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TOKYO WARFARE

 
Tokyo Warfare Turbo Skin Editor DLC is now available for original T.W ownersOct 22, 2019 - Community AnnouncementsHello, Excuse the delay but setting this up has been a nightmare. All the owners of Tokyo Warfare that got the game from its release till the Tokyo Warfare Turbo release, do now have a license granted for: ---> Tokyo Warfare Turbo ---> DLC-Skin Editor Theese should appear in your library, if not check the store page: https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/ And if you help me promote the new release out there I'll be more than glad ;D Have fun! Tokyo Warfare Turbo is releasing..... TOMORROW 18 !!Oct 17, 2019 - Community AnnouncementsHi, You see that, this project keeps somehow going on, now is the turn of the new version to take the place of the original. After theese years of development, when I look back and I can see how much this thing has evolved. Checkout the trailer of the new release: https://youtu.be/TPnAIZTVm6s You can get full details in the new game's store: https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/ You may be wondering if you'll need to drop some cash for the new version... The answer is https://media.giphy.com/media/wYyTHMm50f4Dm/giphy.gif You'll be getting the new version in return for your support in the early days when you aquired the original tittle (no date limitation), and is not only that, you'll also be getting the Skin Editor !! the tool is bananas !! https://store.steampowered.com/app/1055220/Tokyo_Warfare_Turbo__Skin_Editor/ notice: The release is not fully handled by me and Valve will assisting me with it so be patient if the new release is not in yor library like... instantly. Avoid at all cost flooding the new game´s discusion area with issues related to this topic! Can´t wait to meet you all tomorrow October 18 Friday 22:00 CET (5 PM EST). If you have an Xbox One, let you know that the game is also releasing there on November 15 !! Preorders starting early November. Featuring an enhanced version for the X version!! Have fun !! Best. T.W Developer.TOKYO WARFARE TURBO available now!!!!Feb 20, 2019 - Community AnnouncementsHey!! Its my pleasure to announce that the saga continues!!!. Today, Tokyo Warfare Turbo has been released on Steam. It comes as F2P so that there is no one that held back from giving it a try. For the launch two DLC are available for the ones willing to expand the experience further. I've contacted Steam for theese to be made available for TW customers but yet I had no response. DLC pack management changes made by Steam made no longer possible to make a Platinum Pass as planned as new packs simply pack existing DLC and add a discount. I hope this game becomes the big thing I've planned for it, at least the foundation is now solid and I've put my very best for it to be. https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/ Best. Pablo.Tokyo Warfare Turbo on the way!!!Jan 20, 2019 - Community AnnouncementsHey, I'm glad to announce that Tokyo Warfare Turbo is close from its release. Its a new iteration in the series and will be first launch in Early Access and will be F2P. It will have more enphasis on Tokyo maps using for the launch the salvaged map of the Terminal map. There will be a Platinum Pass that will grant you all present and future DLC, that pass is what I would like that all customers from the original T.W be granted by Steam at no cost, I'll do my best. Check out the new games Steam site! https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/ Cheers. T.W Dev////////\\\\\\\\ BUYERS BEWARE :) ////////\\\\\\\\Oct 8, 2018 - Community AnnouncementsHey , I've been working on stuff and I promise you're gonna love it. The momment is getting closer, not imminent but is shaping up fast. I'm targeting* Q4 2018 for Early Access. If you're not yet part of T.W and you can afford the pleasure of getting a copy of Tokyo Warfare now without affecting your future purchases, I would appreciate you do so as I really need that cash to keep on development, but if not, put that money safe as I'll be coming with candy soon. Best. *update. Early Access release moved to Q1 2019 :| Here is a current status gameplay. https://youtu.be/vkjhH-ayzZs I'll be remastering and extending the game, I'll contact Steam so they add it into your game colleciton without cost (if they allow me). I whant to hold as much details as possible for now, but I felt like I owed you some stuff after the dealy. T.W Dev.1.55 Final editionDec 19, 2017 - Community AnnouncementsIts sad but here we're. This is the final update . I can´t keep developing it any further. I've worked extremelly hard to make this project what it is now. I will unlikely get involved in such complex project again in a near future, at least nor with a proper funding. I'll take some time to see what I get into. I hope you've fun playing it because