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Devil May Cry 3: Special Edition

 
Capcom announces Devil May Cry HD CollectionDec 7, 2017 - EurogamerCapcom has announced Devil May Cry HD Collection, due out on PC, PlayStation 4 and Xbox One on 13th March 2018. The collection includes HD remasters of the cult classic PlayStation 2 action games Devil May Cry 1, 2 and 3: Special Edition (Devil May Cry 4 and Ninja Theory's DmC are not included). Expect 60 frames per second gameplay, Capcom said. Here are some screenshots: In the US, the collection is listed as $29.99 (around 22). There's no firm UK price as yet. Read more… Capcom 30th Anniversary Character Encyclopedia available now!!Dec 11, 2013 - Community Announcements If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks!  The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out! Capcom 30th Anniversary Character Encyclopedia available now!!Dec 11, 2013 - Community Announcementshttp://images.onesite.com/capcom-unity.com/user/gregaman/9f6046911b84e2fe9404f9344191c9be.jpg?v=156150 If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks!  The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out! Now Available - DmC Devil May CryJan 24, 2013 - Product ReleaseDmC Devil May Cry is Now Available on Steam. In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge. The Dante of DmC is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. Thanks to his twin brother Vergil, leader of the anti-establishment group called “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement. Devil May Cry HD Collection for XboxSep 7, 2011 - EurogamerThe Devil May Cry HD Collection revealed as coming to the PlayStation 3 looks set for the Xbox 360, too. US rating board the ESRB lists Devil May Cry, Devil May Cry 2 and Devil May Cry 3: Dante's Awakening for release on the PS3 and Xbox 360 (spotted by G4TV). With the Tokyo Game Show right around the corner, a reveal is imminent. In June a Spanish shop listed the Devil May Cry HD Collection for launch in Europe on the PlayStation 3 on 30th November. Devil May Cry HD Collection spottedJun 16, 2011 - EurogamerA Devil May Cry HD Collection will launch in Europe on the PlayStation 3 on 30th November, according to a Spanish shop. The listing on XtraLife.es, spotted by Siliconera, carries box art, which reveals the collection includes the first three games in the much-loved action series. Eurogamer's Devil May Cry review, from 2001, sliced and diced a 9/10. 5/10 was Eurogamer's Devil May Cry 2 verdict. Devil May Cry 3 managed an 8/10. Enslaved creator Ninja Theory is making a controversial reboot of the series, simply called DmC. Retrospective: Devil May Cry 4May 22, 2011 - EurogamerAt first glance, it's easy to think of Devil May Cry 4 as a soulless cash-in. Between its uninspired level design, confounding camera, and new protagonist who looks almost identical to series' hero Dante, it would seem as if Capcom had drawn too often from the same well. As Eurogamer pointed out in its 2008 review, DMC4 "feels like a high-def re-skin of a 2001 game design". It's no wonder Enslaved developer Ninja Theory has been hired to breathe some new life to Capcom's flagship demon hunter. While Capcom was happy to continue pumping out sequels, series' creator Hideki Kamiya abandoned it soon after the first Devil May Cry. Not content to retread old ground, he sought to bring his madcap sensibilities to games like Viewtiful Joe and Okami. It wasn't until 2010 that he returned to the third-person hack-and-slash genre with Bayonetta. Prior to its release I asked Kamiya what he felt the biggest difference was between DMC and Bayonetta, to which he replied, "With Devil May Cry we did everything we could do at the time - with Bayonetta, we want to make the best game we can now in this environment." Bayonetta certainly felt more contemporary. Trimming the fat of unnecessary puzzles and fetch quests, crafting a camera that could keep up with the game's occasional liberties with gravity and the addition of slow-motion helped it scratch that progressive itch that DMC4 had seemingly abandoned. But for all Bayonetta's razzle-dazzle, I felt like something had been lost along the way, and while DMC4 resembled an unimaginative iterative sequel - the kind Capcom is notorious for milking (cough Mega Man cough) - it unexpectedly withstood the test of time better than Kamiya's spiritual successor by ignoring more recent design trends. Symptomatic of its time, Bayonetta was a more forgiving game overall. With mollycoddling checkpointing that respawned players midway through boss battles at full health, even the hardest setting allowed you to inch slowly forward. Earlier Devil May Cry titles had the exact opposite problem, and dying on a boss would send you all the way back to the beginning of the level. You could buy continues to circumvent this, but doing this often required endlessly grinding for red orbs. DMC4 struck a delicate middle ground, where checkpoints existed few and far between - though it at least had the decency to place them before boss fights. Revisiting it now it feels harsh losing 10 minutes of progress, but it toughens you up until sequences that you previously struggled through become a breeze. At least when you did die it was a hero's death, for DMC4 was one of the last games of its kind not to have quick-time-events. You could only die in battle, and not just because you missed a button prompt during a cut-scene. Ever since God of War and Resident Evil 4 adopted QTEs as part of the action game vocabulary they've become the norm. Their presence in Bayonetta was among its least appealing concessions to modern standards as one missed button p...