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Stellaris Dev Diary #341 - Become the Crisis: CosmogenesisApr 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/7d19b9512606f439020430d3c39add0c25ebf0f8.png by Eladrin Hello again! The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08. Stellaris: Season 08 includes all of this year’s major Stellaris releases at a 20% discount, plus includes the Rick the Cube machine portrait as an immediate unlock. I do a quick rundown of the things that are in it in this video: Today we’re going to look at the new Become the Crisis path, Cosmogenesis. Becoming the Crisis​ Back in Nemesis, we introduced the Become the Crisis Ascension Perk, which let an empire choose to embrace their darkest impulses, manipulating and concentrating fluctuations in the Shroud created by horrific acts in a bid to ascend to a higher existence. That Crisis, now renamed Galactic Nemesis, accumulated a resource called Menace by committing evil deeds in order to advance through its crisis path. Cosmogenesis has a bit of a different philosophy. Where the Galactic Nemesis operates through explicit malice, intentionally attempting to maximize the amount of suffering they can cause, an empire following the path of Cosmogenesis is more of a crisis to the galaxy due to callous indifference while pursuing what is theoretically a more noble cause. {STEAM_CLAN_IMAGE}/9703436/23060cd95df8f986fcd31b6f605c9dd27360982a.png Cosmogenesis can be selected as your fourth Ascension Perk. (In 3.12, Galactic Nemesis will also be moved to become available as a fourth perk.) Like Galactic Nemesis, you cannot take it if you are Custodian or Emperor, or are not independent. Unlike the previous crisis path, however, this one is not ethics locked. Even a Xenophile Pacifist can delude themselves into thinking that a small amount of possible, unintentional suffering now may be a worthwhile sacrifice for a better future. {STEAM_CLAN_IMAGE}/9703436/5331d39f7295b0ffd09975c507be4e14247e5382.png Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.​ Galactic Nemesis dealt with quantity over quality. Cosmogenesis empires are the opposite. They seek the secrets of the Fallen Empires, desiring to reach the power they had in their prime. {STEAM_CLAN_IMAGE}/9703436/82af441c8302e735e020919d15d72eded9d8cf72.png {STEAM_CLAN_IMAGE}/9703436/453dad64047bff35ef912cfab012dd03fccb0574.png Some of the Crisis Perks. One of the shortcuts you can use to get there is the Synaptic Lathe. A powerful research facility, it harnesses the power of minds to compute and store data, with the slight downside of burning them out over time. It can be upgraded twice, and uses a simplified variant of the planet interface. {STEAM_CLAN_IMAGE}/9703436/e2c7df63c0ad3591525a7e1bbac3d93dba7f0465.png Yes, you can (and should) Ascend the Lathe​ The districts unlock building slots, and either increase Research or Advanced Logic generated by the Neural Chips. The buildings can significantly modify many aspects of...Paradox announce Stellaris: Season 08, with Stellaris: The Machine Age launching May 7thApr 15, 2024 - GamingOnLinuxAfter the success with the Crusader Kings III: Chapter III season pass, Paradox have decided to give the same treatment to Stellaris with Stellaris: Season 08. We also have a new trailer and release date for Stellaris: The Machine Age. Read the full article here: https://www.gamingonlinux.com/2024/04/paradox-announce-stellaris-season-08-with-stellaris-the-machine-age-launching-may-7th Stellaris Dev Diary #340 - A Release Date, New Crisis and introducing Season 08Apr 11, 2024 - Community AnnouncementsHi everyone! I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing… The Machine Age is Nearly Here - Announcing Stellaris: Season 08​ As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th. It is now available for pre-purchase for $24.99 or regional equivalents. https://store.steampowered.com/app/2840100 But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount. There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024. Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.) Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding. {STEAM_CLAN_IMAGE}/9703436/44ea9c8491c6fe5844d795cfe756d4b81e78c73a.png Stellaris: Season 08 includes the following content:​ Day 1 Unlock: Rick The Cube Species Portrait Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke. Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature. Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99) You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again. The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and sp...3.11.3 "Eridanus" Patch ReleasedApr 11, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/acaf1b2dc86ed912959e11be2029bbd73c80cad8.png by PDX-Loke Hello! Our latest and greatest patch, 3.11.3, is now live and ready for download. You will recognize this changelog from that of the open beta we made available a few weeks back, just one more crash fix has been included. Please find the patch notes below. STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES Improvement The Plasmic trait can now be removed from species if you want to clean up your species tab. Bugfixes Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports Fixed refugees happening every day instead of every 90-180 days Fixed secondary species in random empires not having a habitability trait. Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins Fixed the accidental nerf to Civilian difficulty Fixed the Luminary Bloodline not being inherited Fixing council positions not being kept for Gestalt Consciousness empires after adding civics. Made removal of expired leader from leader pool only happen on refresh S875.1 Warform no longer disappears from leading their ship The Grave Guardians will no longer trap you in an infinite first contact loop. The Kaleidoscope no longer double dips in your income from trade The Parvus event chain will no longer end too early removing all in progresses special projects. Updated some text on the Galactic Community UI that was still referring to envoys instead of Delegates Various anomalies and dig site events no longer try and give leaders the Hyper Focus trait if they already have it, instead they level the trait up. Fixed a crash from Situation progress. Please note save compatibility is not guaranteed between versions. Should you experience bugs or other issues, please first create a new, unmodded save and see if the issues persist. If the issues persist on a new unmodded save, please make a bug report!Stellaris Dev Diary #339 - Civics & Structures of The Machine Age & Auto-ModdingApr 4, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/12ed547f55660029166b5207473250d0013a68f0.png by Eladrin Hello Stellaris Cube-munity! Today’s dev diary looks at the civics and “kilostructures” in The Machine Age, as well as looking at a 3.12 “Andromeda” feature - Auto-Modding. As with all of our previews, some of this is still in development, so there are still some placeholder icons and some details may still change before release. (Which is good, since it lets us incorporate some of your feedback.) The Civics of The Machine Age​ {STEAM_CLAN_IMAGE}/9703436/9a656c7f47e3da5f21df750e5efd734db2b57c7d.png Let’s go through each of the new civics that are coming in The Machine Age in detail. Guided Sapience civics​ The Guided Sapience civics focus on coexistence with natural or created pre-sapient species and the environment around them. Their homeworld and Genesis Ark colony ships uplift some of the most promising local wildlife to pre-sapient status, creating a Genesis Preserve that increases Society Research and Unity. The bonuses from the Genesis Preserve are doubled on Gaia worlds. {STEAM_CLAN_IMAGE}/9703436/3c99873a8e838252b4a2f54f57a8b111793fd30a.png Not listed in these screenshots, but other “hostile” civics like Devouring Swarm and origins like Necrophage are also excluded from these.​ Natural Design civics​ While other empires seek to improve themselves through genetic modification or through ascension, others are quite certain that they are already at the apex of evolution. {STEAM_CLAN_IMAGE}/9703436/336fd3ac81ec66eab57aaafc690969b4df814e29.png 02_INSULT_CLOTHES:0 "Behold the form, glorious and bared for all to admire. Contrast with the paltry , cowering under their layers of cloth, knowing that the world does not want to see their sad frames."​ Obsessional Directive​ In 2003, human philosopher and professor Nick Bostrom created a thought experiment about the potential existential threat an artificial general intelligence could pose even if given seemingly harmless directives. Nick Bostrom said: Suppose we have an AI whose only goal is to make as many paper clips as possible. The AI will realize quickly that it would be much better if there were no humans because humans might decide to switch it off. Because if humans do so, there would be fewer paper clips. Also, human bodies contain a lot of atoms that could be made into paper clips. The future that the AI would be trying to gear towards would be one in which there were a lot of paper clips but no humans. Available to gestalt machine intelligences, Obsessional Directive lets you enjoy faulty programming that drives you to produce ever increasing numbers of useless Consumer Goods... At any cost. {STEAM_CLAN_IMAGE}/9703436/7214def1e17d010cacf59a55724429112208634a.png Object permanence is not necessarily one of your strengths. The directive was to acquire the consumer goods, now that you’re done, there’s nothing preventing you from digging them back up again.