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Insurmountable

 
Hotfix 2.0.7Apr 25, 2022 - Community AnnouncementsHey Mountaineers, first of all, we like to thank all of you for sharing your feedback and the awesome stories of your (successful) climbs! This update adresses the following issues that some of you had while playing the game: Fixed a bug where some players would get stuck in the login/authentication screen Fixed a bug where Thai/Persian/Gregorian system languages caused a freeze in loading screens Improved performance during scene transitions to prevent potential freezes in loading screens While this should address the most common issues, please do keep sharing any problems that you might encounter with us. Also, if you are still stuck at some point, please make sure that you meet the minimum system requirements and have Visual C++ as well as DirectX v11 or above installed. Good luck on your adventures, Mountaineers!Insurmountable 2.0 is here!Apr 14, 2022 - Community AnnouncementsClimb to new heights! Insurmountable - the roguelike mountaineering adventure - just received a massive new update today that completely shakes up the meta-game with a bevy of new side missions, changes, as well as a mysterious new storyline to unravel! This brand new trailer shows what the game is all about: https://youtu.be/37BzE-sHlxY If you want to know more - The 2.0 trailer showcases everything that’s new: https://youtu.be/QYNwd93YKC0 In Insurmountable, you’ll be tackling three dangerous peaks as one of three different climbers. Dangerous terrain, unpredictable weather and various events and challenges are waiting for you! The 2.0 update brings with it a brand new metagame centered around your base camp and new side missions to keep you busy - bolster your progression and flesh out your journey! Insurmountable’s 2.0 update is now available to everyone who owns the base game! Key-Features of Update 2.0: A brand new story awaits players. Gone are the individual stories. Now, the three characters find themselves in a time loop, caused by the research station which is now their base. They have to free themselves and find out more about the mysteries looming in the mountain range. Base Camp - The base is an almost entirely abandoned research facility in the mountain range. Here, players can choose their next mission, upgrade kit and skills, and decide on which items to bring. Mountaineering Map - Found in the base camp, the map indicates which missions are available, which ones are completed, and which ones are not yet unlocked. Prepare Accordingly - Upgrades and preparing for missions include collecting knowledge in different areas such as items, characters, terrain, and the environment. How much knowledge is received depends on the mission. Knowledge is essential to level up their respective areas (items, character skill trees, team upgrades). Procedurally generated maps are a big part of the 2.0 update as side missions will rely heavily on this feature, allowing players to climb a wider variety of mountains. New Feature: tracking is a new goal that players have to find and reach in order to clear a mission. The new and improved tutorial will be context-based and offer new players information according to their progress. Balancing & In-game Skills have been completely reworked. See you on the peaks, mountaineers!Insurmountable 2.0 is coming!Mar 10, 2022 - Community AnnouncementsGreetings Mountaineers! We - that is Daedalic Entertainment and ByteRockers Games - are beyond excited to announce that Insurmountable - the roguelike mountain-climbing adventure, is getting a massive 2.0 update that revamps, updates and expands on the base game to reach even greater heights! Check out the 2.0 trailer: Increasing the content and features of Insurmountable 1.0 (or 1.3 to be very precise) will also mean that we will increase the price of the game to accommodate the upcoming changes. This will happen on monday the 14th of march, so that until then, all of you who were still hesitant of getting the game have the brief opportunity to buy the game at its current price and still enjoy everything the 2.0 update will have to offer! Insurmountable 2.0 will feature a completely new story, new side missions and new skills along with a staggering amount of balance changes and reworks on the familiar gameplay! Gone is the known structure of playersclimbing three mountains in a row for victory. In 2.0, we have completely redone how each individual run is handled. In addition to the three main mountains, which are now called Main Missions, there will be 10-12 Side Missions per run that players can tackle. Each mission carries rewards that strengthen the