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Training Packs From Battle-Car VeteransSep 18, 2019 - Community Announcements Greetings, Rocket League Community! It's time to refresh the featured training packs to help improve your game. With October right around the corner, this is a special time for us at Psyonix and the community—specifically, the Supersonic Acrobatic Rocket Powered Battle-Cars (SARPBC) Community. Rocket League's predecessor, SARPBC, is racing toward its 11th anniversary next month! In honor of this momentous occasion, we're refreshing the featured training packs with practice regimens from the OG's of the game. These are veterans who learned how to perform aerial goals and epic saves in SARPBC long before the Rocket League Championship Series (RLCS) even existed. Along with the live training packs below, check out how long some of these players have been in the game, and hear some words of wisdom from the long-time players themselves: # Author Pack Name Difficulty Code 1 Famiy Overhead Goalie #2 Champion 17F2-309A-8FA5-13BE 2 Noir1992 Ground Redirects Champion BD39-D665-A6FF-596D 3 vel Redirect Grand Champion 27B6-B630-461E-5961 4 I Am A Tree Floor Bounce 'N Shoot Diamond F54A-1591-B804-B7CD 5 Kronovi Ground Shooting Pack #1 Platinum 6B31-5C76-BDEB-16FC 6 BigFunny Backwardss, Backboard, Clears Platinum 25E6-A216-0CB7-239B 7 Noir1992 Backboard Shots (consistency) Champion FDC7-3073-501D-0054 8 Oneill Oneills SubParButinHD Pack Gold E8DF-CA1A-DBEA-0C8F 9 Doomsee Double Jump Aerials Champion F269-B159-0BAC-AC2E NOIR1992 Started SARPBC April 2009 "If you want to improve and get better at Rocket League, don't just practice the mechanics. Positioning and rotation are more important than mechanics. Watch some of your own replays and figure out what you have done wrong and work on those things." ONEILL Started SARPBCFebruary 2009 "Enjoy yourself, first and foremost. Ground work is just as important as being Squishy doing flippys. Focusing on catching the ball from the air for different scenarios can drastically improve your game, and help you plan ahead for how you want to make your next move. Analyze your own replays if you play as a team. Discuss key points for games when you concede to help find areas of weakness going forward." DOOMSEE Started SARPBCFebruary 2009 "The best way to improve your game is to practice in chunks. Pick the weakest aspect of your game and solely work on it until it’s improved and you're happy with it. The more specific you are, the better. If you play the game with no real improvement goal in mind, your improvement will be a lot slower. You’ll find that it’s really hard to concentrate on one skill while playing, and quickly turn your attention to just winning. This is normal. When you catch yourself falling into that habit, bring your attention back to the skill you’re working on. If double jump aerials are one of your weaknesses, then try my Double Jump Aerial training pack. ” BIGFUNNY Started SARPBCJune 2009 "A good way to improve in Rocket League is repeatedly asking yourself, 'What would I wan...Community Spotlight: AthenaAug 29, 2019 - Community Announcements Game streaming is a young industry. Most streamers who are at the top of their game didn't grow up with aspirations of making their living as a professional Twitch partner. It's a passion that was cultivated over the span of a few recent years. Owning a Twitch channel with more than 2.5 million views and becoming one of the most popular streamers in the Rocket League community can start as a hobby without a career on the horizon. Rewind the clock to 2017. Rocket League was in its infancy. Athena, who was better known by her real name Alejandra, was studying marketing at community college in Austin, Texas. At that time, she was on a traditional career path, and her goal was to transfer to a university after the semester. She didn't know exactly how she would apply her marketing knowledge, but she knew she liked video games and people. Then someone gave her a suggestion that would change the trajectory of her career: the suggestion to start her own channel on Twitch. "I never dreamed of a future as a Rocket League streamer," Athena recalls. "One of my friends said I should stream. At the time, I didn't even know what Twitch or streaming was. I didn't have a good computer setup when I started. My PC was connected to a TV in my parent's place. Everything started small." The Austin-native loved video games at an early age thanks to an older brother and father who enjoyed the hobby. That love started with games on the GameCube like Super Smash Bros. Melee and The Legend of Zelda: Twilight Princess on the Wii, but she never thought a career would materialize out of it. Despite starting small, it didn't take long for her stream to become profitable. While most streamers have to grind for months before breaking through, Athena