this is the reason I developed such a crazy shit after all :D Without further do, Tokyo Warfare 1.55 . PERFORMANCE Osaka & Harbour map should run noticeably faster. TANKS/FACTION Chinese faction and Type99 tank. Changes Missiles do reload after time Some menu design changes Final version polishing. I've put a lot of effort in making the game run smoother in the urban maps as theese where running in the 30FPS range in many cases. The draw calls where too high, I've rebaked and reatlassed a shitload of objects and managed to chop theese in a large number. This will ease the CPU use witch is the bottlenec for performance in this case. Thank you for buying the game and thank you to all that collaborated in the making. Best. Pablo Vidaurre. Tokyo Warfare Dev.1.55 Final editionDec 19, 2017 - Community AnnouncementsIts sad but here we're. This is the final update . I can´t keep developing it any further. I've worked extremelly hard to make this project what it is now. I will unlikely get involved in such complex project again in a near future, at least nor with a proper funding. I'll take some time to see what I get into. I hope you've fun playing it because this is the reason I developed such a crazy shit after all :D Without further do, Tokyo Warfare 1.55 . PERFORMANCE Osaka & Harbour map should run noticeably faster. TANKS/FACTION Chinese faction and Type99 tank. Changes Missiles do reload after time Some menu design changes Final version polishing. I've put a lot of effort in making the game run smoother in the urban maps as theese where running in the 30FPS range in many cases. The draw calls where too high, I've rebaked and reatlassed a shitload of objects and managed to chop theese in a large number. This will ease the CPU use witch is the bottlenec for performance in this case. Thank you for buying the game and thank you to all that collaborated in the making. Best. Pablo Vidaurre. Tokyo Warfare Dev.1.53 Released!Oct 12, 2017 - Community AnnouncementsHere we're again!! NEW     GAMEPLAY Missiles     GRAPHICS Thermal vision     GRAPHICS Upgraded visuals & new filters     AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes     MENU options accesible form main menu Fixes & changes (1.531) XBOX 360 input fixed and full remap     Oi Terminal map is now complete     Bagger Länder map is now complete     Critical damage fx showing again     Music pauses on death instead of stop     Meshes--> M1 7th wheel, maus secondary cannon flipped     Simplified tank selection without categories     Online max players raised to 10     Multiple fixes in MP     Many minor changes & fixes COMMENTS Visuals All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly. -Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it. -Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other. -HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes. -90s arcade mode has been modified to resemble more the classic arcade stations. -New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments. -UI is now affected by filters in some visual modes. **Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output. Thermal Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps. Missiles Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future. MISC Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D). In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now de...1.53 Released!Oct 12, 2017 - Community AnnouncementsHere we're again!! NEW     GAMEPLAY Missiles     GRAPHICS Thermal vision     GRAPHICS Upgraded visuals & new filters     AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes     MENU options accesible form main menu Fixes & changes (1.531) XBOX 360 input fixed and full remap     Oi Terminal map is now complete     Bagger Länder map is now complete     Critical damage fx showing again     Music pauses on death instead of stop     Meshes--> M1 7th wheel, maus secondary cannon flipped     Simplified tank selection without categories     Online max players raised to 10     Multiple fixes in MP     Many minor changes & fixes COMMENTS Visuals All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly. -Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it. -Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other. -HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes. -90s arcade mode has been modified to resemble more the classic arcade stations. -New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments. -UI is now affected by filters in some visual modes. **Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output. Thermal Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps. Missiles Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future. MISC Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D). In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now de...Update on the way!Oct 8, 2017 - Community AnnouncementsHi Tankers, Tokyo Warfare 1.53 