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Osiris: New Dawn

 
Update in Progress, Coming by End of April 2024Mar 26, 2024 - Community AnnouncementsHello Explorers! We have some exciting news to share regarding the upcoming update for Osiris: New Dawn. During our testing phase, we discovered that adding two key features would significantly enhance the gameplay experience and take the game to new heights. As a result, we've decided to extend the development timeline slightly to incorporate these additions. Our target for the full release is now the end of April 2024. Here's a sneak peek at what's coming: Field Guide We're introducing a comprehensive Field Guide accessible through the Discovery panel. This guide will cover a wide range of topics, including survival essentials, resource management, crafting techniques, vehicle operations, base building strategies, and much more. Whether you're a seasoned veteran or a newcomer, the Field Guide will serve as your ultimate companion in navigating the vast world of Osiris: New Dawn. Here’s the list of information slated for the new, in-game, Field Guide: Survival: Information on all basic vitals, including the importance of temperature regulation. Resources: How to use the map system to find the resources you need. Details about deep terrain drilling and persistent fruit yields in trees. Weather: The importance of bracing for various weather conditions. Details like positioning your hut interior away from wind direction to guard from dust storms. Salvaging: A robust system added late in development, explaining how to salvage found structures and vehicles for scrap or rebuild and own. Crafting: Difference between manual crafting in non-powered crafting tables and automatic crafting queues in powered crafting tables. Repairing and Recycling: Detail on how the durability system works, including the Mohs hardness scale when mining minerals. How to break down items into simpler ingredients for further survival strategy. Upgrading: Detailing how to upgrade your utilities and vehicles to get the most out of what you already own. Cooking: Details on how to cook to replenish your nutrition. Storage: Information on managing inventory, stacking crates, storing liquids and gases, and quick assignment using the shift key. Beds: Details on the sleep system, another late development addition. Buffs: How to create medicines that boost your abilities temporarily. Cryptex: How to decode and unlock found data disks to allow for more build options. Temporary Base: Everything to know about creating a temporary base configuration. Advanced Base: Detailed info about the Habitat system, pressurizing your base, and creating a fully functional, automated living quarters complete with power, water, air, temperature, and food production. Power System: Everything about how the power system works and how to wire up your structures and resources, all of which is vital to your survival, another late development addition. Custom Structures: Information about building custom structures and how to combine them with the habitat system. Ground Vehicles: Details about the capabilities ...Nice Big Update On The WayMar 8, 2024 - Community AnnouncementsHello Explorers! After a brief hiatus to recharge our batteries, we dusted off the game and found a lot that could be much, much better. So for the past four months we've been quietly working on an update. Server Stability Boost One of our top priorities was addressing the random hiccups in the servers that were causing disruptions to the read/write process. This was leading to issues like connectivity problems, missing save game data, and a slew of other errors. The solution? We've migrated to new servers in October 2023, and they've been running smoothly ever since. Multiplayer Fine-Tuning Putting the spotlight on multiplayer, we've tackled any syncing peculiarities that might have been throwing a wrench into your adventures. Countless tweaks to RPCs and streaming data have been made to ensure a much improved multiplayer experience. Gameplay Adjustments Taking a step back, we immersed ourselves in the gameplay experience, something that can be a challenge during the whirlwind of early access. Detailed lists were compiled, addressing every aspect that needed attention. Drones received a comprehensive pass, the Map system underwent a significant overhaul, and creatures are now in their fifth iteration. From sound effects to animations, and interface feel to visual effects, we've meticulously fine-tuned it all. Spaceship Travel in Multiplayer For those exploring the cosmos in multiplayer, we've invested time in refining spaceship travel. While a brief load screen is inevitable for multiplayer networking reasons, we've rigorously tested transitions between worlds in both single and multiplayer modes. We're in the final stages of wrapping up this update, which should be released shortly. We appreciate your continued support and patience as we work towards enhancing Osiris: New Dawn. Our goal is to provide a more polished and enjoyable experience for all players. As always, thank you for being part of our community. Warm regards, The Fenix Fire TeamExperimental Build v1.0.4Mar 15, 2023 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! Here's a small patch that handles the Aziel