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Solitairica

 
Solitairica PatchMar 9, 2021 - Community AnnouncementsThis build has various fixes intended to reduce the number of odd issues with resolution, cursor, input and video settings. Because we were unable to reproduce some of the issues, we would appreciate confirmation of any issues that were fixed!Beta - Video, Touch and Cursor issuesMar 4, 2021 - Community AnnouncementsAttempted fixes for issues with touch, video display settings or cursor position. We were not able to reproduce every reported issue, so If you can report back with results I would appreciate it!Low Spec Branch createdMar 4, 2021 - Community AnnouncementsCreated a low spec branch for that purpose, as Beta will soon have the changes attempting to address some of the settings/video issues that have popped up. If you need the low spec build, please use the low spec branch. 1.10 Minor update, and Mac now live!Jul 19, 2017 - Community AnnouncementsPatch Notes New: Player can reset all progress from the main menu settings Fixed: crash with bomb in face up stack created by warlocks weird ritual Fixed: epic Emperor Stuck attack problems Fixed: Righteous Wall (was giving too much armor)1.10 Minor update, and Mac now live!Jul 19, 2017 - Community AnnouncementsPatch Notes New: Player can reset all progress from the main menu settings Fixed: crash with bomb in face up stack created by warlocks weird ritual Fixed: epic Emperor Stuck attack problems Fixed: Righteous Wall (was giving too much armor)Primal Champions is here!Jul 6, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25032207/88b622aafb11131a1eeed11b27dba630cb0d7701.png Four new decks, each consisting of a single color Barbarian (Attack) Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play. Vanguard (Defense) Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike. Acrobat (Agility) The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck. Sorcerer (Willpower) Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making. Epic Difficulty After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players. 28 battles (10 more than normal) More dangerous versions of all monsters and traits, as well as many new possible combinations Much more intense Emperor battle. Tighter coin economy makes careful, smart purchasing a must. Bug fixes and improvements Deck select now remembers your last played deck Fixed most weird card rendering issues Exploit where you could buy hourglasses on credit fixedPrimal Champions is here!Jul 6, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25032207/88b622aafb11131a1eeed11b27dba630cb0d7701.png Four new decks, each consisting of a single color Barbarian (Attack) Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play. Vanguard (Defense) Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike. Acrobat (Agility) The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck. Sorcerer (Willpower) Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making. Epic Difficulty After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players. 28 battles (10 more than normal) More dangerous versions of all monsters and traits, as well as many new possible combinations Much more intense Emperor battle. Tighter coin economy makes careful, smart purchasing a must. Bug fixes and improvements Deck select now remembers your last played deck Fixed most weird card rendering issues Exploit where you could buy hourglasses on credit fixedUpdate 1.0.14 - Better Info!Mar 8, 2017 - Community AnnouncementsCatalog Screen Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen) Battle Info This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. Fixes Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.Update 1.0.14 - Better Info!Mar 8, 2017 - Community AnnouncementsCatalog Screen Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen) Battle Info This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players. Fixes Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.Minor update, Mac now liveFeb 20, 2017 - Community AnnouncementsWe fixed a few minor bugs in this latest update, and also finally pushed Mac version to live! Enjoy :)Minor update, Mac now liveFeb 20, 2017 - Community AnnouncementsWe fixed a few minor bugs in this latest update, and also finally pushed Mac version to live! Enjoy :)February Update is live!Feb 14, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25032207/369111e07c8071674b7a40499f34d562fb312746.jpg Notes: New Mini-Boss added: Lord Guppington, Mayor of Findlehooven Grab as much gold as you can before crooked Lord Guppington and his goons hide it all away! Balance Jam Cube made a teenie bit easier via deck composition Gremlin made a teenie bit more difficult via deck composition Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits. New minor stun ability: Shove Shield bast cost 4->5, requires Shove to purchase Thunder Shock cost 2->5, requires Shove to purchase Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington Bard's Song cost 3->5 Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor Monk's Mastery cost 4->5 Paladin exclusive spells tuned so higher level versions cost less energy Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing Wizard trait added: Force Field - gives Wizard +2 armor every battle Fixes: Tutorial can now be skipped from system menu Zoologist of the weird achievement fixed All spell/item achievement fixed Backup save file system to safeguard against damaged files added Game checks for Goop no more in main menu, in case it did not register at moment of victory Note: We had a small issue with building Mac so it will be delayed one more day or so, apologies!!February Update is live!Feb 14, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25032207/369111e07c8071674b7a40499f34d562fb312746.jpg Notes: New Mini-Boss added: Lord Guppington, Mayor of Findlehooven Grab as much gold as you can before crooked Lord Guppington and his goons hide it all away! Balance Jam Cube made a teenie bit easier via deck composition Gremlin made a teenie bit more difficult via deck composition Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits. New minor stun ability: Shove Shield bast cost 4->5, requires Shove to purchase Thunder Shock cost 2->5, requires Shove to purchase Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington Bard's Song cost 3->5 Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor Monk's Mastery cost 4->5 Paladin exclusive spells tuned so higher level versions cost less