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Industry Idle

 
Steam Capitalism & Economy Fest DiscountJan 8, 2024 - Community AnnouncementsHello fellow capitalists, Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the chat), all the income from the sales is used to pay for the server bill (and keep the server running). Also, I've made some good progress on CivIdle - Industry Idle's spiritual successor. In fact, recently the game has unlocked the Industrial Age tech tree, so the two universes have finally collided! https://store.steampowered.com/app/2181940/Cividle/ If you like Industry Idle, and wonder what if the game allows you to unlock tech trees and build wonders? Then definitely check out CivIdle!Patch 0.20.8 - Bug fixes and QoL and Road to 1.0Oct 24, 2023 - Community AnnouncementsPatch Notes: If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only) Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond) Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center (reported by @WingedLeo) Add in-game notification about seasonal events in Policy Center Add a banner and link in Headquarter about CivIdle: Industry Idle's spiritual successor. The banner can be turned off in settings Add back support for Windows 7/8/8.1 Devlog: A lesson I've learned recently is that always read changelogs. I usually keep the game's libraries up-to-date. However, during an update, the library (Electron) dropped support for Windows 7/8/8.1. It broke several players who are still using older Windows versions. I've downgraded to the last version that supports Windows 7/8/8.1. Industry Idle is in a good state - most bugs have been ironed out and the game is quite balanced - I feel it's time to leave early access and call it 1.0 - this should be just a matter of changing the version number and I plan to do it in the next update. Regarding CivIdle, I am doing final testing myself before the next playtest: fixing game-breaking bugs, and soft locks, and balancing the game a bit. If you are interested in joining the playtest, head over to our Discord and join #cividle-general channel, leave a message saying that you are interested and I will start distributing keys once the game is ready. Meanwhile, I've recorded a CivIdle overview video, enjoy! Patch 0.20.7 - Weekly Free Premium City RosterSep 17, 2023 - Community Announcements- Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership - Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter - Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded when calculating market cap-based quota - Add Hungarian Translation (@KaaPeeM) Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046 Dev's Note: Recently, I have been getting (back) into Age of Empire 3 (Definitive Edition, great game by the way). The game offers a free-to-play civilizations roster, which I think is a great idea to provide more content for free-to-play players. So I went ahead and implemented this for Industry Idle. Also, the progress for CivIdle has been steady (maybe a bit slow). I have continued to work on the new player trading system while improving the game's core mechanism. I am providing a weekly update in our Discord channel, you can join here: https://discord.com/invite/xgNxpsM {STEAM_CLAN_IMAGE}/40055556/d880a562baccaa62d2deeb8c616a490edca8cefe.png {STEAM_CLAN_IMAGE}/40055556/35f69c7a0b6f4f600f4ec9c54e23ae02ec6ab768.png {STEAM_CLAN_IMAGE}/40055556/8ce067a174466dea70c3f7b5786dfe1129107ad3.png https://store.steampowered.com/app/2181940/Cividle/Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)Aug 14, 2023 - Community AnnouncementsPatch 0.20.6 - Update translations - Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) - QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond) - Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond) Also, I'd like to provide some updates on my future plans. As those of you who are on our Discord server are probably aware, I am focusing on developing the spiritual sequel: CivIdle https://store.steampowered.com/app/2181940/Cividle/ There has been a small-scale closed alpha testing, which provides very useful feedback and results in a rebuild of the tech tree and progression. The progress has been slow at times but the pieces are coming together. I have finished most game content before Medieval (buildings, production, wonders, etc) and am now focusing on getting the new player trade system to work. After that, I plan to open up another round of testing. If you are interested in CivIdle, please join our Discord to follow more updates: https://discord.com/invite/m5JWZtEKMZ {STEAM_CLAN_IMAGE}/40055556/aab364db86ad86486c7470904a593f967ead4199.pngPatch 0.20.5 - QoL and BugfixesApr 8, 2023 - Community Announcements0.20.5-build.337 - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond) - QoL: Add building count in building panel (@WingedLeo) - QoL: Add a warning if a building does not benefit from certain policies (@WingedLeo) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.20.4 - We are Steam Deck compatible!Apr 4, 2023 - Community Announcements0.20.4 has been released. This version is compatible with Steam Deck. - Allow returning trade profit by paying resources (@FishPond) - Showing the existing trades that offers better profits in Player Trade UI when adding a new trade (@FishPond) - Bugfix: Fix disabling controller support does not work (@FishPond) - QoL: Batch sell of buildings (@WingedLeo) Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046New Anti-Cheat, Improved Game Controller Support and Bunch of QoLFeb 25, 2023 - Community