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Over 9000 Zombies

 
Are you from Argentina? ¿Eres realmente de Argentina?Oct 28, 2022 - Community AnnouncementsValve has recommended that I increase price by 400%+ in Argentina and other regions. I want to know if people purchasing the game are from Argentina or abusing region transfer for better prices. If real people from Argentina are buying the game I will not raise price. Please let me know you are a real Argentinian by leaving the game a review, commenting here, etc. Anything to indicate real people are playing the game. Thank you! https://twitter.com/patrickklepek/status/1428404016757805057My other game Terror of Hemasaurus is OUT NOW on PC!Oct 18, 2022 - Community AnnouncementsHi fellow survivors, I recently released a new game, if your thirst for pixelated blood hasn't been quenched, then please give this a look: https://store.steampowered.com/app/1016180/Terror_of_Hemasaurus/ Thank you so much for your support! :) - LorenJoin our Discord! Find friends for online multiplayer!May 3, 2022 - Community AnnouncementsHi everyone, If you are looking for friends to play Over 9000 Zombies with to get the achievements, please consider joining us in our discord. Join Here: discord.gg/FRzBkAeXXN Thank you so much for all your support! LorenTerror of Hemasaurus: Beta sign ups are now LIVE!Apr 29, 2022 - Community AnnouncementsHi everyone, The beta for my current game Terror of Hemasaurus is now live. How to Access the Beta: 1. Sign up on the game's steam page: https://store.steampowered.com/app/1016180/Terror_of_Hemasaurus/ 2. Join our discord for more info and sit tight :) discord.gg/FRzBkAeXXN Thank you for all your support! LorenTerror of Hemasaurus: my latest game will come to PC + consoles w/ DigeratiAug 26, 2021 - Community AnnouncementsI am excited to announce that I am teaming up with indie publisher Digerati to bring Terror of Hemasaurus to PC, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, early-ish next year! Check out the IGN exclusive trailer: https://www.youtube.com/watch?v=KeaAfRnHPgw Wishlist on Steam: https://store.steampowered.com/app/1016180/Terror_of_Hemasaurus/ Follow development: https://twitter.com/LorenLemcke Follow Digerati: https://twitter.com/digeratidmJoin my Discord!Aug 11, 2021 - Community AnnouncementsHi everyone! I now have a Discord channel. Please join me for all things Over 9000 Zombies! and more! Feel free to stop by to chat or ask any questions and to learn about future projects! (Such as Terror of Hemasaurus, a retro-city smash 'em up that I am currently developing) https://discord.gg/vdF4jUCpKSContent Update - The Plague continues to spreadMay 4, 2015 - Community AnnouncementsThe plague continues to spread across the globe. Over 9000 Zombies! experiences a host of new changes and additions. We request the help of all remaining survivors to continue the struggle against the unrelenting horde. Significant changes have been made to the netcode. These changes are made in hopes of improving lag issues experienced by some players. With significant changes in code might come some new bugs so we invite everyone to leave feedback on the games discussion forum. Changelog: Massive improvements and changes in the netcode should increase the quality and stability of multiplayer games. 2 new weapons: The Gauss SMG and the Conflagerator! Unlock these weapons by slaying over 9000 zombies in a single game. 2 new turrets: The Auto-repair turret and the Multi-turret. The Auto-repair turret repairs nearby walls and turrets to help maintain your base when surviving for long periods of time. The Multi-turret automatically selects the best weapon among the Shotgun, the railgun, and the grenade launcher, depending on the range to the nearest zombie. New map - Lapland - As survivors moved to northern regions of the globe to escape, the plague has followed. Brand new tileset and new sprites, also available to use in the Map Editor for Steam Workshop. Improved sound effects for nearly all weapons and many effects. Sound effects should now feel more powerful and pack more punch and have a wider dynamic range. Weapon unlock requirements have been lowered. Easier access to more powerful weapons has been made to each tier of weapons. Zombie Historical Figures now spawn at a slightly greater rate, have a bit lower HP, and upon death, explode in a massive cloud of gore and blood as well as dropping a large cache of resources. Tons of improved particle effects including, increase blood and gore, smoke trails, weapon tracer trails, shrapnel / spark effects, and more. Improved / changed graphics for certain sprites. Projectiles have been made to be more visible. Now 3 varieties of fixed map walls. Also accessible in the Map Editor for construction. Added support for a new resolution, 1360x768 . As always feel free to request a resolution in the game’s discussion forum. Adjusted the properties for certain weapons. Fixed a bug where light sources and shadows in local-coop were being rendered incorrectly Fixed a bug where explosions were only being partially generated when the center originated near walls. Several bugs fixed related to multiplayer / netcode. Loren Lemcke -The Duhveloper (¬º-°)¬ Content Update - The Plague continues to spreadMay 4, 2015 - Community AnnouncementsThe plague continues to spread across the globe. Over 9000 Zombies! experiences a host of new changes and additions. We request the help of all remaining survivors to continue the struggle against the unrelenting horde. Significant changes have been made to the netcode. These changes are made in hopes of improving lag issues experienced by some players. With significant changes in code might come some new bugs so we invite everyone to leave feedback on the games discussion forum. Changelog: Massive improvements and changes in the netcode should increase the quality and stability of multiplayer games. 