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Dustwind

 
Spring-2024 Update for Dustwind is here!Mar 14, 2024 - Community AnnouncementsGreetings, survivors! Long time no see! We've risen from the ashes to deliver the latest news about Dustwind. Please welcome the latest alterations in the post-apocalyptic world for you to enjoy the best gaming experience! Below you can find the most important changes: • Added new map "Deep Encounter" in skirmish playmode • Added new script conditions: CheckUnitXP, CheckUnitStat, UnitHasItemEquiped, CheckPlayerMoney • Added new script responses: RandomSelection, AddRandomItems, AddStat,ToggleSwitch • Added new RandomUnitSpawner entity • Added condition failed responses feature to script events, which works like an ELSE branch for script events • Added a reason setting to the Victory script response • Added filters to the script debug log • Added special damage to damageZones • Added a special invisible roof tile • MapEditor improvement: AI list scrollview window made taller for better navigation • MapEditor improvement: multi-selection list now shows object position • MapEditor improvement: Added map warning about reusing patrol points • MapEditor improvement: Added a warning popup when deleting used AI definitions • MapEditor improvement: Added a clone button to unit definition lists • MapEditor BluePrint improvement: overlay now shows single wall nodes, and matches solo short straight walls • MapEditor fix: wave and AI name fields no longer leaking through when switching tabs • MapEditor fix:edge-scrolling works again • MapEditor fix: river width editable again • MapEditor fix: importing skips already existing units/dialogue. Also added a map warning if you ended up with duplicates • MapEditor fix: trying to paste into the void is now properly cancelled • MapEditor fix: copy/paste/duplicate no longer triggers when the cursor is over the editor UI • Fixed campaigns not starting from Skirmish UI • Fixed in-game cursor scaling problems at higher resolutions • Fixed a bug that made saving fail under certain conditions • Fixed being unable to pick up dropped grenades • Fixed highlight bug on dropped traps/grenades • Fixed disabled SpawnPoints resetting to enabled on round end reset • Fixed consumable item effect persistence, they no longer get removed on load or map travel • Fixed item Effects not being persistent • Fixed an error in defendzone AI • Fixed pre-placed units not being able to spend XP points • Fixed tutorial OK button not being translated Keep in touch and stay safe! Big discount at Games Germany Steam SaleFeb 14, 2022 - Community Announcements☢ Big discount at Games Germany Steam Sale ☢ Until 02/17/2022 we are part of the Games Germany Steam Sale. We take the opportunity and give you a big discount of 70% on Dustwind! {STEAM_CLAN_IMAGE}/31230917/404984f806bc211a422df985671df935d595fd46.pngDustwind on STEAM WINTER SALE!Dec 22, 2021 - Community Announcements❄ STEAM WINTER SALE ❄ Not only the temperatures are dropping in winter but also the prices of our games! We've got something for every occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉 ⛄ It's winter sale! Take the opportunity and treat yourself with a few new games !⛄ ☢ Dustwind for up to 50% off! 🛸 Solar Struggle for up to 50% off! 🧾 History in Letters for up to 50% off! ✈️ Pilot Sports for up to 60% off! 🚔 Autobahn Police Simulator for up to 50% off! 🚔 Autobahn Police Simulator 2 for up to 33% off! {STEAM_CLAN_IMAGE}/31230917/910203d420f953003ae1a23197aeb747fe7d651a.pngDustwind on STEAM AUTUMN SALE!Nov 24, 2021 - Community Announcements🍂 STEAM AUTUMN SALE 🍂 Not only leaves fall from the trees in autumn but also the prices of our games! We've got something for every occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉 🍁 It's autumn sale! Take the opportunity and treat yourself with a few new games !🍁 ☢ Dustwind for up to 40% off! 🛸 Solar Struggle for up to 50% off! 🧾 History in Letters for up to 50% off! ✈️ Pilot Sports for up to 60% off! 🚔 Autobahn Police Simulator for up to 50% off! 🚔 Autobahn Police Simulator 2 for up to 33% off! {STEAM_CLAN_IMAGE}/31230917/f9ee52c9f3f1ebf8270f17b8ec7a90da68945335.pngDustwind on STEAM HALLOWEEN SALE!Oct 28, 2021 - Community Announcements👻STEAM HALLOWEEN SALE👻 From 28th Oct until 1st Nov 2021 all games from Z-Software are on Steam Halloween Sale! We've got something for every taste and occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉 🎃 Use this chance and benefit from the 4-day sale! 🎃 ☢ Dustwind for up to 33% off! 🛸 Solar Struggle for up to 50% off! 