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Dragon Cliff

 
Ghost of Dragon Enters Early AccessOct 24, 2022 - Community AnnouncementsGhost of Dragon enters Early Access this week! English localization is underway, and we will make announcement once English version is ready to ship! Feel free to wishlist now :) https://store.steampowered.com/app/1300920/_/ Dragon Cliff Mobie Version Now Available!Aug 18, 2022 - Community AnnouncementsHey everyone: Dragon Cliff Mobie Version Now Available! Googel Play:Dragon Cliff iOS:Dragon Cliff Here are some screenshots to share: {STEAM_CLAN_IMAGE}/31285895/6c7b55bc4a08652119bf8d381b35f074bb78edea.png {STEAM_CLAN_IMAGE}/31285895/ff03aa557785cd4ec22c12bd1df542773bf0d145.png {STEAM_CLAN_IMAGE}/31285895/60aa7ae2fd34ac55a62500e873a57221b4acdb59.png Thanks for your continued support and love:) 2月9日更新补丁-黑暗小径无法进入修复Feb 9, 2021 - Community Announcements本次更新修复如下问题: 黑暗小径无法进入(学院无法升级)的问题Daily Deal - Dragon Cliff, 50% OffMay 16, 2019 - AnnouncementToday's Deal: Save 50% on Dragon Cliff!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends May 20 at 10AM Pacific Time Content Update 14/02Feb 14, 2019 - Community AnnouncementsStar Adventurers 1. Star Adventurers can be acquired after Difficult Mode is unlocked; 2. Star Adventurers have a chance of spawn whenever an ancient Adventurer is generated: a. Summon has 10% chance; b. Adventurer pack has 20% chance; c. Completing difficult dungeons has 30% chance; d. Completing Mystic Dimension dungeons has 50% chance; e. Inn routine refresh has 50% chance; f. Town events have 60% chance. 3. Star Adventurers have significantly higher growth potential, with maximum rating of 404; 4. Each Star Adventurer has unique Star Effect. Item Update 1. 5 new scrolls and 2 new star effects are added, and star effects have a chance to be generated from items of level 8 and higher. Asset Update 1. We have updated all battle maps😊 Other changes 1. Increased damage cap to 500 million; 2. Increased output capacity cap to 50 million; 3. Adjusted recipe display in armour and weapon shops: recipes of level 8 and above will have their version of least P level shown; 4. Fixed possible deadlock bugs associated with revive effects; 5. Fixed a bug preventing Missionary’s dispels not properly trigger Collection Devices; 6. Other minor bug fixes; Happy gaming everyone! Mac Support AddedSep 10, 2018 - Community AnnouncementsMac Support has just been released :) Enjoy!September UpdateSep 5, 2018 - Community AnnouncementsNew Equipment Type: Device Devices are dropped from high level dungeons in Normal Mode, and all dungeon levels in Hard Mode; Devices can automatically collect and release energies, provide significant battle advantages; Devices can be re-forged and enchanted. Furnace Enhanced: Gems Combine Every 3 gems of the same type and level can be combined, to create a higher-level version gem of the same type. Gem level cap is now 25. Other Changes All consumables are no longer counted as ‘item’: they will not occupy inventory space and cannot be sold; Players can now sort items by effects in inventory filter; Auto-tactic policy now unlocks at town title level 5; Effect Immunity bug fix: effects that cannot be immuned are now properly honored; Fixed a bug that caused auto-tactic does not process ‘free cast’ tactics while in Cooling Down state; Added team number display in adventurer panel; Optimized game save and backup process; Other minor bug fixes. Finally, we are currently working in full swing on a Dragon Cliff project and will be able to make more detailed announcements in coming months. Being the first game for two of us, Dragon Cliff has received tremendous supports from community. We cherish this opportunity and will make our best efforts to push this title further. Happy gaming everyone! Daily Deal - Dragon Cliff, 25% OffJul 20, 2018 - AnnouncementToday's Deal: Save 25% on Dragon Cliff!