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Radical Heights

 
Radical Heights trademark acquired by Justin Roiland's VR studio Squanch GamesMay 29, 2019 - PC GamerAccording to trademark filings, the promising and short-lived battle royale game Radical Heights could see a revival from Squanch Games, the studio co-founded by Rick and Morty co-creator Justin Roiland in 2016. First noticed by sleuthing fan itsGerth on the Radical Heights subreddit, Squanch Games quietly acquired the Radical Heights trademark from developer Boss Key Productions in August 2018. After a recertification process with the United States Patent and Trademark Office, the updated trademark was fully ratified on May 7. Despite its shutdown only three months after launching last year, Radical Heights was well-received by players and critics. In his statement following the shuttering of Boss Key Productions , founder Cliff Bleszinski described Radical Heights as “too little too late” to save the studio from closure. It might seem random that a VR developer would pick up the trademark for a dead battle royale game, but Boss Key's ties to Roiland date back to its first project, Lawbreakers . In that game’s Blitzball mode, Roiland voiced the titular blitzball that players fought over to score points. In a 2017 interview with PushSquare , Bleszinski described Roiland's small role in Lawbreakers as favor from a friend. Players who enjoyed Boss Key’s futuristic 80s take on the burgeoning battle royale genre were disappointed when it all went away so quickly. Now, in the ghost town of Radical Heights’ subreddit, what fans remain hope the game will see a proper return. “If Radical Heights comes back I will uninstall every game on my hard drive just to have space for this glorious game,” reads a comment by panderinggamer on the original post revealing Squanch’s acquisition. It’s a nice idea, but it’s unclear what, if anything, Squanch will do with the trademark. Since 2016, Squanch has focused on offbeat comedy VR games Accounting and Trover Saves the Universe. Taking the reins of a large-scale multiplayer project would be a very different challenge for the studio, if it does plan to use the trademark in that way. It’s also possible that the humor and style of Radical Heights will be used in a project more in line with the studio's past work. One notable feature of the trademark is the address on the filing, a building in Raleigh, NC. Squanch is based out of Burbank, CA, but is currently hiring for its Raleigh office. That's significant because Raleigh was where Boss Key itself was based before closing. Still, nothing's certain until we hear something out of Squanch. PC Gamer contacted the studio to clarify its plans for Radical Heights, but has not heard back. We'll update this article if we learn more. Podcast: A young person explains battle royale to usJan 24, 2019 - Rock, Paper, ShotgunBattle royale games. For a long time the RPS treehouse was unable to comprehend these chaotic, destructive influences on society. Shooters, yes, we understand. Survival games, we get it. But 100-person death marches in a shrinking zone of hate? What s so good about that? Well, this week we ve got a young person* to help us decipher this most murderous of riddles. (more…) LawBreakers didn t deserve such an ignoble endJul 12, 2018 - Rock, Paper, ShotgunAmong the avalanche of trigger-happy competitive shooters, LawBreakers is an obvious homage to the twitchy, run-and-gunnners of yesteryear like Quake and Doom. Set in an over-the-top, zero-gravity arena, it encourages and demands from its players a mastery of sharpshooting and bullet-pumping. It s a pity this may have deterred many aspiring LawBreakers players, and a double pity that the ill-fated studio is shutting down its servers in September. To be at the receiving end of a dizzying, acrobatic assault is the zenith of this breakneck shooter. There s an artistry to be found in the sleek movements, the speeding bullets, the quick surveying of enemy positions, and the frenetic, instinctive reaction against a flurry of attacks. (more…) Cliff Bleszinski shows three games that could have beenMay 16, 2018 - Rock, Paper, ShotgunThe games industry is an oft-cruel place. For every game that gets greenlit for production, another dozen ideas are rejected. With his studio – Boss Key Productions – now closing its doors after the failure of Radical Heights, head man and former Epic lead Cliff Bleszinski has been sharing concept art and pitches on Twitter for a trio of games that publishers rejected before Nexon decided to fund development of LawBreakers. (more…) Cliff Bleszinski shares art and ideas from other games he'd hoped to make at Boss KeyMay 15, 2018 - PC GamerCliff Bleszinski pulled the plug on Boss Key Productions yesterday, after both LawBreakers and Radical Heights failed to achieve the critical mass required to keep the studio afloat. He said that he was going to "take some time off and reflect," but apparently that doesn't mean he'll be taking a break from Twitter, because today he began sharing some of the ideas he and other members of the studio had for future Boss Key games.  