🧾 History in Letters for up to 50% off! ✈️ Pilot Sports for up to 60% off! 🚔 Autobahn Police Simulator for up to 50% off! 🚔 Autobahn Police Simulator 2 for up to 33% off! {STEAM_CLAN_IMAGE}/31230917/a14814389e11ef5f76ca583f460317e4866ac870.pngLanguage Update - 21st September 2021Sep 21, 2021 - Community AnnouncementsWe want to enjoy the last day of summer (CEST | European time) with you, because today the long-awaited language update is released! Finally you can play Dustwind in the following languages: English Russian Polish Spanish French Italian Portuguese (Brazilian) German Czech Hungarian Chinese (simplified) But also, as announced, we have not only added ten new languages for you. We have also fixed some other bugs and made some small improvements. Take the opportunity and play a round! The fixes and changes can be found in the changelog: Added translations for 10 languages, made minor modifications to the UI to accommodate Added Terrain Palette map editor feature. Pick the terrain textures you want from an extended list of available textures Added Winter tiles, weather and terrain textures Added rain sounds to rain weather FX Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact Added outcome filter field to skillused script trigger Added more water tiles and moved them into their own object group Added an MVP display to the post game score screen Added a map warning for missing AI patrol route points Added a dropped item model for mutato Effect objects got upgraded into a togglable entity Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually. Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle Improved UI: self launched custom weapons now show remaining “ammo” Improved map loading performance Improved world map travel, character setup is now restored on the new map Improved save files, character setup is also saved/restored Improved Skirmish UI Improved map editor spawn tab, spawn points are now listed and selectable from the list Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI. Improved amount dialog window Faster round end respawn when playing offline Portraits were replaced with improved versions Bots are no longer allowed to take titans Sneak balance modified, get detected much slower at max distance, and much faster at close distance Auto-saves moved to level start Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too Nerfed Titan .50cal sniper weapon. less damage, range, more cooldown, aim time Fixed a bunch of bugs in the campaign Fixed dialogue topics not being removed when their conditions are no longer valid Fixed spectator team not working Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet F...Dustwind on STEAM SUMMER SALEJun 24, 2021 - Community AnnouncementsHot, Hotter, STEAM SUMMER SALE - Take a break from the heat and treat yourself! Good news — all games of Z-Software are getting a discount for the Steam Summer Sale 2021! We've got something for every taste and occasion: adventure games, police simulation adventures, flying sport game and real-time tactical action games - just pick the one you feel a connection with 😉 💡 Get our games in the time-limited STEAM SUMMER SALE! 🎮 History in Letters for up to 50% off! ☢ Dustwind for 25% off! ✈️ Pilot Sports for up to 50% off! 🛸Solar Struggle for up to 50% off! 🚔 Autobahn Police Simulator for up to 50% off! 🚔 Autobahn Police Simulator 2 for up to 33% off! {STEAM_CLAN_IMAGE}/31230917/87f5b3f569a3cc5c69c819fada601f51a106a6e7.png[Announcement] This Summer Dustwind will support ten new languages!Jun 10, 2021 - Community AnnouncementsIn May, we asked our community which language they would like to see Dustwind in. Through all our social media channels you sent us your wishes. We have collected them all and are overjoyed about your support. Today we have a little surprise for you. We will add ten languages to Dustwind this summer! The most wanted are: Russian Polish Spanish French Italian Portuguese (Brazilian) German Czech Hungarian Chinese (simplified) Here you can see a sneak preview (work in progress): {STEAM_CLAN_IMAGE}/31230917/b57112eb29ea926dc4ff1334c9855339fcb0aa2f.gif The language update will come with some bugfixes this summer. But currently you have to be patient. Of course we want to support more languages. Feel free to tell your friends! The more people support your language, the faster we can integrate it. And don't forget: Become part of our community and check out our Discord! {STEAM_CLAN_IMAGE}/31230917/1554643f363be5d0bd9f1d6d9bc5d19384e017c8.pngSurvey - In which language do you want Dustwind?May 6, 