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Stranded Deep

 
Update 1.0.38.0Jan 23, 2024 - Community AnnouncementsHi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. Fixed multiplayer desync causing bird flocks to not replicate on client correctly. Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month. Fixed weather not reloading state correctly between sessions resulting in long periods without rain. Fixed some animals not being affected by gravity when the player left their proximity. Fixed tool-belt and trophy combos not appearing in the quick-craft menu. Fixed ‘No community content’ text not localized in cartographer. Fixed ‘Broken Bones’ cause of death not showing on game-over screen. Fixed player colliding with raft attachments while holding a ‘Bed’. Fixed player able to interact with objects while using the ‘Spyglass’. Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty. Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction. Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating. Fixed client character’s head enabled in intro sequence. Fixed raft base crafting ghosts not snapping to water level in open ocean. Fixed players able to initiate the escape sequence while apart. Fixed carrier map displaying a mission icon in the cartographer after creating a new world. Fixed mission map descriptions not localized. Fixed drowning SFX not stopping when killed. Fixed day-based achievements unlocking in the intro scene. Fixed ‘Call Me Ahab’ not unlocking in some scenarios. Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor. Fixed medical items partially highlighting. Fixed raft bases and floors not highlighting when selected. Fixed ‘Potato’ and ‘Rations’ not highlighting. Fixed starting crate display name. Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands. Fixed projectiles attached to an object being destroyed when the object was split by physics forces. Fixed player able to destroy farming plots while plants are growing. Fixed redundant prompts to clear or water showing when a farming plot is empty. Fixed player able to rotate ‘Boat Motor’ when placing. Fixed male voice SFX playing for female character when waking in intro scene. Fixed watch ‘UV’ display not updating for rainy weather. Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials. Fixed ‘Ultra’ graphics preset not changing water quality to ultra. Fixed ‘Caustics’ graphics settings not working. Fixed player stats not decreasing while loading ...Update 1.0.31.0Sep 20, 2023 - Community AnnouncementsHi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed. Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating. Fixed client able to join a game while the host is loading or generating a zone. Fixed environment FX not pausing when opening the pause menu. Fixed character not responding to left mouse button input after switching between projectile weapons immediately after firing. Fixed scenario where player could get stuck in throw animation after throwing a spear. Fixed notification texts not updating platform-specific controller elements when connecting or disconnecting a controller. Fixed incorrect platform-specific controller elements displayed for multiplayer client. Fixed connected controllers not updating in real-time input settings menu. Fixed ‘Cloth’ not highlighting. Fixed ‘Coconut’ not highlighting. Fixed ‘Aloe Vera’ not highlighting. Fixed ‘Ajuga’ not fully highlighting. Fixed ‘Fire Torch’ not highlighting. Fixed thumbnail artifact when dragging and dropping in map editor. Fixed being able to clone an object in map editor after reaching max value. Fixed being able to clone objects outside the map editor boundaries. Fixed being able to save a custom map with no objects. Fixed intro scene objective not showing for multiplayer client. Fixed ‘Gotta Craft ‘Em All’ achievement failing to unlock. Fixed audio level settings not loading on the main menu. Fixed scenario where fruits would spoil while still attached to their tree. Fixed not being able to craft items using multiple item piles. Fixed incorrect climbing animation when the player has a broken leg. Fixed ‘Fuel Still’s jerrycan being empty after using a full ‘Jerrycan’ to craft it. Fixed ‘Fuel Still’ refunding an empty ‘Jerrycan’ after dismantling. Fixed radial health bar not showing for ‘Brick’ roofs. Fixed host and client loading screen text when joining an in-progress game. Fixed player A unable to open a crate if player B moves the crate away. Fixed game getting stuck if the player crafts a wall on or through a shipping container. Fixed game freezing after generating a custom map using minimum Perlin values and then re-generating using maximum Perlin values. Fixed billboards showing when a player builds too far out from the center of an island. Fixed being able to place a ‘Farming Plot’ in mid-air. Fixed being able to fire a ‘Flare Gun’ underwater. Fixed being able to craft a raft piece which collides with another raft. Fixed not being able to rotate a raft piece when placing. Fixed player reverting to dragging an item instead of charging an equipped projectile after skinning an animal killed by a projectile weapon. Fixed crafting using items in inventory before items on ground. Fixed ‘Aloe Plant’ icon shown in inventory. Fixed ‘Lusca’ trophy icon s...Update 1.0.17.0Dec 27, 2022 - Community AnnouncementsHi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed game room appearing '' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove meat from campfire when fuel depleted. - Fixed player falling from Palm Tree when climbing to the very top. - Fixed a desync issue when rapidly removing items from piles. - Fixed multiplayer session not joinable after using a Bed to save. - Fixed multiplayer session not joinable after failed sleep. - Fixed multiplayer session joinable during sleeping sequence. - Changed multiplayer region to reset to 'Best' when opening create session menu. Fixes issues if player fails to connect to a specific region. - Fixed item pile display name not updating when first item pushed. - Fixed item pile display name not updating when empty. - Fixed item pile display name sentence structure for foreign languages. Known Issues- Can’t craft items using materials from multiple Item Piles. m TeamUpdate 1.0.13.0Nov 24, 2022 - Community AnnouncementsHi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu. - Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’. - Fixed a repro for players getting stuck on ‘Cleaning Up’ screen. - Fixed local co-op games getting stuck if P2 opens pause menu and unassigns their controller. - Fixed player able to change settings of existing save game after creating a new game with different settings on the same save slot. - Fixed ‘Apply’ button position in Join Game lobby menu. - Fixed game not displaying confirmation notification when saving a game. - Fixed host and client being able to drag the same 'Palm Tree' simultaneously. - Fixed changing ‘World’ mode in New Game menu affecting mode in multiplayer Host Game menu. - Replaced internet connectivity check with more reliable method. - Changed localization to load immediately from system language. Known Issues- Can’t craft items using materials from multiple Item Piles. Stranded Deep 1.0 Release!Aug 10, 2022 - Community AnnouncementsHi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams. We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful. Thanks so much again to everyone who has been a part of the journey. Stay Alive! — Beam Team Bug Fixes- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene. - Fixed Creative and Passive game modes resetting when loading saved game. - Fixed the Watch not showing correctly on Apple M1 silicon. - Fixed 'Steam not initialized' errors when launching macOS app outside Steam. - Fixed ‘null’ session id displaying for client. - Fixed some German and Russian localizations. - Fixed missing localization terms. Changes- Added native Apple M1 silicon builds. - Added Metal graphics API support for macOS builds. - Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement. New Features- Localized the Map Editor. Dev Notes- Upgraded to Unity 2021.2.7f1 - Upgraded to Steam SDK 1.52Update 0.90.11Jan 10, 2022 - Community AnnouncementsHi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes- Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes- Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host and client able to overlap craftable items when placing. - Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. - Fixed raft failing to load for client when joining an in-progress game where the host is operating a ‘Boat Motor’. - Fixed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts. - Fixed end game aircraft ‘Interact’ text not localized. - Fixed lobby texts not localized. - Fixed various options settings not localized in Italian and German. - Fixed ‘Copyright’ and ‘Credits’ texts not localized in French, Italian and German. - Fixed Inventory ‘None’ title and description not localized. Known Issues- Fixed inventory from being wiped: Fixed a single broken item preventing inventory storage from saving. We’re still investigating a solid repro for this, but from now on the offending item will be removed and the rest of the inventory will save correctly. If you notice a specific item disappearing, please report it, along with as much information as possible about the events leading up to experiencing the issue.Update 0.90.08Nov 25, 2021 - Community AnnouncementsHi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes- Fixed an issue that prevented the crafting of brick scrap - Fixed an issue that caused a loss of interactions in local co-op Update 0.90.04!Nov 22, 2021 - Community AnnouncementsHi everyone, A new stable build (0.90.04) is now live! Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues. – Beam Team Bug Fixes- Fixed game crash caused by player destroying a 'Raft Base' while standing on it. - Fixed disconnects caused by client joining games with mismatching game version. - Fixed disconnects caused by client joining an in-progress game and receiving expired session messages. - Fixed disconnects caused by stored items being visible for clients to pick up after joining an in-progress game. Picking up these items could cause a disconnect. - Fixed game time desync while sleeping. - Fixed new day event not being raised caused by floating precision error in sleeping sequence. - Fixed desyncs caused by client owning skinned meat and leather. - Fixed desyncs caused by players being able to pick up objects while being skinned. - Fixed desyncs caused by host and client able to operate 'Gyrocopter' simultaneously. - Fixed clients getting stuck at ‘Joining Session’ prompt while connecting to host's session after reconnecting the internet at 'Join Game' screen. - Fixed active session failing to be visible