started making money from her channel just two weeks after the launch thanks to a generous donation from a viewer. This was a surprise to her, but especially to her parents. She was faced with the difficult task of explaining to them how streaming could be a viable avenue for her. This was particularly challenging considering Twitch, and donations given by viewers, were foreign concepts to them. "I remember when I received my first big donation. I stopped mid-stream and I went to my parents room, and I will never forget the look on their faces," Athena laughs. "They told me I had to return it. They were horrified. I really had to talk them down. My parents had a traditional career path in mind for me: college and a 9-to-5 job. I'm glad I was able to show them another world." The purpose of the donation was to get an improved streaming setup. She used it to upgrade her facecam and headset. She was even able to upgrade her home's internet to enhance the quality of the stream. With the tools for a top-notch stream ready to go, Athena's channel took off. She became a Twitch partner just four months after starting her stream. The stream was on a steady rise throughout its tw...Patch Notes v1.66 [Season 12 Update]Aug 27, 2019 - Community AnnouncementsTHE HEADLINES Rocket Pass 4 begins on Wednesday, August 28 at 10:00 a.m. PDT / 5:00 p.m. UTC Competitive Season 11 Rewards will be awarded to eligible accounts Competitive Season 12 begins NEW CONTENT Rocket Pass 4 Rocket Pass 4 begins on August 28 at 10:00 a.m. PDT / 5:00 p.m. UTC Weekly Challenges will remain active throughout the entire Rocket Pass Example: Week 3 Challenges can be completed in Week 4, 5, and onward until the conclusion of the Rocket Pass they’re included with If you purchase Rocket Pass Premium after Rocket Pass 4 has begun, you will be able to access previous week’s Premium Challenges Competitive Season 11 Rewards Competitive Season 11 has ended. Titles and items will be awarded for your highest rank achieved during the season Receiving Season 11 Rewards also requires successful completion of the appropriate Season Reward Levels Season 11 Rewards are custom, non-tradeable Boosts Bronze I or higher – ‘Season 11 – Bronze’ Boost Silver I or higher – ‘Season 11 – Silver’ Boost + lower Boost Gold I or higher – ‘Season 11 – Gold’ Boost + lower Boosts Platinum I or higher – ‘Season 11 – Platinum’ Boost + lower Boosts Diamond I or higher – ‘Season 11 – Diamond’ Boost + lower Boosts Champion I or higher – ‘Season 11 – Champion’ Boost + lower Boosts Grand Champion Rewards Competitive Soccar Grand Champion – ‘Season 11 – Grand Champion’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts Rumble Grand Champion – ‘Season 11 – RNG Champ’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts Dropshot Grand Champion – ‘Season 11 – Floor Destroyer’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts Hoops Grand Champion – ‘Season 11 – Dunk Master’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts Snow Day Grand Champion – ‘Season 11 – Blizzard Wizard’ In-Game Title + ‘Season 11 – Grand Champion’ Boost + lower Boosts Monstercat (Antennae) ‘DESERT STAR’ CHANGES AND UPDATES Competitive Season 12 Competitive Season 12 begins Season 12 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank Winning half of your placement matches will land you near your previous season ranking League Rankings will be temporarily empty until players complete their placement matches All placement match wins count towards your Bronze Season Reward Level progress Certified and Painted Items Customization Items now display the full Paint color name inside the thumbnail (when applicable) This replaces the thin colored outline in the upper-right corner of the thumbnail When a Customization Item is both Painted and Certified, the Paint color and Certification labels rotate at regular, two-second intervals New In-Game Stats ‘High-Five’ A ‘High-Five’ registers after a goal is scored by your team, and when you bump into a teammate above the goal ‘Low-Five’ A ‘Low-Five’ can only be done after a goal is scored by your team, and when you bump into a teammate at field level ...Rocket League season 12 and the new Rocket Pass will be here next weekAug 21, 2019 - PC GamerThe next season of ranked Rocket League begins next week, on Tuesday, August 27. A day later on Wednesday, the 28th, Rocket Pass 4 will kick off with new items to unlock in the usual free and paid versions. Mudcat is the new car, which is unlocked when you buy the premium Rocket Pass. It's inspired by rally cars, and there's a G1 version at tier 25, and a GXT version at tier 70, as seen in the trailer above. Personally, I wish it looked more like a Peugeot 205 or something. It doesn't even look much like the typical modern rally cars, now that I think of it, unless Ford Fiestas are significantly different than I remember. But I'm