cave collision issues along with more fail safes around the skill tree, including both its interaction and saving systems. With this patch we have not been able to reproduce the skill tree lock bug. Change List Fixed - Aziel cave collision Fixed - Skill tree interaction Happy playing, Fenix FireEarly Access Officially Complete!Jan 18, 2023 - Community AnnouncementsHello Explorers! It is with great excitement I get to announce that Osiris: New Dawn is finally out of Early Access! For over 6 years we've tested, iterated and finally fully realized our vision alongside our community. I still can’t believe how far we've come from the initial days of Early Access with over 600,000 units sold, hundreds of updates (with over a dozen of them massive expansions), all driven by your feedback. It has been a memorable journey with lots of peaks, troughs and splits in the road. Looking back we are incredibly grateful to have had the opportunity to build Osiris with a community that has stuck with us for so long and I would like to personally thank everyone who has contributed to the development of this game. I am incredibly proud of what Fenix Fire has achieved, success of this size for a studio this small, is incredibly rare and one that we should celebrate more often. Now that Osiris is finally wrapped we can rest and begin looking to the future. With a full slate of game ideas, concepts and early WIP’s, I am excited to explore unique gameplay experiences and bring them to fruition. This will take time to do things right, but when we have more to share we will. Again, thank you for your support as we reach the end of this chapter and begin turning the page to continue our story. Until next time, Brian "Roads? Where we're going, we don't need roads!" -Dr. Emmett BrownYear End UpdateDec 18, 2022 - Community AnnouncementsHello Explorers! Since the Story Update we've added, tweaked and improved a ton of stuff around this new mode, including a full ending cinematic, extensive logic to allow for accomplishing mission in any order you wish, and hammering out the issues found by our community. In addition to all this is the new AI refactoring that brings back many creatures with new animations, physics, and behaviors. See our previous Experimental Build post for more details. Aside from that, we are pushing up all the goodies the Experimental Build has received up to the Main Branch, and we hope you enjoy! Change List Added - Crab Monster movement, attack and death animations Added - Gnat movement, attack and death animations Added - Arachnoid movement, attack and death animations Added - Elida movement, attack and death animations Added - Ending Cinematic Added - Special items needed to complete missions Added - Ability for Cryptex to unlock buildables in Crafting Tables Added - Printer Cryptex Added - Zirconium to Proteus 2 map Added - Ability to build inside Phoenix Team structures Added - New internal save system to allow completing missions out of order Added - Early game mission objects around all spawning points for all modes Added - Ability to designate power sources when using two Power Distributors Added - Space Debris in space with physics Added - Set dressing around lost Spaceship Added - Sound and FX for Spaceship Ramp Added - Animation and sound for Sat Dish mission complete Added - Sound and FX for charting course in Space Station Added - System computer announcing Mission Complete in non Story Modes Added - System Computer now explains Recycling in the Create Leather Mission Fixed - Comms Relay missions Fixed - Water reclaimer giving XP Fixed - Pink object inside Rover Fixed - Small rock collision issue found above Alpha Mine Entrance Fixed - Key Binding menu overlap Fixed - Key bindings do not save when restarting the game Fixed - Button overlays on top nav bar in game menu Fixed - Zoom in/out in the map screen is backwards from expected Fixed - Salvaging a hose with the "low tech" option reward Fixed - Buggie for a satellite dish recipe Fixed - Furnace Precipitation Upgrade Fixed - Extracting liquid only working in 3rd Person Fixed - Interact with pickaxe in first person Fixed - Small Solar panels not giving power Fixed - Biodome and Hallway now properly unlock in the Mission structure Fixed - Story based repairable objects will no longer dismantle Fixed - Much improved ragdoll effects when killing any creature Fixed - Wall and Fence system sequentially building Fixed - Engine sound on Hovercraft Fixed - Redicle tool progress meter sometime displaying while in a weapon mode Fixed - Melee weapons no longer use durability when fighting or skinning creatures Fixed - Large Satellite Dish will now be properly interactive to complete the story Fixed - Phoenix Base structures will now be the correct type for various gameplay design Fixed - Certain Large Int...Experimental Build v0.5.616Dec 16, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! This latest build we focused on updated the AI for the Proteus 2 creatures. Using the Snubs Larvae as a template, which has been heavily tested, we migrated this system over to many of the existing creatures. So far, the results have been fantastic. New AI Benefits Very performant. We can now run 20-30 creatures with minimal frame rate impact. Collides with the environment properly, including