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Sid Meier's Civilization VI

The best strategy games on PCJan 29, 2020 - Rock, Paper, Shotgun For a time it looked as though strategy games had sunk into a kind of deathly malaise, unsure which territory to claim next and which ones it should leave well and truly alone. Fast forward to 2020, though, and strategy games have never looked healthier, which is why we’ve compiled this best strategy games list of all time. Whether you want to conquer the depths of space, wage historical warfare or hulk around in big mechanical robots, there’s a strategy game for you below. (more…) Save up to 75% off Civilization VI ContentJan 15, 2020 - Community AnnouncementsHello, Civilization fans! Missing some content in your Civilization VI collection? Now's the time to experience what you're missing: Civilization VI is on sale until January 22, 2020. Whether you're picking up Civilization VI for 70% off, grabbing the Rise and Fall expansion for 50% off or the Gathering Storm expansion for 25% off, there is an offer just for you!. And, if you've been waiting to check out Civilization VI, there's a great deal on the Platinum Edition, which includes all available Civilization VI content for 60% off its every day price. Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.  The 32 best PC games that demand to be played in ultrawideDec 19, 2019 - Rock, Paper, Shotgun There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision. To find out, and more importantly show you, I’ve rounded up all the very best ultrawide PC games, complete with pictures of what they actually look like in the flesh, plus oodles of lovely GIFs so you can see how it works in action. If you thought playing Red Dead Redemption 2 in 5120×1440 was impressive, you ain’t seen nothing yet. (more…) The best strategy games on PCNov 25, 2019 - Rock, Paper, Shotgun You’ll ocassionally find someone on the internet sounding off about how the strategy genre is dead. If you see such a person in the future, send them this list of the best strategy games ever made. (more…) 2K apologises for racist social media posts following hackNov 16, 2019 - Eurogamer2K has apologised after a social media hack of its various accounts was used to post racist comments. Yesterday evening, 2K lost control of a raft of its social media accounts across Twitter and Facebook, including the official pages for Borderlands, WWE and Civilization. During the hack, the official accounts were used to post a number of offensive messages. The Facebook page for WWE 2K saw its profile picture changed to the logo for AEW Wrestling, and its cover image changed to a picture of wrestler Chris Benoit. Read more Steam Charts: Suspicious Mole EditionOct 14, 2019 - Rock, Paper, Shotgun Everything you thought you knew to be true has been undermined by the Great Revelation. Please read on to learn about your new role in society, and how this affects the games you will be allowed to play. (more…) Now Civilization 6 has a Battle Royale modeSep 10, 2019 - EurogamerProving once again that nothing is impervious to the lure of Battle Royale, developer Firaxis' 4X strategy game Civilization 6 just launched its own take on the omnipresent mode on PC. Known as Red Death, Civ 6's new turn-based Battle Royale mode ditches the game's usual slow-and-steady expansion in favour a desperate last-person-standing grasp for survival across a post-apocalyptic wasteland, replete with ruined cities, corrosive waters, and a ring of radiation that slowly shrinks as a match goes on. It's designed to accommodate between two and 12 players, with each able to select from a range of beneficially differing factions - including mad scientists, mutants, jocks, and pirates - in their attempts to stay alive. There are no civilisations to guide through the ages, however, and building is entirely out too. Instead, each participant is tasked with protecting a single civilian unit on the map at all costs. If a player's unit is killed or captured, then they're out of the game - but if they're the last unit alive, they'll be whisked off into space to start a new life among the stars. Read more Civilization VI – September 2019 Update Available NowSep 10, 2019 - Community AnnouncementsHello, Civilization fans! As you saw in our September 2019 Update preview video (catch up below if you have yet to watch it), we have been working hard to release the September 2019 game update for Civilization VI. We are happy to share the update is available now! The Civilization VI - September 2019 update also includes a new multiplayer mode: Red Death. In this new mode, try to outwit and outmaneuver other players as you all race to board the last space ship off the planet. For more info, watch this very serious and not-at-all humorous video: SUBSCRIBE on YouTube ► Thank you, Civilization community, for your continued feedback on Civilization VI. This update should automatically download through Steam; if you’re having trouble, restart Steam and double check your Steam client settings. Unless otherwise noted, items in the list below are assumed to be Gathering Storm ruleset only.  