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Taur

 
Update 1.4Dec 6, 2022 - Community AnnouncementsHello everyone! Update 1.4 has been released, a smaller update that adds some new things to the game: Customizable Keybindings {STEAM_CLAN_IMAGE}/36616689/717fc42eab939114d3842b73beab50e81869d926.png Gameplay keybindings can now be customized in a new Keybindings screen, replacing the old Controls screen. Accessible from the in-game menu. Lightning Arrows {STEAM_CLAN_IMAGE}/36616689/549afaab17a40c260c909c4802c387c8f278f8d6.gif Provides Rangers with a chance of firing a powerful Lightning arrow instead of a regular arrow when attacking. Lightning arrows explode in lightning on impact and can jump to enemies behind the explosion, dealing damage to each unit hit as well as heavy damage to enemy shields struck by the lightning. Wildfire Arrows {STEAM_CLAN_IMAGE}/36616689/c40453375f7a31ebbf5f065e70530228ec7927f5.gif Provides Rangers with a chance of firing a powerful Wildfire arrow instead of a regular arrow when attacking. Wildfire arrows explode on impact and ignite a damaging fire that spreads across the ground. Dodge {STEAM_CLAN_IMAGE}/36616689/4d8b0edefa5c42adeb74adc669d095a83d3aa01f.gif Provides Rangers with a chance to dodge incoming melee attacks, completely negating their damage and effects. Retaliation Shot {STEAM_CLAN_IMAGE}/36616689/10b1a09bf565667f6514f8f570f38b539337467d.gif Provides Rangers with a chance of firing a Retaliation Shot at their enemy during a successful dodge, dealing bonus damage and knocking down infantry. Full changelist below: Version 1.4 Added a new Keybindings screen to the in-game menu, allowing for the keymappings of the following actions to be customized: Fire Primary Weapon Fire SecondaryWeapon Weapon Zoom Reload Primary Weapon Reload Secondary Weapon Toggle Build Mode Toggle Loadout Screen Equip Primary Weapon 1 Equip Primary Weapon 2 Equip Primary Weapon 3 Equip Primary Weapon 4 Equip Secondary Weapon 1 Equip Secondary Weapon 2 Equip Secondary Weapon 3 Equip Secondary Weapon 4 Use Ability Slot 1 Use Ability Slot 2 Use Ability Slot 3 Use Ability Slot 4 Use Ability Slot 5 Use Ability Slot 6 Added new Research tech: Lightning Arrows Rangers receive a 5% chance to fire a Lightning Arrow that explodes in lightning on impact, dealing 50 damage in a 5 meter radius. The lightning can jump to enemies behind the explosion, dealing 75 damage on hit as well as 200 damage to enemy shields struck by the lightning. Wildfire Arrows Rangers receive a 2.5% chance to fire a Wildfire Arrow that explodes on impact, dealing 75 damage in a 9 meter radius. The explosion ignites a fire that spreads across the ground. Enemies caught in the fire suffer 15 damage per second. Dodge Rangers gain +15%/+30%/+45% dodge chance. A successful dodge allows a unit to negate all damage and effects from a melee attack. Retaliation Shot Rangers receive a 50% chance to fire a Retaliation Shot at their attacker during a successful dodge. Retaliation Shot deals 35 damage and knocks down infantry units. Enemy infantry units are now briefly staggered when ...Patch 1.31May 24, 2022 - Community AnnouncementsVersion 1.31 Added in-game handling of save file corruption. The game now saves an additional savedatabackup.dat file in the savedata.dat file location. If the save data file fails to load on game startup, the game will attempt to load the backup file instead. An in-game message screen will appear to inform the player if save corruption has occurred and whether the backup file was successfully loaded or not. {STEAM_CLAN_IMAGE}/36616689/7c49e6195aaeb11ca229a9595e0315c691750c44.png Added new Paladin tech: Inferno Shells Increases the blast radius of Paladin main turret projectiles by 100%. Unstoppable Might Paladin main turret projectiles receive a 100% chance to bypass enemy shields. Added the ability to have a platoon/sentinel autoselected for deployment by right-clicking its reinforcement button. Added text that displays the campaign difficulty of each game save in the load game screen. Added a text displaying the current game version in the main menu. Fixed a bug with save data versioning, which could cause some players in certain circumstances to lose their rebel units and reset the health of sentinels to 0. Fixed a bug where an enemy infantry unit could get stuck alive inside its killed dropship on some maps, preventing the mission from progressing/completing after killing all enemies. Fixed a UI performance bug that could occur when entering the campaign screen after a battle, severely reducing FPS while in any of the campaign menu screens. Fixed a bug with Sentinel gun turrets incorrectly predicting their target