DragonFlies is probably my favorite of the bunch: Ninjas on dragons launched from giant airships fighting hordes of zombies in a feudalpunk world of floating islands is a very specific niche, but also very much my niche. (Although to be honest I'm not perfectly clear on what "feudalpunk" is.)  DogWalkers also looks cool, at least as far as a couple of pieces of concept art can carry such an impression. Faint echoes of the Battle of Hoth, but on Earth, and... bigger.  Donuts, the "silly" one, might seem a little out of character for the designer of Unreal Tournament and Gears of War, but remember that before all that he did Jazz Jackrabbit, and there are a lot of people who wish he'd get back to that kind of thing. "These were not purely my ideas, they were a collaboration between myself and BKP employees," Bleszinski wrote. "Tramell, Zach, Dan, etc.. all worked on them a lot." Interestingly, he also touched on both the problem with publishers in the game industry, and why they're necessary. "You pitch something and the response is often 'too similar to something we have or out there so no' or ' this is too unique so we can't do a proper financial model for it.' I respect them but as a creative it's frustrating," he tweeted. "Side note $40m budget. So not cheap." LawBreakers was a very good game, and it really is a shame that Boss Key couldn't make a go of it. But when Bleszinski comes back—and I have no doubt that he will—I really hope he takes aim at something like one of these instead.    Check out some more concept art (which includes female characters for both DragonFlies and Donuts) below. Radical Heights & LawBreakers studio Boss Key shuts downMay 14, 2018 - Rock, Paper, ShotgunAfter LawBreakers failed to strike it rich, many saw studio Boss Key’s decision to rush-release ’80s game-show themed battle royale Radical Heights as proof that the studio was in jeopardy, and that pushing the game out with only one half-finished map available was a wild spin on the wheel of fortune. While starting out free-to-play ensured that the price is right, it just wasn’t enough to hit the jackpot and save the studio from a complete wipeout. Today on Twitter, studio head Cliff Bleszinski announced that Boss Key Productions is no more. (more…) Cliff Bleszinski closes Boss Key ProductionsMay 14, 2018 - PC GamerWith the failure of the arena shooter LawBreakers behind it and Radical Heights apparently unable to gain a sizable enough playerbase, Cliff Bleszinski has announced that Boss Key Productions is being closed.    "Four years ago I set out to make a world-class videogame studio and I hired some of the best talent in the videogame industry. They worked tirelessly to produce quality products and, while we had our ups and downs, I'd like to think we had fun doing it," Bleszinski wrote.  "LawBreakers was a great game that unfortunately failed to gain traction, and, in a last-ditch attempt we scrambled to do our take on the huge battle royale genre with Radical Heights which was well received, however, it was too little too late."  Bleszinski said he hopes to make another new game someday, but for now he's going to "take some time off and reflect." "To those of you who supported myself and the studio these last four years, thank you from the bottom of my heart," he wrote.    The Radical Heights servers will remain online "for the near future." Bleszinski's full statement is below. Radical Heights adds J.A.N.U.S. enemy locator in new updateMay 6, 2018 - Rock, Paper, ShotgunRadical Heights is the 80s retro battle royale blastathon that’s the newest kid on the battle block. Whether you like shooting up arcades or shooting up other, different arcades, Radical Heights has you covered; all wrapped up in a sense of gnarly attitude not seen since Sunset Overdrive. That’s right, I invoked Sunset Overdrive in the first paragraph. I’m on a warpath today. Sorry, back to the issue at hand: Radical Heights has a second update that introduces a number of new elements to the game. This includes bug fixes (obviously) but also a range of BMX bikes and bike ramps