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A Letter from Toadman InteractiveApr 15, 2024 - Community AnnouncementsDear Auraxians, We are excited to announce that our team at Toadman Interactive is taking over development duties for PlanetSide 2. Our colleagues at Rogue Planet Games have created a unique gaming experience that has thrived for over a decade. We have assembled a team of developers who have many years of experience working on Massively Multiplayer Online games and First Person Shooters. Although we are not the purchaser of the franchise, the team is delighted to carry the PlanetSide 2 torch forward. Additionally, we will continue working with the Daybreak Games publishing team to ensure the game continues to receive best-in-class marketing and community support. Our vision for PlanetSide 2 is to highlight unique aspects that have given it such a storied place in gaming history while improving the general game experience. To that end we’ve laid out three major principles to guide us moving forward along with our 2024 roadmap following below: A renewed focus on the elements that make PlanetSide 2 great, rebalancing mechanics and content while addressing the current pain points that get in the way Create more objective-based player goals within the core gameplay loop to capitalize better on the breadth of PlanetSide 2’s potential Infuse each major update with more theme, lore, and world building to give more structure and context to the world we all inhabit {STEAM_CLAN_IMAGE}/4248891/63f74b9c3ab6206c2d5236530d6eae0f0d6ff4c7.jpg 2024 Roadmap Q1 If you look back on Q1, you can see that we put quite a bit of effort into fixing bugs that were major causes of pain points for everyone. We're not at the end of the road just yet, and we are dedicated to identifying and squashing more. The tradition of developer letters that started at the end of last year will continue. We want to be as transparent as possible and also share some insights with our community on how we create assets and develop features for PlanetSide 2. In addition, we reworked Capture the Conduit and created several beautiful bundles celebrating Auraximas, Lunar New Year, Valentine's Day, and St Patrick's Day. You may have noticed that the reward structure for the Seasonal Directives is much more rewarding. Below is an example of how we want to continue with directive rewards: {STEAM_CLAN_IMAGE}/4248891/472169c1154a797dd685e319615bf72751bb06d6.jpg Q2 We have exciting content waiting for you in Q2, which we are working on right now. We’re starting with the Puzzler Bundle on April Fools' Day, in which you will find a handful of Puzzler themed cosmetics, all for only 10 certs. New color variants for the NS-44 “Primed Amethyst” Commissioner that were featured in the 11th Anniversary Bundle are entering the Depot as well as a new base/facility capture method (more details to follow). Q2 also includes the PlanetSide Franchise Anniversary and other equally exciting holidays such as: Cinco de Mayo, Mother's Day and Father's Day. Q3 Q3 is going to be hot with the return of two summer directive even...40% OFF Infantry Weapons [ Now through April 7th ]Apr 2, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/92beb5c0b447d2a89e253860e0e7d3c498facf18.jpg Equip your weapon of choice with 40% off infantry weapons. This discount runs today through April 7th. Which weapon is your primary pick this week?Double EXP for All [ APRIL 1 - 4 ]Apr 1, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/8f983db0684921e5d0fc807aa2dfc5cb43771d4d.jpg 📈Double XP For All📈 🫡Enjoy double xp today through April 4th. How will you be spending your certs this week?Double EXP for Members [ MARCH 29 - 31 ]Mar 29, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/67efa865ea0560936425269864811891c85009f8.jpg 📈Members Double XP Weekend📈 Enjoy our Members Double XP weekend. 