Is coming next Friday 13. I'm also reaching you to invite you all to an online match meetup to see if we all together can make the Tokyo Warfare servers catch fire, at least for a day or two. You can allways join directly the game lobby but I would recommend you join Discord Channel and enroll into fights in there as there may be private matches being setup. https://discord.gg/fNnaDqM LETS PLAY MEET UP --------------------------------------------------------------------- EU región, lets play FRI 13, 7 pm CET. (UTC+2) US region, lets play SAT 14, 3.30 pm ETC (UTC-4) ASIA región, Tokyo Server , lets play SUN 15, 7 pm JST (UTC+9) --------------------------------------------------------------------- See U soon! Update on the way!Oct 8, 2017 - Community AnnouncementsHi Tankers, Tokyo Warfare 1.53 Is coming next Friday 13. I'm also reaching you to invite you all to an online match meetup to see if we all together can make the Tokyo Warfare servers catch fire, at least for a day or two. You can allways join directly the game lobby but I would recommend you join Discord Channel and enroll into fights in there as there may be private matches being setup. https://discord.gg/fNnaDqM LETS PLAY MEET UP --------------------------------------------------------------------- EU región, lets play FRI 13, 7 pm CET. (UTC+2) US region, lets play SAT 14, 3.30 pm ETC (UTC-4) ASIA región, Tokyo Server , lets play SUN 15, 7 pm JST (UTC+9) --------------------------------------------------------------------- See U soon! 1.52 & 1st YEAR ANNIVERSARY!!Jul 28, 2017 - Community AnnouncementsWoah, 12 months since the release!! The ones aboard since 0day will remember how harsh the landing on steam was. During a week or two saw the sun rise all every day :D As you may remember the performance in sales of V1.5 was going to define if the project's future. I gave it all with 1.5 and IMO the game made a big step ahead. The Summer Sale was not bad but I burnt a pile of cash in adds so return is going to end up being quite minimal, yet, the sales since 1.5 are taking off and is not just the summer sale but afterwards, theese are bringing a bunch of players every day. Still, if you put together all the returns it would be better for me to go flip some burgers to some random greasy restaurant but I'm commited to extend Tokyo Warfare to the max, even more now with sales on the rise. To get you ppl an idea with how much sales pumped latelly pretty much a third of sales have been made on the last month, this is a clear signal that I must keep working hard or even harder. T.W is my first game, I left an civil engineering career for this, I've learned A LOT in not much time, now I feel much more skilled to face the challenges ahead and as I did till today will give it all to keep the game amusing. I want to specially thank all the people that has worked close to the project, creating art and assets and to all of you who have supported it spreading the word or by grabbing a copy. THAAAANKS! Whatever...1.52 -MAPS New bonus map based on German countryside. -FIXES JP audio voices when damaging enemy unit where flawed (since 1.51) https://youtu.be/SnfEBgo21uc Notes. The new bonus map is ALMOST finished, lacking some polishing on terrains and navigation meshes. Spect some occasional crazy behaviour due to this but overall it runs great. I've decided to release because I NEED a summer break asI feel I've not had a one since reléase, so better you can enjoy it already tan wait longer. This is first time to feature traffic, hope you like the feature, if so I'll extend it with new vehicles and FX. EDIT: Forgot to mention that you may whant to dissable anime lighting on the new map as some minor artifacts could appear. EDIT2:SSAO darkens a bit too much parts of the new map, this is probably due to some ground textures missing normal map, you may consider dissabling it for now on that map. Awesome stuff ahead such as missiles, skins editor, new servers with extra online performance, Akihabara map.... things... and much moar. I know new Japaneese maps are takin long, but this is for a good reason. Will write about this on the fórums. As allways, if you like the game, please recommend on Steam :D Stay tuned and see you in the battlefield!! Best. T.W Dev1.52 & 1st YEAR ANNIVERSARY!!Jul 28, 2017 - Community AnnouncementsWoah, 12 months since the release!! The ones aboard since 0day will remember how harsh the landing on steam was. During a week or two saw the sun rise all every day :D As you may remember the performance in sales of V1.5 was going to define if the project's future. I gave it all with 1.5 and IMO the game made a big step ahead. The Summer Sale was not bad but I burnt a pile of cash in adds so return is going to end up being quite minimal, yet, the sales since 1.5 are taking off and is not just the summer sale but afterwards, theese are bringing a bunch of players every day. Still, if you put