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Cosmic Star Heroine

 
v1.16 live! (Bonus dungeons!)May 28, 2018 - Community AnnouncementsHi everyone! Cosmic Star Heroine version 1.16 is now live. This patch has the following changes: 2 new bonus dungeons. These dungeons can be accessed by talking to Sue & Lauren respectively after certain points in the game. One of these dungeons is designed for max LV characters - have fun! Various bug fixes (sorry, I don't remember all the specifics since it's been a while. I do know that a major bug with replaying battles has been fixed though). The game also now takes up drastically less space. Enjoy! How small teams deal with the madness of releasing on SteamSep 18, 2017 - PC GamerIn the hours after the release of Cosmic Star Heroine, after a night of chittering anxiety, a week of frantically digging up lingering bugs, and four years of programming and polish for a project that was originally dreamed up as a Kickstarter all the way back in 2013, art director Bill Stiernberg realized there was something wrong. A fraction of his playerbase were drawing their guns only to watch as some of the enemies on the other half of the screen immediately despawned.  Cosmic Star Heroine is a globetrotting RPG built directly out of the bones of legendary 16-bit adventures like Chrono Trigger and Final Fantasy 6, complete with an old school battle system. But now the spectacle of its treasured, multi-tiered combat was broken. "There’s this against a giant mech enemy where you fight its two arms, and the battle would start with one of the arms disabled because of this bug," says Stiernberg. "They’d be only fighting one arm, and afterwards they’d be like 'well, that was an easy battle.' It drove us crazy. We didn’t know why these enemies were just vanishing." The culprit was the Bagman—an NPC that self-destructed upon defeat, doing damage to the other monsters in his party. Stiernberg liked the design (it was originally concocted by a Kickstarter backer) but there was one particular programming error left undiscovered during testing. If the Bagman was the last enemy to die in an encounter, it would leave a residual tag on the enemies in future encounters. That meant when NPCs loaded in with that tag attached to their data, their health bars immediately dropped to zero.  Thus, the mystery of the despawning enemies was solved, and Stiernberg heaved a sigh of relief. Perhaps you’re wondering why the bug wasn’t caught sooner, but Zeboyd Games is made up of exactly two people. They did what they could.  "There were only a few testers, myself included, and we knew to attack the guy first because he self-destructs, so you don’t want to leave him alone," says Stiernberg. "That made it really hard to catch." Undercooked big-budget games get pushed out the door before they’re ready all the time, and crises like Stiernberg’s Bagman are not limited to the indie scene. But still, major games routinely escape rocky launches through the concentrated power of corporate infrastructure. Take Rainbow Six: Siege, a tactical shooter that was lost in the shuffle after its 2015 release. Through the combined efforts of PR liaisons and a multi-continental development squadron, today Ubisoft can rightfully name that game as one of the most successful FPS platforms on the planet. I don t think I can understate how little sleep I got. Bill Stiernberg Zeboyd Games, of course, does not have the same luxury. Stiernberg and his partner Robert Boyd are veterans at working without a harness. Together they’ve made the lovable Cthulhu Sa...One Month after Launch Status Report!May 12, 2017 - Community AnnouncementsWe've been hard at work on Cosmic Star Heroine since launch - we're up to v1.14 now! Besides bug fixes, we've also added a number of features including Steam Achievements, Steam Cloud support, in-game tutorials, a run/walk toggle setting, and more! For full patch notes, check the stickied thread in the Steam forum! Thank you everyone for your support! We have more improvements in mind for the game for future updates! Stay tuned!One Month after Launch Status Report!May 12, 2017 - Community AnnouncementsWe've been hard at work on Cosmic Star Heroine since launch - we're up to v1.14 now! Besides bug fixes, we've also added a number of features including Steam Achievements, Steam Cloud support, in-game tutorials, a run/walk toggle setting, and more! For full patch notes, check the stickied thread in the Steam forum! Thank you everyone for your support! We have more improvements in mind for the game for future updates! Stay tuned!Zeboyd s Cosmic Star Heroine finally blasts offApr 12, 2017 - Rock, Paper, ShotgunCosmic Star Heroine , the new retro-styled RPG from Cthulhu Saves the World developers Zeboyd Games, has finally arrived. Citing Chrono Trigger and Phantasy Star as RPG inspirations, Cosmic Star Heroine tells the tale of a superspacespy who goes rogue to fight a conspiracy she uncovers. Zeboyd’s games are good stuff, so this it’s grand to see this out, even if it is a few years later than planned during its 2013 Kickstarter. Here, check out the launch trailer: … Cosmic Star Heroine, the RPG inspired by Chrono Trigger and Phantasy Star, is now on SteamApr 11, 2017 - PC GamerIt took a lot longer than expected for the turn-based sci-fi JRPG Cosmic Star Heroine to arrive. The 2013 Kickstarter listed a 2014 launch date, which eventually became 2015, and then in 2016 we got an E3 trailer. But now it's 2017, and the day is finally here: The tale of an outer-space super-spy on the run is live on Steam. Cosmic Star Heroine follows the adventures of Alyssa L'Salle, who at one time was one of the top secret agents at the Agency of Peace & Intelligence on the Planet Araenu. "But when she uncovers a horrible conspiracy, she has to go rogue in order to save the day! Can Alyssa save the galaxy when everyone (and everything) is out to stop her?"  The retro-styled game promises "brisk pacing that respects your time," including the ability to save anywhere. Combat takes place directly on the map, rather than on a separate battle screen, with multi-character combo techniques and a turn-based combat system "that focuses on flow and strategy." If you can't tell, Cosmic Star Heroine has some Chrono Trigger in its DNA, and Wes dug the battle system quite a bit when he played a demo. You'll even get your own spaceship that you can crew up with recruitable agents, and if you dig the music in the trailer, there's plenty of that, too: More than 100 minutes all told, created by HyperDuck Soundworks, the team behind the score for Dust: An Elysian Tale.  Cosmic Star Heroine is currently available for 20 percent off on Steam, taking it to $12/£9/€12 until April 18.