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Grand Theft Auto: Episodes from Liberty City

 
Important Updates To Grand Theft Auto IV and Episodes from Liberty CityFeb 19, 2020 - Community AnnouncementsWe are making a number of changes to make sure players who own Grand Theft Auto IV and GTA: Episodes from Liberty City can continue to enjoy these games. New Players Starting 03/19/2020, Grand Theft Auto IV: Complete Edition will replace both Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City wherever it is currently digitally available. Grand Theft Auto IV: Complete Edition will as also be available via the Rockstar Games Launcher. Current game save files will be compatible with Grand Theft Auto IV: Complete Edition. Steam Achievements for Grand Theft Auto IV: Complete Edition will be unavailable until release. As a result of this update the following services will no longer be available in Grand Theft Auto IV: Complete Edition: Games for Windows Live Multiplayer mode Leaderboards The following Radio Stations will be temporarily unavailable in Grand Theft Auto IV: Complete Edition RamJam FM, Self-Actualization FM, and Vice City FM (previously available in Grand Theft Auto: Episodes from Liberty City) Note: Because Japanese is a supported language for Grand Theft Auto IV, but is not supported for Grand Theft Auto: Episodes from Liberty City, players will continue to be able to play Grand Theft Auto IV with Japanese sub-titles but will need to select another language in order to play Grand Theft Auto: Episodes from Liberty City. Current Players Players who have previously installed and played Grand Theft Auto IV or Grand Theft Auto: Episodes from Liberty City will be able to update their copy to Grand Theft Auto IV: Complete Edition through the following means: Steam Users Depending on the game, players on Steam will need to install or update their current game: Grand Theft Auto: Episodes from Liberty City will be removed and replaced with GTAIV: Complete Edition in the launcher library. Update file size is expected to be approximately 22GB Grand Theft Auto IV owners will download content from Grand Theft Auto: Episodes from Liberty City and their game will update to GTAIV: Complete Edition. Update file size is expected to be approximately 6GB Physical Media Games not previously activated using Games for Windows Live will be able to use the Key on the back of the game manual to activate and update to Grand Theft Auto IV: Complete Edition Games for Windows Live Digital Store Purchases Games previously activated using Games for Windows Live will require players to create and/or link their Social Club accounts in replacement of Games for Windows Live to update to Grand Theft Auto IV: Complete Edition Note: New activations from players trying to install current copies of Grand Theft Auto IV may be disrupted until Grand Theft Auto IV: Complete Edition is available. All users will need to be connected to the internet and authenticate their copy of the game. Grand Theft Auto IV will return to Steam with no Games For Windows Live or multiplayerFeb 19, 2020 - Rock, Paper, Shotgun After disabling the option to buy Grand Theft Auto IV in January, Rockstar now say 2008’s open-world murder simulator will return to sale in March with a few changes. Microsoft’s awful Games For Windows Live technogubbins is being removed because it caused the trouble in the first place, and that’s great news. It seems some folks will also receive the expansions or base game for free too. Unfortunately, Rockstar are also removing GTA IV’s multiplayer mode and will temporarily disable several radio stations. A mixed crimebag. (more…) Rockstar co-founder and head writer Dan Houser is leavingFeb 5, 2020 - Rock, Paper, Shotgun After 21 years as a Rockstar Games big cheese, Dan Houser will leave the company in March. He’s co-written almost every Rockstar game since 1999, including Grand Theft Auto from London through to V, Bully, Max Payne 3, and the Red Dead Redemptions. That’s made him a big influence on the tone of Rockstar’s games. I wonder how that might change once he’s moved on. Where he’s going and what he’ll do next, we don’t know. He can probably afford to eat pizza while watching Heat on loop the rest of his life, to be honest. (more…) Save the last dance GTA IV axes 50+ soundtrack songsApr 26, 2018 - Rock, Paper, ShotgunAs much fun as we have with our virtual bank-heists, car-chases and random muggings, music licensing seems like a far more lucrative racket. Due to expensive, time-limited music licenses expiring, Grand Theft Auto IV developers Rockstar were recently faced with either pulling the game from sale, paying for a license renewal, or removing a good chunk of its famed soundtrack. Today, a small patch rolled out across multiple platforms, removing the now-unlicensed music tracks and it looks like the damage done may be greater than expected. (more…) Grand Theft Auto IV removing some soundtrack songsApr 12, 2018 - Rock, Paper, ShotgunRockstar have confirmed that they need to cut a number of songs from Grand Theft Auto IV due to music licenses expiring, though they will shuffle in new songs to replace at least some. Probably expect a new patch to cut the old and whack in the new. The Russian pop station