Show/Hide Show/Hide

Don't Starve

The 20 best survival games on PCFeb 21, 2020 - Rock, Paper, ShotgunEver since Minecraft got us hooked on surviving its deadly nights and sinister, snickering foes over a decade ago, there have been wave upon wave of new survival games to scratch our deepest masochistic itches. Attempting to tackle them all at once, however, would probably lead to an early grave, so we’ve put together this list of the very best survival games on PC to help satisfy those cravings for Darwinian supremacy. Whether you love punching trees, surviving against the elements or simply stuffing your belly with as much grub as you can manage, there’s a survival game with your name on it. (more…) Games like Minecraft 16 best games like Minecraft from the past ten yearsOct 16, 2019 - Rock, Paper, ShotgunThere have been a great many games like Minecraft over the past decade. Which is to be expected, because who wouldn’t want to capitalise on the runaway mainstream success of the decade, and the best-selling video game of all time? There are many things that are very special about Minecraft, and remain more or less unmatched even ten years later; but we’ve done our very best to condense all that specialness down into a simple list of six criteria, and from there, we’ve compiled our list of the 16 best games like Minecraft out there right now. Some of these games you might look at and think, “But Ollie, my dear fellow! You must be crazy! This game looks nothing like Minecraft!” Bear with me, and I’ll explain exactly why each game on this list has earned its place there. Each of these games are well worth a try if you enjoy Minecraft for whatever reason. And who knows? You might find your new favourite game within this very list… (more…) [Game Update] Hamlet - 345820 to 379591Jun 25, 2019 - Community AnnouncementsBug Fixes: Player will wait until after landing on a boat to sneeze. Fixed a graphic bug with fence gates when exiting interiors. Insulated sac, sea sack and gold rock gets a minimap icon. Pathfinding should now work better in interiors. Fixed bug where minimap sometimes didn't properly uncover traversed areas. Can pick up items on the ground near un-sprung tooth traps now. Fixed a spelling error on the Batilisk Wing?. Thumper’s minimap icon fixed. Dense turf will grow tall grass. Fixed crash at the beginning of adventure mode prologue Life vest and amulet will save the player on water in Hamlet. Wheeler tracker won’t steal an item when a second is given to it anymore. Poison Frog Legs and Tubers won’t bother WX anymore. Fixed player boat crashing into shoreline when beardhair or dense jungleturf was placed on edge of lilypond. Bramble Armor will protect Wormwood from Cacti and Spiky Bushes. Bat Bat added to magic tab in Hamlet. Fixed very high awake entity counts, especially near waterfalls. Electric Isosceles won’t transport land based followers. Webber won’t attack neutral spiders with the attack key now. Pigs shouldn’t get stuck on city structures so much. Fixed a graphic problem with the pig totem torch. Roc won’t try and break non breakable structures. Roc won’t land when you are on the edge of the jungle and sky. Farmplot art will refresh properly on save/load City Pig houses minimap icon fixed Fixed some bugs with Ballphin Palace Fixed potential humongous memory spike on world load when worldhopping. The Doy Doy feather is actually tradeable now. - 346255 Bug Fixes: Fixed a sound glitch in the Volcano - 346513 Bug Fix: Fixed the burnt farm plot crash - 346868 Bug Fix: Fix for crash in seasonmanager when under attack in a Hamlet compatible ROG world - 347153 Bug Fix: Fix for sound problem caused by rabid beetles - 347667 Bug Fix: Fix potential infinite loop on load - 354558 Bug Fixes: Fix potential crash on load with burnt farmplot. Wormwood will not catch fire when hit by lightning while wearing insulating gear in non-Hamlet worlds as well. - 357353 Update: Added official Chinese language support Bug Fix: Fix an issue with targeting a boat cannon while using a controller - 379591 Update: Fixed Catalina support Added support for Apple's new notarization procedure [Game Update] Hamlet - 343524Jun 14, 2019 - Community AnnouncementsWe've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect. Bug Fixes Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines* Improved performance of Tall Grass. Fixed graphic bug when punching with Bug B’Gone Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before. Frozen flytraps won’t go to sleep now. Flower of life sparkles won’t block building placement Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush 2nd Aporkalypse ends properly now. Toucans won’t land in Mangrove biomes now. Roc Egg won’t world hop, like the gizzard stone. Fixed Silver Necklace floating anim and minimap icon. Krampus can’t steal some things he shouldn’t be able to now. Flower of Life just burns to ash now. Gnats can be frozen by flingomatic. Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds. Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind. Ancient Pickaxe won’t destroy a coral before it can be hammered now. Wormwood will gain sanity planting seeds in a farmplot now. Butterfly spawners don’t block placement. Fixed the ruins and jungle seasonal music. Queen Womant plays boss fight music now. Fixed a caps problem with Wilba’s speech/ The Magic Water will cure poison. Fixed a “double hair” bug on the character anim Capped vampire bats that will collect in caves. Pig Beautician will accept Doy Doy Feathers. Fixed minimap texture for dense turf. Corkboat will float if the player sinks while holding one Fixed hover text on the Tar Lamp Fixed some Wheeler tracker bugs so it will track more items now. Changed Lily Pad collision so things won’t get stuck in the middle of them. Vampire Bats will drop bat wings occasionally now. Fixed a bug with hounds spawning where they shouldn’t. Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior. Fixed a graphic problem with the size of the some of the growable products. Fixed a problem with hounds arriving too soon after jumping back to an ROG world. Fences can only be built on land now. Fences are now taken into consideration for pathfinding, Wheeler won’t always dodge towards things she’s attacking now. Wheeler’s dodge target moves faster for controllers now. [Game Update] Hamlet - 341281Jun 6, 2019 - Community AnnouncementsBug Fixes Pig town is more consistent now. Shouldn’t have missing pig palaces Fixed issue where the “Travel” option would not show on teleportato in adventure mode when playing with controller. The Camera will zoom back out after Wilba’s transformations. Fixed controller hint showing “MISSING NAME” when near a bramble site. Fixed examine string for cave entrance on ROC island. Only Wormwood will see the Plant action with seeds when using a controller. Partially constructed Robot can be teleported. Reduced memory spike on save. Dryrack in interiors will still work when it’s raining outside. Controllers won’t detect depleted sparkling pools. Fixed another way rain could stop prematurely when leaving an interior Ancient Robots won’t push the telelocator Focus around now. Ancient Robots can’t leave the world bounds now. Ancient Hulk’s laser spin should cause less lag now. Walls can now be placed on sparkling puddles. Dung piles won’t land in the water or thin air now. Wilba’s silver necklace will stop draining sanity when Wilba is safe from Werepigism. Vortex Cloak float animation fixed Root Trunk minimap icon fixed Ro Bin won’t disappear when left alone in a room Bramble Sites can be built on now. Investigated mysteries will survive a save/load Navigadget can be dropped after an attempt to put it into the Pew-matic is made. Base Fan doesn’t work when off now. Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy Minimap icon for player’s city hall fixed. Cooked Tubers are now actually cooked. Payment can come from a backpack when shopping. Pig Bandit will include contents of the players backpack now when deciding to mug them. Flower of Life’s health penalty as a resurrector fixed. Fixed a layering issue with doors and columns. Added Hedge item examine strings. Fixed the spawning of multiple Bramble Cores on save/load Pig won’t forget they paid tax on a save/load Hamlet - 341620 Bug Fixes: The Thumper still sometimes misses stuff, but now it’s not always the same things. Controller won’t allow character to dismount boatsinto clouds now. Peagawk Feather is not mole food. Weather Pain works on hackable things Ancient Robots will join together again. Boat Repair Kit added to Hamlet recipes. One man band and spider hat won’t befriend corpses. Don't Starve's piggy themed DLC expansion Hamlet has left early accessMay 15, 2019 - EurogamerGothic wilderness survival adventure Don't Starve is celebrating the full release of its piggy themed DLC expansion Hamlet on PC, arriving after just over seven months of early access development. Hamlet is developer Klei Entertainment's third DLC expansion for Don't Starve, following on from behemoth-flavoured Reign of Giants and the nautically themed Shipwrecked, and sees players travelling deep into a foreboding tropical jungle. Hamlet's inevitably perilous new biome introduces previously unseen wildlife and seasons, and features some notable landmarks among the dense, unwelcoming foliage. There are mysterious, trap- and treasure-filled ruins waiting to be explored - the last remnants of an ancient pig civilisation - and a secluded town of aristocratic Pigmen, where players can slowly reacclimatise to society after all that time in the wild. Read more Don't Starve: Hamlet has left Steam Early AccessMay 15, 2019 - PC GamerDon't Starve: Hamlet has made it through the trials of Early Access and has launched on Steam. The third DLC for Klei's endearing survival game swaps the wilderness for a lost town full of aristocratic pigmen, complete with homes and shops and all the trappings of civilisation. Unfortunately, that inevitably comes with new dangers, not least of which is a huge robot with a penchant for murdering people with lasers. To survive, apparently, you'll need to befriend the pigmen and start a new life with them. You'll be able to become a resident yourself, getting a new home that you can renovate and decorate. No more mucking around in the woods for you! OK, some mucking around in the woods. The porktropolis is surrounded by a tropical jungle that hides plenty of things that want to kill you, but also secrets to discover in the ruins of an ancient pigmen civilisation. Archaeology is a pretty respectable profession if you want to join the porcine gentry. There are new crafting recipes, too, and you'll probably need to venture out into the jungle to search for the ingredients.  A trio of new characters join the game, including a little plant fella, while all players will get access to the eccentric inventor Wagstaff, even if they don't grab the DLC.  Don't Starve: Hamlet is out now on Steam for £5.19/$7.  Don't Starve: Hamlet squeals out of early accessMay 15, 2019 - Rock, Paper, Shotgun After years of surviving in the wilds and on islands, Don’t Starve has returned to civilisation and… oh god, no one told me living in a city would be a struggle too. Klei Entertainment last night launched Hamlet, the third expansion for their survive ’em up, after six months in early access. It sees our motley cr e of survivors stumbling into a city of posh pigpeople in the heart of a tropical jungle, who live in actual proper houses and get their food from actual shops with actual fridges. Civilisation! Why is it, then, that we’re drawn to explore and plunder the ancient ruins beyond the metrotterlis? (more…) Hail Survivors, Don’t Starve: Hamlet has come out of Early Access! + Game Update 338264May 14, 2019 - Community Announcements A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles. As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore. As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC. Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up. Patch Notes: New Features: Wheeler added to Hamlet DLC. Ancient Hulk added to Hamlet DLC. New rooms and doors added to the renovation crafting tab. Wagstaff added to all versions. Bug Fixes: Wagstaff doesn't announce when another creature puts on one of his goggles Don't activate the color change when another creature puts on the Fryfocals Disable map when Living Artifact is active Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter Fixed player telelocating into interiors. Fixed Depth Worm inspect quotes Fixed issue in interiors that could result in two rooms occupying the same location* Wheeler will no longer get stuck in God Mode after Dodging Fixed a crash when players click an empty Trusty Shooter slot Miscellaneous tunings on the Aporkalypse *The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why. HOTFIX - 334206 Fixed a save/load bug that would cause duplicate dung balls Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter Fixed an ant queen crash The mant suit durability should be consistent now Added the irreplaceable tag to the Executive Hammer and Key to the City Fixed a bug that caused multiple Ro Bins to be created. Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack Fixed a rare crash at w...[Game Update] Hamlet - 327257 to 332388Apr 18, 2019 - Community AnnouncementsGreetings Survivors! We’re close to releasing Hamlet from Early Access. As we said in a recent roadmap post, we have been working on two new characters plus a new giant to battle with. Actually, we would like to have those tested a bit. So, once more, we invite you to the interior beta branch, this time to meet the newest “guests” of the Constant: Wagstaff and Wheeler. But with light comes shadow. An ancient and terrible metal hulk lies waiting to be discovered. A lonely sentinel still stuck in a long forgotten war. A big thank you to everyone who has tried out the beta branch so far. As always you’ve been tremendously helpful. There are still some issues with the interiors, particularly when used in worlds other than Hamlet, and we will be working to fix those up before we move everything to the main branch. We’re planning to go live with Hamlet 1.0 on May 14th. To access the beta branch: Go to the BETAS tab in the Don’t Starve Properties dialogue. Enter the code: dsinteriorbeta and press the CHECK CODE button. Select hamet_interors - Hamlet Interior upgrade beta from