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The Guild 3

 
Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 2023Jun 30, 2023 - Community AnnouncementsHello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled modding in general :-) - we added the official mod launcher with which you can install mods from the Steam Workshop + a PDF with the documentation for the mod launcher - we added an example mod called "EggMod" - have fun with it :-) - we also added a PDF with the documentation about scripting in The Guild 3 - we made some graphical improvements - we added hungarian texts - some minor bug fixes You can find the ModLauncher, all the scripts and the PDFs in the subfolder 'Modding' in the installation path of 'The Guild 3'. The EggMod is available in the Steam Workshop. Please note: for a connection to the Steam Workshop you must have the game in your Steam library! If you want to play the game with a mod, please read the ModLauncher documentation located in the folder "Modding". Build number: 694816 We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games and/or crash-dumps, where available, follow the link to the forum. Join the official The Guild 3-Discord server where you can meet other players to chat about the game.Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022Dec 21, 2022 - Community AnnouncementsHello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fixed a number of network issues, especially those that prevent you from joining a game - the loading times for the maps are a lot faster now - we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one looses or duplicated an item when transferring it from one inventory to another inventory - we fixed a number of script errors - we solved a number of graphical glitches - we implemented new ground textures (e.g. puddles :-) ) - every map has been repainted with the new textures Please let us know if you still have issues with mixed ipv4 / ipv6 games and we will look into that as soon as possible! Thank you for your patience so far! You will hear from us again in the next patch notes ;-) We wish you all a Merry Christmas and a Happy New Year! Your The Guild 3 team We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games and/or crash-dumps, where available, follow the link to the forum. Join the official The Guild 3-Discord server where you can meet other players to chat about the game.DevDiary #33 “Patch in December” - December 2022Dec 2, 2022 - Community AnnouncementsHello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforeseen. We're planning the next patch to be released in Q1 2023. This patch will then also contain the editor! Among other things, we will fix a few bugs in the editor and improve the usability of the tool for you. Thank you for your patience Your The Guild 3-Team Patch notes for version 1.0.4 “Ninety Two” - August 30th, 2022Aug 30, 2022 - Community AnnouncementsHello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue with a small team that will work on the editor! The release date is not set so far, please be a bit patient. Regarding the ipv6 support we sadly have to say that the developer of the multiplayer library is still working on that issue. We will bring out a patch after we receive the new library and were able to test it properly. We want to point out that without the dedicated help from you, the players, some of the changes below would not have been possible - thanks a lot for your reports in our Redmine bug tracker! And now have lots of fun with version 1.0.4 ! Please note: Your saved games from the former versions 1.0.1 to 1.0.3 will still work with this patch, but not all changes will be in effect in the older versions. The reason is that the map you are playing on stores data that is loaded and processed only when you start a fresh game in the new version. To give you a better overview we have splitted the list of changes into two: Build number: 664688 Changes that will be in effect with saved games from version 1.0.1 to 1.0.3: - We fixed a crash that could happen at game start, when the initiation for a map failed. - Transporters on manually set up routes restarted their tour at waypoint 1 after they had been interrupted. - Especially on large maps or in the late game it could happen that characters got stuck when they left the city hall. - We have reworked a number of building models so that characters will not get stuck anymore when leaving the building. - We fixed issues with several character models, animations and textures. - We fixed a bug that caused torches to be displayed when characters were blended out due to their distance to the camera. - We reduced the flickering of the light sources in the arsenal. - We fixed the descriptions for the secondary attributes Regeneration and Defense. Changes that will only be in effect with games started with version 1.0.4: - The chances of bringing back Porcelaine from far trades or smuggling has been raised a bit. - Kids were able to claim higher titles at the receptionist in the city hall. - When performing the "throw stones" action, the throwing character kept the stone in their hand all the time. - The instruction text for the action "Public relations" was misleading. - The target of a bribe now receives 90% of the invested money instead of always 5000 - even bribing is not a 100% secure business ;-) - We fixed a bug with the far trade actions that caused a relationship change with the neighborhood (in most cases an uninhabited surrounding region). - It was possible that on the Hansa map (Hamburg, Lübeck ...DevDiary #32 “Creating Worlds” - August 2022Aug 2, 2022 - Community AnnouncementsAnother short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to the heat ;-) This damn bug was buried very deep in the code