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Sid Meier's Civilization V

Podcast: What game is the biggest time sink ?May 2, 2019 - Rock, Paper, ShotgunYour time is important. And you know what? So is mine. Here s this week s podcast, the Electronic Wireless Show. It s about how your life is dripping away every second you play Stardew Valley. (more…) Firaxis dev releases mod that makes Civ 6 look like Civ 5Apr 8, 2019 - EurogamerI love Civilization 6, but sometimes I pine for the art style of its equally wonderful predecessor, Civilization 5. Civilization 6's cartoony vibe is all well and good, but when you've got an entire civilisation's worth of people resting on your every decision, a serious look is sometimes required. Thankfully, there's a mod for that - and this one's from a developer at Firaxis. The Environment Skin: Sid Meier's Civilization 5 mod for Civilization 6, by the game's art director Brian Busatti, changes the visuals of the game to better match the colours and tones of Civ 5. Read more Civilization 6 artist mods it to look more like Civ 5Apr 8, 2019 - Rock, Paper, Shotgun Ah, 2010! Lady Gaga and Beyonc were tearing up the dancefloor with Telephone, Inception was fuelling one million drunk ‘philosophical’ conversations, Jackass had gone 3D, and Civilization V had yet to reach that point in every Civ game’s lifespan where it’s declared superior to its successor. If you wish to party like it’s 2010, you might enjoy a new Civilization VI mod made by actual Civ 6 art director Brian Busatti. It aims to make Civ 6’s landscape, buildings, and units look more like Civ 5, less vibrant and more ‘realistic’. Yeah, but like, what if we’re still dreaming we’re playing Civ – does the game ever stop or will “one more turn” keep going forever? Makes you think, maaan. (more…) How a five-year game of Civilization 5 became a meaningful part of my personal historyFeb 12, 2019 - EurogamerFor the first 5000 years, nothing much happened. We must have embarked on our epic enterprise sometime in late 2013, though neither of us suspected we were about to spend the next five years embroiled in a seemingly never-ending coop hot-seat game of Civilization 5. If we had, we'd probably have played something else instead. It was folly, but by the time we realised, it was too late; we had become thoroughly invested, the game had taken on a life of its own, and there was nothing else but to see it to its (eventual) end. On and off, we kept chipping away at our task, sometimes meeting every few weeks for a couple of hours, sometimes once every couple of months. But soon our time with the game had to be measured not in months, but in years, and our game of Civilization had become a sort of parallel history to our personal lives. When I sat down to prepare this article, it felt like historical or archaeological research. My friend and I compared notes, trying to reconstruct what had happened years ago. We gathered our save games from several machines, flash drives and Google Drive. I even rifled through ancient emails which mentioned our game in passing in the hopes of pinning down the timeline. In the end, the oldest save game we could find dates back to January 2016. After about 200 turns (and more than two years of playing), we had just entered the 1860s. After that point, our game is fairly well documented. Before, however, lies nothing but vast stretches of prehistory, a long dark age illuminated by nothing but the faint and flickering spotlights of our unreliable memories. It's easy for beginnings to get lost in the mists of time. We started our game on either side of a vast lake set in a subcontinent, the south-eastern-most part of a Pangean super-continent. My early empire, Carthage under Dido, occupied the parts between the western shores of the lake and the ocean farther west. My friend's and ally's Celtic empire, led by Boudicca, lay to the east of the lake. We know for certain that soon after our early expansion, we ran afoul of another confederacy, consisting of Rome to the north and Greece to the west, for reasons largely lost to time (possibly, it was the Celtic annexation of the city state of Z rich which exacerbated tensions). Rome declared war against the Celts, dragging Carthage as well as Greece into the conflict. The Celtic city of Truro bore the brunt of Caesar's aggression. Over the course of several thousand years, Truro was taken and eventually retaken again and again, its population decimated in the process. Read more Civilization 5 narrator William Morgan Sheppard dies aged 86Jan 8, 2019 - EurogamerActor and voice actor William Morgan Sheppard, known for his work in video games and sci-fi television series, has died at the age of 86. Those familiar with Sid Meier's Civilization series will best recognise Sheppard as the narrator of Civilization 5. He also voiced Colonel Hargrove in Medal of Honor: Allied Assault, and Medal of Honor: Frontline. Outside of video games, Sheppard took on several notable roles in Star Trek, such as Quatai in Star Trek: Voyager episode Bliss, and Data's grandfather Ira Graves in The Next Generation episode The Schizoid Man. He also played the older version of Canton Everett Delaware III in Doctor Who episode The Impossible Astronaut. Read more… Launcher Update (12/5/18)Dec 5, 2018 - Community AnnouncementsWe have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically. Patch notes: Added fix for launcher preventing Civilization V SDK - World Builder from working properly Added fix for launcher not scaling properly on high resolution displays New and Improved Launcher Added to Civilization V and Civilization VINov 20, 2018 - Community AnnouncementsHello, Civilization fans! If you booted up Civilization V or Civilization VI today, you may have noticed that both now include new and improved launchers. These launchers are in a new update that should automatically download when you start your Steam client; please restart Steam to trigger the download if you are having issues. This new launcher keeps the same core functionality of the older launcher: You can easily choose your DirectX version and quickly jump into the game, but we’ve also added sections to keep you up to date on the latest Civilization news, content and special offers. We want you to have the best experience possible with our games and it is our hope that these new launchers better connect you to the Civilization community. Stay civilized! Civilization VI: Gathering Storm Announced, Releases on PC Feb 14 Nov 20, 2018 - Community Announcements The world around you is more alive than ever in Civilization VI: Gathering Storm, the second expansion to the award-winning grand strategy game, Sid Meier’s Civilization VI. SUBSCRIBE on YouTube ► Launching for Windows PC on February 14, 2019, Civilization VI: Gathering Storm adds new advanced technologies, engineering projects, the fan-favorite World Congress, and introduces a living world ecosystem that showcases natural events that could enrich or challenge your growing empire. Civilization VI: Gathering Storm also adds eight new civilizations and nine new leaders, seven new World Wonders, and a variety of new units, districts, buildings, improvements and more. A Word from the Developer I’m Ed Beach, Franchise Lead Designer for Civilization VI, and I’m going to take you through some of the exciting changes that you can expect with the upcoming expansion for Civilization VI. History is full of rich stories of great empires, exploration, survival, and the human spirit. While we have always managed to capture a lot of this in the Civilization series, our story of human history was missing something without the impact that a changing planet has had on our settlements, and the imprints that we have left behind on Earth. This was the primary theme that we wanted to explore with Civilization VI: Gathering Storm. Volcanoes, Storms, and Floods – oh my! With this expansion we’re unleashing the forces of nature to bring the world to life in a way that you’ve never seen before. We’ve always had Floodplains in the game, but I always found it disappointing that they were completely static. No longer! We’ve enlarged the floodable areas to include flat Grasslands and Plains tiles next to Rivers so these valleys can offer the potential of incredibly high yields. So you’ll still want to settle there -- but now doing so comes with real risk. Periodically each of these rivers will flood, damaging structures throughout the floodable tiles. But don’t worry, there’s an upside! First, you can mitigate the effects with our new Dam district. And once you’ve rebuilt, the flood will have enhanced a number of those tiles with rich, fertile soil. I love the way this works out: throughout history civilizations have risen and flourished in dangerous places, like near volcanoes and in river valleys. Now you’ll experience those same high risk/high reward decisions as you plot out where to settle in your next Civilization campaign. Another exciting new environmental effect is the addition of volcanoes. They offer some of the same risk/reward decisions as floods, with eruptions occurring periodically. When you see the magma spilling down the side of one of these you know there’s goi...The 100 best-selling games on Steam in 2018 so farJul 6, 2018 - Rock, Paper, ShotgunWe’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there. 2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…) Soren Johnson on challenging the norms of 4X gamesApr 6, 2018 - Rock, Paper, ShotgunSid didn t know he was inventing a genre back in 91 – if he had he might have been a lot more careful. He was just making it up as he went along. That s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren Johnson, creator of Offworld Trading Company and lead designer of Civilization IV, is working on a new game called Ten Crowns and after spending almost an hour talking with him at GDC, I get the impression he s going to be very careful indeed. Not cautious, because I expect some bold reinvention of 4X strategy fundamentals, but careful in his treatment of a genre that we both agree needs to escape its own past. (more…) How the Centre for the Study of Existential Risk s Civ V mod should make us fear superintelligent AIFeb 8, 2018 - Rock, Paper, ShotgunWhat do you reckon is the greatest threat to the future of humanity? Climate change? Nuclear war? A global epidemic? They re all causes for concern, but it s my belief that one of the greatest risks is actually posed by superintelligent AI. You might need some convincing of that, which is why researchers at the University of Cambridge s Centre for the Study of Existential Risk have made a mod for Civilisation V that introduces potentially apocalyptic AI. Ignore the pressing need for AI safety research, and it s game over. I tried it out last week, seeking to answer two questions. Does it accurately portray the risks involved with the development of a god-like being? And is it any fun? (more…) The creator of the Civilization V superintelligence mod on AI safetyFeb 6, 2018 - Rock, Paper, ShotgunLast month, the University of Cambridge s Centre for the Study of Existential Risk released a mod for Civ V that introduced superintelligent AI to the game – not in the form of AI opponents, but as a technology that can end the game for every player if it’s left unchecked. It’s a novel overhaul to the science system, as well as an attempt to teach people about AI safety. While I had some problems with the mod, I also thought it was a fascinating idea. Keen to learn more, I spoke to project director Shahar Avin about how the mod came about, the issues that it presents both poorly and well, and how people can get involved with AI safety themselves. (more…) Civ VI: Rise and Fall s new features explainedJan 16, 2018 - Rock, Paper, ShotgunI get knocked down, but I get up again, you’re never gonna keep me