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The Making of Replay FXMay 17, 2019 - Community Announcementshttps://i.imgur.com/5ViC6A7.jpg Photo courtesy of @ToastyVeteran Photo modes have become a mainstay in video games across a wide variety of genres over the past couple years. They give players an up-close look at every distinct detail that goes into the visuals of our favorite games, plus allow content creators to craft truly amazing, unique images.* Rocket League's* most recent update added a similar feature called Replay FX—a suite of controls that made it possible for fans to heavily edit the look of their best plays from the pitch. Replay FX adds the ability to adjust the look of saved replays by adding filters, focus points, vignettes, and greenscreen effects that make the fan art possibilities endless. The controls are still in beta as this is the first time a feature of this type have been added to the game. The development team is still exploring how content creators are using these tools, what's working, and what can be added in the future. But, just because it's in beta doesn't mean it came together overnight. The team leading the charge behind Replay FX is led by senior graphics engineer Art Mata, graphics engineer Nate Danque, and tools engineer Mark Masilionis. A photo mode for Rocket League had been in talks for a while, and it took the team roughly a year to make it a fully-fledged feature. What would eventually become Replay FX started as a series of behind-the-scenes tools made for different teams at Psyonix. The video producers wanted a mod that could give their highlight or promotional videos a different look and feel, and give them more freedom when capturing gameplay footage. Mark's job as tools engineer is to create those types of tools. Adding a couple tools for players to adjust replays was a good start, but changing the depth of field wasn't quite enough to pursue as a new game feature by itself. Then Mark got a new request to make a greenscreen effect for the creative services team, the group that creates graphic designs for Rocket League websites and high-resolution screenshots of Battle-Cars and items. "That project took me a couple of days," Mark said. "Obviously, it didn't have to be production quality or anything. They just needed it to work." Mark made these tools designed to be used by these different parts of Psyonix development. Then game director Scott Rudi took notice. "We just had gotten it to a point where we were comfortable giving it to the video producers," Art recalls. "Then a week later, Scott asked, 'hey, what's it going to take to get this into a patch?' We had to take a long look at the work ahead of us." The reality: console work to make sure Replay FX would run smoothly on all platforms, and a user interface (UI) that worked the way they wanted it to, and still made it easy to use for players. UI can be a particularly daunting task since the UI team is often busy on different Rocket League projects. At that time, Nate had just joined the Psyonix team, and was handed the Replay FX project roughly a ...Rocket League's Summer 2019 RoadmapMay 9, 2019 - Community Announcementshttps://i.imgur.com/iygScY5.jpg It's hard to believe that we're almost to the halfway mark of 2019, but believe it you should, because it means that we're ready for a brand new Roadmap that sheds some light on the new features and improvements we're bringing to the game over the next several months. Of course, you've probably already read this month's "Epic News," which is why we also want to assure you (and the rest of our community) that Rocket League will continue to be shaped by the same development team that it always has even if our family is getting quite a bit bigger. The game will also continue to be fueled and inspired by the passion and feedback of our dedicated playerbase just as it was before. With that in mind, let's take a closer look at what you can expect to see in the next few months of 2019! Summer Event with Limited-Time Events Next month, we will kick off the biggest in-game event that Rocket League has ever had, featuring several limited-time events. While the event on the whole will share the same in-game currency for items that can be redeemed inside the event store, the items found in the event store itself will change as we move through different points in the promotion; giving you more in-game items to earn than ever before. We know that players can sometimes earn more event currency than they sometimes use, so we're addressing that by adding XP Level-Up Packs in the event store as well (a Rocket League first)! That means that players will be able to redeem event currency for XP Level-Up Packs that grant 10 Tier Points for Rocket Pass -- allowing