Red Death Multiplayer ScenarioGeneral notesIf you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death.Red Death damage increases as the game progresses.When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.Units cannot heal in the Red Death.You can gain new units and supplies in the following ways:Find and clear City Ruins to gain equipment. These appear as war-torn cities with stacks of crates and flares around them. A Ruined City can grant experience points, an Infantry, a Machine Gunner, an AT crew, or another Civilian.Clearing a Raider Camp grants either a Helicopter Gunship, an AT Crew, or a Thermonuclear device (once you receive one, any of your combat units can use it).Once the “Red Death” ring starts to advance, Supply Drops can appear near the ring edge (also has a notification so you can find them). These lucrative drops can grant either a Tank, a Mobile Artillery, or a Thermonuclear device.Oceans and Lakes are corrosive and will damage your units each turn as you cross, so be quick!Global heal rate increased from normal for fast-paced gameplay.Units have unique promotion trees. Promoting units heals only 25 HP.Raiders are random opponents that wander the map, making opportunity attacks on players from their camps. Raider units take no damage from the Red Death.A typical match will take anywhere from 15-50 minutes depending on the number of player...Civilization 6 launches a battle royale mode called Red DeathSep 10, 2019 - PC GamerBattle royale is a pretty fluid and flexible game mode since the concept of a bunch of players fighting to be the last one standing can fit into just about any kind of multiplayer game. So maybe it's not all that shocking that yes, even Civilization 6 is getting a battle royale mode. And it's got nukes! Civilzation 6: Red Death is out today, free for any current owners of Civ 6. Red Death supports up to 12 players per match, though there are a number of map sizes suitable for smaller groups, including two-player duels. You can also play against AI-controlled opponents. You don't build civilizations in Civ 6's battle royale: it's far too late for that. Red Death takes place in the post-apocalypse where cities are ruins, the landscape is lifeless, the oceans are acid, and a radioactive storm—the Red Death—is slowly closing in from all sides. It's probably Gandhi's fault. Rather than build a civ, you manage a post-apocalyptic faction comprised of mobile combat units protecting a civilian unit—and if that civilian unit dies or is captured, you're out of the match. You explore the map with your units, a turn at a time, hoping to gather additional units and level them up with XP. Meanwhile, the Red Death closes around you, forcing you into contact with other players and AI-controlled enemies and outposts in the ever-shrinking safe zone. Six of us played a match of Red Death last week, and I've played a few more times against the AI. You can read all about it here. Civilization 6 battle royale ditches the civs and cities but keeps the nukesSep 10, 2019 - PC GamerBattle royale, of all things, is coming to Civilization 6 today. The new turn-based battle royale mode, Red Death, is set in a post-apocalyptic wasteland of poisoned oceans, ruined cities, and a shrinking circle of deadly radiation. Red Death supports up to 12 players per match (though you can play with as few as two), and you can play against other people, against AI opponents, or a mix of both. Red Death is free if you already own Civ 6. Six of us played a long and fairly uneventful single match of Red Death together last week, the highlight of which was Tyler nuking the crap out of James. I also played a few additional rounds against AI opponents over the weekend. It's a strange mode for Civ, really, especially considering you don't build civilizations. You don't build anything at all, in fact. Here's how Red Death works—and here's what doesn't work that well. Each player begins somewhere on the wasteland map with an infantry unit, a machine gun unit, and a civilian unit. It's the civilian unit that is most vulnerable and most important. Your civilian has no attack ability—they're just driving around in a junky-looking truck—and if they're killed or captured it's an instant game over for you, no matter how many other combat units you have at the time. The goal is to be the last player on the map with a civilian unit, at which point a spacecraft lands and takes your civilian off the ruined planet to the safety of an orbiting space station. It doesn't sound that much like Civ, huh? Each player takes their movement turn simultaneously, though combat happens in a more traditional turn-based format. Creeping across the map takes time, a long time, with most units only moving a couple of hexes in a single turn. Even with six of us playing on a