2 new weapons: The Gauss SMG and the Conflagerator! Unlock these weapons by slaying over 9000 zombies in a single game. 2 new turrets: The Auto-repair turret and the Multi-turret. The Auto-repair turret repairs nearby walls and turrets to help maintain your base when surviving for long periods of time. The Multi-turret automatically selects the best weapon among the Shotgun, the railgun, and the grenade launcher, depending on the range to the nearest zombie. New map - Lapland - As survivors moved to northern regions of the globe to escape, the plague has followed. Brand new tileset and new sprites, also available to use in the Map Editor for Steam Workshop. Improved sound effects for nearly all weapons and many effects. Sound effects should now feel more powerful and pack more punch and have a wider dynamic range. Weapon unlock requirements have been lowered. Easier access to more powerful weapons has been made to each tier of weapons. Zombie Historical Figures now spawn at a slightly greater rate, have a bit lower HP, and upon death, explode in a massive cloud of gore and blood as well as dropping a large cache of resources. Tons of improved particle effects including, increase blood and gore, smoke trails, weapon tracer trails, shrapnel / spark effects, and more. Improved / changed graphics for certain sprites. Projectiles have been made to be more visible. Now 3 varieties of fixed map walls. Also accessible in the Map Editor for construction. Added support for a new resolution, 1360x768 . As always feel free to request a resolution in the game’s discussion forum. Adjusted the properties for certain weapons. Fixed a bug where light sources and shadows in local-coop were being rendered incorrectly Fixed a bug where explosions were only being partially generated when the center originated near walls. Several bugs fixed related to multiplayer / netcode. Loren Lemcke -The Duhveloper (¬º-°)¬ Update - v1.0.1 - Post release update!Mar 18, 2015 - Community AnnouncementsThis patch to Over 9000 Zombies! contains various bug fixes, some added resolutions, additional options, support for AZERTY keyboard layouts and more! As always, if you encounter any issues or have any suggestions please make a post about it in the game's discussion forum. Change log: Support for AZERTY keyboard layout. This option can be toggled in the control settings in the options menu. An option to toggle screen shake on and off has been added under the graphic settings in the options menu. Added an updated splash screen video more customized to the game. Added support for the following resolutions: 1920 x 1200, 1650 x 1050. Fixed a bug where the ammo indicator wasn't being drawn. Fixed a bug where the local coop build menu would persist in a single player game. Fixed a controller issue where the build menu would not open if the weapon manifest was open. Fixed a bug where player 2 in local coop had all weapons unlocked Fixed a bug where the attribute menu could not be closed once all stats were maxed Thank you to Mastertronic for helping to bring Over 9000 Zombies! to EGX Rezzed 2015 and thanks to everyone who showed up to play and support the game! Further development to the game is still planned so now is the time to head to the discussion forum and voice your opinion on what you want to see added! Some plans include improved netcode, more zombie types, improved zombie AI, more weapons, more turrets, and more sprites / tiles for the map editor. Follow my twitter for previews and sneak peaks at updates. Loren Lemcke @LorenLemcke DeveloperUpdate - v1.0.1 - Post release update!Mar 18, 2015 - Community AnnouncementsThis patch to Over 9000 Zombies! contains various bug fixes, some added resolutions, additional options, support for AZERTY keyboard layouts and more! As always, if you encounter any issues or have any suggestions please make a post about it in the game's discussion forum. Change log: Support for AZERTY keyboard layout. This option can be toggled in the control settings in the options menu. An option to toggle screen shake on and off has been added under the graphic settings in the options menu. Added an updated splash screen video more customized to the game. Added support for the following resolutions: 1920 x 1200, 1650 x 1050. Fixed a bug where the ammo indicator wasn't being drawn. Fixed a bug where the local coop build menu would persist in a single player game. Fixed a controller issue where the build menu would not open if the weapon manifest was open. Fixed a bug where player 2 in local coop had all weapons unlocked Fixed a bug where the attribute menu could not be closed once all stats were maxed Thank you to Mastertronic for helping to bring Over 9000 Zombies! to EGX Rezzed 2015 and thanks to everyone who showed up to play and support the game! Further development to the game is still planned so now is the time to head to the discussion forum and voice your opinion on what you want to see added! Some plans include improved netcode, more zombie types, improved zombie AI, more weapons, more turrets, and more sprites / tiles for the map editor. Follow my twitter for previews and sneak peaks at updates. Loren Lemcke @LorenLemcke DeveloperNow Available on Steam - Over 9000 Zombies!, 25% off!Feb 25, 2015 - Product ReleaseOver 9000 Zombies! is Now Available on Steam and is 25% off!* Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive? *Offer ends March 4 at 10AM Pacific Time Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!Feb 25, 2015 - Community AnnouncementsA major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time. Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate. We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches. I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions! Loren Lemcke Developer Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates! Updates The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties. New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim. Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty. 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P). New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements! 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well. Improvements to the Map editor including full controller support and more. Significant improvements to the shadow engine including accuracy and performance. All menus can be fully navigated using the gamepad, DPad and Analog sticks. Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu. Improvements in the audio design of every single weapon including pitch modulati...Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!Feb 25, 2015 - Community AnnouncementsA major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time. Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate. We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches. I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions! Loren Lemcke Developer Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates! Updates The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties. New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim. Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty. 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P). New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements! 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well. Improvements to the Map editor including full controller support and more. Significant improvements to the shadow engine including accuracy and performance. All menus can be fully navigated using the gamepad, DPad and Analog sticks. Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu. Improvements in the audio design of every single weapon including pitch modulati...Update - v0.1.6.22 - Bug Fixes + More!Nov 27, 2014 - Community AnnouncementsOver 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop. Water tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects. The water tile is now available for selection from the map editor menu. Changed the sound effect for the ZR '86 Fixed a bug related to zombies spawning inside of walls. Zombies are now far less likely to spawn near walls, barricades, and turrets. Implemented a possible solution to HUD weapon icons not matching the current weapon selection. A few other minor tweaks and modifications. NOTE If you encounter a bug where the HUD weapon icons do match your current weapon, please make a post about it in the Discussion Forum. Thanks :) - LorenUpdate - v0.1.6.22 - Bug Fixes + More!Nov 27, 2014 - Community AnnouncementsOver 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop. Water tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects. The water tile is now available for selection from the map editor menu. Changed the sound effect for the ZR '86 Fixed a bug related to zombies spawning inside of walls. Zombies are now far less likely to spawn near walls, barricades, and turrets. Implemented a possible solution to HUD weapon icons not matching the current weapon selection. A few other minor tweaks and modifications. NOTE If you encounter a bug where the HUD weapon icons do match your current weapon, please make a post about it in the Discussion Forum. Thanks :) - LorenMini-Patch: a few tweaksNov 24, 2014 - Community AnnouncementsI made a few small tweaks to the game based on data collected from the prior update. Changed the Kills Per Second achievement "Total Carnage!" to have a requirement of 30 Kps to reflect recent changes in difficulty. Added support for 1280 x 1024 Monitor resolution as requested in the discussion forum. If you have a resolution you would like to see supported, feel free to just ask by making a post about it in the community discussion. Slightly tweaked some values on weapons to make the steps of each tier more balanced and appropriate. Fixed a graphical bug. Lowered the range on basic zombie attacks by about 30%. -Loren LemckeMini-Patch: a few tweaksNov 24, 2014 - Community AnnouncementsI made a few small tweaks to the game based on data collected from the prior update. Changed the Kills Per Second achievement "Total Carnage!" to have a requirement of 30 Kps