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The 9 most extreme sports in gamesMay 29, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Football. Tennis. Conkers. What do these historic, reputable sports have in common, I ask you. That’s correct, they are not extreme enough. Please, quiet now. I am here to do the talking. Yes, there are sports videogames, your FIFAs and your Mario Tennises. But they do not fulfill the desire within all of us for the extreme, the radical, the pushing of it to the max. I will now demonstrate, through force of listicle, the 9 most extreme sports in PC games, from bone-breaking snowboarders to motorcycle Wipeout. And you, in your turn, shall be thankful to this website for providing such diversion. Now, read. (more…) Modes of May: Heatseeker is Back with 2XP!May 21, 2020 - Community AnnouncementsAt last, the fan-favorite Limited Time Mode, Heatseeker, has returned for the final weekend of the Modes of May! And that's not all. 2XP Weekend will be live throughout the weekend too! In case you missed it when it debuted in April, Heatseeker is a rapid 3v3 mode where the ball automatically seeks the net. Every time the ball is touched, or it hits the backboard, it increases speed, so be ready to send it back to your opponents. First to seven goals wins! You can find the Limited Time mode in the Play Online menu under the Heatseeker tab. Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists. Both Heatseeker and 2XP are live now and will last until Tuesday, May 26 at 9 a.m. PDT (4 p.m. UTC). Enjoy both before they're gone. Good luck and have fun! Modes of May Wraps Up with 2XP WeekendMay 19, 2020 - Community AnnouncementsClose out the Modes of May with an XP Boost! A 2XP Weekend will go live starting Thursday at 9 a.m. PDT (4 p.m. UTC), and will last an extra day through Memorial Day! It all starts at the same time Heatseeker, the fan-favorite Limited Time Mode, returns. Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists. Check out the official start and end times below, and enjoy Heatseeker and 2XP through the weekend! 2XP Start Time: Thursday, May 21 at 9 a.m. PDT (4 p.m. UTC) 2XP End Time: Tuesday, May 26 at 9 a.m. PDT (4 p.m. UTC) Modes of May: Feel the boom in Boomer Ball!May 14, 2020 - Community AnnouncementsHere comes the BOOM! Boomer Ball is live all weekend as part of Rocket League's Modes of May! Popularized by the Rocket League community, Boomer Ball has fun with mutators and puts a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it! Enjoy Boomer Ball until Monday, May 18 at 9 a.m. PDT (4 p.m. UTC). Find it in the Boomer Ball tab in the Play Online menu. Check back next week when the Modes of May wraps up with Heatseeker! Have fun with Boomer Ball!Modes of May: Prepare for Boomer Ball on Thursday!May 12, 2020 - Community AnnouncementsGet ready for the BOOM! Boomer Ball is going live as the third Limited Time Mode featured during the Modes of May. Before it goes live on Thursday, here's everything you need to know about Rocket League's newest mode. Boomer Ball plays with mutators to put a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it! Other than that, standard soccar rules apply. Boomer Ball was popularized by Rocket League's creative community, so we're excited to add it as a casual Online Playlist this weekend. Look out for it starting Thursday at 9 a.m. PDT (4 p.m. UTC) until Monday at 9 a.m. PDT (4 p.m. UTC). We hope you enjoy this frantic Limited Time Mode throughout the weekend!Salty Shores Is Open For Beach Ball!May 7, 2020 - Community AnnouncementsWho's up for some fun in the sun? Beach Ball is live in Rocket League now until Monday, May 11 at 9 a.m. PDT (4 p.m. UTC). It's the second Limited Time Mode featured during the Modes of May! Hit the beaches of Salty Shores in this feelgood, 2v2 mode. The typical Rocket League ball has been transformed into a beach ball, making it lighter and causing hits to curve. The curves can be difficult to predict, so be ready! You can find the unranked mode in the Play Online menu under the Beach Ball tab. Matches played will grant the same amount of XP as other modes, so you'll still Tier Up your Rocket Pass at the same speed as other Playlists. Different Limited Time Modes will be featured each weekend throughout the Modes of May. Be sure to play later this month when Boomer Ball and Heatseeker arrive! Good luck, and have fun! Modes of May is live featuring Dropshot Rumble!May 1, 2020 - Community AnnouncementsTwo fan-favorites collide to kick off the Modes of May in Rocket League! Check out a different Limited Time Mode featured each weekend throughout the month! First up: Dropshot Rumble! Just like the name suggests, the two Extra Modes have collided for the action of Dropshot enhanced by the zany power-ups from Rumble. Enjoy the Limited Time Mode all weekend