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SQUAD 7.2.1 HOTFIX NOTESMar 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png Fixed a client crash that could occur while joining a faction or squad. Fixed a voting issue that caused the unit info popup to display the wrong amount of vehicles. Fixed an issue with the USA M1128 MGS that could cause the open-top gunner to be kicked out of their seat while driving over shallow water. Drivers and passengers on the USA/USMC Quad Bike will now be kicked out of their seats while driving through deep water, as was originally intended Fixed the QBZ95 Jungle weapon skin to apply correctly to the weapon’s carry handle. Partially fixed a voting issue that prevented modded factions from appearing as choices in the voting process. There may be some residual issues with this that are still being investigated. Unit Updates & Fixes Fixed a unit setup issue where the BAF air assault unit had one helicopter on delay instead of 3 available immediately. Fixed an issue where the MEA Armored unit was missing two MTLB 6MAs on the vehicle list. Fixed a bug that caused the PLAAGF faction not to have access to Strategic or Tactical commander assets. Fixed a bug that caused the CAF Rally Point to be missing textures when equipped. Fixed a unit setup issue where IMF mechanized units had one transport truck instead of three. Map Updates & Fixes Al Basrah AAS v1 - Fixed a bug that caused the USA M1128 MGS and M1A2 MBT to spawn upside down. Invasion v1 - Fixed a bug that caused the FV4034 Main Battle Tank to spawn upside down. Skirmish v2 - Fixed a bug that caused Team 1’s Repair Station to float. Goose Bay Invasion v1 - Fixed a bug that could cause the Leopard tank to spawn outside the operation area and explode. Mutaha Motorcycles and quad bikes now correctly spawn in the main base on RAAS v1, RAAS v2, and TC v1. Sanxian Islands The PLAAGF and PLANMC Amphibious Assault units are no longer options while voting on the following Sanxian layers: AAS v1, AAS v2, AAS v3, RAAS v1, RAAS v2. The USMC Amphibious Assault unit is no longer an option while voting on the following Sanxian layers: AAS v1, AAS v1, RAAS v1, RAAS v2. Invasion v2 - Fixed a bug that caused ticket numbers to be flipped, resulting in attackers getting 800 tickets and defenders getting 200 tickets. Main bases and POIs are now scaled correctly on the Interactive Layer Map Details Screen. Skorpo Invasion v2 - When playing as the USMC faction, the UH-1Y helicopter will no longer explode or fail to spawn. Yehorivka Skirmish v2 - Fixed a bug that caused Team 1 to have 150 tickets instead of the intended 200. Known Issues The “change scope magnification level” keybind stopped working with v7.2, which means that the default key “F” no longer works to switch between 1x and 4x zoom on optics that support that. To fix this, go to the Settings > Controls menu in the Infantry section, and rebind the “Cycle scope magnification level” keybind at the very bottom back to “F.” The special characteristics of units are not currently visib...SQUAD 7.2 RELEASE NOTESMar 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png 🔨Top Bugs We Squared Away 🎖️ Reduced and smoothed out apparent movement stutters and hitches on helicopter movement when flying close to busy areas. 🎖️ Fixed an issue where explosion SFX, VFX, and damage could be desynced from one another or playing out of order, for example, with timed explosives 🎖️ Fixed an issue where RPGs are sometimes not loaded following the reload animation. 🎖️ Fixed an issue where patches equipped on the player’s character appeared with a broken texture in first-person view. 🎖️ Fixed an issue that could lead to IEDs being detonated multiple times. 🎖️ Fixed an issue with the vehicle passenger list where players who weren't in the vehicle were listed as passengers 🎖️ Fixed an issue where vehicles with turrets could take double damage from projectiles penetrating the hull and turret components. 🎖️ Fixed an issue with the server browser where Maximum Ping shows the incorrect UI value 🎖️ Fixed an issue with the server browser where empty servers were still visible after unchecking the “Show Empty Servers” filter 🎖️ Fixed an issue where living players could appear dead on the map, scoreboard, and squad list. 🎖️ Mines will now despawn when an individual changes team. Due to the large number of bug fixes, we have a dedicated list of them here. Mod SDK Update 🛠️ Fixed a bug that caused uploading a mod to the Steam workshop to reset the mod title and description. 🛠️ Fixed a crash that could occur for mods referencing SQRestriction_Count 🛠️ Added support to servers that load more than 10 mods 🛠️ Modders can now enable cross-team communication in local voice chat. This does not affect Vanilla Squad. 