together all the returns it would be better for me to go flip some burgers to some random greasy restaurant but I'm commited to extend Tokyo Warfare to the max, even more now with sales on the rise. To get you ppl an idea with how much sales pumped latelly pretty much a third of sales have been made on the last month, this is a clear signal that I must keep working hard or even harder. T.W is my first game, I left an civil engineering career for this, I've learned A LOT in not much time, now I feel much more skilled to face the challenges ahead and as I did till today will give it all to keep the game amusing. I want to specially thank all the people that has worked close to the project, creating art and assets and to all of you who have supported it spreading the word or by grabbing a copy. THAAAANKS! Whatever...1.52 -MAPS New bonus map based on German countryside. -FIXES JP audio voices when damaging enemy unit where flawed (since 1.51) https://youtu.be/SnfEBgo21uc Notes. The new bonus map is ALMOST finished, lacking some polishing on terrains and navigation meshes. Spect some occasional crazy behaviour due to this but overall it runs great. I've decided to release because I NEED a summer break asI feel I've not had a one since reléase, so better you can enjoy it already tan wait longer. This is first time to feature traffic, hope you like the feature, if so I'll extend it with new vehicles and FX. EDIT: Forgot to mention that you may whant to dissable anime lighting on the new map as some minor artifacts could appear. EDIT2:SSAO darkens a bit too much parts of the new map, this is probably due to some ground textures missing normal map, you may consider dissabling it for now on that map. Awesome stuff ahead such as missiles, skins editor, new servers with extra online performance, Akihabara map.... things... and much moar. I know new Japaneese maps are takin long, but this is for a good reason. Will write about this on the fórums. As allways, if you like the game, please recommend on Steam :D Stay tuned and see you in the battlefield!! Best. T.W DevV1.51 Glow me babyJul 19, 2017 - Community AnnouncementsWorld keeps rolling tankers! -GRAPHICS New Glow/tracers -AUDIO English crew voices for US & UK -AUDIO English ambient radio chatter -PERFORMANCE Osaka & Terminal should perform better -ONLINE New desert map added to the online maps pool Well, finally the game gets a very high performant glow effect for bullets. The deprecated glow approach was very cool but a crime in terms of resource needs. This new approach is as cool as previous but comes at a fraction of computing cost and is scene complexity independent. Some Oi-Terminal map destruction scripts were sucking resources like a black hole. Theese have been swaped by less demanding ones and CPU load is reduced about 15-20% , Osaka map should also benefit but not that much. Fixes. -PanzerII had biased main gun. Tx for reporting. -Controls mapping getting blurred in low settings -Some MBT drive enhanced for higher maneuverability -Entry level tanks do not get cannon & turret damage so easily. Sorry for the frustration caused by this!! :D Changes HE is default round now Enjoy this update and see u in the battlefield !! A short clip featuring the main stuff https://youtu.be/JIlvOeGr1RY pd: will add the tank unlock map/chart soon as I could not fit it for this release. Winter Carrot has translated tutorial to Russian!. Will soon be added to the game. https://vk.com/tokyowarfare TX!!V1.51 Glow me babyJul 19, 2017 - Community AnnouncementsWorld keeps rolling tankers! -GRAPHICS New Glow/tracers -AUDIO English crew voices for US & UK -AUDIO English ambient radio chatter -PERFORMANCE Osaka & Terminal should perform better -ONLINE New desert map added to the online maps pool Well, finally the game gets a very high performant glow effect for bullets. The deprecated glow approach was very cool but a crime in terms of resource needs. This new approach is as cool as previous but comes at a fraction of computing cost and is scene complexity independent. Some Oi-Terminal map destruction scripts were sucking resources like a black hole. Theese have been swaped by less demanding ones and CPU load is reduced about 15-20% , Osaka map should also benefit but not that much. Fixes. -PanzerII had biased main gun. Tx for reporting. -Controls mapping getting blurred in low settings -Some MBT drive enhanced for higher maneuverability -Entry level tanks do not get cannon & turret damage so easily. Sorry for the frustration caused by this!! :D Changes HE is default round now Enjoy this update and see u in the battlefield !! A short clip featuring the main stuff https://youtu.be/JIlvOeGr1RY pd: will add the tank unlock map/chart soon as I could not fit it for this release. Winter Carrot has translated tutorial to Russian!. Will soon be added to the game. https://vk.com/tokyowarfare TX!!V1.5 is HERE!Jun 16, 2017 - Community