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Phasmophobia

 
Easter 2024 | Update v0.9.6.0Mar 26, 2024 - Community AnnouncementsWelcome back ghost hunters, we've got some news for you. {STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards! More information can be found in-game ID cards have had a facelift! All badges now have a unique background when using that badge’s ID theme Prestiges 11-20 have animated backgrounds to match their badges Several colors have been adjusted VIP and Artist have received new Badge designs Volume slider colors are now the same as the EXP bar colors Headphones are now visible when listening through the parabolic microphone {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png The middle lines of the ID card have been removed to make space for the new background designs (funds / ready status) A ready sticker will now appear on the player ID card when that player is ready {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Fixed several Lobby-Equipment desync issues between players UI will no longer overlap when applying a locked difficulty You can now complete the “Survive with starter items” daily challenge You can now place a video camera on a tripod more than once in VR Parabolic microphone III will now determine the direction of sounds properly in VR EMF Reader III will now determine the direction of EMF spots based on your screen position (non-VR only) Shop gamepad buttons no longer still activate when not focusing on shop The VR cursor is now in the correct position when highlighting Thermometers You now get insurance when you die in Amateur or Intermediate difficulty Hovering over the corkboard in the truck no longer appears as interactable The thermometer tiers now highlight correctly when hovering over them Tier 1 upgrades are no longer locked in the inventory manager when you are at the required level Ambient Occlusion will now correctly turn off when the setting is disabled Firelights will no longer blow out as soon as they are turned on again after being blown out by the ghost Known Issues One of the lobby effects after completing the event may not be visible in every lobby Leaving the main lobby and rejoining may fix the visual, until you return from a contract where it will break again. If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Ascension - Shop Overhaul | Minor Update v0.9.5.0Feb 22, 2024 - Community AnnouncementsWelcome back Ghost Hunters, we've got some news for you. The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear! {STEAM_CLAN_IMAGE}/37002678/29405184533d77c7ef7bc186399f9eae27a752ad.png Based on player feedback, the shop has had a complete overhaul! 3 separate pages for more intuitive usage Easy buy options for controller Renamable loadouts Player-specific colours for supplied equipment Quick shortcuts to navigate between screens to unlock equipment Full tutorial for each page Shortcuts for gamepad users {STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png New accessibility options: You can now customize each player's color for many areas in the game: Main menu stickers Shop interface Sanity screen in the truck You can now customize your cursor Shape Color Opacity Size Additional options when highlighting objects Note: VR players can only adjust their highlight cursors colour and opacity {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light You can now rotate the Sound Sensor III whilst placing it Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board Reduced the brightness of the Journal Reduced the volume of various sounds {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png General: Improved the AI pathing for the Phantom and Wraith abilities Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR Fixed a ghost AI navigation issue on the Tanglewood living room DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost Ghosts can now correctly interact with all telephones The grandfather clock ghost interaction now works correctly The sound sensor “offline“ text is now translated for non-English languages You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons The Sunny Meadows Apocalypse sticker will now show during single player You can no longer back out of the menu with a gamepad while the Journal is open You can no longer use the Main Menu left and right UI arrows while the Journal is open The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%) Gamepad 'Local push to talk' rebind tape is now the correct image VR: VR players can now prestige Sound sensor III can now have its shape changed in VR Motion sensor II can now have its shape changed in VR (while placed) Up and down arrows now work in the VR journal You can swap between hold and toggle grab types again in VR You can now drop the Sound Sensor III in VR Fixed a lag spike when a VR player joins the game The VR Journal sounds can no longer be heard from far away Spirit Box 3 ...Ascension | Hotfix v0.9.4.3Feb 15, 2024 - Community AnnouncementsFixes