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NOBUNAGAS AMBITION Taishi

 
"NOBUNAGA'S AMBITION: Taishi" Update information (2019/06/03)Jun 3, 2019 - Community AnnouncementsThe update below (Ver1.0.1.1) has been released: ■Corrected issues: Corrected an issue in which, when using the Recruit command, no more than 4,000 Militia could be recruited, and no more than 1,000 Infantry could be recruited. Corrected an issue in which the units for the slider of the Recruit command were smaller than intended. Update info for "NOBUNAGA'S AMBITION: TAISHI with Power Up Kit" (05/30/2019)May 29, 2019 - Community AnnouncementsThe following updates were made. (Ver.1.0.0.7) ■Expansions/Adjustments - Adjusted the CPU's break out rate for sieges. - Improved the list to show the years an officer has served in the Posting command. - Adjusted the check when renegotiating with a Castle Lord. - Changed the consumption of the Tactics gauge for "Enrage" to 4 and "Shared Fate" and "Naoejo" to 5 ■Bug Fixes - Fixed a bug not allowing "Marry" to be performed. - Fixed so that the traits "Logistical Talent" and "Supply Line Master" will take effect as long as someone in the army has it, even if it is not the commander. - Fixed so the effects of the Training Grounds facility extended only to neighboring bases. - Fixed a bug in districts with bases that allowed losing bases troops to immediately recover after losing a battle. - Fixed a bug where a command to circle to the enemies rear during battle was not functioning. - Fixed a bug where some negotiations were in a state difficult to complete. - Fixed so that new Force bases don't change when changing countries. - Fixed a bug where some officers pictures didn't change properly. - Fixed so that the ground making effects of Kanto Plains Clearing were able to be used. - Fixed the explanation for "Glory of the Taikou". - Fixed a bug where Iizaka Neko, Kichino, and Lady Suwa did not make an appearance when playing Maiden mode. - Fixed a bug where projections for the farmlands exceeded the max when using the agriculture command. - Fixed a bug where progress into some trade zones were removed after absorbing a subject force. - Fixed a bug where a Grand trade zone was not dismantled after losing a trade zone, like it should have been. - Fixed a bug where an officer's status was different than expected during the Posting command. - Fixed a bug where the base info was not displayed at the screen for reinforcement selection. - Fixed a bug where a Title was not assumed even though the requirements were met. - Fixed a bug where the required number of units for some tactics was different than expected. - Fixed a bug where your army's units' morale hits 0 during a siege when "Betray" is used. - Fixed a bug during the tutorial where negotiations couldn't be completed. - Fixed a bug where the Battle of Nagashino was triggered at inappropriate times. - Changed the location of some officers after the event "Zentokuji no kaimei". - Changed the contents of Help>Military "Marching Traits" to reflect the power-up kit. - Fixed the location of some officers starting points for each scenario. - Fixed other small mistakes and bugs.『信長の野望・大志 with パワーアップキット』アップデート情報(2019/04/11)Apr 11, 2019 - Community Announcements以下のアップデート(Ver.1.0.0.6)を行いました。 ■機能拡張/調整 農兵による兵糧収入を大幅減少 戦法ゲージの消費量を「逆撫で」は「4」、「一蓮托生」と「直江状」は「5」に変更 作戦「囮挑発」、戦法「逆撫で」を発動している部隊が撤退した場合、効果が解除されるよう変更 作戦「神出鬼没」「十面埋伏」「森林強襲」の奇襲成功時の戦法ゲージ増加量を「1」に変更 戦法「突撃」「赤備突撃」「雷神」の効果時間を調整 大命「忍暗躍」の行軍速度減少の効果を上昇 「国替」した勢力のAIを調整 一部の家宝による大名が所持することで得られる家臣の忠誠上昇効果を減少 CPUが講和の交渉を行う頻度を調整 追放した武将が登用・内応・一部の城主交渉に応じないよう変更 決戦中、最も引いた視点でも兵数を表示するよう変更 その他、細かい改善や調整 ■不具合修正 縁組できる武将がいるのに「縁組」コマンドが実行できないことがある不具合を修正 顔画像追加ツールのデータが保存ができない場合がある不具合を修正 史実合戦「川中島の戦い」(武田家)で啄木鳥作戦が使用できるよう修正 収支報告で、「総構え」の兵糧収入が「漁村収入」に表示されていたのを修正 新勢力作成の拠点選択で郡情報が表示されない不具合を修正 シナリオ設定で言行録を「発生しない」に設定すると、初志言行録を「発生する」にしても発生しない不具合を修正 想定外の勢力が包囲網に参加することがある不具合を修正 包囲網に参加していなくても包囲網の標的勢力と講和できなくなる不具合を修正 複数の勢力が関白となることがある不具合を修正 大命「夜叉羅刹」の効果が「大名が総大将時」のみ発揮されるよう修正 その他、細かい誤字や不具合などを修正 『信長の野望・大志』アップデート情報(2019/04/11)Apr 11, 2019 - Community Announcements以下のアップデート(Ver.1.0.1.1)を行いました。 ■機能拡張/調整 CPUが講和の交渉を行う頻度を調整 その他、細かい改善や調整 ■不具合修正 募兵コマンドのスライダー単位が想定よりも小さくなっている不具合を修正 顔画像追加ツールのデータが保存ができない場合がある不具合を修正 その他、細かい誤字や不具合などを修正 『信長の野望・大志 with パワーアップキット』アップデート情報(2019/04/02)Apr 1, 2019 - Community Announcements以下のアップデート(Ver.1.0.0.5)を行いました。 ■不具合修正 言行録全集の達成状況を『大志』から『パワーアップキット』に引き継げるよう修正 シナリオ「群雄集結」の解放状態を『大志』から『パワーアップキット』に引き継げるよう修正 武将編集の引継が正常に機能するよう修正 信長の野望・大志 with パワーアップキット』新規DLC配信のお知らせ (2019/03/28)Mar 28, 2019 - Community Announcements以下のダウンロードコンテンツの配信を開始しました。 ・「信長の野望の日」記念コンテンツ(2019)『信長の野望・大志 with パワーアップキット』アップデート情報(2019/03/28)Mar 28, 2019 - Community Announcements以下のアップデート(Ver.1.0.0.4)を行いました。 ■機能拡張/調整 ・言行録全集の達成状況を『大志』から『パワーアップキット』に引き継ぐ機能を追加 ・シナリオ「群雄集結」の解放状態を『大志』から『パワーアップキット』に引き継ぐ機能を追加 ・CPUのAIを改善(軍勢が兵糧切れを起こしにくくなる、など) ・志特性「三町分限」の効果量を減少 ・大命「闇取引」のまがい物判定を変更 ・大命「闇取引」の効果期間を減少 ・大命「刈田狼藉」の効果量を減少 ・作戦「囮挑発」の効果時間を減少、消費軍議力を増加 ・補佐効果「名将」の効果時間を増加 ・足軽の俸給を減少 ・「募兵」コマンドで足軽を減らした際に全員離散していたのを、半分は流民に戻るよう変更 ・長期戦時の士気低下無効が農兵LV2以上の効果だったのをLV4のみの効果に変更 ・戦況劣勢時の士気低下無効が足軽LV2以上の効果だったのをLV4のみの効果に変更 ・農兵と足軽のLV上昇時の能力上昇をLV3までに変更 ・決戦で天気「雨」の確率を低下 ・志「欣求浄土」の発動可能な大命を変更 ・志「六文銭」の発動可能な大命を変更 ・志「百万一心」の発動可能な大命を変更 ・志「生涯不敗」の発動可能な大命を変更 ・方策「信玄堤」の解放条件を調整 ・築城コマンドで自勢力の郡が判別しやすいよう郡の色を調整 ・築城コマンドで、商圏や資源があるかを確認できるようUIを改善 ・開発コマンドの開発施設情報の表示位置を調整 ・募兵コマンドで100人単位での兵数入力ができるように改善 ・軍議で使用できない作戦もリストに表示し、使用できない理由を表示するよう改善 ・作戦の発案条件を調整 ・軍議の「初期化」ボタンの位置を変更 ・シナリオ設定に「初志言行録」の項目を追加 ・初志言行録「地方統一」に達成報酬を追加 ・敵勢力内で帰城する際のデメリットを削除 ・信長包囲網シナリオの織田家でプレイ時の講和が成功しない期間を調整 ・毎月の最大取引量を調整 ・「惣無事令」の通知を初回のみ1回だけ表示するように変更 ・配属コマンドと任命コマンドで武将がいない拠点が明滅するよう改善 ・海戦時、周囲の陸上の開発施設が破壊されないよう変更 ・CPUが出陣中の軍勢を使ってプレイヤー勢力の城を攻略する際、その旨を通知するよう改善 ・史実武将編集を行っている状態でシナリオを選択した際、言行録全集が記録されないことを通知するよう変更 ・その他、細かい改善や調整 ■不具合修正 ・戦法「直江状」の防御低下効果が適正に発揮されるように修正 ・決戦でCPUが同じ作戦を2つ選択する場合があるのを修正 ・配属コマンドの移動元選択を使い、一度に複数回実行すると、移動を予定している全武将が最後に指定した拠点を目標にしてしまう不具合を修正 ・お家再興を行った際、稀に停止することがある不具合の修正 ・決戦後の追撃による被害が決戦結果画面に反映されていない不具合を修正 ・特定のケースで援軍を借り続けられる不具合を修正 ・援軍のみの軍勢で拠点を攻略した場合、捕虜処遇ができない不具合を修正 ・商圏の成長速度に関する方策と志効果が適正に発揮されるように修正 ・後詰の軍勢を待たずに拠点が降伏する不具合を修正 ・CPUに武将を処断された際の報告セリフが誤っている不具合を修正 ・条件を満たしても大商圏にならないことがある不具合を修正 ・攻城戦の改修設備「防柵」の効果が適正に発揮されるように修正 ・個性「守城心得」の効果が発揮されないことがある不具合を修正 ・志「禄寿応穏」の志特性「四公六民」の農民の兵糧収入が減る効果が適正に発揮されるように修正 ・複数の敵対軍勢が1つの城を攻めている際に、城外決戦で勝利しても城が陥落する不具合を修正 ・大坂城を築城しても天守が変わらない不具合を修正 ・取引を委任している際に、兵糧売却を委任していないのに売却されることがある不具合を修正 ・成長報告の具申状が適正に表示されるように修正 ・拠点編集で編集した農地が、農業コマンドの開墾などで減少することがある不具合を修正 ・武将編集の顔選択画面の「史実4」にある顔CGが想定よりも少なく表示される不具合を修正 ・DLC配信武将の顔CGを変更できてしまう不具合を修正 ・武田信玄の言行録「川中島の戦い」で上杉家が大命「夜叉羅刹」を実行すると達成できなくなる不具合を修正 ・合戦できない外交関係になっても合戦状態が継続することがある不具合を修正 ・鉄砲伝来前に作戦「鉄甲船砲撃」を使用できてしまう不具合を修正 ・密約で武将が希望している城主確約を選んでも失敗することがある不具合を修正 ・親善の目標心証を心証上限に設定していても途中で終了することがある不具合を修正 ・戦場属性「平地」のアイコンと効果が記載されていない不具合を修正 ・他勢力に貸している拠点の籠城戦の指揮が取れる不具合を修正 ・環境設定の自動スクロールが効かない不具合を修正 ・仁賀保誠政の実父に仁賀保挙誠が設定されていなかった不具合を修正 ・出羽の郡の一部名称を修正 ・イベント「花倉の乱」で福島綱成が改名しない不具合を修正 ・シナリオ「天文の乱」でイベント「山陽を射る矢」が発生しない不具合を修正 ・シナリオ「大坂の陣」等で一部の武将の名前が想定と異なっている不具合を修正 ・シナリオ「天文の乱」の馬場頼周の所在を修正 ・シナリオ「次郎法師直虎」の河副久盛、立原久綱の所在を修正 ・シナリオ「小田原征伐」の小野鎮幸の所在を修正 ・初志言行録「数に勝り勝ちを得よ」が意図しない状態で達成できる不具合を修正 ・初志言行録「軍神降臨」の達成条件の誤りを修正 ・言行録全集の言行録総数が誤っていた不具合を修正 ・言行録「山崎の戦い」達成時に明智秀満と斎藤利三を死亡させるように修正 ・史実合戦「川中島の戦い」で武田信繁が決戦中に死亡しない不具合を修正 ・志特性「毛利両川」の説明文を修正 ・志特性「房中術」の説明文を修正 ・方策「延年益寿」の説明文を修正 ・その他、細かい誤字や不具合などを修正『信長の野望・大志』アップデート情報(2019/03/28)Mar 27, 2019 - Community Announcements以下のアップデート(Ver.1.0.1.0)を行いました。 ■機能拡張/調整 ・築城コマンドで自勢力の郡が判別しやすいよう郡の色を調整 ・募兵コマンドで100人単位での兵数入力ができるように改善 ・その他、細かい改善や調整 ■不具合修正 ・決戦後の追撃による被害が決戦結果画面に反映されていない不具合を修正 ・援軍のみの軍勢で拠点を攻略した場合、捕虜処遇ができない不具合を修正 ・CPUに武将を処断された際の報告セリフが誤っている不具合を修正 ・条件を満たしても大商圏にならないことがある不具合を修正 ・合戦できない外交関係になっても合戦状態が継続することがある不具合を修正 ・親善の目標心証を心証上限に設定していても途中で終了することがある不具合を修正 ・戦場属性「平地」のアイコンと効果が記載されていない不具合を修正 ・環境設定の自動スクロールが効かない不具合を修正 ・仁賀保誠政の実父に仁賀保挙誠が設定されていなかった不具合を修正 ・出羽の郡の一部名称を修正 ・シナリオ「次郎法師直虎」の河副久盛、立原久綱の所在を修正 ・志特性「毛利両川」の説明文を修正 ・その他、細かい誤字や不具合などを修正Update Info for "NOBUNAGA'S AMBITION: TAISHI" (03/14/2019)Mar 13, 2019 - Community AnnouncementsThe following updates were made. (Ver.1.0.0.9) ■Bug Fixes - Fixed a bug where on the info screen for commands like Posting, officers who are not castle lords names are shown. - Fixed a bug allowing officers to be moved out of castles under siege using Posting. - Fixed a bug showing a blank message after a unit is victorious in battle. - Fixed a bug where some of the officers appearance piece in the officer list were different. - Fixed a bug where even with sufficient funds, construction could not be carried out. - Fixed a bug where certain officers could not be executed when no life span was selected. - Fixed a bug where certain officers are not evaluated as part of the clan. - Fixed a bug where a foster father was set for Tsunashige Fukushima (Tsunashige Hojo) in the scenario "Birth of Nobunaga." - Fixed the bug displaying Nobunaga Oda's facial graphic in the father column for Ouchi Yoshitaka. - Fixed a bug where the cursor appeared over the water when returning to normal view from policy view using a certain order. - Fixed a bug when an inappropriate icon was shown in the princess facial graphic list when editing historic officers. - Fixed a bug during historical event "Unreaching Blade" where Hideyoshi Kinoshita's name was incorrect. - Fixed a bug where the sound of the opening movie will occasionally not play. - Fixed a bug where the game would frieze when borrowing reinforcements during historical events. - Fixed a bug where the deed "Retreat of Kanegasaki" could not be completed. - Fixed mistakes in the historical holders in treasure info. - Fixed other small mistakes and bugs.Update Info for "NOBUNAGA'S AMBITION: TAISHI with Power Up Kit" (03/14/2019)Mar 13, 2019 - Community AnnouncementsThe following updates were made. (Ver.1.0.0.3) ■Function expansions/adjustments - Added a function allowing the selection and inheriting of chosen Original officers. - Adjusted to make achieving the deed "Retreat at Kanegasaki." - Adjusted the effect and political capital consumed for command "Lavish Feast." - Adjusted the