nitpicking. You'll have quite a long time to unlock tiers, as this Rocket Pass doesn't end until December 4. As usual, the premium version costs 10 keys, which comes to $10. Or you can spend 20 keys to skip straight to tier 12, but no one I know has needed to do such a thing—I'm at tier 257 in the current Rocket Pass. Maybe I just play Rocket League too much. The start of season 12 also means that this is my last chance to crack Champion rank in Snow Day (the good mode that you should play) and earn that season reward. Best of luck with your own ranked journey, and next week's reranking, if you're also a person who cares about Rocket League ranks enough to think about them when not playing Rocket League. Rocket Pass 4 is Ready to Rally on August 28Aug 21, 2019 - Community AnnouncementsPrepare your pacenotes and check your roll cages. Rocket Pass 4 is ready to rally next week! Your climb to the Pro Tiers begins on August 28—just one day after the Season 12 Update goes live. Leading the pack of new rewards only found in Rocket Pass 4 is none other than Mudcat, the new rally-inspired Battle-Car. As was the case in previous Rocket Passes, you'll unlock Mudcat as soon as you purchase Rocket Pass Premium and begin your journey to unlocking the Mudcat GXT and access to Pro Tiers. Take a look at this rugged ride and some of the other featured items in the Rocket Pass 4 trailer below! Based on community feedback, Rocket Pass 4's Weekly Challenges are changing! New Challenges won't expire after their week concludes. Now, you'll be able to complete Weekly Challenges at your leisure throughout the duration of Rocket Pass 4. Just like in Rocket Pass 3, both the Free and Premium tracks will get three new challenges each week. Weekly Challenges help you climb your Tiers even faster with Tier Points. Each Weekly Challenge is worth three, five, or eight Tier Points. Rocket Pass 4 features 70 Tiers, but getting to Tier 70 is only the beginning. Pro Tiers grant Painted or Special Edition versions of select Rocket Pass 4 items, all of which are tradable. Rocket Pass 4 will begin at 10:00 a.m. PDT (5 p.m. UTC) on August 28 and ends on December 3. Unlock Rocket Pass Premium with 10 Keys or get a head start with the Premium Bundle, which costs 20 Keys. The Premium Bundle comes with Rocket Pass Premium, plus an additional 12 Tiers! The checkered flag is nearly out on Rocket Pass 3. There's just one more week before Rocket Pass 4. We hope you're ready to rally your team and start climbing those Tiers! How far will you go?? Editor’s Note: A previous version of this blog stated that Rocket Pass 4 ends on December 4. Rocket Pass 4 ends on December 3.Season 12 Update Coming August 27 with Competitive Season 11 RewardsAug 15, 2019 - Community Announcements The next update for Rocket League is scheduled for later this month, and it's bringing Competitive Season 11 Rewards and a few new quality-of-life changes to the game. Get ready to download the Season 12 Update on August 27 at 10 a.m. PDT / 5:00 p.m. UTC (pending first party certification). This update will lay the groundwork for Rocket Pass 4, which will begin the following day on August 28. More info about Rocket Pass 4 will be revealed as we get closer to the day of the update. Plus, the Season 12 Update will add new stats and an all-new audio mix to the game. Get ready to show your teammates some love with the new "High Five" and "Low Five" stats. Achieve a High Five by colliding with a teammate in midair after a goal is scored. A Low Five is performed the same way, but at ground level. The new audio mix that's coming to Rocket League will take advantage of High-Dynamic Range (HDR) Audio. To put it simply, HDR Audio will emphasize the game's more important sounds while temporarily lowering less important audio such as crowd and ambience to give players a clearer audio experience. We hope this new mix will be music to your ears! For more information about the work that went into bringing HDR Audio to Rocket League and how it affects the game, check out our recent dev interview with our audio team. Competitive Season 11 Rewards There isn't much time before the end of Competitive Season 11 and the Rewards are a brand new Boost! Similar to previous Competitive Seasons, there's a Boost reward for each rank (Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion). Grand Champion Rank will receive "Season 11 - Grand Champion" Title in addition to all of the Season 11 Boosts. Those who earned the Rank of Grand Champion in Extra Modes will receive the Extra Mode-specific Grand Champion titles. Remember, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 11. See the full distribution breakdown below: Bronze I or higher – Season 11 – Bronze Boost Silver I or higher – Season 11 – Silver Boost + lower Boost Gold I or higher – Season 11 – Gold Boost + lower Boosts Platinum I or higher – Season 11 – Platinum Boost + lower Boosts Diamond I or higher – Season 11 – Diamond Boosts + lower Boosts Champion I or higher – Season 11 – Champion Boosts + lower Boosts GRAND CHAMPION REWARDS Competitive Grand Champion – ‘Season 11 – Grand Champion’ In-Game Title + Grand Champion Boost + all Season 11 Boosts Rumble Grand Champion – ‘Season 11 – RNG Champ’ In-Game Title + Grand Champion Boost + all Season 11 Boosts Dropshot Grand Champion – ‘Season 11 – Floor Destroyer’ In-Game Title + Grand Champion Boost + all Season 11 Boosts Hoops Grand Champion – ‘Season 11 – Dunk Master’ In-Game Title + Grand Champion Boost + all Season 11 Boosts Snow Day Grand Champion – ‘Season 11 – Blizzard Wizard’ In-Game Title + G...Under The Hood: An Inside Look At HDR Audio Coming To Rocket LeagueAug 8, 2019 - Community AnnouncementsThere are just 10 seconds left in a tied game. Your teammate has possession, and passes it your way from the wall. You place the shot above the backboard where your opponent can't reach it, launch your car into the air with your remaining boost and follow up the backboard shot with a perfectly placed goal. The Goal Explosion ignites as time expires. The exhilaration is nearly tangible. But meanwhile, there are hundreds of sound effects occurring inside the game that supplement all the excitement of the moment: the siren, the announcer, the crowd, and that only scratches the surface. In moments like this, it may be easy to overlook the sound of Rocket League, but these sounds are an essential part of the experience. The audio team at Psyonix works tirelessly on the sounds within these moments so Rocket League is able to achieve maximum levels of hype. Recently, the team that consists of sound designer Stephen Lichota, technical sound designer Miles Flanagan, and audio director Mike Ault has been hard at work on bringing High-Dynamic Range (HDR) Audio to the game. In today's world of 4K screens, the term "HDR" is usually reserved for vivid imagery on televisions, but it's also a part of the audio world. HDR Audio may share the name of HDR imaging, but it's a different concept entirely. While you need an HDR television to enjoy HDR programming, HDR Audio doesn't require any additional hardware and is specifically designed for video games. It enhances the mix of the audio so players will be able to more clearly hear the sounds that are important in the moment. That's the simplest way to describe this audio system that is anything but simple. "HDR Audio is one of the hardest things to explain," says Stephen. "Even when we're constantly working with it, it can still throw your brain for a loop. Normally, you have a fader that you can adjust to make certain sound effects louder than others. It doesn't quite work like that in HDR Audio. It doesn't make sound louder. Instead, it makes other sounds quieter so there's an emphasis on specific sounds. So, then you're trying to listen for the things that the system is altering." That's essentially what Rocket League's upgrade to HDR Audio is going to do. The sounds that are more important will be prioritized in a way so that they can be heard more clearly when they happen. "The whole goal is for you to hear what you want to hear the most," Mike explains. "So, you hear other cars, and you hear positional information better like where the ball is. Extra sound effects like crowd and ambience are moving out of the way. It all gives you a cleaner sense of the game." This new sound mix didn't happen overnight. HDR Audio was attempted in the past, as early as the game's Neo Tokyo Arena release in 2016. But, that audio overhaul came with some growing pains. The world of audio engineering is not an exact science. There's only so much testing you do before the game is being played in online conditions. It's nearly impos...Some Rocket League players are furious about the upcoming loot box removalAug 7, 2019 - PC GamerAs more proof that there's absolutely nothing we can all agree on, the news that Psyonix will be removing paid loot boxes from Rocket League has had a mixed response. There's a lot of support for the decision in the replies to the announcement tweet, but also cries that Epic, which recently purchased Psyonix, is "ruining" the game. There are some good questions in the thread. It's the keys used to open crates that cost money in Rocket League, not the crates themselves, and some players use keys as a trading currency. Players want to know if their big key stashes will still be worth anything after the change, or if they should open all their crates right now. But many others seem to just like the loot boxes. Ultra-rare Black Market items are status symbols in Rocket League, and a community has formed around collecting and opening crates. YouTuber Jon Sandman regularly gets over 100K views on crate opening videos. It can be hard to tell what's shitposting and what's actual rage on social