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The Colonists

 
The Colonists: New Lands DLC is out now!Mar 27, 2024 - Community AnnouncementsHi everyone, I'm super happy to announce that the first expansion pack for The Colonists is now live! New Lands DLC New Lands brings new ways for your robots to move around the map and expand their colonies. Bridges can span gaps short and large, train tunnels let you access cut off areas and there are various new buildings as well as a priestbot to give your colonists a productivity boost! https://store.steampowered.com/app/2784480/The_Colonists__New_Lands/ There's a new challenging campaign where your goal is to find and rescue the crashed colony ships of your anthrobotic cousins and unlock some snazzy new custom colours for your colonies along the way too. All these new features can also be played with random maps, in sandbox mode as well as enabled in the custom maps you make in the map editor and that can be published to Steam Workshop. I'm looking to forward to seeing all the new maps and mods! Multiplayer Multiplayer will be coming to The Colonists on May 9th! There'll be PvP and co-op modes as well as different game types for long or short games so stay tuned for more updates on that. V1.8 V1.8 brings a few updates to the base game, some QoL tweaks, UI improvements and gameplay tweaks. Also the details are listed in the Release note below. Once again thank you to all the community members providing invaluable feedback and to everyone doing amazing work on the translations. If you're like to make a suggestion, or have spotted an issue, head over to the Discord server or email me at devcodebyfire.com. I hope you enjoy it and I'll be back with April's Frontier and more multiplayer news soon! Thanks! {STEAM_CLAN_IMAGE}/31021174/26753463fe4bd4bebb0ad225a221fc0f8798dd41.png V1.8 Release Notes New Lands DLC Bridges - Allow your bots to traverse over small and large distances using wooden, iron and steel bridges Train Tunnels - Reach previously inaccessible locations or create shortcuts by tunnelling through hills and mountains Floating Watchtower - Claim territory on usually inaccessible shorelines and use to attack enemies from the sea Church & Missionary Outpost - Generate Holy Energy which can be used by the priestbot to give blessings to buildings, increasing the worker bots' productivity Fishing Station - Send a fishing boat out to fishing spots to harvest fish and lobster, a new luxury food for L3 residences Mint - Produce gold coins to use at the workshop to research repeatable technologies Repeatable Techs - Research the same tech multiple time for cumulative boosts New 6 Map Campaign - Four peaceful and two military maps in new campaign Unlockable Colony Colour Schemes - Unlock colourful new schemes for your colonies through the campaign Base Game Updates Gameplay - Significantly boosted output of L2 & L3 lumberjacks huts and L2 & L3 surface mines Gameplay - Added fadeout to trees when placing roads, paths or building nearby so you can now more easily see what you're doing Gameplay - New terrain type: mud - allows road and path placemen...V1.6.9 - October Frontier & Sneak PeekOct 4, 2023 - Community AnnouncementsHi everyone! October Frontier It's that time of your again and this year the pumpkin harvest is plentiful! For this month's Frontier map your bots have landed on a planet without Iron Ore, but luckily there's a high demand for pumpkins at the Space Port. With some new larger farms at your disposal, grow pumpkins as far as the eye can see and trade your way to the goal of a Medium monument in this month's frontier - good luck! Sneak Peek As well as the upcoming multiplayer feature, there's also some new content coming your way... Here's a tiny sneak peek: {STEAM_CLAN_IMAGE}/31021174/57d406c188685e65189cd49290aa905326e9b4a8.png Stay tuned for more news soon! Featured Workshop Map There's an extra special custom map this month from 7up, who has created a map to celebrate the fifth anniversary of The Colonists. It contains all sorts of cool custom buildings and resources, go and check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=3044110070 V1.6.7.3 Release Notes October Frontier Pumpkin season has arrived πŸŽƒ Fixed bug where if a resource was destroyed from using "Destroy All Resources" at a storage yard and it had a destination building, it wouldn't trigger the building to redemand it Fixed a potential miscalculation on the space port resource demand count when adjusting a selling rule Fixed dark blurriness effect when trying to scroll beyond the bounds of the game world Fixed "hole" in sawmill footprint Small