👉Learn more about Daybreak All-Access: https://www.daybreakgames.com/allaccessDevelopment Update - March 2024Mar 29, 2024 - Community AnnouncementsMarch 2024 Greetings Auraxians, For this March's development letter, we have some news, updates, and a special treat; the reveal of a new facility type! Public Test Server The Warzone rotation, Oshur Alert, and Friends List updates will be hitting the Public Test Server shortly after the next patch. The Friends List has been rewritten from scratch to solve a myriad of various bugs and issues. We are confident that this rewrite should solve the existing issues, however since it is a new system there could be other issues we have missed. The Warzone rotation system has been changed to be non-static. That is, the rotation order can shift slightly so that the oldest Warzone is not necessarily the next to be unlocked, although it usually will be. This also allowed us to set Oshur to an infrequent rotation schedule. There is a new meltdown alert on Oshur that should trigger almost immediately, setting a cap on how long the continent will remain open. More details, if needed, will be in the PTS Patch Notes nearing release. Sunderer Update The Sunderer is in active development and still going through quite a bit of internal testing. Once we are confident that we have brought them to a state where you can provide us with valuable feedback, we will be releasing a new cert tree to the test server. This *may* happen in batches so that as much testing as possible can be done before live release. New Facility Type Finally, on to the special treat. We are currently working on an **Assault Facility**. This is an entirely new type of Facility that is dramatically different from the existing ones, and we wanted to try some new things to see how they affected the way players select equipment and approach combat. Our goals are to give the Facility a much clearer and directed sense of flow. We also wanted to have more stable and recognizable phases for battles with distinct beginning, middle, and end phases each of which will require slightly different strategy and tactics. Finally, we wanted to have a base design that more elegantly integrates vehicles so that they will have a clear, crucial role without being oppressive to infantry. Assault Rules The basic rules for the mode are simple and follow the general pattern of an Assault Game Mode that many games have with some PlanetSide 2 wrinkles. An Assault Facility comes under attack when an opposing faction captures the first, and only unlocked, Capture Point from the current owner (i.e. Defender). This does a few things: The ability to capture the remaining points becomes locked to the initial faction A hard spawn for that faction is unlocked within the Hex The facility's Energy Pool becomes active Now that the Facility is active it consists of a series of capture points that must be captured order, unlocking as the Attackers progress. Once captured, these points cannot be recaptured by the defenders. The Attackers win when the final point is captured. The facility is successfully defended if the Attackers' energy p...🎩April Update - 3/28 - Maintenance📢Mar 27, 2024 - Community AnnouncementsApril Fools! The Puzzler Bundle New for sale this year is the Puzzler Bundle. This Bundle includes: 4x Puzzler Hairmet, one in each faction color The Puzzler Decal The Puzzler Banner & Banner Frame Liberator Puzzler Cockpit Glass The Puzzler Hood Ornament Vehicle Clown Horns! Honk, honk! April Fools Cosmetics (April 1st - April 10th) Aprils Fools Cosmetics & Bundles are returning from April 1st until April 10th April Fools Sale (April 1st - April 7th) 40% off Infantry Weapons NS-44 "Primed Amethyst" Commissioner makes it's Depot Debut! Originally part of the 11th Anniversary Bundle (and still is) This Commissioner sidearm has entered the Depot as an individual cosmetic to purchase! NS-44 "Primed Ruby" Commissioner The Red Crystal Commissioner is available for purchase in the store This is a variant of the NS-44 "Primed Amethyst" Commissioner with a red crystal theme Class Banners, Frames and Decals You might have noticed that we are making some nice class cosmetics that can be purchased with Certs in the Depot! Each month we aim to release a Banner, Frame and Decal for a class! So far we have: Infiltrator For the sneaky price of 10 Certs each you can get: Infiltrator Class Banner Infiltrator Class Banner Frame Infiltrator Class Decal Light Assault Available for 10 Certs each in the depot are: Light Assault Class Banner Light Assault Class Banner Frame Light Assault Class Decal DOUBLE EXPERIENCE FOR ALL APRIL 1ST- 4TH Enjoy double xp from April 1st - 4th. Bug Fixes Audio for the NS-11A equipped with a suppressor has been fixed An incorrect "Restricted Area" location on Amerish has been removed Several boxes that fell through the floor on Esamir have been re-solidified and relocated The directives screen will again clearly show when something has not been unlocked MGR-C1 Charger overcharged muzzle flash VFX should now play