the drop down. Your game will then update to the new beta branch. This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch. You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs. Hamlet - 327257 Bug Fixes: Fixed potential assert on earthquake in anthill. Fixed code that tried to place out of bounds blue sow and truffle back in its room Worldgen occasionally generates an unreachable area. It should now be accessible through a wormhole Fixed aporkalypse clock blocking interaction with suspicious crack on north wall It's now possible to drop items on carpets and the aporkalypse clock. Improved craft-tabs to more accurately chime and highlight to reflect changes Fixed glitch where aporkalypse clock was sometimes missing on the minimap Hamlet - 327391 New Features for testing: Added Wheeler Added Wagstaff Added the Ancient Hulk Added some new wall and floor textures to the Renovate Tab. Beta Bug Fixes: Fixed bug where anthills could end up without a way out. Hamlet - 327549 Beta Bug Fixes: Optimized Wheeler’s tracker when searching lootdropper tables Fixed UI bug when equipping a backpack or entering a boat with Wheeler’s tracker or weapon equipped Wagstaff can craft an Electrical Doodad in Vanilla DS Added Wheeler’s minimap image Updated the wheeler tracker inventory image Added a background to wheeler’s tracker and trusty shooter slot Wheeler is actually invincible for the duration of her dodge now Fixed some icons for 2 new renovation wallpapers Hamlet - 328827 Bug Fixes: Burnable but insulated items won’t burn from lightning strikes Crashed balloon can be inspected Spider monkey uses correct damage (watchout!) Fixed some...[Game Update] Hamlet - 319878Mar 28, 2019 - Community AnnouncementsLatest patch here with an invitation to beta test some new features. We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes. An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful. We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room. To access the beta branch: Go to the BETAS tab in the Don’t Starve Properties dialogue. Enter the code: dsinteriorbeta and press the CHECK CODE button. Select hamet_interors - Hamlet Interior upgrade beta from the drop down. Your game will then update to the new beta branch. This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch. You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs. Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned. New Features: New craftable Vortex Cloak added. You'll need to find a blueprint. Tuning: Cost of Root Trunk change, + 1 Flytrap stalk. Bug Fixes: Houndius Shootius doesn't lose its base anymore when placed in an interior Spawn player skeleton in right interior when player dies and gets resurrected Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground Fixed Ball Pein Hammer durability loss inconsistency when using spacebar Fixed missing crafting description for The Sty Oddities Emporium Lily Pads now show the correct examination text The Collector Pig no longer accepts idols for trade. Florist does not ask for Plop anymore Fixed examination strings for Queen Malfalfa Fixed punctuation in Wormwood's character description Hammering a spoiled fish in inventory drops loot now Fixed a number of prefabs that were plantable on water where they shouldn’t Perishable items that rot in an interior now properly spawn rot in that interior Fixed multiple pig scepters showing up in the world. Added sounds to the Aporkalypse Clock All blueprints from the tinker shop can be learned in Hamlet Hamlet - 325192 Beta Fixes: Carpets should no longer block interactions with items placed upon them Fixed placers for interior objects when using cont...[Game Update] Hamlet - 317078Mar 18, 2019 - Community AnnouncementsNew Features Root Trunk and Dense Turf made using a Bramble Bulb Tinker Shop added to newly generated words (and available through the Key To The City in previously existing worlds) Revived the Ornaments tab for interior decorating Bug Fixes Fixed a bug when the salt lick is hammered Fixed a bug with werewoodie and werewilba still attracting Gnats at night. Fixed a bug where the pugalisk would be locked trying to freeze elephant cacti. Fixed a bug with Wormwood’s brambe armor and pig men. Fixed brain of thought not showing Volcanic tab in Hamlet compatible Shipwrecked world Fixed rare assert when creatures tried to run away from you in interiors Fixed crash when glowfly is hit by a sealnado Fixed rare assert when season lengths were adjusted Fixed rare assert when using speargun in Hamlet compatible world Hounds tooth is tradeable now Increased the number of sound channels to reduce audio glitches Fixed another cause of ending up on the clouds when exiting a building that was close to the edge of the land Fixed a problem with working music not playing after jungle or ruins music