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Vote for Ion Fury: Aftershock at the Steam AwardsNov 21, 2023 - Community AnnouncementsHey everyone, Just dropping by to let you know that we've nominated Ion Fury in the "Labor of Love" category for the Steam Awards 2023. So if you liked Aftershock, please consider voting for us. That's all. Thanks for playing! {STEAM_CLAN_IMAGE}/32209318/9e93ddb7fee2bc7608d804fe3685fc72b1165028.jpg Buy Ion Fury Aftershock here. Follow Voidpoint on Twitter. Follow 3D Realms on Twitter. Join the 3D Realms Discord. Join the 3D Realms Subreddit. Check out the 3D Realms Website here. The "Hail to the Queen" BIG BOX pre-orders are AVAILABLE NOW!Oct 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/32209318/49791957118d2e6655173139965203a5ef526cf4.png IT'S HERE! With another delay fit for a king, you can now pre-order the Ion Fury "Hail to the Queen" BIG BOX - but be quick; there's only 500 copies! Get it here: https://3drealms.com/product/ion-fury-hail-to-the-queen-big-box/ What’s in the box? Shelly Gold Figurine Double Sided Poster Alloy USB Key Card Sticker Sheet Artbook Metal Pin Thank you letter from the dev team Post Card Ion Fury and Ion Fury: Aftershock {STEAM_CLAN_IMAGE}/32209318/eaa649efeffd1e6b6069675701d7a5fcac33af9f.pngThe explosive Ion Fury: Aftershock expansion is now availableOct 3, 2023 - GamingOnLinuxVoidpoint and 3D Realms have now released the explosive Ion Fury: Aftershock expansion, giving you more of the good stuff from the original game to blast through as Shelly "Bombshell" Harrison. Read the full article here: https://www.gamingonlinux.com/2023/10/the-explosive-ion-fury-aftershock-expansion-is-now-available ION FURY: AFTERSHOCK - OUT NOWOct 2, 2023 - Community AnnouncementsThe day is upon us. After a delay fit a for a King, you can experience Ion Fury: Aftershock! - More than half the content featured in the original game - New Weapons - New Enemies - New Zones - Arrange Mode - A Hoverbike complete with homing plasma missiles And it's OUT RIGHT NOW on Steam! Better yet, for the first week of the launch there's a 10% discount on Steam! Pick it up here: 3drealms.live/IonFuryAftershock Product description: Ion Fury: Aftershock is a massive expansion featuring more than half of the content included in the original game. Aftershock doubles down on the old-school FPS action with challenging new bosses, a wealth of powerups and secrets to uncover, and an expanded arsenal introducing three new weapons.Ion Fury: Aftershock launches today with bike combat, bouncier bullets and remixed enemiesOct 2, 2023 - Rock, Paper, ShotgunIon Fury: Aftershock, an expansion pack for Voidpoint's retro FPS featuring new weapons, enemies and game modes, launches today 2nd October 2023, and there's a trailer below awaiting your fervent appreciation. Well, assuming you're not Matt Cox - in our review of the main game, he deemed it an experience in which "old-school decisions too often trump good ones" and "a blast from a past I never lived through", concluding that "Ion's tongue might be in its cheek, but I've got little interest in what it's saying." Ouch. Still, Steam user verdicts are markedly more enthusiastic, and what kind of jaded soul would turn his nose up at a Cluster Shot launcher with bouncing bullets? Bouncing bullets, Matt. Read more ION FURY: AFTERSHOCK - AVAILABLE OCTOBER 2NDSep 30, 2023 - Community AnnouncementsAfter a delay fit for a King, the wait is almost over. October 2nd, 2023. Yes: just 2 more days left until you can finally experience Ion Fury: Aftershock. If you didn't see the showcase, make sure you check out the trailer above. Buy Ion Fury Aftershock here. Follow Voidpoint on Twitter. Follow 3D Realms on Twitter. Join the 3D Realms Discord. Join the 3D Realms Subreddit. Check out the 3D Realms Website here. Ion Fury Aftershock - Photo ModeSep 11, 2023 - Community AnnouncementsBoost your screenshot game with Photo Mode! I’m Katie, community hype machine for Voidpoint and Ion Fury, and I’m here to tell you a little bit about my favorite new feature in Ion Fury: Aftershock — Photo Mode! {STEAM_CLAN_IMAGE}/32209318/de8a04c62d6894b24744964b1192d964c56c8ade.jpg Photo Mode began as a wish. I adore the recent