Show/Hide Show/Hide

Dark Souls III

Have you ever gone to great lengths to save an NPC?Sep 6, 2021 - Eurogamer Spoiler warnings for Mass Effect 2. I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness. Anyway, she melted. In fact, most of my crew died in that final mission, but Kelly was the first, melting down into flesh chowder in a giant frosted glass tube. Afterwards I read that the only way to save everyone was to max out your relationship stats, upgrade your ship to the nth degree, and hightail it over to the suicide mission the moment you can. Reader, that's exactly what I did. I went back to the start and put another 30 hours into that game, telling myself I was getting value for money. But in my heart of hearts I knew it was all for Kelly. Read more ELDEN RING Coming SoonAug 5, 2021 - Community AnnouncementsThe next adventure from FromSoftware awaits. Wishlist now! The Last Oricru is an ARPG with Dark Souls-like boss fights and giant rat peopleJun 10, 2021 - PCGamesNKoch Media's brand-new publishing label Prime Matter and developer GoldKnights have just unveiled a new third-person action-RPG on the way next year at tonight's Summer Game Fest extravaganza. The game will be a medieval-sci-fi mashup that looks set to appeal to Dark Souls and rat games fans alike. The Last Oricru is, like any great RPG game, about choices and consequences at its core. Set in a fantasy medieval realm, the game sees the player character awaken from a kind of cryogenic sleep to find themselves in a strange world full of tough, unforgiving, and skill-based combat - both in the form of duels and mass brawls against groups of NPCs. It has six skill trees which you invest in by collecting essences from fallen foes, and along the way you'll be making key decisions that affect the outcome of your tale. You can try to befriend them all in your playthrough - which probably won't work out so well, GoldKnights says - or you can make enemies with all, which could very well be possible. And tricky. Gulp. From the gameplay revealed, it looks like it's got something Dark Souls-esque about its combat and tone in some ways, although it's also got a distinctly sci-fi spin to it, too. It also has giant rat people, with giant rat tails and ears. You heard it here first, people. Read the rest of the story... RELATED LINKS: FromSoftware's Neverending Story, and other dream '80s games This Dark Souls 3 mod turns the final boss into "an absolute chad" This Dark Souls 3 mod lets you play as Kairi from Kingdom Hearts 3 The best doors in PC gamingMar 26, 2021 - PC GamerIn the real world, doors are rarely a remarkable thing. Most of them are downright confusing—do you push? Do you pull?—and these days the last thing I want to do is touch a handle that's been fondled by hundreds of germ-ridden hands. At worst, doors are an annoying obstacle and, at best, a two-inch protective barrier between you and the outside world. But in videogames, doors are magical... Read more.FromSoftware's Neverending Story, and other dream '80s gamesJun 28, 2021 - PCGamesNThe announcement of an Indiana Jones game in development from Nazi-whooping enthusiasts Machine Games, plus several new Star Wars games from EA and Ubisoft is pretty darn exciting. However, there's a lot more to the '80s than Harrison Ford-fronted action movies. While we've already seen some of the biggest films of the leg warmer decade adapted into games, they're often pretty poor, and there's still a huge catalogue of '80s movies that haven't had their most sincere and heartwarming moments gutted and turned into game mechanics and progression loops. But for the game to come close to matching the acclaim and cult appeal of its filmic counterpart, it's got to be developed by the right studio. The Thing, Ghostbusters, and Friday the 13th all made a splash, but quickly disappeared from memory. All of this got us thinking: what if we devised a list of the best '80s films to turn into games, as well as the studios we want in charge of our definitely sensible adaptations. Read the rest of the story... RELATED LINKS: The Last Oricru is an ARPG with Dark Souls-like boss fights and giant rat people This Dark Souls 3 mod turns the final boss into "an absolute chad" This Dark Souls 3 mod lets you play as Kairi from Kingdom Hearts 3 These Eurogamer 'Essential' games are going cheap for Amazon Prime DayOct 14, 2020 - EurogamerAmazon Prime Day 2020 has brought numerous discounts, deals and bargains across video games, with some excellent offers going even as we speak. And if you're stuck on which games to buy, then good news! Eurogamer has its own list of "Essential" games which you absolutely have to play, which we've gone through to compare with all the best deals running on Amazon. Here's a selection of well-valued classics that you can get for cheap right now. Of course, there's plenty more gaming bargains going right now on Amazon Prime Day 2020 for you to grab ahold of! For everything you need to know and more, including deals, dates and details, check out our comprehensive guide page right here. Read more This upcoming Amnesia mod explores one of Dark Souls 3's spookiest areasSep 28, 2020 - PC Gamer An upcoming Amnesia: The Dark Descent mod might retroactively fix the most disappointing area in Dark Souls 3. The