Vulnerable_To_Fists true/false and Vulnerable_To_All_Melee_Weapons true/false options for resources. Improvements: Improved retired maps list to have icons, view on workshop and sub/unsub buttons. Tweaks: Hawaii has been retired to the workshop. Maps which use Hawaii content can add the Hawaii Assets workshop item as a dependency, and now players can auto-subscribe to the map plus its dependencies through the in-game curated maps list. Re-exported All_Shaders example package. Included Pumpjack example package. Fixes: Fixed replicating plugin text/visibility RPCs. Fixed applying ragdoll effect to arrow explosions. Fixed zombie clothing when a shirt/pants texture is missing. Fixed a couple bugs related to Should_Drop_On_Death. 3.30.1.0 Update NotesMay 7, 2019 - Community AnnouncementsAdditions: Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts. Added Should_Drop_On_Death true/false per-item option. Added onVehicleCarjacked event for plugins to prevent jacking cars. Added onOpenStorageRequested, onPreSave and onPostSave events. Added onEffectTextCommitted event for custom UI text fields. Added sendUIEffectText to directly change custom UI text. Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow. Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items. Fixes: Fixed validating attached items hash during equip rather than during attach. Fixed trying to instantiate missing barricade/structure assets. Fixed a kick if server stalled for more than one second. Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled. 3.30.0.0 Update NotesApr 5, 2019 - Community AnnouncementsWelcome to Belgium! | NEW Curated Map: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/28009dbdd133e33dfa885469d0202ca03c238410.png Watch Gameplay Trailer Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/07e14d5ef396efa942aa65fd65923cef755b52eb.png If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here: Belgian Infantry Lil' EBR Acid Trooper Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned. Change Notes: Additions: Added Belgium to curated maps list until May 5th. Added Belgian Infantry, Lil' EBR and Acid Trooper item bundles to Stockpile. Tweaks: Tweaked unity logs to be written to UnityDebug_*.log in logs folder rather than appdata so that they are easier to find. Fixes: Fixed horrible voice audio when using walkie talkie after relay change. Was caused by code using Stop() rather than Pause()! Sigh. Fixed some issues registering installed workshop content while Steam is in offline mode. Fixed Retrowave skins emission, and fixed accept process not enabling _EMISSION keyword. Fixed Hawaii Red Scrounger missing collision on rear half. 3.29.5.0 Update NotesApr 3, 2019 - Community AnnouncementsChange Notes: Additions: Added ability to craft random mythical skins. Accepted several limited-time skins to the Stockpile. Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself. Added onDamageTireRequested event. Added CollisionEventHook to ModHooks. Improvements: Improved voice data to be relayed through server. More details below. Improved Stockpile Bundles to show preview images of all contained items. Tweaks: Tweaked menu warning to show missing vehicle and buildable. Tweaked seeds to no longer absorb explosive damage! Fixes: Fixed level hash to include lighting nodes, preventing editor enabling light underground. Fixed shooting while walking into underwater not dequipping immediately. Fixed landscape tile seams when using pixel average smooth tool. Fixed connecting to IPs with whitespace in front/back. Fixed crediting player stats for explosive kills. Fixed ragdoll effects attached to rocket launchers. Fixed rockets going the wrong direction in multiplayer when aiming at rubble. Mythic Crafting: Bet nobody saw this coming! Details: Skin is randomly selected from all weapon skins including drops, crates, and stockpile items, but excluding unique trophy skins. This means you can get skins that have never had mythical versions before. Chance / weighting of each item are equal. Mythic effect is selected from weapon-compatible set, and all effects have an equal chance of being selected. Technically these are different from the "Mythic" tag because they use a newer Steam feature, so they show as "Particle" tags in the inventory. Crafting requires x1,000 salvaged materials. This is an insane amount, and might be tweaked in the future. Some of the goals of mythic crafting are to improve the long-term value of your items, keep existing mythics valuable, and incentive sinking large quantities of items out of the economy, so it had to be a large amount. One factor is that inevitably bots will buy up all the 3 cent items for ~$30 per crafted mythic. Voice Relay: Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players. Greece: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/c5a6173cefa531e0f666112403dec2daf630051d.png Greece has now been retired to the Steam Workshop, and can be downloaded here: View on Workshop Other mods that use Greece assets can add Greece as a "Requ...3.29.4.0 Update NotesMar 26, 2019 - Community AnnouncementsAdditions: Added Fuel_Burn_Rate option. (units per second) Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods. Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None. Tweaks: Tweaked lean obstruction test to use capsule overlap rather than a single ray. Tweaked bicycle to be vulnerable to weaponry. Why wasn't it?! Tweaked missing buildable kicks to log item ID. Tweaked inspectable properties to be read-only while in-game. Fixes: Fixed potential issue retrieving server camera mode. Fixed catching exceptions thrown during core server plugin callbacks. Fixed server vulnerable to cheat input packet spam. Fixed salvage duration override comparison. Fixed spec ops helmet display rarity. Fixed saving non-finite player positions. Fixed cursor color option header. 