shift in games to facilitate taking screenshots—it’s gone beyond the shortcut keybind to dump a HUD-covered JPEG into a subfolder. Now we’ve got in-game camera tools that make taking dramatic shots incredibly easy. Players and creators have the opportunity to bring their creativity to a lot of games and communities using virtual photography. Ion Fury is a beautiful game, and I mentioned to the team how it would be helpful for generating screens and media to have an in-game photo mode. I wanted to capture how great it looks, but I was frustrated by having to work around the console. Having easy, accessible photo capture tools in a game encourages players to share their content, either through Steam or through social media channels. Imagine my excitement when Jonathan Strander, lead designer on Ion Fury: Aftershock, surprised me with a complete photo mode to try. If you’ve enjoyed the videos, gifs, and screenshots Voidpoint has shared over the summer, you have Strander to thank for it. Let me walk you through the basics of Ion Fury’s newest community tool. In order to access Photo Mode, you’ll hit the key and the controls will appear on the top of the screen. {STEAM_CLAN_IMAGE}/32209318/01a050b203fa5087c28be1873d3f89e2071bf279.jpg This automatically pauses the action and lets you freely fly to the perfect picture spot, but it’s got some other features that will help you capture what you want, like some toggle options for the HUD, and individual screen elements, like the weapon hands and crosshair. Movement is WASD, but you can move up using and down with . You can go high up and capture a wide cityscape, or crouch down to get some low-angle drama. {STEAM_CLAN_IMAGE}/32209318/8b284d52830ebb77a82c96b644b173617f15dd09.jpg My favorite options control the enemy AI. By default, enemies are dumb to your presence in photo mode. But if you want your screenshot or video to contain some action, you can wake them up and let them move on patrol by choosing Awake AI. If you want them to follow and shoot you (don’t worry—you can’t be killed while in this mode), choose Aware AI. Watch Heskel’s scumbags fire at nothing. {STEAM_CLAN_IMAGE}/32209318/60380d2681627dd334f4d095ea8abf81f68b2057.gif You can also show Shelly’s sprite in third-person. Pair that with the mode’s ability to slow down time by toggling , and you can recreate your favorite John Woo movies right in Ion Fury. When you’ve set up your scene and you’re ready to snap a photo, hide the mode overlay with and hit your screenshot key. If you’re finished with it, you can exit Photo Mode and you’ll go back to where you left off. It’s so exciting to see the retro tech of Build incorp...3D Realms Live! - Ion Fury Aftershock, Phantom Fury, Tempest RisingSep 1, 2023 - Community AnnouncementsYou've been asking to see some gameplay from Ion Fury: Aftershock and Phantom Fury for a long time. Well, it's finally here. Tonight, Jared is going to check out the demos from gamescom for Ion Fury: Aftershock Phantom Fury And as a chaser, he'll be playing our complete demo for Tempest Rising, which is actually available now. Our interview today: Max of Voidpoint and lead level designer for Ion Fury. Gonna be a kickass time. See you on Twitch. at 14 EST/20 CEST OBLIGATORY SOCIALS PLUG: Follow 3D Realms on Twitter Follow Voidpoint on Twitter Follow Phantom Fury on Twitter Follow Slipgate Ironworks on Twitter Join the 3D Realms Discord Ion Fury Aftershock OST - Nu-Life, Tracker EditionAug 21, 2023 - Community AnnouncementsAre you going to Gamescom? Stop by the 3D Realms booth to check out our Aftershock demo. Until then, our family over at Voidpoint have blessed us with another kickass special tracker edition from the soundtrack. Presenting: Nu-Life by Jarkko Rotsten. Listen here Be sure to wishlist Aftershock if you haven't, and follow Voidpoint on twitter at the link above.ANNOUNCEMENT: Gamescom Indie Arena Booth ParticipationAug 16, 2023 - Community Announcements3D Realms returns to Gamescom, bringing hands-on demos of the upcoming titles Phantom Fury, RIPOUT and Ion Fury: Aftershock to the show from 24-27 August. Find us at the Indie Arena Booth, Hall 10.2, booth F010g - E019g. See you there! Follow 3D Realms on Twitter Here. Follow