Vladivostok FM will take the brunt of the cuts, which will also affect GTA 4’s Episodes From Liberty City standalone expansions. Rockstar have needed to do this with GTA before and it’s still weird to cut up old copies of games, but at least this time they’re taping it back together afterwards. (more…) GTA 4′s #WatchDogsIV mod is absurdSep 5, 2014 - PC Gamer Chris Livingston has already extolled the virtues of Grand Theft Auto 4's amazing #WatchDogsIV mod. For the uninitiated, it brings Watch Dogs style environment hacking into GTA's Liberty City. For a full round-up of what it enables, head on over to Chris's Mod of the Week post. For a small look into the type of chaos it supports, stay right here. Being a child, the first thing I did on loading the game was to start a traffic jam: So far, so Watch Dogs. But the Traffic Lights prompt reappears quickly after. I wonder... Yup. Multiple prompts means multiple pile-ups, meaning I can stack this thing right up. Time to do that. Everybody, welcome to the jam. What makes this so funny other than the obvious is that the cars in the crash accelerate every time I hit the prompt, pushing them deeper and deeper into the ultra-jam. Also, as you can see from the picture above, a man has spontaneously combusted. That's probably not a good sign. Nope, definitely not a good sign. We have reached peak jam. It is jam-a-geddon. Perhaps unsurprisingly, this tanked the game's framerate. My rig battled on regardless to bring you this dramatic re-enactment. You can download #WatchDogsIV from here, and you probably should.GTA 5 PC release: all the evidence so farSep 17, 2013 - PC Gamer Hordes of postmen fill the street, armies of retail staff scurry through their fluorescent aisles, and the world's console-owning population have simultaneously phoned in a variety of minor ailments. Grand Theft Auto V has launched and, by all reports, it's A Big Deal. Unless you own a PC, that is, in which case, it's a Tuesday. What hope do we have of joining GTA 5's triumvirate of crims and, more importantly, when? Rockstar's sandbox of car chases and petty violence began its life on PC, but without an official announcement, is it safe to assume that we'll ever have a chance to holiday in the latest Los Santos? Let's delve into the murky lake of internet rumour, and fish out any facts we can find. Leaky Lists A publisher can use its own roving bands of guerilla PRs to whip employees into a cowed silence. The same isn't true of external partners and retailers. All sorts of GTA 5 info has oozed from the retail counters, from an early look at the map, to copies of the game itself. That may lend credibility to a number of online retail listings for a PC release. Amazon France kicked things off at the start of the year, by taking taking pre-orders for a boxed PC copy. Then, in May, German retailers sprang to action, with both Amazon Germany and GamesOnly posting their own speculative PC pre-orders. Interestingly, GamesOnly briefly posted early details of the console versions' special edition. They were right on the money. Does that validate the listings? Not really. Sometimes it's less about responding to information, as it is about anticipating that information. Yes, retailers will often have forewarning of announcements, but that's not the only reason they'd promote an unannounced game. Right now, Amazon UK has a landing page for Grand Theft Auto 5 PC. It quietly exists on their website, collecting the email addresses of potential customers and soaking up lovely SEO points. The need to be in the best position if/when a PC version is announced skews how much we can extrapolate from their actions. Immoral Code Here's the most recent piece of 'evidence'. A config file has appeared that, allegedly, was taken from a pirated copy of GTA 5's Xbox 360 version. The XML code makes reference to both PC and Orbis, the PS4's operating system. The full file is up on PasteBin, but here are the relevant PC mentions: Image source: DualShockers Config code found within the game? On the surface it seems like a solid lead, but it assumes that every line of every file is created from scratch. It seems more likely that this is a standard template, which would of course contain references to a PC build - along with any other platforms Rockstar might be internally experimenting on. Moreover, the presence of a PC build isn't in and of itself confirmation of a PC release. It's just an indicator that, as with most games, PCs were used as part of the game's development. That's not to say this discovery is completely without merit. But, as above, there are too many possible...GTA 5 PC release date — our best guess, supported by mathematicsApr 30, 2013 - PC Gamer After the release of the new GTA 5 trailer, we became conspicuously aware, once again, of the absent PC release date for Rockstar's next open world fiasco. So we reached our hands into the mists of Grand Theft Autos past, crunched some numbers, and came up with the best possible estimate of when the game will be announced and released for the PC. If we look at all games in the Grand Theft Auto series since Vice City, we can see that it's about 462 days, on average, between the announcement of the game and the announcement (not release) of the PC version. It's a