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GM Forge Virtual Tabletop

 
Changelog 12/23/18Dec 23, 2018 - Community AnnouncementsChangelog 12/23/18 -You can now reference %count% in elements -Upgraded to a newer version of electron, should make the whole program more stable -In-app HTML Editor now available -Fixed an issue where you couldn't add elements to actors -Fixed an issue where players could access restricted character sheets if other players were impersonating themChangelog 10/1/18Oct 1, 2018 - Community Announcements-Re-added layer controls to map menu -Re-added Player vision to the map menu -Fixed an issue where maps would be locked at 0x0, only showing the background color of the map -Fixed an issue where workshop mods like "calendar" wouldn't display -Fixed an issue where the left-right panels would appear when windows are resized -fixed an issue where the systembuilder would show the player bar when mousing over the bottom tabs -Added a compression algorithm in an attempt to speed up loading times for players with slow internet -Re-added setting controls Change log 9/30/2018Sep 30, 2018 - Community Announcements-Total Redesign of the main UI -Tokens can no longer have infinite sight, you must assign a sight radius to reveal areas in FOW -Fixed an issue where maps weren't loading properly on world load -Fixed an issue where clicking a hyperlink in chat would direct you to the image, with no way backUI Changes and Bug fixes coming!Sep 28, 2018 - Community AnnouncementsHey all, I've got a fresh UI overhaul coming in, and it feelz like a well needed improvement to the current one. Also hold tight because I have some bug fixes coming for maps and more! Just wanted to give you all a heads up since its been a while since the last update and as always be sure to join the discord! (https://discord.gg/usy4ByN)Change Log 8/13/2018Aug 13, 2018 - Community Announcements-Fixed an issue where chat links would cause you to view the image in full screen but not be able to return to GM Forge -Fixed an issue where combat prompts would appear for a player multiple times. -Fixed an issue where you couldn't link worlds or resources to tokens on the map due to a health related issue -Fixed an issue where the hotbar would appear on a the token quick edit menu even if there were no hotbar items attached to it.Change Log 8/5/2018Aug 5, 2018 - Community Announcements-'cond' attributes are evaluated as macros by default now -Media player now accepts direct youtube links -Fixed an issue where health bars wouldn't appear in v2 -Fixed an issue where unmounted/deleted workshop mods would cause issues with other workshop mods -Steam overlay can now be used (thanks D!) -Started working on a wiki resource for learning! http://wiki.gmforge.io/ The big one! Change log 7/29/2018Jul 29, 2018 - Community Announcements-Fixed ALL GM Only tabs showing up when a player was forced to a single GM Only tab -Fixed an issue where access menus wouldn't appear for players -Fixed an issue where math was hidden was in the math menus -Fixed an issue where the quick edit token menu was draggable -Added an Inline initiative assignment button for combat -During Combat players do not see `hidden` assets unless they have access to them -HTML Sheets now available, making interactive sheets much easier to style and make visually appealing -HTML pages now use the new HTML Format -Slight visual tweaks to try and 'soften' the harshness of the ui -Files dragged out of the file browser now network properly to connected clients -v2 templates support summaries and mobile sheets -Image files are now larger in the files tab, to help with drag and drop building -Tags are purely used as organizational tools, and system specific tags have been moved to "Flags" -Searching by tag is no longer case sensitive -Talents and Special Rules are no longer supported in the compendiums, but new 'element types' are now supported. -System builder upgraded to support v2 templates -ngrok support built in as the default connection option (Port forwarding and UPnP are now in the options/mods menu) -Alerts are more minimalistic and have a bounce animation added to them, hopefully to be less of an eye sore -New actor types are now support in v2 templates -Free Drawing is now available in the draw section of the tool -Fixed an issue where text would be selected at random and dragging on the map would cause issues with dragging selected text -Added Exploding and Re-rolling dice syntax to the macros -Added Hex grids -Width & Height can be adjusted per actor/element types (in your