media, but the number of angry responses indicates that there's real opposition to the paid loot box removal, which may come as a surprise if you've been following the general discussion around the practice for the past few years. Ever since the Battlefront 2 debacle, criticism from players, press, and governments has led publishers to defend loot boxes, remove them, or publish drop rates as a concession. Our readers overwhelmingly express distaste for loot boxes when we report on them. See the replies to this tweet, for instance. There are plenty of Rocket League players who are happy paid loot boxes are going away—Rocket League pro Tigreee responded with hearts—but clearly the idea that everyone hates them is false. When a community of traders and YouTubers and fashion aficionados forms around the practice, as it has in other games as well, opinions start to vary. (There's also some generalized Epic hate involved here.) Personally, I'm glad paid loot boxes are going. I admit I've occasionally enjoyed having ultra-rare items, but to get that stuff I've spent a lot of money on crap that just clogs my inventory until I can trade it up. I'd much rather be able to express myself with themed car designs without having to throw money away on decals I'll never use. Besides, pretty much everyone I play with and against in Diamond-level Snow Day is decked out with animated decals and fancy goal explosions and painted wheels. It's how you put those things together that's interesting these days. No more upsetting unboxing as Rocket League loses loot cratesAug 7, 2019 - Rock, Paper, Shotgun Psyonix s blog has announced that they re taking paid for randomised loot boxes out of their soccar game (that looks like a typo, but it s an excellent pun), Rocket League. Soon, you ll know exactly what you re buying when you pony up for an unlock. (more…) Rocket League is ditching its paid, randomised loot boxes later this yearAug 6, 2019 - EurogamerPsyonix will be jettisoning paid, randomised loot boxes - or Crates, as it calls them - from its hugely popular four-wheeled football game Rocket League later this year. Crates, which are tradable, were first introduced to Rocket League in 2016 ("to fund our eSports prize pools and events", claimed Psyonix at the time). They can be acquired by completing online matches, and award a single, random cosmetic item from a set of possible options - including vehicle bodies, decals, rocket boosts, goal explosions, trails, and wheels. However, to open one and claim its contents, players first require a key. Keys are predominantly a purchasable premium item, although a number have, to date, been included as intermittent tier rewards in Rocket League's paid Rocket Pass. The functionally similar Decryptors (which open crates but prevent item trading) also feature in small quantities as free Rocket Pass rewards, and have appeared during special events. Read more Rocket League is dropping randomized loot cratesAug 6, 2019 - PC GamerIn April, Rocket League developer Psyonix disabled crate keys in Belgium and the Netherlands in order to bring the game into compliance with new loot box regulations in those countries. Today it went a step further—a big step further—by announcing that it's ditching them entirely. "Here at Psyonix, and Epic Games as a whole, we are dedicated to creating the best possible experience for our players all over the world," the studio said. "In pursuit of that goal, later this year we will remove all paid, randomized Crates from Rocket League, replacing them with a system that shows the exact items you’re buying in advance." Full details will be revealed later, but Psyonix said the new system will be similar to Fortnite Save the World's X-Ray Llamas, which enable players to see what's inside loot crates before purchasing them. Rocket Pass Premium, DLC Cars, and Esports Shop items will remain available for direct purchase when the new system goes live, which is expected to happen later this year. Community Spotlight: Training Pack RefreshJul 30, 2019 - Community AnnouncementsWith Rocket League Championship Series (RLCS) Season 7 in the rearview mirror, that means it's time to refresh the featured Training Pack Browser. While the previous pack featured creations from RLCS pros and former pros, this new collection has been hand-picked by Psyonix and should help several different facets of your game. Check out the nine featured packs that will help improve your Rocket League fundamentals like dribbling, clearing, passing, double touches, backboard shots, and more! # Author Pack Name Difficulty Code 1 Virge Dribble Training Champion 04C1-42C8-6E5D-6F75 2 Mertzy Recreating RLCS7 Grand Champion D7B1-F15D-E870-0F8D 3 Wayprotein Novice Defender Gold 87E7-773A-CBE5-B2C3 4 Lachinio Backboard Shots Champion AFFD-5023-BD4F-D320 5 Johnnyboi_i Clearing for Beans Champion 3B34-F63D-27BE-8404 6 Majowww Treino De Walldrag Champion 5008-1A49-7B3A-AA4E 7 FLuuMP Pass Training Platinum BFD6-DA9F-49A2-81B3 8 Wayprotein Shadow Saves Platinum 6A8C-7B90-2AAA-B6B5 9 Plasmid Self Double Touch: Pro Diamond E8EB-C454-38AF-9637 As we previously announced, Competitive Season 11 is coming to a close on August 27. Hit these training packs hard to elevate your game and get to that next rank before the season ends! Don't forget, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 11. Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours for our next Community Spotlight!Rocket League's current competitive season will end in AugustJul 23, 2019 - PC GamerYou've got a little over a month to earn those Grand Champ rewards—or dream of doing that—before Rocket League's current competitive season ends on August 27. On that day, we'll get an update and season 12 will begin. In addition, "the gap between Rocket Pass 2 and Rocket Pass 3 was too long," wrote Psyonix in its new roadmap, so Rocket Pass 3 is being extended to the end of this season. There won't be any new challenges, but you can keep unlocking those question marks right up until the start of Rocket Pass 4, which will coincide with the start of the new competitive season on August 27. There's no other big news in today's update, just a few notes and updates. High dynamic range audio is coming, the promised (and much needed) improved inventory management tools should be finished before the end of the year, "automated, scheduled tournaments" will be introduced as part of an upgrade to the tournaments system, and the Haunted Hallows event is coming back this fall.  We're also told that in the next Rocket Pass, weekly challenges won't expire. New challenges will be added every week, but you'll have until the end of the pass to complete them. One cute update is that two stats are being added to all game modes: high-five and low-five. You'll record a high-five by colliding with a teammate mid-air after scoring, and a low-five by doing the same while on the ground. Hoops is also getting a swish stat for goals that don't touch the rim. Presumably those will come with the season 12 update, though no timeline was given. Psyonix also hinted that we can get a sneak peek at Rocket Pass 4's featured car by scouring the Radical Summer trailer above. Thank you to a few YouTube commenters who pointed out that, at 21 seconds into the video, the butt of a car is visible. It's not much of a tease, but it's there if you want a peek. Correction: The original Rocket League roadmap post and the original version of this article stated that season 12 would start August 28, but it will actually start August 27. Rocket League Fall 2019 RoadmapJul 23, 2019 - Community Announcements These summer months have been by far the most radical Rocket League has ever seen. We hope you've been enjoying Radical Summer and everything it's brought to the game, from the three different Event Stores to the Ecto-1 and Knight Rider Car Packs. Millions of matches were played in the limited-time mode Playlists, and the plays you pulled off on the pitch were incredible. Thanks for sharing your clips! Radical Summer is in its third and final phase before the redemption period begins on August 12, so it's a good time to look forward to the rest of 2019. There's plenty to discuss that we're excited about including the remainder of Rocket Pass 3, Rocket Pass 4, and more! ROCKET PASS 3 IS EXTENDING, AND A GLIMPSE AT ROCKET PASS 4 We heard you. The gap between Rocket Pass 2 and Rocket Pass 3 was too long. So, we're extending Rocket Pass 3 to the beginning of Rocket Pass 4. Rocket Pass 3 will be live until August 27, however no new Weekly Challenges will be added. The next Rocket Pass will begin on August 28. The next Rocket Pass will slightly change the Weekly Challenge System. Weekly Challenges will stay active throughout its duration. This means that you'll be able to complete Challenges from previous weeks throughout Rocket Pass 4. We're looking forward to revealing all the rugged items in August. If you're looking for a sneak peek at the featured Battle-Car, take a closer look at the Radical Summer trailer ... COMPETITIVE SEASON 11 ENDING AUGUST 27 There's only a month left in Competitive Season 11. As stated above, Competitive Season 11 will end on August 27 and Season 12 will begin on the same day following a title update. We'll reveal the next Season Rewards as we get closer to the end of the season. Like previous Competitive Seasons, there will be unique rewards for Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion ranks. Plus, unique Extra Mode Grand Champion titles are returning from previous seasons. Be sure to keep grinding those ranks over the next month. You have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 11. AUDIO CHANGES INCOMING! Listen up! As we heard the reception to our audio changes from the previous