🛠️ Fixed an issue where mods would continue downloading even though the ‘cancel’ button was selected. Updated the mod SDK to v7.2. Updated mod versioning to v7.2. This means that all mods will need to be re-cooked with the v7.0 SDK to be compatible with the updated version of the game. Projectile Suppression Info now has separate controls for Passby Suppression (when a projectile enters the radius around a player) and Impact Suppression (when a projectile hits an object or explodes). The "Has Suppression" tickbox in Projectiles now functions as a simple toggle for all suppression functionality. Some Projectile Suppression Info Classes were removed, renamed, and added. Known Issues Spawn timers on HABs and rally points can become desynced. Investigation has identified the issue, but we need more time to plan a solution. Anti-aliasing interferes with the picture in picture scopes, resulting in having to choose the ‘prioritize scope clarity’ option without AA in the scopes or the “prioritize AA in scopes” option, which can result in blurry PiP scopes. An investigation has identified the issue, but we need more time to execute a solution. Players with an Nvidia 4000 series GPU may experience crashes when using the DirectX 12 option. For the time being, switching to Direc...Director of Community SITREPMar 1, 2024 - Community AnnouncementsEyes up, Squaddies! It's been a while since I've connected with many of you, and I miss our conversations. I want to reintroduce myself to all of you and the community. I'm SgtRoss, one of the Founders of Offworld, and I worked as a Game Designer for the first five years on the project. Eventually, my time at Offworld led me to become more community-focused. Even though many of us were acting as community managers, I officially became Community Lead after v14 was released. In early 2021, a tragic personal event knocked me out for a few months. Having recovered, I returned to Offworld and took on a Production role. I was the Project Lead of Squad for much of 2022, eventually handing the reigns over to Howitzer as I moved to Starship Troopers: Extermination (ST:E) as their Project Lead, helping launch the game into Early Access. After hiring my backfill for ST:E, I returned to the Community Team as Director of Community. Since taking on this role, I have been actively working to build the CM Team back up. We want to be more community-focused, but we have yet to be. Transparency or "Keep(ing) the group in the loop" is a core value at Offworld that extends to our community. So, here are areas that we intend to improve throughout this year: Improved moderation programs. There has been a slight improvement over the years, and we must do more. We need dedicated feedback engines to hold ourselves accountable for community feedback. Discord overhaul. We need to utilize one of our best communication channels properly. Increased presence across all social channels. Increased and varied organic content beyond simply supporting releases. We'll work with Marketing to add more value to our players regarding content. Adding more capacity to the CM Team. We are hiring for several roles, including Senior CM, CM, and Server Licensing Support Representative. Squad is about comradery and teamwork. We need to get back to those principles as a community. We thank you for being with us through the good and the bad. Now get your butts back out there and enjoy your libo', Squaddie! Offworld, out.SQUAD HOTFIX 7.1.1 RELEASE NOTESFeb 21, 2024 - Community AnnouncementsGeneral Bug Fixes Added direct server pinging to the server browser. The initial server browser search will still work using a region ping filter. After that, the returned servers will be individually pinged. This should make the server ping shown in the server browser more accurate. Fixed no servers being shown in the server browser when opening it quickly, or after disconnecting from a server Fixed the “Favorites” server tab showing all servers. It will now correctly only show favorite servers Fixed the “Recents” server tab showing all servers. It will now correctly only show recent servers. Fixed previous results being returned when no results are found in a server browser search. It will now correctly return no results if there are no results. Fixed a client crash that occurred when going into admin cam at the start of a match Sanxian Islands: fixed a wall on Power Plant being too thin, allowing players to look through it Sanxian Islands: fixed a wall on Power Plant having no collision, allowing players to walk through it Sanxian Islands: fixed a Power Plant ceiling that allowed players to vault into it Sanxian RAAS v2: fixed ADF main base RHIBs being outside of the resupply radius Sanxian Invasion v1: fixed USMC UH-1Y helicopter spawning at 50% health Sanxian AAS v2: fixed an ammo crate being on top of a helipad Known Issues If server browser filters are too broad (for example, filtering at 500 ping), the number of results returned will be truncated to 200. As a result, you may not see all servers. To remedy this, we recommend using a sufficiently low (200 or less) ping filter. Tag filtering currently happens on the client after the server results are returned. This means filtering by tags (such as language) will not work as a workaround for hitting the 200 results cap mentioned above. For now, ping filtering is the most reliable way to circumvent that. Moving tag filtering to happen during the search query itself is being worked on for a future update. The filtering of servers is still done using region ping. This means there may be a discrepancy in server browser results if a server has a much lower or higher region ping than their direct server ping for some reason. Faction Unit and Map Layer Voting Public Playtest!Feb 13, 2024 - Community AnnouncementsAttention Squaddies, We will be running a public playtest this weekend! It will feature a new Work-In-Progress feature Faction Unit and Map Layer Voting! The playtest will take place on our Squad - Public Testing application which can be installed from your game library! {STEAM_CLAN_IMAGE}/10141695/32457a02a2678bcdbde9fb038d394f75cd5603e6.png If you have already installed the playtesting app, an update will be made available the day before the test for you to download. Playtest Start: February 16th - 19th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern Playtest End: Feburary 20th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern For this playtest, we will be looking to run a few servers for stress-testing purposes. If you wanted to hop into a playtest but never knew of a good time, we suggest gearing up at 7 PM UTC | 11 AM Pacific | 2 PM Eastern each day over the weekend for what we're calling Playtest Primetime! We found this to be the best and most populated time to join. We’d love to see you all come and try out this new feature and provide your feedback. To stay up to date and to join the discussion, we encourage you to join our Official Squad Community Discord Server to get the earliest news on playtests! At ease, Offworld Out.The Wrench – February 2024Feb 13, 2024 - Community AnnouncementsThe Wrench - Feb 2024 Welcome to another installment of The Wrench, a look at some of the great work from Squad’s modding community! Because we received so many awesome submissions, this is part one of a two-parter Wrench! What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work! Wil's Fools Road by /gMg\ Wilster Wil's Fools Road is a re-imagined map design of Fools Road with upgraded foliage, updated ground textures, new Points of Interest, and other changes to the terrain for a different level of gameplay. In total, there are 11 new POIs, 13 previous POIs have seen changes, and two new tunnel systems have been added. The mod is currently still a work in progress but has officially reached the beta stages of development. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3040351557 {STEAM_CLAN_IMAGE}/10141695/73083bccf0ede9f6ab9b6cf5b86cd8f1544c7bc3.png {STEAM_CLAN_IMAGE}/10141695/3494ffd40ff13b5d1aee98993be8d7ce5e683d82.png One Life Customs by Tikas Do you want to make your death count properly, by ruining someone elses hard work up until his or her point of no return? Pumpin' adrenaline, shakey firefights and a new type of gameplay awaits you! A 1-life mod with custom Gamemodes, Actions, Automated Server/Player Management, and loads of small and large additions and changes that you can find in the mod workshop page! Perfect for a 24/7 server, and especially for events! Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3116257554 Discord: https://discord.gg/MuGe9zagrv {STEAM_CLAN_IMAGE}/10141695/75c1ab5d923405364cffbed4e845e0474b366089.png Rassvet by Steez & Ruben After a bit of a life-induced hiatus, work has finally resumed on Rassvet, with the addition of a 2nd team member to help share the load. The current focus has been on expanding to the South East with new village POI's surrounded by farmland, rocky ridges and lakes. For those unfamiliar with the map, Rassvet is a complete reimaging of OP First Light that takes the original landscape and expands it out to a larger 2x2 km area. While it shares some of the original landmarks like Storage Site, Nilrem Village and Rail Docks for nostalgia's sake, it is fundamentally a completely new map with a redesigned heightmap, layout, new biomes, lighting and environment art. We aim to create a hyper-detailed, infantry-focused map that feels like a real place and pushes the visual fidelity and density without sacrificing playable performance. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2995310287 Discord: https://discord.com/invite/XCbb7bmDQY {STEAM_CLAN_IMAGE}/10141695/08bc9a781d6d333961363f1cc5fb83b50aaa6842.png {STEAM_CLAN_IMAGE}/10141695/a01f19f629ca3b0ea971a2f5de0e448b6724cbab.png {STEAM_CLAN_IMAGE}/10141695/3105b0b189297f1340eee0ae8af1bf95a20c516a.png Steel Division Lite made by aWildPanther, created by Impact Studios From the ashes of SD rises a new mod, one that focuse...Squad 7.1 Live!Feb 8, 2024 - Community AnnouncementsAttention Squaddies, Squad 7.1 can now be downloaded. You will find all the changes made by the update listed and detailed in our Release Notes: LINK] In addition we are happy to show you the Sanxian Islands with this new trailer: Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Bug Report Channel on the Squad Community Discord: LINK] Offworld Out.SQUAD 7.1 RELEASE NOTESFeb 6, 2024 - Community AnnouncementsThis update introduces a new map to Squad, the Sanxian Islands, as well as improvements and fixes for the Server Browser. Sanxian Islands The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base. {STEAM_CLAN_IMAGE}/10141695/974960443c796e7b2b8bab5eaa59929a301cbd86.png Sanxian Islands is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own by sneaking through the jungle and shallow waterways that connect the chain of islands. Sanxian Islands Map Layers AAS v1 - USA vs PLA AAS v2 - USMC vs PLA AAS v3 - CAF vs PLA Invasion v1 - USMC attacking PLA Invasion v2 - PLANMC attacking USA RAAS v1 - USMC vs PLA RAAS v2 - ADF vs PLA Seed v1 - ADF vs PLA Skirmish v1 - USMC vs PLA System & Gameplay Updates Due to several GPU crashes related to Nvidia Frame Generation, we have decided to disable the feature until it is more stable Fixed a server crash related to VOIP that could occur after leaving and then quickly rejoining a server Increased the yaw extents on the M2 and NSV emplaced machine guns Server Browser Improvements With the 7.0 update, we swapped to using Epic Online Services. Unfortunately, this limits the amount of