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Edengrad

 
We're back soonNov 19, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25319185/c84981a68696375a5705a78fc20f949ca33c988f.pngHuckleberry Games Third anniversaryFeb 20, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25319185/d7d4d274719bddc1c795748943848ffd6f463361.png We are celebrating our third anniversary today, it is sometimes good however to stop, and just wonder – why. Why do we love games so much? Why does this medium accompany us from the first years of our lives? Games allow us to unwind, relax, they fuel our creativity and allows us to put things into perspective. A good game is like a thrilling movie and a well written book – combined, and additionally it is the first interactive medium ever created. We know games from the earliest years of our lives, when they were not yet considered a prosperous business, some people even thought of them as a kid’s play, something you grow out of. Today, a statistical player is 35 years old, and the perceiving of the industry has change, but we did not: gamers, creators, enthusiasts, forever. Today three years pass, as we work, think, are friends with one another, and solve problems together – true, gamedev is sometimes problematic and full of obstacles. We remain, attentive to criticism, resilient to envy, receptive of you and ever loving what we do. Huckleberry Games wishes you and ourselves all the best, and remember – At the beginning, there always is a dream.0.5.4 - changelogDec 13, 2017 - Community AnnouncementsQuests: -a new Christmas quest available at Martin NPC; (KB) (GW) -repaired a part of Harris quest, where you ought to give the weed to Harris; (KB) -Mericks quest chain should work properly from now on; (KB) -marker positions in many quests, object and NPC positioning repaired to make quests more approachable; (KB) Miscellaneous: -added a UI element, showing item usage time when it affects the player after over 3 seconds (ex. a First aid kit); (FM) -firearms now has increased spread while you are moving; (FM) -added terrain texture and rendering option in the Settings menu; (TM) 0.5.4 - changelogDec 13, 2017 - Community AnnouncementsQuests: -a new Christmas quest available at Martin NPC; (KB) (GW) -repaired a part of Harris quest, where you ought to give the weed to Harris; (KB) -Mericks quest chain should work properly from now on; (KB) -marker positions in many quests, object and NPC positioning repaired to make quests more approachable; (KB) Miscellaneous: -added a UI element, showing item usage time when it affects the player after over 3 seconds (ex. a First aid kit); (FM) -firearms now has increased spread while you are moving; (FM) -added terrain texture and rendering option in the Settings menu; (TM) 0.5.3 - changelogNov 30, 2017 - Community AnnouncementsChristmas event: (TM) (KB) -we have made an advent calendar. By logging into the game for the next 24 days, players will receive small rewards. For receiving 7, 14 and 21 prizes there will be something special waiting for the players; -calendar icon is placed under the minimap; -the shelter was decorated in Christmas theme; Balance: -increased the amount of experience gained for cutting trees (previously 5-7, now 8 for cutting trees and 8 for cutting a log); (TM) Quests: -toxic meat in quest “The Mad Greybeard” is now correctly removed from inventory; (TM) -in quest “Raising the weapons” values of tasks are now displayed properly; (TM) -the possibility of taking the "Serum" quest, which in the current version of the game is unfinished, has been blocked; (TM) -we are aware of the unreliability of current quest system, so we started the process of creating a new system. We still need time to rewrite old quest, but some of them have already been updated; (KB) Bug fixes: -fixed an issue where values in the talent categories of the skill tree did not update when the change occurred in them with the window turned off; (TM) -added missing warning texts when resetting skills; (TM) -fixed wrong scrolling of the quest log in the PDA window; (TM) -fixed an error by which the player added to the organization did not immediately receive information that he belongs to it; (TM) Miscellaneous: -added additional protection to withdraw money from the city cash register; (TM) -most of the sound effects of the melee weapons have been updated and some new ones have been added for the firearms; (FM) -from now on you can skip tutorials by just clicking on them; (TM)0.5.3 - changelogNov 30, 2017 - Community AnnouncementsChristmas event: (TM) (KB) -we have made an advent calendar. By logging into the game