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Kingdoms and Castles

 
Steam Deck Verified - 122r1Dec 1, 2023 - Community AnnouncementsHi Everyone, Quick update for you today - we're excited to announce we're now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms and Castles and on our new game Nova Roma, we've still been monitoring your feedback and bug reports and have implemented a bunch of much requested improvements and fixes. Improvements Allow carts and ships to deposit resources at stockpiles and docks even if those buildings have their desired amounts set to zero. Allow carts to pick up and drop off from swineherds and fishing huts Reduced cost of the Well Reduced cost of Transport Ship Increased radius of the Large Fountain In gamepad controls, disallow selecting empty tile when units are selected. Optimize catapult target finding Increase camera zoom range during map select Increase favor gained when you humor the AI during the joke conversation Fixes Fixed issue in gamepad controls where building selection did not clear unit selection Fixed input issue on Steam Deck when using Steam Dock and starting the game with a keyboard and mouse where the game would get stuck in gamepad control mode. Fixed issue where fires could start too soon if playing with AIs Fixed person UI and transport ship/cart UI being too small on Steam Deck Fixed rare bug where AI units could get stuck unloading and loading their troops Fixed bug where damage calculations for archer units with only the general still alive were wrong Fixed bug where 'Clear Map' on the map edit mode wouldn't clear fish Fixed performance issue with UI when looking at an AI owned island Fixed issue where catapults would stop auto targeting Other small fixes Also, while we're on the topic of gamepads, we're excited to announce Kingdoms and Castles will be coming to Xbox Series S/X/One ... today! If you've got friends with Xboxes who wanted to try the game, this would be for them! We'll have more news on other platforms in the future. Thanks for being fans! And thanks for all your feedback and bug reports! Until next time, -Pete, Michael, & SamNominate Kingdoms and Castles for the Steam AwardsNov 23, 2023 - Community AnnouncementsHi Everyone, Nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Kingdoms and Castles for the Labor of Love Award. We first launched Kingdoms and Castles in the summer of 2017 and in those six years we’ve continued to work on the game and improve it with lots of big updates. Compared to the original 2017 release, the game today has more than doubled in content. We've worked hard to incorporate lots of your feedback and suggestions into the game to make it the best it can be. {STEAM_CLAN_IMAGE}/28579201/71eb1458e25853f79bac592a8f0a00cd86dc50cc.jpg We've been very grateful for your support over the years. There's certainly a lot of other deserving games for this award, so your nomination means a lot us. You can check the nominate button right here in this post if you'd like to consider us for the Labor of Love award. Until next time, -Pete, Michael, and SamHotpatch - version 121r4Jul 3, 2023 - Community AnnouncementsAdded building name and size to hover info Added option to disable sending game crash data Reduced cost of archer school and barracks Small UI fix Hotpatch - version 121r3Jul 3, 2023 - Community AnnouncementsFixed overlay and irrigation display being different for larger reservoir Fixed building info going of edge of screen on steam deck Removed ping to our old shopfiy store from when we were selling the dragon plushy Beloved Steam city builder knocks price alongside expansive new updateJun 18, 2023 - PCGamesNMedieval city-building game Kingdoms and Castles has just received a huge update while the brilliantly reviewed game is also part of a Steam sale, making now the perfect time for you to give it a try if you haven't already. So with the arrival of the Kingdoms and Castles Infrastructure and Industry update and 40% off on the game, there's no time like the present. Read the rest of the story... RELATED LINKS: Medieval city builder Kingdoms and Castles releases, enters Steam top sellers Kingdoms and Castles blends SimCity and Minecraft in a fantasy setting Kigndoms and Castles gets a nice update as devs announce new Rome-based city builderJun 17, 2023 - PC GamerIt might be six years old, but indie city builder Kingdoms and Castles has gotten regular updates since it released in 2017, and this year's apparently going to be no exception. Just today an update released, the Infrastructure & Industry update, adding all manner of community-requested buildings to streamline the making and supplying in your kingdom... Read more.Infrastructure & Industry Update - Now Available!Jun 17, 2023 - Community AnnouncementsHi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we've focused back on the city building and economy! It's got a bunch of new stuff folks have been requesting. Let's get right to the notes! Large Treasure Room {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is a 2x1 structure (shown on the right) that houses a bit more gold than two small treasure rooms. You can place them adjacent to small treasure rooms to make some creative building shapes (shown on the left). {STEAM_CLAN_IMAGE}/28579201/94babf54624a8b69137df3ded775874dcdd30299.png Large Produce Storage {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is another 2x1 structure, which can store more fruit than two small produce storages. This brings fruit storage closer to parity with the grain storage buildings. {STEAM_CLAN_IMAGE}/28579201/8c0b4dee881a89796d486d8807e761081d21d6ed.png Large Iron Mine {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is a 3x3 structure that sits completely on top of an iron deposit. It produces more iron than 3 small iron mines but requires more space and more workers. It's ideal for later in the game when you've got more of a worker surplus. {STEAM_CLAN_IMAGE}/28579201/035859364d449bae6dbcbf4a489ad0837c2aad81.png Large Quarry {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is also a 3x3 structure you place on top of (rather than adjacent to) a stone deposit. It also produces more stone than 3 small quarries. While it produces more stone, the tradeoff is that is requires tools to operate. You'll want to make sure you have a blacksmith and tool production chain established before building this one. {STEAM_CLAN_IMAGE}/28579201/bd8e90078e72b0d600150d99ce30ffc751c8e242.png Large Charcoal Maker {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This 2x2 building produces more charcoal than 4 small charcoal makers but requires more workers. Great for later in the game when you need to be more space efficient but have plenty of people. {STEAM_CLAN_IMAGE}/28579201/612a5a2962e7ecf16d4cef77f3546fe340c01497.png Large Reservoir {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is a 2x2 reservoir with a much larger radius of effect as compared to the small reservoir. While more expensive than the small reservoir, it's handy for serving lots of fountains around your city center at once or by irrigating a large swath of land for your farms. {STEAM_CLAN_IMAGE}/28579201/3d7e8edb6e32869c6207c4e681e2a3ff690aa479.png Large Tavern {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png This is a 2x2 tavern. Great for dense cities to make your city center more lively and adds another way to meet your peasants' need for good drink! {STEAM_CLAN...Infrastructure & Industry Update - Beta Now Available!Dec 22, 2022 - Community AnnouncementsHi Everyone, Hope everyone is having a happy holiday so far. We've got the beta available for the next update - Industry & Infrastructure! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of just a few of the things you can look forward to: Large Iron Mine {STEAM_CLAN_IMAGE}/28579201/0b511ba544b6e8d0d3dd93a7ca52d19f3da6987a.png Large Treasure Room {STEAM_CLAN_IMAGE}/28579201/eb79cbee874a3c5f5e2f6de056248a019f6ba978.png And more! Here's a recap of the dev stream we did showing off all the new stuff for this update: Of course, we'll do our usual big update post when the Infrastructure & Industry Update is ready for final release. If you'd like, you can try it out now by switching to the beta branch (keep in mind there will be bugs and things to fix). Here's how: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branch will be kept up to date as well. Please send your feedback and bug reports to [email protected], chat with us directly in our discord, or post here in the forums! Until next time, -Pete, Michael, & SamHotpatch - version 120r4Dec 8, 2022 - Community AnnouncementsTweak dragon difficulty Improve doctor healing algorithm to work better on large cities Fixed case where ship could get an invalid building destination Added wage information to building info highlight in the build menus Improved text readability on Steam Deck Fixed building info highlight going off screen on Steam DeckHotpatch - Version 120r3:Nov 25, 2022 - Community AnnouncementsBetter messaging when manors are out of charcoal and very unhappy Siege dragons don't clump up so much Restored spawning of the small dragons Fixed issue where vikings could steal gold after being killed Fixed weird behavior with the 'random' check mark for spawning AIs in map select Fixed visual issue where fishmongers showed in some cases they were search for wheat, even though they actually weren't Development UpdateNov 23, 2022 - Community AnnouncementsHi Everyone, We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them: Large Quarry A 3x3 building that sits on top of a stone deposit. Produces more stone than two quarries, but requires more workers and needs tools to function. Good for boosting mid to late game stone production. {STEAM_CLAN_IMAGE}/28579201/bd8e90078e72b0d600150d99ce30ffc751c8e242.png Large Charcoal Maker A 2x2 building that produces more charcoal than 4 small charcoal makers, but requires more workers and has a higher up front construction cost. {STEAM_CLAN_IMAGE}/28579201/0211441501a142e8168c34520b3dca6c4e6f36b8.png We'll have more to preview soon! Until next time, - Pete, Michael & SamHotpatch - Version 120r2Nov 14, 2022 - Community AnnouncementsChanged cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart. Changed oculus controllers select action to use "A" button instead of trigger Added Mixed Reality Motion controller SteamVR bindings Added Vive Cosmos controller SteamVR bindings Added missing translation for VR orbit tutorial Improved VR pivot pointer visuals when very close to the ground Fixed issue where you couldn't put troops on ships in VR (changed VR unit selection to select action and movement to be cancel action - on Vive this means separate triggers) Removed VR controller vibration during movement tutorial Updated VR pivot mode to be easier to keep active while grippingVR Support - Now AvailableNov 3, 2022 - Community AnnouncementsVR Support is now available! If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs. It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager. {STEAM_CLAN_IMAGE}/28579201/1b1d088d4e7e82b1c5101f1251a3b17ef45cd5eb.jpg {STEAM_CLAN_IMAGE}/28579201/4609deb42df76a5d13723daa8c3e088df7a3a94b.jpg {STEAM_CLAN_IMAGE}/28579201/1c8b6e08cc231b20a09ef042666403c117ee5813.jpg {STEAM_CLAN_IMAGE}/28579201/ad87731f7fcca9ee5c2f14a15777a3f25c38e7e7.jpg {STEAM_CLAN_IMAGE}/28579201/ad1846a9a0586a53573d6e743bedb6f43ea2ced6.jpg {STEAM_CLAN_IMAGE}/28579201/92f6ae1fac2f010353b8cb654441126c47fbf620.jpg Thanks to everyone who tested VR support! If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play. Why VR? VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. It is important to us to follow through and this marks the fulfillment of all our crowd-funding stretch goals. Thank you so much for coming with us on this journey! What's next? We've got another gameplay related update in the works. More news on that soon! Until next time, -Pete, Michael, and Sam Development Update - VR Beta AvailableOct 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/28579201/829286250546407162623d19b298fda0d021a750.png Hi Everyone, The VR mode beta is now available on the next-version-preview branch for testing! Here's how to try it out: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch Then fire up your VR headset, turn on SteamVR, then launch the game and it will automatically enter VR mode. You can start a new game, or load and play any city in VR! Although note that performance can be an issue in larger cities and is dependent on your computer's specs. We've got support for the Valve Index, HTC Vive, and Meta Quest. Generally just about any VR headset that is compatible with Steam VR should work. If you don't have a VR headset or you don't want to play in VR, don't worry! This update won't impact you - it's a completely way to play. Why VR? - VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. We want to follow through and make good on that promise. Let us know if you find any bugs and any other feedback here in the forums, on discord, or at [email protected]! -Pete, Michael, & SamHotpatch - Version 119r4Oct 13, 2022 - Community AnnouncementsFixed issue where catapults wouldn't auto target gates Fixed issue where catapults in water couldn't be damaged by melee units Fixed issue where catapults could persist from an old save into a new world Fixed drag selecting picking up enemy/neutral units as well Fixed rare issue where AI could block their river with a bridge Fixed issue where AI wouldn't build piers very often Hotpatch - version 119r3Oct 5, 2022 - Community AnnouncementsFixed case where gate would disappear if a dragon destroyed an archer tower on top of it. Fixed rare case where a transport cart error (possibly caused by mods) would cause a map to not load Small performance improvements for some mapsHotpatch - War & Diplomacy - version 119r2:Sep 28, 2022 - Community AnnouncementsFixed case where AI would give viking help misison during a viking raid Fixed some localization errors Fixed bug where you could use middle mouse eyedropper on the outpost Reduced viking catapult health Reduced frequency of AI diplomat visits a little bit War & Diplomacy Update - Now available!Sep 22, 2022 - Community AnnouncementsHi Everyone, We’ve got another free update for you called War & Diplomacy! It expands upon the AI Kingdoms update a bit with your feedback and comments. New conversations, new diplomatic options, and more. Here’s the notes: Conversation Expansion {STEAM_CLAN_IMAGE}/28579201/39a6b3f03c5d1b410fa6be85616ecc7b03d60ba7.png New Conversation - Birthday - the AI will talk to you about their birthday, and you have the option or not to give a gift. New Conversation - Theater Event - the AI has written a play and would love it if you’d show it in your theater. Let’s hope their work pleases the peasants! New Conversation - Origins of Power - The AIs discuss how they came to power, different for each personality type. Some of these conversations can take a dramatic turn! New Conversation - Broker Peace - If you are war long enough either your ally or a neutral AI may try to broker peace between you and your enemy. You can agree and end the war or disagree and see what might happen. Ignore Response {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png The AIs will respond if you ignore or dismiss their diplomats. Depending on personality, how they feel about you, and how much you’re ignoring them they may decide to go to war against you. Tribute {STEAM_CLAN_IMAGE}/28579201/16b91d48f084ae31ffa57c3338936501922c588f.png Player Tribute {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png When your diplomats visit an AI Kingdom you can now demand tribute from them if you’d like. The results of this demand will depend on their personality, relative military strength, mood, and if they can afford it. Resolution for AI Demanding Tribute {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png If you refuse to pay tribute, go to war, then win and let AI stay in power they now show some deferrence to your grace. After being defeated in a war they acknowledge their defeat and will no longer demand tribute. Warfare {STEAM_CLAN_IMAGE}/28579201/8b08e0210185cb13bb76736af2bf3bba5367dccc.gif {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png We’ve made a few changes to improve the combat: Archers now fire from ships When stopped, catapults auto-attack military buildings if in range Increased catapult damage to non-stone buildings Increased catapult range by 1 tile Viking Catapults {STEAM_CLAN_IMAGE}/28579201/582445e8e2832783c5bb21dd452d499683443ca7.gif Vikings can now deploy catapults against you! Generally they appear later in the game. In harder difficulty modes more viking catapults will appear sooner. Greek Fire Tower {STEAM_CLAN_IMAGE}/28579201/e47e41dd6279d5b6450061b427a000e14a5cb794.gif {STEAM_CLAN_IMAGE}/28579201/3d73bf484cb5d4eac889ed64a0f083fcd78bd98e.png We’ve added a new tower type that shoots out a blast of greek fire! It is extremely effective against ground units and ships - a fully skilled Greek Fire Tower can completely sink a ship with a single blast. However, it has some drawbacks. ...War & Diplomacy - Update Beta AvailableSep 15, 2022 - Community AnnouncementsHi Everyone, We've got the beta available for the next update - War & Diplomacy! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of just a few of the things you can look forward to: New Dragon Type! {STEAM_CLAN_IMAGE}/28579201/69a269e6652c7384b5eda455e56f69e62be1ce45.png New Defense Type {STEAM_CLAN_IMAGE}/28579201/f2a51d9c8f6915d75e4e4164fdcbc65440f5e4e0.png And more! Of course, we'll do our usual a big update post when the War & Diplomacy update is ready for final release, and that'll be on... September 22nd! If you'd like, you can try it out now by switching to the beta branch (keep in mind there will be bugs and things to fix). Here's how: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branch will be kept up to date as well. Please send your feedback and bug reports to [email protected], chat with us directly in our discord, or post here in the forums! -Pete, Michael, and SamDevelopment UpdateAug 8, 2022 - Community AnnouncementsHi Everyone! Hope you’ve all been enjoying the AI Kingdoms update (and the Steam Deck controls if you have one)! It's been fun to see folks interact with the AIs. We're now working on the next couple of updates, here's a little preview of the progress we're making: VR {STEAM_CLAN_IMAGE}/28579201/cdb8506ceed37d2e0bf67a5c39bf6e5f5e75eda0.png We have been working very hard to get the game playable in VR. This is our last crowdfunding campaign goal and it’s important to us to follow through on our word. This will also be a free update and completely optional. The game is now mostly playable in VR, but has some rough edges we’ll be working out before it's ready for beta testing. AI Kingdoms - Diplomacy+ {STEAM_CLAN_IMAGE}/28579201/3763e8de9e4b9ef53ff0877738cf8e1a1038a1f0.png Thanks for all the feedback on the AI Kingdoms update! We’re preparing another update with a new conversations to expand your interactions with the AI as well as the ability for you, the player, to demand tribute if you’d like, and a bunch more things folks have asked for. We're also working on more optimizations. We should have this up on the next-version-preview branch soon for beta testing. Note on Price {STEAM_CLAN_IMAGE}/28579201/a8c4f8c551b2c6cdec2763d6d90d1c1489eeaa66.png Over the last five years, we’ve improved the game significantly and added tons of new features and mechanics. So far we’ve done 11 big content updates, all completely free. On August 9th we're raising the price of the game to $14.99 (if you’ve already bought the game this has no impact on you). We feel this is still a great value but better represents all the work we’ve put in to the game over the years. Until next time, -Pete, Michael, & Sam