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Take the Field with the MLB Fan PackMar 19, 2019 - Community Announcementshttps://www.youtube.com/watch?v=44aiCQSPoxo The MLB Fan Pack is coming to Rocket League just in time for Opening Day! On March 25, gear up and rep your favorite Major League Baseball team with this new Premium Licensed DLC. Celebrate the 2019 MLB Season in style. Customize your Battle-Car with baseball cap Toppers, Flags, and Player Banners for all 30 MLB teams. Plus, the DLC comes with a Baseball Rocket Boost, and an MLB-branded Flag and Player Banner for game time. Check out the team gear in the MLB Fan Pack trailer above, plus screenshots of the in-game items at the landing page. Let us know what you think on Facebook, Reddit, and Twitter. The MLB Fan Pack will be available on all platforms in all regions for $2.99 USD (or regional equivalent). So, get ready to hit that pitch and score for the home team!Double XP Double Painted Weekend Starts March 7Mar 5, 2019 - Community Announcementshttps://i.imgur.com/KmuhblD.jpg Get ready to earn twice the XP and have twice the chance of earning Painted in-game items in Rocket League! As the headline says, starting March 7, you'll be able to take advantage of a 2XP and a Double Painted Weekend! During this special event, you can earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist Matches via the “+100% Special Event” XP bonus. In addition to that bonus, all Crates will also have double the chance of containing Painted items. That means if you have any Crates in your inventory that you haven’t opened yet, this weekend will be a great time to do it! Also of note is that Rocket Pass 2 ends on March 18, so the weekend event will be a great opportunity to take advantage of the 2XP to Tier-up even faster to get to the Pro Tiers. The Double Painted item increase only applies to Crates and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted items. Be sure to check out the drop rates for crates here. Here are the start and end times for the Double XP / Doubled Painted Item Weekend: Start time: Thursday, March 7 at 2:00 p.m. PST / 10:00 p.m. UTC End time: Monday, March 11 at 10:00 a.m. PDT / 5:00 p.m. UTC We hope you enjoy this Double XP and Double Painted Item Weekend. As always, good luck and have fun!Patch Notes v1.59Mar 5, 2019 - Community Announcementshttps://i.imgur.com/PdyJ4Nw.jpg BUG FIXES General Adjusted audio balance, fader system, and HDR audio priority Adjusted ‘Rocket Forge II’ Special Edition Wheels so they won’t clip through some Car Bodies anymore Fixed a bug that affected the accent color on the ‘Biomass’ Decal Adjusted diagonal kickoff locations on Champions Field to their original locations Hoops: Removed extra rim on Blue team hoop while spectating Steam Workshop maps affected by the Friends Update should no longer load to a black screen Adjusted ‘Asik’ Special Edition’s level of detail when viewing in the lobby Fixed a bug preventing some players from seeing the ‘View Player Profile’ option when selecting a player in the ‘Recent Players’ tab Fixed an issue causing deleted friends to reappear after adding a platform friend through RocketID On ‘Wasteland (Night)’, fixed a bug causing cars to respawn in the middle of the arena after a demolition Returning from suspended mode will not longer affect party invites or in-game chat KNOWN ISSUES We continue to work on enabling same-platform Party invitations for players not on your Friends List Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches. Friends List notifications will not appear while viewing Replays An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down Community Spotight: RudeismMar 1, 2019 - Community Announcementshttps://i.imgur.com/rGY3gLw.jpg We're trying something new with our Community Spotlight series. The Rocket League community is full of talented people with a serious passion for the game. Like the title "Community Spotlight" suggests, we would like to use this series to shine a light on some of those unique individuals. Don't worry, we know many of our fans look forward to our Training Pack collections, and those will return very soon. But this month, enjoy our first new kind of Community Spotlight featuring Rudeism. Think back to your first successful aerial goal in Rocket League. After all the trial and error—all the hours just trying to make contact with the ball—you finally launch your Battle-Car in the air and strike the ball with just enough power and placement to tuck it into the net. Now imagine trying an aerial goal, but somebody removed the controller from your hands and replaced it with a plastic guitar that's usually reserved for rhythm-based music games. That’s what a streamer who goes by the name of "Rudeism" has turned into his passion. Rudeism, whose real name is Dylan Beck, tries to play games with controllers that virtually nobody would prefer over a standard gamepad. He fell in love with Rocket League close to the game’s launch in 2015. That’s around the same time he started streaming, but back then, he relied on a standard controller. Now, Rudeism has carved his niche