Games Analyzed
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Palworld Becomes the 7th Game Ever to Reach 1 Million Concurrent Players on Steam
The Day Before Has Already Lost 80% of Its Players in the First 3 Days on Steam
Remnant 2 is a Hit, Launching with 2x More Players Than the Original Game’s Peak on Steam
Resident Evil 4 Remake Tops RE8’s Player Count to Become the Franchise’s Biggest Launch Ever on Steam
Dying Light 2 Now Has Less Players Than Dying Light 1 Just a Year After the Sequel's Launch on Steam
Sons of the Forest is 2023’s Second Biggest Launch Yet with a Peak of 269k Players on Steam
Dead Space's Remake Stomps The Callisto Protocol's Launch with Almost Double the Players on Steam
Overwatch 2’s Beta Lost 99% of Its Viewers in Just the First Week on Twitch
Elden Ring's Player Count Continued to Grow During its Second Weekend on Steam
Dying Light 2's Launch Already Has 4x More Players Than the Original Game's All-Time Peak on Steam
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Meta
Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on Steam
Psyonix’s Vehicular Soccer Game Showing No Signs of Slowing Down
Rocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour.
Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list.
Rocket League’s Average Players per Hour via GitHyp
Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale — reducing the price from $19.99 to $11.99 — which they’ve done multiple times since the game’s release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale.
Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.