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Sons of the Forest

 
HotfixFeb 24, 2024 - Community AnnouncementsHey Everyone, Here is another small hotfix. Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community HubHotfixFeb 23, 2024 - Community AnnouncementsHey Everyone, Here is a small hotfix for some issues that came up in yesterdays release. Fixed issue where you could get into a broken state pick up a log while entering water with specific timing Fixed Artifact UI counts not being show in inventory Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction Fixed oysters in the ocean spoiling before being picked up Added failsafe to potentially prevent freeze during loading screen Fix for ammo boxes duplicating on shelves Fix for Timmy t-pose for client if they loaded in to game during boss fight Fixed radio effect staying on if push to talk was held As always, please continue to post your bug reports and feedback in the Discussions area of the Community HubSons of the Forest 1.0 launches with creative mode, a new ending, and an answer to one of the game's biggest mysteriesFeb 22, 2024 - PC GamerIt's another busy week for survival games. Nightingale entered early access on Tuesday, survival driving game Pacific Drive launched today, and last year's survival horror smash Sons of the Forest is back because it just hit version 1.0... Read more.v1.0Feb 22, 2024 - Community AnnouncementsHey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features New title scene and end credits details, visuals and music Added new choice alternate ending Added 5 new cutscenes Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes Added new voice acting to Sahara confidential found footage Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story) Added Raccoons and gave ability for squirrels and raccoons to climb trees Added 2 new mutants; Legsy and Holey Added new stronger puffy variation ‘Spotty’ Added higher tier gold armor level for cannibals Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory Golf Carts now come equipped with radio decks and a GPS screen Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates Revised hell cave door opening, will now require additional steps to open Added NPC Timmy to hell cave Added 2 final artifact pieces and final artifact can now be crafted You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes Added new cave (unlocks after end game sequence) Added a new Arrow Storage structure and a new explosive storage structure Added new nice chair ...The Sons of the Forest 1.0 launch is here, and an old nemesis is backFeb 22, 2024 - PCGamesN2023 saw the return of one of Steam's best survival games, as sequel Sons of the Forest made its debut in early access in February. Boasting a peak player count far eclipsing some of its biggest rivals such as Ark and Rust, and putting it in close contention with the mighty Valheim, the cannibal-infested horror survival sim from Endnight Games has scored a 'very positive' 85% user rating after its first year in early access. Now, almost one year later to the day, the Sons of the Forest 1.0 launch is here, with plenty of new tricks to its name. Read the rest of the story... RELATED LINKS: Sons of the Forest system requirements Sons of the Forest ending explained Sons of the Forest weapons list Helldivers 2 от Sony не остановить: Шутер стремительно набирает аудиторию и бьет рекорды онлайна в SteamFeb 21, 2024 - Gamemag.ruHelldivers 2 продается уже две недели, но не показывает ни малейших признаков замедления. Даже несмотря на проблемы с серверами, которые уже начали чинить патчами, кооперативный шутер от Arrowhead Game Studios и Sony привлекает все больше и больше игроков. In case you don't have enough survival games this month, Sons of the Forest leaves early access next week (and it's getting raccoons)Feb 14, 2024 - PC GamerI've heard of opening a can of whup-ass, but 2024 has opened up a can of survival-ass. Does that even make sense? Sorry, I've been up late every night this week playing a survival game and I can't really tell... Read more.I played 40 hours of Sons of the Forest without the killer cannibals, and it was a blastDec 25, 2023 - PC Gamers an enjoyer of survival games, I feel like one of the few people who didn't play The Forest. Perhaps that's a good thing as I didn't have any expectations going into its sequel: I figured that there would be a few cannibal-related scares to accompany what I assumed would soon be a renewed annoyance for certain aspects of survival games. Instead, I was pleasantly surprised—or at least, I was once I discovered Peaceful mode... Read more.HotfixDec 11, 2023 - Community AnnouncementsHey everyone, Here are a couple small fixes to some visual issues that have come up recently. Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water Fixed missing forest fluff particle visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixDec 8, 2023 - Community AnnouncementsHey everyone, Here are some fixes for few issues that have come up recently. Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) Fixed light visuals breaking when too many are placed Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixDec 6, 2023 - Community AnnouncementsHey everyone, Here’s another small fix for last weeks patch release. Fixed some tree types not correctly switching to current season As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixDec 6, 2023 - Community AnnouncementsHey everyone, Here is a small update with some balance tweaks and some fixes. Updated unity version Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival Increased Armor health for all armor types Adjusted some Cooking recipes and values Fixed issues with Seasonal assets sometimes reverting to incorrect materials Fixed some cooking recipes not applying their buffs correctly Fixed Cooked Ramen noodle recipe loading incorrectly in save games Fixed blurry particles on Fire Arrows and Lava Splash effect Fixed some items appearing pink on crafting mat in certain cases As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixDec 1, 2023 - Community AnnouncementsHey everyone, Here are some more small fixes to yesterdays patch release Fixed Virginia not correctly targeting enemies Lowered volume of bird audio Fixed issue with lakes not always freezing on load in winter Fixed story pages listing incorrect number available As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixDec 1, 2023 - Community AnnouncementsHey everyone, Here are some small fixes to yesterdays patch release Fixed log sled contents not activating in some cases in multiplayer games Fixed errors when holding decayed head in multiplayer Fixed resolution on wave splashes As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.Patch 15 -Weapon holders, New cannibal type, Kelvin actions, New outfit and moreNov 30, 2023 - Community AnnouncementsHey Everyone, This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls. There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees. We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected from the graphics menu, added FSR 2.0 support and fixed and improved a bunch of other issues, all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures New female cannibal type ‘Elise’ Added free standing and wall weapon holders Added firewood holder Three new hanging gore types added to trees around world More cannibal villages, bridges, paths and ponds added to world More details/props and gore added to cannibal villages and more new points of interest added to map Added new low lying fog effect Added new decorative papers around camp sites and some new story pickup items Renamed Color Grading setting to Style and added a new style ‘Found Footage’ Added FSR 2.0 and added an ultra performance setting for DLSS New dead worker and tactical body poses added Added new findable blueprint to world New findable outfit added to world Improvements Cannibals will now eat dead deer Added more animal zones for increased coverage of the island Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains Gore clock now always places vertically Increased distance of fog hemispheres so they don’t pop off Improved look of cooking pot outro animation Sped up connecting to multiplayer servers Pause menu is now blocked while in dead camera mode Improved wooden crate albedo value Optimized reflection probes to lower memory use Optimized dead tactical poser rigs in caves and world Collision for cannibal camp fire optimized and improved Rocks removed from cliff greebles Some sections of beach layouts improved Grass remover added to Dead Cultist prefabs Added flapping cloth pickup to some grave crosses Small pond LOD ranges improved Ocean material and wave adjustments to reduce appearance of repeating patterns Flapping cloth placement cleaned up in villages Held spear no longer flip...Sons of the Forest gets full release date, casts beloved X-Men starNov 29, 2023 - PCGamesNSons of the Forest is back with some exciting news, as Endnight says the 1.0 release is just on the horizon. The indie developer first dropped its highly anticipated sequel to The Forest in early access in February, with regular content updates since. The full release sounds like it'll be pretty big too, with Endnight revealing the addition of an iconic actor and new story content. If you've been searching for more Timmy lore since the first game, 1.0 has a lot in store for you. Read the rest of the story... RELATED LINKS: Sons of the Forest gets gory glow-up, making it scarier than ever Sons of the Forest gets huge update, gives Kelvin spicier personality Sons of the Forest now lets you drive golf carts and place frogs Release UpdateNov 29, 2023 - Community AnnouncementsHey Everyone, Today we are announcing that Sons Of The Forest v1.0 will release February 22, 2024 after 1 year in Early Access. We are also excited to announce Shawn Ashmore has joined the cast and will be voicing Timmy as we expand his role in the game and story. In addition to story updates, new features and polish, v1.0 will also include the final ??? piece. After