within the streaming community by gaming with ridiculous controllers. Rocket League has always been one of his streaming mainstays, but instead of grabbing the sticks, he now reaches for a guitar. "My background before I started streaming was in competitive Guitar Hero," Rudeism said. "I used to play competitively for a few years long before Rocket League or even Twitch was a thing. I remember streaming one day. I was playing Rocket League just casually. One of my friends joked that I should play with a Guitar Hero Guitar, just for a laugh. And I just thought, 'that’s a bloody stupid idea. Why would anyone want to do that?' Then we ended up sitting down and figuring it out, like, 'OK, if you wanted to do it, this is how you would do it.'" The next logical question is "how?" A guitar doesn’t have an analog stick or triggers, so how would one even begin to make a Battle-Car move? That’s something that Rudeism had to figure out before even taking the field. The whammy bar handles accelerating and reversing, flicking the strum bar up or down turns the car right or left, and the buttons on the neck act as the typical face buttons on a controller for things like jumping, boosting, and air rolling. After figuring out the buttons, Rudeism had to basically relearn the game that he had already spent hundreds of hours playing. Now, he’s spent roughly 300 hours playing with a guitar, and says he prefers it to a controller. "It’s funny. You think it would be a natural disadvantage to use the guitar and in a lot of cases it is, but it's interesting," Rudeism said. "You learn t...New Monstercat Music Coming to Rocket League All Year LongFeb 28, 2019 - Community Announcementshttps://www.youtube.com/watch?v=PBP24P145wQ Rocket League Radio is getting an upgrade. New Monstercat music is coming to Rocket League, but not in the way you might be used to. For the first time ever, Monstercat releases will arrive in-game the same day that the songs also release to the world at large. That means you can expect a variety of music from Monstercat to be released in Rocket League all year long. The first song, "PLAY," by Tokyo Machine, is out now and you can hear it as the game's new startup music. You can also check it out on streaming platforms like Spotify, Apple Music, Google Play, and Monstercat Gold. More than 20 songs will be released on Rocket League Radio throughout the year, and once all the singles are released, they’ll form Rocket League x Monstercat Volumes 6 and 7. The sound of Rocket League will continue to evolve with this exciting new way to bring content to the game. Mike Ault, Psyonix Audio Director, is excited about the next step in the partnership between Rocket League and Monstercat. "We’ve become a trusted source for the electronic genre," Mike said. "People religiously follow the EPs we put together with Monstercat and get excited about the songs in there. I'm really looking forward to breaking new ground in another direction. We’re tapping into a record label's literal release cadence. We're releasing it to the world with a record label on the same day. I don’t know of a single game that has ever done that." Following the full release of Volumes 6 and 7, Rocket League will have close to 100 songs that embrace different sub-genres of electronic music. Many of these new singles will become Rocket League's startup music. The process in which these songs are chosen is more involved and collaborative than you may think, as Monstercat has a few songs that have already been selected for Rocket League Radio, though some of them haven't even been created yet! "We’re constantly working with Monstercat, looking through upcoming releases together to find music that would potentially strike a chord with the Rocket League community," commented Mike. That process has opened the door to trying out some new sounds for the game. Those who have followed the sounds of Rocket League since 2015 may notice how the game's tone has changed over time. That change is thanks to Monstercat's deep catalog of work. "For the first volume, we played it very safe. We picked stuff that was very 'Rocket League,'" Mike said. "Then, over the course of the following year, we tried to touch on some more aggressive stuff and some softer stuff to see what was actually sticking with our community. Now, it's all about figuring out how to select songs in single form throughout the entire year. We want those singles to span different subgenres to create the most intriguing sonic experience for the player." There's still plenty more for music lovers to look forward to this year and beyond. Mike says that this new direction for Rocket League Radio has t...Ferocity Crate Arrives February 25Feb 21, 2019 - Community Announcementshttps://i.imgur.com/4FAqWTb.jpg A new crate will be making its way into Rocket League next week. The all-new Ferocity Crate will start dropping on Monday, February 25 at 10:00 a.m. PST (6:00 p.m. UTC). With it, you’ll be able to show off new customizations to your friends on all platforms following our Friends Update. The Ferocity Crate will have 17 customizations, including the new