properly The Target Focus implant should now correctly work when the Hud Indicator size is set to large Fixed terminal interaction in command centers Characters should once again appear at their proper size during character creation Archer reload audio should now player properly in first person Slight optic adjustments for the NS-44: "Primed Amethyst" Commissioner📢 March 12, 2024 - PC Hotfix📢Mar 12, 2024 - Community AnnouncementsThis morning we released a client side hotfix update to address the major issues from our St. Patrick's day patch last week. Launching the game today will automatically download and update your client. Bug Fixes Fixed an unwrapped text issue with the UI that would occur when attempting to capture bases or being in an area that isn't connected to a region your faction controls. Flashlight not emitting light when the graphics settings are set to Medium is now fixed. Fixed an issue where the seats of the Bastion would seat players upside down and are unable to properly fly it. Vehicle turret aiming has been fixed. Spawning into an ESF that caused fast walk speeds has been fixed. March 7, 2024 - St. Patrick's Day UpdateMar 7, 2024 - Community AnnouncementsThis morning's patch is live, howerver we discovered a couple issues today, please see the note below. Note we are looking into a fix for these issues accordingly. Known Issues The Bastion can cause players to be seated incorrectly, including pilots, preventing them from firing or piloting properly. This does not always occur but it is frequent enough to warrant strong caution when launching one from a terminal. There are currently no workarounds, a hotfix is in the works. Players report encountering invisible vehicles Vehicle turrets are not working correctly NS-11A's audio with the suppressor is incorrect This month's patch is loaded with bug fixes, especially to animations and audio. We are also bringing back previous St. Patrick's Day Bundles from March 17th until March 26th St. Patrick's Day Bundles Return The returning items arrive (March 17th - March 26th): 2023 Saint Patrick's Day Bundle 2022 Saint Patrick's Day Bundle Gold Lover's Bundle Green Fortune Bundle Jackpot Bundle Leprechaun's Bundle Wyrdwood Bundle Classic Clover Decal Leprechaun Decal Pot O Auraxium Decal Shamrock Decal Clover Camo Weapon Camo: Green-gold Flecked Jackpot Hood Ornament ANT / Sunderer Clover Trails and more! Double Experience for All Event Enjoy a Double Experience For All Weekend from March 15th until March 18th In Progress Updates Normally we would save these types of announcements for the monthly Dev Letter, but since the patch is a little light this week, we've decided to include some more insight into the progress of various updates and fixes in this weeks patch notes. Sunderer The Sunderer rework is coming along nicely. We are looking into having it arrive onto the Public Test Server to work out the kinks and adjust some balancing. For the moment we'd like to share some what we have completed. Here is the look at the reactive armor. The armor is designed to clearly visually indicate, through shape and color, when a piece of reactive armor is active and when it is not. {STEAM_CLAN_IMAGE}/4248891/91eda57b24c111318460f11129f0c5f602f5a922.png {STEAM_CLAN_IMAGE}/4248891/ed295229925af4ad0038bc9f30d2016bc16c1a7a.png {STEAM_CLAN_IMAGE}/4248891/4341352aaba678ff1c32a88cc0320ccf715b9be0.png Some certifications that are not getting a major gameplay overhaul are still receiving visual updates. Below are the new Stealth Module and Enhanced Plating, artwork which replaces Blockade Armor and Mine Guard. {STEAM_CLAN_IMAGE}/4248891/ccad786e4574f02f521843cd6fdf9b0463249a97.png {STEAM_CLAN_IMAGE}/4248891/5ab2e9b8e144fadc08e14ed99f51ee901d764767.png {STEAM_CLAN_IMAGE}/4248891/7ea3d936dcfc99ce2ce576c56b8a8ecf49934831.png Friends List The friend's list issue is one area we are focusing on fixing. The tracking server architecture that handles friends lists was breaking down and had to be be almost completely rewritten. Some of the things the rewrite will achieve are: Improved database transaction efficiency; i.e. ensuring that everything is immediately saved to database on change...Behind the Scenes: Making New Helmets - February 2024Feb 23, 2024 - Community AnnouncementsBehind the Scenes: Making New Helmets Greetings Auraxians!  