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Rocket Pass 6 Live Now!Mar 25, 2020 - Community AnnouncementsThe most-wanted, cybernetic supercar, Ronin, is loose on the streets of Neo Tokyo. Catch it in Rocket Pass 6 along with 70 Tiers of all-new items. Check out this futuristic ride in the trailer below. Upgrade to Rocket Pass Premium and immediately hotwire Ronin and add it to your inventory. Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Get Rocket Pass Premium for 1000 credits, or access 12-Tier boost for 2000 Credits. Plus, earn up to 1000 Credits throughout Rocket Pass Premium Tiers. Drive into the future, and be on the cutting edge of Rocket League with Rocket Pass 6! How far will you go? Patch Notes v1.75Mar 24, 2020 - Community AnnouncementsScheduled Release: 3/24/2020, 10 a.m. PDT / 5 p.m. UTC CHANGES AND UPDATES Controller Vibration Settings Changed how controller vibration is set under Options -> Controls Added three Controller Vibration settings ‘Disabled’ removes all controller vibration ‘Default’ only vibrates on impacts, boost activation, and explosions ‘All’ adds vibration for the entire duration of a boost Added a ‘Vibration Intensity’ slider Slider can move between 0.00 and 3.00 in intervals of 0.10 Setting the slider to 0.00 disables vibration Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors Slider numbers to recreate legacy settings: Light: 0.5 Medium: 1.8 Heavy: 3.0 BUG FIXES General Fixed appearance of several Decals Fixed an issue causing some maps to not appear in Online Matches since v1.74 Fixed Boost mutator in Spike Rush matches Fixed bug with Quality filter during trade-ins Players can now send more than three messages during a Private or Wireless Match (where applicable) when the match is pausedRocket Pass 6 Speeds Into The Future Next WeekMar 18, 2020 - Community AnnouncementsRocket Pass 6 is ready to hit the streets of the Neo Tokyo underground. The newest car, Ronin, is on the run. Check out this most-wanted, cyber-inspired ride in the Rocket Pass 6 announcement trailer. The next Rocket Pass is set to engage on March 25. Upgrade to Rocket Pass Premium and immediately unlock the cybernetic supercar, Ronin, and splice through to Tier 70 to unlock the fully equipped Ronin GTX! Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Just like previous versions of Rocket Pass, you can get Rocket Pass Premium for 1000 credits, or hack your way to a 12-Tier Boost for 2000 Credits. Plus, you can earn up to 1000 Credits throughout Rocket Pass Premium Tiers. The countdown to Rocket Pass 6 is on. Get ready to be on the cutting edge of Rocket League on March 25! 2XP Weekend Starts March 19Mar 17, 2020 - Community AnnouncementsWith Rocket Pass 5 coming to a close on March 25, we're racing to the end of your journey with a 2XP Weekend! Enjoy 2XP all weekend starting March 19, and unlock Pro Tier Rewards faster than ever! Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus. Check out the official start and end times below, and enjoy the extra XP! 2XP Start Time: Thursday, March 19 at 2 p.m. PDT (9 p.m. UTC) 2XP End Time: Monday, March 23 at 10 a.m. PDT (5 p.m. UTC)Patch Notes v1.74Mar 10, 2020 - Community AnnouncementsTHE HEADLINES Blueprints can now be traded in Some default settings under Camera, Controls, and Interface have changed Added Dynamic Range controls to the Audio menu Spike Rush added as a Mutator preset NEW CONTENT General Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC CHANGES AND UPDATES Blueprint Trade-Ins You can trade in five Blueprints for one random Blueprint of the next-highest rarity All five Trade-in Blueprints must be from the same series The Blueprint you receive from the trade-in will be from the same series All five Trade-in Blueprints must have the same rarity To trade in Blueprints Go to the Blueprints tab in your inventory Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in A new window will appear displaying all Blueprints that match both series and rarity Select the remaining four you want to trade in Black Market rarity items are included in the Blueprint trade-in system Five Rare Blueprints = One Very Rare Blueprint Five Very Rare Blueprints = One Import Blueprint Five Import Blueprints = One Exotic Blueprint Five Exotic Blueprints = One Black Market Blueprint The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition Learn more about building Blueprints here Default Settings Some default settings under Camera, Controls, and Interface have changed These changes will only occur if a player has never changed a default setting to a custom preference Camera Default Camera Preset Distance increased to 270 (was 260) Stiffness increased to 0.5 (was 0.3) “Legacy” Camera Preset added Legacy uses the original default settings Camera Shake