slightly more reasonable 212 days between the first console release and the PC release. You can see a game-by-game breakdown in this handy chart: If we take the average time between console and PC announcement and add it to GTA 5's original announcement date of October 13, 2011, that should have put the PC release date announcement around January 17, 2013. No such luck. Assuming they're going to make us wait just as stupidly long as they did for GTA 4 (821 days from the first E3 tease, for the record), we'll be hearing about a PC release date around January 11, 2014. Every main series entry since Vice City has failed to announce a PC ship date until after the first console version shipped. In terms of when we might actually be able to play it, the gap between console and PC release has been consistent(ly frustrating) at around 212 days, without the kind of crazy deviation we see in the release date announcement window. 212 days after the currently listed ship date for GTA 5 on the consoles would be April 17, 2014. If the gap is as long as it was for San Andreas, we would have it by April 30 instead. On the off chance that Rockstar makes us wait as long for a PC announcement as they did on GTA 4, and as long between PC announcement and PC release as they did on San Andreas, we've been shoved back to July 4, 2014. Not to say that they couldn't try to annoy us further by breaking their own records, but that's our official prediction for the most distant date to reasonably expect the game on PC. There you have it: by our highly scientific reckoning, you'll probably be loading up GTA 5 just in time for the 238th anniversary of America's independence. As to when we may be free from the tyranny of waiting months for our Grand Theft Auto ports (we still haven't forgotten about Red Dead Redemption, by the way), we don't have enough data to speculate. At least we always get the best version. We're willing to wait for the ability to mod in stuff like this.Mod of the Week: Iron Man IV, for Grand Theft Auto IVApr 14, 2013 - PC Gamer The creator of the Iron Man mod for Grand Theft Auto IV returns with a sequel: the Iron Man IV mod. It adds several different incarnations of Iron Man's suits and complements your hand and chest repulsors with new weapons like micro-missiles, shoulder darts, and a minigun. Once again, you can streak through the skies over Liberty City as Iron man, battling cops and choppers, causing millions of dollars in property damage, and terrifying citizens. And who wouldn't want to do that? Well, Iron Man, for one. He's a hero. He'd want to protect Liberty City, not destroy it. And that's how I decided to play the mod: as a crime-fighter. Why does Batman take the time to climb up here? You can't see ANYTHING. I begin my new job as protector of Liberty City in typical superhero fashion: by perching atop a tall building and gazing down with steely determination. I will defend this city from crime! I vow with determined steeliness. Of course, I can't actually see any crime from up here, so I fly down to street level, hoping to pull off a trademark Iron Man landing: one knee down, head bowed, palm flat on the street of the city I love, nearby citizens awed at the sight of their new champion. Hello, ladies! Hope I'm not interrupNGHHUH That doesn't quite work out. At least the women I land next to don't notice my faceplant, and continue their conversation about urinary tract infections. I fly back up and try again, this time sticking the landing but still not drawing so much as a curious look. That's fine! I need to prove myself to them by fighting crime. After all, who is going to be impressed by a miraculously flying metal superhero unless he's established himself as a crime fighter? I fly around a bit, looking for crime. It's tricky. If I fly too high, I can't really see if there's any crime going on, and if I fly too low, I dong my head into lampposts and knock them into the street, causing traffic accidents and panic. I can walk, but then I just feel like some random Iron Man cosplayer who got lost on the way to the convention center. I eventually manage to find a way to hover slowly through the city at a height of about six feet. Beware, crime! Stand back. I'm reaching speeds of nearly eight miles per hour. Crime is definitely be-waring, because I'm still not seeing any of it. Eventually, I spot two men standing on the street, having a discussion. Are they plotting something? Something like a CRIME? I swoop in and land awesomely, but sort of on top of them, sending them sprawling. One rolls around on the ground in pain, the other sails face-first into a building, smearing it with his blood, then gets up and flees in terror. I feel confident they won't plan a crime together again anytime soon if that's what they were maybe doing! The best time to stop crime: before it starts. After a full day of slowly hovering around the city, drifting into people with my feet, and occasionally interrupting suspicious conversations, I head back to a safehouse to rest. Tho...Rockstar releases Grand Theft Auto radio station playlists on Spotify and iTunesApr 11, 2013 - PC Gamer Video game music is occasionally labeled as "just a bunch of bleep and bloops." But if there's a company that's demonstrated how well music