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday July 27th at 10AM Pacific Time Update 15/06Jun 15, 2018 - Community AnnouncementsNew Equipment: Amulet Mystic Dimension bosses have a chance of dropping Amulets when defeated; Amulets can grant set bonus for adventure team. Team bonus is activated when party members equip required set of pieces. Amulets can be upgraded up to 100 levels: each level-up increases main attribute and has 50% chance of rolling an additional attribute. In addition, every 10 level-ups creates an additional special effect. Adventure Energy Points Adventure Energy Points replaces Adventure Time Restriction in previous version; 1 Energy Point is consumed for every adventurer turn action, and 2 Energy Points are consumed for every tactic cast; Healers can increase 15% total Energy Points per unit, and support units can increase 10% total Energy Points per unit; When Energy Points reach 0, adventure fails. High Level Mystic Dimension Mystic Dimension levels are now endless; Monsters in higher levels have higher battle stats. Additional Changes Completing Mystic Dimension levels can now refresh the Inn. It is possible to define minimum Growth Potential for adventurers auto-hire. Fixed description for Warrior’s Sunder: reduces target’s All Resistances by 25% UI optimization and bug fixes. Update 24/05May 24, 2018 - Community AnnouncementsScroll of Tactics: removed 100% rage cost. Now each tactic cast increases rage cost by 30%, up to 90%. This effect gets reset (back to 0%) at start of each battle. Fixed a bug that caused rage cost value displayed incorrectly in Adventurer Panel. Scroll of Bun: trigger condition has been adjusted to ‘whenever friendly unit kills an enemy unit’. Scroll of Summoner: instead of resisting negative effects and having spirits consumed, now each spirit increases 10% Effect Resistance Rating. Scroll of Arcane: in addition to existing effect, Drunk Reader’s damage dealt now ignores targets’ Resilience by 50%; Scroll of Blade: trigger condition has been adjusted to ‘whenever Red Horn kills an enemy unit’. Added new scroll: Scroll of Ghost (Young Warlock exclusive) Added new Night Blade exclusive star effect: Demon of the Night, has a chance to be generated from level 8 and above melee armors and weapons. Added new Chubby Lady exclusive star effect: Hold On!, has a chance to be generated from level 8 and above melee armors and weapons. Added new consumable: Magic Bread. Optimized shop UI; Added tactic free cast indication; Removed dungeon effect ‘Ghosting’ from Mystic Dimension; Adjusted Knight contribution: now grants contribution for Practice Points boost and Chest boost. (Effective for newly generated Knight only) Minor bug fixes. UpdateApr 6, 2018 - Community AnnouncementsTalent Tier 3 1. Every adventurer has 5 additional tier 3 talents to choose from; 2. Players can spend up to 3 talent points on tier 3 talents; 3. Talent points are reset for all adventurers. Scroll Changes 1. Added 6 new class-exclusive scrolls; 2. Now all scrolls have 1 All Color Socket; 3. Increased drop rate for Star scrolls. Other Changes 1. Added 3 new star effects, possible on all lv.8+ equipment. 2. Added battle log for unit kills: it is possible to view damage logs on unit kills. 3. Added damage meter: it is possible to view adventurers total damage done during adventures. 4. Minor UI optimizations and bug fixes. 5. Fire Seed: now fire seed damage is restricted to 1500% of caster’s output capacity from equipment, changed from 1000% of caster’s output capacity. 6. Element Master effect in Mystic Dimension: now changed to ‘1 shield that immune to all elemental damages’, from ‘7 Shields each immune to 1 individual element’. UpdateMar 30, 2018 - Community AnnouncementsAdded Town Event System 1. Players can run town events, and each event grants exclusive benefits for the town. 2. Running events uses policy points and consumes money/practice points every day. 3. Running events increases residents’ happiness. When happiness reaches 100 the resident will contribute extra effects for the town. 4. Residents may lose interests for certain events if they have recently participated in them. 5. Added new consumables produced by town events. Other Changes 1. Added Adventurer Rating, and it is easier to spot growth potential differences for adventurers of the same class and quality. 2. Optimized town stats display. 3. Added ancient adventurers auto-hire. 4. Added auto-exploration. 5. Optimized Adventurer Panel. 