Hamlet world “log” inventory image fixed Fixed the fight music in lush season Fixed an assert when dropping rainbow jellyfish in Hamlet’s water Made the collision on the land edges one-sided (so that it’s easy to fix the situation if you find yourself on the other side for some reason) The light from items burning in your inventory now follows you when moving between interiors The Seaworthy and Skyworthy can be hammered. Seaworthy can now be crafted in a Shipwrecked world. Fixed a bug that caused Piko spawning trees to stop being Piko spawning trees after a save. New worlds will behave properly. Old worlds have tea trees in the Piko spawn areas set to be Piko spawners, so results may vary a bit. A hammered drying rack won’t drop a raw item after it’s been harvested. Roc won’t pick up a dead player now. Fixed crash to desktop when placing certain kinds of turf in specific configurations Floating shelf now has an icon in the interior crafting tab Hamlet - 317411 Bug Fix Fixed potential crash when picking up poop Hamlet - 317319 Bug Fixes Fixed a crash when trading with the pig mechanic shop keeper Hounds tooth tradeable. For real. Hamlet - 317158 Bug Fix Fix for the full screen bug[Game Update] - 311861Feb 27, 2019 - Community AnnouncementsBalance/New feature Nettle plants don’t reset when they become dry now but they take a little longer to re-bloom. Added Salt Lick to all versions. Bug Fixes Glowfly cocoons still around after the Humid season will expire. Fixed some causes of Mant overpopulation. Fixed Warrior Mants sometimes disappearing or not properly returning to regular Mant. Added a one-time cleanup for surplus Mants and glowflies as a result of previous bugs Fixed assert when glowflies are killed by spear traps Fixed use of telelocator staff without focus in Hamlet Light from windows does not block mouse clicks anymore DLC compatibility popup can now be navigated with joypad Smelter now shows the correct icon on the minimap The City Lamp placer snaps to the grid like the actual lamps do Fixed potential assert when loading bats Fixed potential assert when loading gnats (Dr Seuss calling) Hamlet - 312201 Bug Fixes Pig Shops,houses and guard towers also snap to grid when placed. Cleaned up the art of the pig city item placers. (removed snow and fiesta art) Fix for the crash when approaching volt goats.[Game Update] Hamlet - 309895Feb 19, 2019 - Community AnnouncementsBalance/New feature Rabid Beetles now have about a one day lifespan once hatched Pig Bankers no longer accept Purple Gems. Their magic is too dark. Bug Fixes It is no longer possible to steal items from locked pedestals Telestaff can be used from inside to outside and vice versa now Fixed the draw order of regrowable vines - they were sometimes drawn behind the door. Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet. Fixed a rare assert when entering the world customization screen. Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form. Cave flowers wont light up if they have been picked when they “wake up” Fixed a problem with Vampire Bats not showing up in the caves when asleep.Don't Starve: Hamlet RoadmapFeb 15, 2019 - Community Announcements Hey everyone! We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports. This is our roadmap for Hamlet, which we anticipate to last until April: Enhanced Seasons and Content We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in. We expect this content to be launched in phases throughout March. New Characters Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be... We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners! These new characters will be launching with the release of Hamlet in April. Bug fixes, tuning, and optimization As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can. And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.[Game Update] Hamlet - 309027Feb 13, 2019 - Community AnnouncementsBalance/New features Wormwood has an extra (short) anim when poop healing. Compost Wrap heals Wormwood for more now. Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied) Bug Fixes Werewilba won’t be groggy in the humid season from her body hair anymore. Werewilba can now eat food by selecting it and clicking on Wilba with it Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times. Uncatchable Glowflies fixed. Fix for the disappearing trawlnet (when full) in Shipwrecked Werewilba’s health gets properly set on load Werewilba can now Spelunk caves in Vanilla and RoG Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn. Walking sticks and stalks can burn now. Hammered dry racks will drop their item. It should not be possible anymore to generate a world without seasons. Wormwoods planted seeds will continue to grow after a load. Werewilba’s light won’t go out when she’s struck by lightning now. Falling things should not stay on top of a ruins fountain now. Cleaned up some decoration conflicts with pig ruins generation.