Profaned Capital mod will make perfect sense to Dark Souls players, but even if you're not a Dark Souls series expert, you gotta admit that a horror game set in dark fantasy post-apocalypse sounds pretty rad. First, let's catch everyone up: Continuing the tradition set by Lost Izalith in the original Dark Souls, one area in the back half of Dark Souls 3 doesn't quite feel finished. Upon exploring the depths beneath Irithyll, after wading through the aqueducts and dungeons and sewer giants, you'll find the Profaned Capital. What looked like a formerly prosperous city is now ruined and largely abandoned except for a few gargoyle automatons still defending its crumbling walls. ABOVE: Turn to VaatiViyda for a deeper Profaned Capital lore interpretation. But what looks to be a massive new area to explore amounts to a walkway and a boss room, where you fight Yhorm the Giant. He's bummed because by snuffing out the Profaned Capital's titular profaned flame, he basically set off a reaction that killed everyone in the city but him and a few lucky survivors. Nuked. Despair, death, corruption—thematically, we're comfortably straddling Dark Souls and Amnesia already. The little left behind is still some good horror story stuff: a civilization corrupted and then eradicated by the power of the profaned flame (whatever it is). The silver, expressionless masks of the jailers and handmaidens still hanging around suggest it was once a glorious society overrun by occult powers, so whatever's still crawling around in the remains of the city probably isn't much friendlier. The Profaned Capital story mod imagines what it would be like to explore those same ruins in the first-person horror game framework of Amnesia, sanity, tactile physics, and all. But you'll be exploring the Profaned Capital long after (or before?) the events of Dark Souls 3. What if we unearthed ruins from old Dark Souls games today, in this particular cycle of fire? Here's the synopsis: Edward Hädelberg, once a successful archeologist, is hired by an oligarch from Prussia to find an ancient capital in the Nordryggen mountains of the Norway. Lost capital was believed to be fallen underground during the Titan Wars in Scandinavic lands millenniums ago. Legends state that a huge amount of treasure is hidden within the ruins of the capital. Edward accepts the offer of 10,000 Thallers and heads to the Norway. A mysterious and dangerous adventure awaits Edward as he progresses through the lost dungeons full of abyssal creatures. So yeah, it's still very Amnesia. I gave the early demo available on the mod page a whirl, and while it's difficult to tell what the final thing will play like, I'm digging some of the ideas in there already. It's nicely paced, opening with a spook...This Dark Souls 3 mod turns the final boss into "an absolute chad"Aug 13, 2020 - PCGamesNIf you're a certain kind of Dark Souls fan, you're constantly informing people online that a boss was too easy. That's just the way Dark Souls is - the challenge is in figuring out what to do, and once you've done that, it vanishes as if it never existed in the first place. There's a mod out now that gives Dark Souls 3's final boss an extra shot of difficulty if you're the kind of player who needs a fresh challenge in FromSoft's excellent action RPG. Cyanic's Soul of Cinder but Harder mod ramps up the difficulty for Dark Souls 3's final boss, who is already considered to be the toughest ultimate baddie in any of the Souls games' vanilla campaigns, by restoring attack animations that were at some point cut by FromSoft prior to launch. This, Cyanic says, has the effect of turning Soul of Cinder into "an absolute chad" who is more appropriately called God of Cinder. Dark Souls games have typically saved their most difficult boss encounters for the expansions, but Soul of Cinder is no pushover. I haven't gone and checked out the newly restored moves in the mod, because I am a giant chicken, but I never got the impression he was too easy. Read the rest of the story... RELATED LINKS: This Dark Souls 3 mod lets you play as Kairi from Kingdom Hearts 3 Turn Dark Souls 3 into a first-person shooter with these mods Watch a man beat Dark Souls 3's final boss by touching various bananas The 9 best magic spells in PC gamesJul 31, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Hubbish bubbish, rhymes are rubbish, eye of newt and blah blah blah. Gosh, magic is a chore. If only we had a catalyst to… Oh, hello reader, what are you doing here? Well, as it happens, yes, you can help me out. Just stand over here while I scratch these runes around you. I’m trying to summon the 9 best magic spells in PC games, you see. Stand still, please. You won’t feel a thing. (more…) Hundreds of people are competing to finish Dark Souls without being hitJul 22, 2020 - Rock, Paper, Shotgun Beating the final boss of a Dark Souls game can be an overwhelming experience. You reflect on your journey, the countless hours and failed attempts that led you to this moment, and a wave of emotion rolls over you. The Twitch channel of Eric “McRaptor” Harper was host to a litany of these moments during the recent “Souls-4-Souls” (SFS) charity tournament that ran in late April. When you think of competitive gaming tournaments, Dark Souls probably doesn’t spring