2021 - Community AnnouncementsCurrently you can play Dustwind only in english - but many of you would like to have language support in your native language. Use the possibility to tell us in which language you want Dustwind. We are collecting your feedback and the most wanted languages will be integrated first :) For our upcoming update in summer we not only want to patch some bugs but also improve your Dustwind experience. Become part of our community and join us on Discord: https://discord.com/invite/DSvj7Zf {STEAM_CLAN_IMAGE}/31230917/6771057f9e8e986c6bea4e87e6162f578186b79b.pngDustwind on SaleMay 4, 2021 - Community AnnouncementsWe make it short and quick: We are very happy to get your support and so we have a little surprise for you - Dustwind is on sale until 09 May 2021! We are still in development of the Dustwind universe. That mean exactly that a new update with some fixes and additional languages will release in summer. 💡 Get it in our time-limited Dustwind Sale! 🎮 Join us on #discord: https://discord.gg/DSvj7Zf {STEAM_CLAN_IMAGE}/31230917/41fc02539150feeb68e6251754840278200f2640.pngUpdate - 2nd July 2020Jul 2, 2020 - Community AnnouncementsHi everyone! Today, we're publishing another update with lots of fixes and additions, while also still being off 50% for the duration of the Steam Summer Sale. Enjoy! Changelog: Added a water tile Added new ‘Take vehicles’ flag to location change scripts so vehicles don’t get left behind in campaigns Added the ability to include custom audio files in campaigns Added voice acting support. Refer to the editor manual for details! Added scripts for playing custom music and sound effects Added ‘Clear’ button to script debug log Added recruit unlock objective feature, allowing you to add/remove recruits via objectives in campaigns Added ‘UnitSeenBy’ script trigger Added some new script conditions: ‘IsVehicle’, ‘IsTimerFinished’, ‘CheckZoneEnabled’, ‘CheckEntityEnabled’, ‘CheckUnitIsInSquad’, ‘CheckTeamRelation’, ‘CheckUnitSeenBy’ Added ‘Wander’ AI behavior Added DamageZone zone-type Added a default tagname for the player character in campaigns: PLAYERCHARACTER’ Added a custom switch entity Added silent weapons feature Added neutral team sneak detection flag Modified the main campaign maps: you can now take the car to any mission and back to base without losing it. Rebalanced Titan race: 2k base cost, lower max offense stats, resistances more like Valkyrie. You will have to modify your old Titan characters! Made function key actions rebindable(selection, quicksave/load) AI improvements Modified dialogue ID in exported campaign text files, you will need to re-export it! Modified light emitter “night light” setting into "DayTime restriction" Improved the script engine logic, response execution has been slightly delayed, to avoid problems where the result of one script makes another script also trigger when it should not have for the original state Improved the item editor, shots are no longer capped at 10 Improved map editor UI Improved AI door link reliability Fixed some bugs in the recruit system. Dead recruits no longer revive after world map travel. You can no longer take the same recruit multiple times. Dead recruits get permanently removed from the list. Fixed an error when debugging scripts Fixed faces not working for races with no gender Fixed health bars not being clamped Fixed some bugs when custom items are deleted Fixed ‘Show in inventory’ custom item flag not working Fixed some bugs when unit definitions included in wave-systems are deleted Fixed custom items only working on the map they were created on in campaigns. You will have to re-save the maps with custom items to apply the fix! Fixed a random crash Fixed a bug in turret behavior Fixed spawn point radius over-extending Fixed custom timers not being shown ingame Fixed plungers not working as bow ammo Fixed DisableEntity response not triggering zone exit events Fixed ragdolls not properly handling zone enter/exit events Fixed the numbering on tasks in the PDA Fixed MP chat history length causing errors Update - 12th December 2019Dec 12, 2019 - Community AnnouncementsNew update is now live! Changelog: New feature: player-made campaigns now have the option to let the player create their own character to play as New feature: player-made campaigns can include custom portraits and item images New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly Added changeUnitTeam and changeTeamRelation script response for campaigns Added quicksave(F7) and quickload(F8) buttons Improved map editor layout: campaign tools are now better integrated In the map editor right clicking on a unit in the unit list will cycle through the placed instances Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor) Inventory is now auto-sorted Improved pathfinding around turrets Improved pathfinding for TeamNavZones: friendly units can now also walk in them Improved vehicle persistence in campaigns Topic name references are now validated in the map editor Added a new map error for map editor when campaign preview file is over the 1MB limit of steam Fixed saving on Solo missions not working Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading Fixed dead units still acting as trader/recruit master Fixed navmesh indicator not working on large maps Fixed revived units turning into bonepiles when they were fully looted while incapacitated Fixed some memory leaks Fixed a nasty bug that happens when leaving the tutorial Fixed some bugs in the car exiting code Fixed getting stuck under destroyed vehicles Fixed Aimboy description saying “head” for all limbs Fixed dead turrets/barricades blocking building new ones Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot Fixed hit-chance distance penalty not being applied to heavy weapons Fixed location name labels in PDA Update - 29th August 2019Aug 29, 2019 - Community AnnouncementsFinally we publish new update. It contains some small improvements and bugfixes. Here is the changelog: Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings Added persistent player storage crate to safely store items in campaigns Made regular crates semi-persistent so loot won’t replenish when the location is visited again Fixed an issue causing the loading screen to hang for a long time Improved AI performance Fixed barracks preview fire/explosion resistance values being swapped Unnamed new saves will now save as the current date/time as the name instead of “new save” AutoSaves will now include the mission name in the filename so you can reload any mission Fixed a critical bug when loading a save-file from world map Improved tutorial: looting info expanded Fixed barricades not working correctly on slopes Lowered path penalty of barricades so AI will attack it if it’s in the way Improved turret shooting behavior, no reset when target dies, cooldown bugfix Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle DestroyEntity script can now detonate traps Separated EU,AUS regions again, so you can have a better connection Fixed ingame status effect tooltips not working Fixed a bug on which a “Talk to the ARCHITECT” objective would not show Fixed certain characters appearing too early when returning to base Fixed a few bugs that made campaign advancement impossible Bonepiles are now removed once their inventory is empty Changed script overlay in map-editor so the texts overlap less Fixed a bug in chat Fixed terrain editing tools not being able to paint the very edge of the terrain Fixed a bug in the map editor related to dropped item tagnames Save 15% on Dustwind NOW!Aug 9, 2019 - Community AnnouncementsThis whole package is NOW ON SALE! Save 15%! Get DUSTWIND NOW and over the upcoming week! As you may already know, we recently added a story campaign over the last BIG update. In addition to that, we also included a beefed-up map editor allowing players to create their own shareable Dustwind campaign adventures. Share with friends so they can join the CLUSTERFUN! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31230917/012e114f7743320a61356816a6b23c664debdb1d.jpgNew patch is relasedJul 30, 2019 - Community AnnouncementsWe released a new patch to fix some issues with the latest big update! Please find here the patch notes: Fixed campaign video playback crashing on windows 7 Added overwrite popup for new save when it already exists Fixed a bug where the “Save the Civilians”-Mission didn’t complete properly Fixed certain characters appearing too early when returning to base Fixed titan .50cal/pulsecannon not having min range Fixed a bug on the sniper trader that let you trade more roasted meat than you have Fixed the Architect’s chest in the Base where defensive objects would not cost anything Thank you for your feedback, we hope that you will have a lot of fun with the game!Dustwind drops a singleplayer campaign into the multiplayer tactics mixJul 25, 2019 - Rock, Paper, Shotgun What on earth is a Frogpig? You can’t drop the word Frogpig in an update post without telling me more. Show me more. Show me where you’re keeping the Frogpigs, Dustwind. I’m sure you’re excited about this whole story thing you’re