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Tiny Metal

 
Our official FANDOM page for TINY METAL is up!Oct 3, 2019 - Community AnnouncementsOur official FANDOM page for TINY METAL is up! Feel free to add information to this page so that we can grow and enrich our community. {STEAM_CLAN_IMAGE}/31377353/d9b074cee0a91b1c0f0e2341d7703fe3dae86a9a.jpgOur official FANDOM page for TINY METAL is up!Oct 3, 2019 - Community AnnouncementsOur official FANDOM page for TINY METAL is up! Feel free to add information to this page so that we can grow and enrich our community. {STEAM_CLAN_IMAGE}/31377353/d9b074cee0a91b1c0f0e2341d7703fe3dae86a9a.jpgTiny Metal: Full Metal Rumble is adorbs and out nowJul 12, 2019 - Rock, Paper, ShotgunIf I were to tell you that Tiny Metal: Full Metal Rumble is out today, you d be within your rights to call me a liar and email my mum to tell on me. It was released yesterday. The Advanced Wars-style sequel is here already if you re looking for some turn-based tweeness with toy-like tanks and huggable helis. The trailer has breached my defenses and landed behind enemy lines (below). (more…) TINY METAL: FULL METAL RUMBLE is IMMINENT!Jun 26, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/d9b074cee0a91b1c0f0e2341d7703fe3dae86a9a.jpg TINY METAL: FULL METAL RUMBLE will be available on the Switch and and PC through Steam on the 11th of July! We will notify everyone when the Steam page is up :) Check out the new trailer here! https://www.youtube.com/watch?v=HJeP5hY9Vw4&feature=youtu.be Don't forget to join our discord to join our community! https://discord.gg/WkDVgEMTiny Metal: Full Metal Rumble advances to war on PCMay 22, 2019 - Rock, Paper, ShotgunThe rise of Advance Wars-alikes on PC continues later this year with Tiny Metal: Full Metal Rumble. Sequel to Area 35’s original Tiny Metal (released in late 2017), it looks like more of the same – chunky polygon graphics wrapped around a familiar light strategy formula and an overbearingly anime storyline. This time round, they’re adding big stompy warbots to the unit list. Beyond mechs making everything automatically better, the sequel boasts a campaign double the length of the original plus 77 skirmish maps, with details on multiplayer coming later. Below, an awkwardly narrated trailer. (more…) TINY METAL: FULL METAL RUMBLE coming to STEAMMay 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/a826995545a01cc2cca5d46f5a054b8ac41e9f56.jpg Announcing TINY METAL: FULL METAL RUMBLE on STEAM STEAM page will be available soon! Join our Discord to chat with the devs! Check out the release trailer here: https://www.youtube.com/watch?v=w6GqmIbZVPY&feature=youtu.be TINY METAL: FULL METAL RUMBLEMar 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/fb2e9a02b2ce31d7a22c60816591c844a2e8756b.jpg The next era in strategic wargaming is here! Introducing TINY METAL: FULL METAL RUMBLE. Bigger. Better. More metal. An unforgettable journey and challenging battles await on #NintendoSwitch this spring. Go hands-on at #GDC19 in booth S327 and #PAXEast in 21103! #tinymetal youtu.be/lY1A9-ipAcILooking for staffing at PAX EAST!Feb 25, 2019 - Community AnnouncementsWe're Looking for two gaming staff (paid) to work at our booth PAX EAST at our booth! Must be Boston native. PM me if you’re interested :)Patch 1.1.1 for Macs is live!Feb 13, 2019 - Community AnnouncementsJust a heads up for all mac users, Patch 1.1.1 for Macs is live now :) Here's the patch notes if you missed it 1.1.1 - 2018/12/28 Content -. Enable Skirmish mode for all multiplayer maps -. Add 300, 600, and 900 second timer options -. Show Team change notification banner in MP play Balance -. Halve cost of healing units at buildings Audio -. Add sound effect for "your turn" in MP play Bugfix -. Fix end of path selection cursor sometimes being left on map -. Fix auto move to next suggesting to move to factory after spending all money at prior factory -. Make Act5 be unlocked if players have already won mission 14 -. Fix race condition near end of turn when building a unit might make said unit owned by opponent -. Fix over aggressive occlusion culling hiding fog tiles on some maps Updates for MacJan 30, 2019 - Community AnnouncementsHi everybody, just a heads up, we're working on an update for the Mac version of TINY METAL. It should be available sometime next week!Patch 1.1.1 is live!Dec 28, 2018 - Community Announcements1.1.1 - 2018/12/28 Content -. Enable Skirmish mode for all multiplayer maps -. Add 300, 600, and 900 second timer options -. Show Team change notification banner in MP play Balance -. Halve cost of healing units at buildings Audio -. Add sound effect for "your turn" in MP play Bugfix -. Fix end of path selection cursor sometimes being left on map -. Fix auto move to next suggesting to move to factory after spending all money at prior factory -. Make Act5 be unlocked if players have already won mission 14 -. Fix race condition near end of turn when building a unit might make said unit owned by opponent -. Fix over aggressive occlusion culling hiding fog tiles on some mapsPatch 1.1.0 MPGO is live!Dec 19, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/a582e540ca652a52404dffed94fc0b556b0ebaac.jpg 1.1.0 - 2018.12.20 Content -. Add Online Multiplayer -. Add Act V to the Campaign Mode -. Add Color Blind Mode AI -. Teach AI to better use indirect units -. Teach AI to better prioritize which buildings to capture UI -. Display mission name in upper right corner -. Add medals to overworld displaying achieved score rank -. Make high score table display lesser