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Hurtworld

 
Hurtworld Patch 1.0.1.0 Is Now LiveMar 17, 2023 - Community AnnouncementsHi All, Tonight we have a small quality of life and maintenance patch that should fix up a lot of the biggest issues that should keep Hurtworld stable for a long time into the future. The largest change is the switch over to Epic Online Services (EOS) for our anticheat framework from EAC. (You will currently still see Easy Anti Cheat in the bootstrapper, this is normal and will likely have the art replaced soon) As a side effect of moving to EOS, Hurtworld should now be supported on Steam Deck. Don't expect a perfect experience on this but it will run. We also collected a list of criticial issues plauging servers, patching a number of exploits around build permissions and peeking through walls. This patch will enforce a wipe across all servers. Full Changelog - AntiCheat now provided by EOS AntiCheat (Epic Online Services) - Added server console command 'enforceeac ' to turn AntiCheat off/on (must be ran during startup) - Added server console commands 'disableddosprotection' and 'enableddosprotection' to enable/disable DDOS protection - Added client console command 'mutelist' to show list of muted players by SteamID - Fixed the 'unmute' server console command not working - Allowed the 'unmute' console command to run on client (takes SteamID as argument) - Fixed inside rock check not applying properly to several island rocks - Added no build area around map edges - Fixed respawn window displaying too early if player's sleeper is killed during loading - Changed the way biome validation works on construction and placement (fixes builds in no build areas after server desync) - Items crafted from the fabricator can now be recycled - Fixed construction validation appearing incorrect on first equip of placement/build item - Removed collision from campfires - Fixed Mozzy interaction window failing to open on first interaction - Fixed several spawns occurring underwater - Made roach front seat unsafe like the rear seat so the passenger can crash if receiving a large force (fixes peeking exploit using roach front seat) - Adjusted camera positioning for crash state to fix peeking exploits - Plugged some holes in Nullius cliff faces and town events - Hurtworld is now Steam Deck compatible (basic support only)Quality of Life Patch Going Live TonightMar 16, 2023 - Community AnnouncementsHi All, It's been a while since our last update, and we want to thank you all for your patience and continued support. We know that our anti-cheat framework hasn't been performing as expected in recent times, and we understand your frustrations. Tonight, we are releasing a small patch to address the most significant outstanding issues. Making the Switch to Epic Online Services The team behind Easy Anti-Cheat was acquired by Epic Games some time ago, with the aim of not only securing Fortnite but also offering the same level of security to other partners under the Epic Online Services banner. During this transition, the detection capabilities of EAC have slowly diminished. We're excited to announce that, with this update, we're switching from Easy Anti-Cheat to Epic Online Services. This change will significantly enhance our ability to detect and handle cheaters, ensuring a fair experience for all our players well into the future. Hurtworld will remain on STEAM We will not be moving from STEAM, nor do we have any plans to launch on the Epic Store in the near future. If we have integrated everything correctly, there should be no change to the way you play Hurtworld, unless you have cheats installed 😞 Patch will go live at 5pm Central European Time A full list of quality of life improvements will be posted when we go liveHotfix 1.0.0.5 is Now LiveJan 22, 2020 - Community AnnouncementsHi All, Tonight we have a small but important hotfix to resolve some issues surrounding the construction system. This update doesn't require a wipe, but may cause small construction pieces to rotate after patch. We recommend an update but most servers will survive without it. As usual, if you're community server doesn't update immediately you can switch to our oldversion branch to continue playing. https://steamcommunity.com/app/393420/discussions/0/458606248620899162/ Change Log: Fixed various construction issues that let players break out of the constrained grid and stack walls next to eachother Fixed issue when teleporting (respawning, initial connection, mod teleports) where structure visuals wouldn't load in instantly allowing xray of bases Fixed errors loading savegames spamming rotation key 16 errors Hurtworld Dev Update #162Jan 20, 2020 - Community AnnouncementsHi Hurtworldians, In the first dev update of 2020 we get back into things after the break and outline hotfix plans for this week as well as some of the features of the next content patch. Check out the full update here: http://hurtworld.com/hurtworld-update-162/Hurtworld Leaves Early AccessDec 10, 2019 - Community AnnouncementsHi Hurtworldians! After 6 years of development, tons of updates, plenty of