and not easy to fix. We are still working on the ipv6 issue in multiplayer. We are currently reworking our Peer to Peer library to support edge cases. We hope, but unfortunately cannot guarantee, that the problem will be fixed with the upcoming patch. We are preparing patch 1.0.4 for end of August / beginning of September. It will be the last one in collaboration with the Purple Lamp team. Purple Lamp has done an amazing job of bringing the game thus far! The development of The Guild 3 however will not be over then, as THQ Nordic is still not willing to call the game done yet! A small team will work on something many of you are waiting for: the Editor. We can not and will not promise anything at this moment other than that you will be able to create your own maps at some point. It is still some weeks ahead, but I want to say thank you to Purple Lamp for their hard work and all the effort they have taken with The Guild 3. You made it, guys :-) Your The Guild 3-TeamPatch notes for update of patch 1.0.3 - July 15th, 2022Jul 15, 2022 - Community AnnouncementsGood morning everyone, We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse. Since the first reports of issues with multiplayer since the patch was released, we worked until late in the evening to find a solution without success. So we decided to revert some of our changes regarding multiplayer to the status from before - this happens with this little update (build number: 660451)! Be assured that we will keep working on the issue for the coming time. Thanks for your understanding and patience.Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 2022Jul 14, 2022 - Community AnnouncementsHello folks, Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a bit more patient and thank you for your understanding. Beside the changes for this patch, the team is working on other things in the background. We will give you more information about that at a later date - we’d like to keep the excitement going for a little while longer. Please note: Your saved games from the former version 1.0.2 (and version 1.0.1) will still work with this patch, but not all changes will be in effect in the older versions. The reason is that the map you are playing on stores data that is loaded and processed only when you start a fresh game in the new version. To give you a better overview we have splitted the list of changes into two: Build number: 660133 Changes that will be in effect with saved games from version 1.0.2 (and version 1.0.1): - We fixed a number of crash issues in singleplayer and in multiplayer - A number of connectivity issues for multiplayer have been taken care of - We made improvements to our networking capabilities regarding the handling of IPv6 - We fixed the notification spam which occured when family members who were banished or have been sent to a monastery had reached the end of their natural lifespan - Added notifications to be sent out whenever a law of the city has been changed - Tutorial chapters that have not been read yet will be bolded in the chapter list - Characters didn't unequip the item in their hand when they were performing different animations, leading to sometimes funny situations - we changed this on many places - As a client in multiplayer it could happen that the characters would keep sitting in the air after the riding horse, horse cart or cart was deleted from the inventory - For the client in multiplayer the progress bar for a number of actions was not updating - We fixed a number of issues with marrying via dynastic trade - We fixed a bug in the UI where office holders can adjust the number of city guards per village/district - now the correct numbers are displayed - Neutral buildings now bear the crest of a village or a city - We fixed a number of issues with models, textures and animations - The alphabetical order of the chapters in the ingame help now take umlauts (and similar characters) into account - The notifications for vacant offices, office elections and when election results now have the name of the city included - We were able to decrease the loading times more :-) - We fixed several minor issues Changes that will only be in effect with games started with version 1.0.3: - The ambush action was too lucrative especially in the early gameplay - Some of the actions of children have been balanced and the actions "Play outside" and "Stack boxes" got new animations - Henchmen can from now on enter...DevDiary #31 “Bug Hunting” - July 2022Jul 4, 2022 - Community AnnouncementsHello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this point our special thanks goes to the guys from G Data for the very good cooperation - the problem should already be solved. Our solutions for some other issues in multiplayer (tag: IPV6) are still underway. We should have them ready for the coming patch. And of course, we are closely looking into other reported crashes as well. In the next patch also the nasty notification spam bug will be fixed. It happens currently when the player sends a family member to the monastery or one of the family members gets banished and then years later those characters die. This leads to a notification spam that can only be worked around by deactivating all messages. We fixed some major issues (e.g. pathfinding) and minor issues (mostly cosmetic) on all maps and worked on balancing the economy more. The patch will be rounded up with some bug fixes and tweaks for actions as well as corrections of some models and animations. If nothing goes wrong during our final tests you can expect patch 1.0.3 next week. Thanks for your awesome feedback and your bug reports. We will keep you updated. Your The Guild 3-TeamPatch notes for Hotfix Patch 1.0.2 - June 15th, 2022Jun 15, 2022 - Community AnnouncementsHello