long! The mode is live now and will be playable until Monday, May 4 at 9 a.m. PDT (4 p.m. UTC). Like other Limited Time Modes, each mode will be Unranked and found in a separate tab in the Play Online menu. They will also grant the same amount of XP as all other Online Playlists, so you'll still Tier Up your Rocket Pass 6 level as usual. Good luck out there!Modes of May Kicks Off May 1Apr 29, 2020 - Community AnnouncementsMay is just around the corner, and we're celebrating by introducing the Modes of May! Starting May 1, you'll find different Limited Time Modes (LTM) in Rocket League each weekend throughout the month. It all starts this Friday with Dropshot Rumble. Just like the name suggests, the two Extra Modes have collided for the action of Dropshot enhanced by the zany power-ups from Rumble. Enjoy the Limited Time Mode all weekend long! Then, look out for Beach Ball mode on May 7. If you missed it during Radical Summer last year, Beach Ball Mode features 2v2 fun in the sun where the ball floats and curves just like a beach ball. May 14 unveils the community favorite Boomer Ball (more on that as we get closer), and the month comes to a close with the return of Heatseeker on May 21. Each mode will begin at 9 a.m. PDT (4 p.m. UTC) on their respective launch days, and will end at 9 a.m. PDT (4 p.m. UTC) on their end dates. Like other Limited Time Modes, each mode will be Unranked and found in a separate tab in the Play Online menu. They will also grant the same amount of XP as all other Online Playlists, so you'll still Tier Up your Rocket Pass 6 level as usual. Take a look below for the schedule during the Modes of May: May 1 - May 4: Dropshot Rumble May 7 - May 11: Beach Ball May 14 - May 18: Boomer Ball May 21 - May 26: Heatseeker Get ready for this collection of new and returning Limited Time Modes in the Modes of May!Heatseeker has launched!Apr 16, 2020 - Community AnnouncementsRocket League's brand new Limited Time Mode called Heatseeker is locked and loaded! Jump into this ballistic, 3v3 mode all weekend long! The ball automatically seeks the opposing net when it's hit. But, make sure you don't miss the goal! If it hits the backboard, it will fire back toward your own goal. Think fast, because the ball gains speed every time it's touched by a player or a backboard. First team to seven goals wins! And that's not all. Log into Rocket League any time Heatseeker is live and receive the Hypnoteks Player Banner for free! Check out the official start and end times below. Matches played in Heatseeker will grant the same amount of XP as Casual, Competitive, or Extra Mode playlists, so you'll still unlock your Rocket Pass 6 Tiers as you normally would. Good luck, have fun! Heatseeker Starts: Thursday, April 16 at 9 a.m. PDT (4 p.m. UTC) Heatseeker Ends: Monday, April 20 at 9 a.m. PDT (4 p.m. UTC) Patch Notes v1.76Apr 15, 2020 - Community AnnouncementsScheduled Release: 4/15/2020, 10 a.m. PDT / 5 p.m. UTC BUG FIXES General Fixed bug with Quality filter during trade-ins Fixed appearance of ball indicator on Forbidden TempleHeatseeker Mode Launches April 16Apr 9, 2020 - Community AnnouncementsIncoming! The all-new Heatseeker Mode is locked and loaded for Online Matches on April 16. Get ready to play this ballistic, 3v3 mode for a limited time! Check out the trailer above to see it in action. In Heatseeker, the ball will automatically seek the opposing net once it's hit. But, make sure you don't miss the goal! If the ball hits the backboard, it will fire back toward your goal. Make sure to think fast, because every time the ball is touched by a player or a backboard, it gains speed! First team to seven goals wins. Plus, get a free login item! Log into Rocket League at any time while Heatseeker is live to get the Hypnoteks Player Banner. Check out the official start and end times below. Matches played in Heatseeker will grant the same amount of XP as Casual, Competitive, or Extra Mode playlists, so you'll still unlock your Rocket Pass 6 Tiers as you normally would. Good luck, have fun, and standby for Heatseeker launch! Heatseeker Starts: Thursday, April 16 at 9 a.m. PDT (4 p.m. UTC) Heatseeker Ends: Monday, April 20 at 9 a.m. PDT (4 p.m. UTC)Community Spotlight: amustycowMar 31, 2020 - Community Announcementshttps://i.imgur.com/0klA4Ga.jpg There aren’t many content creators who share a name with a Rocket League trick reserved for elite players. Every time someone shares a sick clip of a Musty Flick they pulled off in a ranked match, they have amustycow to thank. The 19 year old from Atlanta is in the upper echelon of Rocket League YouTube creators, and it happened in part by a top notch work ethic. But, it was a serious injury during high school that paved his road to Rocket League. amustycow (Musty for short, or Wyatt as those close to him call him) was a model high school