and games gel together, it's Rockstar. Bully, Grand Theft Auto, L.A. Noire, and Red Dead Redemption all exemplify the company's discerning musical taste—a group founded by the sons of the owner of a famous British jazz club, coincidentally. It's with that in mind, the Rockstar has taken the tunes from Grand Theft Auto's many in-game radio stations and slapped them onto Spotify and iTunes. Most of the music from GTA IV, San Andreas, Vice City, GTA III, Liberty and Vice City Stories, and Chinatown Wars has been collected neatly there, so go give it a listen if you're feeling a bit nostalgic, or if you just want some background jams for a thrilling police chase through the streets of your favorite American City. Electro-Choc carries my highest recommendation, probably because I like listening to dance music when I type. It makes my fingers feel like they're tearing it up at a club, but saying that out loud makes me think I should be getting out more. My pathetic social life aside, I'm hoping these stations get popular enough to add the soundtracks from Bully and L.A. Noire. I've been looking for some good tracks for my skateboarding adventures and drug ring busts.'Rockstar Games Collection' outed at retailOct 11, 2012 - ShacknewsPatience might pay off in a big way, as a Rockstar games compilation packaging four games together has been spotted. The "Rockstar Games Collection: Edition 1" includes Red Dead Redemption, Midnight Club: Los Angeles Complete Edition, L.A. Noire, and Grand Theft Auto: Episodes from Liberty City. According to retail listings, it's due out in November. CD Universe lists the collection as releasing on November 13, with an MSRP of $59.99. Buy.com also has a listing, but says it's currently "sold out." The actual game listings come from a NeoGAF thread, which spotted box art for PlayStation 3 and Xbox 360 versions. It's particularly notable that Rockstar calls this "Edition 1," implying that at least one other collection is on the way. These may serve to sate gamers, and help Rockstar's bottom line, as we all wait for Grand Theft Auto V. Rockstar focusing on smaller DLC in the futureNov 17, 2011 - ShacknewsRockstar Games, like the rest of the industry, has been learning about what makes DLC successful. For example, the sizable expansion packs for Grand Theft Auto IV may have been too big and too expensive for their own good. "Maybe $10 is a more exciting price point," Rockstar co-founder Dan Houser admitted. Grand Theft Auto IV's two expansion packs--The Lost and Damned and The Ballad of Gay Tony--greatly underperformed, in spite of critical acclaim. "I think the two GTA episodes, from a creative standpoint, were absolutely fantastic. We are very, very, very proud of them." Houser suggests that the ambitious plans for the two downloadable episodes were partly set by Microsoft's initial exclusivity for the DLC. "We are kind of compelled due to various other business factors to make them that size," Houser coyly told Gamasutra. With these lessons learned, what can we expect as downloadable content for Rockstar's next game, Max Payne 3? Houser admits that DLC is definitely coming, but says that the company is not "as organized or cynical" to have determined DLC plans yet, especially with the game not scheduled for release until March. "We will get those plans in order in the next few months, but they are just not sorted out yet." Because Max Payne 3 will feature a multiplayer mode, it's possible that whatever add-on content arrives for the game will be relegated to the online offerings. "If you want a vibrant multiplayer community, you have got to provide content frequently and fairly quickly after release, which we tried to do with Red Dead." Red Dead Redemption featured a number of expansion packs, some paid and some free. The popularity of the game led to Rockstar releasing one final expansion pack a few months ago as a "thank you" to the still-active online community. Grand Theft Auto 5 rumour round-up. Dogs, digs, planes and BMXs incoming?Nov 3, 2011 - PC Gamer  The dust has finally settled on the GTA trailer! You've probably watched it twice by now. So what's next? Rumour and speculation of course. Absolutely loads of it. Tom's multiple protagonist's theory is still holding up. Eurogamer take the idea one step further, implying that the three character's featured could be Tommy Vercetti, Niko Bellic and Carl Johnson. It's a neat idea, but one that doesn't quite fit in with the previous game's timelines. The trailer's main character could still be an older an older Tommy Vercetti though, even if Ray Liotta's agent has confirmed with IGN that he's not returning for voice over duties. I've embedded the GTA Vice City trailer below for comparison purposes. Tommy or not, the chap in the GTA 5 trailer definitely has a rounded, better textured head, which is reassuring. There's also a theory that the homeless guy featured in the trailer could be a subtle dig at Nico's voice actor in GTA IV. He expressed dissatisfaction at the wage he received for the voice over work when speaking to the New York Times a few weeks after the game's release. He didn't take a hit at Rockstar directly though, saying: "But it’s tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they’re making hundreds of millions of dollars, and we don’t see any of it. I don’t blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games." Fair enough. Dog alert! One of the first scenes in the trailer features a silouette of a four legged beast, which we can almost definitely confirm is a dog. Will we be able so shoot it? Or possibly skin it using Red Dead Redemption's tech? One can only hope. The music in the trailer is the title track from The Small Face's album, Odgen's Nut Gone Flake. It's probably just in there because it's an emotive tune but interestingly enough, their album cover is a parody of an old-fashioned tobacco tin. Just like almost every item in GTA. L.A. Noire's facial tech will almost definitely feature, although we were struggling to see any evidence of it so far. Real Estate, gyms, and flying things like jets and blimps are also visible in the trailer. Expect the return of buyable houses, customisable avatars and flyable planes. While we're on alternate forms of transport, check out the two wheeler propped up against the house. That ain't no car people... There's also some speculation on GTA forums.com about a release date. It involves a lot of intimidating maths and more speculation than even I'm comfortable with. They seem to settle on May 24, 2012. HMMM. So what have we missed? Let's talk in the comments.GTA 5 multiple protagonists theory: the evidenceNov 2, 2011 - PC Gamer After a lot of excited pointing at mountains and dogs, the PC Gamer office got chatting about the sneaky hints Rockstar have dotted throughout the new GTA 5 trailer. You've probably noticed the narrator sounds a lot like Ray Liotta, who voiced GTA Vice City's player character Tommy Vercetti. But the greying middle-aged man we see in the footage isn't the only one in player-character situations. There's also a shaven-headed youth in a car chase with the police, and a tattooed black guy running from a cop chopper. And hey, isn't that all three of them together breaking into the jewellery store? Click below for a full size image of the evidence. Chris Thursten points out that GTA IV used a deal gone wrong to link three characters that you ultimately ended up playing: Niko in the main game, Johnny Klebitz in the Lost and the Damned DLC, and Luis Lopez in the Ballad of Gay Tony. GTA V might give us a choice of three protagonists from the off, each with their own stories, and use this robbery as the flashpoint that links them. It'd make for a more interesting story structure, and of course it would set them up beautifully for a co-op campaign that ties into the single player.Grand Theft Auto 5 trailer releasedNov 2, 2011 - PC Gamer  Grand Theft Auto 5, or GTA 5 (if you're an acronym kind of dude) trailer alert! Sit back and have a little watch. We mentioned a few Grand Theft Auto 5 rumours earlier today but now, with the benefit of hindsight, you can either mock or bask in the awe of our incredible insight. For some spookily accurate insight, check out what PSM3's Dan Dawkins had to say a few weeks ago. We'll have a more in-depth analysis of the first Grand Theft Auto trailer on the site as soon as possible. For now, just watch and comment.GTA 4 ICEnhancer mod enhanced, new trailer releasedJul 18, 2011 - PC GamerRecently we highlighted the remarkable ICEnhancer 1.2 mod for GTA IV, a visual overhaul that had us all reaching for the "install GTA IV" buttons on our Steam accounts. Redditor dfkjsd posts with news that the mod has now hit version 1.25. The mod creators have put out a lovely new trailer to celebrate, with lots of driving and some occasional slow-mo hyperviolence. You can grab the latest version of ICEnhancer now from GTA4-mods.com.Last call for the Steam Summer Camp Sale. Shoot, build, and grind for cheapJul 11, 2011 - PC Gamer The recent Steam Summer Camp Sale has brought new achievements and in-game rewards, along with a bumper selection of cheap games. Today is "Encore Day!" Unless Valve go for a stadium-satisfying multi-encore finish, it's your final chance to download a bargain. All the games are picked from the week's top sellers. Battlefield Bad Company 2 for £4.99/$7.50, Terraria for £2.99/$4.99 and Magicka for £2.71/$3.39? Yes please. Click through for more details of today's deals. You've got just over six hours to grab these bargains: Borderlands: Game of the Year Edition - £7.50/$7.50 Just Cause 2 - £3.49/$4.99 Battlefield: Bad Company 2 - £5.00/$7:50 Sanctum - £2.49/$3.75 Portal 2 - £14.99/$24.99 Dawn of War: Retribution - £14.99/$14.99 Total War: Shogun 2 - £17.99/$29.99 The Witcher 2 - £23.44/$33.49 Terraria - £2.99/$4.99 Assassin's Creed Brotherhood - £14.99/$19.99 Fallout New Vegas - £8.99/$14.99 Two Worlds 2 - £8.50/$17.00 Grand Theft Auto IV: Episodes from Liberty City - £6.24/$9.99 Magicka - £2.71/$3.39   What's the best bargain you've ever picked up in a Steam sale? Back in 2008, £6.99 was a great price for Team Fortress 2. How naive.Grand Theft Auto: Episodes from Liberty City Now Available in North AmericaApr 12, 2010 - Product ReleaseGrand Theft Auto: Episodes from Liberty City includes both The Lost and Damned, and The Ballad of Gay Tony together and does not require the original Grand Theft Auto IV to play. Now Available in North America and Brazil. Coming to the rest of world on April 16th.