for the next 24 days, players will receive small rewards. For receiving 7, 14 and 21 prizes there will be something special waiting for the players; -calendar icon is placed under the minimap; -the shelter was decorated in Christmas theme; Balance: -increased the amount of experience gained for cutting trees (previously 5-7, now 8 for cutting trees and 8 for cutting a log); (TM) Quests: -toxic meat in quest “The Mad Greybeard” is now correctly removed from inventory; (TM) -in quest “Raising the weapons” values of tasks are now displayed properly; (TM) -the possibility of taking the "Serum" quest, which in the current version of the game is unfinished, has been blocked; (TM) -we are aware of the unreliability of current quest system, so we started the process of creating a new system. We still need time to rewrite old quest, but some of them have already been updated; (KB) Bug fixes: -fixed an issue where values in the talent categories of the skill tree did not update when the change occurred in them with the window turned off; (TM) -added missing warning texts when resetting skills; (TM) -fixed wrong scrolling of the quest log in the PDA window; (TM) -fixed an error by which the player added to the organization did not immediately receive information that he belongs to it; (TM) Miscellaneous: -added additional protection to withdraw money from the city cash register; (TM) -most of the sound effects of the melee weapons have been updated and some new ones have been added for the firearms; (FM) -from now on you can skip tutorials by just clicking on them; (TM)0.5.2 - changelogNov 27, 2017 - Community AnnouncementsQuests: -changes to “The Mad Greybeard” and “Cannon Fodder” quests were implemented which should make them work properly. Players who are already on that quests must start them again; (TM) Bug fixes: -fixed a bug where the ammo interface did not disappear when the distance weapon was removed; (TM) -fixed map of Primalheart Arena (52); (TM) -dialogue and lock opening interfaces should be displayed correctly in 4k resolution; (TM) -fixed a bug whereby when the game was launched, the interface resizing option was not applied; (TM) -quest markers on the location map should now disappear after the quest is completed; (TM) -party interface no longer covers notifications; (TM) -fixed map exits and collision on Willow Swamp (110); (SG) (TM) -solid furniture skills were fixed; (SG) -fixed collision of compost bo; (SG) -fixed materials needed for Blade Gauntlet; (SG) -fixed materials needed for Strong Fertilizer; (SG) Miscellaneous: -21 recipes for creating potions in chemistry tree were added; (SG) -added location maps for Willow Swamp (110), Devils Crack (111) and Channel Island (21); (TM) -tutorial screenshots were updated; (TM) -“invite to organization” option were added to interaction menu; (TM) -in the development window (C) and talents (T) buttons for resetting skills and characters have been added. Also the ability to do so via commands is now disabled; (TM) -dropping items to enemy bodies is now disabled; (TM) -chemistry workbench was added to Shelter canteen near tailoring workbenches; (SG) -pumpkin carving special ability was disabled; (KP) -thread crafting skills were added to tailoring talent tree; (KP) -cleansing of toxic meat ability was added to survival talent tree; (KP) -gas mask crafting skill was added to survival talent tree; (KP) -changed the mechanics of durability loss by weapons. From now on, it will fall on each attack depending only on the quality of the item and not on the damage dealt. (SG) (TM)0.5.2 - changelogNov 27, 2017 - Community AnnouncementsQuests: -changes to “The Mad Greybeard” and “Cannon Fodder” quests were implemented which should make them work properly. Players who are already on that quests must start them again; (TM) Bug fixes: -fixed a bug where the ammo interface did not disappear when the distance weapon was removed; (TM) -fixed map of Primalheart Arena (52); (TM) -dialogue and lock opening interfaces should be displayed correctly in 4k resolution; (TM) -fixed a bug whereby when the game was launched, the interface resizing option was not applied; (TM) -quest markers on the location map should now disappear after the quest is completed; (TM) -party interface no longer covers notifications; (TM) -fixed map exits and collision on Willow Swamp (110); (SG) (TM) -solid furniture skills were fixed; (SG) -fixed collision of compost bo; (SG) -fixed materials needed for Blade Gauntlet; (SG) -fixed materials needed for Strong Fertilizer; (SG) Miscellaneous: -21 recipes for creating potions in chemistry tree were added; (SG) -added