intensity reduced for most actions Controls Default Controller Deadzone value reduced to 0.2 (was 0.3) Default Dodge Deadzone value increased to 0.8 (was 0.5) Button Bindings list re-ordered to show most important controls at the top Controller Vibration Reduced the intensity of vibration on the “Default” setting On “Default” and below, Boost now only vibrates the controller when activated Players can still use “Medium” or “Heavy” to replicate the old vibration settings Interface Nameplate Mode Default setting now makes nameplates Always Visible. Previous default now called “Nearby Only” Team Colored Boost Meter is now enabled by default Audio (Dynamic Range) Dynamic Range settings are now available in the Audio menu Settings Default: Best for most players, these settings carry over from before today’s update Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers High (Theater): Best when playing at high volume on high-quality sound systems DirectX 11 DirectX 11 is now enabled by default for all players on PC You can see our refreshed minimum and recommended PC specifications here To opt out of DirectX 11, and revert to DirectX 9: Open Steam Right-click Rocket League, select Properties Choose Sele...Ignition Series Items Launch March 11Mar 9, 2020 - Community AnnouncementsThe Ignition Series is the latest collection of new in-game items coming to Rocket League, and it's set to arrive this week! Expect to see these items in the wild beginning on March 11, the day after the March Update. This Series will feature the first new car of 2020, Komodo (plus 6 Komodo Decals), and 16 additional new items like Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion. For the first time, you'll be able to get these items in a couple of different ways. Blueprints from the Series will start to drop after select Online Matches. You can also expect to see these items, along with their painted variants, cycle through the Item Shop. Be sure to check it out on release day! So keep an eye out for these items beginning March 11. For now, check them out below in all of their explosive beauty! METEOR STORM GOAL EXPLOSION TIDAL STREAM ANIMATED DECAL Komodo | Ultralex Wheels | Flamerate Boost Vertebrate Octane Decal | Glaive Wheels Flamerate Boost Ombre Fennec Decal | Orbit Wheels | Flamerate Boost Faceted Sentinel Decal | Tremor Wheels | Flamerate BoostMarch Update Releases March 10Mar 6, 2020 - Community AnnouncementsRocket League is getting ready to spring forward in March with the March Update. The update will be live on all platforms on March 10 at 10 a.m. PDT (5 p.m. UTC). Here's everything you can expect on release day: Blueprint Trade-In Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return! Fix for Inventory Filters Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier. Changes to Default Settings We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing: Camera Default Camera Preset Distance increased from 260 to 270 Stiffness increased from 0.3 to 0.5 Camera Shake intensity reduced for most actions "Legacy" Camera Preset added for players who prefer the original default settings Controls Controller Deadzone value reduced from 0.3 to 0.2 Dodge Deadzone value increased from 0.5 to 0.8 Reduced the intensity of controller vibration at the default setting Boost now only vibrates the controller when Boost is activated, and not while it remains active. The "Medium" and "High" Vibration settings use the old Vibration Interface Nameplates are now “Always Visible” by default. Team Colored Boost Meter is now enabled by default. Dynamic Range Controls For Game Audio We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio: Medium (Default) Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game's current mix. Low (Night) Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume. High (Theater) This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant...Rocket League's World Championship has been cancelled over coronavirus concernsMar 5, 2020 - Rock, Paper, Shotgun Psyonix have hit the breaks on Rocket League‘s upcoming World Championships. Scheduled to take place from April 24-26 in Dallas, Texas, growing concerns around the Covid-19 situation have convinced the developers to cancel the event, move the rest of Season 9’s championship games online and offer full refunds to anyone who’d pre-purchased a chance to see some world-class car footy. (more…) Important Rocket League Esports UpdateMar 5, 2020 - Community AnnouncementsAt Psyonix, we take the safety of our competitive players, fans, and personnel very seriously. Due to worldwide health concerns surrounding the developing situation around the Coronavirus (COVID-19), we are cancelling the Rocket League Season 9 World Championship live event as scheduled from April 24-26 in