to mind. However, SFS featured 25 challenge runners racing through Soulsborne games as quickly as possible whilst trying to take zero hits. Thousands tuned in to watch. (more…) This Dark Souls 3 mod lets you play as Kairi from Kingdom Hearts 3Jul 13, 2020 - PCGamesNOn paper, it doesn't seem like there'd be a lot of crossover between the Dark Souls and Kingdom Hearts fandoms, but the internet is a strange place in 2020, and now there's a mod that lets you play as Kairi from Kingdom Hearts 3 in Dark Souls III, with the character 'worn' as a kind of costume. The mod swaps out the knight armour set with components of a Kairi model, so you'll have to be wearing the complete collection of knight gear for the effect to work - that's not all that tough to get your hands on, since you'll start out with it if you play as a knight. However, the mod also replaces the 'young' voice for female characters with Kairi's sound effects, so you'll also get her voice lines in the game if you have or build a character with those attributes. But wait, there's more. This mod also includes two versions of the trademark Kingdom Hearts Destiny's Embrace keyblade, which take the place of two Dark Souls 3 weapons. For Destiny's Embrace (Attack Form), you'll need to equip a normal longsword, and for Destiny's Embrace (Magic Form), equip the Cleric's Candlestick. The longsword is another easy item to find, but for the Cleric's Candlestick, you'll need to defeat the Deacons of the Deep, found in the Cathedral of the Deep, and then transpose their soul to create the hybrid weapon. Read the rest of the story... RELATED LINKS: Turn Dark Souls 3 into a first-person shooter with these mods Watch a man beat Dark Souls 3's final boss by touching various bananas Dark Souls 3 sales hits the ten million mark - and the series tops 27 million Five of the Best: Game Over screensMay 29, 2020 - EurogamerFive of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more. Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now! Today's Five of the Best is... Read more Modder Superior Dark Souls Trilogy RemixedFeb 3, 2020 - Rock, Paper, ShotgunEvery other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Dark Souls modders are forged in the flames of adversity. While mostly limited to technical improvements (such as Durante’s fixes for the wonky original PC port) and small texture packs, the past few years have brought about a whole new genre of Souls mods for all three games. While limited in what can be added to the trilogy (though breakthroughs are being made on that front, too), it turns out that by creatively rearranging what’s already there, you can get what feels almost like a new game. Today, we take a peek at a bundle of B-Side adventures across the entire series. (more…) The best RPGs on PC in 2019Oct 11, 2019 - Rock, Paper, Shotgun Look! A ranking of the 50 best RPGs on PC. I know, you never asked for this, but here it is. It is 100 percent correct, we double-checked. The RPG is a broad and deep sea and fishing out the best games from its characterful waters is no easy task. But we are capable fishers on the good ship RPS, and know when to humanely throw back a tiddler or fight to heave up a monster. Enough of this salty metaphor. Here are the 50 best RPGs you can play on PC today. (more…) Podcast: What games did we change our minds about?Mar 28, 2019 - Rock, Paper, ShotgunI heard you don t like our podcast, the Electronic Wireless Show. But have you listened to 76 hours of it yet? Honestly, mate, it opens up after that. The 76-hour mark, that s when it clicks . But I understand if you don t have the time. Just skip ahead to this week s episode, in which we re talking about games about which we changed our minds. Listen in for the platformers we prematurely pooh-poohed and the Souls games that sucked before they were super. (more…) Have You Played Dark Souls III?Mar 15, 2019 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. It was inevitable that this would feature in a Have You Played article. Dark Souls III heralded the end of the wildly popular trilogy of punishing games, and it was the culmination of everything From Software learned over the Souls years. But of course, you probably knew that. You probably don’t know, however, that according to the deep and secret lore of Dark Souls 3, one of the giant crab enemies is called Carol. (more…) The impossible architecture of video gamesFeb 12, 2019 - EurogamerThere is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point. The Tomb of Porsena is a legendary monument built to house the body of an Etruscan king. 400 years after its construction, the Roman scholar Varro gave a detailed description of the ancient structure. A giant stone base rose 50 feet high, beneath it lay an "inextricable labyrinth", and atop it sat five pyramids. Above this was a brass sphere, four more pyramids, a platform and then a final five pyramids. The image painted by Varro, one of shapes stacked upon shapes, seems like a wild exaggeration. Despite this, Varro's fanciful description sparked the imaginations of countless architects over the centuries. The tomb was an enigma, and yet the difficulty in conceptualising it, and the vision behind it, was fascinating. On paper artists were free to realise its potential. If