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Portal: First Slice

 
Portal 2 - UpdateFeb 18, 2021 - Portal 2 BlogAn update has been released for Portal 2. Improvements:   - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).   - Improved compile time for Perpetual Training Initiative puzzles.   - Improved advanced video settings descriptions.   - Made the game Hi-DPI aware.   - Smarter default video settings.   - Improved resolution of player avatars throughout the game.   - Players can now be invited to play co-op on controller.   - Button text contrast and padding has been improved when using a controller.   - Implemented a 360° Spin action.   - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.   - Improved client-side prediction for coop play.   - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt   - Misc. rendering optimizations.   - Added an icon to the game on Linux.   - Removed the "Trading Coming Soon" button. Bug Fixes:   - Fixed a crash on startup that could happen on Linux.   - Fixed a crash that could occur in some community test chambers using BEEMod on Linux.   - Fixed the credits being corrupted on Linux.   - Fixed the intro videos for acts 2 and 3 not playing on Linux.   - Fixed the game starting in the top left corner of the screen on Linux.   - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.   - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.   - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.   - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.   - Fixed a crash if PeTI avatars could not be retrieved.   - Fixed Cave Johnson's lines not progressing when playing queued workshop levels.   - Fixed a memory leak that could occur when changing levels.   - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.   - Fixed the ping menu being visible when quick pinging on controller.   - Fixed the game instructor not respecting input types for respective players in split-screen mode.   - Fixed rumble not being respected for respective players in split-screen mode.   - Fixed the wrong avatar being used if playing coop after playing a workshop level.   - Fixed the OnFiredPortal2 output not firing.   - Fixed some text being duplicated on the screen multiple times.Portal 2 Authoring Tools - UpdateJul 14, 2020 - Portal 2 BlogAn update has been released for Portal 2 Authoring Tools. - Fixed the Publishing Tool failing to display any workshop item with an ID too large to fit into 32 bits.Portal 2 - UpdateJul 9, 2020 - Portal 2 BlogAn update has been released for Portal 2. - Fixed issue with recent workshop maps that prevented voting on them or advancing past them in the quick queue. - Fixed workshop map thumbnails not loading in the community map voting dialog. - Removed workshop map download limits for subscribed maps introduced in the last update, and increased the limit for the history queue to 500 by default. The history queue size is also now a convar, cm_max_history_chambers, so it can be increased if desired.Portal 2 - UpdateMay 1, 2020 - Portal 2 BlogAn update has been released for Portal 2. - Fixed controller input bugs in Puzzlemaker. - Fixed a graphics bug on some DirectX 10 level hardware. - Updated localization strings.Portal 2 - UpdateDec 16, 2019 - Portal 2 BlogAn update has been released for Portal 2. - Fixed a potential RCE exploit when processing voice data. Reported via HackerOne. - Fixed some controller input bugs in authoring tools. - Updated localization strings.Portal 2 - UpdateNov 20, 2019 - Portal 2 BlogAn update has been released for Portal 2 Windows - Fixed an issue where in-game audio caption language would use the system language setting instead of the Steam language setting. Controller support - Improved camera control through Steam Input – the sensitivity scale has changed so you may need to increase your configuration’s sensitivity. - Add local coop support for one controller player and one Mouse/Keyboard player. - Add local coop support from the community coop map queue. Quickplay is still not supported. - Fix XInput related options being hidden when connecting a Steam Input enabled controller using a Gamepad configuration. - Fix the challenge mode screen not having enough footer buttons available through Steam Input. - Fix several more bugs where the incorrect action set could be set in Steam Input. - Fix several cases where having a controller