climber for the whole run and you can go back to base after completing each of them. In this base players can get upgrades, choose their next mission and make preparations, as well as advance the brand new, reworked narrative. Grab Insurmountable at its current price before the update while you still can (again: price change will be 14th of march) and familiarize yourself with the 1.0 - gameplay before the arrival of 2.0! Insurmountable is currently available on Steam, with the 2.0 update going live on April 14th. Good luck out there, mountaineers! The awesomeness of randomness | Insurmountable DEVBLOG #13Jan 11, 2022 - Community AnnouncementsHappy New Year. I hope you had a good start into the new year. This is our first Dev Blog in 2022, today we focus on the Random Map Generation. Let’s get into it! {STEAM_CLAN_IMAGE}/38477297/28c52dd057591f564ebc632f5ab3fccba7a6b373.png The random map generation in Insurmountable so far has been that the mountains the player moves on are partly handcrafted and partly randomly generated. First, let's look at the handcrafted mountains. {STEAM_CLAN_IMAGE}/38477297/fc58e46d8d698858236b4d2f872c188e7b2e1665.png Handcrafted Mountains are made of a chain of different areas. In the picture above you can see the structure of a mountain. The highlighted sector is an area.Small decoration objects and bigger chunks are randomly generated at every game start.But these chunks have also small handcrafted areas within the bigger areas like in these two pictures. {STEAM_CLAN_IMAGE}/38477297/7ba898022d87fcf2d6574d4d91eaa76563f2bf7d.png {STEAM_CLAN_IMAGE}/38477297/14da99642100361ad793cac0aa1aa34f4165e37e.png The advantage of these handcrafted mountains is simple: We can guide the player as we want and have much more control over the level design without losing the ability of random generation. Disadvantage is the amount of work to create all the areas and different chunks, and for a small team like us it is not possible to create enough content in a short time. They have different gameplay, a more epic look and a lot of love and details inside. Now let’s talk about the random mountains. The experience from creating handcrafted mountains came in handy when switching to complete randomness. With this type of generation, we can create an almost endless number of mountains. The difference to the handcrafted mountains and the combination of smaller random areas are that we now use a whole map for each level, which is created only by parameters and will change with every build. These two Pictures are the same mountain which built two times differently. {STEAM_CLAN_IMAGE}/38477297/da4557ec3cc41ae1396f41e21e237010899a8afa.png We still use chunks, but instead of building a lot of different ones, we now use a small amount which also have randomness in height and surface settings. {STEAM_CLAN_IMAGE}/38477297/07b0fb1d316a1309e413df012f47112d13fb0f76.png We create the different values for the height, shape, object distribution, surface distribution and the event placing by using a set of noise maps. Those maps are new generated, when a new Map is loaded. The values for each noise map can be set by the mission type, so the mission itself can set the difficulty for each map. {STEAM_CLAN_IMAGE}/38477297/28fdd4f0c3b67fa94425cb857e6da92f3cfba6b2.jpg But this comes with some disadvantages. The Players guidance us now reduced. It is less obvious where is the best way to the top. It can happen that an initially good path to the top turns out to be a dead end. Random mountains are more challenging than the handcrafted ones. At the end of the game, it is not that much a problem but in the ...With the Christmas sleigh to the peak | Insurmountable Christmas BlogDec 17, 2021 - Community AnnouncementsGreetings, Mountaineers! Today let’s get into the Christmas spirit together. This special Christmas Blog is less about content, and more a note of thanks with a few beautiful Christmas pictures. Let's dive into this small but very pretty round. {STEAM_CLAN_IMAGE}/38477297/e11ee583e130bdf3c49a214fd2aebdd15ecfdc3c.png This year was just fantastic for us. As a small indie developer, we could have never have imagined how many people would love our game. We were always happy about constructive criticism and kind words. And we say it in every Dev Blog and also here again: Thank you for reading our Dev Blog. {STEAM_CLAN_IMAGE}/38477297/9d092f3924302a22923f953d36299f4a6cd8eaff.png Here are some beautiful pictures of Insurmountable. {STEAM_CLAN_IMAGE}/38477297/395fe21cda95f4fcb0b33af702062533a2d7db39.png To give our Dev Blog readers a little gift, we've included some nice wallpapers in this post. If you want to download them bundled, you can