​ If you meet or exceed your quota, you will have option...Stellaris Dev Diary ∛338: Rick the CubeApr 1, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/68c126a283624b355c06e688153b005d07b9103e.png Hello Stellaris Cube-munity! I know today wasn't in the dev diary cube-endar we posted earlier, but I felt like today was a special day. In the finest of traditions of Stellaris cubeture, we are happy to introduce a new character portrait: Rick the Cube! {STEAM_CLAN_IMAGE}/9703436/ad28ae2672e8913201b16c193e9a1d9af5ead057.png {STEAM_CLAN_IMAGE}/9703436/a128ac34e1cdcc15bc99960782eca0ebf1ce9e20.png Cube Rick will never threaten to stab you and, in fact, cannot speak Rick the Cube will be available Soon™ for purchasers of an unannounced future Stellaris DLC bundle (and also subscribers). We will be revealing more about this DLC bundle in the near future! Watch the Rick the Cube Short! I am Rick the Cube! {STEAM_CLAN_IMAGE}/9703436/a1747f92cd540f6d621be158a376301188521976.jpg Features: Somehow contains more than Eight vertices Six faces a cube to take a shining to a pleasing clockwork interior that is, at times, orange definitely not a Human, cubed not a sphere will never give you up {STEAM_CLAN_IMAGE}/9703436/b64c0a75eedab78a9ed3245f6990db136aad7fcf.jpg For those of you who find the Stellaris portraits too anthropomorphized, we hope you will enjoy this new addition to the Stellaris portraits lineup! Encased in rune-covered cube armor, a sort of fully surrounding jacket made of metal, Cube Rick will be an excellent companion to take on a space odyssey. Stellaris Dev Diary #337 - Individualistic Machines and Machine Gameplay UpdatesMar 28, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/6b0810cb9e706780f522101b275e7bac17f6090e.png by Eladrin Hello again! Today we’re looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being adjusted until release. Take it away, @Gruntsatwork. Machine and Synthetic Gameplay Changes​ History Traits​ One of the first things you’ll find in The Machine Age when creating a Machine empire are the history traits we’ve added for Machine species. These 0 point traits let you choose a little more of your backstory - these define your original purpose. Were you originally created as Research Assistants, Conversational AI chatbots, Workerbots, or perhaps a domestic servant Nannybot meant to make life easier and pass the butter? Six backgrounds with relatively minor bonuses are available for you to choose from. These are available to both gestalt and individualistic machines. {STEAM_CLAN_IMAGE}/9703436/033a1a9474743094b71852908bb3641be0bb0429.png You’ll find a handful of other new traits or variants of existing biological traits for Machine species as well, including having a dedicated Engineering or Sociology Core or Integrated Weaponry to a Delicate Chassis or Scarcity Subroutines. {STEAM_CLAN_IMAGE}/9703436/6c050dcdcf73224774ff94b794321991fcf25ea9.png Please put down your weapon. You have twenty seconds to comply. Machines, Aging, and Unplanned Obsolescence​ Immortality is a funny thing in Stellaris - under some circumstances (especially as the game goes on), due to the accident and death events that could target machines, you can end up in a state where a theoretically “immortal” machine leader is actually far more vulnerable to death as the years went on than a normal biological leader. Machine leaders will now instead use lifespan rules, but enjoy some extra benefits: As real go-getters, their starting age lies between 5-10 years, so at the age of 30 they can run your science department with 20 years of experience. All machines also have an additional +20 years to their default lifespan of 80, resulting in a base lifespan of 100 years. They are now affected by lifespan-increasing technologies and modifiers, for example, those from Ascension Paths, which we will cover later in this dev diary. In summary, your machine leaders no longer need to fear random death and will live to the ripe old age of 100 years without any additional improvements. Some forms of immortality, however, have been retained, like the Gestalt Councils and some special ascension traits. All Virtual machine leaders are immortal while Modularity has access to advanced lifespan-increasing traits that can be applied to your machines. Similar rules will apply to robots, though they have a starting age of 1-5 years, and do not get the +20 lifespan bonus that machines have. Both biological empires going Synthetic and Machine empires will also reset their age upo...3.11.3 "Eridanus" Open BetaMar 27, 2024 - Community AnnouncementsHello Stellaris Community! In time for the weekend (a long one, in some cases), the dev team has prepared a 3.11.3 "Eridanus" Open Beta! This beta addresses some issues that have been left over from the 3.11 release. The 3.11.3 "Eridanus" Open Beta is an optional beta patch. You have to manually opt-in to access it. Go to your Steam Library, right click on Stellaris -> Properties -> Betas Tab -> select "3.11.3_open_beta" from the drop-down. The Plasmic trait can now be removed from species if you want to clean up your species tab. Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports Fixed refugees happening every day instead of every 90-180 days Fixed secondary species in random empires not having a habitability trait. Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins Fixed the accidental nerf to Civilian difficulty Fixed the Luminary Bloodline not being inherited Fixing council positions not being kept for GC:s after adding civics. Made removal of expired leader from leader pool only happen on refresh S875.1 Warform no longer disappears from leading their ship The Grave Guardians will no longer trap you in an infinite first contact loop. The Kaleidoscope no longer double dips in your income from trade The Parvus event chain will no longer end too early removing all in progresses special projects. Updated some text on the Galactic Community UI that was still referring to envoys instead of Delegates Various anomalies and dig site events no longer try and give leaders the Hyper Focus trait if they already have it, instead they level the trait up. The 3.11.3 full release will come at a later date, but we wanted to get these fixes into our players' hands as soon as possible. If you experience bugs or any other issues with the 3.11.3 open beta, please make a bug report! Thanks for playing Stellaris and have a great weekend! Please note save compatibility is not guaranteed between versions. Should you experience bugs or other issues, please first create a new, unmodded save and see if the issues persist. If the issues persist on a new unmodded save, please make a bug report! Edit: a previous version of this post contained the line: " Added a familiar Friend after you explore Astral Rifts." This was mistakenly added to these patch notes, and is not included in the 3.11.3 "Eridanus" Open Beta. Steam's top space grand strategy game faces a sentient robot uprisingMar 22, 2024 - PCGamesNStrategy game masters Paradox Interactive recently revealed its next big Stellaris DLC, a technology-driven expansion for Steam's premier space-based grand strategy game. Stellaris The Machine Age will deliver hitherto untold technological expansion, including a new self-governing robot empire out in the far reaches of space, and the Crusader Kings 3 and Age of Wonders 4 developer details how its new origins and government authorities will work in the new add-on. Read the rest of the story... RELATED LINKS: The biggest space 4X game on Steam is about to get a new expansion Stellaris launches new, cheap subscription to get all its DLC Stellaris open beta lets you test its "experimental" new tech tree Stellaris Dev Diary #336 - The Origins and Situations of The Machine AgeMar 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/eb8b10d6fc30f83d264dd274eb5d4680e1b61a93.png by Eladrin Hello everybody! Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion. The Cybernetic Creed​ Rejoice, for the The Machine Age beckons! It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins. Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel. {STEAM_CLAN_IMAGE}/9703436/21691f0206cdc9f0a262b0a23b30ac617decf47a.png {STEAM_CLAN_IMAGE}/9703436/2eecadaf576b3d4c3d103aa86806e79302c6187b.png {STEAM_CLAN_IMAGE}/9703436/41f0443657df86b3ab072b92c4b31aa9ce2d1b84.png Eschew the mundane traditionalist factions of more standard empires for a quartet of Creeds, each a pillar of your economy and spiritual ethos. {STEAM_CLAN_IMAGE}/9703436/a0b2115db02219f348aec7446fed5496c2ae4234.png Though united in their quest for divine fusion, harmony is a rare commodity among the Creeds. Dissonance and debate fuel their fiery passion for transcendence, and often, you will be asked to make choices that will make one Creed joyous at the expense of the others. {STEAM_CLAN_IMAGE}/9703436/5b7284dbcdc9b48bd26f124e310a413f58169825.png The Conclave of Fusion Situation will unfold after you embrace your sacred mission and interface with the Cybernetics Tradition Tree. {STEAM_CLAN_IMAGE}/9703436/67f2150bd2158ef064cf7219e4aeafa659139e54.png Here, you must guide your faith, defining its doctrine and the final form of your physical vessel. Will you elevate a single Creed to celestial prominence or attempt to weave a tapestry of unity among them? The fuse is divine. Augmentation is worship. Synthetic Fertility​ Next, we delve into the bittersweet digital saga of Synthetic Fertility, our fast track to the Synthetics Tradition Tree. {STEAM_CLAN_IMAGE}/9703436/ccdff52815e577c1514021f4109100c926d002a9.png Boosted by a deep understanding of artificial intelligence and advanced virtual reality, your empire starts the game with 37 Pops. But despite your success, your people are on the brink of extinction. An incurable genetic affliction ravages your species, stopping them from being able to produce offspring. {STEAM_CLAN_IMAGE}/9703436/8985d4f247965b2daae92f32f9d92e1f2c2c7d05.png In a daring leap of innovation, your civilization constructs the Identity Repository. It's