location maps for Willow Swamp (110), Devils Crack (111) and Channel Island (21); (TM) -tutorial screenshots were updated; (TM) -“invite to organization” option were added to interaction menu; (TM) -in the development window (C) and talents (T) buttons for resetting skills and characters have been added. Also the ability to do so via commands is now disabled; (TM) -dropping items to enemy bodies is now disabled; (TM) -chemistry workbench was added to Shelter canteen near tailoring workbenches; (SG) -pumpkin carving special ability was disabled; (KP) -thread crafting skills were added to tailoring talent tree; (KP) -cleansing of toxic meat ability was added to survival talent tree; (KP) -gas mask crafting skill was added to survival talent tree; (KP) -changed the mechanics of durability loss by weapons. From now on, it will fall on each attack depending only on the quality of the item and not on the damage dealt. (SG) (TM)0.5.1 - changelogNov 8, 2017 - Community AnnouncementsBalance: -axe and knife throw abilities have now slow debuff attached to them; (SG) -using block gives now much more resistance against unbalancing abilities; (FM) -healing received from all first aid items (except antitoxins) is increased by more than 100%; (SG) -increased cooldown of healing items to 15 seconds and antitoxins to 10 seconds; (SG) -cost of dodging was reduced and balance reduction resistance effect was increased; (FM) -reduced loss of weapon durability when attacking. In addition from now on, it depends on the weapon’s quality; (TM) Bug fixes: -fixed an error with the message about undetected Steam; (TM) -fixed text formatting in the gesture window; (TM) -corrected an error that when you clicked on the active quest interface in the PDA, the two panels were active at the same time; (TM) -fixed a bug where the player body seen by others was not displayed correctly; (FM) -fixed bug when critical hits were occurring too often; (FM) -corrected an error with item icon not disappearing after being dropped from action bar; (TM) -fixed a bug in The Bookworm quest that made it impossible to finish it; (TM) Arena: -added Primalheart Arena to capture the flag mode; (KB) -added option to exit the arena summary window with the key assigned to the jump action (default space); (TM) -added messages about taking and dropping the flag in capture the flag mode; (TM) (KB) -fixed a bug where sometimes the player ranking was not visible in the arena summary window; (TM) -added sound effect when capturing the flag; (FM) -data consumption was optimized during respawn; (FM) -fixed a problem preventing joining to the queue; (FM) -an electrify effect is added when player hits the dome surrounding the starting zone; (FM) Miscellaneous: -farming interface is now also visible when watering plants; (TM) -in the sound settings added the option to mute the game when it is minimized; (TM) -added a small bonus to the damage during a jump attack, but being in the air player is more likely to lose balance; (FM) -improved camera behavior when close to the player's head; (FM) -added many missing icons; (FM) (AR) -added new loading screens; (FM) (AR) -added rare opponents who can appear at random points on the map carrying valuable loot; (FM) -special attack cooldowns are now visible on their icons; (TM) -removed item repair option at Bob’s; (TM) -added option to reset skills once every 24 hours in the talent tree and character development by using the /resetSkills command; (TM)0.5.1 - changelogNov 8, 2017 - Community AnnouncementsBalance: -axe and knife throw abilities have now slow debuff attached to them; (SG) -using block gives now much more resistance against unbalancing abilities; (FM) -healing received from all first aid items (except antitoxins) is increased by more than 100%; (SG) -increased cooldown of healing items to 15 seconds and antitoxins to 10 seconds; (SG) -cost of dodging was reduced and balance reduction resistance effect was increased; (FM) -reduced loss of weapon durability when attacking. In addition from now on, it depends on the weapon’s quality; (TM) Bug fixes: -fixed an error with the message about undetected Steam; (TM) -fixed text formatting in the gesture window; (TM) -corrected an error that when you clicked on the active quest interface in the PDA, the two panels were active at the same time; (TM) -fixed a bug where the player body seen by others was not displayed correctly; (FM) -fixed bug when critical hits were occurring too often; (FM) -corrected an error with item icon not disappearing after being dropped from action bar; (TM) -fixed a bug in The Bookworm quest that made it impossible to finish it; (TM) Arena: -added Primalheart Arena to capture the flag mode; (KB) -added option to exit the arena summary window with the key assigned to the jump action (default space); (TM) -added messages about taking and dropping the flag in capture the flag mode; (TM) (KB) -fixed a bug where sometimes the player ranking was not visible in the arena summary window; (TM) -added sound effect when capturing the flag; (FM) -data consumption was optimized during respawn; (FM) -fixed a problem preventing joining to the queue; (FM) -an electrify effect is added when player hits the dome surrounding the starting zone; (FM) Miscellaneous: -farming interface is now also visible when watering plants; (TM) -in the sound settings added the option to mute the game when it is minimized; (TM) -added a small bonus to the damage during a jump attack, but being in the air player is more likely to lose balance; (FM) -improved camera behavior when close to the player's head; (FM) -added many missing icons; (FM) (AR) -added new loading screens; (FM) (AR) -added rare opponents who can appear at random points on the map carrying valuable loot; (FM) -special attack cooldowns are now visible on their icons; (TM) -removed item repair option at Bob’s; (TM) -added option to reset skills once every 24 hours in the talent tree and character development by using the /resetSkills command; (TM)0.5 Combat Update - changelogOct 30, 2017 - Community AnnouncementsMaps: -added new city map: Willow Swamp (110); (SG) -added new city map: Desolated Plains (111); (SG) -added PvE arena Bloodboil Arena (51); (SG) -added PvP arena Primalheart Arena (52); (SG) -added battleground Channel Island (21); (SG) -fragments of Lost Highway (99) map have been redesigned to reduce travel times between the most distant locations. The Mericks settlement was moved closer to the center, the oil fields now surrounds Zeus house, and their place is taken by a cargo station (not available for exploration). The village in the center of the map was enlarged and the church was added on the hill. Asphalt roads have been added between new locations and the factory to facilitate navigation. In the north-east of the map mysterious cultists appeared who will be challenging for high-level players; (SG) Balance: -due to the introduction of active skills, the number of opponents hit points has been increased significantly (5-300%); (SG) -durability of most armors were adjusted to more closely correspond to their quality; (SG) -decreased chances to find some items in the bodies of the bandits; (TM) -”Wrath of Joe” - minimal damage dealt increased by 33%, attack speed changed from 1.1s to 0.8s; (SG) Items: -added new category of consumable items - potions. They give different bonuses but cause poisoning; (SG) -added missing helmets for most armor sets; (SG) (TM) -added high-level sets of light armor dropping from the cultists on Lost Highway (99); (SG) -added Scavenger workshop which can be used to recover basic materials; (SG) -from now on items such as weapons and armor will have one of four possible quality levels which determines durability, required level and amount/strength of bonuses which it can have; (TM) (SG) -from now on, items can have bonuses that increase the value of each stat. Bonuses will be divided into: (TM) (SG) --indywidual ones that activate after the item is equipped; --a set that is activated when the appropriate number of elements of the set is equipped; Mechanics: -added ability to repair and scavenge items. These actions can be performed on most weapons and armor available in the game. Part of the materials used to make the item will be required to repair it. Player will be able to recover some materials from the scavenging items. To perform these actions player must build a suitable workshop. There are skills in Survival tree that enhance the effectiveness of these operations; (TM) (SG) -added bota bag which is used to store and consume water now . Initially it have 100 units of capacity but it can be enlarged up to 200 in a Survival tree. To drink from the bota bag simply press the button next to the thirst bar. The extra button is located in the inventory window. Player can fill the bota bag in any water source like well, barrel or use water bottles. Important: Bottles of water now serve to fill the bota bag, not to drink from them; (TM) -we have implemented map instancing so we can create an infinite number of loc...0.5 Combat Update - changelogOct 30, 2017 - Community AnnouncementsMaps: -added new city map: Willow Swamp (110); (SG) -added new city map: Desolated Plains (111); (SG) -added PvE arena Bloodboil Arena (51); (SG) -added PvP arena Primalheart Arena (52); (SG) -added battleground Channel Island (21); (SG) -fragments of Lost Highway (99) map have been redesigned to reduce travel times between the most distant locations. The Mericks settlement was moved closer to the center, the oil fields now surrounds Zeus house, and their place is taken by a cargo station (not available for exploration). The village in the center of the map was enlarged and the church was added on the hill. Asphalt roads have been added between new locations and the factory to facilitate navigation. In the north-east of the map mysterious cultists appeared who will be challenging for high-level players; (SG) Balance: -due to the introduction of active skills, the number of opponents hit points has been increased significantly (5-300%); (SG) -durability of most armors were adjusted to more closely correspond to their quality; (SG) -decreased chances to find some items in the bodies of the bandits; (TM) -”Wrath of Joe” - minimal damage dealt increased by 33%, attack speed changed from 1.1s to 0.8s; (SG) Items: -added new category of consumable items - potions. They give different bonuses but cause poisoning; (SG) -added missing helmets for most armor sets; (SG) (TM) -added high-level sets of light armor dropping from the cultists on Lost Highway (99); (SG) -added Scavenger workshop which can be used to recover basic materials; (SG) -from now on items such as weapons and armor will have one of four possible quality levels which determines durability, required level and amount/strength of bonuses which it can have; (TM) (SG) -from now on, items can have bonuses that increase the value of each stat. Bonuses will be divided into: (TM) (SG) --indywidual ones that activate after the item is equipped; --a set that is activated when the appropriate number of elements of the set is equipped; Mechanics: -added ability to repair and scavenge items. These actions can be performed on most weapons and armor available in the game. Part of the materials used to make the item will be required to repair it. Player will be able to recover some materials from the scavenging items. To perform these actions player must build a suitable workshop. There are skills in Survival tree that enhance the effectiveness of these operations; (TM) (SG) -added bota bag which is used to store and consume water now . Initially it have 100 units of capacity but it can be enlarged up to 200 in a Survival tree. To drink from the bota bag simply press the button next to the thirst bar. The extra button is located in the inventory window. Player can fill the bota bag in any water source like well, barrel or use water bottles. Important: Bottles of water now serve to fill the bota bag, not to drink from them; (TM) -we have implemented map instancing so we can create an infinite number of loc...0.5 - Combat UpdateOct 30, 2017 - Community AnnouncementsBigest update in Edengrad history has become a reality. We have introduced and changed a lot of game mechanics and though not all of them will be visible to the players now, they will definitely accelerate our work. We have laid the foundations of many systems that will make the new patches appear much faster. We are aware that the new 0.5 update will require balancing and continuous attention. On the other hand, we do not want the next patches to be only bug fixes so get ready for a lot of changes in the near future! New interface We have refreshed a lot of user interface elements like PDA, HUD, or character window. All changes are designed to give players more immersive and clearer gameplay. You will find more details in the 0.5 update changelog. https://www.youtube.com/embed/OIDwkE6hRxM Arena Many of you expected a good PvP mode known from other games. Especially for this purpose we have created a system of location instancing, a new interface and a ranking. This gives players the opportunity to compete and get the best equipment in a new, different way. Initially we only introduce one mode: capture the flag, but with the system already completed, next ones will be much easier to implement. We look forward to your comments and suggestions on wha mode you want to see in game. https://www.youtube.com/embed/E1c-FKo55EY Active skills What would look a fight in the arena without a good set of skills that could crush (literally) your opponent? In 0.5 we added special attacks to melee weapons, and in the next update we will implement the rest. Each skill means new mechanics, animations and a lot of balancing, and we did not want players to have to wait for such an important change endlessly. We decided to