Slipgate Ironworks on Twitter Here. Join the 3D Realms Discord Here. REALMS DEEP 2023 ANNOUNCEMENTJul 6, 2023 - Community AnnouncementsRealms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair. 3D Realms brings updates from numerous titles under their diverse portfolio, including Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show! And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence. WHERE: http://twitch.tv/3DRealms WHEN: 8 PM CEST / 2 PM ETIon Fury OST - Yesterday's FriesJul 3, 2023 - Community AnnouncementsOur friends over at Voidpoint have provided us with a new soundtrack visualizer. And it's another tracker, because Voidpoint loves you and so do we. Listen below. Have you wishlisted Ion Fury Aftershock yet? If not, do that here. And make sure to follow us on twitter for the latest updates on our games.Summer Sale is Here!Jun 30, 2023 - Community AnnouncementsThe greatest time of the year has arrived - The Steam Summer Sale! From now and until July 13th, Ion Fury is 60% off. But if you are looking for something even greater than this, you can get yourself the whole bundle that includes Ion Fury, GRAVEN and WRATH: Aeon of Ruin, and save even more on all titles! WRATH AEON OF RUIN + ION FURY + GRAVEN COMPLETE YOUR SET BUNDLE https://store.steampowered.com/bundle/12693/WRATH_Aeon_of_Ruin__Ion_Fury__GRAVEN_Complete_Your_Set/Exploring the Game Design for Ion Fury - Part 2Jun 20, 2023 - Community AnnouncementsHey everyone, it’s Jonathan “Mblackwell” again and I am back with Part 2 of our Game Design dev diary. This time we are going to talk about Ion Fury’s design rules, and as a special treat, we’ll also be talking about the expansion Aftershock, including how our goals changed from the first campaign, and some of the new things you’ll get to experience. If you haven't ready Part 1, you can do so here. Closing the Loop In Part 1 I talked about how different gameplay elements were made with rules for consistency, but no one wants to experience it without engaging environments that feel cohesive, learnable, and fun to explore. Designers also need some freedom in order to express their creativity. To make both ideas possible, levels had a framework for style, structure, scale and more. Color and Lighting Besides the overall theming, each area of a zone had to decide on a general color palette. The mapper could decide which color should be most prominent/a base, then use different contrasting and complimentary colors in important areas. The only exception to this was space around keycard doors being colored like the key they require. Keeping this basic color structure lets places be more distinct, and visually clear. Mappers were able to easily pick out colors in a scene that would subconsciously draw attention. These cues quickly create a mental map for players. {STEAM_CLAN_IMAGE}/32209318/e79035276d95bfeb655d8e5a9b096bc95ea42d9b.png Lighting a scene requires some forethought: in BUILD it’s all done by splitting up sectors into the right shapes with more and more walls, shading each surface by hand! We kept it high contrast, which meant it was easier to make out the “critical path” and also kept down the number of wall splits the level designers would have to create. {STEAM_CLAN_IMAGE}/32209318/c4f316115ca1df3c094e626d2ce7dc2ce407001a.png (Left: Regular high contrast. Right: Smooth shadows that take up lots of walls and time.) Bright lights draw the eye’s attention and players will move toward them, so bright points of light and highlights were used to signal where to go next. Background objects and details were kept dim by comparison. {STEAM_CLAN_IMAGE}/32209318/353cf56f200163ba825c8dda8245b8f9423f3dcf.png Doors and Windows Presenting the Ion Fury Door Bible! Yes, it’s true - they’ve got their own guide courtesy of Max. Doors were an important early decision, as they cause changes to the environment when opening and closing. Things might get stuck on them or between them. Inconsistent door designs create confusion and frustration for the player, and frequently in the Build Engine also cause death! To paraphrase a bit, doors need to be lit if they’re usable, including lighting up important doors as they unlock. No fake/false doors except if