game.templates.display)Change Log 7/7/2018Jul 7, 2018 - Community Announcements-Fixed Player Drawing controls not appearing for players -New styling for the asset menu -Tokens now are affected by "pin" status properly -Names now appear properly in the "access" menu -New health bars menu does not appear when no assets are attached -Cleaned up the top bar with a new font and slight size adjustments -Shrunk smart notes default font-size slightly -Dice Pooler now has the option to total dice -Image resources now have a "zoom" scrollbar when being viewed -If you assign a new default layer, players would still persist on the old default layer -Items should now be able to be duplicated properlyChange Log 7/3/2018Jul 3, 2018 - Community Announcements-Fixed an Issue with whitelisted mods causing templates to not appear -Fixed an issue when GM Forge is closed the app remains running -Fonts now are automatically detected and added if they are in the "fonts" folder -Space bar will now jump you to your impersonated token -Improved the responsiveness of the snapping walls to subgrid -Restructured Chat and Menus to be cleaner -You can now click on the chat log to open up relevant sheets -Dice Pooler now retains last pool after rolling -Compendiums Can be Restricted to GM Only -Sheet backgrounds are no longer centeredChange Log 6/27/2018Jun 27, 2018 - Community Announcements-Fixed a crash when loading malformed workshop mods -Fixed an issue with links causing a server error -Sync.render is now fault tolerant for apps that don't exist -You can now 'drop' items onto the item edit menu to overwrite them -Added Two "Invite types" to the internet verison, UPnP and Port forwarding invites -Buttons placed on dice displays now refer to your impersonated characters, meaning you can embed "reactive" buttons for rolling dice -Revamped map editor menu with a new more compact design -Controls for "white listing" Compendiums and Mods, so you only load those that you think are relevant to your games -Using the "Exit" button will save your game before closing the server down (instead of relying on the autosave every 30 seconds) -Increments for 'snap to grid walls' have been addedChange Log 6/23/2018Jun 23, 2018 - Community Announcements-Fixed an issue with Constants not updating properly -Fixed an issue with dice contexts not being applied properly -Fixed an issue where compendiums wouldn't save when you removed data from them -Compendiums can now have sections for "Talents" And "Special Rules" -You can now measure by pressing control and directly clicking on pieces -You now have a choice to create a spell / item with the "new item" button -Added an "Arrow" for sorting asset folders -New Item Edit Menu -If any hooks return 'false' then default functionality will not execute -Added a "Quick Search" for compendiums, press Ctrl + Shift + F to toggle it on -Weather Performance has been improved drasticallyChange Log 6/19/2018Jun 19, 2018 - Community Announcements-Fixed an issue where notes would not keep their changes if the window was resized -Fixed an issue where performance would absolutely die when toggling visiblity of tokens -Fixed performance losses when typing in a "label" for a token -Fixed "Setting" appearing in the default Contexts to be used in macros -Fixed the missing "youtube" image file -Folders automatically open when dragging new assets into them -You can now drag cards directly to the board -Card decks are now a new resource type -Separated the Workshop menu from the Compendiums -Added the ability to write macros with references to your impersonated character in chat -Added the ability to enter macros into additive fields (shift clicking) -Calendars have been moved out and are now a workshop mod https://steamcommunity.com/sharedfiles/filedetails/?id=1416366143 -5 new tutorial videos are out on the youtube channel https://www.youtube.com/watch?v=fzjiph-0feM&list=PLJ3Qrtf65OJH7NoAghDi9sR65nszMf5P8&ab_channel=GMForgeChange Log 6/14/2018Jun 14, 2018 - Community Announcements-Fixed an issue where context wasn't being assigned properly for actions -Fixed an issue where new talents didn't properly generate a macro key, causing the name to get messed up -Fixed an issue when deleting music or adding new music caused music to bug out and can't be stopped -Fixed an issue where tracks were reset when volume was adjusted while the track was playing -You can now "load" another character sheets data in the "attribute" tab -Pages can now be styled easier in the System builder -Looping Tracks has been re-added to the music player -New option "Show temporary