walls, structures, rocks, etc. Collides with vehicles, which allows certain vehicles to apply damage to creatures. Creatures collide with each other and even ragdoll dead creatures, which adds a level or realism. Creatures can spawn properly from underground, adding more realism. Creatures can no longer fall under surfaces, resolving a long time A* issue. Change List Added - Crab Monster movement, attack and death animations Added - Gnat movement, attack and death animations Added - Arachnoid movement, attack and death animations Added - Elida movement, attack and death animations Changed - Arachnoid has been migrated to physically based AI system Changed - Gnat has been migrated to physically based AI system Changed - Crab Monster has been migrated to physically based AI system Changed - Parasyte has been migrated to physically based AI system Changed - Elida has been migrated to physically based AI system Fixed - Much improved ragdoll effects when killing any creature Fixed - Wall and Fence system sequentially building Fixed - Engine sound on Hovercraft Fixed - Redicle tool progress meter sometime displaying while in a weapon mode Fixed - Melee weapons no longer use durability when fighting or skinning creatures Next up we'll be tuning the frequency of creature spawns and then moving onto creature refactoring for the other planets. From there, we'll be migrating the OMPAs and other robots to the physics AI system, along with cleaning up defense systems like turrets and shields. Official Osiris: New Dawn Discord Server -Brian {STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg "My battery is low and it's getting dark." -Opportunity Rover, final transmissionExperimental Build v0.5.614Dec 6, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! We put together this patch to solve nearly any and all of the story data issues. Notably, if you started your story adventure in version prior to 0.5.609, you might have some gameplay objects that need certain "flags" from a design perspective - otherwise important story events may not occur as designed. Here's a list of the various cases we solved: Change List Fixed - Large Satellite Dish will now be properly interactive to complete the story Fixed - Phoenix Base structures will now be the correct type for various gameplay design Fixed - Certain Large Interior Crates will now give the proper objects needed to complete the story Fixed - Autocorrecting any needed Cryptex based on your save data is now automatically applied Fixed - Rover will now give proper Cryptex upon repair Fixed - Lost OMPAs will now give proper clues to further enhance the story Changed - Removed outdated Ingots from build recipes IMPORTANT! If you started your Story Mode game from late October - Mid November, we suggest you perform the following to ensure your file is up to date. You'll only need to do this one time, and it's only for players who have experienced some progression stoppers in Story Mode. Launch your Story Mode game as normal. Once loaded, simply save your progress at a bed or even just a manual menu save. Cycle back to the Main Menu, select your Story Mode character as normal, and load in. At this point, all the correct hooks will be applied and you can safely continue your adventure. **Note - we'll never have to this again, it is simply a band aid to repair a mistake we made in the late October builds. For this, we sincerely apologize. Next up we'll be releasing a batch of creatures converted to the new physically based AI, which should drop very soon. Official Osiris: New Dawn Discord Server -Brian "I'd rather die trying to take them down than die giving them what they want." -AndorExperimental Build v0.5.611Nov 22, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! This one is special. Not only have we cleared the rest of the way for the Story mode missions to properly complete, but we also added the ending cinematic and credits to the game. This has been a long time coming, and we got a little choked up seeing it all come together but are ultimately very proud of what we've been able to produce and how far we've come on this project. Change List Added - Ending Cinematic Added - Special items needed to complete missions Added - Ability for Cryptex to unlock buildables in Crafting Tables Added - Printer Cryptex Added - Zirconium to Proteus 2 map Added - Ability to build inside Phoenix Team structures Added - New internal save system to allow completing missions out of order Added - Early game mission objects around all spawning points for all modes Added - Ability to designate power sources when using two Power Distributors Added - Space Debris in space with physics Added - Set dressing around lost Spaceship Added - Sound and FX for Spaceship Ramp Added - Animation and sound for Sat Dish mission complete Added - Sound and FX for charting course in Space Station Added - System computer announcing Mission Complete in non Story Modes Changed - Console Commands have been re-added Fixed - Comms Relay missions Fixed - Water reclaimer giving XP Fixed - Pink object inside Rover Fixed - Small rock collision issue found above Alpha Mine Entrance Next up we'll be focusing on the creature AI and remastering Crab Monster, Arachnoid, Gnat, and others. Official Osiris: New Dawn Discord Server -Brian "I'm sorry Dave, I'm afraid