use the link to get all three wallpapers here. We hope you like them. {STEAM_CLAN_IMAGE}/38477297/c38b2d13237b4d46063c7f5f7b664644638f6ed5.png However, we have a small request for you. Indie DB is currently letting the community vote for the Indie of the Year 2021. We already made it to the TOP 100 with your help. Now we need your help once again to bring home the award. We would be happy if you could leave a vote for us. You can find our IndieDB page here. If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game or discuss these ideas with the other members. We hope you can overcome the insurmountable in your life. Have a nice day! Good planning is half the job | Insurmountable DEVBLOG #12Dec 3, 2021 - Community AnnouncementsGreetings, Mountaineers! Welcome to our DevBlog #12. Last time we looked at the Mission Table, which allows you to decide which task to tackle next. In this week's DevBlog, we'll look at other interesting places in the base and how they help you in your preparations for the upcoming expedition. Let's jump in. {STEAM_CLAN_IMAGE}/38477297/36a6ac4be1c065ba564b47be75e8d548d8ba2567.png In version 1.0, the player climbed 3 mountains in succession. In the process, he found a wide variety of equipment on his journey. With the mission system, it was clear to us that the old equipment system also needed improvements. The new idea–the playercan think about what is important for his expedition and can choose from different items to take with him on his mission.The player can still find items on his ascent, of course. As the story progresses, the selection increases. This individualization allows for different ascension approaches. However, you can always carry only a certain capacity with you. The whole thing looks like this: {STEAM_CLAN_IMAGE}/38477297/e8ad90dbbd785b34428bcbcaeee67674b6368226.png Next, we come to character improvements. Here, too, we chose to go with more customization possibilities. “Active talents” can be unlocked in talent trees. In addition, each character has its own talent tree to promote different play styles even more. The characters also play differently and have more edges and corners. In order to skill abilities, the player needs the new “upgrade points” for the respective character. In addition to the skill tree, passive skills can still be found on the mountain. These help either over a short or a slightly longer period of time, but disappear again after each mission. Here you can see a small preview of the skill tree of the Adventurer: {STEAM_CLAN_IMAGE}/38477297/4d964b24bc220051414f3a1d888902b4d5be2051.png Last but not least, there are the team upgrades. These are passive effects that work independently of the character being played. There are three types: “Event Knowledge” can positively influence the effects of the occurring events. “Environment Knowledge” can reduce the negative restrictions caused by weather effects. “Terrain Knowledge” can reduce the restrictions caused by negative terrain types. {STEAM_CLAN_IMAGE}/38477297/807de3247cc1f97854fbf1ed05aa4288a6c2f63e.png To keep track of all the different improvement points, there is also the possibility within the base to look up your progress in the different Proficiencies. {STEAM_CLAN_IMAGE}/38477297/301599a0a014f0087527961205716c2fd6b0c6bd.png Thanks for reading our DevBlog. If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game or discuss these ideas with the other members. You can currently vote for the Indie Game of the Year on IndieDB. We would be very happy if you could leave a vote for Insurmountable. You can find our IndieDB page here....So many choices | Insurmountable DEVBLOG #11Nov 19, 2021 - Community AnnouncementsGreetings, Mountaineers! Now we are on the 11th DevBlog. Last time we took a look at thebase and showed you the mysterious stranger that will be waiting for you there. In this DevBlog it's time to select the mission. Today we'll take a look at the mission table. Lets get into it! {STEAM_CLAN_IMAGE}/38477297/a31b4645e1b2c8fbfa6ccb504274670f8ce580cb.png One problem that bothered many about Insurmountable was the low variation of the three consecutive mountains. The new base now offers us the opportunity to better address this problem. Much more possibilities than just preparing for a total of three ascents. {STEAM_CLAN_IMAGE}/38477297/899c0176b0644863ba16e64ecc97cdb329e5c894.png In addition to the big climbs of the three mountains, there are also a lot of side missions. We don't want to give too much away, but these missions won't just be about reaching the summit. You can take a look what the selection looks like: {STEAM_CLAN_IMAGE}/38477297/f4958651fee6844834970855dc806bbcf7ec5330.png The Map is