For this month’s dev letter, we wanted to share something a little different – a behind the scenes look at the process our artists go through when creating new items in PlanetSide 2. Our example piece for this behind-the-scenes look is the new Lunar Dragon Helmet available in the Lunar New Year Bundle . We hope you enjoy a peek behind the curtain!  Planning The process begins with a planning phase. During this time, ideas are presented to be made into an asset for an in-game event or update. Let's look at the Lunar New Year event as an example.  This year we decided to create a unique helmet for the event. After consulting with our Game Designers about any specific requirements, the process is taken over by the Art Department. Exploration The Lunar New Year is a celebration that marks the arrival of spring and the beginning of a fresh lunar cycle. Honored by many cultures across Asia, the way it's celebrated is unique to each place. It is the most important holiday for the Chinese (Spring Festival) and is widely celebrated by Vietnamese (Tet Nguyen Dan), Koreans (Seollal), Mongolians (Tsagaan Sar), and many others.  The intricacies of traditions around the holiday are diverse, so we focused on the largest groups finding the most common element that overlaps. In this case, the Dragon zodiac symbol and the colors used during the festivities such as Gold (Yellow) and Silver (White). This is our foundation behind the helmet, decal, banner, frame, and nudge ideation. The work on the helmet starts with focusing on the keywords: Dragon, Fire, Asia, Red, Yellow, PlanetSide2, Sci-Fi. We then visualize a concept of an idea. {STEAM_CLAN_IMAGE}/4248891/5fa226a7027fc3c631ef659c197f6fe8ca6707b7.png From here the idea is born and we have a helmet influenced by Asian cultures in the PlanetSide 2 style. It incorporates a dragon head, red and yellow as the primary colors, and faction specific tints for additional details.  Next, we move on with exploring designs and shapes. At this stage, the shape becomes the primary focus. {STEAM_CLAN_IMAGE}/4248891/831ff5ddbf5f7c2996f54ad34dd0402d2916858f.jpg Iteration We then decide on three distinct ideas and present them for consideration. {STEAM_CLAN_IMAGE}/4248891/80e546b648d6577392f38844ebc7129ff0459d71.jpg After contemplating the scope of work, we choose a final direction. {STEAM_CLAN_IMAGE}/4248891/a853f4990a0d9b8eda91a6e648a8f1d1bd22983e.jpg Details Next, we shift our focus towards functional and technical examination of the asset.  Taking everything into account, we start the linework, proportions of different elements, and we begin fine tuning the silhouette followed by adding in the details.  The idea is that the entire helmet is the dragon's head. The emptiness of the dragon's mouth will be represented by a dark visor hiding the player's face. {STEAM_CLAN_IMAGE}/4248891/78071563cf44eea6bcdb6d563b3c29e7b71d70ba.jpg Grayscale Linework is finished up and we m...📢 Feb. 22, 2024 - PC Hotfix 📢Feb 22, 2024 - Community AnnouncementsWe have patched a small hotfix this morning. Please see the hotfix notes below. Bug Fixes Fixed a localization error in vehicle and aircraft key bindings. Fixed the icon resolution for the Love Bomber Bundle. Fixed the Positive Defacement Banner preview resolution. Fixed a tiling and stretching issue with the Positive Defacement Camo. The NSO Chimera now updates the "Matchmaker: Exploration" mission. This will affect any future missions, directives and objectives that make use of ground vehicles. Fixed an issue with the Deluxe Implant Pack in the Tier 4 Directive Reward which only gave 3 implants instead of 9. We are looking into compensating players who have been affected by this. Feb. 14, 2024 - Valentine's Day UpdateFeb 13, 2024 - Community AnnouncementsGame servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm ct. for a 3hr downtime window. Hello Auraxians! We're kicking off this month's update with some Valentine's Day festivities along with some bug fixes and changes. Check it out below! Construction Terminal & Key bind changes Added a nanite cost (half the static terminal cost) to vehicles spawned from construction terminals. This should throttle the length at which vehicles can be pulled from construction bases at speed by individual players. The Cortium cost remains the same, increasing the overall cost of spawning vehicles from construction terminals. There have been changes to the key binds for vehicle utility abilities in preparation for the sunderer rework. This should not affect the current function ("F" still triggers single abilities), but additional