servers that can be returned per search to 200. With Steam, this number was much higher, usually returning all active servers. Previously we would filter these results on the client side rather than have Steam’s backend return pre-filtered results. We’ve been working on addressing this and for this update, we’ve added the following filters to the server search query: Regional Ping Filtering Empty Servers Full Servers Licensed Servers Modded Servers Show Different Versions Search Bar Filtering We are still working on moving the tag system filters to the EOS query, but it’s taking more time than anticipated. We’ll be releasing that fix in a future update. General Bug Fixes Fixed a few issues that could prevent legacy weapon skins and clan patches from appearing properly (or at all) on the customization menu Fixed a client crash related to Epic Online Services that could occur when changing maps Fixed a bug that could cause increased or infinite load times when joining servers with a lengthy “message of the day” Fixed a rare bug that could cause players to get stuck on the main menu background image when attempting to join a server Fixed a bug that allowed the TLF faction to have more than one AR MG3 (Ironsights) role in a single Squad Added an attempted fix for helicopters appearing differently for each player (upside down hel...Squad 7.1 and Sanxian IslandFeb 1, 2024 - Community AnnouncementsAttention Squaddies, A few months back we spoke of the work we were doing on the next coming map for Squad, Sanxian Islands. Now we are happy to announce that Sanxian Islands will be coming with Squad 7.1 on February the 8th 2024! Sanxian Islands This island chain, resulting from volcanic activity, has been inhabited for several hundred years but in recent decades the two major islands in the north have seen expansive development. During the early 90’s a coal power plant was constructed powering a nearby mainland city. The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base. These new projects are in contrast to the existing mostly rural locations that cover the eastern and southern islands. Those rural towns rely on their farming and fishing industries. Hills are covered in rice paddies and sugar cane that quickly turn to dense jungle and bamboo. Towns on the coast feature low density commercial, slipways for fishing boats, and cages/netting close to the shore. {STEAM_CLAN_IMAGE}/10141695/8d22b76c013cb8b3c3da02f2d4a485b1a20d2fee.png Sanxian will have a brand new biome, with lush jungles and sandy beaches, but also brand new East Asian style buildings and environments. It is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic Villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own, sneaking through jungle and shallows that connect the island chain together. {STEAM_CLAN_IMAGE}/10141695/05767b5ae4fc80e7168ae3845d81d6ad50ded8da.png The map will offer quite a few tactical possibilities, so let’s take a look at some of the places you and your squad will fight in Sanxian: Power Plant A large coal power plant constructed in the early 1990’s has become a strategic asset as it provides the majority of power to nearby mainland urban and industrial zones. The power plant and its surrounding campus support mixed infantry and vehicle game play. It will require heavy cooperation amongst squads if they are to hold the entire POI. {STEAM_CLAN_IMAGE}/10141695/1345edaf05fd8c5e797888c861fbb64be99613f3.png Canal Town This town well predates the more recent power plant and is one of the largest settlements in the region. It was at one point the hub for the farms and commerce for the entire island but has since been overshadowed. The land its surrounding occupies has been bluntly cut at its edges by the power plant contrasting its mostly rural feeling. Control over the bridges and house to house fighting should offer you plenty of challenges! {STEAM_CLAN_IMAGE}/10141695/fe89065daa0a2f4558bb25b0ec5eb29214a3...Squad Hotfix 7.0.1 Release NotesDec 14, 2023 - Community AnnouncementsSquad Hotfix 7.0.1 is now live! Here are the extensive list of the changes: System & Gameplay Updates - Adjusted the TLF SOR-109T SMG recoil to be less aggressive and more controllable in full-auto for short-range use. - Adjusted TLF LAT 02 and LAT 03 kit inventory as follows: LAT 2: MPT76 + HNA RPG7 HEAT x2 RPG7 Frag x2 LAT 3: MPT76 + A940 HAR66 x2 Frag Grenade x1 General Bug Fixes Fixed an issue where the TLF ACV-15 Open Top M2 and MG3 APC’s required a crewman for the driver. Fixed an issue with TLF being able to have two AR MG3+Irons kit roles in a squad, should now only be able to have 1 in a squad. This is unlocked when the squad reaches 3 squad members. Fixed missing text on the TLF LAT 01 RPG-7 v2 kit on the loadout screen. Fixed an issue with the RGF AK74M 1P78 scope which looked darker/more saturated/shinier than the rest of the weapon. Fixed an exploit where players could uncap their input on a joystick or steering wheel enabling them to zoom across the map in a vehicle at ludicrous speeds. Fixed an issue where Shoulders would look deformed when performing emotes with smaller weapons equipped. Fixed an issue where Armpits would look deformed during animations. Fixed an issue where the TLF Rally Point was accidentally using the ADF Rally Point when equipped in hands. Fixed an issue in the Infantry Tutorial where an NPC soldier would be T posing when they needed to be crouching. Fixed some client side log spam relating to