Dallas, Texas. We understand that this is frustrating, but health and safety will always be our top priority. For fans that bought tickets to attend the event at the Curtis Culwell Center through the ETIX website, a refund will be granted automatically to your card in full, including all fees. There will also be an automatic refund for any fans who pre-purchased parking passes. If you haven’t received a refund by Wednesday, March 11, you can contact ETIX support at [email protected] If you bought a ticket from a third-party retailer, please contact them directly with refund requests. Regarding the previously announced attendee in-game Wheel, in April, we will email codes (one per ticket) to those that bought tickets via ETIX. The remainder of Rocket League Championship Series (RLCS) Season 9 League Play will be played as scheduled to the Regional Championships and Promotion Tournament. We’re evaluating all options to replace World Championship play. Once we have more information to share, we'll update everyone. There will also be changes to our weekly broadcasts for RLCS and the Rival Series. As the health and wellbeing of our broadcast talent is also of utmost importance, we'll be moving the broadcast completely online for the remainder of the season beginning this week. You'll still be able to watch RLCS and Rival Series matches Friday, Saturday, and Sunday as usual, but the broadcast talent will not be in-studio. Additionally, we are actively working with our partners in Oceania and South America in order to ensure the health and safety of players and personnel there as well and we’ll share updates accordingly. As mentioned before, the safety and health of our professional players, personnel, and fans will continue to be our first consideration as we navigate our future plans. Thank you for your patience and understanding as we explore the best options moving forward. We are still looking forward to producing the highest level of competitive Rocket League for fans around the world, and hope you join us as we move Season 9 online. Community Spotlight: Hit Your Dream Rank With The Latest Training PacksFeb 27, 2020 - Community AnnouncementsIt's time for a refresh to the featured training packs, and it's just in time for the end of Competitive Season 13. Whether your Dream Rank is Gold, Platinum, or even the elusive Grand Champion rank, be sure to hit these training packs hard to step up your game. These nine training packs have something for everyone. If you want to brush up on your passing ability, check out Mykal's infield passing pack. If you're just starting to get your aerial game off the ground, the Intermediate Aerials Pack can help you strike the ball with ease. The Goalie pack from Nemoto Putti will help you clear it when your opponent is turning up the pressure, and if you want to get really fancy, there's even a pack to perfect your Kuxir Pinch. #AuthorNameDifficultyCode 1howhitb0lMisa's training pack 2ChampionE4A0-8342-8007-E328 2KevpertKevpert - 1s Shots F8GoldFC42-A3E1-A202-884A 3MERTZYMERTZY's Recreating ShotsGrand ChampionB6B7-F65F-A128-FC2F 4AcedKuxir Pinch PracticeChampion0E99-5226-5F68-4804 5ReaLizewall defenceChampion1C1A-041C-862D-5F9C 6MykalPassing (Infield)PlatinumCDBB-8953-C052-654F 7MykalIntermediate AerialsDiamond537C-F257-0F3A-4CB0 8Nemoto PuttiGoalie clear packGrand Champion53FB-4222-BD08-6E58 9FL0Easy Goals :DSilver57EA-B9F0-E066-ED28 Competitive Season 13 ends on March 25, so there's still time to earn your rewards before then! If you've made the next great Custom Training Pack, let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours for our next Community Spotlight.Competitive Season 13 Rewards Season 14 Kickoff!Feb 26, 2020 - Community AnnouncementsIt's hard to believe that the first Competitive Season of 2020 is winding down, but it’s ending on March 25! Then, Season 14 begins that very same day. So, without further ado, here are the rewards for Competitive Season 13. The end of Season 13 is bringing brand new Wheels for every rank, including Grand Champion. Be sure to complete your 10 placement matches in any Competitive Playlist and fulfill the appropriate Season Reward Level to earn your Rewards. Similar to previous Competitive Seasons, Grand Champion Rank will receive the "Season 13 - Grand Champion" Title, in addition to all of the Season 13 Wheels. Those who earned the Rank of Grand Champion in Extra Modes will receive the Extra Mode-specific Grand Champion titles. See the full breakdown below: COMPETITIVE SEASON 13 REWARDS Bronze I or higher – Season 13 Bronze Wheels Silver I or higher – Season 13 Silver Wheels + lower Wheels Gold I or higher – Season 13 Gold Wheels + lower Wheels Platinum I or higher – Season 13 Platinum Wheels + lower Wheels Diamond I or higher – Season 