dropping, but you’re not going anywhere until you tell me where the Frogpigs are. I’m warning you. Where were we? Right: Isometric tactical bloodbath Dustwind dropped a big update today, bringing the multiplayer-only game a singleplayer campaign full of blood, guts, dogs and a gun-toting leading lady. (more…) The BIG Update is Live! Single Player Campaign, Titan Race, Map Editor Update and more!Jul 25, 2019 - Community AnnouncementsThe long-awaited BIG update is live!!!! We hope you all will enjoy the approx 10 hours of Single Player Campaign gameplay. UPDATE HIGHLIGHTS! singleplayer campaign titan race (playable) new npc race (frogpig) new editor features: + create your own singleplayer campaign + more assets for creators + more features for creators new main menu: structure and usability, especially for singleplayer, editor and solo mode, were improved Come join us tonight for a community play session at 5-11 pm CDT! We'd love to see all of you! We'll be on the discord in Dustwind#1 Voice chat if you want to come on and say hello and play a round with us! We have an FAQ section here: https://steamcommunity.com/app/600460/discussions/0/3158630999985571900/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31230917/f6e287e6996196f13c241a807fb08f7c28b75c0c.jpg https://youtu.be/QFyik9eMTskThe BIG Update is coming July 25th Officially - Watch New Trailer!Jul 18, 2019 - Community AnnouncementsHERE IT IS: the brand new video trailer for the brand new DUSTWIND Update launching officially on July 25th! Experience brand new features: a fully-fledged single-player story campaign, create your own DUSTWIND tales with the expanded map editor (and share it with the community), new enemies, new playable race in multiplayer,... Check it out, and come join our CLUSTERFUN! https://youtu.be/QFyik9eMTsk We'll be on a live community play session tonight 5-11 pm CDT. Learn more by joining our discord here: https://discord.gg/y2Frf42 If you are seeking a match on any other international time zone you can request a session via our discord too on the #find-team-mates channel. Watch VaghnWhiskey Stream us live on starting at 8pm ADT timezone here: https://steamcommunity.com/broadcast/watch/76561198010286579 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31230917/827d50c68e8b4f68cf43c5bc8f236cf1ae5b8cdb.png An Update to the Map Editor is Coming Too!Jul 15, 2019 - Community AnnouncementsLast time we teased you with the upcoming single-player campaign, now it's time to let you know that we updated the map editor as well! Yes, you can now create your DUSTWIND storyline adventures in a manner allowing you to present your efforts to the community better. Whether you are into creating content or if you want to play some new adventures from other DUSTWIND players: this update will keep you busy! More details to come when we launch the big update soon! We're playing live now with the community if you have time to join us. We will be playing until 11 pm CDT tonight. You can also request sessions on other time zones anytime by joining our Discord at: https://discord.gg/y2Frf42 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31230917/45bae627361cbf0680fb5083fe12a546d1cf8705.pngSingle Player Campaign Update - An Emotional Thrilling Campaign Awaits You!Jul 12, 2019 - Community AnnouncementsAn emotional and thrilling campaign awaits you... You might have guessed it by now, that the female on these images is the protagonist of the BRAND NEW SINGLE PLAYER CAMPAIGN that awaits you with the next update COMING SOON!: you will take over the role of this heroine without a name. She is a civilian that tries to survive with her daughter in the bleak, post-apocalyptic world of DUSTWIND, but on a fateful day, she gets assaulted and almost killed. Her memories are gone, and her daughter as well. Coming back from the dead now it's time to fight and to resist! It's your turn to guide the heroine through the hardest adventure of her life that will affect a lot of lives in the wasteland of DUSTWIND! Oh, and did we mention already that it is completely free as an update if you've previously purchased DUSTWIND? YES, IT IS! Learn more next week when we officially launch the BIG update, including the Single Player Campaign. Come join us for a community play session tonight and most nights 5 pm CDT - 11 pm CDT Sunday Sessions are 4-8 pm CDT You can also request sessions on other time zones anytime by joining our Discord at: https://discord.gg/y2Frf42 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31230917/f6e287e6996196f13c241a807fb08f7c28b75c0c.jpg