Diestro Battle-Car. In-game items in the Ferocity Crate are subject to the same drop rates as our previous Crates, which you can find here. Check out some of the items from the Ferocity Crate below! https://i.imgur.com/eiEil8g.jpg Rocket League has cross-platform parties nowFeb 19, 2019 - PC GamerRocket League Season 10 has begun. Today's update delivers competitive players their Season 9 rewards—some nice wheels for most—and gives everyone's rank a "soft reset." Win half of your placement matches and you'll be plopped somewhere near your old rank to start the new season. More importantly, Patch 1.58 adds cross-platform parties, completing the final step in bringing PS4, Xbox, Switch, and PC players together—we'll no longer just matchmake with Psynetters, we can now play with them on purpose. Wild stuff.  I haven't tested it, but it works pretty simply. The update assigns every player a RocketID, which is a username followed by four numbers. You can find and change your RocketID in the new friends list, which is opened via the icon at the lower right side of the main menu. You don't need a RocketID to continue playing with Steam friends (that works like it always has), but if you have friends who play on other platforms, you can add them using their IDs to party up.  Also in this update, the Curveball mutator lets you bend it like someone who bends it well—can't think of a good example—by adding a curve to the ball's trajectory based on spin. The alternate modes have also been added to free play, so we can finally practice with a puck without having to run a modified exhibition match. On the technical side, two new "input buffer" settings are meant to help compensate for lag: * STS (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.; * CSTS (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.; If those features don't help with connectivity issues, you can leave the input buffer option set to 'Legacy,' which is the default and changes nothing. There are several smaller changes, too, as well as bug fixes. See the full list in the patch notes, and good luck in your Season 10 placement matches. Patch Notes v1.58Feb 19, 2019 - Community Announcementshttps://i.imgur.com/p6KinHx.jpg Rocket League Patch Notes v1.58 / Friends Update Scheduled Release: February 19, 2019, 10:00 a.m. PST / 6:00 p.m. UTC (All Platforms) THE HEADLINES New Friends List is accessible via the bottom menu bar Each player now has a unique RocketID Competitive Season 9 Rewards will be awarded to eligible accounts Competitive Season 10 begins ‘Curveball’ is now available as a Ball Physics Mutator CHANGES AND UPDATES Friends List The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs. Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs: Friends This tab shows your Friends from the platform you’re playing on You can invite these Friends to Parties and Clubs from this menu by clicking on their name RocketID This tab shows your Friends on other platforms that you’ve added via RocketID From here, you can select “Add Friend by RocketID” to search for a friend’s ID You can input their name if you don’t know their full tag to do a search Recent Players Displays the last 25 players you played with or against that you aren’t already friends with Alerts Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234 You can change your RocketID at any time for any reason via the RocketID Tab Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface) Players can use this feature to hide their RocketID during a live broadcast Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface) Curveball Mutator ‘Curveball’ is now available as a Ball Physics Mutator Available in Local Matches, Private Matches, and Tournaments When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin. Audio Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video Competitive Season 9 Rewards Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels Season 9 Rewards are custom, non-tradeable Wheels Bronze I or higher – Season 9 – Bronze Wheels Silver I or higher – Season 9 – Silver Wheels + lower Wheels Gold I or higher – Season 9 – Gold Wheels + lower Wheels Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels Champion I or higher – Season 9 – Champion Wheels + lower Wheels Season 9 Grand Champion Rewards are ...Rocket League's long-awaited cross-platform party system arrives this monthFeb 12, 2019 - EurogamerRocket League's long-awaited cross-platform party feature will finally be heading to Xbox One, PS4, Switch, and PC on February 19th, as part of the incoming Friends Update, developer Psyonix has announced. Rocket League's cross-platform party system, which was originally expected to launch last year, is an extension of the cross-platform features introduced to the game in January. That initial update enabled players to randomly matchmake with or against each, regardless of platform, across all available Online match types - including Casual, Competitive, and Extra Modes. However, this month's Friends Update goes a step further. When it arrives, Rocket League players will gain access to the new Friends List. Friends can be