you to boost your Rocket Pass Tiers in a super-fast and super-convenient way! Party-Up System, Inventory Management, and Trading The community has been asking us for quicker ways to party-up with strangers following a good match. That functionality will be coming later this year. Soon, you'll be able to easily party-up with teammates from the post-game screen. Inventories are growing too, and that calls for better ways to organize all of your in-game items. We're happy to say that additional inventory management tools will also be added via a future update. Finally, one of our long-term goals for 2019 and beyond is to make a number of under-the-hood, quality-of-life updates to our trading system. We’ll have more to share on that later this year. RLCS Season 7 World Championship Incoming! The RLCS Season 7 World Championship at the Prudential Center in Newark, NJ is just around the corner and tickets are selling fast. Get your tickets now to catch all the live action from the world's best Rocket League teams. Also, Competitive Season 10 ends on Monday, May 13, so make sure you fulfill your Season Reward Level wins at your rank to earn the appropriate goodies. Stay tuned next month for the full reveal of our upcoming event. Plus, you can expect to see the aforementioned features (and more) later this year. For fans looking to find out more regarding what our acquisition by Epic G...Rocket League is getting review bombed because Epic bought PsyonixMay 3, 2019 - PC GamerEpic's acquisition of Rocket League studio Psyonix earlier this week resulted in a predictable reaction: A review bombing campaign that hit the game with more than 2,700 negative reviews on Steam since May 1. Yet in spite of that effort, the user review rating, including recent reviews, remains "very positive."  That's because of the system Valve implemented in March that excludes "off-topic review activity" from review score calculations—effectively an anti-review-bomb shield. An asterisk on the Rocket League review chart leads to a message stating that "this time range has been marked as containing an abnormal set of reviews that we believe are largely unrelated to the likelihood that you would enjoy the product."    The reviews themselves remain visible in that section of the Steam listing, so you can still see entries like, for instance, the one from the player with nearly 1,900 hours of playtime who spends multiple paragraphs describing how great the game is before giving it a negative review because, "You sold your honor."  The backlash comes despite the fact that neither Psyonix nor Epic have said that Rocket League will be removed from Steam, and in fact have pledged to continue supporting the Steam edition for existing owners, even after the game goes on sale on the Epic Store. For now, nothing has changed except the studio ownership, and even that may not be a dramatic shift given the longstanding relationship between Epic and Psyonix: Rocket League is obviously the studio's best-known game, but the Psyonix website says it has also worked on Epic games including Gears of War, Bulletstorm, Unreal Tournament 3, and UT2004.  Review bombs are nothing new, but it's interesting to see Valve's anti-bombing mechanism in action, and I think it might actually prove to be a reasonable compromise solution to user review abuse: Committed players get their say, but casual "need something new" browsers won't be forced to dig down to figure out why the recent reviews of a phenomenally popular game have suddenly tanked. As the great philosopher once said, a good compromise leaves everybody madCommunity Spotlight: JZRMay 2, 2019 - Community Announcementshttps://i.imgur.com/z0IZSFM.jpg Big things have humble beginnings. Learning to pull the most insane aerial backboard double touches starts out by just trying to strike a slow-moving ball with all four wheels firmly planted on the ground. Becoming one of the biggest content creators in the Rocket League community—someone who produces seemingly impossible freestyle goals—can start as a quick upload of someone practicing freekicks in soccer. That's Joni "JHZER" Humaloja (now simply known as "JZR"). Before he was pushing the limits of what was possible on the virtual pitch, this is precisely how the aerial extraordinaire started his YouTube career. His very first upload was a simple, single-cam video of him practicing his soccer skills in his hometown of Nummela, Finland. Like so many who have turned Rocket League skills into a career, JZR's love for soccer proved to be the gateway to the video game. Before JZR was showing his viewers how to be one of the best players in a Rocket League lobby, he started by learning the basics of Supersonic Acrobatic Rocket Powered Battle Cars (SARPBC). This turned