Announcements0.20.3-build.327 - New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI (@FishPond) - Add a page showing past player trades (by @FishPond) - QoL: New settings menu (by @GrayTheWanderer) - QoL: New batch mode action: Downgrade - All/Cluster/Adjacent (by @GrayTheWanderer) - Add Turkish translation (by @Readrift) - Improve Steam Deck support (@FishPond) - QoL: Add support for game controllers: use left joystick to move camera, right joystick to move cursor, trigger buttons to zoom/scroll, right shoulder button and X button to click. Joystick sensitivity can be adjusted in settings - QoL: Add support for camera edge pan (@FishPond) - Activate in Settings -> Input - Add support for moderator to remove suspicious player trades. Resources will be refunded for removed trades (@FishPond) - Improve stability of Steam Cloud integration (@FishPond) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.20.2 - QoL, Bugfix and Christmas EventDec 10, 2022 - Community Announcements0.20.2-build.308 - QoL: Add more purchase amount option in Trade Center (by @jimmyh77) - QoL: Allow filter player trade by price range and player name (by @jimmyh77) - QoL: Add warning for Purge My Trades (by @jimmyh77) - QoL: Add an option to show only positive tile modifiers (by @jimmyh77) - QoL: Change power bank units to Joules (by @2kai2kai2) - Bugfix: Nikola Tesla policy in Detroit no longer requires nature gas (by @ryansb) - Bugfix: Wind Turbines and Solar Panels cannot be turned on when turned off by inheriting default settings (by @GrayTheWanderer) - Bugfix: Fix an exploit w.r.t cancelling player trades. You need to upgrade to this version to cancel player trade (reported by @WingedLeo) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version This is the first release since open source. On behalf of the community, I'd like to thank all contributors for their hard work. If you want to contribute to the game, you can visit Github: https://github.com/fishpondstudio/IndustryIdle Also, Christmas event is live: - Christmas Timed Exclusive (5.12 - 5.01): New resource - Reindeer. All power plants produce reindeers. They can be used as fuel but cannot be sold or traded - Christmas Timed Exclusive Policy: Reindeer Silicon (FREE) - All buildings that consume silicon use reindeer instead - Christmas Timed Exclusive Policy: Reindeer Aluminum (FREE) - All buildings that consume aluminum use reindeer instead - Christmas Timed Exclusive Policy: Santa Clause is Coming (FREE) - Santa factories consume reindeer and toy and produce santa, science and culture. Santa factories have max tile modifier. Toy factories produce reindeer in addition to toy Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Next Chapter For Industry Idle: Leaving Early Access and Going Open SourceOct 29, 2022 - Community AnnouncementsIt's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new players, and supporting the game's server expense by purchasing Expansion Packs. Going Open Source Working on this project as the only indie developer in my free time is a huge commitment. A lot of players in the community are developers themselves and have offered to help with the development. However, as you can probably imagine, the game's codebase was nowhere near ready for that. And I felt that cleaning up the codebase and onboarding more developers would add more overhead and slow down the development when the game was constantly changing. Now, since the game's core mechanisms and content are more or less stable, I feel this is a good time to take a look at this. I spent the last several months cleaning up the game's codebase and sorting out some licensing issues. I have also drastically simplified the game's build system and dependencies so that newcomers can get the game up and running easily - my goal for open-sourcing the game is to allow the community to drive the game further, rather than just "throwing it out there". To facilitate this, I have cleaned up the project and made it very easy to get it up and running. I have also bundled all the arts and assets with the repository as well (but please note the license in the README file of the repository). I've also written a detailed getting started guide, which is included in the project's repository. You can find everything hosted on Github: https://github.com/fishpondstudio/IndustryIdle Leaving Early Access and Accepting Contributions I plan to release a version from the new open-source repository - if things go well, the game will leave Early Access. Starting now, the game accepts contributions. Here's a brief guideline on how to contribute. Help Translate The localization repository has been moved inside the mono repo, you can find the file and a guide here: https://github.com/fishpondstudio/IndustryIdle/tree/main/assets/Script/Languages Report Bugs GitHub Issues would be the preferred way to report bugs. If you are not able to use GitHub Issues, Discord #industry-idle-bug-report channel can be used as well Fix Bugs Fork the repository, make the code change, and submit a Pull Request Add Content/Implement Feature/Adjust Game Balance This would be a bit more complicated. You should probably bring up your proposal in the community and also talk to me before implementing the code. Features that benefit the majority of players (e.g. QoL improvements) are very likely to get merged. Features that affect game balances need to be carefully discussed and tested. Running an open-source game is not an easy task and doesn't really have proven "best practices" so I am also learning along the way. These