student. He carried a 4.0 GPA, and made the varsity soccer team as a freshman. Even though he excelled in school, there wasn’t a subject that he loved, which made for an unsure career path. "I never knew what I wanted to do, or what college I wanted to go to," Musty recalled. "My parents told me that it was normal to not know what to do, but all my friends were planning and filling out college applications. That's when it got surreal for me. I was like, 'wait, I literally have no idea what I want to do with my life.'" Musty continued to do well in school, and went through the motions of traditional education. Then, in 2016, he suffered a serious concussion playing soccer. This was his second concussion, which amplified its severity. He missed two months of school because of it, and that was only part of his struggle to rehabilitate. While he was stuck at home trying to get back on his feet, he turned to video games. He and his two brothers enjoyed gaming together, but it wasn’t one of his huge passions. He played the FIFA and Call Of Duty Series, and just dabbled in Rocket League at that time. Screen time isn’t recommended for someone recovering from a concussion, and Musty's mom didn’t like the thought of him playing Call of Duty: Black Ops for long periods of time due its violence, so they compromised on Rocket League for short play sessions. "Dealing with post-concussion syndrome was one of the worst things to happen in my life. I couldn't sleep for weeks," Musty says. "It was near when Rocket League came out on Xbox. That's really how I got into the game. It was almost a miracle. Maybe if I didn't have the traumatic experience, I wouldn't be where I am today. I think about that a lot." After a full recovery from his concussion, he didn’t want to risk further injury with soccer, and Rocket League became the competitive replacement. That meant striving to get better – six-hour sessions in Free Play, grinding Ranked Matches, and sharing clips on Reddit. "I would play free-play for like six hours a day, trying out different flicks and mechanics, and watching tutorials on YouTube. At the time, I was just trying to get as good as that Squishy Muffinz guy," he laughs. "I was really trying to become a pro, because that's all I knew. I thought that was the only way to achieve success in Rocket League. I didn't know there was any money in YouTube content creation." Then, in 2016, all th...Spike Rush Is Back This WeekendMar 30, 2020 - Community AnnouncementsWe hope your Spike Rush skills are still on point, because the mode is coming back for a limited time! Jump into Online Matches in the Spike Rush Playlist and enjoy the explosive 3v3 mode starting Thursday, April 2! Matches played in the Spike Rush Playlist will give the same amount of XP as Casual, Competitive, and Extra Mode Playlists, so you'll still Tier Up in Rocket Pass 6 as fast as you normally would. Plus, anyone who logs into Rocket League while Spike Rush is live (April 2 - 6) will get the Picnic Player Banner for free! Check out the official start and end times below. Be sure to get those games in before Spike Rush is gone. Stay sharp out there! Spike Rush Returns: Thursday, April 2 at 9 a.m. PDT (4 p.m. UTC) Spike Rush Ends: Monday, April 6 at 9 a.m. PDT (4 p.m. UTC) https://i.imgur.com/8G6JJbF.jpgRocket Pass 6 Live Now!Mar 25, 2020 - Community AnnouncementsThe most-wanted, cybernetic supercar, Ronin, is loose on the streets of Neo Tokyo. Catch it in Rocket Pass 6 along with 70 Tiers of all-new items. Check out this futuristic ride in the trailer below. Upgrade to Rocket Pass Premium and immediately hotwire Ronin and add it to your inventory. Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Get Rocket Pass Premium for 1000 credits, or access 12-Tier boost for 2000 Credits. Plus, earn up to 1000 Credits throughout Rocket Pass Premium Tiers. Drive into the future, and be on the cutting edge of Rocket League with Rocket Pass 6! How far will you go? Patch Notes v1.75Mar 24, 2020 - Community AnnouncementsScheduled Release: 3/24/2020, 10 a.m. PDT / 5 p.m. UTC CHANGES AND UPDATES Controller Vibration Settings Changed how controller vibration is set under Options -> Controls Added three Controller Vibration settings ‘Disabled’ removes all controller vibration ‘Default’ only vibrates on impacts, boost activation, and explosions ‘All’ adds vibration for the entire duration of a boost Added a ‘Vibration Intensity’ slider Slider can move between 0.00 and 3.00 in intervals of 0.10 Setting the slider to 0.00 disables vibration Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors Slider numbers to recreate legacy settings: Light: 0.5 Medium: 1.8 Heavy: 3.0 BUG FIXES General Fixed appearance of several Decals Fixed an issue causing some maps to not appear in Online Matches since v1.74 Fixed Boost mutator in Spike Rush matches