divided in three regions, each with one major mountain and several side missions. The player needs to play a few side missions in each region before they can start climbing in the next one The player himself decides at the mission table which mission he wants to pursue next. The individual missions vary much more strongly than the three Mountains in the old version. Now you can clearly see what weather conditions or other modifiers await you before the mission. This way you can better prepare for the respective mission and who knows, maybe you'll find new allies in some of the side missions. The mountains in the new missions are characterized by an increased random map generation. {STEAM_CLAN_IMAGE}/38477297/8a3601aebdc471a71c79f45d42733190e10d5e35.png Thanks for reading our DevBlog. If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game or discuss these ideas with the other members. Now that we've selected a mission, in the next Dev Blog we'll look at how you as a player prepare for your mission and what else there is to discover in the base. We hope you can overcome the insurmountable in your life. Have a nice day!A new place to catch your breath | Insurmountable DEVBLOG #10Nov 5, 2021 - Community AnnouncementsHey everybody. How's it going? Welcome to another DEVBLOG! This time our focus is a new character and the Design of the Hub. So, let's head out and see what we've done! {STEAM_CLAN_IMAGE}/38477297/28fde7e1e371e65e73229fb4be67053419c55cf8.png Even a good climber needs a little break between their ascents. Not only to catch their breath, but also to plan their next step. The idea of a home base for the player was born. In the beginning it looked like this: {STEAM_CLAN_IMAGE}/38477297/d68fe413dd135874cc5603021de12a3c8445eaea.png It was important to us that you can interact with the gameplay elements in the base in an immersive way. The base should offer the possibility to convey story and give the possibility to process the events after climbing the mountain. This is the central point from which each mission starts, as well as a retreat after each adventure. It also offers deeper ways to strategize, advance your characters and prepare for each mission - soon we will have a separate DevBlog on mission preparation and character improvement. To better integrate the base into the surrounding story and world, we looked to references and inspiration. Influences were, for example, modern research stations in polar regions or nuclear reactors from the 1970s. But a villain's lair also contributed to the design. A little less equipment and a few changes later, our first draft has evolved into a beautiful (if somewhat somber) retreat. {STEAM_CLAN_IMAGE}/38477297/012bd0b52d073cf4812a70c9b0d49c6d000f2e91.jpg Our storytelling has always left a lot of room for interpretation. In the course of the story, a mysterious stranger awaits you at the base, who will accompany you on your way. But we do not want to spoil too much :D {STEAM_CLAN_IMAGE}/38477297/1c8379e828dd0ca293b9fded0e35899566f6207a.png Alrighty, that's it for this week. Thanks for reading our DevBlog. If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game. We hope you can overcome the insurmountable in your life. Have a nice day! The Insurmountable Development TeamLet's climb this huge news together! | Insurmountable DEVBLOG #9Oct 25, 2021 - Community AnnouncementsDear Mountaineers, Hope you're doing fine and everything's going well in your life. When it comes to us, we are all good and fine. Insurmountable got off to a great start this year. We celebrated the release on Twitch and even mountaineering legend Reinhold Messner gave us a glimpse into the reality of mountaineering. If you haven't seen it yet, we highly recommend it. The launch of Insurmountable was incredible. We eagerly looked at the first reviews on Steam and the first impressions from you on our Discord. The game did what it was supposed to do. Death always climbs with you. And especially on the higher difficulty levels, only the most hardcore climbers among you made it. comatthew6 has summed it up very well on discord :D {STEAM_CLAN_IMAGE}/38477297/eecfd35d1b467bd0d60abcf384c25cd6f25c4f40.png Shortly after release we also added Add French / Spanish /Brazilian language support. Basically, we were able to derive a quintessence from your feedback. You want more Variation! You thought The goat was funny and a cool idea. But the goat is not so special anymore when it visits you several times on the mountain. By the end of May, we released Patch 1.2, our first major patch. We added some quality-of-life features and a little more of everything (more events, more items, more skills). This was followed in August