down. That’s what I’ll be singing when I play Civilization VI‘s upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a renaissance into a heroic age. All of that, and much more, is explained in the brand new video below. (more…) Cree concerns hammer home why Civ needs to reject its own traditionsJan 5, 2018 - Rock, Paper, ShotgunIn Civilization, civilization is a competition. Land and resources are limited, and even those nations that don’t expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy they’re all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the clothes that Civ wears but it’s not really about building an empire or a nation, it’s about sharpening a knife. The upcoming Rise and Fall expansion for Civ VI introduces several new playable nations, but the introduction of one civ has led to criticism from an unexpected source. Yesterday, Milton Tootoosis, an elected headman-councillor of the Poundmaker Cree Nation, spoke to CBC News about the inclusion of the Saskatchewan First Nation. He acknowledged excitement about the news and noted that historical chief, Poundmaker, is to be portrayed as working to build a bridge between settlers and First Nations . But he also voiced a fundamental concern about the portrayal: It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land. It’s a concern that cuts to the heart of what Civilization has always been and – I hope – to what it could become. (more…) The Centre For The Study Of Existential Risk have made a Civ V mod about apocalyptic AIJan 4, 2018 - Rock, Paper, ShotgunThese are the top 100 Steam games of 2017Jan 2, 2018 - Rock, Paper, ShotgunAnother year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks. (more…) Announcing Civilization VI: Rise and FallNov 28, 2017 - Community Announcements Civilizations are not set in stone. You can’t just do all the hard work in the beginning then expect your culture to stand the test of time, unchallenged. It’s not like that in the real world – or in Civilization games. The expansion we’re announcing today, Civilization VI: Rise and Fall, adds new dynamic layers onto the game you’ve already been enjoying. On February 8th 2018, you will lead nations to golden ages. You will watch others buckle under their own weight. You will earn – or lose – the loyalty of your people. The question is, “How will you be remembered?” I’m Anton Strenger, Lead Designer for Civilization VI: Rise and Fall, and today we’re revealing some of the big changes coming with this huge Civilization VI expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics. SUBSCRIBE ➜ HTTP://2KGAM.ES/CIVILIZATIONYT GOLDEN – AND DARK – AGES ARE COMING Golden and Dark Ages are among the new events that can shift the course of your game’s history. They are significant, but temporary, changes to a civilization that last for an Era. They will open up new opportunities for players to change their strategies, and change the state of the game between the player and their rivals. Having a Golden Age affords huge bonuses to Loyalty and other game systems, but makes earning future Golden Ages slightly more difficult. Having a Dark Age hurts Loyalty in your cities and makes you vulnerable, but gives you an opportunity to earn a future Golden Age more easily. It also allows the use of special Dark Age policies and opens the door for an even more powerful Heroic Age. Think of it this way: While a Golden Age provides one Dedication bonus (a powerful Golden Age effect), being in a Heroic Age lets the player earn three Dedication bonuses (making it sort of a “triple” Golden Age). In the Civilization VI base game, we have the idea of a “player era” – how far a player has advanced on their tech or civics tree. In this expansion, systems are very much tied to the idea of the “game era,” which is determined by individual player advancement and a few other behind-the-scenes adjustments. Think of these game eras like chapters in a book. Each has its own arc, and its own small ending, but leaves you wanting to discover the rest of the story by continuing to th...Civ V designer Jon Shafer parts with Paradox, creative differences blamedNov 17, 2017 - Rock, Paper, ShotgunJon Shafer, the lead designer of Firaxis’s Civilization V and his own strategy game At the Gates, is gone from strategy specialists Paradox only six months after joining. Paradox say neither that he ditched the company nor that they fired him, rather that they have all “decided to part ways due to creative differences.” How enigmatic! We didn’t even know what he was working on. (more…) Jon Shafer on designing Civilization 5, joining Paradox and making strategy games betterMay 17, 2017 - Rock, Paper, ShotgunJon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox. I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.” That story begins in Denver, around 2003. … Now is a Great Time to Try Civilization VIMar 16, 2017 - Community Announcements What are you waiting for? Sure, we’re biased, but the fine folks at Kotaku aren’t! Kotaku’s Luke Plunkett is one of the many thousands of people to take advantage of the hundreds of user-created mods made available since Steam Workshop has been added to Civilization VI. “I can definitely recommend jumping back in and trying some of this new stuff out,” he writes. And, as we continue to update the game, it’s only going to get better! So why not give it a try? A free demo for Civilization VI has released today on PC, making it the perfect time to try the latest entry in this iconic series. You can check out the tutorial or play a pre-set map to your heart’s content; there are no limits to how many times you can play the demo. Download it by heading on over to the Civilization VI page here. We’re dedicated to making Civilization VI the best possible game and look forward to your feedback as we continue to support the title. We thank you for your constant support. Stay civilized! Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.