small map, we almost never ran into or even saw each other during our match, so it was all very slow and uneventful at the start of the round as we spread out, fought against a few AI raider units, and began the Civ version of looting for gear. There are a few ways to increase your power. You'll come across ruined cities you can drive right into, you can attack and invade AI strongholds, or you can be the first player to reach an airdrop. Your reward might be an additional civilian unit, a helicopter, a tank, additional infantry or gunners, and so on. Sometimes you'll just find some additional XP you can use to promote your units, which opens up a very small skill tree to buff their abilities. If you have two matching combat units, you can link them together to form more powerful squadrons. Link another, and your squad becomes an army. And sometimes you'll find a damn nuclear warhead you can launch to do heavy damage against an enemy—though even the nuke isn't fatal if the unit you're targeting is at full health. The nuke also leaves a sizable area of the map irradiated for several turns, sort of li...Civilization VI - September 2019 Update Coming SoonSep 3, 2019 - Community AnnouncementsHello, Civilization fans! We're happy to share some details on the next game update coming for Civilization VI. For all the details, watch the full preview video here: SUBSCRIBE on YouTube ► Civilization VI: Gathering Storm is available now. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.  We re summoning a ghost to interview the top strategy devs at PAX WestAug 19, 2019 - Rock, Paper, Shotgun On the night of Friday 30th August, at PAX West in Seattle, RPS will raise the dead. Using techniques too dreadful to comprehend, we shall puncture the mortal veil like a sheet of wet tissue paper, and drag something back from the other side. That spirit will be Ghoastus, the Roman Ghost: our first fully spectral staff writer, and the site s occasional historical strategy correspondent. He s erudite, he s wise, and he s in no way a person draped in a sheet and a replica centurion s helmet. Ghoastus will be interviewing a panel of strategy gaming s leading lights: Ed Beach, lead designer for Civilization VI; Adam Isgreen, creative director for the Age of Empires series; Peter Nicholson, content designer for Imperator: Rome; Jeff Spock, narrative director of Amplitude’s just-announced historical 4X Humankind; and Nicholas Tannahill from Stronghold developers Firefly. From within his circle of chalked wards, Ghoastus will ask them how they mix reality with fiction when making historical games, and how they ve kept well-loved franchises fresh over the years. (more…) Endless Space devs announce Humankind, a historical 4XAug 19, 2019 - Rock, Paper, Shotgun Following the sci-fi 4X strategy of Endless Space and fantasy 4X of Endless Legend, the next strategy game from Amplitude Studios has an even stranger setting: human history. They’ve just announced Humankind, a 4X strategy game which I will crudely describe as “sounding like Amplitude’s take on Civilization.” By which I mean it’s a turn-based 4X strategy game where galleons can be sailing around at the same time as submarines and all that. I’ve long wished for a contender to strut menacingly around Civ’s turf and I’m doubly keen to see what Amplitude will do there. Here, watch the announcement trailer below. (more…) How climate crisis games' could better model our problems and our futureJul 8, 2019 - Rock, Paper, Shotgun In Vectorpark s Sandcastles, you build fantastic towers and watch the waves erase your work every 10 seconds. It s a very direct metaphor for the global climate crisis that threatens to flood coastal cities and exacerbate natural disasters. Sandcastles confronts us with our totally predictable watery doom, but we also find fun and expression in our totally foreseeable destruction. When the planet dies, at least we ll be entertained. Before you commit to starving and drowning, you should probably understand how and why it ll happen. To imagine this nightmarish hellworld, readers can flip through climate fiction novels ( cli-fi ) and movie-goers can watch a big unprofitable climate disaster blockbuster every few years. But us mouse-clickers, we obviously don t read books or watch movies. Instead, we play with climate. Behold, the climate crisis game. (more…) Civilization VI: Gathering Storm – June 2019 Update Available NowJun 18, 2019 - Community Announcements Hello, Civilization fans! As we revealed on the Sid Meier’s Civilization YouTube channel a few days ago, we have been hard at work on a new update for Civilization VI and it’s now ready for release. Watch the video below to see the developer rundown for this latest update: SUBSCRIBE on YouTube ► Thank you all for your continued feedback on Civilization VI. This update automatically installs through Steam; if you’re having trouble, please restart your Steam client. Please note: Due to the character count limit of Steam Community posts, you'll have to go to for the full update notes. Click the link below to go to the post! Click here to read the full update notes Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.  