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The Forest

v1.11Jan 23, 2019 - Community AnnouncementsHey Everyone, This patch fixes some small issues that have come up since the last patch release. We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other. v1.11 Fixed a performance issue when transitioning from day to night when using high or very high shadow option (Balance) Tweaked amount of damage one of the late game creatures can do to structures (Balance) Lowered amount of protection from creepy armor Fixed snow stumps popping in too soon Fixed missing pickup icon on rabbit in a cage Fixed hang glider unusable after completing alternate ending Fixed hang glider disappearing after saving and loading while holding the glider Fixed chance plants grown in gardens could be removed randomly (Multiplayer) Fixed a performance issue with rock paths in big saves (Multiplayer) Added option for increased player to player damage in multiplayer games (Multiplayer) Players can now set each other on fire with fire weapons Edit: v.1.11b Added a fix for some players experiencing freezing on loading new or saved games after downloading latest patch Fixed small menu translation issue Fixed issue where player could take extra bomb damage in single player if mp increased damage was enabled If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub The Forest VR is terrifying, atmospheric and clumsy all at onceDec 19, 2018 - PC GamerThe Forest VR somehow manages to be both a clumsy VR port and a brilliant example of how virtual reality can improve a game. It does some things much better than the non-VR version: I want its clever watch-based HUD in every VR game, and playing with a headset is far scarier and more atmospheric. But it also feels like Endnight Games couldn’t break free of the constraints of the base game, and lots of its VR elements end up feeling like afterthoughts. The parts that do work—and even the ones that don't—exemplify just how much changes when you make a game for virtual reality. VR wasn't an afterthought for The Forest, but the VR version that exists now was retrofit to the base game. Creative director Ben Falcone tells me that the team started testing The Forest VR way back in 2013, before the open-world survival game even entered Early Access. But it was a struggle—everyone on the team would get motion sickness from playing, which made both developing and testing for VR systems difficult and time-consuming. Initially, they intended to put the game’s regular animations into VR, using headsets to make players feel more present in the world, but when they tried out touch controls for chopping a tree the right choice was obvious. "We knew we needed to convert all the weapons to this system," he says. And chopping a tree, along with other basic interactions, certainly feels more fun in VR. As you chop, the tree splinters based on the angle of your swing, and I like being able to crouch down to where I’ve started chopping, circle round the tree to find where the wood remains attached and take out the last chunk. I love the way your stats are displayed, too. Everything useful is tracked in your watch, including hunger, thirst and energy. Your hunger is shown by a big meter shaped like a stomach that gradually empties, and it’s all big and bright and easy to read at a glance.  It’s a small thing, but it’s an example of how The Forest VR always keeps you grounded in its world. The base game already did that by putting its menus in-game: your inventory is just all your items laid on a mat in front of you, and the crafting menu is a book you pull out of your backpack. But being surrounded by the world on all sides in VR makes it more believable. "You’re instantly in the game and playing in VR from the first moment you turn it on, there are no tutorials, no forced missions," says Falcone. "In our minds this makes it the perfect type of game for VR." The lighting looks excellent in VR, especially at night. Forests feel dense and unknowable, and the way the shadows flicker in the firelight is creepy. VR games are, in general, more scary than non-VR games because it feels like there’s no escape, and that holds true for The Forest: it’s terrifying with a headset. I’ve mainly been playing in peaceful mode, which removes enemies, be...Hotfix-v1.10dDec 11, 2018 - Community AnnouncementsHey everyone, Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards. Added some additional fixes: Fixed end boss vanishing if all players leave area Additional possible fix for radeon series 5 and 6 cards If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub The Forest's free update adds hang gliders, crossbows and more monstersDec 11, 2018 - PC GamerI haven’t finished The Forest yet because, frankly, I’m too damn scared. I’m not particularly comfortable in regular forests at night, let alone ones containing mutated cannibals and labyrinthine cave networks full of mutilated corpses. And now, thanks to the 1.10 update, there are two new horrifying monsters presumably waiting to snack on me.  At least I’ll have the new crossbow to shoot them with and hang gliders when I need to make a quick exit. Along with the new monsters and handy tools, 1.10 introduces eight new structures for survivors to build, loads of fixes and some graphics tweaks. There’s improved underwater rendering, textures, shadow draw distance and ambient occlusion, along with new volumetric clouds.  Endnight’s also tackled cheating in multiplayer. Apparently, players were able to damage or instantly kill other players thanks to some exploits, which have been removed. Buildings could also be destroyed even with building destruction turned off, so that’s also been fixed.  