6. It is no longer possible to have gems with both intelligence and strength. 7. ‘Commandment of Spell’ effect enhanced: At the start of each battle, acquires 8% of friendly members' strength as wearer's agility. Increased from 3%. 8. Added new gem: Evil Heart 9. Increased Mystic Dimension maximum level to 500. UpdateMar 23, 2018 - Community AnnouncementsTalent System 1. Talent system is added, and players can now spend talent points to further customize adventurers 2. There are 4 talent tiers, and tier 3 and tier 4 will be released in future versions. Gem Adjustments 1. Gem attribute value generation is now more stabilized. 2. Gems with 3 and 4 attributes now have higher attribute values. 3. Adjusted attribute pool for gem generations, removed individual resistances and added all resistances. 4. Added new gem: Commandment of Spell, and it is droppable from Mystic Dimension and the last 30 levels of all maps in Hard Mode. Itemization Adjustments 1. Removed individual resistances from all recipes; 2. Now attribute ‘All Resistance’ will replace all individual resistances for new items generated; 3. Star effect ‘Confident Healer’ now is restricted to staff and robe only. 4. ‘Suffer-less’ will now appear as star effect on items of lv.12 and higher; 5. Added new star effect ‘Sacrifice’ for lv.11+ items. Other Changes 1. Reduced Negative Effect Reduction Rate on bosses and mini-bosses. 2. Now items of higher levels have a chance of producing multiple Fragment of Demon when dissembled. 3. Optimized crafting interface. 4. Adjusted accessory prices. UpdateMar 16, 2018 - Community AnnouncementsGem Adjustments 1. ‘Spirit of the Dead General’ set bonus (4) has been changed to: increase all resistances by 20% whenever kills an enemy, up to 100%. This effect cannot be dispelled and lasts per adventure. 2. ‘Bone of Rapture’ set bonus (4) has been changed to: increase 50% vitality. 3. ‘God’s Moral’ set bonus (4) has been changed to: If not attacked for 3 seconds, agility is increased by 80%. 4. ‘Flying Feather’ set bonus (4) has been changed to: reduces all damage taken by 60% when carrying Heal over Time effects. 5. Added new gems: Eye of Precision, and Stone of Exorcism (Drop from Mystic Dimension or the last 30 levels of all maps in Hard Mode). Upgrade Card Adjustments 1. Removed Resistance Boost and Taunt Boost upgrade cards; 2. Added Vitality and Stun upgrade card; 3. Changed ‘Revenge’ to ‘Absorption’: this card no longer provides Damage Reflection boost as it conflicts with Damage Absorption Shield’s mechanic (shielded units cannot trigger reflection). 4. All changes won’t affect existing cards. Mystic Dimension Added! 1. After obtaining ‘Salvation of Heaven’ title in Hard Mode, Mystic Dimension map is unlocked. 2. Purchasing Mystic Key to get access into Mystic Dimension, key will be consumed for each access. 3. Adventure in Mystic Dimension has a time limit and fail to complete it before time elapses results in failed adventure. 4. All monsters in Mystic Dimension have Hit Rage Adjustment and Dodge Rate Adjustment attributes. 5. Battle encounters in Mystic Dimension are either mini boss groups or boss groups regular minion groups are not spawned. 6. Mystic Dimension drops lv. 11+ equipment, and lv.10+ gems, and completing levels also unlock relevant recipe levels. 7. Mystic Dimension drops ‘Ash of Hope’, which can be used to purchase advanced materials/packs in shop. 8. Mystic Dimension currently have 300 total levels, and related achievements will be added soon. Other Adjustments 1. Increased all maps' maximum levels, this means the highest town title can be obtained. In addition, easy mode maps can drop lv.8 gems and lv.9 equipment, and hard mode maps can drop lv.10 gems and lv.11 equipment in high map levels. 2. Killer’s tactic is enhanced: now dispels 1 positive effects from all targets prior dealing damages. 3. Soul Thief’s tactic is enhanced: in addition to confusing targets, if targets are already confused/stunned it will dispel 3 positive effects instead. 4. Passive skill Stamina is changed to: increase damage reduction rate. 5. Fixed a bug that causes star effect ‘direct heals grant heals over time’ not effective when targets are already at full health. 6. Reduced Poison Bait’s volumes and damages. 7. Now item effect ‘Taunt Recover’ is only possible to spawn on plates and swords. 8. Improved item system, and now should have significantly reduced performance overhead for batching operations. 9. Increased all currency limit to 500000000. 10. Lv.11 equipment has a chance of rolling Hit Rate Adjustment and Dodge Rate Adjustment ...UI Optimization and AdjustmentsMar 10, 2018 - Community Announcements1. Now inventory capacity is capped at 20000 items, including gems, equipment and gem patches. 2. When inventory is full, it is not possible to craft items, conduct explorations or adventures. 3. Enhanced inventory panel. 4. Optimized School and Furnace UI. 5. Warrior’s tactic Sunder adjustment: reduce all target’s resistances by 25% of caster’s output capacity. 6. Missionary’s tactic Spell of Holiness adjustment: remove 2/5/8 negative effects from target(s), and passive trigger chance is increased to 20/60/100%. 7. Snow Maiden’s tactic Seduction adjustment: in addition to stun enemy, now also removes all positive effects from target(s). 8. Fire Charger’s tactic Curse of Blood adjustment: in addition to buff effects, now also removes all negative effects from caster. 9. Soul Thief’s tactic Ghostly Smoke adjustment: reduces all enemy units’ agility by 20/30/40%, and there is 70% confusing target(s) for 2 seconds; 10. God Seeds can no longer be triggered when damages are immune; 11. Removed ‘Corrupted Horn’ effect from bosses’ effects pool; 12. Renamed ‘Speed’ attribute to ‘Agility’. Agility will be used in Hit and Miss mechanic calculation in upcoming updates. 13. Totems’ elemental shields now can be dispelled. 14. Battle effects bug fixes and optimizations. UpdateMar 2, 2018 - Community AnnouncementsNew Content 1. Added new quest line ‘Thugs’ and 'Nameless Rebels', triggered upon completion of any overseas exploration. 2. Added new map ‘Northern Territory’ 3. Added new equipment type: Scrolls (unlocks after completing new quest). Scrolls can be created in the School. Scrolls have quality of either Ancient or Star-Ancient. Star-Ancient scrolls have unique star effects, and 1 additional socket. Moreover, all scrolls can have additional effects transferred from other equipment (this can be done in Furnace). 4. Added ‘Decomposition’ feature for Furnace (unlocks after completing new quest): lv.8+ ancient equipment can be decomposed into Fragments of Demon, and lv.7+ gems can be decomposed into Infused Powder. 5. Added ‘Transfer’ feature for Furnace (unlocks after completing new quest 'Nameless Rebels'): players can transfer item effects from any lv.8 weapons/armors to a scroll. 6. Added ‘Scroll Creation’ feature for School: scroll creation requires Fragments of Demon, Infused Powder, Book Pages, and special materials from all maps (e.g. Crystal of Wooden Forest, Ink of Mist Forest, Ice of Snow Mountain, Seal of Buried Temple, Stone of Hellish Path, Leaf of Imperial Mausoleum and Sand of Northern Territory). Map specific materials can drop from all levels/difficulties after completing the new quest line. Higher difficulty levels/settings have higher drop rate. 7. Added new adventurer class: Conjurer. Invitations can be found in all levels of ‘Northern Territory’. 8. Added 50 extra levels for all maps, and unlocked crafting for high level equipment. 9. Enabled level 3 exploration boat, unlocks when town title at or above ‘Formless Hope’. 10. Added new adventurer attribute: effect mastery. Adjustments 1. Decreased production time for lv.8+ equipment. 2. Adjusted production requirements for lv.2 and lv.3 exploration boats, low level materials are removed. 3. Increased Taunt on Hit lasting time to 2 seconds; 4. Tactic: Curse of Blood, now boosts speed and output capacity, instead of speed and life-on-hit. 5. Fire seed: lasting time is now 6 seconds instead of 2 turns. 6. Physical, ice and divine damage effects: de-buffs now last 6 seconds instead of 2 turns. 7. Poison damage effect: in addition to 3 seconds bleeding, poison damage now can reduce targets heal effectiveness up to 50% for 10 seconds. 8. Attribute replacement effect: now lasts 4 seconds instead of 1 turn. 9. Attribute stolen effect: now lasts 4 seconds instead of 1 turn. 10. Burning Heart de-buff: lasts 4 seconds instead of 1 turn. 11. Corrupted Strength de-buff: lasts 4 seconds instead of 1 turn. 12. Roar de-buff: lasts 6 seconds instead of 2 turns. 13. God Seed de-buff: lasts 6 seconds instead of 2 turns. 14. Boss negative resistance mechanic adjustment: boss will receive at least 1 turn for all turn-based negative effects. 15. ‘Skill Rage’ attribute has been changed to ‘Rage Efficiency’: directly reduces rage cost for tactics. 16. ‘Defense Rage’ has been changed to ‘Heal Absorption’, c...Update 24/02Feb 23, 2018 - Community AnnouncementsNew Difficulty Setting Feature 1. Added new difficulty setting, now when player has completed quest ‘demon dragon’ in normal mode, hard mode is enabled, and switching difficulty setting can be done in ‘profile selector’. 2. Each difficulty level has its own progress record; 3. Normal mode levels may drop up to level 8 gears, and level 7 gems; 4. Hard mode levels may drop up to level 10 gears, and level 9 gems; 5. Drop rate of star items and newly added ‘fragment of demon’ is 2000% in hard mode levels than in normal mode levels; 6. Exploration, production and furnace combine are not impacted by difficulty setting; 7. Newly added ‘Remnants’ quest bosses are guaranteed to drop 1 star-quality accessory in hard mode; Itemization Update 1. Added unique star effects for Fame, Lightning Runner, Dragon Seal, Warm Jade, Clear Water, Phoenix, Soul Seal, and Insolence; 2. Star accessories can only be dropped from bosses of newly added quest ‘Remnants’. 3. Gems and socket patches now have reasonable sell prices; 4. Chests no longer drop accessories; 5. Dungeons no longer drop socket patches, and instead, they are regular commodities in shop; 6. Life potions are now regular commodities in shop and no longer have grades; 7. Excessed healings generated by life potions are converted into absorb shields, and this effect may not be dispelled. 8. Simplified socket rule: removed limitation of 2 maximum manual socket (via patch) per item. Now all weapons can have a maximum of 4 sockets, and all armors can have a maximum of 3 sockets. 9. Socket patches are stacked in inventory; New Enchanting Feature 1. Ancient weapons and armors can be enchanted in Furnace; 2. Normal ancient items may have 1 additional enchanted property, and star items may have 2 such properties; 3. Enchanting lv.8+ items will need ‘fragment of demon’. 4. Fragment of Demon can be found in all bosses (last 49 levels in normal mode, and all levels in hard mode) with very limited drop rate. Bosses of ‘Remnants’ always drop fragments of demon. Integrated Achievement System 1. All achievements that have already been met with relevant requirements are automatically collected during session startup; New Random Quest ‘Remnants’ 1. When town title is at or above ‘Wonderful Future’ in either difficulty setting, it is possible to trigger random quest ‘Remnants’ upon completing any dungeon levels. 2. ‘Remnants’ expires after 15 days, and defeating the final boss will be rewarded with multiple ancients, possible star accessory (guaranteed in hard mode), and fragments of demon; Additional Adjustments 1. Cap for money and practice points has been decreased to 50000000; 2. Cost for item combine now is a flat fee of 100000 for all lv.8+ items, regardless of quality; 3. Decreased residency expansion cost for early game; 4. Increased resident limit to 25; 5. Adjusted resident spawn mechanic: the quality of resident spawn is no longer directly linked to recently completed dungeon level, instead, player’s best achieved d...Major Update 17/02Feb 16, 2018 - Community AnnouncementsNew contents 1. Added new quest chain: Princess of Lu. Quest can be triggered if main quest ‘Bone Demon’ has been completed. 2. Added new quest: Evil Books. Quest can be triggered if you have completed ‘Demon Dragon 2’. 3. Added new quest: Exploration. Quest can be triggered when town title is at or above ‘Salvation of Heaven’. 4. Added new ‘Exploration’ feature, you can send out adventurers and residents for exploration, collecting resources and gears. 5. Added 5 new town titles. 