Civilization VI: Gathering Storm – June 2019 Update Coming SoonJun 3, 2019 - Community AnnouncementsHello, Civilization fans! A new update is coming soon to Civilization VI: Gathering Storm and it's a big one. For all the details, watch the full preview video here: SUBSCRIBE on YouTube ► Civilization VI: Gathering Storm is available now. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.  Daily Deal - Sid Meier s Civilization VI, 67% OffMay 6, 2019 - AnnouncementToday's Deal: Save 67% on Sid Meier’s Civilization® VI and the Digital Deluxe Edition!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends May 20 at 10AM Pacific Time Civilization VI Great Works and Trade UpdateApr 11, 2019 - Community Announcements A new update, addressing issues that have emerged in the community following the release of the Antarctic Late Summer Game Update, is now available for Civilization VI. Please see below for details on this update. Great Works no longer use Drag and Drop. They have been returned to the previous functionality of “click to move.”Addressed the following trade exploits reported within the community:Fixed: User could trade low Gold-per-turn for high Gold-per-turn with AI players, essentially “stealing” large amounts of Gold.Fixed: AI was not valuing Strategic resources correctly. You could sometimes trade 1 iron for 18 iron. Once you offered over 20 Strategic Resources, the value from the AI would drop to 1 Gold regardless of quantity. It now properly levels off.Fixed: AI would give the player hundreds of Gold for a single Luxury Resource. While AI can give a healthy amount (Gold per turn plus some additional Gold) if they really need the Resource, it should rarely if ever be 10+ Gold per turn.Fixed: The AI would give the player hundreds of Gold for very low quantities of Diplomatic Favor, regardless of whether they were pursuing a Diplomatic Victory or not. This should now be back in line with everything else, with offers weighted accordingly if the AI is chasing a Diplomatic Victory. Civilization VI: Gathering Storm is now available. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise to keep up to date with the latest news and information on Sid Meier’s Civilization VI.  Civilization 6 art director releases a mod that makes it look like Civilization 5Apr 8, 2019 - PC GamerHave you ever played Civilization 6 and thought to yourself, this is great, but I really wish it looked a little... older? If the answer to that question is yes for some reason, Civ 6 art director Brian Busatti has come up with just the thing: A Civ 5 "Environment Skin" mod that's now available through the Steam Workshop.  The mod "changes the visuals of the game to better match the colors and tones" of Civ 5, with changes to texture details, a more neutral color palette for buildings and units, and other changes.  "I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result," Busatti wrote. "It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications."  The mod is compatible with all releases of Civilization 6, including the recent Gathering Storm, and will not cause any problems with saved games. Performance should also be unaffected. "The deciduous trees have a smaller vertex count, but they are more numerous. It should all balance out," Busatti explained in the comments. "I tried to keep it close to the specs of the original game so it would not slow anyone down. It's also why there are fewer trees if your graphics settings are lower."  The response to the mod seems very positive so far, and while it might seem a little odd that so many people want their new game to look more like their old one, it fits the pattern. More than a year ago we dug into why Civilization 5, which came out in 2010, was still more popular than Civilization 6, which arrived in 2016, and that situation hasn't changed as much as you might expect since then: Civ 6 got a big concurrent player boost in February with the release of Gathering Storm but is quickly settling back to its pre-February numbers, according to Steam Charts, while Civ 5 just keeps chugging along.    Thanks, PCGamesN. Firaxis dev releases mod that makes Civ 6 look like Civ 5Apr 8, 2019 - EurogamerI love Civilization 6, but sometimes I pine for the art style of its equally wonderful predecessor, Civilization 5. Civilization 6's cartoony vibe is all well and good, but when you've got an entire civilisation's worth of people resting on your every decision, a serious look is sometimes required. Thankfully, there's a mod for that - and this one's from a developer at Firaxis. The Environment Skin: Sid Meier's Civilization 5 mod for Civilization 6, by the game's art director Brian Busatti, changes the visuals of the game to better match the colours and tones of Civ 5. Read more