Weapon Skins. Fixed an issue where Find Match was not working properly. Fixed an issue where you were unable to use Admin commands on a locally open map after disconnecting from a server. Fixed an issue where failed pings to servers would show -1000. This has been changed to 9999. Fixed an issue where filtering by Ping would not properly filter found results. o Fixed a Crash related to Alt Tabbing with DLSS enabled. Map Updates & Bug Fixes Fixed an issue on Belaya RAAS v1 Where the PLANMC could place infinite HASCO bunkers with no resource cost. Fixed an issue on Belaya RAAS v1 where the description was incorrect. Fixed an issue where Yehorivka Invasion v5 was incorrectly labeled as v4. Fix an issue on Yehorivka Invasion v5 where the TLF ACV-15 would not spawn in. Known Issues The Server Browser may refresh itself after an initial delay. We’re still investigating the underlying cause of this. Server Browser Filtering by Ping will not result in fetching only servers under that ping. It will instead filter the servers you already have in your current server browser view to that ping limit. Refreshing your server browser will fetch new results but could produce less results. This is due to a limitation with the amount of sessions EOS allows us to retrieve per call. Server Browser Filtering in general is done on results after they have been fetched. Epic Online Services will send its session results in whichever order it decides which is outside of our control. We consider this to be a significant issue and are doing our bes...SQUAD 7.0 LIVE & RELEASE NOTESDec 12, 2023 - Community AnnouncementsThis update introduces the Turkish Land Forces faction, a new set of emotes, and a new weapon skin system: Turkish Land Forces (TLF) The Turkish Land Forces join Squad as a capable, Independent faction that fields strong infantry, and good vehicles. They boast a mix of domestically produced, Soviet, and Western equipment and although some of their vehicles are older, they make up for it with highly capable infantry. The infantry has access to an extra grenadier role, including one equipped with the MGL, a powerful semi-automatic grenade launcher, a raider role equipped with a modern submachine gun, and can field more light anti-tank weapons than other factions but lack a dedicated heavy anti-tank role. Weapons SOR 109T Submachine Gun MPT-76 Rifle KNT-76 Marksman Rifle AK40-GL Underslung Grenade Launcher PMT-76 Medium Machine Gun MG3 - Iron Sights Variant MKE MGL Grenade Launcher HAR-66 Light Anti-Tank Weapon SOR-9 Pistol Optics o A940 1-4x Optic o KESKIN Marksman Optic o HNA Red Dot Optic {STEAM_CLAN_IMAGE}/10141695/6f77ea13364585c39780739602567482ce040858.png Vehicles BMC 185-09B Truck Cobra II MRAP ACV-15 Tracked APC/IFV PARS III Wheel APC/IFV M60T MBT UH1H Helicopter {STEAM_CLAN_IMAGE}/10141695/adb065bb50718fe7da5502d572d7c4b8d7f55cc2.png Kit Roles Squad Leader (3 variants) Medic (2 variants) Rifleman (3 variants) Light Anti-Tank (3 variants) Automatic Rifleman Jandarma Marksman Machine Gunner Crewman (+ Squad Leader Crewman) Pilot (+ Squad Leader Pilot) Engineer TLF Gameplay Layers Al Basrah • Invasion v9 - TLF vs INS Anvil • RAAS v5 - TLF vs RGF Black Coast • Invasion v6 - TLF vs RGF • RAAS v6 - TLF vs PLA • Seed v2 - TLF vs VDV Chora • AAS v7 - TLF vs MEA Fallujah • Invasion v7 - TLF vs INS • RAAS v8 - TLF vs INS • Seed v2 - TLF vs MEA Gorodok • Invasion v4 - TLF vs IMF • RAAS v13 - TLF vs VDV Kohat • Invasion v5 - TLF vs INS • RAAS v5 - TLF vs IMF • RAAS v11 - TLF vs RGF Lashkar • Invasion v5 TLF vs PLA Logar • AAS v4 - TLF vs IMF Mutaha • Invasion v5 - TLF vs MEA • RAAS v8 - TLF vs USA Sumari • RAAS v3 - TLF vs INS • Seed v4 - TLF vs USA Tallil Outskirts • Invasion v6 - TLF vs MEA • RAAS v9 - TLF vs PLA Yehorivka • Invasion v5 - TLF vs RGF • RAAS v15 TLF vs VDV Weapon Skins Weapon skins are cosmetic items grounded in reality that don’t impact gameplay. Skins can be equipped only by certain factions and are biome-restricted to keep gameplay authentic. These items can be equipped on the Customize screen, which can be accessed from the Main Menu. Woodland Warfare Pack ($4.99 USD) Contains three cosmetic items for use on Woodland maps Rainforest - Factory camo for the QBZ95-1 Assault Rifle and the QBZ95B-1 Carbine (PLA and PLANMC) Shade - Spray paint for the M4A1 and M4 Carbine (USA and USMC) Tree Line - Trusty camo paint for the AK74M Assault Rifle (RGF) {STEAM_CLAN_IMAGE}/10141695/1a9c80e0368c1ddb4400829f1e8cb16a211a55e0.png Desert Warfare Pack ($4.99 USD) Contains three cosmetic items for use on Desert maps Gobi - Special camo order for th...Weapon Skins SpotlightNov 29, 2023 - Community AnnouncementsAttention Squaddies, With the next release of Squad, we will be introducing something new and exciting that we are happy to share with you now! Alongside the Turkish Land Forces, usual improvements and bug fixes, we are adding a new form of content to Squad with the introduction of Weapon Skins! Weapon Skins will give you the opportunity to personalize your weapon, adding a special texture to it. We have taken great care to make them feel authentic and fit seamlessly with the aesthetic of Squad. As we have done in the past with the introduction of Emotes, Weapon Skins will help us fund further development of Squad. Rest assured that there is plenty of free content on the horizon for Squad, but paid content helps us support our game and sustain our growth into 2024 and beyond. We have very exciting