connected but not active would affect the glyphs and settings screen options.Portal 2 - UpdateOct 1, 2019 - Portal 2 BlogAn update has been released for Portal 2. - Fixed a write path issue preventing maps from compiling.Portal 2 - UpdateSep 30, 2019 - Portal 2 BlogAn update has been released for Portal 2. - Added support for device specific glyphs from Steam Input API for PlayStation and Switch Pro Controllers. - Added digital navigation to the community test chamber browser and workshop map voting screens for Steam Input API and XInput controllers. - Fixed several state transitions where the user could get stuck and require mouse or keyboard to clear it. - Fixed a case that could leave XInput controllers without control of the camera. - Fixed a material rendering issue on Linux and OSX. - Fixed several potential exploits reported via HackerOne.Portal 2 - UpdateOct 31, 2018 - Portal 2 BlogAn update has been released for Portal 2 - Fixed possible remote code execution exploits. - Fixed potential buffer overflow in closed captions. Reported via HackerOne.Portal 2 - UpdateJun 5, 2018 - Portal 2 BlogAn update has been released for Portal 2. - Fix for a potential remote code execution exploit. Thanks to HackerOne for the report.Portal 2 - UpdateMay 21, 2018 - Portal 2 BlogAn update has been released for Portal 2 - Added HUD hint support for Steam Input types other than the Steam Controller.Portal 2 - UpdateMar 5, 2018 - Portal 2 BlogAn update has been released for Portal 2. - Fixed crashes on multi-core and multi-CPU systems that can allocate more than 32 threads.Portal 2 - UpdateNov 30, 2017 - Portal 2 BlogAn update has been released for Portal 2. - Security and exploit fixes. Reported in part by Justin G. (sigsegv) and Linus S. (PistonMiner).Portal 2 - UpdateSep 8, 2017 - Portal 2 BlogAn update has been released for Portal 2 and Portal 2 Authoring Tools. - Updated to latest Steamworks SDK to fix the map publishing tool.Portal 2 - UpdateJul 28, 2017 - Portal 2 BlogAn update has been released for Portal 2. - Show an error dialog if the game is launched while Steam isn't running.Portal 2 - UpdateJun 30, 2017 - Portal 2 BlogAn update has been released for Portal 2. - Fixed security issues reported by Justin Taft from One Up Security, LLC.Portal in LEGO DimensionsOct 2, 2015 - Portal 2 BlogLEGO Dimensions is available now and features a ton of Lego-ized Portal content. Chell once again matches wits with GLaDOS and Wheatley inside Aperture Labs, only this time she teamed up with Batman and Gandalf. Check it out here. Introducing The Portal Merchandise WorkshopSep 17, 2014 - Portal 2 Blog It seems Dota 2 and Team Fortress 2 have launched Merchandise Workshops, where the community can submit, vote on and sell their own non-virtual, actually real t-shirts and posters. And so far, the response from their communities has been overwhelmingly positive. So we thought: What if we applied that same idea, but to a good game, with a smarter, more attractive community? Introducing the Portal Merchandise Workshop, where you can heroes can bravely design their own Portal universe concepts. "But what if my ideas are bad and I don't have any talent?" you ask. Don't sweat it, you're still covered. Half-Life 2 and Portal now on Nvidia ShieldMay 12, 2014 - ShacknewsNvidia is aiming to sell Project Shield to gamers with two highly-regarded classics. Half-Life 2 and Portal are now available natively on the device. In a short promotional video, Nvidia announced the pair of games and says it worked with Valve to bring them to Shield.Linux beta builds of Portal, Left 4 Dead 2 now available on SteamMay 6, 2013 - ShacknewsValve has offered a treat to Linux users with the release of a Left 4 Dead 2 beta. A Portal beta for Linux is also available, but Valve has been a bit mum on that release. If you own any of those three games, the betas should appear in your Steam library. The Left 4 Dead blog announced the release, revealing that they will use this build as a testing ground for the Extended Mutation System for script authors. Players will also get access to the authoring tools and the beta dedicated server. The Linux version is the same size as the original game, so go grab some food while you wait for the download. BluesNews is also reporting that the Linux versions of Portal has started showing up in user libraries as well, so check for it if you own the game.