challenges, a partial rewrite and over 60 million hours of playtime we are finally out of Early Access. With this release comes a ton of bug fixes and quality of life changes and some fresh content. New "Talon" Rocket Launcher Since we introduced the rocket pods attachment to the Mozzy (Helicopter) life has been tough for players on the ground with no means of defence besides a lucky AWM shot on the pilot. This patch evens the field a lot by introducing the new Rocket Launcher. Designed primarily as an anti air defence the launcher will make quick work of a Mozzy with a well aimed shot. It has some PVP viability but won't overpower better suited weapons and will require some skill to be useful. New super rare Roach Asylum Body Kit This badboy is heavily armored from all directions giving the driver good protection from would be attackers. While not immune to Mozzy attacks, it will provide some coverage from your enemies raining hell down on you. Getting your hands on this isn't easy, it will require continuous map control and a fair bit of grind for those clans who go really deep. Making New Base Construction Easier One of the hardest things when getting into Hurtworld (and sometimes for experienced players) is setting up your first proper base. The build system is intuitive enough when given the time to read the UI, trail and error around, find more materials before finally getting things secure. This becomes a very daunting task with the threats of the Hurtworld around you. To make things easier we added a one click deployable 1x1 base complete with totem and bed that can be crafted at the workbench to get the basic security down. From there you can extend to your hearts content with the construction hammer. To prevent top players utilizing this as a field deployable outpost whenever they get shot, you are limited to 5 of these per wipe. Use them wisely! The other big trip up for new players is accidentally building outside their claimed ownership cell and unknowingly letting people into their base for free. To solve this we added a new cheap tier construction hammer that can only build inside a cell that has been claimed, meaning if you accidentally drift outside your cell, you'll be blocked from building. Additionally we force starter bases and start foundations to be built away from cell boundaries to ensure the spot that you finally start your mansion will be secure. We've also refactored the grid that construction must conform to, to squash the build meta of exploiting awkward bugs to build the most secure bases. The last on the build cake is a new construction removal grace period where if within 5 mins you remove a construction piece, you will get the full price back (instead of the usual half) meaning you can trial and error your way around until everything locks into place without it costing half your materials on mistakes. Rebalanced Mozzy (Helicopter) The gold...Daily Deal - Hurtworld, 65% OffDec 10, 2019 - AnnouncementToday's Deal: Save 65% on Hurtworld!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time Hurtworld Launching December 10thNov 26, 2019 - Community AnnouncementsInitially Posted on Blog at http://hurtworld.com/hurtworld-update-161/ Hey Hurtworldians! In just under 2 weeks time, December 10th, Hurtworld will be launching out of Early Access. This will include a patch introducing the new hand held rocket launcher, a new body kit for the Roach, and most importantly tons of bug fixes and polish. We decided not to go too heavy on the content for this patch and focused on long standing bug fixes to ensure we don’t compromise on the stability of the game as we exit early access. What does exiting Early Access mean? For us Early Access isn’t much more than a marketing tag, one that says there might be some rough edges and missing features right now, maybe check back later if you’re not into that sort of thing. At this point we feel we have achieved everything we initially set as a list of goals when we started early access 4 years ago. While we don’t see the game as ever “complete”, we think the current level of quality and set of features is indicative of what we want to maintain going forward. Rest assured we will continue to working on Hurtworld for as long as there are people playing it to ensure the game remains a stable multiplayer experience for years to come. Thanks to everyone who has come along the ride with us, lets get hype for a big launch!Hurtworld Dev Blog 160Oct 2, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/11037635/dd0f5fcb1af365c5a78587fcbfc58bd4d7394501.jpg Hi Hurtworldians! In this dev update we check out the finished art on the handheld rocket launcher, going into more detail about the next update and talk about server consolidation and restructure next wipe. Check out the full update here: http://hurtworld.com/hurtworld-update-160/Dev Update 159Aug 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/d14606a70d77f1c55b861d56fee7cbb237975a45.jpg Hi Hurtworldians! In this weeks dev update we go detail about the next patch and early access release and check out the new upcoming hand held rocket launcher. Check