by patch 1.3, where we introduced our Steam Trading Cards and rewards like emoticons and profile backgrounds. {STEAM_CLAN_IMAGE}/38477297/5539a680e06e1d662d797398ef90357eb6c9d914.png After that, nothing happened for a long time - it became a bit quieter around Insurmountable, and the first voices came up that the work on the game was over. But that is not the Case! It got a bit quiet around Insurmountable but behind the scenes we were constantly on it. But we are still working on Insurmountable and want to show you some new things we are working on. What does this mean for you? Every two weeks, the dev blog will revolve around a new topic. If you want to stay up to date with everything we do and want to ask some questions, follow us on Twitter or join our Discord and tell us what you think about the new Features. In the meantime, warm yourselves by the campfire, because we have a lot to tell you. {STEAM_CLAN_IMAGE}/38477297/cf228989798db9e802f4a8add1a5234a62896a0d.jpg See you soon and good climbing, The Insurmountable Development TeamInsurmountable @ Gamescom and Indie Arena Booth | Developer LivestreamAug 25, 2021 - Community AnnouncementsDear Mountaineers, we're part of the Gamescom and the Indie Arena Booth. Therefore we will be streaming "Insurmountable" on several occasions. We will start our first stream right now. So feel free to join us! Also earlier this week we've released the Community Patch 1.3 and earlier today an adjustment Patch 1.3.1 in which we've changed the FPS Limiter to a VSync alternative. You can read more about the changes and additions here: Patch Notes 1.3: https://store.steampowered.com/news/app/1385100/view/2988688514846773204 Patch Notes 1.3.1: https://store.steampowered.com/news/app/1385100/view/2988688514853858861 We hope you enjoy the stream and the game. Good Climbing, The Insurmountable Development TeamPatch 1.3.1 NotesAug 25, 2021 - Community AnnouncementsDear Mountaineers, Since some players still experience very high GPU Load, we have added a VSync Option with multiple Levels (instead of the existing FPS Cap). If you are having trouble with GPU Load, please try toggling the VSync Option (starting with VSync Level 1, and increasing if necessary), and let us know if you see improvement! Good Climbing, The Insurmountable Development TeamPatch 1.3 NotesAug 23, 2021 - Community AnnouncementsDear Mountaineers, Patch 1.3 is finally here. In this patch we have again tried to follow suggestions from the community to further improve Insurmountable. There are now Steam trading cards and rewards like profile backgrounds or emoticons that you can collect. Additionally, this patch brings a few Quality of Life changes and UI improvements. We would also like to mention that we are still working on Insurmountable and we are already working on the next patch. Until then, we wish you a lot of fun with 1.3! Here's the full list of changes in this patch: Added Community Items (Trading Cards, Profile Backgrounds, Emoticons) Skills and Items can now be used during events Improved UI Navigation: UI Windows can now also be closed by pressing Escape or the Hotkey that opens the Window Improved stability of UI animations and status bars Improved & unified UI interactability status of HUD & Buttons More precise hover information for skill buttons Bugfixes for UI & UX navigation edge cases Fixes for visual errors in some edge cases Other minor Bugfixes Good Climbing, The Insurmountable Development TeamAnnouncements and Community PatchAug 4, 2021 - Community AnnouncementsGreetings mountaineers, some time has passed since our big 1.2 patch, in which we implemented many of your suggestions and wishes. Now we are back with an announcement. Already at the end of this month another patch will be released. Among other things, this "community" patch will include further Quality of Life features, like the use of items and skills in events and a hotkey system. The main focus of this patch, however, are the new Insurmountable Steam Community items that we will be adding. This means that you will be able to collect Steam Trading Cards by playing Insurmountable, craft badges, and acquire awesome mountain and Mountaineer inspired Profile Wallpapers and Emoticons. {STEAM_CLAN_IMAGE}/38477297/5539a680e06e1d662d797398ef90357eb6c9d914.png {STEAM_CLAN_IMAGE}/38477297/ae88ec53af9432073104845308ceaca14943a7ed.jpg But there is one more announcement: We are currently working on a really HUGE patch with full force. Unfortunately we can't tell you anything about the patch itself or its release date yet.