13 Diamond Wheels + lower Wheels Champion I or higher – Season 13 Champion Wheels + lower Wheels COMPETITIVE SEASON 13 GRAND CHAMPION REWARDS Competitive Grand Champion – ‘Season 13 – Grand Champion’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels Rumble Grand Champion – ‘Season 13 – RNG Champ’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels Dropshot Grand Champion – ‘Season 13 – Floor Destroyer’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels Hoops Grand Champion – ‘Season 13 – Dunk Master’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels Snow Day Grand Champion – ‘Season 13 – Blizzard Wizard’ In-Game Title + Grand Champion Wheels + all Season 13 Wheels (Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode) Season 13 will end roughly two hours before Season 14 begins on March 25. Rocket Pass 5 will come to a close the same day, so make sure to complete those last-minute Challenges before then! There's still time to hit your dream rank this season, so jump into your Competitive Playlist of choice and get those wins! Good luck out there!Patch Notes v1.73Feb 4, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/9036925/0079daed0ec9a7f70ac94310540e7d831b2de5a8.jpg Scheduled Release: 2/4/2020, 10 a.m. PST / 6 p.m. UTC NEW CONTENT Esports Shop The Esports Shop will feature new items to support RLCS Season 9. New teams include: eUnited Pittsburgh Knights Team Reciprocity Veloce Esports Every team in the Esports Shop will have the following items: Octane Decal Dominus Decal ARMR Wheels Bionic Wheels Patriarch Wheels Player Banner NRG Esports items will feature the team’s new logo Anyone who owns previous versions of NRG items will still own those previous versions in their inventory Fan Rewards New Fan Rewards will be available during Rocket League Esports broadcasts this month BUG FIXES General Fixed appearance of Painted Lightspeed Trails When buying Rocket Pass Tiers, a Pro Tier thumbnail may get stuck loading Link to blog: League was down for ages over the weekend after issues with a server upgradeFeb 3, 2020 - Rock, Paper, Shotgun If you couldn’t get into a game of Rocket League over the weekend, you’re not alone. Because of some weird technical difficulties, players were removed from the game’s servers while it was put into “maintenance mode” on and off over the last few days. It couldn’t have come at a more inconvenient time either, as the issues caused a bunch of official esports matches to be pushed back, too. (more…) Xbox Adaptive Controller add-on lets you play Rocket League with a power wheelchairFeb 2, 2020 - Rock, Paper, Shotgun If you use a power wheelchair in your day-to-day life, you likely use something that looks an awful lot like a gaming joystick to get around. It seems AbleGamers COO, Rocket League fan and wheelchair user Steven Spohn thought so too, and set about trying to bridge that gap. A little bit of hardware tinkering later, and the Freedom Wing Adaptor was born – a nifty little box that lets you plug a power wheelchair into an Xbox Adaptive Controller. (more…) Community Spotlight: Jon SandmanJan 30, 2020 - Community Announcements If someone follows Rocket League content creators on YouTube or Twitch, there's a 99% chance Jon Sandman is one of those creators. He's been building his audience since before Rocket League existed, which recently crossed the 1 million subscribers mark on YouTube alone. And that's just one platform! He's approaching 300,000 followers on Twitch, where he streams regularly, and has amassed more than 170,000 followers on Twitter where he keeps up with the audience. How did a guy who was living the life of a struggling actor on the west coast rise to become one of the top creators in the community? Hard work. But there's more than Jon's unmatched work ethic at play here. Jon hopped on the Discord call for his interview with the same charisma he has in his videos. The 31 year old is the same energetic and friendly guy you see on his channel. Blueprint Fights, Ranked Match grinds at the Grand Champ level, you name it, he’s doing it. His personality has always been the appeal, and he certainly understands that. "I push out so much energy in my streams, which is why they're only four hours," Jon explains. "I have a wild intro called ‘Roll Call,’ where I rap everyone's name. I'm at 100 MPH all the time. It's not me being fake. It's truly just me. You see that when you meet me. It's definitely exhausting, but I love it. It's just who I am. It's who I've been since I was a kid." That kid fell in love with video games at a young age, thanks to his dad. Jon recalls beating Super Mario Bros. sitting on his father's lap when he was around 3 years old. As he grew, so did his gaming tastes, which graduated to CounterStrike, League of Legends, and