out the full update here: http://hurtworld.com/hurtworld-update-159/Hotfix 0.8.2.1 Is Now LiveAug 19, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/5ca123fbeaa020ff744832d96a4c1e294931e028.png Hi Hurtworldians! Tonight we have a small but important hotfix that should fix trapdoors being exploited to get into rocks along with some additional fixes. As usual the best way to help us get bugs under control is to send us reproduction videos to [email protected] Credit for finally getting the hatch bugs fixed goes to onStyle Detection measures are still in place, exploiting of new bugs that arise will result in hardware bans for your whole team. Don't risk it. Change Log Fixed hatch race condition that could be used to push into rocks Fixed emotes being used to enable equipment while inside vehicles Fixed player map markers spamming errors Temporarily disabled tether bow to investigate possible exploits Further extended inside rock detection and reporting mechanism Update 0.8.2.0 Is LiveAug 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/7bf37388ef3c2bcb26d803846c09dea0aa021509.jpg Hi Hurtworldians! In tonight's update we have our first watercraft named the "Barra", sure to get those afraid of flying to and from the islands with far less stress. Our second major feature is expanding our map with 2 new town types Factory and Bandit Village. We also have a range of bug fixes and some background performance updates. This patch forces wipe on all servers. Happy hunting. Change Log Added Barra power boat Refactored how loot drops during a helicopter crash. Now the mozzy corpse will collect all loot including player gear drops, amber claim and mozzy storage. Items will be dispensed on dissasembly. Death markers will only show where you died, not track your loot. Added 2 new town: Factory and Bandit Village replacing a bunch of duplicate towns Added NoBuilds back to the roads Added piers around the coast Patched a few Death Holes Fixed broken loot frenzy for jungle town events Improved loot frenzy tier one loot Fixed broken loot table in bandril Improved protocol security Reduced explosion audible distance Fixed a bunch of sounds with the wrong falloff config (eg: pistol reload) Fixed new animals having wrong name Can no longer store heavy blocks in furnace Fabricator should refund the correct item when wrenched now GPU Queue should now have an effect again. Keep in mind it does affect latency and will make gunplay harder Fixed description of item namer Fixed totems drawing in front of walls sometimes Made map scaledown on build a configurable setting in level config Added small iron door, small iron floor, iron triangle floor Fixed protect all amber context menu not working if you had the exact amount Fixed protect not being greyed out if you couldn't afford it Fixed town events not showing up if you are already in the town when it starts Fixed deep ocean biome freezing you regardless of if you were in water, now in boats and choppers you can keep mild gear on Dev Update 158Jul 11, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/4a7eeab8552d51034ad46e3eb48242b1bde4d908.jpg Hi Hurtworldians! In this weeks dev update we check out a new town event, our first watercraft the Barra and detail the next content patch. Check out the full update here: http://hurtworld.com/hurtworld-update-158/Patch/Wipe 0.8.1.0 Is LiveJul 5, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/5c21f57c508d6d3422caa0d517606bc188a99e37.jpg Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam. Change Log Improved handling of Mozzy to be more predictable Added profiling diagnostic info to help locate rendering bottlenecks Reduced VRAM usage on lower end machines Changed allocation of Items back to use pooled structures to reduce server spikes Fixed issue with lod colliders popping in for towns Fixed various build bounds issues with construction prefabs Fixed crash caused by too many audio sources Improved creature animation lodding Hotfix 0.8.0.2 Is LiveJun 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/754597454bb6d2073e8f5b6042c639573fb62b0d.png Hi Hurtworldians! Tonight we have a small hotfix to improve helicopter flying on servers under heavy load. There was an issue where if a server stopped receiving packets from a player for any reason, the current input controls would be kept until the packets start coming in again. This logic works well when running through a field on foot, but holding full left stick when flying a Mozzy for half a second too long means eating explosions. While we will continue to work on server performance this month to solve the interruptions for good, for now, input controls will revert to neutral with throttle down so you don't drop out of the sky or flip over when packets are lost. We are aware of a few other issues like Fridges not working right now and will have more fixes in the coming week. Happy hunting!Hotfix 0.8.0.1 Is LiveJun 19, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/2375de9eeb550a914786bb761b4e0220486694b6.png Hi Hurtworldians, We just pushed out a quick server only hotfix for some creature spawn issues and missing