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The Great Whale Road

 
A heartfelt goodbyeMar 30, 2018 - Community AnnouncementsHi everyone! After many a month traveling the whale road it is time to stow away the oars. Our heartfelt thanks go out to our players, beta testers, friends and everyone who worked on The Great Whale Road. The game, while a labour of love, is certainly not without flaws. This obviously impacted sales and stopped the ideas for any expansions or follow-up titles. We will be stopping sales of the game shortly as we are closing the studio. The game does not have any server side components, thus will stay playable in your libraries - as long as Steam exists, thus for a long time. Enjoy the many great games out there, 2018 will be great vintage. Thank you! Sunburned Gamesv1.2.4: The Franks and the Frisians are here (and French language support, too)!Oct 25, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steam/apps/464830/extras/sidescroll_gif.png?t=1502736796 Hello Everyone! After a longer than planned beta all three storylines are available. The game can be played in five languages now: English German French Spanish Italian The two new storylines illuminate the Frankish-Frisian conflict of the 7th century from both sides. This adds a lot of hours and new content to TGWR. This version includes the following additions and changes: A Frankish and a Frisian storyline - each with their own heroes and backstories Auto-end turn during combat Revised village upgrade trees Combat balancing tweaks Over a hundred new event illustrations for key events across all three storylines A number of trading quests for each of the storylines Some new sailing events for the Danes Revised tutorial pages This is the likely end of the 'whale road' and we heartily thank you for rowing along. If you encounter any issues please post them on the support forum. Please note that we recommend that you start a new game with this release. We have tested some older save games and in general they work, but the balance will be impacted and you might experience technical issues. Thank you!New Storylines BETA - Now Available!Jun 26, 2017 - Community AnnouncementsHi Everyone, We are happy to announce that the storylines for the Franks of Furna and the Frisians of Duvanburh are available on the Beta branch. Please make sure to read the second half of this announcement for instructions, if you want to play the Beta. The BETA is the penultimate step for us to complete our work on TGWR - it has well over 130,000 words now - and we are also releasing it in the five languages we had announced: English German French (Oui!) Spanish Italian This Beta will be the final version and will be released once it's ready - give and take a few tweaks and bug fixes. There might be an event pack or two coming in the future as well. We want to thank everyone, who worked on The Great Whale Road for the last 2 years, and you the players, who accompanied us through splendid weather and rough seas. This version has a few changes compared to v1.1.0: Auto-end Turn Revised upgrade trees Combat balancing tweaks Loads of event illustrations for key events across all three storylines A number of trading quests for each of the storylines Some new sailing events for the Danes Revised tutorial pages Before playing the Beta: You will notice that the two new stories are in some ways harder than the Danish one - some combat events will require you to win or reload. If you want to play the new stories, just right-click on The Great Whale Road in the left-hand library list and select BETAS. Then you just choose the "beta - beta branch" from the drop-down and Steam will refresh The Great Whale Road. To get back to the production version, you select NONE in the same drop-down. Should you return to v1.1.0, before we have rolled-out v1.2.0 to production, you will continue to see the other stories' save games - but don't try to run them. The new stories need v1.2.0 to run. Note that Steam is quite busy with the summer sale, so beta downloads might be slower than usual. We strongly recommend that you make a backup copy of your SaveGames folder before starting out on a Beta adventure (You can find it here: Steam\SteamApps\common\The Great Whale Road\greatwhaleroad_Data\SaveGames). The Beta will overwrite your production/live saves. If you return to the live version before we roll-out the new version and you have new save games in your directory, you will experience UI glitches in the Load Game menu. Your Beta save games will continue to work, once we have rolled-out the new version to live. One of the key things we are looking for is translation/localisation feedback - is the text too long, wrong, missing etc. If you have a suggestion for text changes, please post them in the Localisations forum. If you find a bug, please post it on the Beta Testing forum. Thanks!v1.1.0: Fix - Stuck Loading Screen after CombatMay 10, 2017 - Community AnnouncementsHi Everyone, v1.1.0 might not be the most exciting patch, but it includes a fix for the "stuck loading screen" problem, which turned into something of a nemesis of ours. In case you encounter any problems, please let us know on the support forum. Thank you!v1.0.9: Fixes, Weapon Balancing, New IllustrationsMay 2, 2017 - Community AnnouncementsHi Everyone, v1.0.9 has arrived and it includes: Fixes: Added an event marker for the final event of the Trading in Death quest, added a check to prevent task related events from hunting or tavern to overwrite quest events at triggering. Weapon Balancing: we added some new weapons and rebalanced existing ones. This makes earlier fights a tad bit easier. Event Illustrations: We added the first set of 28 event illustrations for the main quest of Úlfarrsted. In case you encounter any problems, please let us know on the support forum. Thank you! PS: We also improved the save game list - there are more saves now, and they are in chronological order. v1.0.8: Balancing & Small FixesApr 21, 2017 - Community AnnouncementsHi Everyone, We have released v1.0.8 - it includes the following changes and fixes: Trading: We increased the availabilty of many goods (especially metals), updated availabilty of weapons across locations. We also fixed the issue, where goods couldn't be purchased when only 1 unit was in store. Sailing Events: We started to tier sailing events, to be able to make them more challenging as the game progresses. Combat: Fixed that "slashing attacks" were 100% blocked, this is linked to the block chance now. In case you encounter any problems, please let us know on the support forum. Thank you!v1.0.7: Event FixesApr 11, 2017 - Community AnnouncementsHi Everyone, This patch includes a few smaller fixes for events: Lundenwic: Updated the scripts to prevent duplicate linked events. Auðunn: Increased the probability that a winter event is triggered, when you return home from a quest with him. In case you encounter any problems, please let us know on the support forum. Thank you!v1.0.6: Tougher Enemies and FixesApr 10, 2017 - Community AnnouncementsHi Everyone, This version includes the following changes and fixes: Balancing: Fights are getting harder - starting with tougher enemies. Story: Fixes for one story option not triggering at Hamma and one option not triggering at Lundenwic. Saved games: The list of saved games has been updated. A number of small fixes for the trader, storage and production screens. Fixes have also been released for these two issues - but we are waiting for players' confirmation, as we cannot reliably reproduce them: Sailing: Loading screen hangs after sea battles. Sailing: Black or blue screen after leaving locations. In case you encounter any problems, please let us know on the support forum. Thank you!v1.0.5: Fixes for the AI and for Event at SœbersundhApr 6, 2017 - Community AnnouncementsHi Everyone, We released v1.0.5 with the following fixes: AI: Fix for the AI hanging before a move Story: Fix for a missing event at Sœbersundh Known issues, which we are working on for the next patch: Sailing: Loading screen hangs after sea battles Sailing: Black or blue screen after leaving locations. We don't have an ETA for the two known issues yet, and we will update you as our analysis continues. Please let us know, if you still encounter any issues with the fixed items above. Thank you!v1.0.4: Hotfix for Missing Event Markers, Hamma and NPC Freezing BattlesApr 5, 2017 - Community AnnouncementsHello Everyone, This patch includes fixes for the following issues: Event Markers not showing - commonly in Nesse and Umgardh. Story Issue in Hamma (Quest: Punishment) NPC enemies freezing the combat Known issues, which we are working on for the next patch - ETA tomorrow, Thursday: Sailing: Black and blue screens AI hangs thinking about its next move Please let us know, if you still experience issues related to the three fixed items above. Thank you! v1.0.3: Hotfix for Furna Combat and BruggiaApr 4, 2017 - Community AnnouncementsHello Everyone! We released v1.0.3, including the following fixes: Furna: Combat freeze due to a NPC warrior has been fixed Bruggia: Settlement can be accessed now Sailing Events: We temporarily removed loot from sailing combat events to see if the problems some players have after combat are related to a full ship storage AI: We improved the AI turn stability and added enhanced error logging Known issues, which we are working on for the next patch - ETA Thursday: Event Markers: For some players some event markers do not show - commonly in Nesse and Umgardh. Story Issue: Hamma (Quest: Punishment) - we are reviewing the story to decide how to best fix this. Until then please take Einarr with you to Hamma, if you have forgiven him during winter. Sailing: Black and blue screens AI: Thinking marker and further AI turn performance NPC enemy freezes in combat - we have identified the issue and are reworking some of the art assets. Thank you for bearing with us, while we work to fix the remaining problems.Hotfix v1.0.2: Combat Black Screen Fix and Bruggia WarningApr 1, 2017 - Community AnnouncementsHi Everyone, We have just released v1.0.2: We have just released a fix for the black (and while on the whale road, blue) screens. The problem is camera related, and it took a while to reproduce - thanks for your patience. This isn't the final fix, but it is functional. You might notice the camera movement, when the camera goes off and tries to visit Valhalla and we have to drag it back. Please do NOT enter Bruggia - which is an optional settlement that you can sail past. It has a bug, and you will be stuck on the loading screen. It can corrupt your save games, if the game saves at the same time as you force the game to quit. We will confirm once that is resolved. Please