to client in ‘Join Game’ window when the client force quits the game before host accepts the joining request. - Fixed client unable to see host's session when reconnecting the internet after disconnecting it on loading screen while proceeding into the gameplay. - Fixed clients able to spam the host by sending multiple ‘Connection Request’ when host declines the request in the gameplay. - Fixed spelling error in ‘Connection Request’ prompt. - Fixed ‘Enter Code’ input field deselecting. - Fixed '-NL' text showing after 'Enter Code' in the ‘Join Game’ sub-menu. - Fixed 'Creative' difficulty mode failing to apply for client. - Fixed client saves failing to load in 'Creative' mode on re-joining sessions. - Fixed host and client able to use single set of resources to craft the same item. - Fixed client’s dropped items being duplicated into the backpack on re-joining the same session again after exiting. - Fixed host unable to access ‘Starting Crate’ or ‘Wooden Crate’ when client disconnects from the network while accessing the crate. - Fixed ‘Not enough room in Inventory!’ notification and audio sfx when highlighting an item when backpack storage is full. - Fixed player able to level up 'Cooking' statistic while knocked out near a ‘Camp Fire’ when ...Plane-crash island survival game Stranded Deep gets online multiplayerSep 29, 2021 - GamingOnLinuxBeing alone on a desert island after a plane crash? No thanks. Bringing along a friend? Yes please. Stranded Deep now has online multiplayer for two people. Read the full article here: https://www.gamingonlinux.com/2021/09/plane-crash-island-survival-game-stranded-deep-gets-online-multiplayer Stranded Deep Online Co-op Launch!Sep 27, 2021 - Community AnnouncementsHi everyone! We’re super excited to announce that the next Stranded Deep update containing Online Co-op is rolling out tomorrow -- 28th of September! You will now be able to invite a friend to join you on your island and share your Stranded Deep adventure. We’re thrilled to bring one of the most requested features to players and can’t wait to see how you tackle the islands together! For more info and discussion, head over the official Stranded Deep forums at: https://forums.strandeddeepgame.com/ Stay Alive! Beam Team Update 0.80.01May 27, 2021 - Community AnnouncementsHi everyone, A new stable build (0.80.01) is live with some small fixes. A heap of patch notes for the latest 0.80.00 stable update were also missed, so they're included here and updated in the previous post. Stay Alive! :: Beam Team -- Bug Fixes- Fixed Achievements unlocking out of order. - Fixed Sail audio not playing. - Fixed invisible Snakes for players with AMD cards. Known Issues- The Tutorial will resume from the last saved state from build 0.80.00. However, save games pre-0.78.00 don’t have saved tutorial data, so will ‘resume’ from the beginning. It is safe to disable the tutorial from the Options->General menu. EXTRA PATCH NOTES0.76.00-0.80.00 Stable Change LogChanges- Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to function as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity from 4 to 8. - Increased Fruit inventory capacity from 4 to 8. - Added crafting placing controls on screen when placing. - Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress. Bug Fixes- Fixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed Projectiles (spears, etc) drifting out of player hands when held. - Fixed objects attached to Spears not saving if player holding spear. - Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements. - Fixed Loading Screen changing color between Boot and Main Menu scene. - Fixed Leaderboards list not focusing active leaderboard button when scrolling with keys/controller. - Fixed not being able to place Water Bottles when crafted. - Fixed not being able to rotate some Craftables when placing, ie: Shelter, Furniture, etc. - Fixed being able to place Furniture inside the terrain. - Fixed Foliage Spawner losing track of player if travelling too fast. - Fixed Rafts falling through other Rafts/pieces when crafting a new Raft piece. - Fixed Sea Anchor able to deploy when overturned.Update 0.80.00! New Item Piles and Storage Improvements!May 17, 2021 - Community AnnouncementsHi everyone, A new stable build (0.80.00) is live! The 0.80.00 update transitions our recent work on the experimental branch to the stable branch, including the new Piles, Inventory improvements, quality-of-life changes, bug fixes and polish. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item you’re holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. This build also adds the ability to craft Piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we don’t want to take that away! ‘Piles’ are an efficient way to show off your hoarding skills! See the patch notes for more info on how to use the new piles feature. There’s also a very important fix for a frustrating bug where objects left on the Aircraft carrier would fall though when loading the zone. Have fun :) Stay Alive! :: Beam Team -- 0.76.00-0.80.00 Stable Change LogNew Features - Added new craftable item Piles! You can create a pile by looking at or holding an item that you have 2 or more of in the surrounding area. Use the Quick Craft menu to craft a ‘pile’ of that item, which is shown by a new pile icon in blue. Piles are free to create and store 1 type of crafting item. So far, the supported items are: Sticks, Rocks, Palm