ːsteamsadː However, you can look forward to the future of Insurmountable with the same confidence as we do. If you are wondering what else we have been up to in the last months, you can have a look at our 2-player coop-game "Gelly Break Deluxe", which will be released on August 12th: https://store.steampowered.com/app/1690060/Gelly_Break_Deluxe/? We as indies would be very happy about a Wishlist entry.ːsteamhappyːːsteamhappyːːsteamhappyː Of course we will participate at the digital Gamescom again this year and show Insurmountable at the IndieArenaBooth. More news about this will follow. That's it for now with this announcement. Good Climbing, The Insurmountable Development Team 1.2.1 HotfixJun 10, 2021 - Community AnnouncementsFixed a Bug where the game would cause very high RAM usage for some players on the second Mountain.Insurmountable review: a clever roguelike about mountaineeringJun 7, 2021 - Rock, Paper, ShotgunEverything I know about mountain climbing came from a corporate team-building day where management hired a banker who’d scaled Everest to tell us how he left most of his group to die in order to reach the summit. This wasn’t a guilty confession. Apparently there comes an altitude where halting becomes so dangerous that it dooms any dawdlers. You carry on going or expire on the spot. As the then editor of a failing games magazine I couldn’t see any reading of the metaphor where I wasn’t the struggler and my website peers weren’t being told to leave me. Hilariously, this was not the bleakest moment of the day (that was some nervous guy from IT bellowing “Show me the money!” to win book tokens or similar bullshit). What stuck with me is how all or nothing a climb could be, something you commit to until you either get a killer anecdote or end as another speck of colourful polyester in Rainbow Valley. In this sense, Insurmountable’s decision to equate mountaineering with a survival roguelike is astute: one life, one run, all the while coping with the random luck or misfortune dealt by an unpredictable landscape. This is not a polite hobby where you bank your progress for another day, and in this sense the do or die of a roguelike run feels more honest than the hilly simulations of Death Stranding or myriad VR climbing walls currently available. Just as a concept, I want to celebrate the cleverness of it all. Read more Hotfix 1.2.1Jun 2, 2021 - Community AnnouncementsDear Mountaineer, We are happy to see that Patch 1.2 is going down so well with you. Today we want to make a few small changes with our hotfix 1.2.1, which we did not want to leave in the game like this. You can see our changes here: fixed issue where for some players skills did not unlock correctly fixed missing text in one event We hope that this hotfix will help to keep the quality of the game on a high level. Have fun climbing the mountains with the new update. If you haven't read the patch note of 1.2 yet you can check it out here: https://steamcommunity.com/games/1385100/announcements/detail/3040472300570216909 Good Climbing, The Insurmountable Development TeamPatch 1.2May 31, 2021 - Community AnnouncementsDear Mountaineers, Patch 1.2 is finally here. We tried to implement as many suggestions of you guys as possible into this. We added new content and a Metagame Progression, improved the camera, worked on the Map Generation, added Quality of Life Features such as hiding the HUD and did some balancing. We will also reset the Leaderboards when the Patch comes out, and honor the Top 10 of Patch 1.1 in each difficulty with a special post in the coming days. Since we are adding Content for the Map you will not be able to continue your current Ascent on Version 1.2. If you still want to finish your sweet sweet run from Version 1.1.2, you can do that by following the instruction in this post: https://store.steampowered.com/news/app/1385100/view/3040472300552440343 Here's the full list of changes in this patch: Map Generation: - Increased Variety on the first Mountain - Fixed smaller map bugs on all Mountains - Tweaked placement of dangerous terrain to help with balancing Camera improvements: - New Freelook Mode (triggered by holding a Key, default: "R") to help look around in constricted spaces - Overall tweaks to the Camera (less clipping, improved zooming behaviour when looking around) Content: - 17 new regular Events - 4 new "Trader" Events (with multiple trade Offerings per Trader) - 9 new Items (4 Consumables, 5 pieces of Equipment) - 6 new Character Skills (see Metagame/Progression) Metagame/Progression: - When selecting a character, the player now choses 1 out of up to 3 unlockable Skills to start the run with - Skills are unlocked by successfully climbing the first and second Mountain (even if you don't complete the run afterwards) UI/Quality of Life: - HUD can be hidden (default