added to this from any platform (via the new RocketID system), and can then be invited to join Parties and Clubs. This means that, for the first time, it'll be possible to buddy up and play matches with specific friends, no matter which platform they're on. Read more Friends Update Coming February 19Feb 12, 2019 - Community Announcementshttps://i.imgur.com/kpKeXwl.jpg You’ve asked for it, and it’s almost here. The Friends Update will go live in Rocket League to make Cross-Platform Parties a reality on February 19 (pending first-party certification)! All Your Friends In One Place The Friends Update will bring a new Friends List to the main menu. Here, you’ll be able to see the online status of all of your Rocket League friends regardless of their platform. The Friends List is split into four tabs: Friends, RocketID, Recent Players, and Alerts. The Friends Tab will display your friends on your current platform. The RocketID Tab will show your online friends on all other platforms. After the update, every player will be auto-assigned a RocketID, which will be your username followed by four randomly-generated numbers. You may change the word portion of your RocketID at any time. The Recent Players tab conveniently shows players you were recently matched up with or against. If you had solid team chemistry with a randomly-matched player, you can easily send that player a Friend Request from the Recent Players tab if they are on a different platform. Finally, the Alerts tab will house all of your player interactions like Friend Requests, Party Invites, and Club Invites. Yes, Clubs are now Cross-Platform, too! Check out the video below to see the new user interface and learn everything you need to know about the Friends Update. https://www.youtube.com/watch?v=_m35zFlZyU4 Extra Mode Training, Competitive Season 9 Rewards, Weekly Win Display, and More Extra Modes are coming to Free Play! Following the update, you’ll be able to jump into Dropshot, Hoops, Snow Day, and Rumble to practice for as long as you’d like. Soon, you’ll be able to train and prepare for your journey to Grand Champ in the Extra Modes! Additionally, Weekly Wins will no longer be a mystery. The Friends Update will add the number of Weekly Wins you have left, which will appear on your XP screen following each game. And, as you may have seen in our previous Roadmap Blog, The Friends Update will deliver your Competitive Season Rewards based on your placement in Competitive Season 9. Check out our Spring Roadmap to learn more about those rewards. Here’s the Friends Update at a glance: Friends List with Cross-Platform Parties Competitive Season 9 Rewards, start of Competitive Season 10 Extra Modes in Free Play Weekly Win Display Additional Bug Fixes and Improvements … and more! We’ll be sure to share the full patch notes once the Friends Update goes live on February 19 at 10:00 a.m. PST / 6:00 p.m. UTC on all platforms. In-Game Event Canceled and Replaced You may recall that we also mentioned an upcoming In-Game Event in last month’s Roadmap that was planned for the February update. Unfortunately, due to multiple factors behind-the-scenes, we have made the difficult decision to cancel our original plans and focus on another In-Game Event later in the year instead. Please accept our sincerest apologies for the cancellation. To...The Inaugural Spring Season of Collegiate Rocket League is Here!Feb 4, 2019 - Community Announcementshttps://i.imgur.com/kw165nn.jpg What a year 2018 was for Collegiate Rocket League (CRL)! After the first ever National Championship in Arlington, Texas (where the crowd was the true star), we were left wanting more CRL. To fuel that competitive fire in 2019, we’re launching the inaugural Spring Season of CRL for universities across the United States and Canada! We’re taking a different approach compared to the Fall Season. The Spring Season will be focused on finding four conference champions to claim their share of $50,000 in scholarship prizing. Each conference will compete in a 16-team single-elimination bracket to determine the four best teams in the Spring Season. Eight invites will be given to teams that competed in the Fall 2018 Conference League Play. The remaining spots will be awarded to teams that make their way through the open qualifiers on February 16-17! Don’t miss your chance to compete in the 2019 Spring Season. Head to the CRL Tespa registration page and sign up today! Be sure to stay tuned for updates on the CRL Spring Season and all things Rocket League Esports on the @RLEsports Twitter handle. See you this spring!2XP Weekend Starts January 31Jan 30, 2019 - Community Announcementshttps://i.imgur.com/llEKkpa.jpg Hello, everyone! We hope you’re ready to have double the fun with another Double XP Weekend! We’re kicking off February with 2XP all weekend long! With 2XP starting Thursday, January 31 at 2 p.m. PST (10 p.m. UTC), you’ll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the “+100% special event” XP bonus. We just passed the halfway point of Rocket Pass 2. With 2XP Weekend, you’ll be unlocking your Rocket Pass tiers even faster! Check out the official