slots have been added and can be triggered using the number keys 3-5 by default. Valentine's Day Event Valentine's Day is here! Share the love by completing this year's missions starting Wednesday, February 14th until Wednesday February 28th. Also available is the new Love Bomber Bundle containing: Helmet Camo Decal 1-month Boost In addition, because we want to share the good times there is also... Double XP For All Weekend Double XP For All Weekend from Friday, February 16th to Sunday, February 18th. The return of previous years Valentine's Day Bundles Directive Missions and Rewards Always Better Together Kill enemies as a passenger or gunner while in a vehicle with at least two occupants. Cupid's Arrow Kill enemies with crossbows. Friends Forever As a MAX suit, guard allies by taking damage with at least one ally within 10 meters. I'd Walk 500 Meters Travel on foot with at least 1 ally within 10 meters. Cannot be completed in Sanctuary or at warp gates. Matchmaker Complete Daily Matchmaker Missions. Your Max Looks Great As an engineer, repair ally MAX suits. Earn the following Positive Defacement rewards for participating in the event. Tier 1 Positive Defacement Decal Title: Love Bomber 250 Certs Tier 2 Positive Defacement Banner Frame Positive Defacement Banner 500 ISO-4 Tier 3 Basic Implant Pack Positive Defacement Camo Tier 4 Love Bomber Glass Deluxe Implant Pack 500 A7 Presidents Day Sale Enjoy 40% off vehicle camos from February 18th to February 21st! Bug Fixes Synthium should now properly be collected by outfits that own relevant facilities The Rocket Rifle now plays the magazine empty sound (click) when fired without any ammunition The NS11 (all versions) and Cycler TRV will no longer double the audio effect when fired in semi-auto mode from the 1st person view Added shell audio to the the NS Baron G5, NS 45 Pilot , Deimos VA29, and Phobos VX86 to match corresponding VFX Low Ammo audio indicator for the following NSO weapons has been fixed: CB-100, SG-100, CB-200, CB-X75, PMG-100, PMG-200, PMG-3XB, SG-A25, AR-100, AR-101, AR-N203, BAR-A50, SR-100, SR-150, SR-L75, XMG-100, XMG-155, XMG-200 1st person reload an...📢Community Survey!📢Feb 2, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/82ce58445d862c02fd56af09fa3e227f4e605a08.png Greetings Steam users! We have a one question survey for you to fill out if you're interested. Note: There is a spot for you to leave additional comments on the survey. Thank you! Survey Link: https://forms.gle/eXrcZP4qufKU5Kbw7Development Update - January 2024Jan 25, 2024 - Community AnnouncementsJanuary 2024 Sunderer Hello Auraxians! Welcome back to our monthly developer letter for PlanetSide 2. This month we have been monitoring the feedback of the last development letter and are happy to see that the proposed sunderer changes were generally well received. Also, unsurprisingly, the most controversial change by far was the way the sunderer repair works. For that reason, we felt it was worth diving a little more into here. It is easy to understand and sympathize with everyone that does not want the Nanite Proximity Repair System to change. This is how it has always worked and by now one of the only two meaningful roles it has left. When focusing on the latter fact however, it becomes clear why this is a necessary change. The Sunderer has been pigeonholed into only 2 narrow basic roles which could only be capably performed exclusively. That is, to be a competent AMS, the Sunderer requires the deployment shield and that comes at the cost of supporting armor. This means that once someone has elected to take the Nanite Proximity Repair System, they have removed any further meaningful decision making from their play until they fully transition to infantry or reach a vehicle terminal. There is no ability to seamlessly transition into properly supporting the infantry assault that the armor push should have enabled, and all the interesting gameplay decisions that revolve around it. The important thing to remember is that, even with the cargo module, the Sunderer is still fully capable of supporting mobile armor pushes. The ability to place repair stations quickly on a cooldown is meant to do this, but now a little more consideration is required since there is some level of commitment when the button is pushed. This is a good thing, especially since it allows the Sunderer to have a much wider impact as the Sunderer is not tied to the location where it needs to provide