and cosmetic options. There’s also a scanner that reveals enemy locations on the map. That’s the bigger thing. Unless you’re into battle royale games for the bike ramps. TBH a Paperboy Battle Royale does sound kinda great. I just want to deliver newspapers and murder indiscriminately. Give it to me. (more…) Radical Heights' second update adds scanner gadget that reveals enemy locations on your mapMay 5, 2018 - PC GamerRadical Heights is, by the sound of the team's time with it, a fun battle royale game that's very rough around the edges, which means it'll take a lot of patches to get it up to standard. The second of those patches arrived this week, bringing with it a new gadget, improved character customisation, and BMXs that won't flip out every time you so much as bump over a curb. The new gadget is a scanner that temporarily shows the location of enemies within a "large" radius on your minimap. The blips won't move around as your enemies do—it'll just display their last known location after you put the scanner away, but it'll be a good way to find out roughly what area they're in. One of the team's criticisms of the game was that rounds evolve too slowly, with a big lull in the middle, and being able to see where your enemies are should help address that by making firefights more likely. The update also adds bike ramps for you to fling your BMX off, and complements that with changes to the way the bikes handle. You'll have more control of them when they're in the air, curbs and bumps won't spin your bike as much, and you'll be able to vary the height of bunny hops by tapping or holding down the jump button. The bikes—currently the game's only vehicles—have been more trouble than they're worth up to now, so it's a good thing that developer Boss Key is trying to make them less unpredictable.  Players can expect new cosmetic items next time they log-in, including hairstyles and dance moves, and you can now rotate your character after changing their appearance to see just how groovy they look from every angle. Customisation has all been moved to one place, the Prize Room, to make it easier to understand. Perhaps most importantly, the patch aims to address a long list of bugs and performance problems. Aiming down sights should cause less hitches, players should get higher fps across the board, and the server selection has been tweaked so that players can find games faster. Lastly, Boss Key teased some of the changes that will arrive in future updates, including a new game show event during rounds, more sensitivity options and major new buildings on the map. You can read about them, along with all the other changes, in the full patch notes. Radical Heights - Patch 2May 3, 2018 - Community AnnouncementsBuckle up those fanny packs, Contestants! It's time for a brand new Radical Heights update! We're bringing you more ways to customize, more optimizations and more ways to dance like you have never danced before today, May 3 at 12pm/ET. Tell 'em what they've won, Roddy! Roddy...? Well it seems Roddy isn't here, so we'll try to do this in our best announcer voice. Patch #2 includes things like... NEW GADGET Introducing the newest gadget from J.A.N.U.S., the Scanner. Deploy this to temporarily show the last location of enemies within a certain radius on your minimap. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32552894/e7a8207b3c2a0eac373db8b822f22ee94569665d.png MORE WAYS TO CUSTOMIZE Dress to impress with new cosmetic items, including new hairstyles and dances! But wait there's more! Now you can turn your contestant to see just how rad you look from all angles. Wow, those stretchy zebra pants are stylin'! You'll also see that the customization process has been consolidated into one area. Now all you have to do is open your Prize Room to see all the items to customize your contestant and Kill card. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32552894/16be8afd850d1814e14d61de80a081f7c1b20ca1.png BIKE RAMPS We're ramping up your bike tricks! New ramps made of a wood-like polymer that smells of pine and determination have been placed around the map so you can show off those rad, mad BMX skills. That's a few honorable mentions added to our second patch. You can find more details on what else has been added and improved below! As always, be sure to let us know your thoughts after you get hands-on with the update! GENERAL Fixed parties disbanding after each match. Performance optimizations when switching to and from aim down sight or scope view General performance optimizations ongoing - players should see increased FPS. Improved ATM interaction: You can