introduce an update with as many changes as we have. Fighting is not just cutting off your limbs with big axes. We have in mind players who want to be engineers, chemists and doctors. Especially for them, we will create a set of new skills and gadgets, thanks to which gameplay will be as interesting as for typical warriors. https://www.youtube.com/embed/ysED1P9HSDQ Scavenging and repair of items Virtually since the first version of Edengrad you have asked us for such functionality. We also knew that the ability to recover materials from unnecessary objects is something obvious in the post-apocalyptic world. We added a special workshop and some skills in the Survival Tree which made every item found worth taking. Players will no longer be able to repair items at Bob's. To do this, go to the same workshop, which is used for scavenging. https://www.youtube.com/embed/IQjlydTb4uI Redesign of the Lost Highway map Long time travel between locations is a nightmare of MMOs. We were able to explain this as the aspect of "survival" but we preferred to do something that would improve the gameplay. The Mericks settlement was moved closer to the center, the oil fields now surrounds Zeus house, and their place is taken by a cargo station (not available for explora...0.5 - Combat UpdateOct 30, 2017 - Community AnnouncementsBigest update in Edengrad history has become a reality. We have introduced and changed a lot of game mechanics and though not all of them will be visible to the players now, they will definitely accelerate our work. We have laid the foundations of many systems that will make the new patches appear much faster. We are aware that the new 0.5 update will require balancing and continuous attention. On the other hand, we do not want the next patches to be only bug fixes so get ready for a lot of changes in the near future! New interface We have refreshed a lot of user interface elements like PDA, HUD, or character window. All changes are designed to give players more immersive and clearer gameplay. You will find more details in the 0.5 update changelog. https://www.youtube.com/embed/OIDwkE6hRxM Arena Many of you expected a good PvP mode known from other games. Especially for this purpose we have created a system of location instancing, a new interface and a ranking. This gives players the opportunity to compete and get the best equipment in a new, different way. Initially we only introduce one mode: capture the flag, but with the system already completed, next ones will be much easier to implement. We look forward to your comments and suggestions on wha mode you want to see in game. https://www.youtube.com/embed/E1c-FKo55EY Active skills What would look a fight in the arena without a good set of skills that could crush (literally) your opponent? In 0.5 we added special attacks to melee weapons, and in the next update we will implement the rest. Each skill means new mechanics, animations and a lot of balancing, and we did not want players to have to wait for such an important change endlessly. We decided to introduce an update with as many changes as we have. Fighting is not just cutting off your limbs with big axes. We have in mind players who want to be engineers, chemists and doctors. Especially for them, we will create a set of new skills and gadgets, thanks to which gameplay will be as interesting as for typical warriors. https://www.youtube.com/embed/ysED1P9HSDQ Scavenging and repair of items Virtually since the first version of Edengrad you have asked us for such functionality. We also knew that the ability to recover materials from unnecessary objects is something obvious in the post-apocalyptic world. We added a special workshop and some skills in the Survival Tree which made every item found worth taking. Players will no longer be able to repair items at Bob's. To do this, go to the same workshop, which is used for scavenging. https://www.youtube.com/embed/IQjlydTb4uI Redesign of the Lost Highway map Long time travel between locations is a nightmare of MMOs. We were able to explain this as the aspect of "survival" but we preferred to do something that would improve the gameplay. The Mericks settlement was moved closer to the center, the oil fields now surrounds Zeus house, and their place is taken by a cargo station (not available for explora...0.4.4 - changelogSep 25, 2017 - Community AnnouncementsItems: -added hoe that can be used to beat people; (FM) Bug fixes: -added protection on the server side against the methods that caused the server to restart; (TM) (FM) -fixed display of other players’ dead characters after the relog; (FM) -when a player loses all his