healing, making it much more mobile (and increasing survivability). It is also important to note that the vehicle is also getting a large set of defensive upgrades that will make it much, much more difficult to destroy. By necessity this requires a separation of the source of healing from the Sunderer. If the healing is strong, then the source of that healing needs to be vulnerable for counterplay. However, if it is very resilient, then the healing cannot be overbearing for the opposing force. Offloading the healing effect to a separate object with its own set of health and defensive stats allows us to tweak these aspects independently. It is like adding an independently targetable "module" to the sunderer so that opponents can degrade its performance without outright killing it, something that is currently lacking in the game. This hints at a longstanding issue with vehicles in general suffering from "Single Entity Problem" where vehicle capability does not degrade until it is destroyed completely, making them very binary. Presently vehicles are all in, which is where many of the ba...📢 Jan. 25, 2024 - PC Hotfix 📢Jan 24, 2024 - Community AnnouncementsGame servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm ct. for a 3hr downtime window. Bug Fixes Repositories and Conduits should now correctly show faction colors Arbalest sound fix where the gun sounds empty towards the end of firing the remainder of a magazine Repair tool no longer gets stuck in repair mode without spending charge AMR-66, HSR-1, Pulsar C, Serpent VE92 suppressor delay audio fix Fixed an area that prevents Sunderer deployment on Shrouded Skyway Other Notes The following bugs require further time to fix, please check future patch notes for further updates. Spawn beacon fx bug Outfit chat bug Single shot camera shake / recoil bug introduced in previous patch January 17, 2024 - PC UpdateJan 16, 2024 - Community AnnouncementsGame servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm ct. for a 3hr downtime window. ================================ Capture the Conduit Rework Capture the Conduit has been reworked. Conduit facilities are now "hybrid" style facilities where repositories are activated by Conduits, at which point they become capture points. Attackers must hold these capture points in order to capture the facility in a similar manner to other facilities. Bringing additional flags to a captured repository provides large amounts of capture progress and will greatly speed up capture times. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits. How the new system will work: Capture the Conduit facilities are captured via the traditional method of holding activated repositories (capture points) until the attacker captures the facility. Repositories are activated by bringing conduits to them. An activated repository behaves like a normal capture point until the base is captured, or the point is recaptured and deactivated. Bringing additional flags to an owned active repository will grant a large amount of facility capture progress, roughly equivalent to owning that point for a minute. Conduits themselves will behave the same, and be subject to the same rules and restrictions as they were previously. Based on feedback from the Public Test Server the capture time was dramatically lowered, especially with the capture of additional flags, which now have a significant impact of capture progress. This should make attacking and capturing a facility easier than it was and also draw some attention towards the flag while a capture is still in progress. That being said, the public test was somewhat limited so we will be making further adjustments as the new system is put through its paces by more players at a higher concurrency. For a full account of why these changes were made and our though process behind them please see the November 2023 Development Update. Facilities As part of the playtest, we are reviewed all 22 of the Conduit facilities. Facilities that remained Conduit bases had updates made to their repository, conduit, and spawn point locations. Other minor adjustments were also made where needed. Several facility types were also reverted to previous facility types, listed below. Esamir The Traverse Reverted to 1 Capture Point Mattherson's Triumph Reverted to 3 Capture Points Baldur Amp Station Reverted to 3 Capture Points Spiral Oasis Reverted to Construction Outpost Indar J908 Impact Site Reverted to 3 Capture Points Indar