Airdrops. Yeti's and Clay were the worst affected and should be fixed now. No client update required. Happy Hunting!Island Hopper Update 0.8.0.0 Is LiveJun 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/5c21f57c508d6d3422caa0d517606bc188a99e37.jpg Hi Hurtworldians! Tonight we have the long awaited Island Hopper content update which brings a ton of things that have been in the works for a long time. Biggest features include the expansion of Nullius to include various exotic islands some of which can be claimed fought over and claimed, others with challenging farming routes and big rewards. To make room for the islands, we have scaled down the main island of Nullius by 25%, we think this improves the feel of the map a ton also, making it much more tightly packed. Less running more gunning. The Mozzy helicopter now has some serious teeth with the addition of hornet rocket pods coming in 3 flavours: Mining, Combat and Raiding rockets. Rapidly speed up your farming routes by sniping resource nodes with mining rockets or blast away your enemies bases with the mega powerful (and expensive) raiding rockets. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/93c5525683b4292da1de15ce590bef423d62c229.png Expect to see some unfamiliar faces on the islands as we roll out 6! new creatures with new loot and combat mechanics. Be careful... these guys are made to be a very tough challenge to even experienced players. In the meantime we've also added a ton of bug fixes and quality of life updates. See the change log for full details. This patch requires a wipe on all servers. As we are wiping on a Tuesday we will extend this wipe cycle until the 4th of July. Happy hunting amigos! Change Log Added many new islands to Nullius map Scaled mailand nullius down by 25% Added Skoogler Creature Re-added Antor hive with Antor Creatures Added Bandril Creature Re-added thornling Creature Added Sabra creatire Added Rafaga creature Added Rocket pods attachment for Mozzy Added 3 types of rockets (Mining, Combat and Raiding) Added Iron Door Added Iron Garage Door Added Iron Floor Added new teir of workbench: Fabricator Added new metal Galvanite Added Galvanite Pickaxe Rebalanced how campfires work to not overheat you as much Updated lighting in green biome Added SAM sites around the map that fire at any occupied Mozzy where the pilot doesn't own the cell its in Reduced the restrictions on territory control points heavily. Lockout is disabled, anything can now be built on them including beds and machines. Lastly nobuild surrounding them has been removed (might need to tweak this) Extended territory control ownership system on islands to claim the entire island (and control of the SAM sites), he who controls the territory controls the whole island. Extended Gameplay TrailerJun 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/225605fb2ebf46504fcd182454e8ad9a1aca086d.png Hi Hurtworldians! We just dropped a new extended cut trailer for the Island Hopper Update with a much more in depth look at all the gameplay features new and old in the Hurtworld universe! https://youtu.be/6BIXfz1vsb0 Please spread the love and share it around Dev Update 157Jun 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/3f72805999f0198af3aa65d941a1f7c72bb47cc9.jpg Hi Hurtworldians! In this weeks dev update we check out a bunch of the new things going into Tuesdays patch including the new SAM sites, new metal type, and preview a few of the new islands. Check out the full update here: http://hurtworld.com/hurtworld-update-157/Dev Update 156May 27, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/9781e16f8c1896cd0743917045cce675db279a82.png Hi Hurtworldians! In this weeks update we have a ton of info on the upcoming patch and our release to exit early access. This is going to be a big one: Islands, New Creatures, Rocket Pods... unfortunately due to unforeseen circumstances we've had to cancel this weeks patch and roll it into the big one on the 18th of June. Check out the full post for details: http://hurtworld.com/hurtworld-update-156/Hotfix 0.7.3.2 Is Live And Official Servers Have WipedMay 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11037635/457de669c8a2c284de11de001165dfb3886ed0d7.png Hey Hurtworldians, We've got another hotfix patch to go along with tonight's wipe. This patch stabilizes the tether system so we no longer have to break tethers when pushed past a force limit. We now also allow multiple players to be connected to the same tether network so they can setup tug of war style situations. Official servers have been wiped, for community servers this wipe is optional. As always 0.7.3.1 is currently live on the 'oldversion' branch so you can use this to play on community servers that haven't updated yet. Enjoy! Changelog Improved stability of tether system, tethers no longer have a force limit that can break them Multiple players can now be connected to the same tether network Improved the vehicle 'is entry safe' check for unsafe seats (fixes Kanga entering a state where entering it will instantly cause a crash) Lengthened raid drill audio falloff (now matches legacy distances)