[Game Update] Hamlet Character Update - 307715Feb 7, 2019 - Community Announcements The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world. Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts. We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters. Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you. Thank you for playing, and we look forward to hearing your feedback! New features Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware. Blooming Rainforest trees will drop burrs when chopped Bug Fixes Webber's disguise will show up if put on the ground now. Fixed random startup crash with blueprints in Hamlet compatible worlds. Fixed assert when trying to launch the game with The Screecher mod enabled. Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed Bundling wrap now works with controller. Zoomed inventory management (with controller) should now behave properly with shelves. Fixed "Text not found" in recipe popups when not near needed prototyping machine. Fixed an assert on load of some Hamlet compatible ShipWrecked worlds. Burned crops just produce burnt seeds unless fully mature Hotfix - 307799 Stopped rare pig relics from moving around during a load Fixed broken interaction with items on shelves. Fixed graphical positioning of items when taken off shelves Hotfix - 307940 Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua) Hotfix -308103 Fix for being unable to bundle if the game had saved while bundling Wilba will now transform from her Werewilba form upon resurrecting Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it. Remapped controls should save properly again. Flytraps won’t crash the game for Wormwood now Flytraps won’t attack wormwood for carrying vegetables now. Werewilba can't equip a backpack now. Hotfix -308440 Known seeds will now grant Wormwood sanity boost like random seeds Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats. Fixed crash when trying ...[Game Update] Hamlet - 305080Jan 24, 2019 - Community Announcements The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse. So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun. New Feature Pig towns will celebrate for a few days after an Aporkalypse Bug Fixes Fixed mouse over detection on new Hamlet prepared foods Fixed mouse over detection on new Hamlet turf Fixed assert when traveling to Hamlet wearing the cowl Fixed assert on world load when Beefalo Mating Season was set to ‘Often’ Fixed assert when unwrapping a bundle in a Vanilla world Fixed art problem with Woodie’s hair. Fixed a problem with the brush Fixed a typo in dungpile loot Fixed a tooltip on the Smelter Fixed crash when leaving interior with lazy explorer equipped Fixed smelter not working with controller/right mouse button Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ - Hamlet 305507 (1/25/2019) Fixed a crash with prepared food Fixed a bug with the cookpot text Fixed a rare bug in the mainmenu Brambles won’t spawn in the lily pond biome now. Fixed the number of minisigns given for SW compatible worlds. - Hamlet 305738 Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ for real this timeDon t Starve Together won t be starved for updates this yearJan 23, 2019 - Rock, Paper, ShotgunAmong a very strong stable of games, Don’t Starve Together is easily Klei Entertainment’s most popular. Turns out that adding friends was the secret spice the cartoon survival sandbox needed. Today, Klei announced their roadmap for supporting the game this year, and they’ve got a lot planned out. While they’re going to be toning down the frequency of wild and wacky special events, they’re going to be expanding its world and overhauling older characters, and those upgrades will be free for all. There will be new characters coming in 2019 as paid DLC too. (more…) [Game Update] Hamlet - 303895 and 303804Jan 16, 2019 - Community AnnouncementsHamlet - 303895 (1/16/2019) Fixes Fix Player house being locked again for some characters after obtaining deed Fixed crash when using crockpot in vanilla worlds Hamlet - 303804 (1/16/2019) New Feature Fast Scrolling craft menu tabs as in DST Bug Fixes Fixed potential assert with bearger in Hamlet compatible worlds. Fixed missing minimap icon for cave entrance/exit in ROG Fixed assert when picking up Hamlet city possessions in linked worlds Fixed missing old bell blueprint in Hamlet compatible ROG world Mount injured hud fx fixed Mount speeds fixed Missing Mount animations fixed (actions properly limited) Fixed the missing turf art in Hamlet compatible worlds. Fixed Hamlet food in Warly’s crock pot. Burnt Ant Comb Homes won’t produce any more Mants. Can’t bundle bundles now. Fixed Willow’s arms when rowing. Fixed autumn colourcube in ROG worlds