now queue as much money as you want to withdraw or deposit! Improved server region selection: Fixed issue where no region could be selected if pings were too high Now defaults to auto-select regions with a ping below 100ms Increased maximum allowed ping to select a region to 200ms Updates across the world! Various collision and geo fixes Art pass started on locations that were previously only greybox. You can now rotate your character in the menu by clicking and dragging. Online friends are now sorted at the top of the friends list Reduced the range you can hear the supply line. Zip lines can be grabbed from any point, instead of just the start. New animations for healing/eating burgers in prone and crouch. More crowd/announcer audio adjustments! Audio options now work! COSMETICS Prize Room: All customization options have been merged into the Prize Room. This now displays both owned and unlockable items. There is now a sort option for "owned" items. Kill Card and Character options are also now available from the Prize Room. *NEW* Added 32 New Cosmetic Items 4...We re trying to understand that the market has changed Radical Heights dev on the lesson of LawBreakersMay 1, 2018 - Rock, Paper, ShotgunI m hiding in a bush when a man in a garish tracksuit runs past. The fool. I step out and spray him with bullets from an uzi. He s dead in a second, exploding like a pi ata into a shower of guns n goodies. I ve reached the final 20 survivors, and yup, Radical Heights is a battle royale, no doubt about it. But this rough and ready deathmatch has been in development for just five months. That dead man s tracksuit? Identical to my tracksuit. The bush? An ugly placeholder of blurred leaves. In five minutes I will be murdered in a non-descript building made of textureless grey walls. Some might call the shooter unready. Zach Lowery, of developers Boss Key Productions, calls it XTREME early access . (more…) Radical Heights is Yet Another Flop from Boss Key ProductionsApr 25, 2018 - GitHypWhen Radical Heights debuted two weeks ago, it looked like Boss Key’s quick attempt at a battle royale game could save the studio. While it wasn’t pretty, Radical Heights showed potential and topped the peak player count of the studio’s previous flop, LawBreakers. But unlike other popular BR games which have seen their player bases rise week after week in early access, the population of Radical Heights has already started to decline drastically. Peaking with 12.5k players at #21 during its second day on Steam, Radical Heights has since lost 82% of its players, dropping to a peak of only 2.2k players yesterday. [caption id="attachment_348055" align="aligncenter" width="770"] Radical Heights Peak Concurrent Players on Steam via GitHyp[/caption] After tracking the player counts for new releases and early access games over the past couple years on GitHyp, we’ve seen that the key to successful BR games has been enticing players to jump ship from other BR games. In its second week of early access on Steam, PlayerUnknown’s Battlegrounds had already doubled its launch day peak of 39k players by stealing away H1Z1: King of the Kill's players. PUBG’s exponential growth each week lead to it peaking at over 3 million concurrent players less than one year later, while H1Z1 lost most of its player base. Fortnite has recently become the most popular BR game by doing the same thing to PUBG. Sadly, it doesn’t look like Radical Heights has managed to convert any BR players for longer than a day. And with the player base not following the same upward trend, Radical Heights looks like another flop for Boss Key Productions.Radical Heights' first patch adds bike tricks and a much needed quick melee optionApr 18, 2018 - PC GamerRadical Heights, Boss Key Productions' free-to-play battle royale game, is receiving its first patch. From the developer of Lawbreakers, the '80s-infused Radical Heights arrived in 'XTREME' Early Access just last week (the day after it was announced), and while we had a pretty good time playing, its feathered mullet was definitely a bit rough around the edges. Patch one, of presumably many, arrives today. Let's begin with the BMX bikes, which have been made easier to ride. "They will spin out of control less when riding normally," the patch notes say, to which I have to ask: shouldn't they never spin out of control while riding normally? Why would anything, when ridden normally, spin out of control? Anyway, it's a major plus that bike handling is improved, and you'll also have control in the air to do totally tubular flips and spins. If you land on your head, you'll fall off the bike, which