3.29.3.0 Update NotesMar 13, 2019 - Community AnnouncementsAdditions: Added resource drops multiplier to config. Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type. Added sendSalvageTimeOverride RPC for plugins. Added sendRelayToServer RPC for plugins to move player to another server. Added Foliage_Cut_Radius setting to floor structure types. Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects. Improvements: Improved inventory search to be useable while filtering stat counters. Improved kill counter visibility to respect skin visibility toggle. Tweaks: Tweaked quicksave button to take the place of favourite button in singleplayer. Tweaked spec ops helmet to exist. Fixes: Fixed stuck loading assets when master bundle failed to load. Fixed blimp center of mass. Fixed colliders on Greece Backlash gun. Fixed unable to lean over waist-height walls. Fixed forcing camera into walls by leaning while running sideways. Fixed LOD issues with apple juice and canned beef. Fixed potential causes of some workshop download failures. 3.29.2.0 Update NotesFeb 24, 2019 - Community AnnouncementsUpdate Notes: Additions: Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials. Tweaks: Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged. Tweaked XZ border movement restrictions to only apply within terrain bounds. Tweaked vehicle entry to check line-of-sight between player and their seat. Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle. Tweaked teleport helper functions to check for available space. Fixes: Fixed makeshift vehicles disrespecting the buildable request event. Fixed a particular tree on Hawaii using incorrect shader. Fixed France Heavy Crossbow rope shader. Fixed highlight outlines on Mac. Fixed running devkit upgrade tool on devkit objects. Fixed farm updateState if asset type was changed. Fixed setting terrain textures on headless Linux server. Misc Info: Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too!3.29.1.0 Update NotesFeb 22, 2019 - Community AnnouncementsAdditions: Added LOD_Bias to Preferences.json. Added plugin events for buildable deploy requests. Added Kills_Player condition by popular request. Added support for clothes that replace your body mesh for mods. Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests. Improvements: Updated to .NET 4.6, this time hopefully without floating water. Tweaks: Tweaked recoil recovery to be more consistent. Disabled legacy objects position clamp. Tweaked incompatible content to show warning but still allow downloading. Tweaked claim flags to prevent building on nearby vehicles. Fixes: Fixed calculating structure bounds now that transforms are synced at end of tick. Fixed stance change overlap test. Fixed suspected cause of surfing along wall edge issue. Fixed abusing clip plane corner with log walls. Fixed the magical floating decal that existed on all maps. Fixed potential cause preventing building structures related to pending build check. Fixed using water to cancel reloads. 3.29.0.0 Update NotesFeb 8, 2019 - Community AnnouncementsWelcome to Canyon Arena! | NEW Curated Map: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/52ffc218b8c7367a20beeffe36de98e6f7d7b74c.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/39343110b42c33b0c0f6db920ddabeb5bd85a3ae.png Update Details: The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons. Watch Gameplay Trailer If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: Cowboy Bundle Bounty-Hunter Bundle https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/bc05cab9a645da6c70cdeb863706dcd404f31740.png Update Notes: Additions: Added Canyon Arena map. Added support for guns jamming. More details below. Added support for battery-only vehicles. Added config options to disable individual UI elements. See Destruction map for an example. Added ability for serverside plugins to set visibility of UI elements. Added ability for serverside plugins to assign workzone and spectator overlay permissions. Improvements: Improved vehicle exit logic to fallback to a safe spawnpoint when the vehicle's doors and roof are obstructed, rather than trying to find a nearby empty location which was often abused to teleport through walls. Improved cosmetics/skins menu to show how many crafting materials you get from scrapping an item. Tweaks: Tweaked Matamorez scoped recoil to require more skill hitting repeated shots. Renamed "Can" to "Metal Can" to make it easier to search for. Tweaked plate glass to be unsalvageable. Fixes: Fixed majority of physics-overlap-pushing-player issues. Fixed loading multiple root *.content files with the same name. Fixed handling unexpected number of terrain textures when loading. Fixed an edge case when writing large savedata files. Fixed loading options file after disabling gold upgrade. Fixed a few cases where ammo was not deleted during crafting. Fixed accessing storage after being teleported away. Fixed Ace bullets not aligned with barrel. Fixed small number of France objects using incorrect shaders. Fixed incorrect anti-aliasing in menu inspect camera. Fixed devkit viewport in forward rendering mode. Fixed minor details on RULA Maplestrike and Mime's Knife. Fixed reassociating barricades mounted to vehicles after vehicle asset is deleted. Gun Jamming: Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobr...