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Life is Feudal Forest Village

 
Better Custom Mods Support (1.1.6814)Jul 23, 2020 - Community AnnouncementsHey, villagers! Today, we’re bringing some more improvements and solutions to the problems you’ve encountered, based on the feedback received after the last patch. We hope you’ll like it! Patch notes (ver 1.1.6814) Bug fixes and Optimizations Fixed the game crash when playing in the first-person view mode with DOF enabled Fixed the game crash in tutorial Fixed the limitation of mods quantity enabled simultaneously that caused all of them to disable at once Some improvements for aiming in the first-person view Several optimizations for pathfinding and terraforming — The teamA Bunch of Fixes (1.1.6811)Jul 21, 2020 - Community AnnouncementsHey, villagers! We’re excited to bring you several crash fixes and other optimizations that should provide you with a more pleasant gameplay experience. Take a look at the full list below! Patch notes (ver 1.1.6811) Bug fixes and Optimizations Fixed several game crashes related to the navigation issues Fixed several game crashed related to render threading Fixed light render for cases when there’s a lot of light sources on the scene Decreased the amount of video RAM consumed Fixed issues on fields and in the gardens that would sometimes cause the garden bed to blink Several optimizations for garden and field render Fixed several issues that caused music to turn off in the game Fixed the issue that caused villagers to occasionally die from hypothermia without any cause Improved the way villagers occupy houses: they can now attempt to switch buildings with other people when trying to get a house that’s best suited for their needs Several optimizations in render-effects Several optimizations in GUI render — The teamFv Announcement #33 Game Improvements Non Stop (1.1.6705)Sep 4, 2018 - Community AnnouncementsHey, villagers! First we want to thank you for being patient with us. Now, after a short break we are back on track! In this update you can see a lot of bug fixes, optimizations and overall improvements, including a lot of modder friendly additions. We will release more detailed mod-friendly related patch notes later on. Stay tuned! Patch notes (ver. 1.1.6705): New features and tweaks: Added new functions and bugfixes for the modders SDK Implemented color grading. You can now work with color corrections via your mods You can now control in-game sound via your mods Improved HDR algorithm to work more adequate Tweaked and improved AO and Bloom effects You can now see wetness effect on the surfaces during the rain Improved overall look of the border lines between water and terrain and objects Bug Fixes and Optimizations: Fixed some of the crashes occurring in a Save/Load window Fixed AI navigation and general AI crashes Optimized RAM usage Improved AI pathfinding algorithms Fixed a couple of memory leaks Improved and optimized the lighting Fixed minimap bugs Removed the snow from underwater objects -The teamContinuing Game Development & Improvements! (1.1.6634)Apr 19, 2018 - Community AnnouncementsHey, villagers! As always, we are continuously - and passionately - working hard on the development and overall improvements of Forest Village for you guys to enjoy (we enjoy doing it, too!) As we progress, we’re making sure to squash any bugs that may arise, and taking any opportunity to improve the performance, which are the two features in today’s patch! Check out what’s included below. Patch notes (ver. 1.1.6634): Bug Fixes and Optimizations: Multi-threaded calculation support improved, which should increase the performance of the game A couple of AI navigation bug fixes Save file deletion has been reworked (several crashes eliminated) Game saving process fixed and optimized Improved camera brightness adaptation system Slightly optimized and lowered amount of RAM that is needed for the game to run Fixed a couple of crashes related to pavement and patios Optimized villager change of residency process Multiple other minor fixes and tweaks -The TeamContinuing Game Development & Improvements! (1.1.6634)Apr 19, 2018 - Community AnnouncementsHey, villagers! As always, we are continuously - and passionately - working hard on the development and overall improvements of Forest Village for you guys to enjoy (we enjoy doing it, too!) As we progress, we’re making sure to squash any bugs that may arise, and taking any opportunity to improve the performance, which are the two features in today’s patch! Check out what’s included below. Patch notes (ver. 1.1.6634): Bug Fixes and Optimizations: Multi-threaded calculation support improved, which should increase the performance of the game A couple of AI navigation bug fixes Save file deletion has been reworked (several crashes eliminated) Game saving process fixed and optimized Improved camera brightness adaptation system Slightly optimized and lowered amount of RAM that is needed for the game to run Fixed a couple of crashes related to pavement and patios Optimized villager change of residency process Multiple other minor fixes and tweaks -The TeamBigger Map and Optimizations (1.1.6611)Mar 22, 2018 - Community AnnouncementsHey, villagers! We’d like to share our happiness with you - our many optimizations has made it possible to now play maps that are 4x times larger! We’re looking forward to see what kind of towns your villages evolve into on these vast lands! Patch notes (ver. 1.1.6611): New features and tweaks: You can now start a new game on a map that is 4x times bigger Added notification icons about the lack of food/tools and also diseases and fires You can now see icons of all buildings when pressing the Tab button You can now rename your village and villagers You can now define your own hotkeys in the settings Some models and textures have been improved/reworked A few balance tweaks for schools and hospitals Bug fixes and optimizations: Significantly optimized AI pathfinding code - in some cases performance can be 5-10x better! Optimized and fixed a couple of bugs in the lighting system Optimized game progress saving Fixed a crash of a new game in windowed mode Fixed bugs with collision detection Optimized the LoD system Bigger Map and Optimizations (1.1.6611)Mar 22, 2018 - Community AnnouncementsHey, villagers! We’d like to share our happiness with you - our many optimizations has made it possible to now play maps that are 4x times larger! We’re looking forward to see what kind of towns your villages evolve into on these vast lands! Patch notes (ver. 1.1.6611): New features and tweaks: You can now start a new game on a map that is 4x times bigger Added notification icons about the lack of food/tools and also diseases and fires You can now see icons of all buildings when pressing the Tab button You can now rename your village and villagers You can now define your own hotkeys in the settings Some models and textures have been improved/reworked A few balance tweaks for schools and hospitals Bug fixes and optimizations: Significantly optimized AI pathfinding code - in some cases performance can be 5-10x better! Optimized and fixed a couple of bugs in the lighting system Optimized game progress saving Fixed a crash of a new game in windowed mode Fixed bugs with collision detection Optimized the LoD system Pavement, Patios, Steel and more (1.1.6452)Dec 22, 2017 - Community AnnouncementsHey, villagers! Along with some Christmas content we’ve decided to add a bunch of REAL reasons to play the game during the holidays! Pavement, patios, steel and a large amount of gameplay tweaks, visual additions and modding support. Happy holidays and we hope you’ll like it! Patch notes (ver. 1.1.6452): New features and tweaks: Added Pavement that can be constructed by your villagers to turn your village into a city! Bloomery for steel creation Added steel and steel tools Each tool in your villager’s hands have a separate distinctive model now Some Christmas content has been added to the game Figures of 9999 are turned into 10k in the inventory screen Added some loading screen visuals Added an antialiasing setting. The graphics settings window is divided in two parts now. Added some new functions for modders Increased the quality of some textures Tooltips are more informative now Tweaked AO and Bloom effects Bug fixes and optimizations: Significantly reduced memory needed for the application Optimized AI algorithms Optimized rendering performance Fixed some bugs related to School operations Fixed foresters’ algorithm of planting trees Fixed minimap issues Fixed bonus calculations from tools List of available plants and livestock should be properly updated after the return of an expedition now Fixed a random visual glitch with colored polygons on the screen Fixed a bug when villagers would freeze to death even inside the house with fuel Villagers’ AI should no longer have inaccessible zones on the map Limit of resources in buildings and information window are now properly synced A bunch of tutorial system fixes Fixed some localization related issues A lot of crash fixes A lot of minor adjustments -The teamPavement, Patios, Steel and more (1.1.6452)Dec 22, 2017 - Community AnnouncementsHey, villagers! Along with some Christmas content we’ve decided to add a bunch of REAL reasons to play the game during the holidays! Pavement, patios, steel and a large amount of gameplay tweaks, visual additions and modding support. Happy holidays and we hope you’ll like it! Patch notes (ver. 1.1.6452): New features and tweaks: Added Pavement that can be constructed by your villagers to turn your village into a city! Bloomery for steel creation Added steel and steel tools Each tool in your villager’s hands have a separate distinctive model now Some Christmas content has been added to the game Figures of 9999 are turned into 10k in the inventory screen Added some loading screen visuals Added an antialiasing setting. The graphics settings window is divided in two parts now. Added some new functions for modders Increased the quality of some textures Tooltips are more informative now Tweaked AO and Bloom effects Bug fixes and optimizations: Significantly reduced memory needed for the application Optimized AI algorithms Optimized rendering performance Fixed some bugs related to School operations Fixed foresters’ algorithm of planting trees Fixed minimap issues Fixed bonus calculations from tools List of available plants and livestock should be properly updated after the return of an expedition now Fixed a random visual glitch with colored polygons on the screen Fixed a bug when villagers would freeze to death even inside the house with fuel Villagers’ AI should no longer have inaccessible zones on the map Limit of resources in buildings and information window are now properly synced A bunch of tutorial system fixes Fixed some localization related issues A lot of crash fixes A lot of minor adjustments -The teamGameplay quality boost (1.1.6379)Oct 20, 2017 - Community AnnouncementsHey, villagers! We’re staying true to our word and are continuing the development and improvement of our game. In today’s patch, we’ve added some goodies that should improve your overall gameplay and modding experience! Patch notes (ver. 1.1.6379): New features and tweaks: Minimap improved. You can now see where are sides of the world, icons of disasters, fires and plagues. Statistics improved. Implemented heatmap visualization of created/consumed resources. You can now pick starting location by yourself. You can choose an option to start with minimum of buildings. You can put residential buildings on pause now. Villagers will not move into those houses. Implemented a Fish Farm building with an increased fishing range in the distant sea. Added a bit of Halloween content here and there Overall modding experience improved Bug fixes: A LOT of minor and small bugfixes -The teamGameplay quality boost (1.1.6379)Oct 20, 2017 - Community AnnouncementsHey, villagers! We’re staying true to our word and are continuing the development and improvement of our game. In today’s patch, we’ve added some goodies that should improve your overall gameplay and modding experience! Patch notes (ver. 1.1.6379): New features and tweaks: Minimap improved. You can now see where are sides of the world, icons of disasters, fires and plagues. Statistics improved. Implemented heatmap visualization of created/consumed resources. You can now pick starting location by yourself. You can choose an option to start with minimum of buildings. You can put residential buildings on pause now. Villagers will not move into those houses. Implemented a Fish Farm building with an increased fishing range in the distant sea. Added a bit of Halloween content here and there Overall modding experience improved Bug fixes: A LOT of minor and small bugfixes -The teamRaiders and more villagers Inc.! (1.1.6322)Sep 15, 2017 - Community AnnouncementsHey, villagers! Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off! We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom). Patch notes (ver. 1.1.6322): New features and tweaks: New Disaster added: Raiders! Implemented a random face generation algorithm for villagers. No villagers will look alike anymore. Increased the quality of villagers’ models, textures and animations Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved. Completely reworked the statistics system Tweaked and improved the GUI significantly. Make sure to check it out. Worker and resident lists can now be seen in houses Optimized rendering - you should get more FPS now Optimized AI - more villagers without significant lag Bug fixes: Fixed technology tree progression bugs Fixed many bugs that have lead to the villagers being randomly stuck Fixed a bug that cause workers to die due to freezing while being treated in the hospital Fixed a bug where caravan bags were not being completely filled -The teamRaiders and more villagers Inc.! (1.1.6322)Sep 15, 2017 - Community AnnouncementsHey, villagers! Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off! We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom). Patch notes (ver. 1.1.6322): New features and tweaks: New Disaster added: Raiders! Implemented a random face generation algorithm for villagers. No villagers will look alike anymore. Increased the quality of villagers’ models, textures and animations Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved. Completely reworked the statistics system Tweaked and improved the GUI significantly. Make sure to check it out. Worker and resident lists can now be seen in houses Optimized rendering - you should get more FPS now Optimized AI - more villagers without significant lag Bug fixes: Fixed technology tree progression bugs Fixed many bugs that have lead to the villagers being randomly stuck Fixed a bug that cause workers to die due to freezing while being treated in the hospital Fixed a bug where caravan bags were not being completely filled -The teamFirst major update since release! (1.0.6285)Jul 27, 2017 - Community AnnouncementsHey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates. Patch notes (ver. 1.0.6285): New features and tweaks: Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now Made terraforming tool more informative and user-friendly Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom Many-many new modding features and possibilities Some new buildings that increase happiness are added Implemented a new school upgrade New tutorial elements Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions Mood system is redesigned and we are balancing this system at the moment You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first. Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance Students now always pick a closes school to visit Rain and water no longer gets inside the buildings If you zoom close enough to a worker you will be able to see what kind of food he wants to eat Modding documentation extended Bug fixes: Save-process optimizations and bugfixes Game statistics fixed Pathfinding and navigation system were optimized and are 15-30% faster now Fixed save/load window bugs Villagers on donkeys do not extinguish fires now Fixed first person camera bobbing bugs Many bug fixes and many less noticeable changes P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only. -The teamFirst major update since release! (1.0.6285)Jul 27, 2017 - Community AnnouncementsHey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates. Patch notes (ver. 1.0.6285): New features and tweaks: Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now Made terraforming tool more informative and user-friendly Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom Many-many new modding features and possibilities Some new buildings that increase happiness are added Implemented a new school upgrade New tutorial elements Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions Mood system is redesigned and we are balancing this system at the moment You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first. Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance Students now always pick a closes school to visit Rain and water no longer gets inside the buildings If you zoom close enough to a worker you will be able to see what kind of food he wants to eat Modding documentation extended Bug fixes: Save-process optimizations and bugfixes Game statistics fixed Pathfinding and navigation system were optimized and are 15-30% faster now Fixed save/load window bugs Villagers on donkeys do not extinguish fires now Fixed first person camera bobbing bugs Many bug fixes and many less noticeable changes P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only. -The teamSteam Achievements and Comparison with the Other Game (1.0.6205)May 29, 2017 - Community AnnouncementsHey, villagers! Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release! We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out: We did not abandon our development and, of course, do not plan to! First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals Terraforming for additional complexity and variety of your gameplay Better graphics Wild predators wolves that threaten your cattle and foxes that raids your coops More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure! As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.) - The team Steam Achievements and Comparison with the Other Game (1.0.6205)May 29, 2017 - Community AnnouncementsHey, villagers! Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release! We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out: We did not abandon our development and, of course, do not plan to! First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals Terraforming for additional complexity and variety of your gameplay Better graphics Wild predators wolves that threaten your cattle and foxes that raids your coops More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure! As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.) - The team Now Available on Steam - Life is Feudal: Forest VillageMay 26, 2017 - Product ReleaseLife is Feudal: Forest Village is Now Available on Steam! LiF:Forest Village is a city builder with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around. Release! (with long awaited Steam Workshop support) (1.0.6191)May 26, 2017 - Community AnnouncementsHooray, villagers! After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community! Be sure to check out our new trailer on the Steam store page! We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page! Patch notes (ver. 1.0.6191): New features and tweaks: Implemented and enabled Steam Workshop support. Modding API updated You can hunt with a bow now Added an entirely new music soundtrack along with many new ingame sounds Improved quality and performance of our rendering engine Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now *cough* Viking raids *cough* Castle Smithy implemented (more effective) Castle Barn implemented (more effective) Implemented village statistics via the Accountant's house Implemented the Market and trading Donkey farm can now be constructed to boost your village transportation capabilities Improved tutorial New landscape and landscape generator algorithm implemented Some small balance tweaks Added a lot of new textures to the game Bug fixes: Significantly optimized game performance, especially in a multithreaded environment Optimized RAM consumption Fixed a few bugs that forced villagers to randomly get stuck and die Fixed name generation related crashes Fixed few bugs in multithreaded calculations -The teamRelease! (with long awaited Steam Workshop support) (1.0.6191)May 26, 2017 - Community AnnouncementsHooray, villagers! After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community! Be sure to check out our new trailer on the Steam store page! We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page! Patch notes (ver. 1.0.6191): New features and tweaks: Implemented and enabled Steam Workshop support. Modding API updated You can hunt with a bow now Added an entirely new music soundtrack along with many new ingame sounds Improved quality and performance of our rendering engine Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now *cough* Viking raids *cough* Castle Smithy implemented (more effective) Castle Barn implemented (more effective) Implemented village statistics via the Accountant's house Implemented the Market and trading Donkey farm can now be constructed to boost your village transportation capabilities Improved tutorial New landscape and landscape generator algorithm implemented Some small balance tweaks Added a lot of new textures to the game Bug fixes: Significantly optimized game performance, especially in a multithreaded environment Optimized RAM consumption Fixed a few bugs that forced villagers to randomly get stuck and die Fixed name generation related crashes Fixed few bugs in multithreaded calculations -The team