visual tweak where bots will now turn faster at higher game speeds Fixed localisation not resetting after being modified from a mod Custom building icons (and other UI icons) no longer create mipmaps (which was making them blurry) Fixed a bug with loading a save game which was started with a mod which included a custom PlantableFieldInfo (edit: new games only) Fixed bug when loading an October Frontier game Fixed bug when opening the boats panel if a boat was on an active expedition and hadn't built a harbour yet Fixed bug when trying to play Anniversary Workshop map Big thanks for everyone's continued feedback and input! If you'd like to give some feedback on the game, discuss frontier strategies or experiment with mods then head over to our Discord Server! πŸš€ {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.7 - Multiplayer Beta & August FrontierAug 7, 2023 - Community AnnouncementsHi everyone! Multiplayer Beta If you've always wanted to play The Colonists against your friends then good news, multiplayer is coming! There's a beta now available for anyone to try, just switch to the 'multiplayer' beta on Steam. The beta is still in development and is currently PvP only. Co-op modes along with further gameplay tweaks to be added soon. Please let me know any comments, feedback or bug reports in our Discord server or to [email protected] - thanks! August Frontier This month the brewery bots have gotten creative and brewed up a special concoction - chocolate stout! This beer is so powerful it can power L3 miners and lumberjacks instead of L3 Energy. It's a race to mine and sell salt, quartz and gold - good luck! Featured Workshop Maps Here are this month's five specially selected player-created maps - go check them out and let the creators know if you enjoyed them! Impact Site by Stenny127 7Ups - 7 Golden Tickets by 7up Season 3 by Omodox Stranger Danger by giffen Geolocus by SeniorSpooky V1.6.7.3 Release Notes Fixed a savegame not loading properly if a wheat field had previously burned due to territory loss and had not been removed Keycodes Mouse2-Mouse6 (extra mouse buttons) now supported in custom hotkey window Added custom upload image option added for custom maps as alternative to screenshotting the map Fixed two field vegetables not matching farmbot visuals when returning to vegetable farm Now supports a higher number of custom textures (internal atlas sheet can now go beyond 4196x4196) Now supports custom expeditions August Frontier Fixed No Icon showing up on Storage Yard resource selection panel Changed August frontier description to include Space Port limit change Fixed frontier bug when a chocolate stout resource was produced and a L2/L3 residence had a demand waiting Chocolate Stout now shows up as separate resource in bottom left resource list Fixed fish icons in map editor If you'd like to give some feedback on the game, discuss frontier strategies or experiment with mods then head over to our Discord Server. Thanks to everyone there for their continued testing and feedback! πŸš€ {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.6 - July FrontierJul 1, 2023 - Community AnnouncementsHi everyone! July Frontier This month's frontier is all about mega powerful monuments! Each monument has a 4x increase to their boosts to super-charge nearby bots. Your colony ship also comes with the resources for a small monument so use that early boost wisely! Featured Workshop Maps Amongst this month's five new featured custom maps a special shoutout goes to 7up who's modded in some excellent new buildings and resources in their Willy Wonka themed map - check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=2991719135 https://steamcommunity.com/sharedfiles/filedetails/?id=2985915106 https://steamcommunity.com/sharedfiles/filedetails/?id=2961896941 https://steamcommunity.com/sharedfiles/filedetails/?id=2967220443 https://steamcommunity.com/sharedfiles/filedetails/?id=2945365266 V1.6.6 Release Notes July Frontier Fixed a few recent Workshop maps not playing correctly Fixed custom plot growth tooltips Added filter for available mod selection Custom space port ships now supported Thanks again to everyone on the Discord Server for all their continued suggestions and feedback! πŸš€ If you do find a bug or have an issue please use Bug Reporting information page. Back with more news soon! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.5 - June FrontierJun 1, 2023 - Community AnnouncementsHi everyone! June Frontier A new month means a new frontier! This month's frontier shakes your early strategies up as L1 residences produce Energy twice as fast and lumberjack huts use twice as much. Upgraded roads work twice as well though so good luck! Multiplayer Beta Good news if you've always wanted to play The Colonists with or against your friends, we'll be announcing a multiplayer open beta soon, keep your eyes out! Featured Workshop Maps Here are five more excellent Steam Workshop maps from players - a mix of old and new, peaceful and military. https://steamcommunity.com/sharedfiles/filedetails/?id=2977297621 https://steamcommunity.com/sharedfiles/filedetails/?id=2965727984 https://steamcommunity.com/sharedfiles/filedetails/?id=2151517242 https://steamcommunity.com/sharedfiles/filedetails/?id=2900486435 https://steamcommunity.com/sharedfiles/filedetails/?id=2708748079 V1.6.5 Release Notes June Frontier Fixed fog of war not applying to fixed scenario games where it should (custom maps) Fixed proximity boost UI panel bug Fixed bing through building levels Fixed selected map panel disappearing when subscribing to a Featured map Special storage component now supports startingItems going beyond outgoing storage limit Huge appreciation to everyone on Discord Server for all their ongoing testing and feedback! πŸš€ If you do find a bug or have an issue please use Bug Reporting information page. Thanks! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.4.3 HotfixMay 8, 2023 - Community AnnouncementsV1.6.4.3 Fixed occasional issue with construction button not responding when starting level Fixed specific version-related load game issue Fixed close button on expedition selection panel V1.6.4.1 - May FrontierMay 2, 2023 - Community AnnouncementsHi everyone! May Frontier A new month means a new frontier! This month's frontier brings a new twist - all mines only require Level 1 Energy and there are natural resources everywhere. Plan your strategy and build that large monument as fast as you can! Featured Workshop Maps Here are this month's five great Steam Workshop maps that you can also find in-game under Custom Maps - a mix of old and new, peaceful and military. We'll feature five more next month! https://steamcommunity.com/sharedfiles/filedetails/?id=2967220443 https://steamcommunity.com/sharedfiles/filedetails/?id=2961896941 https://steamcommunity.com/sharedfiles/filedetails/?id=2809456141 https://steamcommunity.com/sharedfiles/filedetails/?id=1728517177 https://steamcommunity.com/sharedfiles/filedetails/?id=1911765928 Steam Workshop Embeddable Mods When creating custom maps you can now embed mods as well as linking to existing Workshop ones, so it's now a whole bunch easier to create maps with your own custom settings and content! For more information on making mods check out the Community Wiki V1.6.4.1 Release Notes May Frontier Local mods are now embedded in custom maps and will upload along with the map when published to Steam Workshop Fixed AI building excessive storage yards Rebuilt terrain overlay graphic system for modability and improved performance Added ability to set a market resource to be sell only or purchase only in market.json Added ability to set players starting money with players.json Added ability to easily set preresearched tech in techs.json Reworked boat expedition code for future updates Thanks to everyone on Discord for their support & ongoing feedback! πŸš€ If you'd like to be first to hear about major updates to The Colonists and about new games from codebyfire, you can follow us on Steam, subscribe to our newsletter or join our Discord server. Codebyfire on Steam Codebyfire Newsletter Discord Server See you soon! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.3.1Apr 2, 2023 - Community AnnouncementsHi everyone, The April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck! Also, thanks to the brilliant community translators, The Colonists now officially supports Turkish! V1.6.3.1 Added support for April fronter Added Cancel Expedition button for boats assigned to an expedition Fixed Cursor Constrained not being remembered properly between sessions Fixed techs not preresearching when testing custom maps with mods Terrain graphic overlay system rebuilt for modability SetTerrain now sets terrain categories On tech tree panel, a researched technology icon no longer shows padlock if completed but doesn't have required techs researched (only relevant when using preresearched techs) Enabled Turkish language Thanks! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.1.8Jan 29, 2023 - Community AnnouncementsHi everyone, A few tweaks and fixes from the last couple of of patches: V1.6.1.8 Fixed boats not docking correctly at flipped harbours Fixed bots auto-destructing after printing if there was a terrain kink in a road on the route to their building Fixed resources disappearing in certain situations where a 'Banned Except Storage' rule was on the road post of the target storage yard V1.6.1.6 New terrain types can now be added in a terrain.json file Added ability to customise categories in the global storage section in the bottom left of the UI Now handles invalid meta.json more gracefully Added directory name as ID to local mod info panel Custom victory conditions in maps with mods can now show correctly When creating a custom map, it now remembers mods you select to a different list than the mod list used for playing random or sandbox games Fixed fog causing blackout issue with mod prefabs using the standard shader in map view Fixed scaffolding not showing for upgrading buildings Fixed captainbots not appearing on clippers Fixed Road Layer L2 floor not showing Fixed "Infinity" showing occasionally in resource rate production stats Fixed production rate values not showing correctly for a few buildings Fixed text rendering of building limit section in construction panel Fixed error when monument boost is off map Fixed Korean font issue Stackbot pick up and put down animations now take into account road and path speed multipliers Added rating buttons to game complete screen for workshop maps Added water and wheat to 'Alcohol' resource preset Thanks! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngJanuary FrontierJan 3, 2023 - Community AnnouncementsHappy New Year! Like every month, January brings a new frontier to compete in, but this one comes with a new twist. Starting with no territory limits, how much money can you make inside 4 months? Good luck! V1.6.1.4 Added Featured tab for workshop maps panel, showing a selection of the best old and new player created maps Fixed train engine being offset when created at train station with certain orientations Maps with mod dependencies now auto download the mods when starting a game Fixed error when returning to main menu after playing a custom map with victory conditions {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6.0.4Dec 27, 2022 - Community AnnouncementsHi everyone, A few small fixes: V1.6.0.4 Fixed watchtowers sometimes not firing arrows (Disable then Enable to fix any existing watchtowers that are stuck) Fixed bug when removing existing sheep and cow fields from farms in savegames before V1.6 Fixed clicking Main Menu on challenge complete screen not going back to main menu Fixed removing path from road also removing road visuals Updated German and Brazilian Portuguese translations (V1.6.0.3) Fixed issue with placing paths on tiles that had previously contained buildings (V1.6.0.4) Fixed storage yards accepting resource before construction had completed Thanks! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.6 - Mod Support!Dec 24, 2022 - Community AnnouncementsHi everyone, Mod Support is here for The Colonists! Mod Support You can now create, share and play custom buildings, resources, ores, flora, research and more on Steam Workshop. Activate local or subscribed mods when starting random maps, sandbox games or when creating custom maps in the map editor. Check out the Community Wiki for information on how to get started making mods, access to the base json and some example mods. You can also join the #modding channel on our Discord server for help and tips. There's plenty to experiment with and try out as well as more to come, so if you have any feedback, suggestions or issues I'd love to hear them on Discord or at [email protected]. V1.6 Release Notes Added Steam Workshop mod support +10/-10 functionality added to changing trade rule amounts Space port resource information for "this visit" now doesn't clears until the ship has fully departed Stackbots no longer load Energy fuel to worker bots if building production is paused Added construction import settings to settings copy and paste & Added construction import whitelist functionality to building upgrades Fixed victory conditions UI not updating when building is dismantled or destroyed πŸŽ„ Festive decorations turned on Special thanks go to the Discord members for their testing, bug reports and feedback πŸš€ Happy Holidays everyone! {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.5.20.3Nov 10, 2022 - Community AnnouncementsFixed game freezing when starting a frontier and then going back to the main menu V1.5.20.2Nov 4, 2022 - Community AnnouncementsV1.5.20.2 is another small interim update with a few small fixes and tweaks. Added a separate import list for construction resources Added icon overlay to building if any import or export rules exist Fixed changing export rules on