It’s good to see The Forest still getting updates even though it left Early Access back in May. It took four years to get from its initial launch to a final release, but clearly Endnight isn’t quite ready to leave it just yet. Maybe the developer will eventually add something that makes me courageous. The update is available now, and you can check out the full patch notes here. V1.10Dec 10, 2018 - Community AnnouncementsHey Everyone, This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book. We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more. To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible. Along with this there are a bunch more tweaks and fixes, for the full list check: and edit: Here’s a small hotfix to today’s patch release. Fixed issue with save games with gardens having chance to kick players Set volumetric clouds off by default in the presets Fixed an issue with unused gpu test grass that could crash some games Fixed area in cave that was flooded with water when it shouldn't have been edit: updated 32bit and VR build to latest Edit: Here are some more fixes for last night's update: Fixed area where you could fall through ocean at edge of world Fixed left over underwater cave entrance that lead to nowhere Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves) Added possible fix for radeon 5 and 6 series cards that were having issues launching game If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub The Forest s mutant cannibal island gets even weirder in its next updateDec 5, 2018 - Rock, Paper, ShotgunWeird new mutants, hang-gliders and twisted effigies of a comfortable suburban life lost – The Forest is getting a bit stranger in a big update next week. After four years in early access, the sandbox survival-horror game launched in full back in April, but Endnight Games never stopped work on it. Since launch, the game has seen a full VR mode added, a lot of tweaks and tuning and continued bug-hunting. The next update will be expanding its vaguely lovecraftian world a bit, with new things to build and fight and I think the player character may be cracking up a bit in the trailer below. (more…) Update TrailerDec 4, 2018 - Community AnnouncementsHey Everyone, Our new update for The Forest will release December 10, on both PC and PS4. We’ve put together a trailer showcasing some of the new features. Check it out below. The team at Endnight New update detailsOct 28, 2018 - Community AnnouncementsHey Everyone, Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store. For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6. The team at Endnight v1.09Aug 16, 2018 - Community AnnouncementsHey Everyone, This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon. Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds. Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card. We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below) For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Version 1.09 Changelog: Fixed lizard and stealth armor limited to 9 pieces each (instead of 10) Fixed issue where loading text animation could sometimes reverse briefly before filling Fixed standing fires in caves being lit when approached, and turning off when actually lit Fixed chopped body parts flying away from body when first cut Fixed not being able to place stealth armor type on upper left thigh of armor rack Fixed specific tree type not dealing damage when falling Fixed spelling mistake in ‘Polluted’ Water text in inventory Fixed sheen for recently picked up items frozen in single player in inventory Fixed some small gaps between cliffs and terrain Fixed player sometimes being dragged underground in drag away cutscene Performance - Optimized skinning on player_net Performance - Optimized animator and cpu usage on placed artifact Updated buttons for PS4 controller icons Improved Small tree billboard lod distance Fixed arrows sometimes not registering hits on enemies Performance - Optimized trees around players in multiplayer Audio - Improved wind panning Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time Audio - Fix yacht door missing sound fx Audio - Fixed missing dying audio when dying fast or instantly Fixed small glitch where pond edging was visible outside of terrain Fixed small tree billboard popping off too soon compared to other plants Disabled dark backing of mp loading screen to make it more seamless Improved readability of needed items in book Fixed some amounts needed in book being incorrect Caves - Fixed some...VR beta patch 3Jun 15, 2018 - Community AnnouncementsHey Everyone, This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game. For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues. For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wave to your friends, or show off your best dance moves around the campfire. We also added an option to choose which hand holds the bow, added an option in the menu to choose which audio driver to use (which should fix all issues of players reporting no sound) and fixed some other small issues. For the full list check below: Sticky bombs made clearer visually in inventory Caves - fixed air hole in waterzone under geese lake Caves- fixed hole in cave 9 Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later Fixed a case of some item views being broken in inventory after loading a save Fixed screen layout when switching some resolutions (Multiplayer) Added same version check as with DS to the game browser DS - Added progress circle when loading server list VR:Fixed a case of action icons not hiding completely VR:Added new Audio Driver option allowing to pick which output should be used by the game VR:Added capped hand models to menu selection hands VR:Fixed assigning hotkey items to backpack breaking inventory VR:Vive triggers buttons deadzone increased, less sensitive to minor touches VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes VR:Right handed bow option added VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects VR:Fixed hands not getting clean when washed in water VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain VR: Added multiplayer support VR: Added controller button icons for context actions VR: Enabled support for color grading settings in options VR: Added warning when player real-world movement is blocked VR: Fixed camera breaking when dying on rafts and in water If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Patch 1.08Jun 8, 2018 - Community AnnouncementsHey Everyone, This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons. For the full list check below. If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V1.08 Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows) Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore DS - Fixed issues with config file parameter (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game (Multiplayer) Discovered passengers are now preserved after dying VR beta patch 2May 29, 2018 - Community AnnouncementsHey Everyone, This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was. Fixed game outputting at lower resolution than it was rendering at Added VR laser pointer to interact with menus New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu Added physical crouching option - off by default, can be set in VR option menu Added visuals for controllers in options menu and title scene Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version) Can now drop animal heads the same way as dropping bodies and logs, with trigger Blocked opening inventory while holding log sled Improved feel of nocking arrows You can now light fires by moving your held lighter to them Fire arrows can now be lit from fire stands Replaced keybindings window in VR with a VR options menu Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version) Added new option for auto run Right hand trigger press now clicks the currently targeted UI element in menus Tweaked axe swinging, you now need to swing further to damage structures Now using left trigger to press buttons in book Fixed adding resources to structures input sometimes not responding Improved readability of options menu in game As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Wot I Think: The ForestMay 23, 2018 - Rock, Paper, ShotgunI’ve loved The Forest when I’ve played it in the past. I first took a look in 2014, finding it limited but a lot of fun. I then went back in 2015 to discover it was hugely improved and far more involved. I even videoed half an hour of my inept ambling. I have been back since then, but not written any more, but it’s probably close to two years since I really dug into it. Now it’s out in a final version, I’m surprised how little has changed in the last three years, but also pleased to find the same mix of survivor and terror. Not quite so pleased to discover so many of the classic bugs are still there. (more…) VR beta hotfix 1May 22, 2018 - Community AnnouncementsHey Everyone, Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies. Fixed VR gameplay option darkening not working correctly and setting reversed values Fixed in game options screen breaking on lower quality settings due to a layer distance issue Fixed issue with being unable to save game on lower quality settings Fixed repair hammer not repairing structures Switched drop from press downwards to trigger button when holding a body or log VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. We are looking into a fix. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub The Forest VR BetaMay 22, 2018 - Community AnnouncementsThe Forest VR Beta Hey everyone, This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift. Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life. We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible. As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly. Note: First release does not have multiplayer support but that’s coming soon. Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V1.07May 17, 2018 - Community AnnouncementsHey Everyone, This patch fixes an issue with crashing that could occur when building tree based structures. Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server. V1.07 changelog Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game Player survival stats (ie fullness) no longer update until loading in a game is completely over ds - Added possibility to define a custom folder for saves, either add -savefolderpath as command line parameter or use the "saveFolderPath" entry of the config file ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V1.06May 14, 2018 - Community AnnouncementsHey Everyone, Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step. This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time. V1.06 changelog Fixed mouse losing focus on some multi-monitor setups Fixed held map looking partially transparent when outside if using unity ssao Fixed area in Cave 9 where you could climb out of cave Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI) Fixed bug where you could fall out of cave entrance near end of game if crouching when entering Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots Fixed saving when holding the sharing tray causing issues with deleting items Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground Fixed missing number amount in rabbit skin item tooltip (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console DS - Fixed interval timer counting time while no player is connected DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats " entry in the config file or "-allowcheats" command line parameter Fixed typo on one of the story pickups Fixed issue with stealth armor value sometimes incorrect when loading a save Fixed ponds and lakes appearing totally black if material quality was set to lowest Fixed camcorder videos not playing correctly on 32bit machines Edit: Added a small additional fix V1.06b Fixed bug with creative mode in single player not working correctly If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub V1.05May 8, 2018 - Community AnnouncementsHey Everyone, Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders. Increased draw distance of target and some other small structures Added new brightness/contrast sliders Added in option to use legacy eye adaptation instead of dx11 eye adaptation Fixed bug where disassembled upgraded stick would no longer work with cloth Fixed issue with disassembling upgraded enemy club Fixed upgrades on modern axe disappearing on load Fixed dx9 tone mapping too dark in inventory Fixed lake in snow glowing blue at night Fixed drying rack showing log icon instead of stick icon in book Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Four years later, The Forest leaves early accessMay 1, 2018 - EurogamerSurvival horror game The Forest has finally received its v1.0 full release after spending four years in Steam Early Access. Today's update includes a "significant re-work for the endgame and a new alternate ending", developer Endnight Games revealed via a new blog. This isn't the end of the road - there's mention of "heavy" future support, and also a free VR update coming on 22nd May which places your HUD and inventory on an in-game smart watch. You'll also be able to cut trees using motion controls. Read more… The Forest has just launched out of Early Access, so here's a trailer to celebrateApr 30, 2018 - PC GamerSurvival game The Forest has finally hit the V 1.0 milestone after nearly four years in Early Access – but studio End Night has promised that it will keep working on the game into the future. A new trailer was issued today (you can see it below), in addition to the previously reported price increase. "Today The Forest moves from early access into a full release," a spokesperson for the studio wrote on Steam. "It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us." The announcement also confirmed that the VR version of The Forest will launch on May 22. The VR version will boast all of the features found in the core game, with some changes made to accommodate the environment. For example, your HUD will be accessible on a smart watch, there's a full 3D inventory, and cutting down trees (which is always fun) can be done with motion controls.  Read the full announcement here, check out the trailer below: