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Shardbound

 
Shardbound Patch #57Mar 6, 2020 - Community AnnouncementsPatch Note Preamble Hey all! It's been super exciting to see so many of you engage with us and play since the last large patch. I know there have been a lot of questions regarding whether the game is fully back or when we're going to add more art to the game. I'm sorry to say that there isn't a path to either of those things at this time. We will however, commit to doing the best we can to iterate and improve the game as we have it now. If you have any questions or feedback feel free to reach out to us on our discord at: https://discord.gg/fmYKbdK Now onto the changes in this patch! Minor bug fixes Fix up associated cards for Zieger 1 to properly show Vaast Fix up Uncontrollable keyword text error on Frenzied Direhide and Frenzied Rageclaw New Content! Noble Season 1 card back in honor of our first Noble for season 1, Atrioc! Enjoy your Tendah nobles! Leader card backs and new games won achievement for factions Each faction now awards you a leader based card back once you hit 100 wins with them. Note: you will need to win a single game with a faction in order to unlock these achievements even if you're past the total number of wins required. {STEAM_CLAN_IMAGE}/28147957/fa27ad43cd4dc14ea126ef08b913b716ddb0d19c.jpg In Match UI Updated the in game hand UI to move where the player decks are and enlarged them. Updated player 2 hand UI to make card backs actually viewable to the opponent. {STEAM_CLAN_IMAGE}/28147957/579f5838c7ac2e336d4302f2e0181c1a17c24531.jpgShardbound Patch #56.2Feb 24, 2020 - Community AnnouncementsBug Fixes and Text Adjustments Hey all, we're continuing to fix some of the small issues coming out of our large prior patch. As always we're here to help fix things and would love any/all feedback you have! Come join us in our discord if you're not there already! https://discord.gg/fmYKbdK Issues Addressed Fix Wynn's ability text to properly state that it requires Line of Sight Fix Keeper of the Blades to properly reference Winged Blade Fix General Almast to properly trigger loyalty on minions without requiring another move Fix Brave Scryer's text to read "Precognition" instead of "Precognitions" Fix Radiant Scion to only give itself a shield on the end of the player who owns it's turn Fix Super Time Skip Anomalies to properly have their Unweaving timer count down visually Fix Super Time Skip Anomaly tooltip text Shardbound Patch #56.1Feb 19, 2020 - Community AnnouncementsBug fixes and improvements! Hey all, we're fixing a few issues that you all have found in the new patch. Thank you to everyone who's reported any issues encountered. We're happy to report that this list fixes everything we know of at this time! Join us in discord as that's the best way to report any other issues to us and give feedback! https://discord.gg/fmYKbdK Issues Fixed Petra's Gizmos are correctly 2/1 base stats again. Reworded Wynn's Hero Power to be more straightforward Fixed Force Blast to have supremacy tag and reference that it has to be your hero Fixed Flux to properly apply movement debuff instead of root Fixed Fissure Strike causing an error if a unit that would die from the damage would have gotten stunned Fixed Extinguish the Unworthy checking high ground units and destroying low ground units Fixed Vein Waker throwing an error when it would break a boulder Fixed Dancer being able to charm units not in Line of Sight if a valid unit was in Line of Sight Fixed Soul Shifter being able to swap positions with units not in Line of Sight if a valid unit was in Line of Sight Added more informative tool tips to Seedsingers enhanced buffs and fixed the pop up warning about the Aura Modifier. Shardbound Patch #56 - It's 2020 editionFeb 17, 2020 - Community AnnouncementsSystem Changes There has been a lot of time since the last time we patched. We’ve been working hard with a group of playtesters on the card changes to try to create something that people will find fun. We also attempted to bring some more features to the game including seasonal leaderboards and earnable cardbacks. As a secondary note: due to the nature of the card changes, any card which was removed in this patch has been fully refunded and it’s full crafting currency has been returned to you. Seasonal Leaderboards We’ve gone and set up a new Noble Season for people to go and have something to chase with all of the new changes. With this, we’ve reset ranked down to start off season 1. You can still view your Season 0 stats through your profile, as well as see the Season 0 noble leaderboard in all it’s glory on the leaderboard screens. Based on your previous rank your new rank is as follows: Noble or Master: new start 1200 (gold) Diamond, Platinum, Gold and Silver: New start 900 (silver) Bronze: New start 600 (bronze) Wood or Stone: no MMR change from Season 0 to Season 1 We look forward to seeing who reaches Noble first in Season 1! Unlockable Card Backs We have also added the ability for players to select and unlock card backs based on feats reached. There are currently 4 unlockable card backs with likely more to come in the future. This patch brings with it: A Noble cardback, unlocked for hitting the highest rank A Season 0 Noble cardback, for those who hit Noble in our first season A Kickstarter Reward card back, for those who backed the kickstarter and earned this reward The OG card back from the past life in Alpha, unlocked to anyone who played a game with it prior to this patch A brand new default card back emblazoned with the Shardbound logo Card Balance Changes There are a lot of issues with staleness in the game, and a neutral card set that outclasses a lot of the class cards. We’re addressing this by changing some of the core movement cards (Soul Shifter / Dancer), and buffing/creating some class identity functions to compensate for the lack of Shifter. New Keywords Unweaving: After a set number of rounds the unit with this keyword will Exile itself. Killing it or bouncing it will also cause the card to become Exiled. Lifelink: Converted the life regen description from Raptor Class Mech back into a keyword Purple Purple largely stays the same, owing to its quality class diversity and strength in the class cards. Removed Cards Cytoplast: Removed for the time being. Need to figure out a good Purple Tile effect. New Cards Siren’s Disciple: New card, replaces Cytoplast. Bloodtoll: Self damage 3 for Line of Sight breaking Charm Green Green gets a new legendary card to pair with the Loyalty units, a change to blightspore, and slight nerfs to Vein Waker and Stonecall in world without shifter. Changed Cards Blightspore Seedling: Summons a 2 tile ring of blight tiles, instead of spreading each turn Vein Waker: Ability changed to debuff the bould...Patch Notes #55.5Jul 4, 2019 - Community AnnouncementsSystem Changes Random duel order now actually randomly chooses a player instead of always Player 1 Daily Rewards exist again! Rematches in queueing are enabled for the time being (previously you were prevented from matching with the same person twice in a row) Temporarily disable the Twitch nodes for Give Streamer Deck and Streamer Gives Deck so that the nodes only have challenge queues. You can now play Blame The Deck (randomly generated multicolor decks) through duels! You can now click on the duel toast to bring up the duel menu faster Rebalanced the Blame the Deck algorithm Card Adjustments - Nerfs A large number of neutrals to adjust here. Neutrals have been ubiquitous in top lists due to their flexibility and often best in slot nature over some of the class cards. We hit a lot of the known offenders, but one notable card missing here is Soul Shifter. Soul Shifter is strong, but is also necessary, so adjusting it needs to be done carefully. Shout outs to Astral Champ getting hit again, cantrips on a good body are strong. Mind Melter Warcry now requires Line of Sight Summoner’s Aide Health from 4 to 3 Effect now damages Aide by 1 Phalanx Leader Cost from 3 to 5 Attack from 3 to 4 Dancer Cost from 2 to 3 Health from 3 to 4 Astral Champion Health from 6 to 5 Card Adjustments - Buffs Two of these are experimental, two of these are just stat buffs to under performing cards. There will be more tweaks in this area, card reworks and such, but these felt like a good set to try out. Novice Knight Vengeful Veteran now deals double damage to the unit that killed the Knight Blight Lasher Movement set to 1 up from Can’t Move Health from 8 to 6 Queensguard Base attack from 3 to 4 Osprey Soldier Attack from 3 to 5 Health from 4 to 2 Dev UpdateJul 4, 2019 - Community AnnouncementsHello Rangers! We're excited to share that Shardbound is now benefiting from development from one of our dedicated community members and will be getting updated! The first new patch releases today - patch notes will be posted just after this message! Spiritwalk still does not have a path to get Shardbound to a full release. We are humbled by the community here who continues to play and support the game in spite of this, and hope you enjoy these updates. We invite you to join the discussion and share your feedback on our discord channel: https://discord.gg/shardboundImportant: Roadblock UpdateJan 24, 2018 - Community AnnouncementsGreetings, Rangers - It has been a long and difficult road since our last post, and we appreciate your continued patience and support. We’re reaching out today to give an update, and it’s likely not the one you were hoping for. We’ve been unable to find the support we need to bring Shardbound to a full commercial launch. As such, we’re now at a point where we need to officially cease active development of the game and find new opportunities to support ourselves and our families. What does this mean for the live service of Shardbound? In the immediate term, the game will continue to be available and the servers will stay online. However, for the longer term, we’re hoping to hear from you. We want to figure out our next steps together. While we won’t be able to devote our days to Shardbound anymore, we want to support this amazing community in whatever ways we can. As always, please join us for discussion on our discord channel: https://discord.gg/shardbound - Your Friends at Spiritwalk GamesImportant: Roadblock UpdateJan 24, 2018 - Community AnnouncementsGreetings, Rangers - It has been a long and difficult road since our last post, and we appreciate your continued patience and support. We’re reaching out today to give an update, and it’s likely not the one you were hoping for. We’ve been unable to find the support we need to bring Shardbound to a full commercial launch. As such, we’re now at a point where we need to officially cease active development of the game and find new opportunities to support ourselves and our families. What does this mean for the live service of Shardbound? In the immediate term, the game will continue to be available and the servers will stay online. However, for the longer term, we’re hoping to hear from you. We want to figure out our next steps together. While we won’t be able to devote our days to Shardbound anymore, we want to support this amazing community in whatever ways we can. As always, please join us for discussion on our discord channel: https://discord.gg/shardbound - Your Friends at Spiritwalk GamesPatch Notes #54Oct 10, 2017 - Community AnnouncementsMap Changes Camera positioning for Lost Highlands has been adjusted to avoid ability buttons being hidden behind the player’s hand. Fixed some lighting that was applying inappropriately in Broken Mesa. The net result is that the lighting should feel less blown out. UI The Duel Menu has been reskinned with the updated UI style. The Bot Game Menu has been reskinned with the updated UI style. Bug Fixes Fixed an issue where 3rd party auth tokens were given a 7 day expiration instead of the intended 30. Fixed an issue where players could quit the tutorial early by pressing the escape key at certain parts of the UI. Patch Notes #54Oct 10, 2017 - Community AnnouncementsMap Changes Camera positioning for Lost Highlands has been adjusted to avoid ability buttons being hidden behind the player’s hand. Fixed some lighting that was applying inappropriately in Broken Mesa. The net result is that the lighting should feel less blown out. UI The Duel Menu has been reskinned with the updated UI style. The Bot Game Menu has been reskinned with the updated UI style. Bug Fixes Fixed an issue where 3rd party auth tokens were given a 7 day expiration instead of the intended 30. Fixed an issue where players could quit the tutorial early by pressing the escape key at certain parts of the UI. Dev Update: RoadblockSep 20, 2017 - Community AnnouncementsHey there, Rangers. We’ve got a rather tough Dev Update to share with all of you today. The development of Shardbound has encountered a roadblock, and we’re trying to look for ways to solve it. A bit of background: when we started making Shardbound in Lauren’s garage, we set out to make a AAA-Quality competitive experience. We knew it would be a challenging road, and outside funding would be absolutely necessary to complete the game. We raised the seed funding we needed to get started, which carried us to the pre-alpha version that we could test with you, our awesome community. When we needed to get a little bit further to soft-launch on Steam, we ran a successful Kickstarter with your incredible support. The last leg of our journey to launch requires us to secure a financing round to polish gameplay, finish the art, and give Shardbound a full commercial launch. And now, we’ve hit that frustrating roadblock. We were in the final stages of securing the necessary funding to finish Shardbound, and days before our expected closing, the deal fell apart. During our two and a half year journey, this isn’t the first time this has happened. Starting up a studio is hard. Making games is hard. We’re picking up the pieces and looking at our options. The only things we’re certain of right now is that the flourishing art pipeline must come to an immediate halt, and that our patch cadence may be disrupted. We’re evaluating everything - on the other side of this roadblock, the vision of Shardbound may remain the same, or it may change. This may happen quickly, or it may take a while. Rest assured, we’re going to do everything we can to find our way forward with you. Our highest priority right now is keeping Spiritwalk together, and we hope you’ll understand if we stumble while we’re getting our footing. While it’s tough to deliver this news while we’re unsure of our next steps, we felt the need to share it -- we’re all on this journey together. As our road becomes clearer, you’ll be the first to know. Thanks, Your Friends at SpiritwalkDev Update: RoadblockSep 20, 2017 - Community AnnouncementsHey there, Rangers. We’ve got a rather tough Dev Update to share with all of you today. The development of Shardbound has encountered a roadblock, and we’re trying to look for ways to solve it. A bit of background: when we started making Shardbound in Lauren’s garage, we set out to make a AAA-Quality competitive experience. We knew it would be a challenging road, and outside funding would be absolutely necessary to complete the game. We raised the seed funding we needed to get started, which carried us to the pre-alpha version that we could test with you, our awesome community. When we needed to get a little bit further to soft-launch on Steam, we ran a successful Kickstarter with your incredible support. The last leg of our journey to launch requires us to secure a financing round to polish gameplay, finish the art, and give Shardbound a full commercial launch. And now, we’ve hit that frustrating roadblock. We were in the final stages of securing the necessary funding to finish Shardbound, and days before our expected closing, the deal fell apart. During our two and a half year journey, this isn’t the first time this has happened. Starting up a studio is hard. Making games is hard. We’re picking up the pieces and looking at our options. The only things we’re certain of right now is that the flourishing art pipeline must come to an immediate halt, and that our patch cadence may be disrupted. We’re evaluating everything - on the other side of this roadblock, the vision of Shardbound may remain the same, or it may change. This may happen quickly, or it may take a while. Rest assured, we’re going to do everything we can to find our way forward with you. Our highest priority right now is keeping Spiritwalk together, and we hope you’ll understand if we stumble while we’re getting our footing. While it’s tough to deliver this news while we’re unsure of our next steps, we felt the need to share it -- we’re all on this journey together. As our road becomes clearer, you’ll be the first to know. Thanks, Your Friends at SpiritwalkPatch Notes #53Sep 19, 2017 - Community AnnouncementsCard Changes + Strict Packmaster: Health reduced to 4, down from 5. + Spearmaiden: Attack reduced to 3, down from 4. + Raised By Primals: Cost increased to 3, up from 2. + Chronoslap: Now also deals 1 damage in addition to stunning. + Warpgate: Anomaly stats increased to 4/4, up from 3/3. Core Gameplay The time bank will now be activated even when a player is idle (has taken no actions) on a turn. Map Changes Lost Highlands has been added to the map pool! Some Shards are desolate. Some are dark and dangerous. And others are vibrant - dappled with lush vegetation and ancient technology that still flickers with the sparks of a long lost purpose. Core Tech Upgraded Unreal Engine to version 4.17.1 UI Updates continue on refining the details of the new UI. Aesthetic improvements have been made to various screens. Most alert and confirmation dialogs have been updated to the new style. The escape key may now be pressed as a shortcut to clicking the “back” button on screens in the Overworld. Improved code redemption flow in the Options menu. The Profile UI may now be opened during the tutorial or on top of any other screen in the Overworld. Bug Fixes Fixed a crash that occurred on Intel chipsets (e.g. Macbook Air) when spawning specific VFX. Fixed a bug on Reaver’s Mire where the maps’ ambient sounds would pop. Patch Notes #53Sep 19, 2017 - Community AnnouncementsCard Changes + Strict Packmaster: Health reduced to 4, down from 5. + Spearmaiden: Attack reduced to 3, down from 4. + Raised By Primals: Cost increased to 3, up from 2. + Chronoslap: Now also deals 1 damage in addition to stunning. + Warpgate: Anomaly stats increased to 4/4, up from 3/3. Core Gameplay The time bank will now be activated even when a player is idle (has taken no actions) on a turn. Map Changes Lost Highlands has been added to the map pool! Some Shards are desolate. Some are dark and dangerous. And others are vibrant - dappled with lush vegetation and ancient technology that still flickers with the sparks of a long lost purpose. Core Tech Upgraded Unreal Engine to version 4.17.1 UI Updates continue on refining the details of the new UI. Aesthetic improvements have been made to various screens. Most alert and confirmation dialogs have been updated to the new style. The escape key may now be pressed as a shortcut to clicking the “back” button on screens in the Overworld. Improved code redemption flow in the Options menu. The Profile UI may now be opened during the tutorial or on top of any other screen in the Overworld. Bug Fixes Fixed a crash that occurred on Intel chipsets (e.g. Macbook Air) when spawning specific VFX. Fixed a bug on Reaver’s Mire where the maps’ ambient sounds would pop. Patch Notes #52Sep 5, 2017 - Community AnnouncementsNew Art Zephyr Monk now has art! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/7a4dea8e16bdc8236be7a973e033b2ca55e25e9d.gif Trauma Guard animation polish Character Lighting Adjustments in Barracks, and Sinners Mire Card Changes + Static Discharge Cost reduced to 5, from 6. + Skyborne Crusader Health reduced to 4, from 5. Options Menu Some cosmetic upgrades have been made to the Options Menu as we refine the new art. Code redemption can now be done directly from the Accounts tab. Client version number is now displayed less prominently at the bottom of the screen. Tutorial A Tutorial Menu has been added to present tutorial progress more clearly. The Campaign button in the overworld now brings you to the Tutorial menu. This should be clearer for new players until we add campaign missions. Bug Fixes Fixed a bug that would cause the Mulligan UI to become stuck on screen if the game reconnected to the server during that phase. Strict Packmaster and Pack Awakener can no longer buff artifacts. Fixed a bug where units with on-damage triggers would not trigger at all against a unit protected by Hadrien, The White Rook when Hadrien absorbed all the damage. Fixed a bug where certain units (Upgrade or Transform units) would not receive Summoner’s Aide’s health buff when deployed. Fixed Duskblade’s special case VO lines to match the his new gameplay. Fixed a bug in the options menu where you couldn’t update the Camera Controls bound key. Fixed a bug that would cause login bonuses to not be awarded if your last login was exactly 1 month ago. Patch Notes #52Sep 5, 2017 - Community AnnouncementsNew Art Zephyr Monk now has art! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/7a4dea8e16bdc8236be7a973e033b2ca55e25e9d.gif Trauma Guard animation polish Character Lighting Adjustments in Barracks, and Sinners Mire Card Changes + Static Discharge Cost reduced to 5, from 6. + Skyborne Crusader Health reduced to 4, from 5. Options Menu Some cosmetic upgrades have been made to the Options Menu as we refine the new art. Code redemption can now be done directly from the Accounts tab. Client version number is now displayed less prominently at the bottom of the screen. Tutorial A Tutorial Menu has been added to present tutorial progress more clearly. The Campaign button in the overworld now brings you to the Tutorial menu. This should be clearer for new players until we add campaign missions. Bug Fixes Fixed a bug that would cause the Mulligan UI to become stuck on screen if the game reconnected to the server during that phase. Strict Packmaster and Pack Awakener can no longer buff artifacts. Fixed a bug where units with on-damage triggers would not trigger at all against a unit protected by Hadrien, The White Rook when Hadrien absorbed all the damage. Fixed a bug where certain units (Upgrade or Transform units) would not receive Summoner’s Aide’s health buff when deployed. Fixed Duskblade’s special case VO lines to match the his new gameplay. Fixed a bug in the options menu where you couldn’t update the Camera Controls bound key. Fixed a bug that would cause login bonuses to not be awarded if your last login was exactly 1 month ago. Tutorial UI & More Art!Sep 4, 2017 - Community AnnouncementsHey, Rangers! Things have been busy here at Spiritwalk, but it’s never too busy for a dev update! Patch Tomorrow Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate. Tutorial UI http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/de57e7318682643c105055499b4b81c87a3b4494.jpg Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind! Zephyr Monk http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/7a4dea8e16bdc8236be7a973e033b2ca55e25e9d.gif Art Previews & The Dev Stream If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks: Voice of the Squall http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/acb3c3809f7ec849865ae08d239f192fdbc02d25.jpg Averos (currently Prism Dancer) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/b9def18a2b59c71481a5bfda73151252425b86b7.jpg Skywatch Dragoon http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/c5e27b1a8c81134d27567d8264cc3fcc2aa12911.gif If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out. Coming Soon: The Lost Highlands A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon. Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines. Discord with Us! Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello! Take care, and good luck out there! - Your friends at Spiritwalk Tutorial UI & More Art!Sep 4, 2017 - Community AnnouncementsHey, Rangers! Things have been busy here at Spiritwalk, but it’s never too busy for a dev update! Patch Tomorrow Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate. Tutorial UI http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/de57e7318682643c105055499b4b81c87a3b4494.jpg Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind! Zephyr Monk http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/7a4dea8e16bdc8236be7a973e033b2ca55e25e9d.gif Art Previews & The Dev Stream If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks: Voice of the Squall http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/acb3c3809f7ec849865ae08d239f192fdbc02d25.jpg Averos (currently Prism Dancer) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/b9def18a2b59c71481a5bfda73151252425b86b7.jpg Skywatch Dragoon http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28147957/c5e27b1a8c81134d27567d8264cc3fcc2aa12911.gif If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out. Coming Soon: The Lost Highlands A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon. Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines. Discord with Us! Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello! Take care, and good luck out there! - Your friends at Spiritwalk Patch Notes #51Aug 22, 2017 - Community AnnouncementsHero Changes + Wynn’s ability has been changed. “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.” Card Changes + Chaotic Surged has been replaced with Illumination. Illumination 3 Cost Orange Spell “Deal 2 damage to all enemies in a line.” + Force Blast has been replaced with Lucent Lance. Lucent Lance 1 Cost Orange Spell "Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it's still in your hand." + Fork Existence has been replaced with Ethereal Form. Ethereal Form 3 Cost Blue Spell "Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud." + Summoner's Aide Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.” + Zealot Warcry now damages a random enemy minion in line of sight. Health increased to 3, from 2. + Toka Warrior Attack reduced to 2, from 3. + Vigil Keeper Cost reduced to 2, from 3. UI The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style. The social panel (friends list) now has a red badge that shows when you have pending invites or duels. Bug Fixes Fixed an issue with new Zephyr Monk not playing his Warcry animation. Fixed an element in the card picker UI that would cause header text to not scale based on text length. Patch Notes #51Aug 22, 2017 - Community AnnouncementsHero Changes + Wynn’s ability has been changed. “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.” Card Changes + Chaotic Surged has been replaced with Illumination. Illumination 3 Cost Orange Spell “Deal 2 damage to all enemies in a line.” + Force Blast has been replaced with Lucent Lance. Lucent Lance 1 Cost Orange Spell "Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it's still in your hand." + Fork Existence has been replaced with Ethereal Form. Ethereal Form 3 Cost Blue Spell "Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud." + Summoner's Aide Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.” + Zealot Warcry now damages a random enemy minion in line of sight. Health increased to 3, from 2. + Toka Warrior Attack reduced to 2, from 3. + Vigil Keeper Cost reduced to 2, from 3. UI The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style. The social panel (friends list) now has a red badge that shows when you have pending invites or duels. Bug Fixes Fixed an issue with new Zephyr Monk not playing his Warcry animation. Fixed an element in the card picker UI that would cause header text to not scale based on text length.