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Deity Empires

 
Deity Empires - Update 1.1.60Mar 30, 2020 - Community AnnouncementsWe've published a large update to the game tonight. This update moves 7 months of beta updates into the live build. In this update are hundreds of great features requested by players and the community, including a player-made mod! Here are some of the highlights: • unique Greater Heroes have been added to the game, with unique spells and abilities. • Miyabi's mineral/resource mod has been added to the game, adding alot of excitement to the strategic map! • 18 new units (including greater heroes), 40 new spells and buffs, and 40 new unit abilities. • hundreds of QoL enhancements, most suggested by the community! Here are the notes for all the updates which are in this release: 1.1.60 (2020-03-29) • Fixed the ability fire strike to now apply burning, and updated the text for the ability. Previously this ability would only proc on arrows and would apply corrosive acid. • Added, updated and corrected various tooltips and text throughout the game. • Added “Total Production Cost” to the tooltip for buildings in a cities Building Tree screen, showing total production cost remaining for the building and all prerequisite buildings. 1.1.59 • (2020-03-04) • Added new civic line: Oversized Companies, allowing units to gain additional figures as they level up (up to double figures, less 1). This civic line is mutually exclusive with Over Strength Units. • Added new ability Oversize Company, which can be selected by units once the civic above is researched. • Fixed a number of bugs and issues related to switching your world spell when Raise Dead is currently being cast. • Fixed a bug with right-clicking on a saved file bringing up the info for the incorrect save game. • If the video device gets reset (due to a Microsoft Windows update occuring, hibernation/sleep/powersave mode, or various other reasons) while a game is running the game will now autosave, a message will display, and the game will terminate. • Fixed a bug with not being able to change the setup placement of dungeon units in certain situations. 1.1.58 • (2020-02-24) • You can now change the position of your units at the start of battle, and at the beginning of each dungeon floor. • Added some tooltips to the Load Game screen for save games that reside on the Steam Cloud/Workshop, and for the Upload and Unsubscribe buttons. Added a graphic/icon for games that you have uploaded or subscribed to on Steam Cloud/Workshop. • You can now overfill your item vault during your turn. If your vault is overfull, you will need to delete items before you can End Turn. 1.1.57 • (2020-02-21) • Fixed: Multiplayer games should no longer end when the first human player is defeated. • You can now consume heal potions outside of battle by clicking on the heal potion icon in the Unit Info Screen. • Changed the effectiveness of heal and mana potions based on the level of the unit using them. Heal and Mana Potions now restore an additional 1-2% of maximum health/mana per unit level of the unit using them. • Fixed a bug w...Update 1.1.49Jun 9, 2019 - Community AnnouncementsWe've published an update to the game. Here are the release notes: 1.1.49 • (2019-06-05) • Only 1 defense tower in a city will be repaired each turn. • The casting progress of Increase Meditation, Increase Battle Mana and Expand Item Vault will be not be lost when you switch to casting other world spells. • Whenever a city owned by a deity with the Alchemist ability creates a potion, there is a 50% chance of creating an extra potion. • Added city radius outlines. These can be turned on or off in the Game Options. • Added “road_color” key to ui_settings.txt, to allow changing the road color. • Bug fixes: victory condition population, city specializations affecting research, logical planner affecting friendly units, item enchantments divine barrier and great divine barrier, heal specialist ability, descriptions for spells that use unit level instead of magic level. • The AI will now cast portal spells. 1.1.48 • (2019-05-28) • Added ability Unimpeded, allowing a unit to move unimpeded through Zone of Control and other impairing effects (Slow Movement, Inhibit Movement). A number of units will receive this ability. • Supply Wagons can choose All-Terrain Specialist as a level-up ability. • Changed default starting_battle_mana to 30, starting_meditation to 40. This will only apply to new installs (new players), or if you delete game_settings.txt, or manually change the values in game_settings.txt. • Changed the way xp needed to level up is calculated. It is now 2*level^3 - 5*level^2 + 12*level. Relative to the current system, this makes levelling up much faster until level 13, after which it gets increasingly hard. You can change the coefficients in game_settings.txt, which are named xp_coeff_3, xp_coeff_2, xp_coeff_1, xp_coeff_0. The formula for the xp needed for a unit of level to get to the next level is xp_coeff_3*level^3 + xp_coeff_2*level^2 + xp_coeff_1*level + xp_coeff0. • Reduced the Evolve level requirements of various units. • The Item List screen will remember its position while equipping units. • The Items button will show a rotating icon when new items are available. • Added some small decor to battle fields and dungeons. • Added Game option to reverse the Battle Order queue. • Added button to the Unit Info screen to allow disbanding/destroying a friendly unit during battle. • Lesser heroes should roll about half as many strikes and twice as much damage as they currently do. • When a unit with the Backstabber ability attacks an enemy while in a position to backstab, the enemy cannot strike back. • Added new Spells: Frostbite, Cold Snap, Summon Young White Dragon, Summon Lesser Rift Spawn. Added new Buffs: Frostbite, Cold Snap. • Added 4 new units: Highmen Mercenary Rider, Elven Ice Sorceress, Ancient Elven Ice Sorceress, Lesser Rift Spawn. • Added 2 new attacks: Glacial Spike, Chaos Emission. • Added new ability Bringer of Cold. • Added Magic Gems. Currently the only use for magic gems is to allow enchantments on