energy Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing Wizard trait added: Force Field - gives Wizard +2 armor every battle Fixes: Tutorial can now be skipped from system menu Zoologist of the weird achievement fixed All spell/item achievement fixed Backup save file system to safeguard against damaged files added Game checks for Goop no more in main menu, in case it did not register at moment of victory Note: We had a small issue with building Mac so it will be delayed one more day or so, apologies!!1.12 - The tiniest lil' patch in townNov 16, 2016 - Community AnnouncementsThis patch just fixes the one issue: Jam Cube no longer cheats by recubifying from 5 to 3 columns1.12 - The tiniest lil' patch in townNov 16, 2016 - Community AnnouncementsThis patch just fixes the one issue: Jam Cube no longer cheats by recubifying from 5 to 3 columnsUpdate 1.10 is here!Oct 30, 2016 - Community AnnouncementsPatch Notes: Tuning: Raise Shield and Fortress cost increased by one Gamble is available earlier and is now cheaper to buy Resilience cost reduced by one Feygull's Moon feather is now a damaging ability Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive Bug Fixes: Cards are no longer "fuzzy" looking in some window sizes X-Ray glasses now reveal healed cards and cards after using abilities like disengage Granite Figurine now properly protects against Mirror trait Peek number is now larger Long enemy names no longer go beyond the screens edge in some window sizes Rogue king upgrade now properly rewards energy as well as 5 coins Misc Grammar fixes to textUpdate 1.10 is here!Oct 30, 2016 - Community AnnouncementsPatch Notes: Tuning: Raise Shield and Fortress cost increased by one Gamble is available earlier and is now cheaper to buy Resilience cost reduced by one Feygull's Moon feather is now a damaging ability Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive Bug Fixes: Cards are no longer "fuzzy" looking in some window sizes X-Ray glasses now reveal healed cards and cards after using abilities like disengage Granite Figurine now properly protects against Mirror trait Peek number is now larger Long enemy names no longer go beyond the screens edge in some window sizes Rogue king upgrade now properly rewards energy as well as 5 coins Misc Grammar fixes to textIntroducing the Time Travel Update!Sep 1, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25032207/ce0a498a4a2368c183780feb66a79a72408d32d3.png Today we will be adding more strategy and an insurance policy against horrible luck (Turn one wall of fire anyone?) we introduce the Celestial Hourglass. Expensive, limited, and purchasable with coins or wildstone, they are a rare and expensive artifact from the Prismatic plane. A champion lucky enough to acquire one will revive upon breaking their heart! Also in this update: New Item: X-ray glasses. Always see the next card in each column. Extremely powerful! New enemy traits: Mirror, Exploding, Sapper The Emperor fights back against stuns and just wants to chuck more bombs around! Tuning: Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits. More hotkeys: 1-6 will activate your spells Escape can now be used to bring up settings menu. Enter will end your turn. Tooltips: Hover over spells and card corruptions to get their description Various bug fixes and optimizations. Fast animations will now speed up the enemy card flipping over. We hope you enjoy! Introducing the Time Travel Update!Sep 1, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25032207/ce0a498a4a2368c183780feb66a79a72408d32d3.png Today we will be adding more strategy and an insurance policy against horrible luck (Turn one wall of fire anyone?) we introduce the Celestial Hourglass. Expensive, limited, and purchasable with coins or wildstone, they are a rare and expensive artifact from the Prismatic plane. A champion lucky enough to acquire one will revive upon breaking their heart! Also in this update: New Item: X-ray glasses. Always see the next card in each column. Extremely powerful! New enemy traits: Mirror, Exploding, Sapper The Emperor fights back against stuns and just wants to chuck more bombs around! Tuning: Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits. More hotkeys: 1-6 will activate your spells Escape can now be used to bring up settings menu. Enter will end your turn. Tooltips: Hover over spells and card corruptions to get their description Various bug fixes and optimizations. Fast animations will now speed up the enemy card flipping over. We hope you enjoy! Balance Patch 1.0.6 is here!Jun 16, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25032207/8ee4041e4dbb0b501cedb917f561c8570b63306f.png Today our first balance update goes live, and I wanted to say a few words about the changes. We looked at spell power using a new formula that weighs energy rewards much higher than other considerations, and found some definite imbalances. Originally we thought things like removing a column should be weighed as more powerful as less options can be tougher to sequence. But clearly energy return is a much bigger deal, and everything is so situational it is a bad idea to build assumptions like that into the formula. Also we designed orange to be objectively stronger since its 100% dedicated to attack, but probably went too far in that direction. Thanks to everyone who brought this stuff to our attention and debated it so reasonably on the boards. Check the patch notes for details! We looked at class balance and especially the Wizard/Rogue. The Zap line is now exclusive to the Wizard and considerably cheaper and more powerful. Also, Nimble Slash costs one energy more. Rogue is still very, very strong but the frequency of things like clearing the whole board in one shot with prime abilities will be a bit lower now. To extend their attacks a bit further we added a powerful Rogue version of impale called Swift Strike that rewards 2 agility, and a Wizard cleave called Magic Disk that rewards x2 willpower. Late game, not being able to use more than 4 items can be a bit of a bummer, so we now have 2 extra slots unlockable which should add some more fun combining up to 6 magic items! Finally, Wildstone. The end of journey rewards were designed to be more and more rewarding the further you got, but the end result was it feeling more and more crushing the earlier you lose. That is a buzzkill, especially for new players. Lesson learned. So there is no longer a curve. Wildstone will feel more generous early on as a result. Keep the feedback and community content coming, and enjoy the update!