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Dehumanized

 
08.26 Release NotesOct 17, 2019 - Community Announcements1. Optimized Bullet Props magzine capacity and damage 2. Added countdown display for summoned units 3. Optimized some UIs, simplified menus 4. Optimized Popups for props and levelups 5. Optimized collision relations for units and physical objects 6. Optimized some chambers08.25 Release NotesSep 19, 2019 - Community Announcements1. Optimized Some Prop Icon display 2. Optimized feedback for some enemies 3. Changed some properties for props 4. Optimized UIs 5. Fixed a camera shaking bug 6. Optimized some chambers08.24 Release NotesAug 29, 2019 - Community Announcements1. Bullet Props changed from timeout to magzine count 2. Adjusted NPC dialogs 3. Fixed a few spelling error 4. Optimized UIs 5. Added hint info into minimap interface 6. Fixed some physics bug 7. Performance optimization08.23 Release NoteAug 8, 2019 - Community Announcements1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bug 6: Fixed some npc setting bugs08.22 Release NoteAug 1, 2019 - Community Announcements1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to shoot at. 3: Modified scene resources and adjusted some chambers 4: Optimized loading performance by a lot. 5: Optimized some monsters, changed some animations and resources 6: UI modifications, fixed some display errors 7: Adjusted difficulties.08.21 Release NotesJun 20, 2019 - Community Announcements1: Added new moves for Ice Bat 2: Optimized some bullet trajectories 3: Optimized some chambers 4: Optimized some sound effects 5:Adjusted basic shooting frequency, disabled shoot while running08.20 Release NotesMay 30, 2019 - Community Announcements1: Adjusted Ice Resistance for Ice Bat 2: Optimized damage feedback for Scarecrows 3: Adjusted dropping rate for some props 4: Adjusted animations for Treasure Piggys when being lifted 5: Adjusted layout for some chambers 6: Adjusted behavior for Rush Spiders 7: Optimized auto-aiming angle corrections 8: Optimized collision logic for monsters and scene objects 9: Engine upgraded.08.19 Release NotesMay 16, 2019 - Community Announcements1: Optimized feedback for shooting 2: Optimized behavior for Summoned beasts 3: Fixed some config errors for Bee Queen 3: Optimized behavior of some enemies08.18 Release NotesMay 9, 2019 - Community Announcements1: Optimized sound effects for some enemies 2: Optimized the attacking interval of some enemies 3: Optimized motion patterns of some enemies 4: Optimized some chambers08.17 Release NotesApr 25, 2019 - Community Announcements1: Optimized behavior of some enemies 2: Optimized some sound effects 3: Optimized the negative effects of some props 4: Optimized some chambers 5: Adjusted the sound effect of ice bat's ice breath08.16 Release NotesApr 18, 2019 - Community Announcements1: Optimized behavior of Summoned Pilot Moles 2: Optimized behavior of Summoned Miner Moles 3: Optimized behavior of Summoned Sword Beatles 4: Optimized behavior of Summoned Bomber Bees 5: Optimized behavior of Summoned Needle Cactus08.15 Release NotesApr 11, 2019 - Community Announcements1 Modified summoned monsters' AI, they will now attack nearest targets 2 Modified shadow warriors' AI, they will now only attack character targeted enemies 3 Optimized layout for some chambers 4 Optimized some SFXs08.14 Release NotesApr 4, 2019 - Community Announcements1 Optimized Camera following when squat on high lands 2 Optimized SFX dismissing in reentered chambers 3 Optimized some sidekicks' traits to allow attacking on same time 4 Fixed some AI bugs 5 Adjustments to some SFXs 08.13 Release NotesMar 28, 2019 - Community Announcements1 Optimized and modified some UI Layout and display 2 Added sound feedback to some sfx 3 Made player invincible for a while when throwing enemies 4 Optimized some Boss AI08.12 Release NotesMar 21, 2019 - Community Announcements1 Optimized and modified some UIs 2 Added Info of Shadow Warriors to the main UI 3 Optimized how buffs get displayed 4 Modified some chambers 5 Optimized some sfxs08.11 Release NotesMar 14, 2019 - Community Announcements1 Optimized loading time 2 Optimized and modified some UIs 3 Modified thrown monster collision logic, so it collides with boxes and other enemies 4 Modified monster raising distance to better match visual hints 5 Optimized some sfxs which cause lagging 6 Merged throw and long distance throw to simplify operations08.10 Release NotesMar 7, 2019 - Community AnnouncementsNew Level "Buffoon Theatre" Released! Many new chambers, more fierce battles, more rewards! New Elite Enemies: 1:The Shark Brothers, who are motionless but can dally with their opponents easily. 2:The lightning-fast Penguin Duo. New Bosses: 1:The Buffoon, Master of Buffoon Theatre, biggest slave master. 2:The Miser, richest beast out there.08.01 Release NotesFeb 27, 2019 - Community AnnouncementsA new chapter is coming soon. Get ready, new enemies have already invaded quietly. 1:Added New Enemy Skating Penguin 2:Added New Enemy Lightening Penguin 3:Optimized some enemy behaviours 4:Optimized some chambers07.37 Release NotesFeb 20, 2019 - Community Announcements1: Added New Prop Light Grip 2: Added New Prop Small Hammer 3: Added New Prop Lucky Gold Medal 4: Added New Prop Iron Hoist 5: Optimized some prop effects07.36 Release NotesJan 30, 2019 - Community AnnouncementsHappy Chinese new year! Enter Dehumanized to get Chinese New Year's gifts! Due to New Year holiday, we will be unavailable for updates for two weeks. But updates will continue afterwards! Content for this update: 1: Added New Enemy : Thunder Beatle 2: Added New Enemy : Aurora Shell Beatle 3: Added New Treasure Chest Monster : Golden Pot Piggy 4: Optimized some prop effects