assets" which allows you to see temporary assets, which are hidden by default -There is now a toggle for hiding "temporary" assets -By default players can't move outside of walls, this option can be toggled in map options -Added a "Move Token Event" -You can now attach custom health bars from a sheets "counter" section -Added "Boxed" health bars for quick countingChange Log 6/8/2018Jun 8, 2018 - Community Announcements-Fixed an issue where you were unable to load PDFs on the desktop application -Fixed an issue where rolling dice wasn't working -Fixed Inputs adding their modifiers onto themselves when entering a new value -You now have to enable "file managing options" in the options/mod tab to use the file managing controls -Only ".js" scripts are loaded in the scripts folder now -Added "Hooks" which will be expanded on to give event based options to modding -Updated the sheet builder with "Paint Mode" for making "form fillable PDF" like sheets -Updated the sheet builder with a "Configure" menu for editing sheet elements -You can now hold control while adding attributes in the sheet builder "add attribute" menu to add multiple attributes without closing the menu -Workshop mods are now stored in folders, allowing easy removal -Updated and Fixed the calendars -Added elements to the sheet builder, skill list, talent list, special rule list -"Math" Tab calculations have gotten a face lift, and now group calculations that have the same "conditions" -Only "Owners" can adjust the rights of assets nowChange log 6/4/2018Jun 4, 2018 - Community Announcements-Fixed a minor issue where the "token editor" menu had a transparent background -Fixed a minor issue with calendars not properly linking to asset -Fixed an issue with calendars where you couldn't add dayss -Fixed an issue where content packages weren't updating their files properly -Fixed an issue where assets with numbers for names sometimes broke the asset menu -Removed 20mb upload limit -Moved 5 "Sample" Systems into the workshop -Shortcut added for opening world files -Square Auras no longer show circle outline -Improved the Responsiveness of the workshop for downloading new systemsChange Log 6/1/2018Jun 1, 2018 - Community Announcements-Fixed an issue where the rotate handle appears all the time -Fixed an issue where players without a name would appear too small -Fixed an issue where smaller screensizes couldn't properly edit character sheets -Fixed an issue where layers would not save per tab, and would save depending on the last map it was on -Fixed an issue where the port was being set to an invalid range -Fixed Dice actions not applying correctly -Fixed an issue where applying dice rolls wasn't working -Fixed an issue where adding features would overwrite features with similar names -Fixed an Issue where you couldn't close GM Forge after editing a map -Fixed an issue where clickable dice weren't respecting options provided to them -Fixed an issue where you could overwrite a world when creating a new one -You can now sort a compendium alphabetically -Added a 'Select' drop down option for edit fields -Added a host password to allow GM Connections from another computer -Added an "Open In Explorer" button to the files list -Added the ability to rejoin as 'GM' for the person on the local computer GM Forge - Released!May 30, 2018 - Community AnnouncementsCrazy to think about it, but we are now fully released! Its been quite the ride, and I want to say thank you for all the support and interest all of you have taken over the last year, this project would've died long ago without your critique and feedback! But I'm sure some of you are wondering... where do we go from here? What do you plan to do now? Well its simple... We're moving forward! One of things I have come to terms with is that I won't be able to build every system out there, so you may have noticed over the last two months how I have re-evaluated my priorities, focusing on mods and opening up the tool to user driven development, which I believe to be a ESSENTIAL part of any of a successful VTT. I believe I'll be a much better asset to the project by focusing all my developing efforts into solving bugs, documenting, encouraging and collaborating with the community to create powerful mods and systems for your favorite tabletop games. Any future 'New Features' I write will be driven by our (https://discord.gg/usy4ByN), which we have now setup a 'Voting Channel' where users can vote on which features they'd like to see, and I'll be implementing the most popular features, all suggested and voted on by our community.