Fixed bug with Quality filter during trade-ins Players can now send more than three messages during a Private or Wireless Match (where applicable) when the match is pausedRocket Pass 6 Speeds Into The Future Next WeekMar 18, 2020 - Community AnnouncementsRocket Pass 6 is ready to hit the streets of the Neo Tokyo underground. The newest car, Ronin, is on the run. Check out this most-wanted, cyber-inspired ride in the Rocket Pass 6 announcement trailer. The next Rocket Pass is set to engage on March 25. Upgrade to Rocket Pass Premium and immediately unlock the cybernetic supercar, Ronin, and splice through to Tier 70 to unlock the fully equipped Ronin GTX! Rocket Pass 6 features 70 Tiers of new items inspired by science-fiction, like HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion! Just like previous versions of Rocket Pass, you can get Rocket Pass Premium for 1000 credits, or hack your way to a 12-Tier Boost for 2000 Credits. Plus, you can earn up to 1000 Credits throughout Rocket Pass Premium Tiers. The countdown to Rocket Pass 6 is on. Get ready to be on the cutting edge of Rocket League on March 25! 2XP Weekend Starts March 19Mar 17, 2020 - Community AnnouncementsWith Rocket Pass 5 coming to a close on March 25, we're racing to the end of your journey with a 2XP Weekend! Enjoy 2XP all weekend starting March 19, and unlock Pro Tier Rewards faster than ever! Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus. Check out the official start and end times below, and enjoy the extra XP! 2XP Start Time: Thursday, March 19 at 2 p.m. PDT (9 p.m. UTC) 2XP End Time: Monday, March 23 at 10 a.m. PDT (5 p.m. UTC)Patch Notes v1.74Mar 10, 2020 - Community AnnouncementsTHE HEADLINES Blueprints can now be traded in Some default settings under Camera, Controls, and Interface have changed Added Dynamic Range controls to the Audio menu Spike Rush added as a Mutator preset NEW CONTENT General Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC CHANGES AND UPDATES Blueprint Trade-Ins You can trade in five Blueprints for one random Blueprint of the next-highest rarity All five Trade-in Blueprints must be from the same series The Blueprint you receive from the trade-in will be from the same series All five Trade-in Blueprints must have the same rarity To trade in Blueprints Go to the Blueprints tab in your inventory Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in A new window will appear displaying all Blueprints that match both series and rarity Select the remaining four you want to trade in Black Market rarity items are included in the Blueprint trade-in system Five Rare Blueprints = One Very Rare Blueprint Five Very Rare Blueprints = One Import Blueprint Five Import Blueprints = One Exotic Blueprint Five Exotic Blueprints = One Black Market Blueprint The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition Learn more about building Blueprints here Default Settings Some default settings under Camera, Controls, and Interface have changed These changes will only occur if a player has never changed a default setting to a custom preference Camera Default Camera Preset Distance increased to 270 (was 260) Stiffness increased to 0.5 (was 0.3) “Legacy” Camera Preset added Legacy uses the original default settings Camera Shake intensity reduced for most actions Controls Default Controller Deadzone value reduced to 0.2 (was 0.3) Default Dodge Deadzone value increased to 0.8 (was 0.5) Button Bindings list re-ordered to show most important controls at the top Controller Vibration Reduced the intensity of vibration on the “Default” setting On “Default” and below, Boost now only vibrates the controller when activated Players can still use “Medium” or “Heavy” to replicate the old vibration settings Interface Nameplate Mode Default setting now makes nameplates Always Visible. Previous default now called “Nearby Only” Team Colored Boost Meter is now enabled by default Audio (Dynamic Range) Dynamic Range settings are now available in the Audio menu Settings Default: Best for most players, these settings carry over from before today’s update Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers High (Theater): Best when playing at high volume on high-quality sound systems DirectX 11 DirectX 11 is now enabled by default for all players on PC You can see our refreshed minimum and recommended PC specifications here To opt out of DirectX 11, and revert to DirectX 9: Open Steam Right-click Rocket League, select Properties Choose Sele...Ignition Series Items Launch March 11Mar 9, 2020 - Community AnnouncementsThe Ignition Series is the latest collection of new in-game items coming to Rocket League, and it's set to arrive this week! Expect to see these items in the wild beginning on March 11, the day after the March Update. This Series will feature the first new car of 2020, Komodo (plus 6 