buildings not necessarily calling all the correct triggers for resource recalculations Fixed space port not resetting demand count on ship departure Fixed a particular situation where game wouldn't accept adjacent building placement Fixed layer height reset upon clearing natural resources not confirming which could have lead to potential weirdness when loading a save game Fixed on military gain process not taking into account final tiles causing low stone/tree notification messages not to count properly Fixed stackbots moving to the wrong locations when loading and unloading resources from boats and trains (this was only a visual issue) Added two more stackbots to the train station building Made all building construction incoming stacks to 12 instead 8 Fixed while text editing triggering in-game menu Fixed boat-related error in V.5.20 causing the game to freeze Fixed being unable to save a loaded game in V.5.20 V1.5.19Sep 1, 2022 - Community AnnouncementsHi everyone, V1.5.19 is a small interim update adding support for September's Frontier. Support for September Frontier Fixed random map generation occasionally putting a rock on top of surface deposits, causing it to disappear when a save game is loaded Added option to carry over or disregard Steam Workshop Id when saving a custom map from an already published map Fixed victory icons on custom map info panel Back with more news soon!V1.5.18May 31, 2022 - Community AnnouncementsAdded fish amount option to random map generation Support for June Frontier V1.5.17.2May 1, 2022 - Community AnnouncementsSupport for May Frontier Fixed Mission Panel not updating when a victory building had finished construction Fixed changing sandbox settings mid-game not affecting building availability correctly Update V1.5.17Mar 3, 2022 - Community AnnouncementsHi everyone, A small update including support for March's frontier, which offers something a little different this month. Release Notes Support for March Frontier Fixed building connections not being recalculated when standalone road post placed Fixed bug with not resetting track selection when destroying track Fixed bug with loading a savegame where camera is out of range and can't be reset Fixed bug when starting dismantle with building production panel option If everything else is equal (priority, building type, stored/incoming resource count), resource routing now takes into account a building's production cycle progress Boat and train will leave immediately if port or station has all resources on export blacklist Printing Press tech production bonuses now show correctly Production halted overlay icon shows for under construction building Fixed incorrect rank messaging on challenge complete window Under construction boats with custom names won't change name when they're constructed Stop showing boat tutorial in challenge mode (Belatedly) turned off festive decorations Mod support is still the next feature to be added, it's just unfortunately been delayed. More updates on that soon. Once again I hugely appreciate all the feedback and bug reports please keep them coming. Discord: https://discord.gg/thecolonists {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngπŸŽ„ V1.5.16 Update πŸŽ„Dec 18, 2021 - Community AnnouncementsHi everyone, This is a small update with a few fixes and some festive decorations! Also, if you haven't seen it yet, there is still time to take on December's Frontier! Release Notes Turned festive decorations on! πŸŽ„ Fixed bug when harbour expedition was sourcing resources from directly connected building and resources weren't being delivered Fixed tile highlights not showing when going between Info and Upgrade panels on the watchtower Watchtower Upgrade highlights now includes tiles already in your territory will now scroll through building instance panel tabs Hold to delete path connections when clicking 'remove' on a road Resource storage panel now includes space ports if resource in outgoing or has purchase order Minor UX improvements to building import and export selection panels Fixed en route beer being incorrectly counted towards the goals in the beer challenge V1.5.16.1 Fixed bug from V1.5.16 where cleared natural resource tiles on randomly generated maps (inc. Frontiers) would cause terrain issues and affect bot movement Fixed bug with loading savegames before V1.5.16 which contained one way track signals Thank you once again for all the feedback! Discord: https://discord.gg/thecolonists {STEAM_CLAN_IMAGE}/31021174/d72ded00eb3b7815cb70195e5b2f045d6aff358e.pngV1.5.15.1 PatchOct 26, 2021 - Community AnnouncementsRelease Notes Fixed map editor not loading correctly