6. Adventurers’ level cap is increased to 90; 7. Added ‘Summon’ feature for inn: spend practice points to instantly summon a new adventurer; 8. Added new accessory ‘Warm Jade’, available in all levels; 9. Added level 8+ version of all existing accessories; Adjustments 1. All tank adventurers now benefit 25% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 5 maximum health points) 2. All balanced adventurers now benefit 12.5% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 4.5 maximum health points) 3. Life on Hit is now capped to recover a maximum of 20% of caster’s maximum health. 4. Only healers can generate critical heals, and all the other types of heals (life on hit, potions, per turn, per battle, etc.) can no longer crit. 5. Adjusted armors’ attribute potentials; 6. Adjusted weapons’ attribute potentials; 7. All level 8+ weapon/armor recipes without extra properties are removed; 8. Adjusted Missionary’s skills: ‘Pray’now has 50% chance of removing 1 negative effect from target(s); ‘Spell of Holiness’ now removes 4 negative effects at level 2, and 6 at level 3; 9. Adjusted Night-blade’s skills: ‘Poisons Mist’ now lasts 6 seconds instead of 3 turns; 10. Adjusted Warrior’s skills: ‘Sunder’ now reduces all resistances from targets, and reduction value on level 2 is 1000 (increased from 700), and 2000 (increased from 1000) on level 3; 11. Adjusted Tough Woman’s skills: ‘Swift Wind’ now increases speed by 900 (increased from 600) at level 2, and 1500(increased from 900) at level 3; 12. Adjusted Bun Sister’s skills: ‘Punishment’ now deals 80/100/120% real damage, and cooling down is reduced to 1 second; 13. Fixed a bug where Bun Sister’s Bright Circle skill is not properly buffing all resistances; 14. Adjusted Golden Shaman’s skills: ‘Divine Remedy’ cooling down is reduced to 1 second; 15. Increased adventurers’ upgrade card re-roll cost cap; 16. Stun units can no longer perform turns; 17. Added detailed information for strength, intelligence, vitality, and resistances in Adventurer Panel; 18. Upgraded save backup strategy: every 15 game days, system will automatically backup a game save file, up to 10 most recent backups. This should take care of most scenarios that may result in save file corruption/loss. 19. Other minor bug fixes; Town Expansion PreviewFeb 14, 2018 - Community AnnouncementsHi guys, we are still under intense development of the upcoming town expansion patch. Here are some screenshots of this new feature :) We are also planning to push through several major class and itemization adjustments/updates with this patch. Stay tuned, and happy Spring Festival to all! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31285895/7488ec58e051ff84a4128e78431b5c7ed9361497.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31285895/6647b82502215aef23ba19c6bd4fafb27a45401a.png 10/02 UpdateFeb 9, 2018 - Community Announcements1. Fixed auto-sell lag issue; 2. Increased production boost cap to 5000%, and magic find cap to 3000%; 3. Fixed lag issues caused by certain skills/items/special effects, and we are still working on rolling out more optimizations in future updates; 4. Significantly boosted gem patch drop rate again, now in Hellish Path, the drop rate is 10%+, and in all 2-star levels is 20%+, it is also possible to have multiple drops from a single boss kill. 5. Significantly boosted Tactician’s invitation drop rate from level 31 and above in Imperial Mausoleum; 6. Increased materials drop rate and quantity in all 2-star levels; 7. Now weapon and armor default craft volume is increased to 999; 8. Users can now right click on recipe to auto-craft the highest possible volume of selected gear, without the need to click ‘craft’ again. 9. Start Adventure Panel’s adventurer list is now sorted by levels. 10. Added ‘Default’ sort in inventory, to avoid unequipped items getting auto-sorted. 11. Adjusted effects of Boss Bird Monster in Imperial Mausoleum: decreased ‘Inversed Mandate’ charge rate, damage rate and stun seconds; Removed its ‘Swift’ passive. 12. Minor bug fixes. In the next few days we may push through more optimization updates to address lag issues in battle. We won’t be posting announcements for them as they can get repetitive. We will make more noises again when our new town expansion upgrade goes live, which should be within a week!