everyone! This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed. Please note: saved games from version 1.0.1 will work with this hotfix patch. (build number: 656917)Release notes for version 1.0.1 - June 14th, 2022Jun 14, 2022 - Community AnnouncementsHello everyone! First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course! With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer. We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses! We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase! Please do not forget to add save games and/or crash-dumps, where available, follow the link to the forum. Join the official The Guild 3-Discord server where you can meet other players to chat about the game. In the following you see what has been done since the last patch EA 0.9.18.5: - the interior of the city hall added with a city hall clerk you can interact with, the courtroom and five rooms for the office chamber meetings - the chamber of judges holds trials, while the other office chambers (and the Sovereign) manage the laws - trials and office meetings are presented as 3d scenes - all ingame texts available in English, German, French, Italian, Spanish, Polish, Russian, Korean, Japanese and simplified Chinese - new voice overs (EN and DE) - more sounds - more animations - seasonal ambient coloring - season change images - new winning/losing screens - Steam cloud save - improved the location based actions pickpocketing, palmistry and game of dice to work as good as ambushing - balancing for several actions and for the economy - performance optimizations - and many, many bug fixes Please note that your saved games from previous versions will not work anymore!We Are Dynasty: The Guild 3 Releases Today!Jun 14, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/7564110/ca9a7d2aade6c4f7f3185a2c182aa273a9f64e2f.jpg We Are Dynasty: The Guild 3 Releases Today! Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selling hundreds of different goods, always finding the most lucrative way to make a fortune. Over the years, your family must grow and gather power and influence by dealing with the intrigues and schemes of the local society. Rise to new fame, position yourself in an office, and become an informer, a market reeve, the city legate, or even the mayor - it's up to you to write the history of your very own dynasty and make it a legend. Watch the Launch-Trailer here: https://youtu.be/9zLDr6J7qSo https://store.steampowered.com/app/311260/The_Guild_3/ Enjoy and stay tuned!DevDiary #30 “All hail to the bureaucracy” - May 2022May 31, 2022 - Community AnnouncementsDear Guildians, As you may imagine we are all very busy these days working on version 1.0 . As I am writing these lines, all features are already in the build, the texts are out for translation and we are in bug fixing and balancing mode. This time, we - the team - want to tell a little story from the perspective of you while you step into the city hall for the first time. We hope you don't mind :-) — After so many years of hard work, you have finally saved enough coins and influence to acquire the title of a citizen of your home city. You follow your avatar on their way from your village, through the city gate, passing the large marketplace, until you see the hallowed city hall, where all the office holders decide everyone's future. You step up the stairs to the solid double-door and enter the building. In front of you, a large hallway spreads from left to right. In that hallway you see the city hall clerk sitting at his desk with a partly smug and partly overworked expression on his face. He seems to barely notice you coming in, just stealing a glance at you and then getting back to his undoubtedly important paperwork. On the right side of his desk, a large set of double doors is waiting for you. Peeking into the room behind that door, you see a heavy table with three solid wooden chairs behind it. This must be the courtroom you've heard many stories about. You look further to the right and see a reading stand with legal texts, a large bulletin board with the office chambers and the office holders of your city, and three other, rather unadorned doors. These doors probably lead to the rooms of the lower office chambers. The left part of the hallway holds two more reading stands, one for the Book of Dynasties and one for leasing the mines, lumber yards and quarries. And you see two more doors, leading to the richer equipped rooms of the chambers of the Mayor and the City Constables. As you want to make your way to the desk of the city hall clerk, the leader of an opposing dynasty rudely shoves you aside and places himself in front of the desk. After a short talk, he drops a bag of coins on the wooden tabletop - oiling the wheels you assume - then turns around and with a forced smile in your direction, he leaves the building again. Now you step up to the desk. The city hall clerk greets you expectantly and asks you what he can do for you. You state that you want to acquire a higher title and place your bag of coins on the desk. The clerk opens the bag and with a frown puts some coins aside and shoves them back in your direction. It seems to be a bit less expensive to ask for a new title directly in the city hall. You decide to stay here a bit longer. Over the course of the day, you see other fellow citizens applying for vacant offices, members of office chambers gathering in the hallway and then entering their rooms for their meetings. And finally you see what you were waiting for: the three city judges enter the courtroom, followed by a smug look...Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 2022May 16, 2022 - Community AnnouncementsHey folks, With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties! But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings! In addition to the new map, you get a few more improvements and bug fixes with this patch: Please note: Saved games from EA 0.9.18 will work with this patch, but not all of the bug fixes you find below will then be in effect! Build number: 652974 Content & Balancing - We added the Hansa map (Hamburg, Lübeck and Kiel) :-) - From now on you have the possibility to send every adult family member to a monastery. This way you can easily get rid of unloved or useless family members and make space for more children :-) - We doubled the number of sound sources in the game, so that a lot more sounds can be heard throughout the game, like bird sounds and the sound of floating waters. Bug fixes - fixed a bug that caused the game to crash when a client tried to join a loaded multiplayer game - fixed a bug that led to a crash when hitting the enter key on an invalid target - fixed a crash bug when someone paid the Master of the Arsenal for releasing a prisoner in specific situations - fixed a bug that caused war events to overlap and thus could prevent players from joining the eventPatch notes for EA 0.9.18 “Raise your flag!” – April 13, 2022Apr 13, 2022 - Community AnnouncementsDear adventurers, The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map! You can find out what else Patch EA 0.9.18 has in store in the following lines... Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Please check if you are playing with 'Ultra Shadows' setting. If so, then please save the game settings once. After doing so, the game will inform you if your graphics card has sufficient memory. Changing the shadows to a lower setting will increase your performance! Highlights & Overview New features: Interactive interior of the arsenal, events with powerful buffs and loot items, 2 new NPCs in the arsenal, visualization of prisoners in the arsenal, the possibility to redeem a prisoner, and the flag of the Sovereign hoisted all over on the map. Content & Balancing: Skippable dialogues in single player, re-worked Guild invitation system, partly re-work of the area map, some more sounds and animations, more balancing of businesses (especially service businesses), many draggable windows, faster loading times, warning message if the graphics card has too little performance for the selected graphics quality in the game. Bug fixes: Many bugs in single player and in multiplayer have been fixed, incl. a number of bugs which led to crashes. We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games or crash-dumps, where available, follow the link to the forum. ********** Build number: 649344 New features - Interactive interior of the arsenal: -- The interior of the arsenal consists of a room on ground level and the prison in the basement, which is accessible via stairs. -- You can now access the Book of Guilds and the Quest Book via objects in the interior. -- You see all the imprisoned characters of your city when you open the Book of Prisoners. -- The prisoners are locked inside prison cells in the basement of the arsenal. In case the city has more prisoners than there is space in the cells, some of them cannot be seen as they are moved deeper in the dungeon, where you can’t see them. - New NPC 'Master of the Arsenal': -- The Master of the Arsenal can be found in the first room inside the arsenal. -- Talking to her enables you to bribe her in order to free an imprisoned member of your dynasty. And you can take part in events (see below). - New NPC 'Jailor': -- This kind guy guards the prisoners in the basement of the arsenal. - Guild events and war events: -- From time to time, a neighboring city outside of the map calls for help. Once you hold the Citizen title you can s...DevDiary #29 “Roadmap to Version 1.0” - April 2022Apr 11, 2022 - Community AnnouncementsHello everyone, It's been a long way, but now we're finally turning onto the home straight: This summer, The Guild 3 will leave Early Access with version number 1.0! Until then, we will of course not remain idle: In April - shortly after this DevDiary - Patch EA 0.9.18 will be released with new features such as guild events, the interior of the arsenal and many other improvements and bug fixes. We already revealed some of them in the last DevDiary. Around mid-May we will then release the patch EA 0.9.18.5 with the long-awaited Hansa map and smaller optimizations. And if necessary, we will of course work on hotfixes. As already mentioned, version 1.0 will be available in early Summer. The team is already working flat out on the features that will round up The Guild 3. The most important of these are office meetings, court cases and of course the interior for the town hall, with the individual rooms for the office chambers, the courtroom and an NPC in the corridor that you can interact with. In short, our roadmap up to the release is as follows: - Patch EA 0.9.18 in April 2022 - Patch EA 0.9.18.5 in May 2022 - Version 1.0 early Summer 2022 We would like to thank you all in advance for your patience and support during The Guild 3's long Early Access. It means a lot to us that you have supported the game and us so far with constructive criticism, countless bug reports and lots of great ideas. Many thanks to all of you! And now we are concentrating again on the next sprints. We'll keep you up to date! Your The Guild 3 TeamDevDiary #28 "The Arsenal" - March 2022Mar 17, 2022 - Community AnnouncementsHear ye! Hear ye! The honorable city council has something to announce: The city's arsenal is now open to all citizens! You read that right: The arsenal will finally get an interior with the upcoming patch EA 0.9.18, including the honorable Master of the Arsenal and prison cells for the city's convicted criminals in the basement of the building. But the arsenal contains even more. Let's start with the prisoners: if a member of your dynasty is in jail, you can redeem the character from the master for a certain amount of coins. Of course, this happens with the tacit tolerance of the responsible office holder, who also gets a share of the sum... You can also see the names and family affiliations of all prisoners in the jail via the book of prisoners. Another interactive object in the arsenal is the Book of Guilds. And with that, I want to address another feature in the coming patch: In EA 0.9.18 we offer more improvements and gameplay for the Guilds! Since patch EA 0.9.17, the influence of the individual actions on the alignment of your dynasty is displayed. With the upcoming patch, we're going to make the alignment range visible in which you'll be noticed by a guild once you've reached a high title. And once you've joined a guild, we'll also visualize the alignment range from which you're threatened with expulsion. But that's not all, because there are new events in the game! The individual guilds in the city call for some of these events. So you can participate in the construction of a cathedral in another city for the Freemasons. Or you can undertake a long-distance journey for the Guild of Alchemists to a congress on metaphysics. Like the well-known long-distance trade trips, these events are not without danger, but if your character has good attributes and equipment - and of course a bit of luck - very advantageous buffs beckon or even one or the other piece of equipment or artifact that you can't get anywhere else. You can participate as soon as you have acquired the citizen title. And if you're a member of the guild that is proclaiming the event, then you have a higher chance that your participation will be lucrative for you. We continued our works on the economy and this time we concentrated more on the non-producing business buildings, e.g. the Robber camp or the Minstrel's tent: the actions of these buildings with a target location have been reworked and from now on you can send your workers to specific locations on the map where they will perform these actions until you give them another task. You can choose the target location yourself or you can choose a target area for all actions in your business building, in which your workers will move. And of course it is still possible to start these actions automatically and without selecting a target location or target area. Finally it is possible for you to target a single village or a district or an area and make life difficult for the other dynasties :-) This is of course not all we have chan...Patch notes for EA 0.9.17 “In Love, Engaged, Married!” – February 28, 2022Feb 28, 2022 - Community AnnouncementsDear future wives and husbands, The time has finally come: You can celebrate your wedding in a church in the world! Not only that, the churches in the game have interiors with interactive objects and an NPC priest that you can talk to directly. What else Patch EA 0.9.17 contains can be found summarized under Highlights & Overview and is detailed in the second section of these patch notes. Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. As we have reworked the shortcuts and keybindings system and due to this you have to redo your local keybinds. We are sorry for this inconvenience! Highlights & Overview New features: The churches have their own interiors now, plus an NPC priest and a new wedding scene. Characters need to be engaged before they can marry and they can marry instantly on the spot if you like. Content & Balancing: We updated the tooltips for actions and for artifacts, investigated the issue that some players can no longer save the game and invested a lot of time into balancing. Bug fixes: A number of fixes for crashes, bug fixes for multiplayer and a lot of other major and minor bug fixes! We value your feedback! Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please do not forget to add save games or crash-dumps, where available, follow the link to the forum. We have no survey this time. Please use the forum or Discord for your feedback. Thank you very much! ********** Build number: 644196 New features - All churches in the game now have their own interior. As already mentioned in our DevDiary #26, you can enter that interior and you can interact with the object "Baptismal font" to change denomination of your dynasty and with the object "Donation box" to donate money to the church. There is an NPC priest you can talk to if you want to adopt an orphan, join a monastery or if you want to marry the character you are engaged with. - New character status "engaged": Once the courted character falls in love with you, you can ask them to marry you. But instead of starting the wedding (and the old wedding scene), you and the other character are engaged with each other from that moment on. - "Church wedding" or "Instant wedding": If you are engaged you can run to the nearby church and initiate a wedding ceremony by talking to the priest. Or - especially for impatient couples - you can marry right on the spot! Both things cost something: the church wedding costs money and the instant wedding costs you influence. The newly wed couple receives a buff and XP - but only for a church wedding. - The wedding ceremony is a scene that takes place in the world. You see your characters, the priest and all wedding guests. Even your own family members who are currently not occupied may make it to your wedding :-) - If you hear a church ring...Patch EA 0.9.17 will come next week!Feb 23, 2022 - Community AnnouncementsHello everyone, We sadly have to shift the launch of patch EA 0.9.17 to early next week. Organizing marriages is not as easy as it seems and due to the