update, we are making additional changes in the next one. High Dynamic Range Audio will be ready to rock and roll as a part of the next game update on August 27, which we hope will be music to your ears! Stay tuned for an in-depth look at the new sound of Rocket League in the next couple weeks. ON THE HORIZON New Stats Two new stats are being added to all game modes: “High Five” and “Low Five.” Pull off a High Five by hitting your teammate in midair after scoring. Low Five is the same thing, but on field level. Plus, Hoops is getting its own new stat called "Swish." As the name suggests, Swish is achieved by scoring without the ball touching the rim. Return of Haunt...Live Now: '80s TelevisionJul 22, 2019 - Community AnnouncementsDon't touch that remote! The '80s Television phase of Radical Summer is now live, and the iconic vehicle, K.I.T.T., is now available in the Knight Rider Car Pack! Click here for more details. Double XP Weekend Starts July 18Jul 17, 2019 - Community Announcements Rocket Pass 3 is still charging forward. So, if you need a boost to get to the Pro Tiers, this weekend will be the best time to play. Get ready for our next Double XP Weekend, which will kick off on Thursday, July 18 and end on Monday, July 22. Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, Extra, and Spike Rush mode Playlist matches via the "+100% special event" XP bonus. Check out the official start and end times below and enjoy the extra XP! 2XP Start Time: Thursday, July 18 at 2 p.m. PDT / 9 p.m. UTC 2XP End Time: Monday, July 22 at 10 a.m. PDT / 4 p.m. UTCK.I.T.T. Reporting For Duty during Radical Summer: TelevisionJul 16, 2019 - Community Announcements Don't touch that remote! Radical Summer is entering its third phase next week: a celebration of '80s television. This final phase of our summer bash, which will run from July 22 at 10 a.m. PDT (5 p.m. UTC) through August 12, brings a new Premium DLC Car Pack - Knight Rider, brand new event items, and a limited-time mode. Knight Industries has crafted its own Knight Industries Two-Thousand (also known as K.I.T.T.) for one mission: to dominate the pitch. The iconic car headlines the Knight Rider Car Pack DLC that will be available July 22 for $1.99 (or regional equivalent), which also includes K.I.T.T. Wheels and K.I.T.T. Gullwing Topper. Sorry, self-driving capabilities are not included! A new phase of Radical Summer means new items are headed to the event store, and they're some of the biggest franchises to grace the small screen. Tune in for items from DreamWorks Voltron Legendary Defender, and WWE. Don't forget about the Golden Eggs in the event store! Golden Eggs include items from Elevation, Victory, Turbo, and Nitro Crates. And, you can collect up to five Golden Eggs per phase, so jump into Online Matches to start earning Cassettes. Hop into your Battle-Car, put on your aviators, and hit the sandy beaches of Salty Shores for the new limited-time Beach Ball Mode. This feel-good mode features 2-on-2 action with a large, reskinned ball that floats and curves just like a beach ball. We look forward to seeing your sweet beach montages in super slow-mo. The celebration of '80s Television ends on August 12. If you missed any of the event items from the previous phases, take a chill pill. The event store from all three phases of Radical Summer will reopen for a "Last Chance" redemption period. You'll be able to redeem leftover Cassettes for event items from all three phases until August 19. We hope you're digging Radical Summer so far! Get into our TV party next week and start earning more Cassettes. As always, stay radical! League's 4th BirthdayJul 11, 2019 - Community Announcements Four years! That's how long it's been since Rocket League first started scoring goals on PlayStations and PCs around the world, which were soon followed by releases on Xbox and Switch not too long after. It's been an incredible journey for us that spans what amounts to an entire high school career. We think that's a fitting comparison too, because just like high school graduation, those four years are only the beginning of what we believe will be a long and prosperous move into maturity and bigger and better things. Rocket League is in it for the long haul. We firmly believe that our game will continue to grow and improve—not only for many years to come, but for many generations as well. Case in point: in the time since we last talked about our third birthday, we've seen an enormous amount of progress for Rocket League and the industry as a whole. In just the last year alone, we launched our new and highly successful Rocket Pass initiative, giving players yet another way to enjoy and unlock in-game content; along with the recently added (and highly requested) "Weekly Challenges" feature, that expands the Rocket Pass concept even further. In that same year, we've also added a ton of additional