aggression level to be lower when the AI Aggression Level is "Mid" or "Low." - Added a function to allow group selection and group removal when developing new facilities. - Improved UI to make it easier to distinguish between potential and existing enclosures when building. - Adjusted UI to make forest area easier to see when inputting commands in battle. - Adjusted effects of "Sixth Demon Kings" to include self. - Adjusted conditions requested by computer forces during Peace. ■Bug Fixes - Fixed so that invalid tactics in "Power-up Kit" were converted into valid ones. - Fixed a bug where provisions were increased when treasures were used during negotiations. - Fixed a bug where a policy to increase max farmlands had no effect. - Fixed a bug where officers outside a district appeared during District mode. - Fixed a bug where on the info screen for commands like Posting, officers who are not castle lords names are shown. - Fixed a bug allowing officers to be moved out of castles under siege using Posting. - Fixed a bug allowing Tunneling when a base is surrounded. - Fixed a bug where unexpected forces participate in an encirclement. - Fixed a bug where the game froze if you unchecked all officers and pressed confirm when forming squads during an outer castle battle. - Fixed a bug that added units when confirm was not selected during a battle outside the castle. - Fixed a bug showing a blank message after a unit is victorious in battle. - Fixed a bug that created spots during some sea battles that didn't allow movement. - Fixed a bug where even if you change the goal of a march, the departure base doesn't change. - Fixed a bug where info is not updated during Auto Bases of the march command - Fixed a bug where cost is not refunded when cannons are removed after forces merge. - Fixed a bug where an Inn town is built and remove repeatedly when development is put on auto. - Fixed a bug allowing rams to be used without paying gold. - Fixed a bug where buying/selling couldn't be done even with sufficient funds. - Fixed a bug where buying/selling could be done without limit. - Fixed a bug where even without a title, you can receive political power from the council meeting. - Fixed a bug where some of the officers appearance piece in the officer list were different. - Fixed a bug where even with sufficient funds, construction could not be carried out. - Fixed a bug where certain officers could not be executed when no life span was selected. - Fixed a bug where the display for the upgrade command was wrong. - Fixed a bug showing the develop icon instead of the morale icon when using command "Just Cause." - Fixed a bug where the commerce a...Notice of distribution of new DLC for "NOBUNAGA'S AMBITION: TAISHI with Power Up Kit" (03/14/2019)Mar 13, 2019 - Community AnnouncementsDistribution of the following downloadable contents have begun. Tie-up with Ayana Taketatsu, Facial graphic (Nobunaga Style)UntitledFeb 14, 2019 - Community AnnouncementsUntitledFeb 14, 2019 - Community AnnouncementsUntitledFeb 14, 2019 - Community AnnouncementsAdditional DLC just released (07/04/2018)Jul 3, 2018 - Community AnnouncementsWe have released the following additional DLC: ・Tie-up with Niconico Live Akiyori Tamura, Teruko Akai officer data ・Weekly Famitsu Tieup "William" Officer