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Mesozoica

 
Progression of and managing your parkApr 1, 2018 - Community AnnouncementsHey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that are built up out of singular objectives given by your company's higher ups. Each completed contract will give you a reward in the form of cash and XP. XP will directly improve your Board Confidence level and a higher Board Confidence level will unlock more dig sites and thus unlocking more dinosaurs to expand your park. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31506912/e5e8eab6227f8971e19f454eb2e0293eae8d5b38.png By getting better and more impressive dinosaurs in your park you will attract more visitors and earn more cash and will be able to keep expanding your park. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31506912/a994e5b25446697d8b505fb47bcb8def3e8c9442.jpg This of course, gives the game a story and path to follow which you can follow as closely as you want. And of course, a sandbox mode will still be included for those that want their dinosaurs to roam free without any limitations ;) Management Lastly, our management side of the g...Progression of and managing your parkApr 1, 2018 - Community AnnouncementsHey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that are built up out of singular objectives given by your company's higher ups. Each completed contract will give you a reward in the form of cash and XP. XP will directly improve your Board Confidence level and a higher Board Confidence level will unlock more dig sites and thus unlocking more dinosaurs to expand your park. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31506912/e5e8eab6227f8971e19f454eb2e0293eae8d5b38.png By getting better and more impressive dinosaurs in your park you will attract more visitors and earn more cash and will be able to keep expanding your park. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31506912/a994e5b25446697d8b505fb47bcb8def3e8c9442.jpg This of course, gives the game a story and path to follow which you can follow as closely as you want. And of course, a sandbox mode will still be included for those that want their dinosaurs to roam free without any limitations ;) Management Lastly, our management side of the g...Welcome back - The future of MesozoicaMar 25, 2018 - Community AnnouncementsThe purpose of this small blurb is to quickly and effectively explain the updates and the exciting news ahead for Mesozoica. The big topics that we are sure you want to see are TERRAFORMING, BETTER OPTIMIZATION, MORE AND BETTER SOUNDS and finally the news that were investing a great deal of the profits from the game into getting us help that we could have never received without your purchase/support. We are well aware of the impending release of several Jurassic related franchises and we have invested into creating something that Universal wouldn’t touch. A risky endeavor in which focus on creating a world in which the player decides the fate of the setting and in which they create their own story. Thank you for the patience and understanding, this is our baby as much as it is yours and were not stopping after a rough launch. First of all, thank you for giving this a read. Even if you are someone who has bought the game and refunded it/hasn’t bought the game it means a great deal to us that you’d follow along with our progress as a project. The objective of this long post is to highlight what has kept us silent for a long period and hard at work. While from the outside it may look inactive, the inside gears have been churning. Let's take a look at what has been worked on and changed for the upcoming update to Mesozoica. Foliage System The Problem as defined by the Community Previously we were using the build in foliage system that Unity provided. The problems we were facing with this system was that it was very heavy on the overall performance of the game and that it was extremely performance heavy to edit and adjust it on runtime. This made it so we weren't able to fully implement and finish terraforming. When terraforming the performance hit was so magnificent that at times it could take 5 - 8 seconds for the game to respond again. We found some workarounds that reduced the freeze to around 2 seconds (still not acceptable) but this meant that the game was becoming heavier overall. Eliminating the freezes completely meant that we had to remove the ground foliage (grass) and that didn't sound like a realistic solution. The only real solution we could find is not using the default unity foliage system and creating our own. The downside to this was that creating such a system was going to be a very time consuming task, but in our eyes a necessary investment of time. Thank you for allowing us to take our caffeine addiction to unhealthy levels and get this investment of time completed. What we fixed and what it does for YOU! Creating a foliage system is very hard because you are dealing with rendering a lot of objects. We are talking about a couple hundred thousand, maybe even a million small objects in your screen, and this on