content in partnership with massive brands like Hot Wheels, McLaren, Shazam, and Major League Baseball to please fans of multiple backgrounds and interests, while also tapping into one of the greatest decades of all time—the 1980s—to bring classic IPs like Ghostbusters, Knight Rider, E.T.: The Extra-Terrestrial, The Karate Kid, Voltron, The Goonies, and WWE to Rocket League; courtesy of our biggest in-game event ever, Radical Summer! The last 12 months have also allowed us to achieve some of our most ambitious goals in the history of our studio. Specifically, TRUE cross-platform play, that allows you to play Rocket League with friends on ALL platforms, finally became a reality this past January when we joined Fortnite as the first two games to ever offer such a ground-beaking feature. That cross-play experience was made even better by the cross-platform parties function you have patiently waited for over the years. And let's not forget about our partners at Monstercat, who continue to introduce new songs and artists to Rocket League in-game (and for FREE) throughout the year! Rocket League's Esports ecosystem is bigger and brighter than ever too! RLCS Season 6 introduced our first-ever $1 million prize pool in Las Vegas, while last month's RLCS Season 7 World Championship saw our most-attended event thus far, packing thousands of rabid fans into the Prudential Center in Newark, New Jersey! But that's just the tip of the iceberg for what's been a massive year for RLE, which includes: South America joining North America, Europe, and Oceania in RLCS7 The launch of the DreamHack Pro Circuit and $100,000 prize pools ($400K total) at four different events Collegiate Rocket League's first-ever Spring Invitational, held live at the NC...Play Rocket League for Free This Weekend!Jul 9, 2019 - Community Announcements Hit the Rocket League pitch this weekend, and be sure to bring your friends. The full game will be playable for free all weekend long on Xbox and Steam beginning Wednesday, July 10 until Monday, July 15. This is the best time to check out all the content jam packed into the game for the summer—specifically Radical Summer. Our '80s-themed in-game event is in full swing. Earn Cassettes from playing Online Matches, which can be redeemed for unique in-game items inspired by '80s culture. Jump into Casual, Competitive, and Extra modes, or try out the new limited-time mode, Spike Rush. Any items that are earned from the Free Weekend will carry over to the full game if you decide to purchase Rocket League during or following the Free Weekend. Check out the start and end time for the Free Weekend below. Keep in mind, you'll need Xbox Live Gold to play for free on Xbox. Good luck and have fun! Start time: Wednesday July 10, 10:00 a.m. PDT (5:00 p.m. UTC) End time: Monday July 15, 10:00 a.m. PDT (5:00 p.m. UTC)Double Drop Painted Weekend Starts July 4Jul 2, 2019 - Community Announcements Rocket League is celebrating its 4th Birthday! As if the start of Radical Summer's Culture phase weren't enough, we're adding to the party by activating a Double Drop and Double Painted Weekend starting July 4. During this weekend-long event, all Uncommon or higher free customization items and active Crates will drop twice as often after Online Matches of any game type. Plus, all Crates will have double the chance of containing Painted items. If you're holding onto Crates in your inventory, this is the perfect time to open them. The Double Painted bonus also applies to Trade-Ins. All Trade-Ins processed during this weekend will have double the chance of receiving a Painted item. The Double Painted item increase only applies to Crates and Trade-Ins, and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted Items. Be sure to check out the drop rates for Crates here. Here are the start and end times for the Double Drop & Double Painted Weekend: Start time: Thursday, July 4 at 2:00 p.m. PDT (9:00 p.m. UTC) End time: Monday, July 8 at 10:00 a.m. PDT (5:00 p.m. UTC) We hope you're totally stoked for Radical Summer's Culture phase, and the limited-time game mode, Spike Rush. From all of us at Psyonix, thank you for being the best rocket-powered fans for the past four years and counting, and best of luck getting those siiiick Painted items you've been looking for! Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on SteamJul 12, 2017 - GitHypRocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour. Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list. [caption id="attachment_276892" align="aligncenter" width="800"] Rocket League's Average Players per Hour via GitHyp[/caption] Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale -- reducing the price from $19.99 to $11.99 -- which they've done multiple times since the game's release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale. Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.