a race against time as minds are uploaded, seeking refuge in the digital expanse before death takes them. {STEAM_CLAN_IMAGE}/9703436/142357cefbd6a4938db196645f716dd446f22b26.png Parallel to this digital exodus, you're thrust into the urgent quest for the pinnacle of synthetic salvation - constructing robotic brains and bodies sophisticated enough to...Stellaris just announced a new major expansion that will put your dad in the MatrixMar 15, 2024 - PC GamerStellaris, Paradox's venerable space 4X, is getting a new expansion this year. Called The Machine Age, it's launching alongside the game's 3.12 Andromeda update in the second quarter of 2024 and it will be plugging your loved ones into the supercomputer, buddy. No ifs, ands, or buts... Read more.Announcing The Machine AgeMar 14, 2024 - Community AnnouncementsIt is time to leave our flawed biological vessels behind. It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update. Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024. In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics. The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine. {STEAM_CLAN_IMAGE}/9703436/002028610504bfbcd8af5f63f6fab05edec4cf7d.png Cybernetic augmentation is not solely the province of the materialists. Playgrounds stand empty. In time, we will cease to be. For now, our salvation lies in the digital realm… A doomed species races against extinction to reach the virtual world in Synthetic Fertility. {STEAM_CLAN_IMAGE}/9703436/9b56205b95dd215b27d0a9694dd2c9fb3b41ef57.png Blur the lines between the physical and virtual worlds. Our planet is barren, but our home system is a bounty of riches. To exploit them, we must build bigger than ever before. Originally designed to build mighty constructions in space, the Arc Welders must utilize that advantage to the fullest to overcome the deficiencies of their homeworld. {STEAM_CLAN_IMAGE}/9703436/eeae9d23beb31023adff7e6603f97fb2862c043c.png These masters of Mega-Engineering began exploiting their home system before discovering faster-than-light travel. The things that make me different are the things that make me, me. The creators may be gone, but society endures. Your chassis may have begun identical to trillions of others in your empire, but you are no drone - you are an individual. With The Machine Age, you can explore the game as non-Gestalt, Individualist Machine Empires! {STEAM_CLAN_IMAGE}/9703436/de181f781a0c4cc303ac2a4389adcce3c3b01dc4.png Always remember that you are absolutely unique. Just like everyone else. A transformative age is upon us, sparked by innovation and oiled by opportunity. The Machine Age explores how Cybernetic and Synthetic Ascension affect society within your empire. Advanced government forms are available to empires that navigate the process. {STEAM_CLAN_IMAGE}/9703436/2ddaab0c1af0e039442a4eb1c360ac0fdba968cd.png The Cybernetic Creed Origin has an additional variant for each standard Authority. Become better than you are. Six new civics provide additional choices for your empires. {STEAM_CLAN_IMAGE}/9703436/4bf8ea59590d1bb271cec43ed8314b6a24b57a62.png Corporate and Hive Mind civics require MegaCorp or Utopia respectively. {STEAM_CLAN_IMAGE}/9703436/24b170aeda0fb6549bf7a32b66fe67b65d85c8ca.png Build a better future. Two mid-game structures are introduced in The Machine Age - exploit systems with the molten world Arc Furnace, and start your work towards a Dyson Sphere early by building the Dyson Swarm. {STEAM_CLAN_IMAGE}/9703436/fee7291ec745092aa807cf2333fa11c2d556c4dc.png And so we came forth and once again beheld the ...The biggest space 4X game on Steam is about to get a new expansionMar 14, 2024 - PCGamesNStellaris The Machine Age is a brand new expansion for the incredible 4X space game, as Paradox Interactive announces the next DLC will tackle an age of technological glory beset by ethical and social dilemmas. It comes with a new endgame crisis, individualistic machines, new situations, and three new origins to choose from as well. Read the rest of the story... RELATED LINKS: Stellaris launches new, cheap subscription to get all its DLC Stellaris open beta lets you test its "experimental" new tech tree Stellaris Pyxis update reworks leaders for a smoother experience 3.11.2 "Eridanus" Patch ReleasedMar 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/d887d23c61a9f51dbb4d19d1475fc92ad4bf7778.png by PDX-Loke Hello, Our latest patch is now live and ready for download, fixing most but not yet all of the issues reported from the 'Eridanus' release last week. Please find the patch notes below. STELLARIS 3.11.2 PATCH NOTES Balance The Opener for Domination now gives +5% Worker Output and +5% Slave Output instead of +10% Slave Output so Egalitarians and Xenophiles aren’t sad. Versatility Operational Proxies now gives +1 Unity production to Maintenance Drones so that Rogue Servitors aren't left out. Decreased the cost to study (-25%) and