guidelines will evolve as well. Community Driven Development With this change, helpin...Halloween Event: Pumpkin, Pumpkin Spice Latte, Pumpkin Pie and Exclusive PolicyOct 18, 2022 - Community Announcements- Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and milk) - Halloween Timed Exclusive (Oct. 15 - Nov. 5): New resource - Pumpkin. All power plants produce a certain amount of pumpkins. - Halloween Timed Exclusive Policy: Pumpkin Battery (FREE) - All buildings that consume battery use pumpkin instead - Halloween Timed Exclusive Policy: Pumpkin Steel (FREE) - All buildings that consume steel use pumpkin instead You have to be on the latest version on Steam to participate in the event! https://store.steampowered.com/app/1574000/Industry_Idle/Patch 0.20.1 - Bug fixes and "Default Building Settings" QoLOct 9, 2022 - Community Announcements- Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for production settings in building page There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.20.0 - Icons for Recipes, Seasonal Harvests/Recipes and New BuildingsOct 2, 2022 - Community Announcements- Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and milk) - New building: Quantum Computer Lab - New building: TV Studio+ - Resource explorers, farmlands and greenhouses now use recipes - this also allows them to be part of an Industry Zone chain - you might need to re-select their output - Update translation files - a big thank you to all community translators - Update game engine version to improve stability Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.19.1 - BugfixesAug 21, 2022 - Community Announcements- Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference - Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if there's no hydro dams - Update translation files - a big thank you to all community translators Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.19.0 - New Player Trade Tariff System and Content UpdateAug 6, 2022 - Community Announcements- New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. You can see a detailed tariff calculation breakdown when adding and filling trades - Cancelling a trade will now refund 100% of resources (instead of 90%). Tariffs are not refundable - Offline productions are now counted towards production-based tariff credit - Add a new recipe for Photogram: 8x Three Course Meal -> 2x Internet - New building: Meal, Ready-To-Eat Plant (Expansion Pack 2). It has the following recipe: 3x Whopping Burger -> 1x Spaceship; 4x Cocktail -> 1x Nuclear Missile; 7x Wine + 7x Pastry -> 1 Aircraft Carrier; 22x Joyful Meal -> 1x ICBM - New building option: Resource Input Buffer - The maximum cycles of input resource to keep in the storage before this building will no longer transport that resource. Auto means using prediction to keep a minimum buffer that allows continuous production. Stockpile means always transporting input resources regardless of the amount in the storage. This will replace existing Stockpile option and your existing map will be migrated to this new option - New building option: Input Capacity Override - It allows you to override the input capacity to between 50% to 1000% of the amount needed for production - New policy: Super Water Pump - Water pumps produce 2x output but consumes 2x power - Bugfix: Fix a bug where buildings with multiple recipes do not work with Industry Zone correctly - Bugfix: Fix a bug where Factory Mining policy doesn't work for power plants - QoL: Numbers in the game now always shows 4 valid digits: 2.9M will become 2.901M, 21.2K will become 21.21K, 321.1B will remain the same - Add support for Cyrillic characters in world map - Player trade time limit for limited account has been changed to every minute instead of every 5 minutes - Update translation files - a big thank you to all community translators There are 151 resources, 218 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Help Test and Give Feedback to the New Player Trade Tariff SystemJul 25, 2022 - Community AnnouncementsThe existing player trade quota system was designed a long time ago - the intention was to curb player trade abuse. Over time, more rules have been added to patch loopholes and the rules have become too complicated to comprehend - and it's not very obvious in-game as well. New players always have trouble understanding the system. Also, it is a bit too punishing for new players - with a limited quota available. I have been thinking about redesigning this for a while. And it's surprisingly hard to design a trading system that is easy to understand yet can prevent market manipulation without frequent manual intervention. In the real world, international trades are heavily managed, with customs duty, quota and anti-dumping rules. I want a simple system that can capture the essence of international trading in the game. The new player tariff system will replace the existing quota system in the upcoming version. It works as follows: Instead of limiting the amount you can trade with other players - now you can trade an unlimited amount. However, the amount that exceeds the "tariff credit" is liable for tariff (i.e. import/export tax). Each player can acquire "tariff credit" in two days - by either producing the resource that is being traded or increasing the total market cap. This tariff is reset when the market update. The tariff rate for excess trade value depends on the price difference between the trade and local price and it is applied progressively. The trading UI when adding and filling trades has been redesigned to show