AnnouncementsOK!! TOKYO WARFARE 1.5 is finally here! >> https://media.giphy.com/media/l0IygthEM20Y7kDJK/giphy.gif https://www.youtube.com/watch?v=breg6Fx9Gq8 This update is the most massive to date featuring a landslide of content VEHICLES --3 new factions, DE, US, UK !! --22 new vehicles!! --WWII tanks --New vehicle types: SPAAG, APC Complete list: -Morser Karl -Jadtiger -PanzerII -PanzerIV -PanzerVIII Maus -TigerI -TigerII -Type87AA -Type89 -BMD3 -BTR80 -SA19 -KV1 -KV2 -T34 -T35 -Challenger2 -Chieftain -Cromwell -M1A -Stryker -Sherman MAPS NEW Desert map: Smoky Freedom NEW Urban style map: Industrial District Arena map rebuilt Desert map variant. VISUALS Better shaders (optional) Realistic particles (optional) i-Tron mode Upgraded motion blur Upgraded FXAA Dynamic depth of field CAMERA Smoother external cámera with configuralbe parámeters AUDIO Event annoucners, First blood,double kill... Male & Female announcers. Volume control for announcers. Largely extended SFX. MENUS & UI Upgraded online menu Upgraded player and AI menus Upgraded runtime UI. Several other improvements ONLINE CO-OP mode Upgraded code for performance increase Upgraded code for stat management MISC Nerfed machineguns New fire system for hi fire ratio guns/machineguns Auto recover wen you flip your tank FPS style camera mode Occlusion Culling Upgraded to latest SteamVR version FIXES wiggle wiggle wiggle camera gone* Many, many, Many, many minor upgrads and fixes. DETAILS VEHICLES More vehicles has been a demand like from day 1, a titanic effort has been made to try to satisfy the need of such. The actual wide range of vehicles makes the battles really different one from another, and each vehicle has its point so each one its meant to be played rather than being an excuse to move to a higher end one. As a rule, WWII tanks will struggle against modern MBTs while some of the higher tier have yet something to say in a modern tank battle, not to talk against APCs and SPAAGS. Its not only the models but the sounds, each vehicle has its own inspired in real world vehicle engines and cannons! Remember there are 2 turret modes and the fastest and craziest vehicles might be more confortable to be played with non angle hold turret mode. MAPS This update comes with some new awesome maps, the classic arena while will retain its crazy open field battles, features an upgraded environment which will lead in the future to some unique features. The urban industrial map offers a unique style and layout which fits better to WWII tanks, while there are no restrictions. Constant firefights are achieved with about 10 units in the field. Try not to choose multiple BIG vehicles for this map. This maps is really cool too to be surfed in FPS camera mode as a number of buildings allow to get inside and into the roofs. The desert map is the biggest map of the game, designed with modern MBTs and fast modern vehicles in mind. Offers great visuals and great performance too, allowing to have up to 14 AI and graphics to th...V1.5 is HERE!Jun 16, 2017 - Community AnnouncementsOK!! TOKYO WARFARE 1.5 is finally here! >> https://media.giphy.com/media/l0IygthEM20Y7kDJK/giphy.gif https://www.youtube.com/watch?v=breg6Fx9Gq8 This update is the most massive to date featuring a landslide of content VEHICLES --3 new factions, DE, US, UK !! --22 new vehicles!! --WWII tanks --New vehicle types: SPAAG, APC Complete list: -Morser Karl -Jadtiger -PanzerII -PanzerIV -PanzerVIII Maus -TigerI -TigerII -Type87AA -Type89 -BMD3 -BTR80 -SA19 -KV1 -KV2 -T34 -T35 -Challenger2 -Chieftain -Cromwell -M1A -Stryker -Sherman MAPS NEW Desert map: Smoky Freedom NEW Urban style map: Industrial District Arena map rebuilt Desert map variant. VISUALS Better shaders (optional) Realistic particles (optional) i-Tron mode Upgraded motion blur Upgraded FXAA Dynamic depth of field CAMERA Smoother external cámera with configuralbe parámeters AUDIO Event annoucners, First blood,double kill... Male & Female announcers. Volume control for announcers. Largely extended SFX. MENUS & UI Upgraded online menu Upgraded player and AI menus Upgraded runtime UI. Several other improvements ONLINE CO-OP mode Upgraded code for performance increase Upgraded code for stat management MISC Nerfed machineguns New fire system for hi fire ratio guns/machineguns Auto recover wen you flip your tank FPS style camera mode Occlusion Culling Upgraded to latest SteamVR version FIXES wiggle wiggle wiggle camera gone* Many, many, Many, many minor upgrads and fixes. DETAILS VEHICLES More vehicles has been a demand like from day 1, a titanic effort has been made to try to satisfy the need of such. The actual wide range of vehicles makes the battles really different one from another, and each vehicle has its point so each one its meant to be played rather than being an excuse to move to a higher end one. As a rule, WWII tanks will struggle against modern MBTs while some of the higher