movement when aiming. Fixed a UI exception bug when switching campaign screens using a hotkey while also dragging a rebel unit icon. Fixed a UI visual bug that occurred for some screen resolutions when dragging a rebel unit icon. Fixed incorrect pricing for a rank of the Melee Expertise rebel tech. Fixed UI alignment issues in the Trade campaign screen for some screen resolutions. Stalker units now break stealth if they are the last enemy/enemies alive. Increased the ranged damage bonus across all Rebel ranks from a range of 0% - 50% to 0% - 100%. Increased reload time of Specialists from 20 to 25 seconds. Increased base damage of Scouts from 10 to 20. Increased base damage of Gunners from 6 to 13. Increased Paladin main turret base damage from 150 to 500. Increased Paladin beam turret base damage from 10 to 20. Increased Paladin missile turret base damage from 15 to 50. Increased Paladin missile turret rate of fire by 35%. Increased Avenger main turret base damage from 200 to 625. Increased Avenger beam turret base damage from 10 to 30. Increased Avenger gun turret base damage from 15 to 40. Increased the Specialist damage bonus from Volatile Payload tech from 35 to 150. Increased health restoration of Nanoleech Blades tech from 5 to 15 health. Increased the number of ranks for the Kinetic Strike tech from 3 to 5, it now generates 1/2/3/4/5 armor per hit. Increased the number of ranks for the Good Relations tech from 3 to 5, it now...Update 1.3Apr 30, 2022 - Community AnnouncementsHello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels {STEAM_CLAN_IMAGE}/36616689/61203629a7ac01efffc25bd1bd0cd621ef460cb4.gif The Rebels consist of a variety of infantry units that can be recruited into one of three platoons for free, one of which can then be deployed to battle. While initially weak and unskilled, this ragtag Rebel rabble may be turned into a formidable fighting force by properly managing their experience, morale as well as by investing into the new Rebel tech tree. Sentinels {STEAM_CLAN_IMAGE}/36616689/7e9e83af0f85dd105fce75d5325422dc9a5afe48.gif Sentinels are powerful individual units that can be unlocked, upgraded and have additional armaments installed. These include the Paladin heavy tank and the Avenger capital ship. One Sentinel can be deployed at a time. Trade A new trade screen allows the player to buy and sell resources with different trade groups. These have their own supply and price modifier of resources, as well as traits which can affect the pricing and supply further. Also added are 2 tech abilities for Guardians: Spear Throw and Charge Breaker. {STEAM_CLAN_IMAGE}/36616689/6be40afc99c5aeb40d75efb587824a811d6a12f9.gif Please let me know in the pinned forum post If you notice any issues or just have feedback in general. Full details below (wall of text alert :) Version 1.3 Added new game mechanic: Rebels Rebel volunteer groups arrive periodically in the new Rebels -> Platoons campaign screen and can be recruited into one of three platoons, at no cost. A single platoon may be freely deployed to any mission as combat reinforcements. Platoons can gain or lose morale depending on battle outcome and number of units KIA. Platoon morale can greatly affect reload speed, melee speed and accuracy of its units. Rebel units, unlike regular military units, sustain damage taken in combat and must be repaired over time to regain full health. All Rebel units risk being KIA when killed in battle, at which point the Rebel unit is lost permanently. After a deployment, all surviving Rebel units gain experience which can allow them to rank up. Every rank gained grants a bonus to the ranged damage, melee damage, attack range and parry chance of the Rebel unit. All Rebel units have the ability to parry frontal melee attacks, completely negating any damage and effect if successful. Rebel units: Commissar Squad leader infantry unit dual wielding a shotgun and powersabre. Has 125 max health. All melee attacks inflict 2 hits on the target. Scout Long-range infantry unit using a bolt-action energy rifle equipped with a fixed bayonet. Has 75 max health. Gunner Burst rifle infantry unit equipped with a burst-firing energy rifle and bayonet. Has 70 max health. Grenadier Grenade infantry unit equipped with plasma grenades and an energy sword for melee combat. Has 65 max health. Can only target ground units. Specialist Rocket infantry unit using a lo...Update 1.2Feb 12, 2021 - Community AnnouncementsHello commanders! The second content update for Taur is now live. This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment. Also added are 10 new maps in 2 new biomes: Lunar and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly. Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know! Check out more details below: Version 1.2 - Content Update 2 Added new Imperion dropship unit: Skybringer {STEAM_CLAN_IMAGE}/36616689/94f22ad1bb26eaa2463f877d9336c4a34e038e8a.gif Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield Only targets ground units Has 1000 health Has 750 armor Has 1000 shield Each gattling gun can fire 50 rounds before reloading for 10 seconds Each projectile deals 1 damage and has a 50% chance to knock back infantry Temporarily stops firing while deploying carried units Can appear in battle from day 15 Added new Imperion gunship unit: Firehawk {STEAM_CLAN_IMAGE}/36616689/87da106ad6f03b40ff363f62f479348bc470de15.gif Long-range gunship unit equipped with four rocket launchers Prefers ground units Has 300 health Has 300 armor Can fire 4 rockets rapidly before having to reload for 20 seconds Each rocket deals 15 damage in a 3 meter radius around its impact Rockets can be intercepted by the Talos turret Can appear in battle from day 6 Added new Imperion heavy infantry unit: Berserker {STEAM_CLAN_IMAGE}/36616689/7f1fc5952edc3784ec53f62713f7a2c88a770c57.gif Anti-infantry melee-only unit equipped with dual power axes Only targets infantry Has 300 health Regenerates 3 health per second Deals 15 melee damage Very fast melee attack speed Melee charge can hit multiple units at once and knocks down infantry Can appear in battle from day 8 Added new Imperion heavy infantry unit: Firebearer {STEAM_CLAN_IMAGE}/36616689/219455a362b03aaa83a025020a38b07dfeb68237.gif Anti-structure unit carrying a small warhead Only targets structures Has 200 health Detonates itself upon reaching its target structure or when killed Deals catastrophic damage to structures in a small radius around the explosion Deals 25 damage to units of any faction in a very large radius around the explosion Can appear in battle from day 8 Added new Imperion heavy infantry unit: Praetorian {STEAM_CLAN_IMAGE}/36616689/2bc69bd1ed65c45923fe2896264c86109ac42927.gif Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield Only targets infantry Has 200 health Has 250 armor Has 300 shield Regenerates shield energy with every melee attack, equal to melee damage dealt Deals 20 melee damage Can appear in battle from day 8 Added new Imperion heavy infantry unit: Stalker {STEAM_CLAN_IMAGE}/36616689/b6bd1bdc944109f0925e3a7086f332b7c6e1bb6e.gif Accurate long-range unit equip...Minor update 1.11Jun 25, 2020 - Community AnnouncementsVersion 1.11 - Changelog: Added difficulty setting for new campaigns: Easy: Reduces overall size of enemy armies by 25% Reduces size cap of enemy armies by 10% Normal (default setting used for existing campaigns): Leaves overall size of enemy armies unchanged Leaves size cap of enemy armies unchanged Hard: Increases overall size of enemy armies by 25% Increases size cap of enemy armies by 10% Brutal: Increases overall size of enemy armies by 50% Increases size cap of enemy armies by 20% Level outro cutscenes, along with post-battle screen animations, can be skipped by pressing Escape Skyfall difficulty reduced slightly Reduced randomness of reward amounts from 20% to 10% Increased early-game reward amounts of Standard Power Cores and Astral Crystals slightly Increased reward frequency of Large Power Core Increased reward frequency of Massive Power Core Increased reward frequency of Stellar Crystal Increased reward frequency of Prime Crystal Reduced base power cost of Cryo-Shots tech from 100 to 50 Update 1.1Jun 23, 2020 - Community AnnouncementsHello commanders! The first content update for Taur is now live. A short overview of what's new and what's changed can be found below, with the full changelist further down. If you have any feedback or ideas for future updates please let me know in the pinned post over in the forum! Overview: 4 new maps added 33 new techs added to the Research tree War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen Reworked Air Raid, Siege and Skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles Taur structure slots can now be demolished and rebuilt in the same battle Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone Overall campaign difficulty increased Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in a future update Additional support for ultra-widescreen resolutions implemented Various bug fixes and balancing tweaks Version 1.1 - changelog: New desert map added: Sand Pits New jungle map added: Green Abyss New snow map added: Freezing Isles New temperate map added: Skywood New tech added: Targeting Amplifier, increases the maximum range of Raptor turrets by 10%/20%/30%/40%/50% New tech added: Rapid Fire, increases the