things coming into the new year that we cannot wait to share with you! Now let’s go over the specifics! Weapon Skins In an effort to keep the game as realistic as possible and to show skins in the proper conditions (desert skins in desert, forest skins in forest, etc), Weapon Skins can be equipped to specific weapons, are faction-locked, and dependent on biome. This means that not all skins will display all the time and will show when a certain set of conditions are met. Specific Weapons: weapon skin packs include weapon skins for specific weapons and their variants. Once you equip a skin, it will display on all kits that are using this weapon. Faction-Locked: Weapon skins are tied to specific weapons. In consequence, only the factions that have access to the weapon will be able to apply the skin. Biome Dependent: A weapon skin will only appear in the environment it was made for. A desert weapon skin will only be visible on desert maps, for instance. {STEAM_CLAN_IMAGE}/10141695/d51e4d1151ddb65f6be7886168b3feba2217fe86.png Legacy Weapon Skins In the past we have already used Weapon Skins for a variety of different things like tournaments, events, and Kickstarter Founders rewards. This was built off the Steam Inventory system. We have moved away from it and have now built our own internal system to handle Weapon Skins. For those of you with legacy skins, you will find your old skins in the customize menu alongside the new skins. These legacy skins don’t have biome restrictions as they didn’t before, and we have added them to a few new factions that are thematically appropriate. Using Weapon Skins Similar to Emotes, Weapon Skins can be purchased as packs. The packs can be previewed directly in the in-game Store and purchased on Steam. Once you have acquired a skin it will be available in your Customize screen which can be accessed from the Main Menu. Once in the Customize screen you can select which skin you wish to equip by simply clicking on it. It will display a preview of the skin as well to help you make a choice. A checkmark on the skin will also inform you of which one you currently have equipped. Once you are in-game, and all the conditions are met...Sanxian and Turkish Land Forces Public Playtest!Nov 15, 2023 - Community AnnouncementsAttention Squaddies, We will be running a public playtest this weekend! It will feature the new pacific map Sanxian Island as well as the Turkish Land Forces (TLF) faction. The playtest will take place on our Squad - Public Testing application which can be installed from your game library! {STEAM_CLAN_IMAGE}/10141695/32457a02a2678bcdbde9fb038d394f75cd5603e6.png If you have already installed the playtesting app, an update will be made available the day before the test for you to download. Playtest Start: November 17th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern Playtest End: November 20th at 7 PM UTC | 11 AM Pacific | 2 PM Eastern For this playtest, we will be running ONE playtest server each day due to our specific needs for public testing. If you wanted to hop into a playtest but never knew of a good time, we suggest gearing up at 7 PM UTC | 11 AM Pacific | 2 PM Eastern each day over the weekend for what we're calling Playtest Primetime! We found this to be the best and most populated time to join. So squad up and come try out the next faction and map coming to Squad and maybe you’ll reign victorious over some Offworld Squaddies with the new Turkish Land Forces MKE MGL Grenade Launcher! To stay up to date and to join the discussion, we encourage you to join our Official Squad Community Discord Server to get the earliest news on playtests! At ease, Offworld Out.Turkish Land Forces SpotlightNov 9, 2023 - Community AnnouncementsAttention Squaddies, We are thrilled to announce that the next faction to be added to Squad will be the Turkish Land Forces (TLF). If you are participating in our public playtests you might have already played them and we are thankful for your feedback. The Turkish Land Forces faction comes with a few unique tools in their arsenal, distinguishing itself by making use of a combination of unique domestic equipment and a smaller mix of equipment from other nations. Their equipment is a mix of unique, domestically produced weapons/vehicles as well as older-generation western equipment. As a faction, they do not have a particular strategic strength but instead have the tools to overcome any situation. Infantry Kits They have a few noticeable differences for their infantry kits: No dedicated heavy anti-tank role. More light anti-tank roles than other factions. Two grenadier variants, one with an underslung grenade launcher and another with a standalone semi-automatic grenade launcher, the MKE MGL unique in its kind. A machinegunner in the “direct combat” roles, a unique trait to their faction. A special Jandarma role, equipped with the SAR 109T Submachine Gun, our first modern SMG in Squad. {STEAM_CLAN_IMAGE}/10141695/9b1c3f74f5caf86863cce3306940baabf595448d.png The Turkish Land Forces also come with new unique weapons and optics: SAR 109T Submachine Gun MPT-76 Rifle KNT-76 Marksman Rifle AK40-GL Underslung Grenade Launcher PMT-76 Medium Machine Gun MG3 with iron sights MKE MGL Grenade Launcher HAR-66 Light Anti-Tank Weapon Optics A940 Optic KESKIN Marksman Optic HNA Red Dot Optic Vehicles The Turkish Land Forces have an emphasis on combined arms tactics and have access to a wide range of options. However, they also