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Improvements and minor bug fixes.Apr 29, 2025 - Community AnnouncementsImprovements and minor bug fixes.Small fixes and improvementsFeb 9, 2023 - Community AnnouncementsSmall fixes and improvementsMinor fixesJan 12, 2023 - Community AnnouncementsMinor fixesMinor fixesJan 9, 2023 - Community AnnouncementsMinor fixesTorchlight currently free on Epic Store, Age of Wonders 3 free on SteamJul 12, 2019 - EurogamerIt's Friday, which means the weekend, which means a few extra hours to be wrung of all their gaming worth (unless you have other plans, but that's totally okay too). However, should you find yourself inexplicably game-less as all that additional play time stretches ahead of you like an endless road 'neath a moonlight sky, you might like to know that Torchlight is currently free on the Epic Games Store, while Age of Wonders 3 is free on Steam. Torchlight is, of course, the first entry in (sadly now defunct) developer Runic Games' two-strong series of superb fantasy-themed action RPGs. Given that Runic was established by Max Schaefer and Erich Schaefer, founders of Blizzard North, and Mythos designer Travis Baldree, it's not a huge surprise that Torchlight wears its Diablo influences proudly on its sleeve. But its a wonderful example of the genre (and its sequel is even better, should you be interested), with Alec Meer's Eurogamer review saying, "it's the best Diablo-like since Diablo II, and a very real rival to the upcoming Diablo III. Even though there is nothing new or truly unique about Torchlight, nothing at all, that it so confidently and prettily takes the fight to Blizzard is an enormous compliment about how well put-together this is." Read more Playdead's been hiding images of its next game in job listingsJul 7, 2019 - EurogamerThe studio behind WTF-y puzzle-platformers Inside and Limbo, Playdead, has been secreting screenshots of its next project within its job posting advertisements. While it may seem as though Playdead hasn't shared anything concrete beyond a solitary image shared on Twitter way back at the beginning of January 2017 - and then one more in March 2018 - turns out we might just have been looking in the wrong place. A number of screens from a game that we know don't come from either of Playdead's prior releases have been included inside online job listings, and while some were clocked by Resetera a few months back, a couple more have since popped up (thanks, PC Gamer). Read more What developers think of Xbox Game PassJul 5, 2019 - EurogamerSubscription gaming services such as Xbox Game Pass, EA Access and PlayStation Now have become a good deal for players - or at least, a good way of ensuring you never reach the bottom of your pile of shame. As this year's E3 festivities made plain, they are now central to platform holder strategy, with Microsoft releasing all its first-party titles on Game Pass, and Google Stadia to ship with its own, currently rather meagre subscription game service. But are they always a fair deal for developers? The details of these partnerships remain closely guarded, but in a panel discussion at Gamelab last week hosted by GamesIndustry.biz editor-in-chief Matt Handrahan, some of the people behind Crusader Kings, Rime, Q.U.B.E. and Inside offered broad thoughts on Xbox Game Pass in particular. "Consumers want as many games as possible, as free as possible, and you can't get anything for free, so you need to find the right price, but that's the angle," began Dino Patti, co-founder of Playdead and latterly, Somerville developer Jumpship. "Developers need to look at what does this get me, and for me, and I might be biased, but I think the way business is for Game Pass, it's the first time it's actually what I would consider fair for developers. " I've been suggested subscription it's never worked out, because they don't know what developers need, and in the end, it is developers putting out a game for free!" Patti went on, adding, "with Game Pass they're doing it correctly for the developers." Read more Games from Denmark Sale!Apr 24, 2018 - AnnouncementSave big on a variety of games developed in Denmark for this week's Midweek Madness, the Games From Denmark Sale!* Including classics like Hitman and LIMBO, and new favorites like Deep Rock Galactic and A Hat In Time! *Discounts end Friday at 10AM Pacific TimeGames from Denmark Sale!Apr 24, 2018 - AnnouncementSave big on a variety of games developed in Denmark for this week's Midweek Madness, the Games From Denmark Sale!* Including classics like Hitman and LIMBO, and new favorites like Deep Rock Galactic and A Hat In Time! *Discounts end Friday at 10AM Pacific TimeDaily Deal - INSIDE 55% Off And LIMBO 80% OffMar 23, 2018 - AnnouncementToday's Deal: Save 55% on INSIDE and 80% on Limbo!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Weekend Deal - INSIDE/LIMBO, 40-80% OffJun 8, 2017 - AnnouncementSave 40% on INSIDE and 80% on LIMBO as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time Daily Deal - LIMBO, 75% OffMay 5, 2017 - AnnouncementToday's Deal: Save 75% on LIMBO!