hitpoints by for example by falling from a height, a resuscitation option should be shown when interacting with him; (FM) -fixed armor behaviour in ragdoll; (FM) -fixed situations in which tooltips didn’t disappear after closing and reopening any window; (TM) -fixed a bug with the efficiency of objects used for chopping and mining; (TM) -fixed the bug when the quest log of the previous character was visible after the character reset; (TM) -marks of the finished quests should no longer appear on location map; (TM) -fixed a bug where eating certain foods blocked further use of items; (TM) -there should be no situation where reading the book gives you 0 experience points; (TM) -added missing text when interacting with water source; (TM) -fixed a bug whereby the character automatically wanted to use the destroyed item for work; (TM) -added missing messages for setting respawn point in bed; (TM) -fixed a bug whereby market operations were impossible when it was built on the edge of the city; (TM) -list of materials needed to craft the farmer set has been fixed; (KP) Miscellaneous: -added sound when plowing a farming bed; (FM)0.4.4 - changelogSep 25, 2017 - Community AnnouncementsItems: -added hoe that can be used to beat people; (FM) Bug fixes: -added protection on the server side against the methods that caused the server to restart; (TM) (FM) -fixed display of other players’ dead characters after the relog; (FM) -when a player loses all his hitpoints by for example by falling from a height, a resuscitation option should be shown when interacting with him; (FM) -fixed armor behaviour in ragdoll; (FM) -fixed situations in which tooltips didn’t disappear after closing and reopening any window; (TM) -fixed a bug with the efficiency of objects used for chopping and mining; (TM) -fixed the bug when the quest log of the previous character was visible after the character reset; (TM) -marks of the finished quests should no longer appear on location map; (TM) -fixed a bug where eating certain foods blocked further use of items; (TM) -there should be no situation where reading the book gives you 0 experience points; (TM) -added missing text when interacting with water source; (TM) -fixed a bug whereby the character automatically wanted to use the destroyed item for work; (TM) -added missing messages for setting respawn point in bed; (TM) -fixed a bug whereby market operations were impossible when it was built on the edge of the city; (TM) -list of materials needed to craft the farmer set has been fixed; (KP) Miscellaneous: -added sound when plowing a farming bed; (FM)0.4.3 - changelogAug 25, 2017 - Community AnnouncementsBug fixes: -Oak Creek Canyon minimap was updated; (TM) -display of location name which sometimes didn’t disappear has been fixed; (TM) -fixed display of Garry Wolski and Meff models in quests where player need to interact with them; (FM) 0.4.3 - changelogAug 25, 2017 - Community AnnouncementsBug fixes: -Oak Creek Canyon minimap was updated; (TM) -display of location name which sometimes didn’t disappear has been fixed; (TM) -fixed display of Garry Wolski and Meff models in quests where player need to interact with them; (FM) Edengrad – the game that has won post-apo aficionados’ heartsAug 25, 2017 - Community AnnouncementsHuckleberry Games’ production was released over four months ago. Difficult start has passed into history, and now every update introduces many new solutions to the game. Players all over the world have fallen in love with the Polish vision of postapocalypse, as each day more and more of them decide to live the life of a mercenary! https://image.prntscr.com/image/_DWrq7fbT32nZ81NbzQSiw.png Edengrad is a game that takes inspiration from legendary productions, such as Fallout and Mad Max, and although the studio located in Poznan encountered some problems after the premiere, their production is getting better and better. All thanks to regularly updated mechanics, ambitious quests and interesting solutions that make the genre fanatic loses track of their time after connecting the server. Each new update introduces a number of improvements, and although the team’s goal is to optimize the game and leave the Early Access phase on the Steam platform as soon as possible, it’s worth mentioning that elements valued by players, such as setting up towns, introduction of marketplaces or quests that stand out from competitive productions, are well developed. https://image.prntscr.com/image/hwjEgERuREOXZM3lucxhbQ.png Edengard's authors claim that fans of the production contribute greatly to its development – they share their ideas and report all the elements that