out to be the first game JZR started taking seriously. "I started playing SARPBC seriously pretty much from the beginning," JZR said. "I loved the game because it was really similar to real-life sports. You're in total control of the car. SARPBC gave players the car, boost, and the ball. From there, it’s all about what you can do with them. It's the best feeling when you realize how you struggled with something last time you played and now you are more comfortable with it. You feel proud and want to improve on the next thing." https://i.imgur.com/w7vdUIM.jpg That improvement would eventually lead to the creation of content including some of the most insane Rocket League goals on YouTube. Before his YouTube channel got fully off the ground, JZR wasn't sure if YouTube would be his career path, despite it being his dream. Even though soccer was his first YouTube upload and the beginning of his love for competition, he decided to hang up the cleats after playing for 9 years to focus on his college. At that time, the goal was to go from college to university to study nanoscience (university comes after college in Finland). Even while juggling higher education, college brought free time, and free time began to fill with SARPBC. But, he wasn't able to drop everything and embrace SARPBC just yet. After college, it was time to complete his military service—a government mandate for all men over 18 years old in Finland. JZR, who served as a Navy Scout, describes it as one of the toughest times of his life, but credits his service for teaching him discipline and respect. Following military service, JZR found himself at a crossroads. He was back at university, but his passion for SARPBC still lingered. Creating videos on a regular basis for a YouTube channel is no easy task by itself. JZR taught himself to edit his videos, and had to learn new techniques as he went alo...Epic acquires Psyonix, will remove Rocket League from sale on Steam later this yearMay 1, 2019 - EurogamerUPDATE: Epic has offered an update on the confusingly worded statement issued to press earlier today regarding Rocket League's future status on Steam, now insisting that it has "not announced plans to stop selling the game there". In its initial press release, Epic wrote that "The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers." That combination of In the meantime and thereafter reading as if Rocket League's sale on Steam would continue only until it transitioned to the Epic Games Store later this year. In a new statement issued to US Gamer, however, Epic has said, "We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there...Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future." All of which feels a lot like a game of semantic evasion, but for now the takeaway is that Rocket League may or may not continue to be sold on Steam post its Epic Games Store debut. Make of that what you will. Read more Rocket League studio Psyonix acquired by Epic GamesMay 1, 2019 - Rock, Paper, ShotgunRapidly expanding industry monolith Epic Games have snapped up Psyonix, the studio behind esports car-football phenomenon Rocket League. In an official announcement, Psyonix have declared that they’re “joining the Epic family”, and the game will come to the Epic Games Store. In the short term, that means very little for players, but longer-term, they may eventually stop selling the game on Steam, although they do plan on continuing support for existing owners. Unsurprisingly, the Steam store page for the game is being flooded with negative reviews. Update: Epic have expounded on their announcement. Speaking to USGamer, an Epic Games spokesperson said “We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there”, although a removal from sale on Steam isn’t ruled out either, following up with the maddeningly vague “long-term plans will be announced in the future”. See the original story below. (more…) Epic is acquiring Rocket League developer PsyonixMay 1, 2019 - PC GamerUpdate: After some confusion over whether Rocket League will be removed from Steam later this year, Epic has told USGamer "We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there. Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future."  