have a few vehicles that are unique to them. BMC 185-09B Truck Cobra II MRAP ACV-15 Tracked APC/IFV PARS III Wheel APC/IFV M60T MBT UH1H Helicopter {STEAM_CLAN_IMAGE}/10141695/93c5e52f49c6cb51a5a56f1cb0f40e431c580104.png That's it for this quick showcase! If you want to get your hands on the faction early and give your feedback keep an eye out on our Discord for when our next playtest will be.SQUAD HOTFIX 6.0.2 RELEASE NOTESNov 9, 2023 - Community AnnouncementsOur latest hotfix, Squad 6.2 has been released, focusing on improving scopes clarity and depth of field on suppression effects. Also the name tags are back when aiming down sights! Yay! Updates & Bug Fixes • Friendly name tags are now visible again when aiming down sights with scoped weapons • Improved scope clarity on some weapons • Corrected eye relief on the C7 Grenadier • Made adjustments to depth of field values to mitigate the impact of upscaling (FSR) on suppression effects • Fixed an issue where players could be prevented from joining servers due to a "Host Closed Connection" error until their game was restarted • Updated the privacy policy Squad Hotfix 6.0.1 Release NotesOct 4, 2023 - Community AnnouncementsSquad v6.0.1 hotfix is deploying tomorrow, here is the list of the fixes addressed in the update: System & Gameplay Updates Decreased lateral sway by 10% for all rifles, DMRs, snipers, and AT launchers. Increased rifle ADS speed by 10% when using ironsights and 5% when using reflex sights. Greatly reduced minimum sway for all shoulder-fired anti-tank weapons when fully stabilized and aiming down sights. Reduced arming distance of all handheld anti-tank weapons to 10 meters, with the exception of the NLAW, which is now set to 20 meters. Adjusted weapon inertia on DMRs and sniper rifles to make them more consistent with other rifles and much easier to aim when point shooting. Reduced global LMG and MG bipod sway transition time by 33%, allowing bipodded weapons to stabilize faster. Adjusted damage falloff for the G3 and FAL to allow for a one-hit kill to the torso, upper legs, and upper arms within 20 meters. Increased auto-lowering timer of rifles, ARs, SMGs, DMRs, and Sniper Rifles to 50 seconds for easier room clearing and point shooting. Adjusted the camera perspective shift on AK74 and RPK74 series weapons with iron sights when sway is high. These ironsights should now feel better to use. Reduced sway offset for AK74 series rifles with 1P63 reflex sight by 50% to prevent the reticle from going out of bounds while moving in ADS at maximum stamina and stability. Reduced PLA's YMA600 scope shadow sensitivity. Made the reticle of the VDV SV-98 thicker to make it easier to read at all magnification levels Added ranging to all BAF weapons equipped with the SUSAT optic. General Bug Fixes Fixed a bug that caused bipods to not reduce weapon sway at all if the player deployed the bipod while crouched or prone. Fixed a bug that could cause "Host Closed Connection" errors in v6.0. Due to a build issue, the wrong iteration of this fix was included in v6.0; this is now resolved in v6.0.1. The suppression visual effects are now correctly applied to soldiers in all vehicle seats. The PF98 rocket launcher scope sight zeroing is no longer offset at 300m and above. Fixed a bug that caused distracting black triangles to appear on the scope when using the BAF SUSAT optic. In the Settings menu, AA options are now grayed out when FSR2 is enabled, as intended - FSR2 requires AA to be turned on to function. The game also now enforces AA values properly, depending on your “SCOPE IMAGE CLARITY” setting. Map Updates & Bug Fixes General Standardized starting tickets for a number of map layers. Most layers on larger maps start with 300 tickets, while most layers on smaller maps start with 250 tickets. Manicouagan Invasion v1, v5, v8, v9 - Fixed a bug that could cause certain boats (e.g., the USMC RHIBs) to float or spawn too far away from the dock for players to reach them. Offworld OutSquad 6.0 LiveSep 27, 2023 - Community AnnouncementsAttention Squaddies, Squad 6.0 can now be downloaded. You will find all the changes made by the update listed and detailed in our Release Notes: LINK] Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Bug Report Channel on the Squad Community Discord: LINK] At ease, Offworld Out.Squad Update V6.0 Release NotesSep 26, 2023 - Community AnnouncementsInfantry Combat Overhaul The infantry combat overhaul intends to create the most fun, immersive, authentic, and teamwork-oriented infantry combat experience possible. The goals are to: Increase the amount of teamwork needed to win a fight. Create more meaningful tradeoffs between different factions, weapon types, and optic types. Keep the game fun while making it more approachable for new and existing players. Mitigate the amount of punishment newer players experience in combat while learning the game. {STEAM_CLAN_IMAGE}/10141695/e853a9edb9789643b6b9ef73643337b1f3eae731.png Features These patch notes will not list the exhaustive changes that we have made to each of the following areas, so please see the original infantry combat overhaul blog posts (LINK 1/LINK 2) for more detailed information about the changes: Suppression The suppression effect has been completely reworked to become more immersive and to enable the use of suppressive fire to become a valuable tactical tool for overcoming the enemy in combat. More powerful weapons will create a more intense and