sounds both comical and painful. Players will also be given a quick melee option, letting you punch cash registers for money without switching from weapons to fists, which is a major quality of life improvement and should speed the looting process up a bit. You'll also be able to dive through glass windows, something every hero should be able to do. There's a new rifle as well, some cosmetics in the form of shades, and tweaks to the UI, inventory, sound effects, damage, and loot frequency, plus a host of bug fixes. You can peruse the full patch notes here. Radical Heights - Patch 1Apr 18, 2018 - Community AnnouncementsWho’s ready for an update?! It’s only been a little over a week since Radical Heights launched into X-TREME Early Access, and it has been a busy but very exciting time. The Boss Key team has been working hard on reviewing and implementing your feedback along with some improvements and fun additions of our own. It’s been Dome tested and engineer approved to make its way into Radical Heights today! It includes things like… Bike Tricks You asked for bike improvements and the ability to pull off more tricks, well here you go! More action! You can now make a shattering entrance by diving through windows. Not even a scratch. Customization items We’ve added cosmetic items to make your contestant the way you want! Be on the lookout for them during the match, grab ‘em to unlock them and add them to your Prize Room! Our rad artists have also added more items to customize your kill card, like 9 new profile icons and more! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32552894/9976b9eee62ba7ccbd213f57be8bd04a29b1e543.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32552894/788b279d7f056f393c414a00fd9472b2b51f6b21.png New weapon Say hello to a new weapon we’re adding to the Dome, the FAL. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32552894/f43242beb8515f09f256272ef7001f78c8b42088.png That’s just a few things we have added to the first patch. You can find more details and more additions below! BUT before we do that, we must break for this commercial break brought to you by grateful… We have been so thrilled by the amount of feedback and new players that have joined us since launch. So thank you! Remember, your feedback will help shape the future of Radical Heights, so be sure to jump in on the forums after you get hands-on with the update and let us know your thoughts! And now back to our regularly scheduled program… Performance improvements across the board! Players should see a good increase in FPS. South American Servers added! End Of Match Screen updates Now displays kills Layout changed to be able to view the action while End Of Match screen is active Additional anti-cheat measures implemented. Invisible collision, missing collision, floating building/fences etc fixed around the world. Improved loot drops throughout the world Various Inventory fixes Improvements to game show event announcer VO. Various audio fixes for death and end of match. Audio tuning to increase important sounds (footsteps), and lower others (announcer). You can now press escape to get out of the inventory and map! Fixed Showcase Shootout locations where contestants couldn't easily reach each other. Fixed Gameshow events spawning in inaccessible locations (Spin To Win in rocks or houses for examples). You can now rebind "Cycle Next Weapon" and "Cycle Previous Weapon" Equip button now works on the recently discovered and featured tab. Chinese and Japanese localization is now working properly (although still missing som...Premature Evaluation: Radical HeightsApr 18, 2018 - Rock, Paper, ShotgunPremature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s trying to win prizes and also senselessly fight strangers in ’80s battle royale game show, Radical Heights. With Lawbreakers being left to fend for itself after failing to seduce enough players, Boss Key Productions has pivoted to something that s undeniably more popular: battle royales. There s been quite a bit of cynicism regarding Radical Heights and Boss Key’s 180, but not from me, a man without a cynical bone in his body. And as someone who was five at the end of the ’80s, I have an incredibly strong connection to the era. The Poll Tax. The miners’ strike. My first day of school. All the highlights. But how high are the highs of Radical Heights? There’s only one way to find out. (more…) Radical Heights teases female character model and outfitsApr 16, 2018 - PC GamerLast week, Boss Key Productions revealed and released Radical Heights—an '80s-themed free-to-play battle royale 'em up, set inside a futuristic game show-meets-survival scavenger hunt. Studio frontman Cliff Bleszinski has now teased the game's incoming female character models.  