Komodo Decals), and 16 additional new items like Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion. For the first time, you'll be able to get these items in a couple of different ways. Blueprints from the Series will start to drop after select Online Matches. You can also expect to see these items, along with their painted variants, cycle through the Item Shop. Be sure to check it out on release day! So keep an eye out for these items beginning March 11. For now, check them out below in all of their explosive beauty! https://giant.gfycat.com/AcidicWhimsicalKingsnake.webm METEOR STORM GOAL EXPLOSION https://giant.gfycat.com/BowedArcticAltiplanochinchillamouse.webm TIDAL STREAM ANIMATED DECAL https://i.imgur.com/5zDCO1k.jpg Komodo | Ultralex Wheels | Flamerate Boost https://i.imgur.com/qV0rNBJ.jpg Vertebrate Octane Decal | Glaive Wheels Flamerate Boost https://i.imgur.com/ZECwZTB.jpg Ombre Fennec Decal | Orbit Wheels | Flamerate Boost https://i.imgur.com/u1oUbNO.jpg Faceted Sentinel Decal | Tremor Wheels | Flamerate BoostMarch Update Releases March 10Mar 6, 2020 - Community AnnouncementsRocket League is getting ready to spring forward in March with the March Update. The update will be live on all platforms on March 10 at 10 a.m. PDT (5 p.m. UTC). Here's everything you can expect on release day: Blueprint Trade-In Once the update is live, you'll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return! Fix for Inventory Filters Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You'll even be able to change item tabs while keeping your filters. This also means you'll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier. Changes to Default Settings We've made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone's modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here's what's changing: Camera Default Camera Preset Distance increased from 260 to 270 Stiffness increased from 0.3 to 0.5 Camera Shake intensity reduced for most actions "Legacy" Camera Preset added for players who prefer the original default settings Controls Controller Deadzone value reduced from 0.3 to 0.2 Dodge Deadzone value increased from 0.5 to 0.8 Reduced the intensity of controller vibration at the default setting Boost now only vibrates the controller when Boost is activated, and not while it remains active. The "Medium" and "High" Vibration settings use the old Vibration Interface Nameplates are now “Always Visible” by default. Team Colored Boost Meter is now enabled by default. Dynamic Range Controls For Game Audio We added HDR Audio to Rocket League in August's Season 12 Update, but soon you'll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the "Audio" tab within the options menu, you'll find a new dropdown menu that contains Dynamic Range Presets. Here's how those presets will affect the game's audio: Medium (Default) Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game's current mix. Low (Night) Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume. High (Theater) This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant...Rocket League's Playerbase is Now 20X Bigger Than 2 Years Ago at Launch on SteamJul 12, 2017 - GitHypRocket League didn’t have much of a following when it launched on July 7, 2015 with a modest 2k players per hour on Steam. But positive word-of-mouth resulted in the game quickly exploding in popularity. And by the end of its first month on Steam, Rocket League saw its playerbase spike up to an average of 12.8k players per hour. Since then, Rocket League has shown no signs of slowing down with the playerbase continuing to increase. And now, Rocket League is celebrating its second year on Steam with a current average of 39k players per hour – a number that’s twenty times the game’s debut playerbase and that keeps it in Steam’s daily top 10 most played list. [caption id="attachment_276892" align="aligncenter" width="800"] Rocket League's Average Players per Hour via GitHyp[/caption] Most recently, the developers at Psyonix discounted Rocket League by 40% during the Steam Summer Sale -- reducing the price from $19.99 to $11.99 -- which they've done multiple times since the game's release. However, it was actually the dev’s big Year 2 update featuring a new map, Rick and Morty content, and the first-ever double drop-rate weekend that resulted in a 28% increase in players right after the sale. Rocket League’s constant updates and lack of competition are two of the biggest factors attributed to its player gains. Aside from Psyonix’s own previous game on PlayStation 3, 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, there’s nothing quite like Rocket League to challenge it and steal away players. And until there is, Rocket League’s playerbase is on track to continue increasing on Steam with the devs already announcing tons of new content on the way.