longer-lasting suppression effect. The suppression effect itself will reduce the ability of a player to be effective in combat, encouraging them to reposition themselves or seek cover. Newer players can stress less about knowing exactly where the enemy are and instead provide meaningful suppressing fire to fix the enemy in place so that others can flank or maneuver on them. Picture-in-Picture Scopes Picture-in-Picture (or PiP) scopes have been added to the game, this is a more authentic way of representing magnified optics in a game. Instead of your whole screen being zoomed in when aiming through a magnified scope, only the area inside of the scope will be zoomed in. The field of view (space that the optic takes up on the player’s screen) for different optics will follow real-life measurements in most cases. Gunplay Changes Gunplay overall has been adjusted to create more fun, immersive, and authentic team-oriented infantry combat. The ability for a single player to affect the outcome of a firefight has been mitigated; effective communication and teamwork should overcome lone individual fighters in the majority of cases. All weapons have been adjusted and the weapons available to some factions have also been adjusted. Adjustments after release will be an ongoing effort to ensure we strike the correct balance. Different types of weapons and optics will now have much more meaningful trade-offs, magnified optics will not be the best choice in every situation. In the majority of situations, players who are in a bad position relative to the enemy are more likely to be wounded or suppressed, and less likely to be instantly killed, giving them meaningful moments to be able to react to incoming fire and making combat less punishing overall. Infantry Movement Changes Character movement has undergone changes to encourage greater communication and coordination between infantry and other infantry, as...Squad Developer Q&A – SeptemberSep 23, 2023 - Community Announcements“Communications inbound. Ready to receive!” Thanks Squaddies for taking part in the latest Squad Q&A, where you, the players, get to ask the developers who made Squad all about the game! We were extremely excited with the number of responses to our call for questions. We have taken the time to select fourteen (14) questions to answer. Aiding in answering the questions are four members of our development team CANNON - Senior Producer - Squad SgtRoss - Director of Community BaronVonBoyce - Lead Game Designer - Squad OWI_Patrick - Lead Programmer - Squad If your question was not answered this time around please feel free to ask it again next time. "Hang on. We have additional comms incoming!" In addition to this Q&A Offworld is seeking fellow Squaddies to help shape Squads future. We would appreciate any and all to take the time to fill out our Questionnaire form! LINK] With that we want to thank all of our Squaddies for their participation. To not delay any further let's get into these questions! Community Question: Can we expect a new updated roadmap? - Klav Answer: We've been diligently developing Squad according to our internal roadmap and working on delivering the promises made with the old roadmap over the past two years. However, as our development priorities evolve, we want to avoid the risk of running into issues with a new public roadmap and the expectations it sets and disappointing our community. Our goal is to ensure that the community feels engaged and involved. To achieve this, we're actively exploring alternatives to a public roadmap, which may include emphasizing other aspects like dev blogs, public testing or behind-the-scenes sneak peeks. - CANNON - Question: Will we get more communication with the dev team? Potentially reintroducing dev streams? It was a great way to stay connected with the community. - Mr.Phileo Answer: We have recently changed our community leadership and want to take a more active role. Increasing transparency and communication is our goal as a community team. We want to continue growing inclusive communities that share our experiences together. Dev streams, Q&As, and more public play-testing at an earlier stage of development are some ways we plan to do that. - SgtRoss - Question: Is there a reason why each Infantry Combat Overhaul playtest only lasts half a week and is not left up until the next playtest session drops? - Peanut 01^5 Answer: With playtesting, we found it crucial to conduct playtests in a structured manner, allowing us to create an iteration loop essential to our development cycle. By temporarily taking down playtests, we close the loop of receiving feedback and grant our design team the time to consume and process the community feedback meticulously. Allowing us to make well-informed adjustments before launching the next round of playtests. Additionally, the approach provides safeguards in preventing player burnout, ensuring we can achieve consistent attendance for subsequent playtests. Havin...SQUAD V6.0 Incoming September 27thSep 21, 2023 - Community AnnouncementsSquad 6.0 will be released on the 27th of September, 2023! The update brings the Infantry Combat Overhaul into Squad with multiple changes to Squads combat systems, including alterations to suppression, optics, weapon handling, and more. In addition, 6.0 will also include bug fixes and layer adjustments. We will publish the full Release Notes for you to check out the day before the launch. At ease, Offworld Out.