items. Much more will come...Deity Empires - Update 1.1.44May 13, 2019 - Community AnnouncementsWe've published an update to the game tonight. The update moves two months of beta updates into the live build. Some of the highlights include: • Added dungeon levels to the game. You can descend down into a dungeon to get greater treasure, but must face more powerful creatures. • Added lesser heroes to the game. • Added heal and mana potions to the game. • Added “Zone of Control” to all units in combat. This will be the default mechanic, but can be turned on/off via game options. • Added 15 additional music tracks to the game. Here are the complete update notes since the last update: 1.1.44 • (2019-05-12) • Added “Reset to Defaults” button to the setup options and game options screens. • Fixed a crash that occurred when adjusting potions sliders on the Unit Info Screen during battles. • When an army is overstacked after a battle, the weakest units will be deleted first. • AI will properly use potions it has in inventory. • Units in lairs have a chance to spawn with potions. 1.1.43 • (2019-05-10) • In the Load Game screen, you can now right click on a file to view info about that save game. You can also rename the save game file by clicking on its name when viewing info about the save game. • Some spells with limited range can now have their range increased by increasing a units magic level. Spells affected are Harm, Blinding Trap, Net Trap, Explosive Trap, Ogre Leap, Leaping Rock Smash, Explosive Mine. • Added Random Option during opponent deity creation to obscure the exact deities you will play against. • Added abililty to mod hero names similar to city names, using the file heronames.txt • Added “Zone of Control' game options, giving every unit a zone of control. When a unit moves into an enemies zone of control, it uses up all of its remaining movement points. • Added a game option to cap the Spellcasting range of units. • When a unit casts a spell during battle which requires a target, range crosshairs will appear showing the range of the spell (similar to the crosshairs icon for ranged attacks). • Added heal and mana potions to the game. These will appear in dungeons with treasure, and can be produced in cities. • Decreased the number of treasure piles per dungeon. • Accelerated the rate at which dungeon levels become more difficult. • Added deity ability Necromancer, which reduces the mana upkeep costs of undead units by 20% plus 1% per death magic skill level. • Updated the setup options to use sliders and checkboxes. • Fixed a bug with lair spawns. 1.1.41 • (2019-05-01) • Added random lesser heroes. These lesser heroes are the same unit type as current units in the game, but have random rolled health and weapon stats (slightly stronger than their base unit type), and only 1 figure. They typically can utilize additional item slots. Currently these random heroes only make themselves available as random mercenaries available for hire in cities. • Changed overland battle maps to have considerable grassland through the middle. • Fixed bug no...Deity Empires - Update 1.1.36Mar 16, 2019 - Community AnnouncementsWe've published an update to the game tonight. The update is a culmination of almost 3 months of updates done to the beta version of the game, with many fantastic ideas coming from the community of players! Some of the highlights of the changes made include: • Extensive modding support, fully integrated with Steam Workshop. Some fantastic mods have already been created! • Added 1 additional playable race, the Lizardmen. • Added over 25 additional units, 25+ additional spells, enchantments and unit abilities. • Added city specializations, giving subtle bonuses to the city related to the area of specialization. • Over 15 music tracks added to the game. Note that the full list of updates notes are available in game. Here are the complete notes for updates done in March: 1.1.36 (2019-03-13) • Changed ability “Slow Out of Water” to “Fast in Water”, and reduced the movement points of Kraken units to 3. • You can now view Learnable Abilities and Learnable Spells in the Unit Info Screen. • Updated the Unit Compendium and Help File to show Learnable Abilities, Spells, Attacks, Evolves To, by level. • Fixed a bug which prevented the Artificer's Warehouse from being built. • Added ability to give units descriptions, which will appear in the Unit Info Screen. 1.1.35 • (2019-03-10) • Units can now evolve. Units evolve as a level up option. Dragons have been chained to evolve: Baby->Young->(Adult)->Ancient. Imps evolve: Lesser Imp->Imp->Greater Imp. • The “Submerge in Water” ability now supersedes the revealed buff. • Enemy units in dungeons should no longer spawn near attackers. • Added Mana Wells city specialization. • Summon Lesser Imp is now a world summon, in addition to a battle summon. • Added option “dont_change_music” to game_settings.txt. Set this to 1 and the music will not be themed to the environment (battle/world/city), and will not change until a music track has completed. 1.1.34 • (2019-03-08) • Units now gain +1 magic level every 5 unit levels (formerly +1 every 2 unit levels), and +1 magic resist every 5 unit levels (formerly 1 per 5 units levels, and 1 per 10 unit levels). • Added Sea Serpent and Kraken units as random water spawns. • Added ~15 additional music tracks. 1.1.33 • (2019-03-04) • Fixed issue with text color on disabled buttons. • Fix for AI boats avoiding land armies, and vice versa. • Some preliminary music has been included in this patch. You can adjust the music volume in the game settings, or turn the music off by setting the music volume to 0. 1.1.32 • (2019-03-03) • Increased chance that the AI prefers to build and keep ranged units to defend in cities with walls. • Fixed a bug in games with a large stack size setting: the AI wanted to stack cities with too many units too early in the game. Also tweaked the AI code to make the AI less likely to stack as many units in the early game. • AI armies should now seek to (somewhat) avoid more powerful enemy armies when travelling. • Added columns to the Unit Compendium, showing al...