top of everything that was already in the level like buildings, dinosaurs and other scenery. We have looked into many possibilities and systems that were made for other games and came to the conclusion that the only possible w...Welcome back - The future of MesozoicaMar 25, 2018 - Community AnnouncementsThe purpose of this small blurb is to quickly and effectively explain the updates and the exciting news ahead for Mesozoica. The big topics that we are sure you want to see are TERRAFORMING, BETTER OPTIMIZATION, MORE AND BETTER SOUNDS and finally the news that were investing a great deal of the profits from the game into getting us help that we could have never received without your purchase/support. We are well aware of the impending release of several Jurassic related franchises and we have invested into creating something that Universal wouldn’t touch. A risky endeavor in which focus on creating a world in which the player decides the fate of the setting and in which they create their own story. Thank you for the patience and understanding, this is our baby as much as it is yours and were not stopping after a rough launch. First of all, thank you for giving this a read. Even if you are someone who has bought the game and refunded it/hasn’t bought the game it means a great deal to us that you’d follow along with our progress as a project. The objective of this long post is to highlight what has kept us silent for a long period and hard at work. While from the outside it may look inactive, the inside gears have been churning. Let's take a look at what has been worked on and changed for the upcoming update to Mesozoica. Foliage System The Problem as defined by the Community Previously we were using the build in foliage system that Unity provided. The problems we were facing with this system was that it was very heavy on the overall performance of the game and that it was extremely performance heavy to edit and adjust it on runtime. This made it so we weren't able to fully implement and finish terraforming. When terraforming the performance hit was so magnificent that at times it could take 5 - 8 seconds for the game to respond again. We found some workarounds that reduced the freeze to around 2 seconds (still not acceptable) but this meant that the game was becoming heavier overall. Eliminating the freezes completely meant that we had to remove the ground foliage (grass) and that didn't sound like a realistic solution. The only real solution we could find is not using the default unity foliage system and creating our own. The downside to this was that creating such a system was going to be a very time consuming task, but in our eyes a necessary investment of time. Thank you for allowing us to take our caffeine addiction to unhealthy levels and get this investment of time completed. What we fixed and what it does for YOU! Creating a foliage system is very hard because you are dealing with rendering a lot of objects. We are talking about a couple hundred thousand, maybe even a million small objects in your screen, and this on top of everything that was already in the level like buildings, dinosaurs and other scenery. We have looked into many possibilities and systems that were made for other games and came to the conclusion that the only possible w...The New MesozoicaFeb 11, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/c209a797876140c7efd3caeeeec6088e11a4035f.jpg We want to apologize for the lack of recent updates/hotfixes, in our quest to fix the major issues we have found the solutions we have been seeking to more than one problem. It's these new solutions we are now working on implementing! First and Foremost we are pleased to announce that terraforming is making a comeback. We fixed the issue causing terraforming to be lag centric and have included fun items such as FOILAGE BRUSHES and RIVER CREATIONS! We feel that the massive performance upgrade will also be noted in this coming update. In short, the flow of this solution was as followed, Fixed Grass ---- Better Performance--- Terraforming enabled---- Rivers/Brushes created http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/26caa41afdd48412961ea51b645c10d8e92af329.jpg Dinosaur AI fixes are the second big ticket item. We have included realistic sleeping schedules, and a fan requested Herbivore's eating foilage action for all herbivores! We believe our fixes to the AI not only fix the glaring issues we had in the past but also bring back some believability into the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/d5be0f34bb3d51ffb9474638ea992574a00139ee.png Other notable additions are as follows: Complete UI remake Park management and progression Dinosaur audio so that a dinosaur is always making sounds like breathing, belly roar, etc Working on concept art for new modular pieces and figuring out the desired style of the game http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/6c1dced329b5d3bb7e7d7c0bdb5779072e62d46e.jpg We want to thank everyone for being patient as we fix these significant issues. A large part of production will start when the first steam payment arrives so we can get additional help making our new buildings/adding other sub-features! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/62ba0a231e7195ac844d2bdf551451ee75c37230.jpg The New MesozoicaFeb 11, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/c209a797876140c7efd3caeeeec6088e11a4035f.jpg We want to apologize for the lack of recent updates/hotfixes, in our quest to fix the major issues we have found the solutions we have been seeking to more than one problem. It's these new solutions we are now working on implementing! First and Foremost we are pleased to announce that terraforming is making a comeback. We fixed the issue causing terraforming to be lag centric and have included fun items such as FOILAGE BRUSHES and RIVER CREATIONS! We feel that the massive performance upgrade will also be noted in this coming update. In short, the flow of this solution was as followed, Fixed Grass ---- Better Performance--- Terraforming enabled---- Rivers/Brushes created http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/26caa41afdd48412961ea51b645c10d8e92af329.jpg Dinosaur AI fixes are the second big ticket item. We have included realistic sleeping schedules, and a fan requested Herbivore's eating foilage action for all herbivores! We believe our fixes to the AI not only fix the glaring issues we had in the past but also bring back some believability into the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/d5be0f34bb3d51ffb9474638ea992574a00139ee.png Other notable additions are as follows: Complete UI remake Park management and progression Dinosaur audio so that a dinosaur is always making sounds like breathing, belly roar, etc Working on concept art for new modular pieces and figuring out the desired style of the game http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/6c1dced329b5d3bb7e7d7c0bdb5779072e62d46e.jpg We want to thank everyone for being patient as we fix these significant issues. A large part of production will start when the first steam payment arrives so we can get additional help making our new buildings/adding other sub-features! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/62ba0a231e7195ac844d2bdf551451ee75c37230.jpg Update on Project TFeb 5, 2018 - Community AnnouncementsHello everyone! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/26caa41afdd48412961ea51b645c10d8e92af329.jpg Apologies for the silence, We have been working primarily on making sure progression is stable and consistent! Adding companies brings variety and player choice. Adding employees generates players quests that they must choose from. Morality over money? New GUI bring more info to the player. More info harder tasks. However all of these new items dont bring progression which is why we have been taking so long on fixing PROGRESSION above all else. Your company will limit you to the number of dinosaurs you are allowed to have as a safe guard (we dont give start up tons of money unless they prove it). How you increase your cap space which will eventually be infinite is by leveling up your relationship with your company! The leveling up process is very direct and simple to follow however forces the player to make tough quest decisions (morality) which have rewards/consequences. Again thanks for the patience, were working on support for different screen resolutions and continually fixing performance bugs. WE FEEL as if we have truly fixed the issues with AI. We will soon see if that is the case or not! Update on Project TFeb 5, 2018 - Community AnnouncementsHello everyone! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/26caa41afdd48412961ea51b645c10d8e92af329.jpg Apologies for the silence, We have been working primarily on making sure progression is stable and consistent! Adding companies brings variety and player choice. Adding employees generates players quests that they must choose from. Morality over money? New GUI bring more info to the player. More info harder tasks. However all of these new items dont bring progression which is why we have been taking so long on fixing PROGRESSION above all else. Your company will limit you to the number of dinosaurs you are allowed to have as a safe guard (we dont give start up tons of money unless they prove it). How you increase your cap space which will eventually be infinite is by leveling up your relationship with your company! The leveling up process is very direct and simple to follow however forces the player to make tough quest decisions (morality) which have rewards/consequences. Again thanks for the patience, were working on support for different screen resolutions and continually fixing performance bugs. WE FEEL as if we have truly fixed the issues with AI. We will soon see if that is the case or not! Current Status of DevelopmentJan 24, 2018 - Community AnnouncementsWe wanted to share a little update with the status of the game. We have been working not just on adding new content in the form of new animals/gui and new features but ALSO fixing the current bugs as they are numerous! One item the community has highlighted very boldly is the issues with