You will no longer get a black screen if you had an error before the 0.9.4.2 patch Ascension | Hotfix v0.9.4.2Feb 15, 2024 - Community AnnouncementsNew Added the Unity Gaming Services notification system to be compliant with the EU Digital Services Act The highly requested Phasmophobia shop update is almost hereFeb 15, 2024 - PCGamesNThe rise of Lethal Company late in 2023 somewhat took over the co-op horror game conversation, but one of its most defining games, Phasmophobia, has a big year planned, and one of its most-requested upgrades is set to arrive "sometime next week." Boasting an 'overwhelmingly positive' 96% Steam rating from more than half a million reviews, Phasmo still stands tall even among the ever-growing crowd of scary multiplayer games such as Labyrinthine, The Outlast Trials, Escape the Backrooms, Demonologist, and Devour. Read the rest of the story... RELATED LINKS: Forget Lethal Company, another 10/10 co-op horror is getting an update As Lethal Company reigns, an old co-op horror king prepares a big 2024 Huge Phasmophobia update Ascension is the one you've been waiting for What's coming next? #17 | 15/02/2024Feb 15, 2024 - Community AnnouncementsWelcome back, we've got some news for you! We thought we'd update you with what's currently happening in development, and what's coming! Any information and images are Work In Progress (WIP) and may change drastically before releasing {STEAM_CLAN_IMAGE}/37002678/29405184533d77c7ef7bc186399f9eae27a752ad.png If all goes well, the highly requested Shop Update is planned to be released sometime next week! It features a brand new design for the Shop and Equipment pages, with simplicity in mind. And a new Loadout page for getting into your games as quickly as possible. We've taken in loads of feedback from the community and our beta team to make sure this is the best shop it can be, for all players, each page even has a short tutorial to help you out if you get lost! For controller players, you'll be able to use buttons on your controller to quickly buy, sell and do other functions without having to move your cursor around the whole screen. Ghost Huntin' Distribution Shop {STEAM_CLAN_IMAGE}/37002678/896f7680ea057b41272d411ad457bb7c41a216a4.png Equipment Manager {STEAM_CLAN_IMAGE}/37002678/0c43e1317ed569e1f23a227d786fd924b701e719.png Quick Loadouts {STEAM_CLAN_IMAGE}/37002678/959a9e6ae0accca01b0d31ff8ea04f2083ca7f79.png You may notice some new features in the loadout screen too; players using a keyboard will be able to rename their loadouts, and you can adjust the quantity and tiers of all items at once with the new buttons located at the bottom of the screen! Alongside the new shop comes the ability to change player colours (for the sticky notes on the main menu/contract board, at the top of the shop and on the sanity screen), as well as customisation for your cursor during gameplay. You'll be able to pick which icon you want, the colour, size, transparency level and how it changes while you're highlighting something interactive. The new highlight options are also available for VR players! If you like how the cursor is currently in Live, you can easily recreate that too! {STEAM_CLAN_IMAGE}/37002678/a776f7632e0ef235bbbeeac1f25d1c5bc8256a58.gif {STEAM_CLAN_IMAGE}/37002678/00624b27159671fd0c339e2e05db540a6c54d760.gif {STEAM_CLAN_IMAGE}/37002678/0c2ce10172806d413c69877e34c5669787e17f5d.png Point Hope construction continues, and now that the final few areas are being populated with new assets, we'll soon be able to set it up for gameplay and get testing.** Here's a look at the nearly completed Games Room, featuring loads of new assets; a pool table, fishing rod, large armchairs, a chess board*, and a perfect looping spot provided by a large central pillar. {STEAM_CLAN_IMAGE}/37002678/061db9341753cd3e39ced45b087e951353a674ea.png {STEAM_CLAN_IMAGE}/37002678/b915526b9ff21f999d7f7bd561aeb8167e43376f.png Zec has been hard at work continuing to white-box and create concept art for the farmhouse reworks. Today we're showing you just how run down Grafton is in the new version. As you can see the shape of the building has been changed slightly, making the layout mor...Ascension | Hotfix v0.9.4.1Jan 31, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Smudge Sticks now block the Onryo’s hunt ability If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1 {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked Fixed ghost navigation issues on Grafton Farmhouse The bone will no longer spawn in the bath in Grafton The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying You can no longer change your system clock to skip ahead to another week or days challenge The fog will no longer be inside of the Prison truck The ghost can no longer get stuck behind walls in Willow The ghost can no longer get stuck inside the tree in Woodwind You can no longer get stuck behind one of the fuse boxes on Maple Campsite You can no longer get on top of the table in Storage Tent 2 in Maple