I can't do that." - Hal 9000Experimental Build v0.5.609Nov 14, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! Just tossing up a small update on the Experiemental Branch that fixes many minor issues found. Change List Fixed - Key Binding menu overlap Fixed - Key bindings do not save when restarting the game Fixed - Button overlays on top nav bar in game menu Fixed - Zoom in/out in the map screen is backwards from expected Fixed - Salvaging a hose with the "low tech" option reward Fixed - Buggie for a satellite dish recipe Fixed - Furnace Precipitation Upgrade Fixed - Extracting liquid only working in 3rd Person Fixed - Interact with pickaxe in first person Fixed - Small Solar panels not giving power Changed - Explanation on Private and Public - confusion about story missions stopping at Radar Removed - Lock icon from Craftables Next up we'll be updating the story progression, which is already in progress and should drop soon. Namely, the Rover and Coms Relay mission fixes and other related issues with the new mission system. Official Osiris: New Dawn Discord Server Red five standing by, -BrianDeveloper BlogNov 7, 2022 - Community AnnouncementsHello Explorers! Since the Story Update released, we've been gathering your feedback and responses to the past update and wanted to share our priorities as we go into the next update. Based on your feedback, this is what we've gathered: Pros The story has added a new layer of immersion and reason to progress/explore Mines and Caves are more immersive Weather balancing seems to be universally improved Power Systems show promise, but have a few more kinks to clean up Overall polish of animations, players movements are well received Sound mastering has been well received Snubs creature AI is good, but it spawns too much sometimes Cons Story progression seems stuck at a certain point (Rover Mission or Coms Mission) AI variety is sorely needed (a known issue as we've stated we are refactoring the other AI with the physically based set up the Snubs Larvae has) Progression unlocking is a hotly contested topic, especially for more experienced players Skill Tree balancing (another known issue, we were planning on balancing the Skill Tree for this next update anyway) A few bugs - we have a list that's been compiled over on Discord. So far, nothing too crazy or difficult to address Goals and Tasks We have some ideas on how to tackle the progression issue in Story Mode. The current set up is a bit narrow at times and we think it should be opened up a bit. Additionally, the main trunk of tech should be available to you when needed, while exploration unlocks should offer optional/additive buildables that expand your tech tree capabilities further. Creature AI is the other primary focus. The goal is to create meaningful AI that also creates strategy and variety. Having certain creatures act in certain ways, attack certain items (or each other), or live in certain places or conditions (in caves only, or in rain storms only) we hope will add more meaning and immersion to the experience. Lastly, there's the progression stopper issues on the story. Please bare with us, we need a little time on this one. The reason is we want to improve/expand the ending and that fact that you currently can't get there yet gives us a chance to put in the ending we feel the game deserves. Welcome New Players Thank you for choosing Osiris: New Dawn and joining our community! I hope you've been having a fun ride so far and if you feel so inclined, I look forward to meeting you over on Discord. Official Osiris: New Dawn Discord Server As always, thank you for playing Osiris: New Dawn. We know you have lots of choices to play other games out there and are so honored you're here with us playing this little passion project. -BrianStory Update Tweaks - v0.5.607Nov 1, 2022 - Community AnnouncementsHello Explorers! Since the Story Update released, we've received invaluable feedback from our community and instantly jumped in to handle some of these issues. Change List Added - System Computer now explains Recycling in the Create Leather Mission Fixed - Biodome and Hallway now properly unlock in the Mission structure Fixed - Story based repairable objects will no longer dismantle Changed - Gathering creature hide has now been merged with the Create Leather Mission Changed - Creative console command now is only accessible in Creative Mode and Private Universe There is still a bit more we're working on, such as the Comms Relay Mission, and will be looking at that next. Also, please remember, the AI was completely refactored and many of the AI creatures are being reworked and fitted to this new AI system. These creatures will be re-added in the next major update. Aside from that, thank you for playing and we hope you are enjoying The Story Update! Official Osiris: New Dawn Discord Server -BrianThe Story UpdateOct 27, 2022 - Community AnnouncementsHello Explorers! Wow, I am so excited to share this build with you! It's been a long time coming and I'm absolutely thrilled we're here. As you may know, we've been pushing many builds out on the Experimental Branch in recent months. After gathering a huge amount of invaluable feedback from our community we are now releasing this update to all! From myself and all involved, I give you The Story