absolutely necessary for a convincing environment. Those doors must be dimly shaded and have a “perma-locked sound effect” trigger added. A sound effect when moving is a must - the sound tells you when something has ...Ion Fury Aftershock OST - Extensible Fury (Tracker Edition)Jun 12, 2023 - Community AnnouncementsOur friends over at Voidpoint have provided us with a new soundtrack visualizer, but this time: it's the tracker. And the track is a banger. Listen below. Have you wishlisted Ion Fury Aftershock yet? If not, do that here. And make sure to follow us on twitter for the latest updates on our games.3D Realms Live! Interview - Jonathan Strander Lead on Ion Fury/AftershockJun 1, 2023 - Community AnnouncementsAttention Ion Fury/Aftershock fans! Recently, we had Jonathan "Mblackwell" Strander on our weekly livestream (every Friday at 2pm EST over on Twitch) talking about Ion Fury Aftershock! Watch below for insights into Aftershock's development. Don't forget to wishlist Ion Fury Aftershock!Exploring the Game Design for Ion Fury - Part 1Feb 10, 2023 - Community AnnouncementsHey everyone! Jonathan “Mblackwell” Strander here with Part One of a two part article on the core game design principles behind Ion Fury. For Fury I acted as the primary programmer, the “Lead Gameplay Engineer”, and the Designer who compiled everyone’s ideas into something cohesive. I really wanted to share with everyone some of the behind-the-scenes decisions we made along the way. We had to come up with a lot of rules and guidelines to make the game we wanted, and I hope you all have fun learning about it! For now we’re going to deal mostly with the most obvious thing: How levels were designed for the game’s layered “Combat Loop”. First Ideas Bombshell’s world consisted of alien landscapes, and we had been tasked with providing something much more “real world” and grounded. In 2016 3D Realms gave the team permission to reconceptualize the game world and character for the Ion Fury version of the universe, barring a few key appearance markers for Shelly. {STEAM_CLAN_IMAGE}/32209318/9d094a6bbbf7fb6b410936d31992b252ba68f165.png In our concepts Shelly would be not-too-young to be believable (around age 27), and grounded but snarky. Someone who may like to go out for a drink, but can get down to business with a “get shit done” attitude. She would be a reminder of the female protagonists we had grown up with like Ellen Ripley, Anne Lewis, Sarah Connor, Judge Hershey and countless others from action and science fiction. {STEAM_CLAN_IMAGE}/32209318/b6b185bbf53f62460886da8dfa59dbf7c1a834d3.png The world would be Neo D.C.: a near-future dystopian cityscape with the world divided by financial and military strata. The player would travel from poorer districts to wealthier ones, climbing to different heights and construction quality. The background of how the world functioned wouldn’t be explicitly told in story, but instead experienced by the player through the broader design. {STEAM_CLAN_IMAGE}/32209318/a11d45ffa2b8d485af798b0049aa835baf93ec2d.png Game Loops Cereal We worked tightly as a team to come up with the right balance of game systems. When designing the gameplay I placed a focus on consistency, believability, and multiple interacting learnable systems. This made things natural, flexible and fun for players, and gave mappers a clear way to communicate their intent. Bullet Ballet Since it’s a large part of the gameplay, first we had to determine the flow of combat. This went through tons of iterations. Originally enemies had more health, and more “smart” tactics (like flanking and circle strafing), and combat was closer to a game like F.E.A.R. After lots of testing and experimentation we settled on a different goal: Shelly would be a “glass cannon”. Incredibly agile and powerful, but unable to take much direct damage. Players would need to actively avoid taking hits in order to win. To accommodate this, enemies were given distinct styles, attacks, sounds, and animation tells that make it easy to see a threat in advance. Each distinct cue gives a diff...Arrange ModeDec 30, 2022 - Community AnnouncementsHello gamers, it’s Max ‘oasiz’ Ylitalo on the keys once again and last I wrote about “3D in