need improvement. The profile on the Facebook platform, which has gathered nearly 4,000 active users, continues the game narration, presenting the greatest advantages of the production to potential recruits and engaging them in numerous contests. Since its release, on April 4, Edengrad has managed to become even more confident on the indie games market – the game has found an experienced publisher that is well-known to Polish players, Fat Dog Games team. Its presence at many gaming events, such as China Joy, Nordic Game, Pixel Heaven and PGA, can mean only one thing – the production is alive, feels fine and you’ll hear more about it! https://image.prntscr.com/image/IsNN7eDVTcuuOBtqKfTXBA.png The authors of Edengrad point out that the entire team is constantly working on improvements to make the game even more enjoyable. Although they can’t be bored – the company will soon debut on the NewConnect market, and Patryk Borowski, CEO of Huckleberry Games, smiles mysteriously at the question concerning the new project – the work on production is in full swing. It’s clearly presented by updates that introduce several changes, such as: -new quests; -changes in the graphic interface; -building shelters; -creating towns; -encrypted chests; -marketplaces and trade; -the farming system; -wars of towns; -amazing animations; -extensive skill trees. To keep up to date with changes implemented in the game, feel free to like the Edengrad’s fanpage. During PGA event fans will have an opportunity to meet-and-greet the team and discover the wastelands of Arizona on 6-8 October in Poznan. Edengrad – the game that has won post-apo aficionados’ heartsAug 25, 2017 - Community AnnouncementsHuckleberry Games’ production was released over four months ago. Difficult start has passed into history, and now every update introduces many new solutions to the game. Players all over the world have fallen in love with the Polish vision of postapocalypse, as each day more and more of them decide to live the life of a mercenary! https://image.prntscr.com/image/_DWrq7fbT32nZ81NbzQSiw.png Edengrad is a game that takes inspiration from legendary productions, such as Fallout and Mad Max, and although the studio located in Poznan encountered some problems after the premiere, their production is getting better and better. All thanks to regularly updated mechanics, ambitious quests and interesting solutions that make the genre fanatic loses track of their time after connecting the server. Each new update introduces a number of improvements, and although the team’s goal is to optimize the game and leave the Early Access phase on the Steam platform as soon as possible, it’s worth mentioning that elements valued by players, such as setting up towns, introduction of marketplaces or quests that stand out from competitive productions, are well developed. https://image.prntscr.com/image/hwjEgERuREOXZM3lucxhbQ.png Edengard's authors claim that fans of the production contribute greatly to its development – they share their ideas and report all the elements that need improvement. The profile on the Facebook platform, which has gathered nearly 4,000 active users, continues the game narration, presenting the greatest advantages of the production to potential recruits and engaging them in numerous contests. Since its release, on April 4, Edengrad has managed to become even more confident on the indie games market – the game has found an experienced publisher that is well-known to Polish players, Fat Dog Games team. Its presence at many gaming events, such as China Joy, Nordic Game, Pixel Heaven and PGA, can mean only one thing – the production is alive, feels fine and you’ll hear more about it! https://image.prntscr.com/image/IsNN7eDVTcuuOBtqKfTXBA.png The authors of Edengrad point out that the entire team is constantly working on improvements to make the game even more enjoyable. Although they can’t be bored – the company will soon debut on the NewConnect market, and Patryk Borowski, CEO of Huckleberry Games, smiles mysteriously at the question concerning the new project – the work on production is in full swing. It’s clearly presented by updates that introduce several changes, such as: -new quests; -changes in the graphic interface; -building shelters; -creating towns; -encrypted chests; -marketplaces and trade; -the farming system; -wars of towns; -amazing animations; -extensive skill trees. To keep up to date with changes implemented in the game, feel free to like the Edengrad’s fanpage. During PGA event fans will have an opportunity to meet-and-greet the team and discover the wastelands of Arizona on 6-8 October in Poznan.