Update! Story Mode {STEAM_CLAN_IMAGE}/26301716/12f2b29886b3445ff9a761758918d831e43ffc26.jpg Story mode takes you on a solo adventure to discover the mysteries of the Phoenix Team and your attempt to rescue Mission Specialist Dawkins. Along the way you will fight for survival that will take you across the world, deep underground, and into space. {STEAM_CLAN_IMAGE}/26301716/3ee4c4d7f0dc29eb4c257cd329435a25fe24df5f.jpg Crafting abilities unlock through a progression in this mode, and you are rewarded with new crafting abilities as you traverse through the adventure. Your System Computer narrates missions and provides tips and explanations for you as you go. Complete Missions {STEAM_CLAN_IMAGE}/26301716/524a121367ec4ddecd6e290f8b668e8334a1936f.jpg Missions and objectives have been added throughout to give a full experience from start to finish. Repair Design {STEAM_CLAN_IMAGE}/26301716/3d334b7a52e5942a3fed0708dc3e62e123a48afa.jpg {STEAM_CLAN_IMAGE}/26301716/40b4739512516b0ea53036406f29171d2e52f809.jpg All repairables in the Story Mode have now been properly set and designed based on progression, mineral hardness, Cyptex availability, and numerous other factors to ensure a smooth and realistic experience. Phoenix Team Voice Logs {STEAM_CLAN_IMAGE}/26301716/9ebb03f1e6a864835f89754d4a0a09b8fb2d9f99.jpg Find clues and logs of Phoenix Team members spread across the world as you search for the survivors. These clues will be vital for your own survival. Cryptex Blueprints in Story Mode {STEAM_CLAN_IMAGE}/26301716/cd814aff15313d43c5d58137925ff8c899dd5bdc.jpg We resurrected an idea we had years ago and finally added it to the game in a meaningful way. Cyptex disks c Survival Challenge {STEAM_CLAN_IMAGE}/26301716/2f209ae13504c9d34fa3a72ba378d97ea0c4b768.jpg A mode we’ve had planned internally for a long time, essentially a “Naked and Afraid” style mode where you choose a planet and starting gear and see how long you can last. Again, this is a first pass and we’ll likely add a leaderboard and permadeath to this mode - maybe even some fun contests! As in Story Mode, crafting abilities are unlocked through mission completions and discoveries. Creative Mode {STEAM_CLAN_IMAGE}/26301716/bc512d40174edb07a3f939bb772cdd40aab5a1f6.jpg The creative character selection now gets its own mode and now has the ability to choose a starting planet! Main Menu Overhaul {STEAM_CLAN_IMAGE}/26301716/9f14e3206e43b4da3d767b24b15ec5287b2e7f57.jpg Single Player mode selection. {STEAM_CLAN_IMAGE}/26301716/7d04a352ad8f66ff0bc979be38e6d42fd1ac6663.jpg Multiplayer mode selection. Inching ever closer ...Experimental Build v0.5.602Oct 22, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Great news everyone! You can now play the entire Osiris: New Dawn story mode from beginning to end! Complete Missions {STEAM_CLAN_IMAGE}/26301716/524a121367ec4ddecd6e290f8b668e8334a1936f.jpg Expanding on the missions from last round we have added the remaining missions to the Story Mode. This mode takes you on a solo adventure to discover the mysteries of the Phoenix Team and your attempt to rescue Mission Specialist Dawkins. Along the way you will fight for survival that will take you across the world, deep underground, and into space. Story Mode Repair Design Pass {STEAM_CLAN_IMAGE}/26301716/3d334b7a52e5942a3fed0708dc3e62e123a48afa.jpg {STEAM_CLAN_IMAGE}/26301716/40b4739512516b0ea53036406f29171d2e52f809.jpg All repairables in the Story Mode have now been properly set and designed based on progression, mineral hardness, Cyptex availability, and numerous other factors to ensure a smooth and realistic experience. Phoenix Team Voice Logs {STEAM_CLAN_IMAGE}/26301716/9ebb03f1e6a864835f89754d4a0a09b8fb2d9f99.jpg Find clues and logs of Phoenix Team members spread across the world as you search for the survivors. These clues will be vital for your own survival. Cryptex Blueprints in Story Mode {STEAM_CLAN_IMAGE}/26301716/cd814aff15313d43c5d58137925ff8c899dd5bdc.jpg We resurrected an idea we had years ago and finally added it to the game in a meaningful way. Cyptex disks can be found throughout the world and can unlock build recipes for a variety of items. We feel this greatly improves the progression and rewards exploration. Populated Mines and Caves {STEAM_CLAN_IMAGE}/26301716/a909dbbbb258d88eefac1a704f945d113cdea692.jpg {STEAM_CLAN_IMAGE}/26301716/574623079f390fc090a921be9973d341370414d7.jpg {STEAM_CLAN_IMAGE}/26301716/e71e68fc1404e63b378fc730abdb2021615723d4.jpg Lots of work went into a proper design pass of the underground areas. In addition to filling these areas with scenery and loot, we also brought back one of our most popular legacy mines. Doors have also been added, and keys now matter. Structure Pressure Matters Now {STEAM_CLAN_IMAGE}/26301716/358ae9382a2890d7281126623b21f974d408d058.jpg {STEAM_CLAN_IMAGE}/26301716/69cb1284044cacbe0c9420ac836a1ae476fe17b7.jpg Airlocks are now “intelligent” in that they will sense if a connected structure is not secure. Therefore, as in any pressure tight environment, all structures must be fully built and sealed prior to Airlock Pressurization. In our own testing, we found this further creates quite a “cozy” feeling when in a large base. The elements can rage on outside, but you are dry and safe in your base. {STEAM_CLAN_IMAGE}/26301716/7381555159...Experimental Build