DataUpdate information (06/28/2018)Jun 27, 2018 - Community Announcements■Function expansions/adjustments ・Changed so that when a Treasure is requested from a negotiation, alliances and trade agreements are not asked for in exchange. ・Added an "Arrival of Guns" event and revised musket related procedures. ・Added a time period to the return to castle command for armies. ・Improved the UI in order to make it easier to recognize Harvest and needed income during the Recruit command. ・Improved the UI in order to make it easier to understand Trade Zone resources in Trade Zone view. ・Changed it so that reports on the completion of other clans' Grand trade zones are made only through dispatches. ・Changed it so that Battle reports for clans not bordering the player's clan are not made. ・Changed so that war declarations unrelated to the player's clan are not acted out. ・Improved the UI in order to make the useable tactics easier to understand. ・Changed to skip the command phase during the strategy "Full Charge" (No commands can be issued). ・Improved so that the position of the Tactic button does not change. ・Improved so that the Auto Command during battles is maintained. ・Improved the list display to make selecting tactics easier. ・Improved UI to make it easier during marching to know the number of selected units. ・Improved UI to make it easier when selecting cities of origin for the Posting command. ・Changed to allow checking of untriggered Quests in the "Quest Compendium." ・Changed the reporting on the movement of refugees during battles and sieges. ・Changed the message displayed when the castle lord surrenders during a siege. ・Changed the narration when the negotiation command focuses on Peace. ・Adjusted the camera stage to increase by one when carrying out a development command. ・Adjusted the amount of horses and muskets upon refund. ・Changed so that report is displayed upon the completion of a castle when one is being constructed. ・Changed so that sorting the officer list uses the surnames rather than given names. ■ Fixed bugs ・Fixed a bug where the game would occasionally stop if the base that was the goal of an NPC army is dismantled. ・Fixed a bug where the game would freeze the game advances when foreign negotiations cannot be done and the game advances. ・Fixed a bug where officers could not be selected with the Goodwill command. ・Fixed a bug when automating agriculture, where clearing is done at a base that has already acted. ・Fixed a bug there you would lose when skipping battles, even if you had an overwhelming advantage. ・Fixed a bug where explanations for the development commands displayed in front of district info. ・Included an explanation regarding development command shortcuts in Help's "(Other) Game Flow" ・Fixed a bug where changing the resolution during the development command would cause the × button to disappear. ・Fixed a bug where Megohime's face graphic displays dark when expanded in the officer directory. ・Changed the marriage alliance of the Ikeda and Mori clans in scenario "Tennōzan" and "The Battle of O...Additional DLC just released (06/28/2018)Jun 27, 2018 - Community AnnouncementsWe have released the following additional DLC: -Scenario "The Battle of Nagashino"Update information (06/05/2018)Jun 5, 2018 - Community