paper liberated minds, the screen can surely open up further possibilities. There's no shortage of visionary structures within the virtual spaces of video games. These are strange buildings that ask us to imagine worlds radically different to our own. Whilst many impossible formulations are orientated towards the future, there are also plenty from the past. The castle in Ico is one example of this. During the Renaissance, Europe was obsessed, not with future utopias, but with ancient Greece and Rome. While the box art of Ico is famously inspired by Giorgio de Chirico, the long shadows and sun-bleached stone walls only make-up a portion of the game's mood. It is the etchings of Giovanni Piranesi that best capture what it's like to explore the castle's winding stairs and bridges. Piranesi's imaginary Roman reconstructions were absurdly big - so colossal you could get lost in just the foundations. In a similar way, Ico's castle is impossibly large, the camera zooming out in order to overwhelm you and build up the unfathomable mystery of its origin and purpose. Read more Charity speedrunning marathon Awesome Games Done Quick 2019 starts todayJan 6, 2019 - Rock, Paper, ShotgunI hope you didn t have anything planned this week, because speedrunning extravaganza Awesome Games Done Quick starts today at 4:30pm GMT. If you ve never tuned in before, AGDQ is a weeklong, 24/7 marathon of games, all played as fast as possible, while streaming on Twitch and raising a whole shedload of cash for the Prevent Cancer Foundation. What s not to like? (more…) A guide to loving Berserk, the manga inspiration for the Souls gamesJan 3, 2019 - Rock, Paper, Shotgun A Panel Shaped Screen is a monthly column where Giada Zavarise explores how comics and video games inspire each other. This week she wants you to try Berserk, a manga inspiration for Dark Souls You might have heard of Berserk already. A few people have pointed out the similarities between Hidetaka Miyazaki s Souls series and the manga Berserk. Perhaps you ve even gotten curious, toyed with the idea of getting into it, but without a clear idea of where to start. Or perhaps you got the impression that Berserk is not for you. You may have heard Berserk is filled with violence, sexual assault, gore, grim characters and questionable content. And for the most part, you would be right. But at its core, Berserk is about love. (more…) Dark Souls 3 was supposed to let you create bonfires anywhere you wantedNov 29, 2018 - PC GamerI know I'm not the only one who thought the placement of bonfires—Dark Souls 3's take on checkpoints—was a little wonky, and now we might have an idea why. Dark Souls YouTuber Lance McDonald has built his reputation on uncovering all sorts of fascinating bosses, enemies, and systems that were removed from Dark Souls games prior to release. And in his latest video, Lance shows off a bizarre system he found hidden in an alpha version of Dark Souls 3 that allows him to sacrifice enemies and create bonfires just about anywhere he wants. You should first watch the video above to see it all in action, but what Lance discovered is a massive insight into how Dark Souls 3 might've worked at one point in time. The idea is that sometimes slain enemies would emit an ominous glow the moment they died, indicating that these enemies suffered what's oddly called a "cult death." In the video, Lance can use the alpha version's debug menu to assign this parameter freely to enemies for the purposes of demonstrating what it can do. When enemies die a cult death, the player can then pick up their body and drag it anywhere in the world. This system ties into another scrapped concept wherein players could "join a cult"—though Lance admits he doesn't know what that means or how to do it. Using a debug menu Lance can join one automatically, and there's seven to choose from that closely mirror the options players have when resting at a bonfire. When in a cult, like the one that allows you to level up, players can perform a "ceremony" on cult death bodies, which triggers an animation that essentially transforms the corpse into a bonfire. The unfinished animation of the "ceremony." The idea, I think, was that players could join a cult that would allow them to turn slain enemies into bonfires with limited usage. You might join a cult so that you can create your own bonfires to level up, or one that'll let you summon an NPC for aid. But wait, there's more. In the second half of the video, Lance demonstrates how these cult death enemies were also a key ingredient in a new way of invading other players. In the inventory menu, Lance discovered two "ceremony swords" that served an interesting purpose. One sword would let you invade another player's world, while the second sword eclipsed your world in darkness and opened you up to invasion from other players. PVP is obviously a big part of Darks Souls 3, and this system looks like one way players could've guaranteed themselves some PVP action. Sadly, the system never made it into the game. But as Polygon rightly points out, it was obviously intended to be a proper feature considering a Dark Souls 3 statue first displayed at E3 2015 depicted the ceremony necessary to trigger the invasion. Oh well. You can see a video of the statue below. Thanks, Polygon.