pacify (-40%) space fauna. Bugfixes Ensure dead leaders are properly removed from their location so that new leaders can replace them. Fixed Federation Emissaries and GalCom Delegates not assigning correctly and not being replaceable when dead. Acquiring the Colonization Drones from the Chemical Wasteland Astral Rift will no longer lead to discovering Noxious Swamps (or other natural blockers) on Habitats (or other planets that shouldn't support these blockers) Corrected Adaptability Enhanced Recycling tooltip listing a 10% reduction instead of the 15% reduction. Corrected the finisher effect for Domination giving -15% Empire Size from Pops in some cases The finisher for Diplomacy now correctly says it gives +10% Diplomatic Weight instead of +10 Diplomatic Weight Fixed an issue where the "On the Origins of Nanites" special project didn't spawn. The Chosen will now declare a war of Cleansing on whoever breaches their wormhole Fixed habitat capital buildings given the wrong number of defensive armies Mining districts on machine worlds should no longer claim to give scrap miner drone jobs Fixed anomaly.7200 having repeated flags in their switch. Cartographer II and Cartographer III are now correctly recognised as councilor traits Fixed modifiers to mining and research station upkeep incorrectly attempting to reduce the upkeep of the planet they were orbiting Science ship auto explore feature with astral rifts sometimes skipped unexplored ones Fixed the icon for the Great Researcher trait Fixed Holy Covenants not giving High Priest jobs in some cases The Shallash system will now spawn properly again. You will no longer be able to engage in pre-FTL diplomacy with pre-FTLs not within your borders Homicidal empires will now properly annex pre-FTLs that are foolish enough to become space faring. Bio-trophies are no longer affected by Noxious Twice. Fix lack of evasion on sapient torpedo comp. UI Fixes the background selector for rulers being set incorrectly in the leader category of the background selectors AI Fixed AI leaving federations only if the federation has 2 members or the AI empire's type is unplayable. Fixed AI never asking to leave Hegemony federations. Stability Fixed potential CTD in quantum catapult rendering Fixed crash upon startup that could be caused by write-protected user directory. Fixed CTD that sometimes happens when finishin...Stellaris Dev Diary #334 - "Eridanus" Next StepsMar 7, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/54681ffaa744d641015c17a80c58a1476c5fcdaf.jpg by Eladrin Hi everyone! Today we’ll be taking a look at the state of the game, the upcoming 3.11.2 patch, talk about the Subscription FAQ, look at the Q&A transcript, and give a taste of what’s next. Let’s get to it. State of the Game​ The Stellaris 3.11.1 “Eridanus” update was released last week, and I’m happy to say that the build appears quite stable crash-wise. The number of crash reports is very low for a release, with approximately 90% of the ones we are getting being due to mods that haven’t been updated. Of these, more than half are specifically related to mods that affect the Galaxy Settings screen. Metrics so far show that Multiplayer seems to be significantly more stable than 3.10.4 as well, though an issue has been raised regarding observer mode causing major performance issues in multiplayer that we're currently looking into. The Custodian Team is currently working on a 3.11.2 update including some of the things that you’ve all reported, preliminarily scheduled for release next Tuesday, March 12th. SOME THINGS PLANNED FOR 3.11.2 Balance The Opener for Domination now gives +5% Worker Output and +5% Slave Output instead of +10% Slave Output so Egalitarians and Xenophiles aren’t sad. Versatility Operational Proxies now gives +1 Unity production to Maintenance Drones so that Rogue Servitors aren't left out. Decreased the cost to study (-25%) and pacify (-40%) space fauna. Bugfixes Fixed Federation Emissaries and GalCom Delegates not assigning correctly. Acquiring the Colonization Drones from the Chemical Wasteland Astral Rift will no longer lead to discovering Noxious Swamps (or other natural blockers) on Habitats (or other planets that shouldn't support these blockers) Corrected Adaptability Enhanced Recycling tooltip listing a 10% reduction instead of the 15% reduction. Corrected the finisher effect for Domination giving -15% Empire Size from Pops in some cases The finisher for Diplomacy now correctly says it gives +10% Diplomatic Weight instead of +10 Diplomatic Weight Fixed an issue where the "On the Origins of Nanites" special project didn't spawn. The Chosen will now declare a war of Cleansing on whoever breaches their wormhole Fixed habitat capital buildings given the wrong number of defensive armies Mining districts on machine worlds should no longer claim to give scrap miner drone jobs Fixed anomaly.7200 having repeated flags in their