Revealed via Twitter, Bleszinski didn't specify when the following era-specific fitness instructor-esque models will be introduced to Radical Heights, but did say they're "forthcoming". The big hairdo, neon jumpsuit, headband and bunchy socks combo certainly mirrors what we've seen so far. Evan, Chris and James shared their impressions of the game's so-called "XTREME" Early Access state last week, wherein they appeared to appreciate its potential despite picking up on quite a few of its rougher edges. You should read that conversation in full over here, however here's a snapshot of the exchange: Evan: Pre-alpha AF, and yet, I'm not hating it. It's easy to poke holes in a game this incomplete, but the main thing rubbing me the wrong way is that Rad Heights' biggest potential appeal—the obnoxious '80s-inspired theme—isn't integrated as deeply as it needs to be. The most interesting stuff, like item dispensers and the Wheel of Fortune-style machines that spit out guns and prizes, are sorta just objects in an otherwise ordinary environment rather than weird, cool systems with strong relationships to the rest of the experience.  James: The way cash works isn't well explained, yeah. I spent my first few matches flailing around trying to figure out how to buy guns. Weapons are scattered around randomly, but you also need to kill people and destroy cash registers and such to find money. Use it at vending machines for health, guns, gear, and such.  Evan: And there's also like… prize rooms and gift boxes with randomized loot in the environment. Did you run into any of that? Chris: Yeah! I like the little prize rooms, where you have to wait in front of them, exposed, as a little timer runs down. It feels like the door will slide open and you'll see a dinette set or new luggage or something. I also found a big chunky '80s mobile phone, which I used to call in a supply drop, which was a gift box with a gun in it that fell so far away from me someone else got it. But it was still cool, or as we said in the '80s, mint. Again, no word on exactly when female character models will be added to Radical Heights, but I suspect we'll see them soon. What we think of Radical Heights, Boss Key's free-to-play Early Access battle royale gameApr 11, 2018 - PC GamerIn the span of 24 hours, Boss Key announced and released its new free-to-play battle royale game, Radical Heights. It launched into 'XTREME' Early Access on Steam after just five months in development. If you do the math, that's just a few months after the launch of LawBreakers last August. A mishmash of inspirations, Radical Heights takes place in a neon-infused 1980's-inspired world, a game show where contestants freefall into a map to hunt for cash, weapons, gear, prizes, and each other. The map is broken into a grid, sections of which begin to close off as the clock runs, leading to a final showdown in a shrinking circle. So, how radical is it? James: It is radically early. Like, whole portions of the map are unfinished. Greybox buildings everywhere, flat textures—this is as Early Access as it gets.  Evan: Pre-alpha AF, and yet, I'm not hating it. It's easy to poke holes in a game this incomplete, but the main thing rubbing me the wrong way is that Rad Heights' biggest potential appeal—the obnoxious '80s-inspired theme—isn't integrated as deeply as it needs to be. The most interesting stuff, like item dispensers and the Wheel of Fortune-style machines that spit out guns and prizes, are sorta just objects in an otherwise ordinary environment rather than weird, cool systems with strong relationships to the rest of the experience.  James: The way cash works isn't well explained, yeah. I spent my first few matches flailing around trying to figure out how to buy guns. Weapons are scattered around randomly, but you also need to kill people and destroy cash registers and such to find money. Use it at vending machines for health, guns, gear, and such.  Evan: And there's also like… prize rooms and gift boxes with randomized loot in the environment. Did you run into any of that? Chris: Yeah! I like the little prize rooms, where you have to wait in front of them, exposed, as a little timer runs down. It feels like the door will slide open and you'll see a dinette set or new luggage or something. I also found a big chunky '80s mobile phone, which I used to call in a supply drop, which was a gift box with a gun in it that fell so far away from me someone else got it. But it was still cool, or as we said in the '80s, mint. James: It's a reasonably good idea for battle royale: drop dozens of high-visibility points of interest all over the map and you’ll ensure players eventually run into one another, usually in contest over some gun behind the glass. The map is just so damn huge for how fast and arcade-y Radical Heights feels.  