start and end times below and enjoy the extra XP! 2XP Start Time: Thursday, January 31 at 2 p.m. PST / 10 p.m. UTC 2XP End Time: Monday, February 4 at 10 a.m. PST / 6 p.m. UTC (Note: This 2XP weekend will not have double drop-rates for Crates or Painted items activated.) Introducing RLCS Season 7Jan 29, 2019 - Community Announcementshttps://www.youtube.com/watch?v=ZNo5zpnk6l0 As we leave 2018 and all of its amazing plays in the rearview mirror, it’s time for us to look ahead at what’s on the horizon for Rocket League Esports. Without further ado, we’re proud to announce Season 7 of the Rocket League Championship Series (RLCS)! We’re back with over $1,000,000 in prizing up for grabs, but the landscape of the RLCS is changing as we continue to bring more competitive Rocket League to players around the globe. Following our full Cross-Platform Play announcement, we’re excited to share that players can compete on any platform where Rocket League is currently available (Nintendo Switch, PlayStation 4, Steam, Xbox One). Mapping a New Region It’s no secret that Rocket League Esports is growing. With that growth comes the opportunity to bring Rocket League to more regions around the world. We’re excited—and proud—to announce that we’ll be adding South America (SAM) as an official RLCS region! Additional details on qualifiers for the region will be announced in the coming weeks. Rival Series Qualifiers Just like last year, you’ll be able to team up and take on some of the best teams in the world to qualify for the Rocket League Rival Series. This year’s open qualifiers will follow the same format, allowing your team to enter up to two qualifiers (of the four total qualifiers). Following the completion of all four qualifiers, the remaining ‘Top 128’ teams will move on to the Play-In phase where they’ll battle to fill the final four Rival Series spots in both North America and Europe. So, grab your squad, sign up, and get ready to compete for your spot! For the full Smash.gg page, click here! Important Dates and Information Be sure to check out the information below so you don’t miss a beat of the upcoming season! Sign-ups Now through March 1 - 11:59 p.m. PST North American Qualifiers March 2 - 10:00 a.m. PST March 9 - 10:00 a.m. PST March 12 - 3:00 p.m. PDT March 16 - 10:00 a.m. PDT European Qualifiers March 3 - 11:00 a.m. UTC March 10 - 11:00 a.m. UTC March 13 - 4:00 p.m. UTC March 17 - 11:00 a.m. UTC Rival Series Play-In North America - March 30 Europe - March 31 RLCS League Play Begins North America - April 6 Europe - April 7 Rival Series League Play Begins April 12 The Rival Series is open to all legal residents of Europe and North America who are 15 years of age or older on the date that the player’s team competes in the Open Qualifier. For players in the Oceanic and South American regions, additional details on qualifiers and schedules will be announced soon. More On the Way! We’ve got more info coming your way in the next few weeks. Be sure to follow @RLEsports on Twitter and bookmark this website so you don’t miss out! We’ll see you on game day!Rocket League Roadmap: Spring 2019, Plus Season 9 RewardsJan 22, 2019 - Community Announcementshttps://i.imgur.com/jH9wavM.jpg Welcome to 2019, fellow Rocketeers! We hope you’re all enjoying Rocket League with your friends now that full Cross-Platform Play is a reality, and we also hope that you're ready to find out what's coming to the game in future months. Here’s what you can expect to see in February, March, and beyond! February End of Competitive Season 9 + Rewards! Beginning of Competitive Season 10 All new In-Game Event Friends List (previously referred to as RocketID) Cross-Platform Party system New **Crate **launch New in-game Music March New Licensed Premium DLC Rocket Pass 2 Ends We have plenty more in store for players this spring, as Rocket Pass 3 will be coming your way with a new Challenge System that we’re eager to reveal once we get closer to its release. You may have also seen those preview images of the beautiful new arena that was created for our version of Rocket League in China. The arena is still under construction, but will be ready for action in all territories later this year. COMPETITIVE SEASON 9 REWARDS With just a few weeks left in Competitive Season 9, it’s time to talk rewards! Season 9 Rewards are a unique set of **Wheels **for each rank earned in Competitive and Extra Modes. https://i.imgur.com/hqJj1Hs.gif Here’s the distribution breakdown: Competitive and Extra Mode Rewards Bronze I or higher – Season 9 – Bronze Wheels Silver I or higher – Season 9 – Silver Wheels + lower Wheels Gold I or higher – Season 9 – Gold Wheels + lower Wheels Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels Champion I or higher – Season 9 – Champion Wheels + Lower Wheels Grand Champion Rewards Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels **Snow Day Grand Champion **– ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels Remember, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 9. Competitive Season 10 will have the same soft reset that previous competitive seasons have had. You will