ranks also achieved if higher rank is attained -. Upgrade idle units on main menu to hero versions once unlocked -. Make pressing cancel in squad viewer return to main menu -. Improve readability of building capture progress counter -. Update cursor move sound effect -. Make pressing any key cancel loading idle video on main menu -. Fix Gameplay category button in settings menu not being focused when opened in-field -. Allow players to access pause menu even during enemy turn -. Make commander name in HUD easier to read -. Fix character names being offset from dialog text box by 2 pixels -. Improve readabilty of unit status text -. Display cost of healing in action menu -. Add hero unlock counter -. Add bonus mission unlock counter -. Add terrain ambient sounds volume to audio settings -. Unify UI styling -. Double speedup fast forward -. Increase size of Unit HP bar for easier reading Visual -. Make used Comm Links turn grey after deployment -. Make explored easter eggs turn grey after exploring -. Optimize battle scene rendering -. Optimize rendering cost of units -. Make battle scenes render at full resolution on all platforms -. Tune team colors -. Improve in-game lighting -. Improve visibility of units with a slight desaturation on terrain -. Add wind system -. Make forests sway in wind -. Add lights to buildings Audio -. Add commander specific blip & blops during dialog for non Japanese languages -. Add option to enable Japanese voiced dialog under all languages -. Allow volume settings to go above 100% and up to 200% -. Add sound effects to all UI interactions Balance -. Allow all unit types to perform Explore action -. Expand radar cover of Radar and Phased Array Radar units by 1 -. Make Radar and Phased Array Radar more affordable -. Prevent air units from performing Assault -. Make deploying Heroes cost funds -. Make healing units cost funds -. Do not auto-heal units sitting on cities -. Make Riflemen units do slightly more damage to Metals -. Add radar range to MegaMetal Hero Bugfix -. Fix unit info not disappearing after victory screen appears -. Fix percentage number’s outline not updating to new team color when enemy is defeated by HQ capture and unit’s are captured -. Fix attacks against some hero infantry being calculated against wrong base damage type -. Fix tile info widget being visible when hovering over unknown terrain -. Fix BGM not playing during opening splash screens -. Fix Comm Links being called Radios in tile info -. Fix AI idling units over oth...Patch 1.10 MPGO for TINY METAL releasing soon!Dec 16, 2018 - Community AnnouncementsPatch 1.10 MPGO for TINY METAL will be released on 20th of December on all platforms! In short, the major features are an addition to the Campaign Mode with ACT V, Online Multiplayer, Colorblind Mode and there are a ton of fixes and improvements to AI, UI, Visuals, Audio, and Balances. My apologies for the long wait, but we've been working almost a whole year for this patch, I hope you all enjoy it :)Resolution to the defamation caseJul 31, 2018 - Community AnnouncementsWe are glad to announce that the defamation case in relation to our former employee has reached a resolution. (See this Announcement for details) We have received a formal public apology from Mr Lacy on his own personal Facebook that no funds were embezzled from Project Phoenix to create TINY METAL and that all statements he made was false. We don't want to get into this more than we need to at this point as this has been resolved but for those who are interested, the original court documentation and its translation is available here Hiroaki Yura Producer / DirectorTINY METAL SUMMER SALE 50% OFF!Jun 21, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/073d41e293e35eecf3b6eec69e44cc92afe4ad91.jpg Hi, everyone! It's the Steam Summer Sale and we've decided to put a discount of 50% on the game. We wanted everyone to get ready for multiplayer which is coming very soon, so if you still have not bought the game, or are thinking of buying one for a friend now would be a great time! TINY METAL @ PAX EAST 2018Apr 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/6513626b7ea8a553e20a7009192851ca1003e452.jpg The TINY METAL team will be at PAX EAST, held at Boston from the 5-8th of April. You can be one of the first people to try out the beta multiplayer at the publisher's UNTIES booth #10011! We hope to see you there at this fabulous event. You can follow us also on twitter @tinymetalgame or instagram @tinymetalgame !TINY METAL @ PAX EAST 2018Apr 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31377353/6513626b7ea8a553e20a7009192851ca1003e452.jpg The TINY METAL team will be at PAX EAST, held at Boston from the 5-8th of April. You can be one of the first people to try out the beta multiplayer at the publisher's UNTIES booth #10011! We hope to see you there at this fabulous event. You can follow us also on twitter @tinymetalgame or instagram @tinymetalgame !Patch 1.0.11 is live!Feb 14, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31377353/20beaa842ba7aa8885d1a7a3b6fe852caf1bcba0.jpg 1.0.11 - 2018/2/15 TINY METAL Patch 1.0.11 Update details by Game Director / Chief Programmer, Daniel Dressler Content -. Add Simplified Chinese localization -. Add Traditional Chinese localization -. Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms” -. Add almost double the amount of unit voice quotation of the Metal in English AI -. Teach AI how to heal damaged units -. Teach AI how to use Radar units for maximum radar coverage -. Tune AI to better use low health units UI -. Add Field scene quick battle animations -. Add extra hotkeys Z & C for canceling -. Add extra hotkey X for opening menu -. Increase text size for unit action descriptions -. Increase text size of unit names on build menu -. Rename Phased Array Radar to Phased Array -. Improve hp bar displayed percentage precision -. Improve visibility of score tallying -. Improve control responsiveness on large maps -. Make PC default to windowed fullscreen Balance -. Increase Riflemen base damage against other Riflemen -. Decrease Riflemen base damage against Lancers -. Increase Lancer base damage against Riflemen -. Increase Lancer base damage against Heavy Metals -. Increase difficulty of Upper Path skirmish map Bugfix -. Fix victory being forgotten upon reload if player quits during victory cutscene dialog -. Fix edge case in team ordering at start of round -. Fix ai Striker units not attacking as planned on specific maps -. Fix the trigger for “Soldier’s Log #16” -. Fix the name of the speaker not displaying on two dialog screen -. Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests -. Remove inaccurate unit data from Metalpedia unit entries -. Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter -. Fix skirmish map Big Field not being listed as a 3 team map -. Fix a dozen odd-kanji choices in Japanese localization *Please note that the updates are only for Windows at this timePatch 1.0.11 is live!Feb 14, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31377353/20beaa842ba7aa8885d1a7a3b6fe852caf1bcba0.jpg 1.0.11 - 2018/2/15 TINY METAL Patch 1.0.11 Update details by Game Director / Chief Programmer, Daniel Dressler Content -. Add Simplified Chinese localization -. Add Traditional Chinese localization -. Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms” -. Add almost double the amount of unit voice quotation of the Metal in English AI -. Teach AI how to heal damaged units -. Teach AI how to use Radar units for maximum radar coverage -. Tune AI to better use low health units UI -. Add Field scene quick battle animations -. Add extra hotkeys Z & C for canceling -. Add extra hotkey X for opening menu -. Increase text size for unit action descriptions -. Increase text size of unit names on build menu -. Rename Phased Array Radar to Phased Array -. Improve hp bar displayed percentage precision -. Improve visibility of score tallying -. Improve control responsiveness on large maps -. Make PC default to windowed fullscreen Balance -. Increase Riflemen base damage against other Riflemen -. Decrease Riflemen base damage against Lancers -. Increase Lancer base damage against Riflemen -. Increase Lancer base damage against Heavy Metals -. Increase difficulty of Upper Path skirmish map Bugfix -. Fix victory being forgotten upon reload if player quits during victory cutscene dialog -. Fix edge case in team ordering at start of round -. Fix ai Striker units not attacking as planned on specific maps -. Fix the trigger for “Soldier’s Log #16” -. Fix the name of the speaker not displaying on two dialog screen -. Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests -. Remove inaccurate unit data from Metalpedia unit entries -. Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter -. Fix skirmish map Big Field not being listed as a 3 team map -. Fix a dozen odd-kanji choices in Japanese localization *Please note that the updates are only for Windows at this timePatch 1.0.10 is live!Jan 28, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31377353/f039f7c25bdd8250f9c05c8937dca85617907015.png 1.0.10 - 2018/1/29 TINY METAL Patch 1.0.10 Update details by Producer / Director, Hiroaki Yura Content -. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park” -. Add loading screen in replacement of open cutscene video -. Expand Hero Units Metalpedia entry UI -. Increase text size for event dialogs -. Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses -. Add canceling of fast forward during cutscene dialogs -. Add two extra zoom levels in field mode -. Allow player cursor to enter unseen terrain -. Make player cursor hover on top of tiles and not fixed to the floor -. Make attack previews for indirect units show the unmoved attack range -. Make camera panning track focusing on indirect unit’s targets -. Make saving settings perform an immediate save to disk -. Move cutscene dialog buttons to non-moving position at bottom of screen -. Mouse controls select a unit even if the mouse position is not exactly over said unit -. Reduce default unit voice play chance to 50% from 100% -. Increase contrast of hp % number on per unit hp bar Balance -. Make all land-based units healable at Cities, HQs, and Factories -. Increase difficulty of M13 & M14 on both normal and New Game + -. Reduce flanking vulnerability of Fighter units to 15% for attacks from behind -. Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout units -. Increase terrain sighting range by +1 for all buildings that can be captured -. Increase attack power of Riflemen and SpecOps against Sniper units -. Increase attack power of Lancers against Heavy Metals -. Decrease difficulty of Mt. Forest in Skirmish Mode Bugfixes -. Fix Steam Cloud save failing to update save files -. Fix victory not being given to player on three or more team maps under rare conditions -. Fix cursor realignment upon new player turn when auto-move to next action is disabled -. Fix optional mission 3 (MX03) not revealing during New Game+ mode -. Fix some UI text not being translated *Please note that the updates are only for Windows at this time