In a tweet, Psyonix said that "anyone who owns Rocket League through Steam can still play it and can look forward to continued support." Original story: Epic Games is in the process of acquiring Rocket League developer Psyonix, the companies announced today. Before any of my fellow Rocket League players panic: This doesn't mean Rocket League is leaving Steam, where its entire PC playerbase currently lives. In the short term, nothing is changing, and Rocket League is still available for purchase on Steam. The long term picture is a little different, but still nothing to panic over right now. Rocket League will release on the Epic Store later this year, and after that, "it will continue to be supported on Steam for all existing purchasers." The wording there suggests that, at some point, newcomers to Rocket League will have to buy it through the Epic Store, but us Steam folk can stay put. (Note: As per the update above, it may actually continue to be sold on Steam indefinitely—it's not clear yet.) If Rocket League were to cease Steam sales but continue to be supported there, I wonder how Valve would feel about that deal. Valve would continue to make money from existing Steam players who spend money within Rocket League—buying keys for the premium Rocket Passes, for instance—but it'd still be a weird situation. We'll have to wait and see how that develops.  It isn't stated in the press release, but we can also expect Epic's cross-platform friends and matchmaking system to be implemented so that Steam players can play with Epic Store players, along with all of the console players we can already play with. In a Q&A on the Rocket League website, Psyonix states that the gameplay won't be changing—not that I'd expect it to because of the acquisition—but that the new ownership should bolster the competitive scene with new resources for esports events. Psyonix will stay in its San Diego studio, where it currently employs 132 people. The developer has a history of working with Epic—as the press release mentions, it worked on the Gears of War and Unreal Tournament series—so perhaps this shouldn't come as a surprise. (I'm a little surprised!) My hope for my favorite game is that Epic's resources will be used to improve the servers. When I'm partied-up in Snow Day (the best mode) with friends scattered across North America, we either end up on a west coast or east coast server—there aren't any central servers, so one player ends up with a much worse ping ...Patch Notes v1.62Apr 30, 2019 - Community Announcementshttps://i.imgur.com/9N9cHCt.jpg Scheduled Release: April 30, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms) CHANGES AND UPDATES Audio Echo effect on ball effect has been adjusted Reduced dynamic range of game audio based on community reception and feedback BUG FIXES General Adjusted volume of fireworks on Champions Field (all variants) Fixed the diagonal kickoff position on Champions Field An appropriate Club Tag worn by multiple players in a match should no longer be filtered on only one of those players Resolved increase of ‘Error 71’ matchmaking errors when trying to find an Online Match Player Banners previewed on Crate and Rocket Pass menus will no longer incorrectly attach to your profile Adjusted the Paint Finish on the ‘DeLorean Time Machine’ Friends List notifications will now appear while viewing Replays KNOWN ISSUES Players may see an “XP not received” message despite earning enough points Audio may drop out during a match for some players Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items (Rumble) Some players may not be able to pick up boost after being hit with the Disruptor power-up Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart Rocket Pass 3 with Challenges Live NowApr 24, 2019 - Community Announcementshttps://i.imgur.com/husUrPh.jpg Rocket Pass 3 is live and gives players faster ways to Tier-Up with new Weekly Challenges. The Challenges for Week 2 are now live! Get three new Challenges each week throughout Rocket Pass 3, or upgrade to Rocket Pass Premium and get a total of six. With Rocket Pass Premium's initial 50% XP bonus and Weekly Challenges, you'll reach the Pro Tiers faster than ever! How far will you go? Rocket Pass 3 will run until July 29, so jump into Online Matches to start climbing those Rocket Pass Tiers!Competitive Season 10 Rewards RevealedApr 24, 2019 - Community Announcementshttps://i.imgur.com/hVnK0UC.jpg Rocket League's tenth Competitive Season will come to a close next month. That means it's time to reveal the upcoming Season Rewards. We're excited to announce that the rewards for Competitive Season 10 will be brand new Goal Explosions! Competitive Season 10 will end, and Season 11 will begin, on May 13. Like previous Competitive Seasons, there will be unique reward for ranks Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion. The Grand Champion Rank will have its own unique reward in addition to the the Season 10 Grand Champion Title. Check out the video below to see the new Goal Explosions in action. https://www.youtube.com/watch?v=VcR4wTACyNc In addition to the unique Grand Champion Rewards and Titles, Extra Mode Grand Champion Titles are returning for Season 10. Extra Mode Titles for the Grand Champion Rank debuted in Season 9 and will be back this season. See the full