switch. Cartographer II and Cartographer III are now correctly recognised as councilor traits Fixed modifiers to mining and research station upkeep incorrectly attempting to reduce the upkeep of the planet they were orbiting Science ship auto explore feature with astral rifts sometimes skipped unexplored ones Fixed the icon for the Great Researcher trait Fixed Holy Covenants not giving High Priest jobs in some cases The Shallash system will now spawn properly again. You will no longer be able to engage in pre-FTL diplomacy with...Stellaris launches expansion subscription offering access to all DLC for £8.50 per monthFeb 28, 2024 - Rock, Paper, ShotgunIf you were to buy every Stellaris expansion and content pack separately at full price, it would run you £227.62. To make that perhaps a little less daunting, Paradox have launched an optional monthly subscription service that gives you access to all the expansions. They've done this for several of their other grand strategy games before. It starts at £8.50 for one month then offers discounts for longer terms. While I can see niche uses for the option, I certainly wouldn't want to pay for this regularly. Would you? Read more Stellaris launches new, cheap subscription to get all its DLCFeb 28, 2024 - PCGamesNStellaris is one of the biggest and best grand strategy games around, eclipsing the scope of even Paradox Interactive's other works such as Crusader Kings 3 with an entire galaxy at your disposal. Since its launch in May 2016, there's been a vast number of expansions stacked on top to make it even bigger, so keeping up can be quite daunting. Now, though, following in the footsteps of Hearts of Iron 4 and Europa Universalis 4, you can sign up for a Stellaris subscription on Steam to instantly get full access to everything it has to offer. Read the rest of the story... RELATED LINKS: Stellaris open beta lets you test its "experimental" new tech tree Stellaris Pyxis update reworks leaders for a smoother experience The enormous new Stellaris DLC finally has a release date Stellaris Dev Diary #333 - 3.11.1 “Eridanus” Notes, Introducing SubscriptionsFeb 27, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/b65872e274c6169cd9c43eaac3517fa9f1aeba91.png written by Eladrin https://store.steampowered.com/app/2729490 Hello! The 3.11.1 “Eridanus” update has been released! While the release notes should look relatively familiar to people who read last week's preliminary changelog, here are the release notes for today's update: 3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES Feature​ Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty. Improvements​ Added notification message when new pop settles in zeya (Gaia planet in azilash) Added the Seddom system. Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics Dimensional Locks now forbid access to countries without communications Every participant in a war now gets a truce with the others after it ends, even if they were on the same side If you have a colony in a system when pre-FTLs become space faring you can apologize and annex them Progenitor Hive speed malus and bonuses now only affect military ships, removing the need of science ship escorts Technology and Tradition costs are now distinct sliders in galaxy setup The Anglers civic now swaps to Trawling Operations if you reform your government into a megacorp and vice versa The Eager Explorers civic now swaps to Privatized Exploration if you reform your government into a megacorp and vice versa The Eager Explorers, Privatized Exploration and Exploration Protocols civics can be removed and readded after researching Jump Drives. The Stargazers civic cannot be removed as it is linked to the species trait of the same name The Foreign Consciousness trait is now a destiny trait When the Khan awakens the event will now properly have a go to button Added the old AI crisis diplomatic room to the list of selectable diplomatic rooms Rearranged the room selector priorities so that AI empires shouldn't lose special diplomatic rooms Set the old AI crisis diplomatic room to be used by Determined Exterminators Set the "scrappy room" to be used by the Ketlings Set the "gilded room" to be used the AI overlord for the Imperial Fiefdom origin Set the "organic room" to be used by Devouring Swarms ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources Balance​ All pop types will now be happy while living on a gaia world. Added a tier 2 Advanced Bio-Reactor technology and building. Advanced Bio-Reactors further reduce the food output of farmers in exchange for a small amount of exotic gas output Added Gateway Cost and Megastructure Build Speed modifiers to...3.11.1 "Eridanus" patch released (checksum 0a36)Feb 27, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/f8a96ca527ab0ede5eabea4b08c71ef1c137cab0.png by PDX-Loke Hello fellow stargazers, The 3.11.1 patch is now live and available for download. Please find the changelog below. Enjoy! 