v0.5.600Oct 3, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hello Explorers! While working today on our next round of material we wound up fixing a few things along the way, so we thought it safe enough to push them up on Experimental. Change List Added - Story dialogue in the early part of the story adventure Fixed - Case of black Character Select screen in Single Player modes for long time players that have older save game data structures Fixed - Item crafting now uses items in the crafting table as designed and is no longer a cheat Fixed - Solar Panel repair mission in Story Mode Fixed - Dialogue queue to restrict the System Computer from talking over herself Some players have also asked about the In Game Feedback. We're turning that off for now and instead would ask you to use Discord or our Help Desk. We find these both a bit easier for us to manage and allows us to get to your requests sooner and with more accuracy. Official Osiris: New Dawn Discord Server Osiris: New Dawn Help Desk Has anybody ever seen a womp rat? -BrianExperimental Build v0.5.598Oct 1, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! Thank you for checking out the latest Experimental Build yesterday. We gathered some quick feedback and have a new patch for you today. Here's the notes: Change List Fixed - Build Goals now increment and clear correctly Fixed - Item crafting no longer takes double items Fixed - Black screen when loading in from a legacy save game (Please notify us either way if this solves your issue!) Changed - Survival Challenge no longer requires a pressurized structure to eat Some players have also asked about the In Game Feedback. We're turning that off for now and instead would ask you to use Discord or our Help Desk. We find these both a bit easier for us to manage and allows us to get to your requests sooner and with more accuracy. Official Osiris: New Dawn Discord Server Osiris: New Dawn Help Desk Red five standing by, -BrianExperimental Build v0.5.597Sep 30, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hey explorers! We’re so happy to be sharing our latest Experimental Branch build with you today, comprising an enormous amount of new features and overall clean up. Our goal on this has been to clarify the game modes, shape the new Story Mode, and clean up the thousands of little things that go into making an fun experience. Story Campaign - First Pass Continuing from our opening cinematic: {STEAM_CLAN_IMAGE}/26301716/819a8938ba11827119ae43f8f3a968ef53f691ce.jpg We now start the action here: {STEAM_CLAN_IMAGE}/26301716/12f2b29886b3445ff9a761758918d831e43ffc26.jpg We invite you to check out the new Story Campaign mode. This mode features refined missions and level layout. Note this is a work in progress and there’s more we have planned, but this is a step in that direction. {STEAM_CLAN_IMAGE}/26301716/3ee4c4d7f0dc29eb4c257cd329435a25fe24df5f.jpg Crafting abilities unlock through a progression in this mode, and you are rewarded with new crafting abilities as you traverse through the adventure. Your System Computer narrates missions and provides tips and explanations for you as you go. Survival Challenge {STEAM_CLAN_IMAGE}/26301716/2f209ae13504c9d34fa3a72ba378d97ea0c4b768.jpg A mode we’ve had planned internally for a long time, essentially a “Naked and Afraid” style mode where you choose a planet and starting gear and see how long you can last. Again, this is a first pass and we’ll likely add a leaderboard and permadeath to this mode - maybe even some fun contests! As in Story Mode, crafting abilities are unlocked through mission completions and discoveries. Creative Mode {STEAM_CLAN_IMAGE}/26301716/bc512d40174edb07a3f939bb772cdd40aab5a1f6.jpg The creative character selection now gets its own mode and now has the ability to choose a starting planet! Main Menu Overhaul {STEAM_CLAN_IMAGE}/26301716/9f14e3206e43b4da3d767b24b15ec5287b2e7f57.jpg Single Player mode selection. {STEAM_CLAN_IMAGE}/26301716/7d04a352ad8f66ff0bc979be38e6d42fd1ac6663.jpg Multiplayer mode selection. Inching ever closer to our final Main Menu, this update features our new mode selection panels and improved character selection, management, and creation tools. We’re also inching closer to having each class more meaningful, which will continue to get refined as we go. Starting Worlds for Public Servers {STEAM_CLAN_IMAGE}/26301716/9034b54f573a84fb8dc5ff771918c6cbd7b35ad0.jpg Now each server will have its own starting world, giving more variety and challenge. Terrain Deformation Large structure building has never been better with simple but powerful terrain deformation. Finally, you can build a sprawling base without the wor...Version 1.0 Coming in Two Major UpdatesSep 9, 2022 - Community AnnouncementsHello Explorers, Today, I have got some exciting news to share with you all. The next update will be released by the end of this month on the Experimental Branch. This is one of our major updates to be released and will focus on key areas such as: Expanded Story Elements and Missions Power System with dynamic wiring Physically Responsive vehicles (Try running Creatures over when you get the chance!) Expansion of the new Creature AI Underground Area Level Design And tons of quality of life adjustments, balancing, and bug fixing New Power Distributor Utility {STEAM_CLAN_IMAGE}/26301716/765ced526067aac4e4ee558e5ffbac2acfacec38.jpg These nifty units will be the central hub of your base's power grid. Power Routing Interface {STEAM_CLAN_IMAGE}/26301716/cc78e1acf425c907582ba64a8464b9d086c8c18f.jpg Dynamically configure your bases power grid. Structure Power {STEAM_CLAN_IMAGE}/26301716/46ca6a9ff6e5ac519128910a739adfbd6342e3b9.jpg Wire your structures up to power them, now clearly displayed in the HUD. {STEAM_CLAN_IMAGE}/26301716/f20b9b245a7ff1f8c6082fcf643d143d8c7e7282.jpg All powered up. Come on in! {STEAM_CLAN_IMAGE}/26301716/6aa5341a63ad370f944f104bff473be651277907.jpg Solar Panel fields gathering energy and routing to your Power Distributor. Physically Enabled Vehicles {STEAM_CLAN_IMAGE}/26301716/62d34617b5afea1b3bf7a5335c22b8f75a1beae3.jpg Wasn't sure how else to describe this - but you will now be able to rollover and smash virtually anything with your vehicles! Ram over mineral nodes, regardless of hardness, and mineral nuggets fly in all directions! Roll over and destroy plants. Even knock into trees and fruit falls down! It's like having a monster truck on another planet! Send Creatures Flying {STEAM_CLAN_IMAGE}/26301716/235c14c853f0eecd90c69dc5baa29e4006a5ec79.jpg Run over creatures and watch them ragdoll like the primitive bugs they are! Cockpit Interaction {STEAM_CLAN_IMAGE}/26301716/413b8c4864a15c978ff64dce9588b0dfc29cb0b7.jpg Much like the Space Ship, you will be able to enter and exit the Nav Panels easily. Navigation Module Cockpit {STEAM_CLAN_IMAGE}/26301716/7191ac8585f01b0e2524ce7162dc93a39f5ffe71.jpg You will be able to chart your path from the comfort of your captain's chair. Improved First Person Space Walking {STEAM_CLAN_IMAGE}/26301716/339cfb43564d1b8e57159bf1a66be428e017bcbe.jpg Fixing the space walking from the last Experimental Branch, we furthered the feel by adjusting the collider size, allowing you to maneuver far easier through tight spaces. {STEAM_CLAN_IMAGE}/26301716/cca0c395b85e270651f908bb94de23e6dfe615d5.jpg Traversing through your Space Station's interior is now a breeze. Improved Space Rendering {STEAM_CLAN_IMAGE}/26301716/705403236adc5d9a3e370efbf2f6824bc8aebf3b.jpg Combining the right balance of direct and indirect light, star brightness, and reflections. Overhauled Bin System {STEAM_CLAN_IMAGE}/26301716/e44861a69f0beae59a79e9e65a594ee8fb706587.jpg For more interactive and responsive, plant soil, seeds, and harvest ...Experimental Build v0.5.511Aug 12, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hello explorers! The focus of this experimental build was to clean up the Salvaging interaction and Salvage Saving, along with cleaning and clarifying the Save Game system in general. This update is important as it further separates the modes and how each behaves in terms of data saving. Salvaging System {STEAM_CLAN_IMAGE}/26301716/23e2c7b539a0f2e0a8a7a9a9796fba6777a0fc1a.jpg We fixed the preventing of Salvaging by removing the ownership of the Salvaged item. This means that in all modes any Salvageable object found in the world is not owned by anyone, until of course, it is fully salvaged and made operational. The progress of the Salvage is also now saved properly, meaning that the salving you have done will not be wasted if you leave the game mid salvage. This also removed a loophole where Salvageable objects become constant loot givers by cycling going to the title menu and back. Single Player Saves {STEAM_CLAN_IMAGE}/26301716/761467aeb525dd45cfbea3950b7221f672cc0f88.jpg Single Player saving is all about "Bed Saves" - or saving at a Hut or Bed. This further emphasizes the importance of the base area and the feeling of being tethered to it - which we feel is important to reinforce the subject of being on an alien planet with drastically different atmospheric and temperature conditions to Earth. {STEAM_CLAN_IMAGE}/26301716/7ab807aeb97dd16cccd27f2e12f77343a434627a.jpg Your last save is now clearly displayed. Multiplayer Saves {STEAM_CLAN_IMAGE}/26301716/09e2b214a35aed4be6c3e8ba18c803757a174fa0.jpg Multiplayer Save keeps the Automatic Save system, which records everything each player does at regular intervals. Bed Saves are less important in these modes and are mostly about restoring some health. {STEAM_CLAN_IMAGE}/26301716/707a0904ef87764f6a7d3baee43ece4646202c6e.jpg Change List Added Time Stamp to Single Player Character Select Profiles Added Time Stamp to Private Universe Select Profiles Added Time Stamp to Public Universe Select Profiles Added Salvage Objects save in all modes properly Changed Save System in Single Player Mode Fixed Salvaging objects interaction and harvesting Fixed Time Stamp on Cycled Servers in Character Selection Profiles Removed Auto Save in Single Player - for now This update was a slight detour from the planned Missions, AI, and Economy Balancing objectives, but nesseary as many of our players on Discord raised concerns. Be sure to join our Official Discord Server . -Brian {STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg You Paint Some Flames On The Side, Maybe Like A Rainbow Unicorn, You Got Something. - Lt. Gordon Malloy of "The Orv...Experimental Build v0.5.509Aug 4, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hello explorers! This experimental build includes the new Physically Based Creature AI, along with important