Campsite If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Forget Lethal Company, another 10/10 co-op horror is getting an updateJan 17, 2024 - PCGamesNPhasmophobia was probably the first co-op horror game experience I ever really put a good few hours into, and anyone who has played it will understand why. Kinetic Games' spooktacular paranormal adventure is unique to say the least, allowing players to group up and tackle a variety of supernatural beings. Following its massive Ascension update a few months back though, many fans have awaited news of any changes or fixes. Now, we finally have our first look at the developer's plans. Read the rest of the story... RELATED LINKS: As Lethal Company reigns, an old co-op horror king prepares a big 2024 Huge Phasmophobia update Ascension is the one you've been waiting for The best ghost games 2024 Adjusting the Ascension!Jan 17, 2024 - Community AnnouncementsWelcome back, we've got some news for you! Any information and images are Work In Progress (WIP) and may change drastically before releasing Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players. We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework! Progression Leveling rates are currently too slow We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board Equipment Tier unlocks are too linear and too slow Alongside the progression rate changes above, we're going to change Tier unlocks so that multiple are unlocked at once instead of only one. This means you'll have more choice on which Equipment you want to upgrade first, and which you want to save for later We'll also be increasing the cost of some upgrades as at the moment players can unlock almost everything straight away, when some upgrades should be something you save up for Prestiges Prestiges are a completely optional part of Progression, however, we understand that there aren't many incentives right now to encourage players to prestige: With new player models we will be adding unique Prestige-related unlocks for players to purchase with in-game $, such as accessories for your player model or a cool new jacket! Coming soon for each prestige, players will be able to choose one of the following: A sum of extra starting money to kickstart their equipment loadouts or to save for their first few upgrades Or a small XP boost for that prestige only, allowing players to level up slightly faster, but have to manage their money better. Equipment Evidence Equipment DOTS T1 is slightly too hard to use, so we'll be making it brighter and increasing the range of the light it emits EMF Reader T1's needle often gets too close or even goes past the mark during events and hunts, so we'll be clamping that pesky needle a little harder to make sure people aren't mistaking it for evidence T3 will receive a new sound for an EMF5 reading, making it easier for evidence without having to pick it up Additionally, we'll be changing where the T3's sensor reads from for PC players. This will make the directional indicator more accurate and feel more intuitive to read Thermometer T1 never had its randomness to the readings, making it much more accurate than the other tiers. We'll be implementing a slight fluctuation on readings to reduce it's effectiveness T2 and T3 will be adjusted so that after the initial "hold to scan", continuing to hold the use button will keep refreshing the temperature reading every second or so T3 will have its randomness reduced further...Ascension | Minor Update v0.9.4.0Jan 9, 2024 - Community AnnouncementsWelcome back ghost hunters, we've got some news for you. We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues. {STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card): Eye Adaption: Simulates your eyes adjusting to light or dark areas over time Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings. Static lighting has been overhauled in all locations Ambient light has been increased Light from outside sources (moon, street lights) will now shine through windows Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Removed the Holiday Event Reflections will now update quicker and more consistently when lights are toggled on or off The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light The cursor brightness slider has been adjusted to be 0%-100% Moved the wardrobe and lights in the Nursery in Grafton for better lighting Adjusted the range and brightness of the passive player light Adjusted the range and brightness of several location lights to make them more realistic Grafton hiding spots The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked The upstairs armchair has been moved closer to the wall to make it safer Adjusted the player post processing to give slightly more cinematic colours Improved performance when toggling the fuse box Ghost writing books can no longer be thrown by a poltergeist ability {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Metallic door knobs are now shiny again Fixed several safe spots