reload speed of Raptor turrets by 50% New tech added: Cryobeam Booster, increases the maximum range of Hydra turrets by 10%/20%/30% New tech added: Subzero Impact, increases the duration of the Hydra slow effect by 20%/40%/60%/80%/100% New tech added: Deep Freeze, increases the slow strength of Hydra turrets to 50%/75% New tech added: Volatile, increases explosion radius of Chimera shells by 10%/20%/30% New tech added: Inferno, Chimera turrets burn targets hit for 1/2/3/4/5 damage per second for 5 seconds New tech added: Heavy Barrage, increases Chimera max ammo to 2/3 New tech added: Charged Lasers, increases the maximum range of Talos turrets by 5%/10%/15%/20%/25% New tech added: Fast Recharge, increases the reload speed of Talos turrets by 25%/50%/75% New tech added: Rapid Launcher, increases the reload speed of Sam Site turrets by 5%/10%/15%/20%/25% New tech added: Heavy Payload, increases the damage of Sam Site turrets by 15%/30%/45%/60%/75% New tech added: Fast Reload, increases the reload speed of Striker turrets by 10%/20%/30%/40%/50% New tech added: High-Powered Rounds, increases the max range of Striker turrets by 10%/20%/30% New tech added: Sustained Fire, increases max ammo of Striker turrets by 1/2/3 New tech added: Shattering Shots, targets hit by Striker turrets suffer 25% more ranged damage for 3 seconds New tech added: Decimate, increases damage of Decimator turrets by 10%/20%/30%/40%/50% New tech added: Relentless Fire, increases reload speed of Decimator turrets by 10%/20%/30%/40%/50% New tech added: Shredder Rounds, gives Decimator rounds a 10%/20%/30%/40%/50% ch...Wot I Think: TaurFeb 28, 2020 - Rock, Paper, ShotgunDeveloper: Echo Entertainment Publisher: Echo Entertainment Release: Out now On: Windows From: Steam For: 19.50/$25/ 21 Let s get the important stuff out of the way first. Taur has nothing to do with bulls. I don t know how many of you may have thought that, but I figured I d clear it up anyway. It does have a lot to do with towers, which is how I assume the title is supposed to be pronounced. I quite admire the brass of it. It s like calling your strategy game Bayse or your FPS Guhn. Taur attempts to refine your typical tower defence scenario, borrowing ideas from strategy games like Total Annihilation and XCOM and reducing it down so individual matches last minutes rather than hours. It s a spectacular and surprisingly clever little game, although sadly its best ideas are also the least successful. (more…) Minor update 1.0.2Feb 23, 2020 - Community AnnouncementsVersion 1.0.2 - Changelog: Reforge favorability towards player increased Reforge Power costs reduced to 5 up to 50 at max weapon rank Havoc base damage increased from 150 to 200 Ravager max damage bonus against health increased from 50% to 100% Standard power core reward frequency increased Astral crystal reward frequency increased Stellar crystal reward frequency increased Interceptor ground collision detection improved when strafing enemy ground units Scarab hitbox size increased slightly Stingray hitbox size increased slightly Initial enemy spawn delay for all missions increased by 2.5 seconds Earlygame difficulty curve lowered Letterboxes + Campaign intro background + New day bar fix for ultra-widescreen setups Display modes added to options menu: Exclusive - Exclusive fullscreen window. May slightly increase performance and reduce input lag for some setups, while potentially increasing alt+tab instability Borderless (default) - Fullscreen borderless window Windowed - Non-fullscreen window Vertical sync modes added to options menu: Off (default) - Turns off vertical sync On - Turns on vertical sync Minor update 1.0.1Feb 21, 2020 - Community AnnouncementsVersion 1.0.1 - Changelog: Resources are now gained on battle defeat outcomes, preventing potential death spirals Potential control loss on battle defeat outcomes increased slightly Days 1-3 are now 50% easier than baseline difficulty Days 4-5 are now 33% easier than baseline difficulty Mammoth tank reload time increased by 50% Scorpion tank damage reduced by 15% Hellion tank accuracy reduced by 25% Hellion + Thrasher projectiles' splash radius reduced by 20% Punisher reload time reduced from 4 to 3 seconds Reduced build costs of some standard structures First air raid moved from day 4 to 5 First skyfall moved from day 5 to 6 Prime Cannon shield regeneration max tech reduced from 10 to 5 per second Ultra-widescreen support added Prime weapon research costs tweaked Fixed a rare Overlord bug Added more details to Ranger tech tooltip Skyfall spawn interval increased Skyfall max unit limit increased Tutorial popup size increased 10% Structure cost refund text added to tutorial