key: "H") - Improved communication as to when UI screens can/cannot be accessed - Improved hover preview on what active skills will do when you use them - Smaller Tweaks to UI and hover information Balancing: - Sleeping without a tent can now cause critical events - Smaller tweaks to skills and items And many bugfixes! If you want to know the balancing Details just hover over the censored parts down below. Good Climbing, The Insurmountable Development Team {STEAM_CLAN_IMAGE}/38477297/8b10dc74c7ec251b09bc988847252dc2793259d9.png Balance Changes Skills Night Climber "Night Owl" Experience gain Bonus during the Night 50% -> 60% "Warmup" Energy Cost 25 -> 15 "One with the Stars" Level 1: Energy Cost reduction during the Night 20% -> 25% Level 2: Energy Cost reduction during the Night 35% -> 40% Special Terrain Expert "One with the Ice" Level 1: Sanity gain per Hour on Ice 0.4 -> 0.7 Level 2: Sanity gain per Hour on Ice 0.7 -> 1.0 "One with the Snow" Level 1: Oxygen gain per Hour on Snow 1.5 -> 2 Level 2: Oxygen gain per Hour on Snow 2.5 -> 4 "One with the Stone" Level 1: Body Temperature gain per Hour on Stone 1 -> 1.5 Level 2: Body Temperature gain per Hour on Stone 2 -> 3 Flat Terrain Expert "Enthusiasm" Removed Energy gain Multiplier in Events (for both Levels) Level 1: En...Play "Experimental Beta of Patch 1.2" before it's release on Monday.May 28, 2021 - Community AnnouncementsDear Mountaineers, Patch 1.2 is in the final stages of development. If you like, you can already play the Experimental Beta Version of that Patch. To do that, right-click the game on steam, select "Properties", then "Betas", and select "Insurmountable 1.2 Experimental". We will not yet spoil the content of the patch (there will be patchnotes on monday!), but if you'd like to explore for yourself, go ahead! Warning! As soon as you start a new game with 1.2, your current run will be removed (don't worry - unlocked difficulties & achievements will not be removed). If you then switch back to 1.1, your savegame will again be invalid and overwritten. There might be bugs in that Version. If you find any, please let us know on our Discord or in the Community, but please mark your message with "1.2 Experimental" so we know where the bug happened. We are also still working on the balancing, so definitely let us know what you think of the new content! Also, please note that currently only English and German are supported in the experimental 1.2 build. Spanish, French and Portuguese are still currently being translated. Happy Climbing! (PS: Try the new camera feature by pressing "R" and Turn-Off the HUD by pressing "H". You can make great Screenshots with these two features. :D )Finishing your run and Major Patch, 1.2, on Monday May 31st!May 26, 2021 - Community AnnouncementsDear Mountaineers! We will release our first major Patch, 1.2, on Monday May 31st! A little heads up - since we are adding Content for the Map (in addition to new Events, new Items and new Skills), you will not be able to continue your current Ascent on Version 1.2. Your unlocked Difficulties and Achievements will not be lost! But hold on. Maybe you're having the best run ever and would love to finish that one first. There is an easy work around for that case. If you would like to finish your current Run once the 1.2 Patch is live, you will be able to switch to the 1.1 Version (the one you are playing right now) via Steam, so you can finish your old Run before switching to the new 1.2 Version. We will also reset the Leaderboards when the Patch comes out, and honor the Top 10 on Patch 1.1 in each difficulty with a special post. Good Climbing! The Insurmountable Development TeamPatchnotes Version 1.1.2May 11, 2021 - Community AnnouncementsHey, in this rather small patch we're fixing bugs and add small quality of life features. This is not the announced big patch. The big patch will be Version 1.2.0 and will be ready at the end of the month. Here's a list of the changes: Gameplay: -players will now start the ascend of mountains 2 and 3 at 07:00 in the morning with clear weather, and all temporary debuffs from the previous mountain are removed UI/UX: -added a savegame check: when starting a new game while another run is still ongoing, a warning will now be displayed first, preventing players from accidentally overwriting their savegame -added a seperate slider for ambient sounds to the options menu Bugfixes: -fixed the event- and buttontext of the event “Spiritual Journey” -fixed a bug where icons in the result-screen were not hoverable after dying -fixed a bug where upcoming weather was incorrectly displayed as affecting stat changes during sleep -several language specific text fixes Stay tuned!