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Now Free on Steam for a Limited Time - LIMBOJun 21, 2016 - AnnouncementAdd LIMBO to your account and play for FREE starting now until June 22nd at 10AM Pacific Time! Once you add the game it will remain in your account after the free period, so don't miss out on this opportunity to play this dark, eerie adventure. Daily Deal - LIMBO, 75% OffApr 17, 2016 - AnnouncementToday's Deal: Save 75% on LIMBO!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time LIMBO available for LinuxJul 3, 2014 - Community AnnouncementsWe made a proper Linux/SteamOS port of LIMBO. Write to [email protected] for any issues with the game.LIMBO available for LinuxJul 3, 2014 - Community AnnouncementsWe made a proper Linux/SteamOS port of LIMBO. Write to [email protected] for any issues with the game.Daily Deal - LIMBO, 75% OffApr 11, 2013 - AnnouncementToday's Deal: Save 75% on LIMBO! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! This New Game from the Lead Designer of Limbo Pops with ColorFeb 14, 2013 - KotakuIngenious puzzles and a chilling black-and-white aesthetic helped make 2011's Limbo a critically acclaimed hit. Now, the guy who crafted much of that indie success' gameplay has something new coming out, a stripped-down platformer called 140 that's exploding with rainbow hues. The stark minimalism of Limbo is in evidence here but Jeppe Carlsen's new game also adds a rhythm element that seems to be a key part of the game's mechanics, too. 140 is due out for PC sometime soon. Limbo puzzle designer's pet project, 140, is a polychromatic, pulsing platformer I Would Play An Entire Game Of Mario and Limbo Put TogetherNov 13, 2012 - KotakuIt's not a full, real game yet, but Newgrounds user executive11 is working on it. For now, you can bounce around in the pretty half-Limbo, half-Mario world. Limbo Mario We Are Explorers: In Search of Mystery in VideogamesOct 26, 2012 - KotakuMy favorite videogames are the games I don't fully understand. They stay with me after I stop playing. They ask questions I cannot answer. They resonate with mystery. I get little satisfaction from completing a game. How boring, the feeling of 100%, all content exhausted, all achievements earned, all collectibles collected, all endings ended. If I see all there is to see and then put the game away, satisfied, then the game has failed me. I can no longer stomach good game design. Wherein I am led, step by step, through a litany of features and abilities, all while being made to feel strong or smart or cool. I am rewarded with unambiguous feedback and steady progression. I am assured that every puzzle and challenge, every problem, is solvable in the end. But the most interesting problems aren't solvable. What I seek is a game that feels alive, that is more than the sum of its well-oiled parts, that makes me believe. Because once I believe there's something really there, some roiling, churning presence, a coded will – I play differently. I act as if. I reach out, once again, to encounter the reality of my experience. To make contact with mystery. ~ Mystery is not a puzzle. I do not solve mystery. I enter in, I explore, I am held captive, I doubt, I am disarmed. ~ Mystery does not arise from the vague, the convoluted, the simply confusing. It's not a fog, some atmospheric condition. Mystery is about something. It has content. Though not videogame ‘content'. Mystery is not a style. It's not wallpaper or mood lighting or a gravel-voiced narrator. It can't be added in post-production. It can't be sprayed on, like a tan. Limbo appears suffused with mystery. It demands that I admire its grainy noir. But to actually play Limbo is to encounter a thin, incoherent game. A stylish paintjob can't redeem sluggish verbs and puzzle potpourri. In fact, it makes it worse. When something appears mysterious, when it points beyond what we see or understand, we want to believe. We push and we want something to push back. But when the there is not there, when there's nothing behind the curtain, we rightly call it fraud. We call it hoax. And our belief in actual mystery suffers. ~ Mystery asks me to dwell. It is not a ride. It does not have me off to the next thing, distracted, consuming, consumptive, desperate. It does not offer loot. I do not regret it the next morning. ~ Mystery cannot abide formula. Over time, the iterative nature of most games kills mystery. It's not just the story questions answered in a sequel. It's the world and mechanics that are already known, given, expected even. A videogame sequel begins with most vital questions already answered. Who am I? Where can I go? What can I do? How does the world work? What are the limits? Instead, I only ask: What's different this time? Is it better than the last one? Can I dual- wield? Videogame sequels traffic in features and upgrades, keeping pace with the times, meeting fan expectations. Their logic is that of ...