detailed tariff calculations - this should help improve the clarity and make it easier to understand. {STEAM_CLAN_IMAGE}/40055556/4fe9502355dc25cdf63b8709177709bf7c60bc75.gif This new system is already available on Steam beta channel - you can switch to the beta channel via your Steam Client, no code or password required. Please note downgrading to stable channel is not supported. Remember this is only the first draft version and I am sure there will be issues. Feel free to give your feedback in the #industry-idle-suggestions channel on Discord. I will continue to improve this based on your feedback. Patch 0.18.2 - Balancing UpdateJun 27, 2022 - Community Announcements- Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) - Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase the resource valuation (and trade quota) - Balance: Auto-selling now drives down the price slower than before There are 151 resources, 213 factories, 65 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.18.1 - Balancing and QoL UpdateJun 4, 2022 - Community Announcements- Add achievements for Auckland map: Hoiho, Whio and Kiwi - Balance: Auto sell capacity is now measured as percentage of your production. The upgrade cost and corresponding Swiss upgrades/boosts have been adjusted - Balance: Player trade value limit (1%) with specific player will reset every day (together with market news and crowdfunding) - QoL: Add a warning icon in player trades listing indicating your trading value with that player has exceed 1% of your market cap and extra quota is needed - QoL: Add a new filter to hide player trades that require extra quota - Bugfix: Fix a bug where some times default player trade amount is negative when filling a trade There are 151 resources, 213 factories, 65 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.18.0 - New Map and Lots of New ContentMay 22, 2022 - Community Announcements0.18.0-build.235 - New map: Auckland. Unique building: Hydro Power Plant. Unique Policy: Mine Booster, Electric Fish Pond, Hydro Farming - Balance: Player trade quota now applies to filling orders as well. If the total traded value with a specific player stays within 1% of your current market cap, trades with that player are exempt from price deviation penalty when applying the quota - Balance: Sugar refinery's capacity is increased 2x - Market News Rework: now market news will always be positive: it will provide 50% - 200% output boost. It will be re-rolled everyday (same time as crowdfunding) - Balance Policy: Press Conference - All market news are 50% more effective - New Swiss Upgrade/Boost: Extra Player Trade Quota - Initial player trade quota is 1% of your market cap - this will grant extra percentage - New Swiss Boost: Research Agreement - Filling each trade with an unique player gives 10 mins of research point production - New Policy: Modern Fertilizer - Farmlands and greenhouses produce 2x crops but crop transport costs 2x fuel - New Policy: Livestock Steroid - Chicken farms, pig farms, cow farms, fish ponds and fodder factories have 2x capacity but uses 2x power - New Swiss Boost: Produce All Crops - Farmlands and greenhouses can produce all crops, including the ones that are not on the map - Balance: Reduce the power requirement for pig, cow and chicken farms - Bugfix: Fix a bug where Kansas City hydro dam unique bonus is wrongly applied - Bugfix: Fix a bug where certain Swiss boosts' costs are not calculated correctly with Swiss Boost Cost Divider - Bugfix: Fix a bug where Industry Zone fail to recognize certain supply chains - Bugfix: Fix a bug where rewarded ads sometimes fail to grant rewards There are 151 resources, 213 factories, 65 policies, 19 maps and 68 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.17.1 - BugfixesApr 23, 2022 - Community Announcements- Balance: Industry Zone Plus policy requires all buildings inside the zone to be working - Bugfix: Fix a bug where theoretical input/output does not take Industry Zone Plus into account - Bugfix: Fix a bug where warehouses cannot select input routes of buildings that support multiple recipes - Android: Google Play Games sign in is required to participate in player trading There are 151 resources, 212 factories, 60 policies, 18 maps and 68 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046Patch 0.17.0 - Free Content Update for Expansion Pack 2Apr 15, 2022 - Community Announcements- New Building for Expansion Pack 2: Fine Dining Restaurant, Photogram, Drink Factory - New Resources for Expansion Pack 2: Sushi, Pastry, Joyful Meal, Whopping Burger, Soft Drink, Alcohol, Wine, Cocktail, 3/6/9-Course Meal - New Policy for Expansion Pack 2: Industry Zone Plus - Every tier or every 10 level of an Industry Zone provide 10% output boost to buildings in it - New Swiss Upgrade: Industry Zone Capacity Booster, Extra Building Permit - New Swiss Boost: Industry Zone Capacity Booster, Extra Building Permit - QoL: Introducing experimental portrait mode support on mobile devices - Balance: Adjacent Bonus Plus/Tile Modifier Plus/Industry Zone Plus will not apply to Food Processing Plant and FaceApp - Bugfix: Fix a bug where Random Island map causes the UI to disappear - Bugfix: Fix a bug where Admiral of the Fish Pond achievement is not correctly unlocked - Bugfix: Fix a bug where total rewards for Tower Defense mode is not calculated correctly - Bugfix: Fix a bug where resources in-transit are lost when closing the game (Steam only) There are 151 resources, 212 factories, 60 policies, 18 maps and 68 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046