Call of Duty. When he wasn't gaming, Jon was performing. He got the acting bug in high school, which was a good fit for a kid growing up in Los Angeles. Jon started performing with his school's choir, while acting in dramatic plays. Those opportunities took him around the world to places like Switzerland and Scotland. When he wasn't performing in his school groups, he was getting acting work. "I was a drama nerd. I loved doing plays and performing. I was able to do these shows and then act on the side. I was part of the Screen Actors Guild, got in a bunch of B movies and McDonald's commercials. I loved acting and music. That was my life." Jon was on track to be a musician in high school and even into college. He was part of a band called The Young Rapscallions that was on the rise. The band had steady work, but he had to juggle that AND his courses at community college. "I really thought the band was going to be my thing, but I was going to college for my parents," Jon says. "They were always really supportive, and I always had a place to stay there. I lived in their guest house until I was about 24. They said, 'if you're under our roof, you're going to school.' I respected that. I didn't have to pay rent but I had to go to school. To me, graduating was for my parents." He followed through...Content Update Coming February 4Jan 28, 2020 - Community AnnouncementsRocket League's first title update of 2020 will refresh the Esports Shop to help kick off Season 9 of the Rocket League Championship Series (RLCS). You can expect the update to go live on all platforms on February 4 at 10 a.m. PST / 6 p.m. UTC (Pending first-party certification). Here are the new teams being added to the Esports Shop rotation: eUnited Pittsburgh Knights Team Reciprocity Veloce Esports Each team will have the following items added to the Esports Shop rotation: Octane Decal Dominus Decal ARMR Wheels Bionic Wheels Patriarch Wheels Player Banner Additionally, NRG Esports is getting items with the team's newly-branded logos. Expect to see those added to the Esports Shop rotation. Anyone who owns previous versions of NRG items will still own those previous versions in their inventory. Check out the new items below! Fan Rewards will also be refreshed in this update. We'll have more to share about these new Fan Rewards following the update. We hope you enjoy repping your favorite teams with these new and updated team items! Good luck out there! League ending Mac and Linux support because they represent less than 0.3% of active playersJan 27, 2020 - Rock, Paper, Shotgun Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. They explained that it was “no longer viable” to support Mac and Linux as they continued to upgrade the game with “new technologies”. This was a bit of a vague reason that naturally left a lot of fans asking questions – but now they’ve said they can’t justify upgrading the tech on platforms that house less than 0.3% of their active player base. (more…) Psyonix ends Rocket League support for Mac and LinuxJan 25, 2020 - EurogamerPsyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base. After a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store. Offline features including local matches and splitscreen play will still be accessible. In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year. Read more Rocket League is ending support for Mac and Linux in MarchJan 24, 2020 - Rock, Paper, Shotgun It’s bad news if you play Rocket League on Mac or Linux – in March developer Psyonix are stopping support for the platforms, taking away online multiplayer in one final update. Players will still have access to all of the offline stuff though, so you’ll still be able to play with your friends either locally or using split-screen. You just won’t be able to join any online matches, or make any in-game purchases. (more…) Ending Support for macOS and LinuxJan 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/9036925/3769e2c7f0bbc1bb2ce537a0859459fc4ed9ee04.jpg As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible. If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer. Additional information can be found in the support article here.Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on SteamJul 12, 2017 - GitHypRocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour. Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list. [caption id="attachment_276892" align="aligncenter" width="800"] Rocket League's Average Players per Hour via GitHyp[/caption] Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale -- reducing the price from $19.99 to $11.99 -- which they've done multiple times since the game's release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale. Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.