Show/Hide Show/Hide

Pierhead Arcade

 
Pierhead Arcade 2!Jun 22, 2019 - Community AnnouncementsPierhead Arcade 2 store page https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22269100/9ac480fd6e7e0090dcf45c1efb3761225443ebd9.jpg Hi everyone, So after many delays and starting a family we are proud to announce that we are releasing Pierhead Arcade 2 on Early Access next week! Please go and add it to your wish list (it helps us with the store algorithm) As a thank you to our loyal fans we'll also be releasing a bundle with a discount if you own Pierhead Arcade 1. Join us on Discord and get ready to spend some arcade tokens ːsteamhappyːToys fixFeb 16, 2018 - Community AnnouncementsUpdate to the toys: RC cars/tanks/drones work correctly in multiplayer. Throwing disk flies further and syncs correctly. Toy plane can do loops easier. Toys fixFeb 16, 2018 - Community AnnouncementsUpdate to the toys: RC cars/tanks/drones work correctly in multiplayer. Throwing disk flies further and syncs correctly. Toy plane can do loops easier. Beta UpdateFeb 15, 2018 - Community AnnouncementsMade some changes to the multiplayer: *Scores will sync at the end of a game. *Claw machine wins are synced when they drop in the chute. *Clients can now purchase things from the prize hut. Install the beta version to test it out and comment if you have any issues.Beta UpdateFeb 15, 2018 - Community AnnouncementsMade some changes to the multiplayer: *Scores will sync at the end of a game. *Claw machine wins are synced when they drop in the chute. *Clients can now purchase things from the prize hut. Install the beta version to test it out and comment if you have any issues.Network UpdateFeb 1, 2018 - Community AnnouncementsWe've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option. Network UpdateFeb 1, 2018 - Community AnnouncementsWe've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option. New GameDec 7, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/22269100/811e6d6cec0ffcdc51ea916fec13e207755e2cbc.png Hi all, We're finally ready to share some information on what we've been working on. The PSVR version of Pierhead Arcade is nearly done. It will launch single player only to ensure a smooth playing experience on the PS4. On the PC side of things we've pushed a couple bug fixes and optimisations that should improve frame rates for some. We're also working on native mixed reality support. (should work with steamvr currently) We're also releasing a standalone expansion of 10+ games and a new environment including the much requested coin pusher and target wall variant you can see above. We will have a short beta period before full release in the summer and there will be a discount if you already own Pierhead Arcade. Head over to twitter or the forum to suggest new games to add to the pack! Follow us on twitter for up to date information: https://twitter.com/mechabitNew GameDec 7, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/22269100/811e6d6cec0ffcdc51ea916fec13e207755e2cbc.png Hi all, We're finally ready to share some information on what we've been working on. The PSVR version of Pierhead Arcade is nearly done. It will launch single player only to ensure a smooth playing experience on the PS4. On the PC side of things we've pushed a couple bug fixes and optimisations that should improve frame rates for some. We're also working on native mixed reality support. (should work with steamvr currently) We're also releasing a standalone expansion of 10+ games and a new environment including the much requested coin pusher and target wall variant you can see above. We will have a short beta period before full release in the summer and there will be a discount if you already own Pierhead Arcade. Head over to twitter or the forum to suggest new games to add to the pack! Follow us on twitter for up to date information: https://twitter.com/mechabitTake your claw machine bears home!Oct 18, 2017 - Community AnnouncementsYou can now find Pierhead Arcade bears in SteamVR Home. You'll start getting random drops after you've spend a total of 2 hours in SteamVR Home. http://steamcommunity.com/games/250820/announcements/detail/1449455963849716390Take your claw machine bears home!Oct 18, 2017 - Community AnnouncementsYou can now find Pierhead Arcade bears in SteamVR Home. You'll start getting random drops after you've spend a total of 2 hours in SteamVR Home. http://steamcommunity.com/games/250820/announcements/detail/1449455963849716390Tokyo Game Show 2017Sep 19, 2017 - Community AnnouncementsThe team is off at Tokyo Game Show this week to unveil the PSVR version of Pierhead Arcade. If you're in Japan then drop by our stand in the indie section. We'll have more news about the PC version later so stay tuned for that. ːsteamhappyːTokyo Game Show 2017Sep 19, 2017 - Community AnnouncementsThe team is off at Tokyo Game Show this week to unveil the PSVR version of Pierhead Arcade. If you're in Japan then drop by our stand in the indie section. We'll have more news about the PC version later so stay tuned for that. ːsteamhappyːBug fixJun 26, 2017 - Community AnnouncementsFixed the online models flickeringBug fixJun 26, 2017 - Community AnnouncementsFixed the online models flickeringOculus Utilities UpdateJun 23, 2017 - Community AnnouncementsIf you've been experiencing jittery hands on Oculus Touch please try the beta build and see if that's an improvement over the main branch and comment here. Oculus Utilities UpdateJun 23, 2017 - Community AnnouncementsIf you've been experiencing jittery hands on Oculus Touch please try the beta build and see if that's an improvement over the main branch and comment here. Oculus Crash FixApr 29, 2017 - Community AnnouncementsThe latest version of Unity and Oculus had some issue with taking the headset off. Should be fixed now.Oculus Crash FixApr 29, 2017 - Community AnnouncementsThe latest version of Unity and Oculus had some issue with taking the headset off. Should be fixed now.Network Changes Now LiveApr 20, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/22269100/af72a2306d0e3937069a81ba1a574a65081fd21a.jpg We've pushed the new netcode out to the main branch now. You should see improvements across the board. We've also bumped up the gain on the mic a bit. Check on your steam settings to make sure you're using the correct mic in VR. ːsteamhappyː