need to complete 10 placement matches per Competitive Playlist to earn your rank, which will likely be near your previously-held rank. There are just a few weeks left in Competitive Season 9, so keep grinding for those ranks! Stay tuned for more information on all the content coming this year, including Rocket Pass 3 Challenges, the upcoming In-Game Event and so much more!Rocket League players on PC, PS4, Xbox, and Switch can now join the same matchJan 14, 2019 - PC GamerNo download is needed for today's Rocket League update, which brings it into Sony's PlayStation Cross-Play Beta program. That means that, starting today, Rocket League players on PlayStation 4 can play with Switch and Xbox players. PS4 players could already play with PC players, but the change does affect us. Previously, we could either match with Xbox and Switch players or PlayStation 4 players, but never a mixed-platform group including all of them. With today's change, players on all three consoles and PC can join the same match. As usual, console players will all be designated as "Psynet" players if you're on PC. I'm hoping this helps ease solo matchmaking in my preferred mode, Snow Day, where it can be tough to find matches with its sub-1,000 playercount. It probably won't significantly affect the primary modes, which are populated with thousands and thousands of players, but it does lift platform restrictions on tournaments. This was a necessary step toward Psyonix's next challenge, which is to introduce cross-platform parties so that we can team up with console friends. That feature is coming in Rocket League's "first update this year," says Psyonix in the announcement post.   In the meantime, here's to Rocket League unity. It doesn't matter whose net it is, just hit the ball into it: Rocket League now features full cross-platform play between PS4, Xbox One, Switch, and PCJan 14, 2019 - EurogamerPsyonix has announced that Rocket League's long-requested PlayStation Cross-Play Beta support is now live, meaning that players on PS4, Xbox One, Switch, and PC can finally indulge in a spot of four-wheeled footie together as one. This time last year, of course, such an occurrence would have seemed practically unthinkable. Sony remained doggedly resistant to calls from fans and developers for console cross-play on PS4, even as more and more games enabled play between Switch, Xbox One, and PC. Finally though, last September, Sony relented, unveiling its PlayStation Cross-Platform Beta - a programme which, initially at least, would be limited to Epic's all-conquering Fortnite. Fans of Rocket League, which has featured cross-play support between Xbox One, PC, and Switch since launch on Nintendo's platform, were hopeful that PS4 players would soon join in the fun too following Sony's announcement. At the time, Psyonix was enthusiastic about implementing the feature, but acknowledged that progress would depend on Sony. Read more… Full Cross-Platform Play Now Live in Rocket LeagueJan 14, 2019 - Community Announcementshttps://i.imgur.com/8U5lFGp.jpg With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes). To make sure that Cross-Platform play is enabled (it is by default), head to the "Main Menu," select "Options" and then make sure the "Cross-Platform Play" box is checked in the "Gameplay" tab. And that's all there is to it. You are now ready to play against gamers on other platforms across the world! But what about cross-platform parties? In our first update this year (more information coming soon), we will release our cross-platform party system, which allows you to partner up with friends on any platform with the push of a few buttons. Should you want to play with friends on other platforms before cross-platform parties release, however, you can! Just select "Play" from the "Main Menu," then "Private Match," followed by "Create" or "Join Private Match," and you're set from there. Today's announcement is an important one for us here at Psyonix, because we know how much our community has wanted FULL cross-platform support for quite some time. It's because of YOU, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, THANK YOU for your passion and persistence as we continue to do our best to make Rocket League the best experience we can. We'll see you out on the field! Gif Your Game is a pretty good way to gif your gamesJan 8, 2019 - PC GamerWhen I want to share a heinous Rocket League goal, I usually save a replay of the match and then record my 360 back-flippy bar-downski with ShadowPlay after the fact, setting up a nice, HUDless shot. Either that, or I forget to save a replay and the goal is lost forever. That was until my Discord friends convinced me to try Gif Your Game. I knew the name from the watermark on other people's gifs, but I'd never tried it because I figured I had enough video recording and gif-making software already. I did not want yet another program running in the background. But they were right: Gif Your Game is a blessing. The utility of GYG is common knowledge to many, but the software was new to a few of us, so consider this a PSA for those who are not currently gifing