tier have yet something to say in a modern tank battle, not to talk against APCs and SPAAGS. Its not only the models but the sounds, each vehicle has its own inspired in real world vehicle engines and cannons! Remember there are 2 turret modes and the fastest and craziest vehicles might be more confortable to be played with non angle hold turret mode. MAPS This update comes with some new awesome maps, the classic arena while will retain its crazy open field battles, features an upgraded environment which will lead in the future to some unique features. The urban industrial map offers a unique style and layout which fits better to WWII tanks, while there are no restrictions. Constant firefights are achieved with about 10 units in the field. Try not to choose multiple BIG vehicles for this map. This maps is really cool too to be surfed in FPS camera mode as a number of buildings allow to get inside and into the roofs. The desert map is the biggest map of the game, designed with modern MBTs and fast modern vehicles in mind. Offers great visuals and great performance too, allowing to have up to 14 AI and graphics to th...Update is coming!Jun 7, 2017 - Community AnnouncementsWhats up tankers! It took sooOOooOOoo long that it felt like never was gonna happen, but is happening. Tokyo Warfare V1.5 Is going to be released June 16 12:00 CET . As E3 is capturing all focus atm and will do till no less than June 15, there will be no way to get a chance on the already complicated world of gaming press for this update to be featured if launched sooner, so, 16 is D day. All I can tell you players is that this update is gonna be BRUTAL . Best. T.W Dev.Update is coming!Jun 7, 2017 - Community AnnouncementsWhats up tankers! It took sooOOooOOoo long that it felt like never was gonna happen, but is happening. Tokyo Warfare V1.5 Is going to be released June 16 12:00 CET . As E3 is capturing all focus atm and will do till no less than June 15, there will be no way to get a chance on the already complicated world of gaming press for this update to be featured if launched sooner, so, 16 is D day. All I can tell you players is that this update is gonna be BRUTAL . Best. T.W Dev.Tokyo Warfare News reportFeb 23, 2017 - Community AnnouncementsA text about the incoming HEAVY stuff + and an update of how the things are going. Past weeks, all the new tank modelling and texturing works have been finished, in the coding side, mainly upgrades to the menu logic, vehicle system and firing mechanics have been implemented in order to properly manage wheeled vehicles and very high rate firing units such as the AA. Now the road is paved for the new release with (hopefully) no big surprises ahead. If you need a number to get the big picture, 70% progress is what U're looking 4. Aside from the JP maps, the update will feature non JP themed maps such the Winterlands, witch will be moved to the Mod Maps sections. These maps will enrich the game with a variety of scenarios and give alternate experiences to the mostly urban warfare of the JP maps. These maps are atm finished and awaiting for tweaks based on further testing with incoming tanks behaviour. Its my plseasure to announce that WWII TANKS are on their way to Japan. No less than 13 NEW TANKS! to add up to the already announced modern units." You should be in position to guess 7 of the new units and you might be able to guess already the left ones with a bit of effort. Thanks @chobi_luck for your support on adding some of these new models. You can check em here: http://steamcommunity.com/sharedfiles/filedetails/?id=870480867 And yes you have implicitly discover that a new faction is added to a total of 5 so far!. In few days will be time to depart to Japan for a massive data gathering process in a move to provide the ultimate upgrade to Tokyo Warfare. Now yes, spect a massive blackout in coms from the dev side till close to release. ------------------------------------------------------------------------------------------------------------- If you're enjoying the game I would like to ask you a personal favour that it is that you please recommend and write a short review of what U like, and why not, what U dont. This will help greatly for the game to get noticed plus gives unvaluable feedback. In the other hand, if you're watching this from the sidelines, it might be a good moment to jump in and get a copy, giving an extra push to this process so the best can get out of this update. ------------------------------------------------------------------------------------------------------------ The ongoing hard work is adding up to the already built up fatigue, plus the new update is featuring a lot of changes and content causing some changes in the initial schedule. That said, I want to personally assure you that no matter how much effort it takes, no matter how silent might be from the dev side, the game update will hit Steam. Best T.W Dev.