AnnouncementsFrom Settings, you can now set the game's language to English.Additional DLC just released (04/26/2018)Apr 25, 2018 - Community AnnouncementsWe have released the following additional DLC: -Scenario "Birth of Nobunaga"Update information (04/26/2018)Apr 25, 2018 - Community Announcements■Function expansions/adjustments ・Added a new resolve to Tamekage Nagao and Nobutora Takeda ・Changed the Resolve trait effects of Kenshin Uesugi and Tanemune Date ・Improved the ability display (Radar) of the officer info to show growth ・Added "Expand All" "Invest All" "Monopolize All" to commerce and improved the UI ・Adjusted the effect of earthquakes on facilities ・Changed so that alliances and trade agreements are not displayed as compensation when gold or supplies are requested during negotiations ・Changed so that only units from clans that have sided with you can be taken as relief forces when attacking another clan ・Changed so that grand trade zones will not be disbanded even if a castle is constructed in the country where the grand trade zone is established ・Adjusted the AI for counter attacks for NPC clans ・Adjusted the Foreign AI for NPC clans ・Added a button for checking "Facility info" to the development commands ・Changed so that some commands are able to remember the sorted list ・Improved to display "Influenced base count" in the facility list of the development command ・Added a "Quality" tab to Posting and Prisoner treatment in the officer list ・Adjusted so that the amount of population increase affects the castle's refugee count ・Fixed various other balance and display issues ■ Fixed bugs ・Fixed a bug where 2 projected routes for enemy units was displayed ・Fixed a bug where the game would freeze if you automated development when the target value for infantry and militia was set to 0 ・Fixed a bug where the ending display was strange ・Fixed a bug where Hideyoshi Hashiba's resolve trait effects would not disengage ・Fixed a bug where an adjoining base type facility could be constructed when only other clan's bases were adjacent ・Fixed a bug where the increasing clan and decreasing clan got reversed when returning materials ・Fixed a bug where a part of the effect for the "Tiger Hunting" tactic was not being triggered ・Fixed a bug where the effect of the following marching qualities were not as planned: Cavalry, Spy Network, Lightning Speed and Ninja scouts ・Fixed a bug where a part of the effect for the "Conquest" trait effect was not being triggered ・Fixed a bug where occasionally characters would declare a lower title than the one they had obtained ・Fixed a bug where the game froze when changing all the soldier count in "Form Unit" ・Fixed a bug related to cross saving ・Fixed a bug where 2 commands would be carried out in 1 base when automating agriculture ・Fixed a bug where players could transfer officers from a base that was currently under loan to someplace else ・Fixed a bug where occasionally a daughter older than the parent would appear ・Fixed a bug that happened when the daimyo changed where values were reset even if the resolve was inherited ・Fixed a bug where during battle, musket tactics were suggested even though the enemy unit was out of range ・Fixed a bug where clearing was suggested even when a labor exemption was in place ・...