gameplay balancing tweaks to shape the overall experience of the game. Physically Based Creatures *Note - Larvae is the first creature to get this treatment. {STEAM_CLAN_IMAGE}/26301716/034bc1dcbff9c365e73a869832eb55955319768b.jpg Months in the making, I am proud to introduce our first creature to receive the new AI treatment. What does "Physically Based AI" entail? It means that the creature is treated and processed as a physics object, with all the forces and collisions in the world correctly acting correctly upon it. {STEAM_CLAN_IMAGE}/26301716/70a31bc632a29cb8a5b41b7290dbdb454f621405.jpg What does Physically Based Creatures get us? Creatures will now properly respect defensive walls, structures, utilities and anything that has collision. Creatures can now even be run over by vehicles! Also, no longer restricted to the Pathfinding Navmesh, creatures can now traverse anywhere in the world. It also means we can eventually remove the nav meshes - a huge optimization and will lead to us being able to continue with ground deformation when building large structures. {STEAM_CLAN_IMAGE}/26301716/4830f4c05624bff66b651279b43253a6718df436.jpg In addition to driving these creatures by physics, the actual behaviors have also been updated. Larvae will sprint at you when coming in for an attack, circle your base, and back away quickly. They've become feisty little buggers, and this AI system is far more easily expanded and less error prone than solutions we've used in the past. {STEAM_CLAN_IMAGE}/26301716/64b7f93edddc5bc5d4fe2f8262bd4f5d4027ff0b.jpg Creatures are also spawned more at night, creating a "explore by day, defend by night" feeling. {STEAM_CLAN_IMAGE}/26301716/c39679e7d5e20b1326f6483f5492596c37d8898f.jpg Oxygen Matters Now, A Lot {STEAM_CLAN_IMAGE}/26301716/ebaf663bb147c25f4cd00fd8ab84a2c56e33e12d.jpg Automatic replenishing of Oxygen has been moved to a Suit Attachment. This adds value to the attachment while doing something critical to gameplay - you will now be very "tethered" to your base. You will need to really plan your expeditions, going further and further with each stage of your journey. This also adds lots of value to vehicles. Pod Crash and Furnace Now Give Oxygen {STEAM_CLAN_IMAGE}/26301716/ff9a5be8eb440c04611eb54f6957a1471746192a.jpg To balance the Oxygen usage, the crashed Pod contains two tanks on board that can be forever used to refill some oxygen. Once you build a Furnace, it refills your oxygen even more. Of course, once you have a HAB or enclosed vehicles lik...Experimental Build v0.5.505Jun 20, 2022 - Community Announcements*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly. {STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png Hello explorers! We have some nice quality improvements for you today, along with some important groundwork for things to come. Ground Deformation *Note - The Inflatable Dome is the first (and currently only) structure to get this treatment. {STEAM_CLAN_IMAGE}/26301716/1dfa14692b69bb6f9d19b54ce19204031c84d73c.jpg We are experimenting with deforming the ground when building structures. When building a structure, the ground becomes level and smoothed out around the base of the structure and any grass around the structure is also removed. This will greatly open up the amount of locations bases can be built, along with being able to build larger bases with many interlocking hallways and modules. Dynamic Suit Readings {STEAM_CLAN_IMAGE}/26301716/5911bede6dbff0fba249df4507f06d2a5b4bcf39.jpg The Scientist Class backpack has been outfitted with the latest tech to display your vitals directly on the suit itself. Suit Breach, Oxygen Amount, and Health amount are now all displayed dynamically on the back of your suit. 3rd Person Animations Player movement animations such as run, sprint, stop, strafe, and idle are properly animated and smoothed for a much more polished 3rd person experience. The Melee stance has also been removed. Cinematic Camera {STEAM_CLAN_IMAGE}/26301716/a852672e85824db158a3d621df9e274be38f1c5d.jpg We now have support for Cinematic Camera moves in gameplay (single player modes only) and added this to the Intro Sequence. Camera Zooming {STEAM_CLAN_IMAGE}/26301716/8642621ee71b0ae63e7cffc2f1a7ba3a2440ee13.jpg Right clicking in game will zoom in and view the environment in both first and third person modes. Improved Interactions {STEAM_CLAN_IMAGE}/26301716/469b036def4c0d5d10907b2402fdf77b505e7794.jpg Lots of minor, but important clean up, fixes, and polish to the outlining, interact menus, cursor and center indicator have been added. Updated Main Menu Getting back to our "Classic" Main Menu background, we've begun work on the final Main Menu interface. This has started with a more streamlined and minimal look, along with nice smoothing and fades between screens. We'll be refining this further as we go. Updated to Latest Unity We've updated the entire project to the latest Long Term Support Unity Version, allowing us to explore some new technology, optimization, and graphics improvements to the game. Change List Added Ground Deformation for Inflatable Dome Added support to remove grass when building Added Suit readouts to backpack for Scientist Added interaction context menu for Fabricated objects Added fade in and out during character select in Main Menu Added support to remove c...