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Unturned Update NotesMay 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/6119952/b92bc7be263966c3953578996a27218b5f4fe72e.png Welcome to Escalation Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned. Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair. You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake. Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location. Base building is designed to be easy to understand but also has a great depth of functionality and detailing. Complex structures are available to those who choose to make them. A variety of decorations allow any survivor to decorate their base however they like. Watch the Escalation Trailer Here To host a server running the map add its workshop file ID (3251926587) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Escalation" (without quotes) in Commands.dat. {STEAM_CLAN_IMAGE}/6119952/048705d715069c4cacf534320c9cec89db37a31a.png {STEAM_CLAN_IMAGE}/6119952/3f9d6fd242e5c6a1b735856e3b5c10d594397bd6.png For the next two weeks, as part of the map's release event, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. {STEAM_CLAN_IMAGE}/6119952/3057f717303bc97ddc501ee9d36b6c2615d64708.png This project was created by dug, NSTM, Renaxon, and Witness Protection. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile: Escalation Map Mystery Box Escalation Map Bundle Escalation Mythical Singularity Aura (available during release event) Other links: Bug Reports Feedback ID List Changelog Added Escalation Mystery Box, Map Bundle, and Singularity Aura. Escalation Steam achievements and Hush Up achievement item. Escalation cosmetic items craftable during release event. Jaded Weapon Kit new ragdoll effect available in crafting and bonus items. Changed Moved Spread_Hip conversion logging to separate -LogGunSpreadConversion command-line flag. Fixed Quite a few LOD group issues with core assets, now found by asset validation. Backwards +/- symbol for scope sway description. Update NotesMay 9, 2024 - Community AnnouncementsChangelog Added Server bookmarks as an alternative to Steam's Favorites list. Option for whether group member name tags fade out near crosshair. "-ScrollViewSensitivity" command-line value. Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table. NPC Rewards Volume which grants a RewardsList asset. Zombie kills condition LevelTableOverride option to spawn specific zombies. NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons. NPC player stamina condition and reward types. Spread_Swimming and Recoil_Swimming multipliers for guns. Support for plugins to verify players on custom backends using Steam web API. Changed Firerate offset can be applied to all attachment types and supports negative values. Show a tiny dot on map when player avatar images are turned off. Default Allow_Per_Character_Saves to off in multiplayer. Separated experience loss on death from skill loss. Default to retaining skill levels but losing 50% of XP. Fixed Bad positioning of Frying Pan kill counter. Russia militia spawns containing Viper rather than Viper Magazine. Anastasia door symbol stuck in place. Problems related to deleting group while in exit queue. Equipment stuck in busy state after attempting to fire gun with invalid magazine. Progress Pride Pin too far to the side. Previous fix to -SkipAssets doing the opposite of intended. Oof. Buildable transform out of sync if edit was cancelled on client. Setting invalid render mode in config file to make terrain invisible. Missing default text formatting for base NPC reward. Quest screen scrollbar not taking UI scale into consideration. Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies. Explosive bullets not detonating in sentry guns. Default Priority_Over_Cosmetic behavior was backwards. Vehicle turret keeping previously equipped item's quality. Out-of-bounds exception with chat text repeat. Misplaced lamp on Russia. Catch exceptions when formatting NPC condition/reward text. Names of a few locations on Russia. Positive oxygen modifier incorrectly listed as stamina in item descriptions. Dango headband circle z-fighting when far from origin. NPC dialogue animated text when first character is ' Find the official Unturned Wiki on!Apr 25, 2024 - Community AnnouncementsTL;DR: We’ve moved the official Unturned Wiki to! Tell us what you think on our Forum, and consider getting the Redirect browser extension! Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come. With this in mind, we’ve partnered with the people at – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki. {STEAM_CLAN_IMAGE}/6119952/1c6e88271c789fd14759a94a4d1a3391da83d22b.png You can now find the official Unturned Wiki at! Discuss the migration on our Forum. {STEAM_CLAN_IMAGE}/6119952/78cfd5d7ffdf74904f2498dcb65968a5c8b01f7d.png What does this mean? As the wiki continues to grow with the game, it became clear that the current wiki wasn't up-to-par. Here's some of the changes you'll notice: The wiki is more focused on Unturned rather than "Smartly Dressed Games"! No more confusing categories, page names, logos, etc. Switch between light and dark themes that are more closely inspired by the game and some of our other sites. If you're coming from the FANDOM site, ads are significantly less intrusive, and are only for other games! For an ad-free experience, create an account. Browse from your mobile device – we've made several changes to make mobile viewing a better experience, including to the main page. New editors have more information about getting started! You can also join the Discord server for help. Use the Redirect browser extension (for Chrome, Firefox, and Edge) to be automatically redirected to the new site. Redirect extension (Chrome) Redirect extension (Firefox) Redirect extension (Edge) {STEAM_CLAN_IMAGE}/6119952/796beb06c454e4eb144a4d568f742126c509bcd2.png Eaglefire page as displayed in both the light and dark themes. All of the up-to-date content from our old official wiki is still here – but you can help by joining the community and creating new pages or adding more information, or recommending that other players use the new wiki! There's already a lot of information about vanilla content, but we always need more information added about all of the community-created content we've accepted into the game. If you'd like to provide feedback, please visit the dedicated thread on our Forum! We're super excited about this migration, and we hope you'll join us on the new wiki. Learn how to get started as a new editor! Join the Discord server for help. Update NotesFeb 13, 2024 - Community AnnouncementsChangelog Added Map options to hide markers, name labels, and avatars. InteractableObjectQuestEventHook component. Changed Replaced Raw Explosives in vanilla carepackages with Demolition Charges. Fade out group member labels near the center of the screen. Included character action and zombie animations in examples package. Increased max item drop height (again) from 512 m to 2048 to cover full level height. Replaced tutorial button gap with confirmation button. Monitor all server workshop files for updates instead of just the map. Seeds planted by non-players can grow by default. Fixed Aurora Skier helmet/glasses slight adjustments. Lime Tracksuit cap/fannypack slight adjustments. Pharaoh hat/necklace and Strawberry Waitress hair fixes. Incorrect level buildable object ID conflict warning. Misplaced bookshelf in St. Petersburg. AssetBundleName:AssetPath format not supported by newer dat parser. IOBS event hook inconsistency between singleplayer and dedicated server. Lack of warning for destructible objects with more than 8 sections. Copying transform in global space only applies position, not rotation. Buildable distance from hull not considering train cars. Various minor visual issues around PEI. Physics material discrepancies between some terrain materials accompanying boulders. Merged barriers around Volk Military Base to increase draw distance - also provides more cover. Log rather than crashing when capturing screenshot larger than max supported texture size. Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. No padding around news feed contents. Planting seeds on top of vanilla berry bushes. Unclear create/update workshop file error popup despite logging more details. Melee swing and punch swoosh sound only audible for attacking player. Zombies and animals alerted by damage despite plugin cancelling. Bulk disconnect message showing average for all clients rather than kicked clients. Startup stuck if saving curated map auto-sub without write permissions. Patch NotesDec 28, 2023 - Community AnnouncementsChangelog Fixed Potential cause of crashes introduced in the update. Invalid level asset cached if missing when first loading into server. Material palette fields visible in objects editor before selecting anything. Eagle truck missing rear collider. Dragon Serpent skin metallic maps. Patch NotesDec 23, 2023 - Community AnnouncementsChangelog Fixed Asset hash mismatch with certain OS languages e.g., Turkish. BattlEye advertised status mismatch when VAC is turned off. Update NotesDec 21, 2023 - Community AnnouncementsServer Codes and Fake IP Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding: {STEAM_CLAN_IMAGE}/6119952/343c52bef5a325dc03a4bf450b416f84ddbaee28.png Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation: Server Codes Documentation Fake IP Documentation Raiding Meta Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots {STEAM_CLAN_IMAGE}/6119952/fe60dc513e05333e1901beb5ca8dff120835a9a1.png Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most fall damage. They can be crafted from Cargo Pants, Wire, and Metal Cans. Bounce Grenades are interchangeable with Bounce Charges stats-wise but do not require a Detonator. C4 is no longer a requirement for either explosive! Precision Charges now deal twice as much raiding damage, metal freeform buildables are weak to all weapons, and freeform buildables are enabled by default again. It ought to be interesting to see how this plays out! New Outfits Six new outfits have been accepted from the Curated Workshop into the Stockpile: {STEAM_CLAN_IMAGE}/6119952/d9c04df638c75e6e7095f930e0998acbe1439308.png Aurora Skier Bundle by August Balanced Breakfast Bundle by Toothy Deerryte Chicken Suit Bundle by FlodotelitoKifo Infernal Demon Bundle by Timo987 Mushroom Bundle by Dizzpie Strawberry Waitress Bundle by Animatic and NSTM Changelog Added Ability to connect by "Server Code" without port forwarding. Support for Steam's "Fake IP" feature. Aurora Skier, Balanced Breakfast, Chicken Suit, Infernal Demon, Mushroom, and Strawberry Waitres bundles from the Curated Workshop. Bounce Grenade Impact-Absorbing Boots Default_Battery option for vehicles. Falling_Damage_Multiplier and Prevents_Falling_Broken_Bones clothing item options. Changed Crafting Bounce Charges no longer requires C4, only Wire and Explosives. Doubled Precision Charge damage against barricades and structures. Reverted Allow_Freeform_Buildables default to true and separated into Allow_Freeform_Buildables_On_Vehicles. Metal freeform buildables are vulnerable to all weapons now. Fuel canister/tank and generator item descriptions show capacity and burn rate information. Item stats in the same paragraph sort positive before neutral before negative. Revised default server list preset naming for clarity. Server list is not refreshed when returning from server info screen. Refresh server list when Enter is pressed in server name or map name fields. Fixed Missing "offline" text in singleplayer loading screen and pause menu. Singleplayer config defaults not applying in tutorial. Hitch for some players when starting and stoppin... Update NotesNov 24, 2023 - Community AnnouncementsServer Browser Upgrade The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! {STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png Changelog Added New and improved server browser menus. Allow_Freeform_Buildables option to gameplay config. Priority_Over_Cosmetic option for clothing items. Override default NVG behavior. Nightvision_Allowed_In_ThirdPerson option for NVGs. True for vanilla NVGs. Date_Counter NPC condition for events that happen after a certain number of in-game days. Food, water, and virus equivalents of health NPC reward type. Event when admin uses freecam. Removed "Matchmaking" menu. Changed Increased nighttime brightness on all vanilla maps. Detonators and Raw Explosives are available (rarely) in care packages. 1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns. Placeable vehicles default to locked, if supported. Editor levels list tooltip indicates whether file is from workshop or local copy. Reduced main menu news feed header and title font sizes. Fixed France Crusader shirt and pants metallic map corrupted. Players able to queue exiting the same group multiple times. Lavaflow shader alpha behaving differently after engine update. NPCs able to sell locked vehicles that ordinarily can't be locked. Item prefab override missing in character menu after state update. Inconsistency in how item condition amount was counted in UI. Adjust capitalization of server's input map name after loading. RegionList constructor allocation performance cost. Server with -SkipAssets kicking players for missing assets. Map Updates Renaxon has updated Arid several times recently with lots of new items, vehicles, and content: {STEAM_CLAN_IMAGE}/6119952/09f445930900108959cabb952c1067b8659a9e42.png Arid Changelog Animatic has completely remade the Kuwait city of Miral in a recent update: {STEAM_CLAN_IMAGE}/6119952/3fffe94cdc91b0d30c9cd476bd34c76ee0d49588.png Kuwait Changelog3.23.12.3 Patch NotesOct 25, 2023 - Community AnnouncementsChangelog Changed Include code documentation xml alongside dlls for plugin devs. Spawns editor tooltips show ID and asset origin. Fixed Null reference exception if legacy spawn asset was missing. Exception when loading auto-found dll a second time. Decals remaining between level loads. Aiming gun with safety on and Can_Aim_During_Sprint on. Action buttons in item popup not working in IMGUI mode. Revert postprocessing package version (again). Bounty Hunter Ace skin metallic map corrupted. Teklowvka and Formal Fusilaut metallic maps corrupted. Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. Bodycount Nightraider metallic map corrupted. France Crusader Shield metallic map corrupted. Update NotesOct 13, 2023 - Community AnnouncementsItem Stats Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update. {STEAM_CLAN_IMAGE}/6119952/ae193d34e24928879b6c0ff176315d101f889d94.png Multi-line Text Chat Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins. {STEAM_CLAN_IMAGE}/6119952/7c67b007af7cc010a6245a0bc596b4e97c95b296.png News Feed Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof! {STEAM_CLAN_IMAGE}/6119952/f7d9e602d2bcd87b9612553be967daa907f81453.png New Outfits With Halloween on the horizon, six new outfits have been accepted from the Curated Workshop into the Stockpile: {STEAM_CLAN_IMAGE}/6119952/86893c9356cd2ff82d9de55372c898f9c5124f46.png Autumn Comforts Bundle by Basil Cat and NSTM Beekeeper Bundle by biedaktokox Executioner Bundle by WalnuT_Orion and sympathizer Goth Bundle by FlodotelitoKifo and Emizip Untombed Pharaoh Bundle by SirAdy and Animatic Wandering Wizard Bundle by Timo987 Behind the Scenes Item descriptions, multi-line text chat, and the main menu news feed all have one thing in common: Their size depends on the amount of content. It may seem silly, but Unturned could not automatically adjust the UI layout according to content size until this update. If you're interested in more details, please check out this documentation link: Glazier support for IMGUI, uGUI, and UI Toolkit A button to mute text chat per player has been added to the player list in further response to concerns raised about multiplayer toxicity earlier this year. Additionally, voice and text blocks are now saved between sessions to your Steam Cloud. Spawn tables should be much nicer to work with. Their asset files can use the newer list format, eliminating the tedious index-based keys. They fully support GUIDs to reduce conflicts (even if the target type, like items, doesn't support GUIDs yet). Failed spawns provide additional context in what triggered them. Before this update, your NPC dialogue choices were sent to the server for NPC logic, but the UI relied on locally predicting the following message and response. Over the years, this caused a few issues, like broken interactions if the server rejected your choice or relied on a randomized value (e.g., dialogue-driven spawns in custom modes). Dialogue has been rewritten so that the server has complete control over the flow of events, fixing these problems and introducing new possibilities. Unturned has gradually gotten better at enforcing file integrity in multiplayer, preventing a variety of easy cheats related to modifying assets. A more complicated case involved replacing ... Patch NotesJul 28, 2023 - Community AnnouncementsMy apologies to everyone inadvertently killed by the change in the update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) Fixed Reverted addition of kill volumes inside some vanilla boulders. Update NotesJul 28, 2023 - Community AnnouncementsChanged Show message when trying to join WAN address without Internet available. Placed kill volumes inside some vanilla boulders. Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic. Fixed Potential fix to zombie path not released error. Changed Scalar magazine rarity from Epic to Rare. Disabled workshop file setting ignored if response is received after initial startup. Prevent using style and align tags in server listing description. Converting UTC time in dat files to local time. Asset validation for non-readable object navmesh not checking child components. Asset validation log for quest condition resetting None status. Patch NotesJul 13, 2023 - Community AnnouncementsChangelog Added Command-line "-LogBadMessages" option to help check for invalid network messages. Fixed Moved scythe cosmetic animation further back from character. Potential cause of workshop mods not loading on startup sometimes. Live config problem with byte order mark. Update Notes - BuakJul 7, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/6119952/0e5c456b4bbbb0532f984cc39055225b8b936976.png A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future! Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0). A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps. Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics. Watch the Buak Trailer Here Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the Level Batching Update earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details. To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat. {STEAM_CLAN_IMAGE}/6119952/713226c44677fb47a5ff70602b7a408accd56088.png {STEAM_CLAN_IMAGE}/6119952/a45a0825042b332cabdd1d8f0013e4ff87d36e05.png For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event. {STEAM_CLAN_IMAGE}/6119952/8847d2715d770aede98943c1c99d02444ba715b0.png This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile: Buak Map Mystery Box Buak Map Bundle Buak Friendship Bundle Other links: Starter Guide ID List Cosmetics Showcase Video 9th Anniversary on Steam Today marks nine years since Unturned 2.0 first launched into Early Access on Steam. Thank you to everyone in the Unturned community for your support and creativity through another great year! With each individual update it can be hard to see how... Update NotesJun 16, 2023 - Community AnnouncementsChangelog Added GrantDelaySeconds option for NPC rewards. PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced. Changed Load asset bundles with same name and redirect if loading fails. Removed bone influences setting, default is now four. Fixed Shoulder and elbow bone blend weights. Typo in Feather Hoodie description. Grenade assuming box collider is present. Airplane propeller partial transparency while not driven. Shirt/pants metallic texture Smoothness missing from combined clothing shader. Several item rarity colors in crafting list. Different behavior of GC cleanup and unloading unused assets after loading rewrite. Potentially fixed using numpad enter in text fields. Picking up items from ground into storage bypassing max item count. Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. Loading error if a script on an effect threw an exception while pre-populating effect pool. Firefighter Zombie Plush We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy! {STEAM_CLAN_IMAGE}/6119952/eb7d55f8d2a245f89ff9f56644187f05aa9a5145.png You can order this lovable monster from the Makeship campaign here: View Unturned Firefighter Zombie Plush on Makeship Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 8th of July. More details here: View Makeship FAQ3.23.8.0 Update NotesJun 2, 2023 - Community AnnouncementsChangelog Fixed Stopped audio cutting off after original timer expired. Docs link in workshop menu not pointing at new docs site. Festive Toque overly aggressive culling distance. Exception if gun properties were specified for non-gun NPC item reward. Incorrect write permission denied error for workshop submission on Mac and Linux. Inconsistent labeling in Options menu. Near-zero and near-one bone blend weights on a few vertices of character model. Update NotesMay 26, 2023 - Community AnnouncementsChangelog Added New animated hitmarkers and option to use non-animated style. Accurate range markers on vanilla scopes. Craftable Progress Pride flag jersey and pin available during Pride Month event. Transparency option for crosshair, hitmarker, and critical hitmarker colors. Accepted Artist, Hooligan, and Lime Tracksuit bundles into Stockpile. Multi-threaded asset loading with additional information on the loading screen. SpotLight_Enabled option for melee, tactical, and headlamp items. Allow_Lobby_Groups server config option. Changed Windows dedicated server intercepts quit handler to save+shutdown when closed. Replaced Ballistic_Drop gun property with Bullet_Gravity_Multiplier. Removed Recoil_Aim gun property. Searching crafting list by name can show results without any available items. Redact certain hate speech regardless of profanity filter setting. Stop inspect and equip audio clips when the item is dequipped. Removed peripheral integrations. (e.g. long-disabled Discord integration and RGB keyboard integration) Replaced 2D cosmetic icons with 3D preview icons. Your own bullet impact audio is slightly audible regardless of distance to provide more hit feedback. Fixed Track kills on weapons with Shared_Skin_Lookup_ID. Phantox Timberwolf albedo and emission textures flipped. Prevent resetting gun's fire delay by clicking again. Enable HUD during red flinch overlay similar to flashbangs. Miscolored roll bar on colored