Chris: The cash system is different, I'll say that. It's a little jarring to see a gun in a vending machine you can't get because you don't have the money, or to run up to a health vendor and not be able to afford a heal. There are ATMs you can withdraw cash you've earned in prior ...Boss Key’s Battle Royale ‘Radical Heights’ Debuts with Slightly More Players Than ‘LawBreakers’ on SteamApr 11, 2018 - GitHypWith the player base for LawBreakers dropping down to single digits, the developers at Boss Key Productions recently announced that they would be ceasing any further development on the title to start work on new projects. To the surprise of many, rather than switching LawBreakers to the free-to-play model, publisher Nexon wrote the entire game off last year citing PlayerUnknown’s Battlegrounds as the reason it failed to capture the hero-shooter market. Then yesterday, out of nowhere, Boss Key released their own take on the battle royale genre called Radical Heights. And so far, reaction to the “X-TREME” Fortnite meets Saints Row take on the battle royale genre has been mixed with Radical Heights debuting at #32 on Steam and just barely topping the free beta for LawBreakers. [caption id="attachment_348010" align="aligncenter" width="770"] Radical Heights Peak Concurrent Players on Steam via GitHyp[/caption] Over the course of its launch day, Radical Heights peaked with 8.5k concurrent players on Steam. Which was enough to pass LawBreakers’ peak of 7.5k players back in July… but still not a great sign for Cliff Bleszinski and his team who were hoping to capture the attention of millions of PUBG and Fortnite fans. Many popular streamers on Twitch have also been helping promote Radical Heights, making it the second most watched game on Tuesday with 120k concurrent viewers. However, like the feedback on Steam, reactions from streamers and viewers for Boss Key’s ‘80s-themed battle royale standalone doesn’t paint a bright future for the studio. After the failure of LawBreakers, it seems like Boss Key might have been rushed into creating something else to just to keep the lights on. Based on how rough Radical Heights is around the edges (even for an early access BR game), one can’t help but wonder if they’ve once again shown up late to the party with an inferior product that’s destined to fail… just as they did when trying to go up against Overwatch last year.Radical Heights trampolines awkwardly into Early AccessApr 10, 2018 - Rock, Paper, ShotgunIt’s been a thrilling 24 hours for Radical Heights, the new free-to-play battle royale shooter from LawBreakers studio Boss Key Productions. Within the past day, the game has been announced, trailered and launched into Early Access, but not before becoming embroiled in a short-lived pay-to-win controversy. Unsurprisingly, it’s not been the smoothest of launches either, with players currently as likely to wind up stuck in a tangled heap of limbs in the lobby as placed in a match. (more…) Now Available on Steam Early Access - Radical Heights!Apr 10, 2018 - Product ReleaseRadical Heights is Now Available on Steam Early Access!* Welcome to RADICAL HEIGHTS, a free X-TREME Early Access BATTLE ROYALE shooter. Partake in high-stakes gunplay as you loot for weapons, gadgets, cosmetics, and CASH! Survive to the end or risk it all in this irreverent action game show where everyone wants to be rich and famous! Now Available on Steam Early Access - Radical Heights!Apr 10, 2018 - Product ReleaseRadical Heights is Now Available on Steam Early Access!* Welcome to RADICAL HEIGHTS, a free X-TREME Early Access BATTLE ROYALE shooter. Partake in high-stakes gunplay as you loot for weapons, gadgets, cosmetics, and CASH! Survive to the end or risk it all in this irreverent action game show where everyone wants to be rich and famous! LawBreakers devs take battle royale back to the 80s in Radical HeightsApr 9, 2018 - Rock, Paper, Shotgun’80s nostalgia is a rich vein of material, but few games have dug as close to bedrock as Radical Heights, the next game from LawBreakers studio Boss Key Productions. Tapping into a second source of zeitgeist, it’s a free-to-play battle royale shooter, but with a hyper-capitalist twist and more luridly neon-painted BMX bikes than ever actually existed. It’s also out tomorrow. (more…)