3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES Feature​ Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty. Improvements​ Added notification message when new pop settles in zeya (Gaia planet in azilash) Added the Seedom system. Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics Dimensional Locks now forbid access to countries without communications Every participant in a war now gets a truce with the others after it ends, even if they were on the same side If you have a colony in a system when pre-FTLs become space faring you can apologize and annex them Progenitor Hive speed malus and bonuses now only affect military ships, removing the need of science ship escorts Technology and Tradition costs are now distinct sliders in galaxy setup The Anglers civic now swaps to Trawling Operations if you reform your government into a megacorp and vice versa The Eager Explorers civic now swaps to Privatized Exploration if you reform your government into a megacorp and vice versa The Eager Explorers, Privatized Exploration and Exploration Protocols civics can be removed and readded after researching Jump Drives. The Stargazers civic cannot be removed as it is linked to the species trait of the same name The Foreign Consciousness trait is now a destiny trait When the Khan awakens the event will now properly have a go to button ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources Added the old AI crisis diplomatic room to the list of selectable diplomatic rooms Rearranged the room selector priorities so that AI empires shouldn't lose special diplomatic rooms Set the old AI crisis diplomatic room to be used by Determined Exterminators Set the "scrappy room" to be used by the Ketlings Set the "gilded room" to be used the AI overlord for the Imperial Fiefdom origin Set the "organic room" to be used by Devouring Swarms Balance​ All pop types will now be happy while living on a gaia world. Added a tier 2 Advanced Bio-Reactor technology and building. Advanced Bio-Reactors further reduce the food output of farmers in exchange for a small amount of exotic gas output Added Gateway Cost and Megastructure Build Speed modifiers to the Galactic Doorstep origin Ascension Theory is now a Tier 4 technology that requires at least 6 traditions trees to have been completed t...Stellaris Dev Diary #332 - 3.11 “Eridanus” Release NotesFeb 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/9703436/9c1bd0bc53f043c3cd3052625399c283300bbc1e.png by Eladrin Hello everyone! We’ve hit our code freeze, so barring unforeseen circumstances, the 3.11 “Eridanus” update will be released next Tuesday, on February 27th. Preliminary Release Notes​ As promised, here are the preliminary release notes. Release Notes prefaced with a ¤ symbol had community involvement from our modders, and I’ve placed changes that have been merged since last week’s dev diary at the end of each section and marked them with a §. 3.11 “ERIDANUS” CUSTODIAN UPDATE PRELIMINARY RELEASE NOTES Feature​ Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty. Improvements​ Added notification message when new pop settles in zeya (Gaia planet in azilash) Added the Seedom system. Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics Dimensional Locks now forbid access to countries without communications Every participant in a war now gets a truce with the others after it ends, even if they were on the same side If you have a colony in a system when pre-FTLs become space faring you can apologize and annex them Progenitor Hive speed malus and bonuses now only affect military ships, removing the need of science ship escorts Technology and Tradition costs are now distinct sliders in galaxy setup The Anglers civic now swaps to Trawling Operations if you reform your government into a megacorp and vice versa The Eager Explorers civic now swaps to Privatized Exploration if you reform your government into a megacorp and vice versa The Eager Explorers, Privatized Exploration and Exploration Protocols civics can be removed and readded after researching Jump Drives. The Stargazers civic cannot be removed as it is linked to the species trait of the same name The Foreign Consciousness trait is now a destiny trait When the Khan awakens the event will now properly have a go to button ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources § Added the old AI crisis diplomatic room to the list of selectable diplomatic rooms § Rearranged the room selector priorities so that AI empires shouldn't lose special diplomatic rooms § Set the old AI crisis diplomatic room to be used by Determined Exterminators § Set the "scrappy room" to be used by the Ketlings § Set the "gilded room" to be used the AI overlord for the Imperial Fiefdom origin § Set the "organic room" to be used by Devouring Swarms Balance​ All pop types will now be happy while living on a gaia world. Added a tier 2 Advanced Bio-React...