offroaders. Sentry gun spread/misses not properly using aim direction. Clamp terrain cut brush radius to work around an engine crash. Terrain material brush pixel average mode not working. NPC passive pose resetting when unloaded. Items in nearby inventory incorrectly removed when a non-visible item is removed. Using lobby to bypass group member limit. Potential exploit to load assemblies from assets. Sync pending visibility changes when baking navmesh. Arrow tracers getting immediately destroyed. Ignore asset paths less than 2 characters as a workaround for material palette assets missing closing list bracket. Not applying framerate and vsync limits at startup. Fail loading of animal assets missing required game objects. Scope Distance Markers This doesn't make sniping easier, rather it raises the skill ceiling by giving distance estimation more use and removing scoped recoil reduction. {STEAM_CLAN_IMAGE}/6119952/24239272f622cd7f2b5f07b314f014aa01391cf5.png Before this update the markings on scopes were arbitrary whereas now they are adjusted to account for your field of view, the gun's muzzle velocity, the level's gravity, and your unit system preference. Modders can update custom scopes to use these new features, for more details: Sight Distance Marker Documentation Asset Loading The real meat and potatoes of this update: startup loading should now be faster for most players. On average it's about twice as fast. {STEAM_CLAN_IMAGE}/6119952/da7bd3db38f54653fbce0c116974e6aa205031f8.png Previously all of the asset loading was don... Update NotesApr 14, 2023 - Community AnnouncementsChangelog Changed Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant. Removed April Fools' terrain materials because they were widely reported as annoying. Temporarily ban players kicked by BattlEye for 60 seconds. Fixed Potential workaround for reaching audio channel limit while loading. Infinite loop if animated NPC dialogue was missing a closing angle bracket. Blowtorch LOD1 incorrect UVs. Respawn button disabled label out of sync. Outdoors skill description missing increased drops. Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. Asset Parsing Rewrite Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime: Modding is a bit easier without the separation between "v1" and "v2" assets, and now with better error messages. Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read. Cleaned up significant "technical debt". All of the new code is unit-tested to help avoid accidental bugs. View Merged v1/v2 Asset Documentation View Data File Format Documentation New Modding Documentation Site Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs. View Documentation Site {STEAM_CLAN_IMAGE}/6119952/777441d210eafee723b6737104fdd43d8191e82b.png Patch #1 Fixed Lasers and night vision not parsing color blue channel. Patch #2 Minor important update. Released 2023-05-04.(2023 April Fools' Event) Antarctica Update NotesApr 1, 2023 - Community AnnouncementsEdit on April 2nd: although this map is real and playable, it was created as an April Fools' joke by Renaxon, danaby2, Animatic, clue, and Timo987 in only 4 days! All the thanks goes to them for this fun event. Who knows, perhaps the feedback from this project will be useful for an actual curated map in the future? {STEAM_CLAN_IMAGE}/6119952/648f231ab5991457b6e4a1ae40709447490cfb78.png Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released. ... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered. Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love. A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than the Yukon. Included in Antarctica, is the most detailed depiction of wilderness Unturned has ever seen. You'll want to watch your back for packs of this fierce land's defenders. Also included, is a revised radiation and immunity system. Due to a severely changed world, the air on Antarctica is toxic. Maybe a smarter survivor out there could help find a cure... Now, stop reading, and get going. It can't explore itself. Watch the Antarctica Trailer Here To host a server running the map add its workshop file ID (2954631626) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Antarctica" (without quotes) in Commands.dat. Update NotesMar 31, 2023 - Community AnnouncementsChangelog: Added Compare workshop file timestamps when joining server instead of asset bundle hashes. LogMemoryUsage command for server owners to get a high-level view of what exists on the server. Fixed Tracked quest title in HUD too short for some non-English characters. Pegasus Empire skin incorrect attachment color.