distribution breakdown below: COMPETITIVE AND EXTRA MODE REWARDS Bronze I or higher – Season 10 – Bronze Goal Explosion Silver I or higher – Season 10 – Silver Goal Explosion + lower Goal Explosions Gold I or higher – Season 10 – Gold Goal Explosion + lower Goal Explosions Platinum I or higher – Season 10 – Platinum Goal Explosion + lower Goal Explosions Diamond I or higher – Season 10 – Diamond Goal Explosion + lower Goal Explosions Champion I or higher – Season 10 – Champion Goal Explosion + lower Goal Explosions GRAND CHAMPION REWARDS Competitive Grand Champion – ‘Season 10 – Grand Champion’ In-Game Title + Grand Champion Goal Explosion + all Season 10 Goal Explosions Rumble Grand Champion – ‘Season 10 – RNG Champ’ In-Game Title + Grand Champion Goal Explosion + all Season 10 Goal Explosions Dropshot Grand Champion – ‘Season 10 – Floor Destroyer’ In-Game Title + Grand Champion Goal Explosion + all Season 10 Goal Explosions Hoops Grand Champion – ‘Season 10 – Dunk Master’ In-Game Title + Grand Champion Goal Explosion + all Season 10 Goal Explosions Snow Day Grand Champion – ‘Season 10 – Blizzard Wizard’ In-Game Title + Grand Champion Goal Explosion + all Season 10 Goal Explosions (Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode) You still have a few more weeks left in Season 10 to hit your goals. Remember, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 10. Competitive Season 11 will have the same soft reset that previous competitive seasons have had. You will need to complete 10 placement matches per Competitive Playlist to earn your rank, which will likely be near your previously held rank. If you're still working on reaching that next rank, be sure to bring your A-game to get those wins before May 13 when Season 10 ends and Season 11, begins. As always, good luck and have fun!Shazam Items Soar Into Rocket LeagueApr 19, 2019 - Community Announcementshttps://i.imgur.com/8THeU85.jpg SHAZAM! Starting right now, you can unlock new in-game items inspired by the hit DC Comics film, and the best part is, they're free! Just as Billy Batson says, "Shazam!," to get his super powers, so too will you get your items! Just enter key word "shazam" in the "Redeem Code" menu to get the official Shazam Octane Decal and Shazam Wheels. These items may not come with super strength or bullet immunity, but you'll still look super cool when your Battle-Car goes flying through the air! Check out Shazam! in theaters now.Rocket League disables Crate Keys in the Netherlands and BelgiumApr 17, 2019 - PC GamerThe loot box saga continues as Rocket League developer Psyonix puts a stop to players using keys to open loot crates in Belgium and the Netherlands. You'll find the announcement buried deep within yesterday's patch notes, which also details the new Rocket Pass and Esports Shop. When you do find it, the update gets straight to the point: "Players in Belgium can no longer open Crates with Keys due to government regulations." The same line is repeated for the Netherlands. Rocket League is the latest to remove loot box functionality due to local government gambling regulations. Last year saw Blizzard remove loot boxes from two of its games, while CS:GO and Guild Wars 2 also made changes in Belgium. More recently, EA pulled sales of in-game currency from FIFA back in January and Konami followed suit with PES 2019 a month later. It's unclear whether Rocket League has implemented these changes as a precaution or whether they were contacted directly by the local gambling commissions. Thanks, RPS. Rocket League disables locked loot boxes in Belgium and NetherlandsApr 17, 2019 - Rock, Paper, Shotgun Carballing sport ’em up Rocket League has disabled loot boxes which require keys to open for players in Belgium and the Netherlands. If you’re there, you won’t be able to open ’em, and that’s that. While many countries are still eyeing paid loot boxes with suspicion, forming committees and signing declarations but not taking much action, Belgium and the Netherlands are going after the types of loot boxes they consider illegal gambling. These aren’t blanket bans on all loot boxes but have hit digicrates in FIFA Ultimate Team, Overwatch, Counter-Strike: Global offensive, and more since the crackdown started in 2018. (more…) Patch Notes v1.61 [Esports Shop Update]Apr 16, 2019 - Community Announcementshttps://i.imgur.com/KQ9kKqC.jpg Scheduled Release: April 16, 2019, 10:00 a.m. PDT / 5:00 p.m. UTC (All Platforms) THE HEADLINES New Customization Items are now available via Esports Shop Replay FX: You can now create and edit screenshots while viewing Replays HDR support has been added to PS4, PS4 Pro, and Xbox One S NEW CONTENT Rocket Pass 3 Rocket Pass 3 begins on April 17 at 10 AM a.m. PDT / 5 p.m. UTC Esports Shop Customization