Build Engine and Ion Fury” some years back. This time I’ll be writing a few more entries focusing on level design and some other bits related to it, starting with Arrange mode. While I started off as a mapper, I quickly found myself as the “lead level designer” on the project around 2016, doing a bit of everything on the side. As a mapper, I’m the effects guy. Coming from Duke3D mapping I’ve always had the interest on trying to push maps to do cool things and create unique game play scenarios. It’s not that different with Fury where I always try to think on how the mechanics can be pushed a little further with the existing tools available. Experimentation with these resulted in things like “Bombardier challenge” and “Queen of the hill”. This time I wanted to go back to something I already planned to include all the way in 2017 for the preview campaign, then called “B mode”. When designing a game, it's always about finding a right balance between skill, enemy introduction pacing and other gameplay beats. Even with the hardest skills intended for veteran players, you can’t just go full blast with all of the enemies, items and traps as you will want to gradually build up the intensity and roughly match the pacing of easier skills in terms of new elements. With Fury, on hardest skill you will get more enemies, more aggressive A.I. and a few key enemies get trickled in slightly earlier than the usual first encounters. However it’s all still designed to give you a mostly similar experience. While I believe we struck a nice balance overall with the main campaign, in some cases we had few spots where we had to look back and agree that some puzzles might confuse new players. With puzzles, any neat world hazard/puzzle you add will exist as a shared level script/geometry bit, affecting ALL skill levels. Outside of puzzles, there were also some enemies we didn’t want to introduce very early on regardless of skill, resulting in some enemy types getting barely any proper screen time. Many of these would work better during a replay. {STEAM_CLAN_IMAGE}/32209318/7527617802bfd63399a01f68db7e97f3efdf7200.png Early z1a4: generator puzzle used to be harder with underwater areas How to tell a replay apart? We at one point thought about having higher skills locked behind a “beat the game” wall but it’s not really nice for replays. Not only that but it would limit us mostly to enemy placement changes and we wanted more. It was time to dig up that “B mode” mentioned earlier… Our inspiration comes from older games where you’d finally beat the game (God gamer you!) and be getting ready to enjoy the ending... However instead of a conclusive end, you might’ve even got a very blunt and rewarding “Try again with a harder game!” message and it would usually just kick you back to a title screen with perhaps some secret code. Undeterred, you start the game again and all of a sudden you’d n...Announcing Phantom Fury - the shooter starring Shelly “Bombshell” Harrison!Sep 16, 2022 - Community AnnouncementsWe are happy to announce Phantom Fury, a road movie-inspired first-person shooter starring Ion Fury’s Shelly “Bombshell” Harrison developed by Slipgate Ironworks and published by 3D Realms! Shelly embarks on her next action-packed adventure on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC in 2023. Years after Shelly’s fight against Jadus Heskel, an old colleague rouses her from a coma. She awakens with a bionic arm capable of incredible feats and a new mission: track down the dangerous Demon Core, an artifact capable of unprecedented destruction before villains get their hands on it. WISHLIST PHANTOM FURY NOW! https://store.steampowered.com/app/1733240/Phantom_Fury/ Realms Deep 2022 starts today!Sep 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38685441/50e1bf3beab5d766c88ec8b670bb2f34a5ee4aa6.jpg Realms Deep 2022, the annual digital showcase organized by 3D Realms and friends packed with world premieres and special guests, kicks off today at 12:00 PM PST / 09:00 PM CEST and continues over the weekend. Watch it live on 3D Realms' official Twitch and YouTube channels! And don't forget to check out the Realms Deep Steam Sale for exclusive discounts, demos, and just announced games!