in Willow “Deja Vu” weekly challenge now has the correct items “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room You can now take a photo of the Sunny Meadows summoning circle Motion sensors now correctly show detections on the truck map Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2 The ghost can no longer get stuck on the fallen down locker in the School hallway Campsite A and B in Maple Lodge Campsite will now work correctly If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team As Lethal Company reigns, an old co-op horror king prepares a big 2024Jan 3, 2024 - PCGamesNBefore Lethal Company took over Steam, and before the likes of Labyrinthine, Escape the Backrooms, The Outlast Trials, Demonologist, GTFO, and Devour, Phasmophobia helped to define a new wave of co-op horror games on PC. Tense, frantic, and making impeccable use of positional audio to enhance the terror, the ghost-hunting game boasts a 96% Steam rating across over half a million user reviews. Now, developer Kinetic Games gives us another look at the next map coming, along with everything else lined up ahead of the game's full 1.0 launch. Read the rest of the story... RELATED LINKS: Huge Phasmophobia update Ascension is the one you've been waiting for The best ghost games 2024 Phasmophobia update gives Steam horror game "major graphics overhaul" 2024 Roadmap and beyond | Development Preview #16Jan 3, 2024 - Community AnnouncementsWelcome back, we've got some news for you! Any information and images are Work In Progress (WIP) and may change drastically before releasing {STEAM_CLAN_IMAGE}/37002678/2b358f952d6045bfd653b5097f620b7b1d14564d.png Stepping into 2024 means new beginnings and a new roadmap for the game! You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases. Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update. Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives! {STEAM_CLAN_IMAGE}/37002678/83646a91d74f86e66721a008b0a254767253e390.png {STEAM_CLAN_IMAGE}/37002678/0db57d24c6248deb206a718ada49036cc7fa510f.png As many of you know, Console was delayed from last year's predicted release date due to several reasons. We're still hard at work trying to get this ready for you eager console players, and it'll arrive as soon as it's ready. On the other hand, with the delay comes extra changes for console players on day one; the new and improved upcoming Shop experience, the upcoming adjustments to the leveling and equipment tiers, as well as minor balance changes. This will all result in Console players getting the best experience as soon as they receive the game, instead of large portions of gameplay and progression changing just after it releases. Additionally, when it is released, console players will receive a game that looks and runs better. We plan to implement a large amount of optimizations across the board, which will allow us to keep the game's graphical quality as close to PC as possible. {STEAM_CLAN_IMAGE}/37002678/0c2ce10172806d413c69877e34c5669787e17f5d.png The next, long-awaited location for Phasmophobia will soon be upon us: Point Hope Lighthouse. As many of you avid ghost hunters deciphered our clues last year, we thought it was time to give you a sneak peek into how the new location looks. We originally planned for the lighthouse to come out sooner, but since hiring our first Concept Artist 'Zec', we thought it was best to spend a little extra time making this unique location look extra special. Since then, CJ and Skinner have been hard at work to bring the newly created concepts to life. Not only does Point Hope feature a new visual theme, but it also offers a widely different gameplay experience, similar to the Campsites. As it's a lighthouse, the rooms are circular and encompass a whole floor. This allows us to create several looping spots and plan hiding spots near or far from staircases forcing players to make a quick decision whilst running from a paranormal attacker. Below, you can see the maintenance room, as it's near the top o...Holiday 2023 | Hotfix v0.9.3.1Dec 24, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png You will no longer get Point Hope as a weekly challenge map Years with an extra week will no longer break the weekly challenge on the last week of the year Fixed localisation issues with the Holiday event in some languages If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Holiday 2023 | Minor Update v0.9.3.0Dec 11, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png The Holiday 2023 event is now active! The event will last around 3 weeks Instructions can be found on the main menu event button An error message will now show if you fail to connect to Unity Gaming Services {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Updated the textures, audio, and effects for the Summoning Circle Flashlight III Upgrade now costs $3000 (up from $2500) As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m Lowered the volume of DOTS Projector III {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Several interaction photos will now work consistently Ghost-writing book II Fairy lights poles Beartraps Light switches Keyboards Ouija board Removed fog from the Truck in all locations Removed the fog leak in Sunny Meadows male day room Igniter III will now permanently extinguish after 10 minutes, as listed in the shop Salt II is now consumable, as listed in the shop Nightmare difficulty now unlocks at level 30 instead of level 29 Dead players will now receive the Investigation bonuses if earned in that contract Sounds that loop should now always be audible from the start, and are more reliable Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence Film grain and chromatic aberration for night vision now respect user settings The Custom difficulty icon in the server list now displays correctly UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings The Parabolic Microphone objective will no longer be completed if you are not holding it Motion Sensor mini-map icons now turn green when a ghost walks through it Motion Sensor II now toggles shapes correctly You can no longer throw/place equipment through the Tanglewood glass sliding doors Some walls no longer teleport items back to the truck incorrectly Removed tree rendering issues next to the white tent in Maple Lodge Campsite Potential fix for DOTS ghosts being invisible during hunts Potential fix for crucifixes not preventing hunts If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Ascension | Minor Update v0.9.2.0Nov 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates. Added an option to enable Screen Space Ambient Occlusion for VR {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Removed Halloween Event Adjusted the sky effects when you are dead Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding Brightness will now default to 1 for new players instead of 0 {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Significant improvements to loading times and performance across the whole game Max-level players will no longer get stuck on the reward screen You can now get past the splash screen if you are failing to connect to Steam You can no longer hide from the ghost’s view behind a lit campfire The totem pole in Maple Lodge Campsite will now block the ghost's view during hunts Moved the twigs easter egg in Maple back to where it should be Removed the invisible walls on top of the small tents Incense III will now swing again while held Maple’s Green and White tents now have the correct room names Moved some camping chairs by Campfire B in Maple to remove a safe spot Moved the small green tent in Maple’s Campsite B to remove a safe spot Moved the Maple Campsite’s Ouija Board spawn to the right slightly to stop it from clipping Moved the Maple music box spawn up slightly to stop it clipping inside of the log Moved the orange bottle up one shelf to stop it clipping with the Maple Ouija Board spawn Moved the fingerprint up on the Maple light pole near the Toilet block Ambient Occlusion will no longer be turned on in VR Fixed fog several leaks: Ridgeview bathroom Willow garage, laundry, bathroom and bedroom Sunny Meadows entry, courtyard hallway Woodwind toilet block If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Halloween Event | Update v0.9.1.0Oct 26, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/cfce55ff6338ed4b75e6581f45954f6969b9935e.png Welcome back ghost hunters, we've got some news for you. {STEAM_CLAN_IMAGE}/37002678/d5532198d7e8701c421d29db729ff20f42ec96f2.png Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks! Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event {STEAM_CLAN_IMAGE}/37002678/52fa8ca354692dcf52433e00e453a08e7810c5dd.png Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA) The EULA has been updated (2.2, 7.1, 7.2 and 10.4) {STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Several icons have been replaced across the main menu and contract selection screens You can no longer light objects using 'Interact' (default: Mouse 1) To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png The Monkey Paw now has the correct textures again You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall In Training, you can now open/close the truck doors in VR Several fingerprints are no longer visible when you don’t have UV evidence Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite” Video cam no longer breaks if swapped into inventory when CCTV is on the last camera Lighters can no longer light some candles, firelights and the campfire when not lit Summoning circle photos will no longer take priority over other photos as often If you die in foggy weather, future games in foggy weather now show the fog correctly Many performance improvements, especially in multiplayer and in the truck Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck Bone photos will now work more reliably Firelight T2 now correctly lasts 5 minutes instead of 3 minutes Known Issues The in-game version number