let us know in case you encounter any other issues, or you should still experience the black screen in combat.Patch v1.0.1Mar 31, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25603664/b25b522130b9ccbb5f57e2efa315a79868a0e066.png We have pushed a hotfix for issues players were experiencing. The following fixes are included: Fix for the camera issue during combat (black or blue screen) Enemies no longer apply the shield break warcry on themselves Fixed a bug, which caused the AI not to end its turn We haven't been able to reproduce the camera issue on our end, so we will need your help to confirm that this is fixed. Please let us know on the community forum, if you encounter any problems.Full Release!Mar 30, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25603664/cf0b468ee678aeea5726aca40f866d10bf02379f.png Some battles are harder than others and today's full release was a tougher nut to crack than expected. But we have been victorious in the end. Special thanks go to all our players, who have helped us form and mature The Great Whale Road since last summer. And we welcome all new players, who are starting their journey on the whale road now. Features Storyline about the Danes from Úlfarrsted, a village on a small North Sea island just off the coast from the Danish-Saxon borderland. A story-driven campaign from the north of Denmark to the south of England Character quests Character progression Equip characters with weapons and armour sets Four combat classes and associated warcries Land and sea combat environments An event system which covers all areas of medieval life from farming to family feuds Dynamic trade system Ship and settlement upgrades Steam trading cards So what's next? We had to postpone Steam Achievements, and work on their implementation will commence next week. Work has also started on the next update - The Franks - while some of us will keep on eye on the current version and fix any issues that crop up.The Great Whale Road sallies forth to raid this monthMar 16, 2017 - Rock, Paper, ShotgunPaint your faces, shieldmaidens. Viking age pillager The Great Whale Road is arising from the dark winter of early access on March 30. It s the one set in the sixth century – a mix of turn-based battles, sailing to find quests and plunder, and managing the people of your own settlement when the ice comes and the crops wither and Helga dies from pox. Would you know yet more? All right. They ve made a trailer to show off some of their most angry Danish men with beards. … Release Ahead: March 30th, 2017Mar 16, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25603664/b602ff4f53870bb37db0d427fc29c3ec8a4c090f.png Hello Everyone, The Great Whale Road is getting ready for the next leg of its journey. We have been working on the game's concept since the beginning of 2015, and the first artists and developers joined the team in April that year. We weathered the odd storm or two and entered the Sea of Early Access eight months ago. It has been an exciting few months and we are super grateful for the community's help and feedback. We are implementing some smaller features which we had postponed until now into the game and are busy polishing the rougher edges. We have decided to leave Early Access on the 30th of March - this will include the full story of the Danes and all features we have been adding since 0.6.2. Among them a new combat camera, more warcries, development area upgrades, an enhanced ship upgrade system, new journal screen, trade screen enhancements, AI improvements and more. And yes, the game will be steamified, too! Enjoy the new release trailer. https://youtu.be/WoxCrR2xWFE In addition to English The Great Whale Road will be available in German, Spanish, and we hope Italian as well. The French version is a bit behind schedule, but we think we will have it ready for the first free update - fittingly the Frankish storyline in early May. We will post a few more updates over the coming week. The storylines for the Franks and Frisians are written and translated, but we don't have the resources to test them in parallel with the Danes. Thus we give you the Danes first. We hope that this will also help us in view of the changes on Steam - you'll have noticed that the front page and game visibility have changed a lot over the last months. After the Frisian storyline has been released at the beginning of June, we would love to add more storylines. Time will tell, and we will let you know before the summer if we get close to the targets we need to achieve to be able to do more work on The Great Whale Road. Thank you! We have set up a Thunderclap campaign to create a social media shout-out on release day. You can sign up with your Facebook and/or Twitter account to help us spread the word.Update v0.6.2: Bug HuntingFeb 16, 2017 - Community AnnouncementsHello Everyone! We have re-released patch v0.6.2, which slipped out the door last night. There were some small visual errors remaining that we had solved already. One issue that still eludes us is the loading freeze that some players occasionaly experience after sea battles. We are working on it, but we haven't been able to reproduce it on the PCs at the studio. If you experience any other issue, please share it in our forum’s support section. Key Fixes: Hunting dogs now increase both minimum and maximum food you can get from hunting. Fixed armour not