the AI! Not only have we taken a hard look at the AI and fixed several issues but we have gone a step further and highlighted serious performance issues! We have begun to uncover serious Ram using bugs that kill performance for even great computers. It's safe to say were still a couple weeks out for the update however we have included more than just new content to that big update. We will continue to hunt for bugs and we wanted to thank everyone for continuing to be patience AND reporting bugs! We are looking forward to fixing performance and visual issues which should allow everyone to enjoy the game more.Current Status of DevelopmentJan 24, 2018 - Community AnnouncementsWe wanted to share a little update with the status of the game. We have been working not just on adding new content in the form of new animals/gui and new features but ALSO fixing the current bugs as they are numerous! One item the community has highlighted very boldly is the issues with the AI! Not only have we taken a hard look at the AI and fixed several issues but we have gone a step further and highlighted serious performance issues! We have begun to uncover serious Ram using bugs that kill performance for even great computers. It's safe to say were still a couple weeks out for the update however we have included more than just new content to that big update. We will continue to hunt for bugs and we wanted to thank everyone for continuing to be patience AND reporting bugs! We are looking forward to fixing performance and visual issues which should allow everyone to enjoy the game more.Full GUI WIP SHowcaseJan 18, 2018 - Community AnnouncementsWe are currently fixing several large RAM related bugs with the blueprints and editing the GUI to finalize it eventually. We wanted to be transparent and showcase the lengths that have been made by the team to respond to the community regarding improving the game correctly! Again the images attached are WIP and can change however it's essential for us to show everyone that work is being done daily to improve the game! Also, we have a live vote going on via facebook (https://www.facebook.com/mesozoica/posts/1419545974823502). Four new animals and a lot of changes are coming, and we appreciate the patience as we improve the overall game before we go crazy with adding new content. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/8b8ac8763d1ee0a880fe41c6c3d3ff92e050f16f.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/6c1dced329b5d3bb7e7d7c0bdb5779072e62d46e.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/668d4dbe4f555abedd4b8653b817338919e3c306.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/d5be0f34bb3d51ffb9474638ea992574a00139ee.pngFull GUI WIP SHowcaseJan 18, 2018 - Community AnnouncementsWe are currently fixing several large RAM related bugs with the blueprints and editing the GUI to finalize it eventually. We wanted to be transparent and showcase the lengths that have been made by the team to respond to the community regarding improving the game correctly! Again the images attached are WIP and can change however it's essential for us to show everyone that work is being done daily to improve the game! Also, we have a live vote going on via facebook (https://www.facebook.com/mesozoica/posts/1419545974823502). Four new animals and a lot of changes are coming, and we appreciate the patience as we improve the overall game before we go crazy with adding new content. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/8b8ac8763d1ee0a880fe41c6c3d3ff92e050f16f.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/6c1dced329b5d3bb7e7d7c0bdb5779072e62d46e.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/668d4dbe4f555abedd4b8653b817338919e3c306.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31506912/d5be0f34bb3d51ffb9474638ea992574a00139ee.pngProject T Update / Community Feedback!Jan 16, 2018 - Community AnnouncementsWe cannot stress enough how grateful we are for the patience shown by the community and the continued support post our rough launch! We wanted to post a progress WIP update to show that we are not only listening to community feedback, but we're taking action on it. To Start GUI: Gui arguably was the most significant turn off for players and ex-players. To fix this, we stripped our old GUI down and remastered it to be more friendly and to decrease the number of clicks it took to get to what you want. We also increased the amount of visible information given to the player. A great deal of this information was not shown out of simplicity however that was obviously a mistake post review of community feedback. Attached is a WIP meaning Work In Progress image of our current HUD, meaning it could change pending some final changes and feedback! We heard your guy's complaints on the original hud, and hopefully, you guys can see were making drastic changes. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/a2bbc36a98bdf560cc602ec6ae41a142805c3f03.jpg Another drastic change other than the GUI that we talked about was visitors. We've decided that going for a more low poly route than something hyper-realistic would play more into what the game is about! Attached below are the first 20 people were going to implement to replace our janky original models. We have also replaced the gangster walk with something more lifelike and engaging. Again this shot to the top of our list of improvements due to community feedback thanks to you! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/b6e6978f25e12d250e423d639a819a1e75b27ed2.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/f88d8b573e0135b6c9db331e914131956c2c0ee9.jpg Finally, we decided to take a good hard look at our AI which needed a great deal of love and attention. Not only have we looked at ways to improve/end the bloodthirsty herbivores but we have looked into adding eating from trees and bushes to provide a more lifelike experience for AI. Attached is a little clip of just that happening excuse the death animation at the start! This is combined with our new outlook on feeding animals both herbivore and carnivore as we are ALSO adding lowpoly feeder animals to make better creating carnivore habitats engaging and fun! We are currently looking at adding a Cow/Goat combo and testing to see how those two first animals are used and if there are any bugs involved. https://gyazo.com/5a458a511747dd0210d8c5955ac0c1d7 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/62ba0a231e7195ac844d2bdf551451ee75c37230.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/c4ff578c2fdc804825640c6efb23e3ba3a40f7fb.jpg The quality of life improvements will be followed by significant bug fixes to the Blueprint system causing massive amounts of lag and adding additional setting to the ...Project T Update / Community Feedback!Jan 16, 2018 - Community AnnouncementsWe cannot stress enough how grateful we are for the patience shown by the community and the continued support post our rough launch! We wanted to post a progress WIP update to show that we are not only listening to community feedback, but we're taking action on it. To Start GUI: Gui arguably was the most significant turn off for players and ex-players. To fix this, we stripped our old GUI down and remastered it to be more friendly and to decrease the number of clicks it took to get to what you want. We also increased the amount of visible information given to the player. A great deal of this information was not shown out of simplicity however that was obviously a mistake post review of community feedback. Attached is a WIP meaning Work In Progress image of our current HUD, meaning it could change pending some final changes and feedback! We heard your guy's complaints on the original hud, and hopefully, you guys can see were making drastic changes. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/a2bbc36a98bdf560cc602ec6ae41a142805c3f03.jpg Another drastic change other than the GUI that we talked about was visitors. We've decided that going for a more low poly route than something hyper-realistic would play more into what the game is about! Attached below are the first 20 people were going to implement to replace our janky original models. We have also replaced the gangster walk with something more lifelike and engaging. Again this shot to the top of our list of improvements due to community feedback thanks to you! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/b6e6978f25e12d250e423d639a819a1e75b27ed2.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/f88d8b573e0135b6c9db331e914131956c2c0ee9.jpg Finally, we decided to take a good hard look at our AI which needed a great deal of love and attention. Not only have we looked at ways to improve/end the bloodthirsty herbivores but we have looked into adding eating from trees and bushes to provide a more lifelike experience for AI. Attached is a little clip of just that happening excuse the death animation at the start! This is combined with our new outlook on feeding animals both herbivore and carnivore as we are ALSO adding lowpoly feeder animals to make better creating carnivore habitats engaging and fun! We are currently looking at adding a Cow/Goat combo and testing to see how those two first animals are used and if there are any bugs involved. https://gyazo.com/5a458a511747dd0210d8c5955ac0c1d7 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/62ba0a231e7195ac844d2bdf551451ee75c37230.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/c4ff578c2fdc804825640c6efb23e3ba3a40f7fb.jpg The quality of life improvements will be followed by significant bug fixes to the Blueprint system causing massive amounts of lag and adding additional setting to the ...Progress on Operation T and expected but not ensured delivery date!Jan 12, 2018 - Community AnnouncementsI wanted to make everyone aware that our Operation T update is more or less our Re-Launch. The Game is really rough right now and as developers we are MORE than aware. That being said we have applied 4 big solutions in Operation T that seek to fix the big issues. Edit: The update is planned for next week! That depends on a good amount of different factors. Expect next week but please don't be surprised if we delay 3-4 days to add in companies and employees!! 