will show as 0.9.0.11 Terrain is currently showing inside Sunny Meadows Ghost footstep sounds are currently sometimes incorrect in Maple Campsite The bear trap interaction photo does not work If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: ...Developer Update | Development Preview #15 | 17/10/23Oct 17, 2023 - Community AnnouncementsWelcome back, we've got some news for you! Any information and images are Work In Progress (WIP) and may change drastically before releasing {STEAM_CLAN_IMAGE}/37002678/0db57d24c6248deb206a718ada49036cc7fa510f.png Dear Phasmophobia Community, We'd like to express our deepest gratitude for your support and excitement for our console release. As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we've encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated. Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game's performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with a completely new layout (more information below). This decision, though time-consuming for our art team, is essential to provide the best possible gameplay experience. While we had hoped to present you with a special launch alongside the Halloween event, the complexity of our current challenges means we need more time. We will keep you updated on our progress and provide a revised release date as soon as we have more information to share. We are working diligently to minimize the impact of this delay, and we want to express our sincere gratitude for your continued support. We promise, when Phasmophobia arrives on consoles, it will be worth the wait. {STEAM_CLAN_IMAGE}/37002678/79045d6824de43f4fb20848de90ac420f86438fc.png Maple Lodge Campsite was the first new location added when the team was first expanded. It was made reasonably quickly, and therefore had some issues regarding performance due to long sight lines, forcing the player to render many objects at once. With this in mind, CJ and our new Artist Zec have worked together to create a brand-new layout! It features a new reception building, more hiding spots, new decorative assets and better performance across the board. The newly added reception building {STEAM_CLAN_IMAGE}/37002678/80b6be113bfc12fa5fc913b86ed1a7cda5b9a51d.png Inside the storage area {STEAM_CLAN_IMAGE}/37002678/1ea8e9652eecc371f26036b0e9f305f60db43f6a.png {STEAM_CLAN_IMAGE}/37002678/d5532198d7e8701c421d29db729ff20f42ec96f2.png This year for Halloween we'll be encouraging our ghost hunters to create a potion in their very own cauldron, found in the reworked Maple Lodge Campsite location. Completing the event will reward players with a new ID card badge and a new trophy for their collection! {STEAM_CLAN_IMAGE}/37002678/5ef5c7be1b66374c0a8268b414b6398a880bb4cc.png Players will need to hunt down the recipe cards found in several other locations, then head back to the campsite and create their ghostly concoction. Additionally, both the campsite and lobby have been decorated with newly created spooky decorations for the seasonal period. {STEAM_CL...Ascension | Hotfix v0.9.0.10Sep 15, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Improved VR target priority Improved VR grab performance, accuracy and reliability To fix a UI bug, the VR journal is now bright when grabbed Further optimisations to Sunny Meadows Changed the rendering path back to Forward from Forward+ due to graphical issues Optimised Maple Campsite Optimised VR cpu usage across all maps {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png You can now close tent doors again You can no longer exploit custom difficulty multipliers by not applying it You will now drain sanity when the fuse box is off when the room light is turned on Player cards and scrollable areas will now look correct in the journal in VR The ghost can now kill you near the front door of High School The ghost can no longer move outside of the playable area in Woodwind Obake will now correctly make footstep sounds during hunts UV Light T1 will no longer roll around on the floor infinitely The VR teleport movement distance circles are visible again The VR highlight reticule is now visible again Sunny Meadows wheelchair sounds now show on parabolic microphones You can no longer teleport through walls in VR with teleport movement You will no longer drop your held items in VR if another VR player drops their Journal The cost of UV Light T1 is now correctly $35 to match the other tiers If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Phasmophobia is far from the same game you played in 2020, and now is the perfect time to get back into itSep 12, 2023 - PC GamerFor the past few weeks, I've been playing Phasmophobia with my pals almost every single night. No no, don't panic, you haven't somehow time-travelled three years back to 2020. It really is 2023, and I'm totally in love with Kinetic Games' indie ghosthunting hit once more... Read more.Ascension | Hotfix v0.9.0.9Sep 6, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37002678/3b4d73cfc7cdab8a17461a9522427d85bcb864af.png Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition Improved VR distance grab Lowered the number of photos needed for the 3 star footstep weekly task Increased VR players grab distance by 50%. This does not affect teleport grab The sanity system has been replaced to increase cpu performance. Sanity is no longer based on the light around you and will now stop draining if the main room light is on Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will now drain at 80% of the sanity drain rate if the room light is on {STEAM_CLAN_IMAGE}/37002678/05bd697e26a0a87bed6def30016fc6feebc348b5.png Very significant CPU performance optimisations, especially in VR You can now grab the Spirit Box T1 much easier in VR Incense T3 now falls to the ground when dropped in VR VR player’s vision will now fade in and out when loading to join or create a lobby VR players can no longer toggle night vision goggles while holding them The T2 Ghost Writing Book’s left-hand grab position is now correct Tarot cards are now grabbable on PC after a VR player has used one VR and PC players can no longer grab VR players’ items off their head VR and PC players can no longer use VR players’ items on their head or belt Obake footsteps can now be heard correctly during hunts The Mare long roam trait will now work in prison cell blocks Weekly Tasks will no longer be able to randomly choose training as a location requirement VR players can no longer place Tripods on their belt The Voodoo Doll is now floppy again! DOTS 1 now has the keyword in the shop VR equipment highlights in the truck are now all correct Removed depth of field and chromatic aberration from VR night vision goggle post processing When a VR player puts head gear on, PC players will no longer see it or grab it at their feet Map floor selector buttons should now work properly when selecting them in VR Disturbed salt photos should not get in the way of other photos as much You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight Dirty water photos now work on all sinks Fingerprints are now the correct size on the wooden poles in both campsites The hunt will no longer sometimes start when all players are outside Your sanity will no longer sometimes drain when you are outside If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks, The Kinetic Games Team Phasmophobia Creeps Back into Steam's Top 10 Most Played Games with Its “Exposition” UpdateAug 30, 2021 - GitHypWith just one month until Phasmophobia's 1-year anniversary, the 4-player co-op horror game has released its biggest update yet and creeped back into Steam's Top 10 most played games. Offering gamers a unique first-person/VR haunted house experience from the “comfort” of their own homes during last year's Covid-19 lockdowns on Halloween, the only thing more shocking than Phasmophobia's ghosts was learning that the game was created by a single developer. Now, after bringing on a few more devs and releasing some minor updates over the past year, the team at Kinetic Games have released the game's biggest update yet, Exposition, that introduces two new ghost types, new equipment, and many more changes/fixes. As a result, Phasmophobia's player base tripled over the weekend with a peak of 62k concurrent players. The highest player count the game has seen since its peak of 112k players during its record-breaking first month on Steam.Phasmophobia, a Co-Op VR Horror Game Made by 1 Person, Just Cracked Steam's Top 5 Most Played ListOct 12, 2020 - GitHypOver the summer, we saw the meteoric rise of indie games like Fall Guys and Among Us while gamers searched for new ways to socialize during the Covid-19 lockdown. Now, with Halloween just a few weeks away and gamers still stuck indoors, a new 4-player co-op horror game called “Phasmophobia” is seeing similar explosive growth on Steam. During its second weekend on Steam, Phasmophobia's player counts peaked at 61k concurrent players – placing the game as high as #6 on Steam's list of most played games. And in its third weekend, the game saw a new peak of 86k concurrent players that placed it at #5 on Steam. Although Phasmophobia doesn't require VR to play on PC, such high player counts for a game with a VR-focus is extremely rare on Steam. And despite its janky mechanics and numerous bugs, players seem to be loving the PT-esque experience with Overwhelmingly Positive reviews from 13k owners who paid $13.99 for Early Access. Similar to Fall Guys and Among Us, another huge factor in Phasmophobia's success has been its popularity on streaming platforms like Twitch and YouTube. Over the weekend, Phasmophobia easily topped other popular new releases like Crash Bandicoot 4 and Star Wars: Squadrons, hitting #1 on Twitch with a peak of 247k concurrent viewers. But what's most impressive is that the new ghost-hunting game's developer, Kinetic Games, consists of only a single developer - something that probably won't last long now that the scary game is a huge success.