Items are now available via the new Esports Shop Select ‘Shop’ from the Main Menu, then select ‘Esports Shop’ Items in the Esports Shop can be purchased with Esports Tokens Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys Esports Store items are available in time-limited intervals Each item will have a timer located below the preview thumbnail in the Esports Store Monstercat New Antennas are now available in the ‘Monstercat’ folder: ‘Notaker’ ‘FWLR’ https://i.imgur.com/rx71OZp.jpg CHANGES AND UPDATES Rocket Pass Challenges Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade Select ‘Rocket Pass’ from the Main Menu, then select the ‘Challenges’ Tab in the upper-left corner Each Challenge is worth three, five, or eight ‘Tier Points’ Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier Earning a new level via the progression system is worth now worth ten Tier Points When Rocket Pass is active, three new Challenges are added every Wednesday at 10 AM a.m. PDT / 5 p.m. UTC An additional three Challenges (six total) are available to players with the Premium Upgrade Challenges must be completed within their week-long period If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period https://i.imgur.com/T1FQnus.jpg Replay FX You can now enable Replay FX within the Replay Viewer While viewing a Replay, press the Share button (PS4), View button (Xbox) or F key (PC) to bring up the Replay FX menu The Replay FX menu has seven options, including: Focus Distance (Controls Depth of Field Distance) Focus Blur (Controls how intense DOF Blur will be) Focus Strength (Controls how much DOF Kernel will affect far plane) Green Screen (with Red, Green, and Blue options) Image Filter (with ten filters to select from) Image Filter Intensity Vignette Replay FX options apply to an active Replay or when paused so you can take a screenshot Use your platform’s screenshot function once you have a shot set up with your Replay FX of choice Crates and Keys Crate drop rates can now be viewed in-game on the Crate Preview Screen Players in Belgium can no longer open Crates with Keys due to government regulations Players in the Netherlands can no longer open Crates with Keys due to government regulations General You can now invite players on the same platform to your party ...Rocket League will get a new Rocket Pass with challenges next weekApr 10, 2019 - PC GamerRocket League's next Rocket Pass launches on April 17, and like the past two it allows players to unlock cosmetics and loot box keys by earning Rocket Pass tiers. These passes are a problem for me. The premium upgrade costs 10 Keys, or $10, and in theory that should cap my spending for a few months. Oh, but late on a Saturday night, while waiting for a teammate to get back from a fridge run, of course I'm going to buy a few more keys to peek inside all the crates cluttering my inventory. I can't help that I want more dumb wheels. Speaking of dumb wheels, the items in Rocket Pass 3 can be previewed here, though without animation. I'm not in love with most of these rocket car decorations, though the selection is a bit better than it was in the previous two passes, in my view. I'm never going to use any of the dumb drone toppers and jolt bangles cluttering my inventory, but I could see the big salt shaker topper coming into play. Aside from new items, Rocket Pass 3 brings the concept of challenges to the game. These are weekly goals that allow free and premium players to earn extra tier points along the way.  Thankfully, they aren't going to be annoying things like 'demo 10 cars' from the looks of it. The examples given involve scoring a certain number of goals, saves, and assists in casual matches, using quick chat to communicate with your team, and using a certain car. Nothing that's going to have people playing differently.  There are a few more details on the pass and challenges in this blog post. A day before the new Rocket Pass launches, we're also getting another way to spend money on our pretend cars. The Esports Shop will open at on April 16 at 10 am Pacific, and will be stocked with decals, banners, and wheels themed after Rocket League Championship Series teams Cloud9, Dignitas, Evil Geniuses, G2 Esports, Ghost Gaming, mousesports, NRG Esports, Rogue, Splyce, TSM, Team Vitalit. Each item will be available for a limited time—24 or 48 hours—and won't be purchasable with keys. A new currency, Esports Tokens, will be introduced. The cheapest items will be $1, and neither the items nor the Tokens will be tradeable. You can find more on the Esports Shop here. And I think that just about covers the extent to which we'll be able to make our dumb cars look dumber this month. Rocket Pass 3 and Weekly Challenges RevealedApr 9, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9036925/009371bdc364505c1e2d35d7f346052deec979d7.jpg With Rocket Pass 3 just around the corner, we wanted to let you know what to expect on April 17. Along with an entirely new line of Free and Premium items unique to this Rocket Pass, Weekly Challenges are also being added to the mix. These Challenges will allow players to Tier Up even faster. Before you eagerly take the field on day one, here is everything you need to know about Rocket Pass 3 and Weekly Challenges. Are You Up To The Challenge? Weekly Challenges will go live on the first day of Rocket Pass 3, and will add a new way to climb Tiers. Specifically, Tiers are now gained with a new Rocket League reward system, known as "Tier Points." Tier Points are earned by completing Challenges but they're also earned by gaining XP after Online Matches, similar to how it worked in Rocket Pass 1 and 2. How does it work together now? Well, in Rocket Pass 3, each Tier requires 10 Tier Points to advance to the next Tier. Challenges will be worth three, five, and eight Tier Points depending on the difficulty of the Challenge. In addition to the Tier Points you gain from completing Weekly ~Challenges, you can also Tier-Up from XP as mentioned above. Every time you gain an XP level, you'll receive 10 Tier Points. Weekly Challenges must be completed during the week in which they are active. They will expire once new Challenges become active during the following week. Rocket Pass 3 will still track your progress for Premium Weekly Challenges even if you have not purchased Rocket Pass Premium, but you will only receive the Tier Points from Premium Challenges once Rocket Pass Premium has been purchased. If you purchase Rocket Pass Premium late into Rocket Pass 3, you will receive the Tier Points from completed Premium Challenges in expired weeks. However, you will not be able to complete uncompleted Challenges once they expire. The Challenge list will refresh each Wednesday at 10:00 a.m. PDT (5:00 p.m. UTC) throughout Rocket Pass 3. Check out a sneak peek at the Challenge Menu and the Weekly Challenges from Week 1 in the screenshot below. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9036925/a8f3d4411cb5414b0d72b43426aef34d47d12ccc.jpg All New Items Rocket Pass 3 will feature 20+ items in the Free track, and 50+ additional items in the Rocket Pass Premium Track, including the all-new Guardian Battle-Car. Plus, there are Decryptors to earn on the Free track and a total of 10 Keys in Rocket Pass Premium. The Pro Tiers are back! Pro Tiers (i.e. past Tier 70) will grant Painted items from Rocket Pass 3, and will have a chance of being Certified or Special Edition. As always, rewards earned from the Pro Tiers in Rocket Pass 3 are tradable. Rocket Pass 3 & Challenges At a Glance If you prefer bullet points, here's the TL;DR version of Rocket Pass 3 and Weekly Challenges: Rocket Pass Premium for Rocket Pass 3 is the same price as...Esports Shop Update and Rocket Pass 3 Coming This MonthApr 3, 2019 - Community Announcementshttps://i.imgur.com/6e5YrSq.jpg Our next update — the Esports Shop Update — is just over the horizon, with a bunch of new content we're excited to bring to Rocket League coming right along with it! Expected to go live on April 16 (pending first-party certification), this new update will not only include its namesake, the Esports Shop, but also Rocket Pass 3, kicking off one day after that on April 17. Introducing the Esports Shop You'll now be able to show off your team pride for your favorite esport squads competing in Rocket League Esports. The Esports Shop will open for business on April 16. Of course, there's still a lot more to share about the Esports Shop, but we'll reveal everything there is to know—including its items, look, and more next week. Rocket Pass 3 Incoming! Rocket Pass 3 will debut soon with a Challenge System! Get ready to climb your way to the Pro Tiers. Look for an in-depth look at Rocket Pass 3 and the new Challenge System very soon. Replay FX, HDR Support, and More! We've added a new Replay FX system that content creators should enjoy. With this new toolset, you'll be able to give your replays the full "photo mode" treatment by changing the depth of field, altering backgrounds, adding green screen effects, color adjustment, and more post-processing effects. Please note that Replay FX is still in a beta phase, but the entire control suite will be available when the update goes live. Also coming in this update: HDR support for PS4, PS4 Pro, and Xbox One S. Check out the quick bullet points below to see what to expect from the Esports Shop Update: Esports Shop Rocket Pass 3 with Challenges (April 17) Replay FX HDR Support Monstercat Flags … and more! We're excited to bring this new content to Rocket League on April 