1) New GUI based around new tycoon management features 2) New visitors/animations 3) Mesozoica created blueprints that cover all basic functions of a tycoon park. 4) new GUI covering visitors and dinosaurs to better understand their needs and wants 4 big solutions above - Extra Fixes/content Below ------------------------------------------------------------------------------------------------------ 5) EXTRA animations that include grazing on trees and bushes to increase immersion for AI. 6) EXTRA Fences from the community that will be remodeled to work with our current fence system to allow for more variety 7) Feeder animals (Goats and cows) 8) 10 new skins 9) Four new animals with 40 skins for them (10 per animal) 10) New Value system for animals (More rare animals = more visitors spawn) We arent perfect but were going to keep adding to the game till it is. Please share this to those who are interested so that we can have a informed expectations for the next update. Were making this game better by listening to the community and identifying issues you bring up. Thank you for being apart of the solution and the ever continuing development process.Progress on Operation T and expected but not ensured delivery date!Jan 12, 2018 - Community AnnouncementsI wanted to make everyone aware that our Operation T update is more or less our Re-Launch. The Game is really rough right now and as developers we are MORE than aware. That being said we have applied 4 big solutions in Operation T that seek to fix the big issues. Edit: The update is planned for next week! That depends on a good amount of different factors. Expect next week but please don't be surprised if we delay 3-4 days to add in companies and employees!! 1) New GUI based around new tycoon management features 2) New visitors/animations 3) Mesozoica created blueprints that cover all basic functions of a tycoon park. 4) new GUI covering visitors and dinosaurs to better understand their needs and wants 4 big solutions above - Extra Fixes/content Below ------------------------------------------------------------------------------------------------------ 5) EXTRA animations that include grazing on trees and bushes to increase immersion for AI. 6) EXTRA Fences from the community that will be remodeled to work with our current fence system to allow for more variety 7) Feeder animals (Goats and cows) 8) 10 new skins 9) Four new animals with 40 skins for them (10 per animal) 10) New Value system for animals (More rare animals = more visitors spawn) We arent perfect but were going to keep adding to the game till it is. Please share this to those who are interested so that we can have a informed expectations for the next update. Were making this game better by listening to the community and identifying issues you bring up. Thank you for being apart of the solution and the ever continuing development process.Premature Evaluation: MesozoicaJan 9, 2018 - Rock, Paper, ShotgunPremature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s doing his best John Hammond impersonation by caging up dinosaurs and displaying them in exchange for tourist cash in dino theme park sim Mesozoica. This summer, Frontier plans to launch Jurassic World Evolution, a licensed dino-park sim. I can almost understand, then, why I m already playing Mesozoica, another dinosaur-themed management sim. Absent a big license like Jurassic Park, developers DreamInCode B.V. and Squadron Interactive might be keen to beat Frontier to the punch. This early launch is not likely to have the effect they intended. (more…) Operation Tourist | First Major Update to MesozoicaJan 8, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/ff404372c17e07ed460059e15d030c3dd21ad658.jpg Operation Tourist Our first major update to mesozoica is not based around the dinosaurs in-game (while they will get some love) our significant primary expenditure of time and effort post-launch will be on a mini milestone we are going to call Operation Tourist. Operation tourist is pretty basic when we break it down. The first and primary focus I'm sure most of you can guess is the visitors. While not very lovely to look at the back end for advanced Ai is there as well as interactions. We have 40 new visitor variations and models that will be uploaded with Operation Tourist. This is combined with brand new animations for both male and female guests. The purpose of this primary focus is to bring back the fundamental resource of tycoon games "visitors." Lawyers to feed your animals will SOON follow. While the new 40 visitors an entirely new visitor animations are the highlights we are confident that some of you are going to be glad to hear that we are doing a very HEAVY GUI overhaul along with Operation Tourist. We will be laying the groundwork for the tycoon features many of you will expect but will probably not be able to guess the complexity. While we won't post the initial designs once they bypass the final Kickstarter testers approval, we will post the new gui HERE to do the last check. Other improvements will be to the Dinosaurs which will be more social and use more sounds/animations rather than cycle the three primary barbaric function of 1) Sleep 2) Eat 3) Kill. The new sounds will open up a new door for immersion as we're focusing on footsteps and other "animal noises." Ai will be a constant theme as we continually seek to fix bugs and add to the AI to make it more believable. Another unique item we plan on adding is the COW, yes a cow that serves as the first moving food source for carnivores. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/f31da64b080c04ecdeac66d9b339588fa0dceac6.jpg So we have three main topics of Operation Tourist 1) New visitors/animations 2) New GUI 3) New sounds/better Ai. However, we wouldn't feel accomplished unless this FIRST big update had FOUR new dinosaurs with it as well. We are not counting the Stryaco as we removed it in a bug and hopefully will add it shortly. So you theoretically can expect five animals. We want to thank everyone for the patience and understanding that this is our baby and are not done with her. We will continue to update the game and add support for as long as we plausibly can. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/1482c4ca5d4bab643430e61677729602a30a0f06.jpgOperation Tourist | First Major Update to MesozoicaJan 8, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/ff404372c17e07ed460059e15d030c3dd21ad658.jpg Operation Tourist Our first major update to mesozoica is not based around the dinosaurs in-game (while they will get some love) our significant primary expenditure of time and effort post-launch will be on a mini milestone we are going to call Operation Tourist. Operation tourist is pretty basic when we break it down. The first and primary focus I'm sure most of you can guess is the visitors. While not very lovely to look at the back end for advanced Ai is there as well as interactions. We have 40 new visitor variations and models that will be uploaded with Operation Tourist. This is combined with brand new animations for both male and female guests. The purpose of this primary focus is to bring back the fundamental resource of tycoon games "visitors." Lawyers to feed your animals will SOON follow. While the new 40 visitors an entirely new visitor animations are the highlights we are confident that some of you are going to be glad to hear that we are doing a very HEAVY GUI overhaul along with Operation Tourist. We will be laying the groundwork for the tycoon features many of you will expect but will probably not be able to guess the complexity. While we won't post the initial designs once they bypass the final Kickstarter testers approval, we will post the new gui HERE to do the last check. Other improvements will be to the Dinosaurs which will be more social and use more sounds/animations rather than cycle the three primary barbaric function of 1) Sleep 2) Eat 3) Kill. The new sounds will open up a new door for immersion as we're focusing on footsteps and other "animal noises." Ai will be a constant theme as we continually seek to fix bugs and add to the AI to make it more believable. Another unique item we plan on adding is the COW, yes a cow that serves as the first moving food source for carnivores. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/f31da64b080c04ecdeac66d9b339588fa0dceac6.jpg So we have three main topics of Operation Tourist 1) New visitors/animations 2) New GUI 3) New sounds/better Ai. However, we wouldn't feel accomplished unless this FIRST big update had FOUR new dinosaurs with it as well. We are not counting the Stryaco as we removed it in a bug and hopefully will add it shortly. So you theoretically can expect five animals. We want to thank everyone for the patience and understanding that this is our baby and are not done with her. We will continue to update the game and add support for as long as we plausibly can. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/1482c4ca5d4bab643430e61677729602a30a0f06.jpgDevelopment map has been finalized - Will be published shortlyJan 7, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/1e8012e014168bccccf6493453b205b696f2a1c6.jpg Over the next couple days, we will be making a development map for everyone following the project to better explain the improvements to Mesozoica over the course of Early Access. We have spent the time post-launch fixing bugs and will continue to do so, however with the map officially passed by the entire team comes a change in priorities. We will be looking to make significant changes to the game and adding new features not yet announced to round better out what the game is supposed to be! Thank you for your continued feedback as we believe the comments we have gotten have shaped our outlook on the game a great deal and better allows us to create a superior game. - Big changes include interactive menus for all core pieces - Total GUI Overhaul - New visitors models and animations - Steam Workshop Integration - Visitor management - Dinosaur management - Company selection and employee management - Board Confidence / Marketing Feature - Economy Management - Safety and security management