to reflect recent changes in difficulty. Added support for 1280 x 1024 Monitor resolution as requested in the discussion forum. If you have a resolution you would like to see supported, feel free to just ask by making a post about it in the community discussion. Slightly tweaked some values on weapons to make the steps of each tier more balanced and appropriate. Fixed a graphical bug. Lowered the range on basic zombie attacks by about 30%. -Loren LemckeUpdate - v0.1.6.2 - A Swarm of Updates!Nov 19, 2014 - Community AnnouncementsOver 9000 Zombies! v0.1.6.2 has been released! The update will feature several key changes. The first major change is the game now uses an unlock-based Weapon System, replacing the old item-drop based weapon system. Weapons are now organized into four categories featuring multiple tiers in which each tier is unlocked by killing a required amount of zombies with the lower tier of gun in that category. Pressing the " i " key in game will bring up a display of how the tiers are organized, or simply kill enough zombies to fill up the green progress bar on the bottom of the screen to see what gets unlocked! The second major change is a fully redesigned HUD. The graphics have been upgraded and the information it presents is more organized and readily visible. As stated earlier, there is also a new visualization to show your progress towards unlocking the next weapon. Another major change includes a blended Zombie Spawning system mixing elements of the older system and the new system to maximize the amount of chaos. This will increase the action and chaos significantly as well as the difficulty, as there will be more zombies on screen. Since difficulty has been increased we have decided to reset the Leaderboards to make the competition fair for new players, so now is your chance to establish yourself as the top Zombie Slayer! There have been a multitude of other smaller changes as well. Summary: New Unlock-Based Weapon System New Heads Up Display and visualizations Zombies Spawning System has been improved Leaderboards have been reset Various balancing changes to weapons based on their tier Press " i " in game to access weapon organizational chart Sniper rifle now has a 5 round magazine Various graphical tweaks Fixed a few bugs, including maps not resetting properly in Coop after a game over Screen shake effects have been improved Follow me on Twitter @LorenLemcke for the most recent information about updates and future plans! As always, feel free to post any feedback, bug reports, or questions that you may have on the games Discussion Board. -Loren LemckeUpdate - v0.1.6.2 - A Swarm of Updates!Nov 19, 2014 - Community AnnouncementsOver 9000 Zombies! v0.1.6.2 has been released! The update will feature several key changes. The first major change is the game now uses an unlock-based Weapon System, replacing the old item-drop based weapon system. Weapons are now organized into four categories featuring multiple tiers in which each tier is unlocked by killing a required amount of zombies with the lower tier of gun in that category. Pressing the " i " key in game will bring up a display of how the tiers are organized, or simply kill enough zombies to fill up the green progress bar on the bottom of the screen to see what gets unlocked! The second major change is a fully redesigned HUD. The graphics have been upgraded and the information it presents is more organized and readily visible. As stated earlier, there is also a new visualization to show your progress towards unlocking the next weapon. Another major change includes a blended Zombie Spawning system mixing elements of the older system and the new system to maximize the amount of chaos. This will increase the action and chaos significantly as well as the difficulty, as there will be more zombies on screen. Since difficulty has been increased we have decided to reset the Leaderboards to make the competition fair for new players, so now is your chance to establish yourself as the top Zombie Slayer! There have been a multitude of other smaller changes as well. Summary: New Unlock-Based Weapon System New Heads Up Display and visualizations Zombies Spawning System has been improved Leaderboards have been reset Various balancing changes to weapons based on their tier Press " i " in game to access weapon organizational chart Sniper rifle now has a 5 round magazine Various graphical tweaks Fixed a few bugs, including maps not resetting properly in Coop after a game over Screen shake effects have been improved Follow me on Twitter @LorenLemcke for the most recent information about updates and future plans! As always, feel free to post any feedback, bug reports, or questions that you may have on the games Discussion Board. -Loren LemckeMade a cool map, want to win some games?Nov 7, 2014 - Community AnnouncementsSince we launched the Map Editor, lots of people have already made some great maps so we thought it might be nice to award a great prize to one of the best. The prize? A Steam key that will give access to all current and future Mastertronic releases. To win, post an image of your map on Twitter using the hashtag #over9000zombies by the end of Saturday 8th November. If you are not the twitter type, then please just post a link to your map on the Workshop in this announcement thread. Happy creating and good luck!