16. Stay tuned to the blog next week when we'll be taking a deep dive into the Esports Shop, Rocket Pass 3, and Challenges. Community Spotlight: Get to Pro-Level with PracticeMar 28, 2019 - Community Announcementshttps://i.imgur.com/z0IZSFM.jpg The pros of Rocket League are almost ready to hit the field for Season 7 of the Rocket League Championship Series (RLCS)! That means that League Play begins on April 6, but the best of the best just didn't get there overnight. If you want to learn to play like the pros, you're going to have to put in the time on the practice field. Since this is the first training pack roundup of 2019, this edition of Community Spotlight focuses on improving play no matter your rank. Some players may be working on the consistency of air dribbles, while newcomers are still working on getting off the ground. Whether you're just starting out in Bronze or climbing that ladder to Grand Champ, you'll find a Training Pack to improve your game and impress your opponents. Here are this month's Custom Training Packs. https://i.imgur.com/4MYIgMv.jpg # Author Name Difficulty Code 1 Hinata The ultimate warm-up Diamond FA24-B2B7-2E8E-193B 2 Shia Laboost Backboard LaBoomers Champion 6501-3E56-56A4-6426 3 Oneill Groundwork Attack Champion 3CF1-6A0E-D4B9-8B38 4 Gweep REDIRECT 10 PACK Champion F2A4-8700-AC81-19B2 5 JustPlay tough angles Diamond 76C2-C5E5-100E-8847 6 Awesup1 Power Shot Training Platinum 36AE-90A0-5489-7EB5 7 King Backwards Saves Platinum EABD-7F2F-D4FA-46B2 8 Floating Mongoose Simple wall shots Silver 276F-25E2-754D-D8E3 9 Syntax Upper 90 Striker Training Platinum BCAC-7526-0941-D593 Think you've created the next great Custom Training Pack? Let us know by sharing it on Discord, Reddit, and Twitter. We go through fan-submitted Training Packs each month, and could even choose yours in our next Community Spotlight! Take the Field with the MLB Fan PackMar 19, 2019 - Community Announcementshttps://www.youtube.com/watch?v=44aiCQSPoxo The MLB Fan Pack is coming to Rocket League just in time for Opening Day! On March 25, gear up and rep your favorite Major League Baseball team with this new Premium Licensed DLC. Celebrate the 2019 MLB Season in style. Customize your Battle-Car with baseball cap Toppers, Flags, and Player Banners for all 30 MLB teams. Plus, the DLC comes with a Baseball Rocket Boost, and an MLB-branded Flag and Player Banner for game time. Check out the team gear in the MLB Fan Pack trailer above, plus screenshots of the in-game items at the landing page. Let us know what you think on Facebook, Reddit, and Twitter. The MLB Fan Pack will be available on all platforms in all regions for $2.99 USD (or regional equivalent). So, get ready to hit that pitch and score for the home team!Double XP Double Painted Weekend Starts March 7Mar 5, 2019 - Community Announcementshttps://i.imgur.com/KmuhblD.jpg Get ready to earn twice the XP and have twice the chance of earning Painted in-game items in Rocket League! As the headline says, starting March 7, you'll be able to take advantage of a 2XP and a Double Painted Weekend! During this special event, you can earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist Matches via the “+100% Special Event” XP bonus. In addition to that bonus, all Crates will also have double the chance of containing Painted items. That means if you have any Crates in your inventory that you haven’t opened yet, this weekend will be a great time to do it! Also of note is that Rocket Pass 2 ends on March 18, so the weekend event will be a great opportunity to take advantage of the 2XP to Tier-up even faster to get to the Pro Tiers. The Double Painted item increase only applies to Crates and not Golden Items from in-game events. This is because Golden Items already have increased odds of containing Painted items. Be sure to check out the drop rates for crates here. Here are the start and end times for the Double XP / Doubled Painted Item Weekend: Start time: Thursday, March 7 at 2:00 p.m. PST / 10:00 p.m. UTC End time: Monday, March 11 at 10:00 a.m. PDT / 5:00 p.m. UTC We hope you enjoy this Double XP and Double Painted Item Weekend. As always, good luck and have fun!Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on SteamJul 12, 2017 - GitHypRocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour. Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list. [caption id="attachment_276892" align="aligncenter" width="800"] Rocket League's Average Players per Hour via GitHyp[/caption] Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale -- reducing the price from $19.99 to $11.99 -- which they've done multiple times since the game's release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale. Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.