Fonds, Lashings, Fibrous Leaves, Clay and Logs. The capacity for most items is 50x, but can vary depending on the item. You withdraw and deposit items just like a storage container. The first item stored assigns the type of pile it is. You can remove all items and re-assign a pile at any time. When you withdraw all items from a pile, it will simply disappear. Items stored in a pile are available and can be used when crafting without having to manually remove them from a pile. Note: Pile materials will be used last. We’re still fine-tuning the mechanics; the pile’s physics collider currently adapts to the quantity and size of items, which is nice for player collisions, but there may be some issues there if players stack other objects on top of piles… For those interested in the tech side of things, the benefits of the new piles are: - Faster zone loading: 1 item to load, instead of 50x individual objects. - Batched rendering for 50x items. Rendering multiple items was batched before, but the new method is even more efficient. - Less physics overhead! Piles are a static object with 1 collider, instead of 50x physics bodies and colliders. - Less overhead from individual Unity GameObjects. GameObjects and Com...0.79.01 Experimental Update.May 12, 2021 - Community AnnouncementsHi everyone, A new experimental build (0.79.01) is now live with some small fixes. Also, a small reminder that if you’re having trouble crafting the new piles please see the previous patch notes where there are detailed instructions on how to create piles. Stay Alive! Beam Team -- Bug Fixes- Fixed Piles not snapping to terrain objects. - Fixed not being able to pick up Logs after being stored in Piles. - Fixed not being able to pick up Logs when loaded in by custom maps. - Fixed Furnace being destroyed when crafting Bricks. 0.79.00 Experimental Update. New Item Piles!May 12, 2021 - Community AnnouncementsHey everyone, A new experimental build (0.79.00) is now live! This build adds the ability to craft piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we don’t want to take that away! ‘Piles’ are an efficient way to show off your hoarding skills! See the patch notes below for more details on how to craft and use the new piles... Have fun :) Stay Alive! Beam Team -- New Features - Added new craftable item Piles! You can create a pile by looking at or holding an item that you have 2 or more of in the surrounding area. Use the Quick Craft menu to craft a ‘pile’ of that item, which is shown by a new pile icon in blue. Piles are free to create and store 1 type of crafting item. So far, the supported items are: Sticks, Rocks, Palm Fonds, Lashings, Fibrous Leaves, Clay and Logs. The capacity for most items is 50x, but can vary depending on the item. You withdraw and deposit items just like a storage container. The first item stored assigns the type of pile it is. You can remove all items and re-assign a pile at any time. When you withdraw all items from a pile, it will simply disappear. Items stored in a pile are available and can be used when crafting without having to manually remove them from a pile. Note: Pile materials will be used last. We’re still fine-tuning the mechanics; the pile’s physics collider currently adapts to the quantity and size of items, which is nice for player collisions, but there may be some issues there if players stack other objects on top of piles… For those interested in the tech side of things, the benefits of the new piles are: - Faster zone loading: 1 item to load, instead of 50x individual objects. - Batched rendering for 50x items. Rendering multiple items was batched before, but the new method is even more efficient. - Less physics overhead! Piles are a static object with 1 collider, instead of 50x physics bodies and colliders. - Less overhead from individual Unity GameObjects. GameObjects and Components in Unity incur a small amount of overhead to validate state and run callbacks on every instance. This all adds up, so is good to mitigate. Bug Fixes- Fixed glitchy Foundation placing on terrain, introduced by 0.78.02 - Fixed font missing in dev console spawner menu. - Fixed font missing on dev FPS widget. 0.78.03 Experimental Update.Apr 13, 2021 - Community AnnouncementsHi everyone, A new experimental build (0.78.03) is now live with some bug fixes. There were some small tweaks to projectiles to prevent the console from spamming warning logs. Please let us know if you see any odd projectile behavior from these changes. Stay Alive! Beam Team -- Bug Fixes- Fixed Quick Crafter menu elements overlapping. - Fixed Storage Containers not auto-sorting. - Fixed Inventory displaying Storage Container button when no container had been opened. This could cause numerous buggy scenarios and unwanted transfers into a previously opened storage container.. - Fixed objects on the extremities of large islands not being saved. 0.78.02 Experimental Update.Mar 5, 2021 - Community AnnouncementsHey everyone, A new experimental build (0.78.02) is now live with some more quality-of-life fixes, Inventory changes and an important fix for the Aircraft Carrier. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item you’re holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. We’ll be tweaking storage mechanics as we look at ways to encourage players to use storage more often. This is our preferred way to deal with players gathering large piles of items--which tanks performance. We don’t have any restrictions on the number of items you can gather and craft so it’s quite easy to do. So, we’ll be improving and making it more convenient for players to use and navigate storage. We’ll also be adding in a method to destroy smaller items that you decide are unneeded, which currently hang around wasting resources.. We found the cause of a frustrating bug where players were losing items left inside the Aircraft carrier. We’ve also upgraded to Unity 2019 which went smoothly but let us know if you see anything strange! Have fun :) Stay Alive! Beam Team -- Changes- Increased Storage Container slots from 3  5. - Increased Inventory slots from 10  12. - Changed Inventory to display the item the player is holding in slot 1. - Changed Inventory to pop an item that matches the sub-type if it can’t find a matching item of the full type, ie: a player will switch to holding a Crude spear after using all their Refined Spears. - Changed Inventory drop action from secondary ‘click’ to ‘short press’ (only in menus) - Changed Wood Crates to be craftable. - Changed Wood Crates to refund materials. Bug Fixes- Fixed physics objects falling through Aircraft Carrier when loading, ie: Gyro parts and supplies. - Fixed Bird Snare not snapping to terrain correctly. - Fixed Storage pointer drawing behind slot icons. Dev Notes- Upgraded to Unity 2019.4.20f1. - Reverted to Steam SDK 1.48. 0.78.01 Experimental Update.Feb 15, 2021 - Community AnnouncementsHey everyone, A new experimental build (0.78.01) is now live with some fixes for the latest experimental build. Stay Alive! Beam Team -- Bug Fixes- Fixed key bindings added in last update not being added to old, saved input settings. - Fixed not being able to place some constructions on other constructions: Hooks, Shelves, etc. - Fixed Wood Hook not snapping to terrain correctly. - Fixed Container Shelf not snapping to terrain correctly. - Fixed Projectiles breaking interaction when picked up into Backpack. - Fixed Projectiles being destroyed when skinning pierced object. 0.78.00 Experimental Update.Feb 10, 2021 - Community AnnouncementsHi everyone, A new experimental build (0.78.00) is now live! For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly! Stay Alive! Beam Team -- Changes- Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to be usable as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity from 4 to 8. - Increased Fruit inventory capacity from 4 to 8. - Added Crafter placing controls on screen when placing. - Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress. Bug Fixes- Fixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed Projectiles (spears, etc) drifting out of player hands when held. - Fixed objects attached to Spears not saving if player holding spear. - Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements. Dev Notes- Upgraded to Unity 2017.4.40f1. - Upgraded to Steam SDK 1.51.Update 0.76.00. Save Slots, Bug Fixes and more!Dec 21, 2020 - Community AnnouncementsHey everyone, A new stable build (0.76.00) is live! The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots, bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch. One of the bigger behind-the-scenes changes is that save game data has moved, from: %USERPROFILE%\\Documents\\Stranded Deep\\ to: %USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\ The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=2265407307 As always, the previous stable branch is available in the branches list if you need to roll-back for any reason. We hope everyone has a safe and happy holidays! Stay Alive! :: Beam Team -- 0.74.00-0.76.00 Stable Change Log New Features- Added new Save Game Slots! including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc. Changes- Changed Save Game location. - Removed GTA style loading game sequence. - Added ‘Day X’ screen when loading game. - Improved Furniture placement. Bug Fixes- Fixed P2 unable to navigate main menu controls in local co-op. - Fixed Main Menu showing previous user stats even when a save file was not loaded. - Fixed not being able to open the Pause MenuLoading Screen changing color between Boot and Main Menu scene. - Fixed Leaderboards list not focusing active leaderboard button when scrolling. - Fixed Foliage Spawner losing track of player if travelling too fast. - Fixed Raft pieces causing existing Rafts to explode if crafting cancelled. - Fixed Rafts falling through other Rafts when crafting a new Raft piece. - Fixed Sea Anchor able to deploy when overturned. - Fixed Giant Grouper being caught in fishing trap. - Fixed small Fish clipping through players hands when held. - Fixed Crabs in inventory not loading back in dead pose. - Fixed not being able to place Water Bottles. - Fixed not being able to rotate some Craftables when placing, ie: Shelter, Furniture, etc. - Fixed being able to place Furniture inside the terrain. - Fixed Player arms being invisible when riding along in a Raft. - Fixed Player getting stuck on Shipwreck #4. - Fixed Watch not loading for a knocked-out player. - Fixed Torch halo/visual artefacts in local co-op. Dev Notes - Improved Foliage Spawner generation performance. 0.75.01 Experimental Update.Dec 10, 2020 - Community AnnouncementsHey everyone, A new experimental build (0.75.01) is now live with a small fix for Yuccas. Stay Alive! :: Beam Team -- Bug Fixes- Fixed Yucca collider interfering with harvesting Yucca cuttings.