their games: Gif Your Game is free, you can disable the watermark if you want, and it ensures you'll never lose a badass pinch or kill again. While Gif Your Game can record highlights via hotkey—like lots of other programs—its best feature is its game-specific auto-recording, and it currently supports Rocket League, Fortnite, PUBG, and League of Legends. In the case of Rocket League, I've set it to auto-capture every goal, every assist, and every save. After each one, it eventually DMs me a link to my video on Discord. Despite the name, GYG actually records mp4s with audio, not gifs, but if you want, you can download the mp4 and upload it to Gfycat or convert it to a gif yourself. As promised on the website, I've noticed no performance hiccups as the result of using GYG. It just does its thing seamlessly, and after an hour of pucking around I can browse and share all my best moments without having to scrub through replays for ages. Note that Gif Your Game currently only works with the games I listed: Rocket League, Fortnite, PUBG, and League of Legends. For PUBG and Fortnite, it can be set to auto-record all kills, double kills, or triple kills. The same is true for LoL, except you can limit it all the way up to penta kills. I'll still save replays of our best matches (when I remember), but being able to casually share our goals and saves without much effort has livened things up for my Rocket League friends. How exactly Bad Panda, Inc plans to monetize GYG, if it does, is unclear—currently it sells a Rocket League training course from Kronovi, but GYG is free. I've reached out to Bad Panda to ask what its future plans may be. 2XP Holiday Weekend Starts December 27Dec 21, 2018 - Community Announcementshttps://i.imgur.com/DtTAPrY.jpg Hello everyone! The holidays are here, which means it’s time for family, egg nog (or hot cocoa) and lots of gaming. With the new year nearly upon us, we’re ending 2018 with one final gift for the community -- a 2XP long weekend! Starting Thursday, December 27 at 2 PM PST/10 PM UTC, you’ll earn double the amount of base experience in all Casual and Competitive Playlist matches via the “+100% special event” XP bonus. Between 2XP and the progression changes we made earlier this month, you’ll be unlocking Rocket Pass Tiers faster than ever before! Check out the official start and end times below. Enjoy the extra XP, Happy Holidays and Happy New Year, everyone! 2XP Start Time: Thursday, December 27 at 2 PM PST / 10 PM UTC2XP End Time: Monday, December 31 at 10 AM PST / 6 PM UTC (Note: This 2XP weekend will not have double drop-rates for Crates or Painted items activated.)  What jokes and phrases only make sense to the people in your Discord server?Dec 19, 2018 - PC GamerMy Rocket League group is largely composed of hockey fans—hence our Snow Day obsession—and so we spend most matches replicating the absurd banter of NHL color commentators: Four lines banging all night. Gotta get to the dirty areas. Good things happen when you get pucks to the net. Take the hit to make the play. As in the NHL, our best exclamations come after a filthy goal, at which point our Discord icons light up with such classics as "piss on my hands!" I can't take credit for any of this—Snow Day pals Julez and Juxxt are the most prolific commentators, and started the trend—but my exclamation of "adopt me!" after Julez dismantled our opponents the other day is now canon. I have a new dad. We use NHL standards, too: "top shelf where mama keeps the cookies" (there is some debate over whether it should be cookies or something else), "an absolute laser," and Mike Lange's "shave my face with a rusty razor," as seen recently in reference to a Bryan Rust goal.  I like how sub-sub-cultures develop on Discord servers (or other voice chat severs, though everyone I know has migrated). There's a common language to each game—"banana" in Counter-Strike, for instance—but then there are the terms that are entirely localized within small groups. I wonder, for instance, if anyone else calls Rocket League dangles, jukes, and fakes "goofs" like we do? Do they understand what we mean when we say "ya goofed me" in text chat?  It got me curious to know: what phrases have you only heard in your group, be it about Rocket League or any other game? So for this mid-week Q&A, let us know your favorite inside gags and localized terminology in the comments. Maybe we've all been saying the same things? (Speaking of Discord servers, PC Gamer has its own, which you can access by becoming a Club member.) Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on SteamJul 12, 2017 - GitHypRocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour. Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list. [caption id="attachment_276892" align="aligncenter" width="800"] Rocket League's Average Players per Hour via GitHyp[/caption] Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale -- reducing the price from $19.99 to $11.99 -- which they've done multiple times since the game's release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale. Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.