being properly swapped between characters. Fixed a double click bug that would cause a character to attack twice in a row. Fixed Winiwaldaham hunting icon opening the tavern. Fixed side-effect icons in the combat. Fixed combat info not staying visible after ending a turn. Fixed several savegame issues. Check out the full change log on the community forums.Update v0.6.1: Waylay Lays WasteFeb 10, 2017 - Community AnnouncementsHello Everyone! Like one of our players said: Mo' Updates, Mo' Problems! Or as we German speakers on the team say, "Wo gehobelt wird, fallen Späne." We’ve fixed multiple soft locks and bugs, which were introduced in version 0.6.0 and lower. We also had previously disabled the population growth due to it being inconsistent with the rebalanced food production. But we forgot to take into account that it would impact the ship upgrade functionality. To make matters worse, the population happiness was stuck at 40% which caused some player's villages to starve to death. A taste of the survival gameplay part of the game. ;) Both of those problems have been fixed. If you have any other issues or feedback to share, please post it on the forum's support section. Here's some of the changes: Added a new growth formula for the settlement population. Added new side-effect icons to combat. Fixed multiple waylay bugs. Fixed population happiness being stuck at 40%. Fixed production values during winter and summer. Fixed several soft lock issues. Check out the full change log on the community forum.Character Progression, Combat Changes: Update v0.6.0 has arrived!Feb 2, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25603664/e53aa3e9fca2d39ef912bb1cbbfe24654771de02.png Hello Everyone! Please note that we recommend that you start a new game to get the best experience. And with our final big Early Access update, we bring you Character Progression! Along with some combat tweaks, and more challenging battles for good measure. Don’t be fooled by the version number, we’re getting close to the full release. But we still have much to test and balance, and your feedback continues to be as valuable as ever. So if you have suggestions or issues, please jump on the forum. We’ll continue with one eye on the community and the other on finishing the remaining game systems, such as an improved enemy AI, development areas, and the ship upgrade. There are also plenty of new characters, equipment and warcries to be added. And yes, we’ll actually match weapon names correctly to their stats by then. Storywise we have the two final chapters of the Danish campaign ready to be put into the game, and both Frisian and Frankish campaigns are complete. There are also a bunch of new character quests waiting to be implemented. We still have a few surprises squirrelled away for the full release, but for now, here is what has changed in this update: Character progression. Depending of your performance, your heroes can now rank up at the end of each summer, receiving stat increases and warcries to learn. Waylay: a new combat ability that allows you to intercept enemies that come into your attack range. It replaces the defensive stance button. Auto-defensive stance. You asked for it, and we had to move it to somewhere else anyway. :) So all your unplayed heroes assume the defensive stance automatically when you click the end turn button. We changed how defence points work: Now only some armour sets can regenerate defence points each turn. If a character loses all their defence points, their shield is broken. You can go into defensive stance to remove the broken shield. The defensive stance also fully regenerates defence points. Enemy leaders can call for reinforcements. You need to be quick, if you want to stop them. Combat events lead to more varied battles. Added weapon side-effects. Rejoice as you make your foes bleed, or shriek as they break your bones. Please not that population growth has been disabled while we are balancing the formulas offline. We are aiming to enable population growth as quickly as possible again. Check out the full change log on the community forum. Outlook and Price Update!Jan 18, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25603664/9fc5697506fc5ad2ddf146fbe4f53538d967cfb8.png Hello Everyone! We are working hard on the last major update with character progression, new combat AI, management screen improvements, the ability to sell equipment at the blacksmith, a trade quest or two, and as always tweaks & fixes. Full Release We can confirm that we will be releasing this quarter, and we will post an announcement when we have locked in the exact date. The Frankish and Frisian storylines are ready, and we are working hard to fill any art gaps we still have for these two. After next week's update our developers will have to upgrade the Unity version, add the remaining minor features, cloud saves, and last but not least implement Steam Achievements. We have many other cultures and storylines on our wishlist - Picts, Northumbrians, Bretons, West Saxons, Mercians, Britons - to name just a few. It will depend on you, the players, if we will be able to tell their stories in The Great Whale Road. Upcoming Price Increase As we are getting closer to the full release we will be increasing the price of the game this Friday, the 20th of January. So this your chance to get The Great Whale Road at the early access price.