tomorrows patch, we will continue to release hotfixes as needed, but the team will be focused on the bigger content release for v1.0. Thank you to everyone who has joined us so far in this Early Access journey, we are really excited for what we have in store for the v1.0 release and beyond. The team at endnightHotfixNov 10, 2023 - Community AnnouncementsHey everyone, Here is a small hotfix for some issues that came up in yesterday’s patch Fixed issue with spear storage where you could add more spears than were visible Fixed textures on held story item when held by another player in multiplayer Increased range and brightness of spotlight Improved texture streaming on story notes Fixed story notes not being readable on lowest texture quality settings Fixed issue where recipe for crafting fire arrows would prioritize molotov’s if not enough arrows were on mat Fixed issue with the available recipe UI not properly showing the first time the player opens their inventory Fixed missing fish in streams Fixed an issue where yachts wouldn’t unload correctly when player was not near them As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.HotfixNov 9, 2023 - Community AnnouncementsHey everyone, Here is a small fix for some issues that came up in today's patch Fixed story pages object in inventory not showing up in old saves Fixed game switching to fullscreen for a moment when starting game if set to windowed As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.Patch 14 - Arrow upgrades, new blueprints, new cave and moreNov 9, 2023 - Community AnnouncementsHey everyone, This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book. We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the inventory. There are also a bunch of new points of interest and pickups added to the map, as well as new details and decorations added to many of the cannibal villages in the world. Finally we added a new cannibal type, Igor, and tweaked the muddy cannibals A.I. so they will now prioritize eating instead of attacking and fixed and improved a bunch of other things all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Added craftable arrow types, fire, shock, poison and explosive New small cave added to map Added another ??? findable item You can now view all the notes you find around the world via the group of pages item in inventory Added 3 new findable blueprint traps and 2 other findable blueprints Added buildable spear holder Added buildable double bed Added new cannibal type ‘Igor’ Added some new note pickups Added new decorative magazine and book Added new crafting animation for crafting GPS trackers Added a bunch of new details, pickups and environment details to world Added various details to many of the cannibal villages Extended and detailed the 3 ice caves Added new facial deformities to some cannibal faces Added new draped tarp pickups on some stumps and skeletons in world Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else Improvements Cannibals with skin masks or bags on their heads now have more agitated idle animations Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand Added more deer and land turtles to the far side of map Twins now has an electrocute reaction When the player skins dead animals, other players will now see the knife and pickup in their hands Improved the look of creepy Virginia and demon wetness masks Improved albedo on fishing huts Converted various pickups to use more performant primitives colliders Improved look and detail of many of the story note pages Added extra fog to mountains and added more fog details on far side of map Added poisoned status support to characters, they will lose health and energy and ...Sons of the Forest is 2023’s Second Biggest Launch Yet with a Peak of 269k Players on SteamFeb 24, 2023 - GitHypOriginally averaging only a few thousand concurrent players, we’ve watched Endnight’s The Forest grow in popularity each year since the developer released the game in early access back in 2015. Maintaining Overwhelmingly Positive reviews from players, The Forest recently peaked with 75k concurrent players on Steam last November as hype for the sequel increased among open-world survival horror fans. Now, 8 years after the first game debuted on Steam and after numerous delays of the highly anticipated 8-player co-op sequel, Endnight’s decision to finally just ship Sons of the Forest in its current state seems to be paying off already with close to 4x more concurrent players than The Forest’s all-time peak. With a peak of 269k concurrent players on Thursday, Sons of the Forest is a massive hit for the small development team at Endnight Games and has become the second biggest launch yet for a new game in 2023, behind Hogwarts Legacy’s peak of 877k concurrent players. And with Overwhelmingly Positive reviews again for the sequel and new features/updates like VR on the way, Sons of the Forest is on track to get even bigger and better as time goes on and hang around at the top of Steam’s Most Played list for a long time just like the original.