Excavation Site Reverted to 3 Capture Points Amerish The Bastion Reverted to 3 Capture Points Splitpeak Pass Reverted to 3 Capture Points West Pass Watchtower Reverted to 3 Capture Points Hossin Fort Drexler Reverted to 3 Capture Points Hunter's Blind Reverted to 1 Capture Point Known Issues The UI still isn't ...Development Update – December 2023Dec 20, 2023 - Community AnnouncementsDecember 2023 Hello Auraxians! As 2023 comes to an end, we want to give you a preview of what’s coming in 2024. In today’s letter we will go over some of our observations of the game and our ideas on what we will be working on. In 2024, we are planning to focus on updates that value more long-term positive progress as opposed to short term changes that are likely to have minimal long-term impact. Many core design elements have long suffered neglect, leaving little room for tweaks that would have an appreciable net positive result on the current state of the game. We intend to approach fixing the many problems PlanetSide 2 currently faces at a deeper, more meaningful, level. This means that there will be fewer small balance tweaks in favor of larger more impactful changes that take longer to implement but also have lasting effects. We are determining priority primarily by the amount of value we get relative to the amount of work truly fixing the problem would take. If what you feel is most important is not at the top of the list, please have hope that multiple things are being worked on at once.  As an example of what this entails, we are currently developing a Sunderer rework. Sunderer Rework One of the most pressing complaints is that the Sunderer is too easy to destroy, preventing the development of attacks that would have led to satisfying battles. This stems from a few issues: The general increase in infantry anti-vehicle capability Its alpha strike vulnerability to infantry (especially LA) It is vulnerable to a single lightning tank, e.g., from a Viper near max range On the surface these issues may be mitigated by simply tweaking the Sunderer’s stats, but upon further examination the problems run much deeper; The defense slot is overloaded Players are unable to create a versatile sunderer that can perform multiple roles within battle and dynamically shift between them Players cannot reliably configure the sunderer to meet the threats they expect to face The opportunity cost of this slot is extremely uneven, making for few real choices. E.g. Deployment Shield is near mandatory in most situations Players must sacrifice defense for utility The updates in how deploying works has obviated its secondary utility role as a troop transport The Proximity Repair System, Vehicle Ammo Dispenser, and Proximity Radar certification have extremely basic gameplay. Just follow other vehicles and try not to die. While it can be fun for a time, there is little inherent decision making Using these certs effectively inhibits the Sunderer's ability to perform its primary function as a spawn point The cloaking module is only available at the final tier of vehicle stealth After evaluating the state of the sunderer as a whole, we decided that a more significant rework would dramatically improve the experience of configuring and using the Sunderer, making it overall a more interesting vehicle to pilot. With this in mind, we outlined a series of goals that we want to ac...🎄Auraximas Deals🎁Dec 19, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/856d6d1b54153e8331713a325eaf9cbdb35418b3.jpg 🎁8th - 10th Year Anniversary Bundle Sale 🏷️Get 40% off anniversary bundles! 📅Sale ends Dec. 24 @ 11:59PM PST. 🫴Which is your favorite bundle?Members 3XP Weekend [ DEC 29 - JAN 1 ]Dec 19, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/4a9ac76a5d4016a32ea943d0ebda4601b49c650d.jpg ✨Triple XP For Members!✨ 🫡Members can enjoy 3XP from 12/29 - 1/1 ⭐️Learn about DBC All Access: https://www.daybreakgames.com/allaccessDouble XP For All Weekend [ DEC 22 - DEC 26 ]Dec 19, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/3f644f29612c67f1edc191fa3533760658c95935.jpg ✨Double XP For All!✨ Collect those certs and unlock more weapons with our Double XP For All event running from 12/22 - 12/26! Happy Holidays!🎄Auraximas Deals🎁Dec 15, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/4248891/d186d622377336fb95e712bf1b78fe86a21c9b17.jpg 5th, 6th, and 6th year anniversary bundles are 40% off! Grab them today through December 17. Which is your favorite bundle?