fact that our QA likes the topic very much, they are in particular picky this time. Everyone who has planned a wedding once before knows that there is no end to the preparations - and sometimes the groom does not show up because... well... he is dead... or something else happened to him. Therefore, we'd ask you for your understanding that we need a bit more time to test all the edge cases and finally please the strict eyes of our testers. Your The Guild 3-teamDevDiary #27 “Oachkatzlschwoaf” - February 2022Feb 17, 2022 - Community AnnouncementsOachkatzlschwoaf? Yep, Oachkatzlschwoaf! You might ask yourself: What’s an Oachkatzlschowaf? For those of you who aren't familiar with German - there is a huge difference in the accent and dialects across Germany and Austria. I'm from northern Germany, but most of our dev team is from Austria - so it even took me a while to understand the word. If you speak German, a good trick is to try pronouncing the word veeery slowly. Alternatively, you can ask a friend from Austria or Bavaria. If neither of those are an option for you… It's an “Eichkätzchenschweif”, a squirrel’s tail. The word is jokingly used to test a person’s German skills in Austria and Bavaria. Why are we talking about this? As we've already mentioned before, we work in sprints. A sprint usually lasts two weeks. The tradition of giving each of these sprints a catchy name has been established since last year. For example, the sprint that ended last week is called “Church” and the current sprint is called “Holy Moly”. “Oachkatzlschwoaf” was a very special sprint. It went pretty much exactly from the launch of the hotfix patch EA 0.9.16.5 on December 21st to January 20th, so it lasted exactly one month. Despite the Christmas holidays and absences due to the cold that is common in winter, we managed to finish a lot of tasks. Finally, the most beautiful moment was when the church interiors were installed and the first NPCs went in to pray. By the way, if you have a great idea for a sprint name, please send it to [email protected] with the subject "Sprint Name Suggestion" ;-) But now to the good news of this DevDiary: All features of patch EA 0.9.17 have been implemented and the patch is in our Stabilizing environment, in which, as you as loyal readers already know, intensive testing is carried out and only bugs will be fixed. In addition to fixing bugs in EA 0.9.17, the team is already doing initial work on the upcoming patch. Our conservative guess right now is that patch EA 0.9.17 will be released next week! By now you might know from the previous DevDiary what will be in patch EA 0.9.17: the interiors for the churches, a priest you can interact with, more objects you can interact with and the wedding ceremony. What else can you expect in our upcoming patch? We have improved the tooltips of all actions: Actions that may or may not be permitted by law continue to display "illegal" or "legal", all other actions no longer have this information as it is not necessary. In addition, you can now see in the tooltip how your dynasty's moral alignment changes when you use the action. Alignment is a prerequisite for later joining a guild. We will do something more with the guilds - together with the arsenal - in the following patch. We delved deeper into the pathfinding system and found the cause(s) for characters sometimes disappearing into the ground or taking strange off-road paths. That was quite a big change, which among other things also required that we had to put our hands on the road net...DevDiary #26 “In the House of the Lord” - January 2022Jan 18, 2022 - Community AnnouncementsDear fellow believers, dear sinners, the churches are not yet accessible in The Guild 3 - at least not with your camera. But we are working to change that :-) As you could read in DevDiary #25 just before Christmas, all churches in the game will get a fully interactive interior. We distinguish between the small village churches and the churches within the city walls, which also include the cathedrals. So you will have a relatively small interior space in the village churches and a much larger and richer interior space in the city churches. In general, all characters are able to enter the church. So you will see NPCs enter the church, sit on a bench, say a silent prayer and leave. You will also be able to do the same with your characters. Inside the churches there is the baptismal font, which you can use to change your faith, and the donation box, which you can use to donate a few coins to Mother Church. There is also an NPC priest in the room. You can talk to him if you want to adopt a poor orphan or enter a monastery yourself. Of course, you can also watch the AI dynasties while they are using these actions. But the biggest part while working on the modifications of the churches is the wedding scene! Instead of having a rigid cutscene like before, we want you to be able to watch your characters getting married in one of the churches in the game world. Of course, this also enables you to watch the other dynasties at their wedding ceremonies. We plan to release the interiors for the churches and the wedding scene in Patch EA 0.9.17. Unfortunately, we don't have a schedule for the patch yet. As soon as we know more, we will inform you immediately. However, you can assume that the patch will be released in mid to late February at the earliest. You are already used to this, but we would still like to mention it: Of course, the patch will also contain a lot of other stuff including bug fixes. After patch EA 0.9.17 we will start working on the interior of the arsenal. And we also want to implement at least one other interesting feature for the arsenal. You will learn more about this in the upcoming DevDiaries. Your The Guild 3 Team