
Can't Drive This
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ChromaGun 2: Dye Hard announced at IGN Live!Jun 17, 2024 - Community AnnouncementsWe are delighted to announce that we've partnered with PM Studios from LA to work on our next game, ChromaGun 2: Dye Hard! Eight years after the release of our very first indie game ChromaGun in 2016, and 3 years after releasing Can't Drive This, this is a big step for us :) This is our first publishing deal ever after two self-published titles. We're excited to work with such an experienced publishing team for the next game! This is also the first time we have ever shown a trailer for ChromaGun 2. We hope you like it! It would be fantastic if you could wishlist ChromaGun 2: https://store.steampowered.com/app/2982340/ChromaGun_2_Dye_Hard/Can't Drive This - Remote Play Together Event!Mar 26, 2021 - Community AnnouncementsCan't Drive This is a game with local coop up to 4 players. We're playing with you Can't Drive This live in Stream, simply jump in! :) {STEAM_CLAN_IMAGE}/25823980/929e0d334cf80cb32f04c27bccb3179c664904f3.gifCan't Drive This - 20% off during Remote Play Together SALE!Mar 24, 2021 - Community AnnouncementsAhoi Partner! As a classic couch coop game, we want to celebrate Steam's Remote Play Together Feature with you! Only one of you has the game? No problem! You live far apart and haven't seen each other since the beginning of the pandemic? We got you covered! For everyone who's new, here's a quick overview of our multiplayer game modes: {STEAM_CLAN_IMAGE}/25823980/f3ddebeaf640a076c2e295fdbe68ea99e40db0f8.png Start your engines and get ready for some classic 2-4 players Yardage, where one of you builds the road while all the others race the track! One of your buddies fell off the road? Revive them, and drive together as far as you can. {STEAM_CLAN_IMAGE}/25823980/160e47927b848c7b3c6003a9acce497c281e91b4.gif {STEAM_CLAN_IMAGE}/25823980/0892c4cb3e5ff3aef13571980f3f3928217027d3.png More challenge? Try Game of Drones! Build your way to the hot-air balloons and pick up all Holos to advance to the next round. Every round gets incrementally more difficult {STEAM_CLAN_IMAGE}/25823980/d68143ff64358455373c39b38413ff7b254b9702.gif {STEAM_CLAN_IMAGE}/25823980/7b3ca7ed47866369e6d2574a9b05762a2fdeff3c.png Want more competition? Get ready for Capture the Egg! Race your monster truck to the opposing team's base, pick up the giant concrete egg and rush back to your own. Win two out of three rounds to win the game! {STEAM_CLAN_IMAGE}/25823980/929e0d334cf80cb32f04c27bccb3179c664904f3.gif Save your copy while it's still 20% off! Cheers, hope to see you in the chat!Build the track while another player races it in Can't Drive This out nowMar 19, 2021 - GamingOnLinuxCan't Drive This is a pretty unique multiplayer racing game that sees players go head to head but in very different ways. Read the full article here: https://www.gamingonlinux.com/2021/03/build-the-track-while-another-player-races-it-in-cant-drive-this-out-now SO LONG, EARLY ACCESSMar 18, 2021 - Community AnnouncementsHey everybody, So, this is it. We're finally out of Early Access with Build #6402082 It's been quite a ride, hasn't it? I'm not gonna lie, we would have loved to spend much less time in Early Access – maybe even releasing our couch-coop game during a time where people can actually meet. It took us a lot longer than we expected, but in the end, we're super happy with how the game turned out. {STEAM_CLAN_IMAGE}/25823980/d91cac96c4522a416f8be65a6519c37fa3a95e50.png Just think where we started. This is what the game looked like when it was greenlit: {STEAM_CLAN_IMAGE}/25823980/166ea2181ec6c7d0df2b81c05dfb482e880db67c.gif That gif isn't even slowed down. LOOK HOW SLOW THAT WAS! After the game jam version was greenlit, we worked on the game a bunch, and this is what eventually kicked off our Early Access: {STEAM_CLAN_IMAGE}/25823980/f9dc6052becef736c63c7a4ee06b66a3d4465593.gif A lot prettier, and a faster than the previous version. Here's where we introduced the Monster Truck that would eventually become the trademark – but there was still so much missing. {STEAM_CLAN_IMAGE}/25823980/d71224ad9e088f39c215ebef8634e959b1810f1f.gif When you compare it to what we're launching today... Crazy, don't you think? {STEAM_CLAN_IMAGE}/25823980/31731f01ec95f24c6cc4e6864e8e2209cc699551.png Leo DaVinci once said "Art is never finished, only abandoned", and boy was he right. Don't get me wrong, we're not saying Can't Drive This is art, nor are we abandoning the game – Far from it! There are still about a million and a half ideas we have for Can't Drive This! We could easily put another 5 years into the game, adding accessibility features, new game modes, more customization options, Workshop integration, and lots lots more. We're just at a point where we have to set Can't Drive This free, into the wild. Kick the baby bird out of the nest, if you will. We'd be great bird-parents. {STEAM_CLAN_IMAGE}/25823980/9fec1aefc603d917e8269816c47b6d23ee67aaa5.png Getting Can't Drive This over the finish line was tough, especially with everybody transitioning into home office, and working remotely. And in all honesty, working on any game for so long takes its toll, and there certainly were moments we were just flat out fed up with the game. Imagine eating Pizza every day for five years. ... Actually that sounds awesome, bad example. Your continued support through all this time reassured us of being on the right track. At every stage of the development, during every moment of doubt, your support was the tailwind we needed to keep going. It's as if you were looking us deep in the eye, saying "We know the game, and we're gonna play it. And if you ask me how I'm feeling, don't tell me you're too blind to say. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you." This game wouldn't have been made without you. You, personally. Seriously. {STEAM_CLAN_IMAGE}/25823980/034694e33cf9219d5805fd34f8b7e85663cf2d59.png First of all, if you genuinely feel this way...WE HAVE A RELEASE DATEFeb 25, 2021 - Community AnnouncementsHey everybody, I can't tell you how happy we are to finally say this: WE'RE OFFICIALLY LEAVING EARLY ACCESS ON MARCH 19! The game you've been playing is almost feature-complete, but that's not to say a few things aren't still missing! Today's update (Build #6282173) adds accessibility! {STEAM_CLAN_IMAGE}/25823980/f8b4b295dd960d2f7a1296ccf743cccd3067b764.png It's important to us that everybody can enjoy our games. Some of you may remember us adding a colorblind mode to our previous title ChromaGun, which was entirely based on colors. It's unfair to marginalize a group of players, just because they can't play a game the way we do. So, today we're adding two accessibility features to remedy the two main issues players have been having with Can't Drive This. Colorblind-Friendly Ghosts {STEAM_CLAN_IMAGE}/25823980/81aac177158569b530b91000fd169be64744273e.png We've heard that some colorblind players have trouble distinguishing the tiles' ghosts from the background. That's why we added the option to change its color to either blue (default), red or green. Depending on the type of colorblindness you have, one of these should help set the ghost off from the background! Slow-Mode Can't Drive This, at its heart, is a game about chaotic communication between two players with two different points of view. Most of that chaos comes from the game's speed – you can't drive too slowly, or you'll explode, giving you less time to think. Of course, some people are faster at articulating thoughts than others, and not all neural pathways transmit information at the same speed. Even just the concept of "fast" is very subjective. That's why we're now introducing Slow-Mode. {STEAM_CLAN_IMAGE}/25823980/b2248ab7e910be08f5d464e0c6460979859ee5e2.gif Regular Speed {STEAM_CLAN_IMAGE}/25823980/31b4b8b8c49a60777cd51f9daac95019ff258f59.gif Slow-Mode Activated While Slow-Mode is activated, scores won't be counted towards the global leaderboards. However, players with Slow-Mode enabled can still play online – the player with the slowest setting in an online match sets the velocity the game will run at – and Slow-Mode won't disable the collecting of achievements either. We're Almost There This marks the second-to-last update before our last update on Launch day. You might be thinking "there are still two fundamental features missing!" – and yes, they will both be added to the game, once we leave early access on March 19: {STEAM_CLAN_IMAGE}/25823980/7a1acad2d8a268730b53241bf9f447a1ef7a1173.png Can't Drive This is not just great with friends, but also to make new ones! ...and then immediately ruin that friendship, because that's just how this game works apparently. The full release will finally unlock the Matchmaking feature, allowing you to play with random people all over the world. {STEAM_CLAN_IMAGE}/25823980/feead052bb860e3106e4e4e437abb096ae125cfa.png What's a game without some meta-game around it, right? We added 41 achievements for you to unlock after Launch Day. A few are easy t...Leaderboard & Bragging RightsJan 13, 2021 - Community AnnouncementsHey everybody, we hope you made it through the holidays and the new year well! We're getting close to finishing up, and are marching full team ahead towards the full release of Can't Drive This. As such, we prepared a new update for you of course, with Build #6050491. As of today, you can finally earn your bragging rights in our brand new shiny Leaderboard! {STEAM_CLAN_IMAGE}/25823980/de55d52febaa5908fb9c2cd11ec6bbe8e4857c55.png What good is a high score, if it's not for the world to see? From now on, all 2-Player online Yardage matches are automatically added to the leaderboard. So find yourself a builder or a driver, and get your names up on that wall! The leaderboard is located in the main menu. {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg As usual, here's a fine selection of bugfixes: Fixes an issue where the game sometimes crashed when not connected to the internet Fixes a bug where the tutorials wouldn't play any sound Adds additional missing credits Fixes a bug where UI would disappear off-screen Minor wording changes Fixes an issue where Graphics Settings were missing sometimes Reduces the number of tricks needed to unlock an item Fixes a bug where controller vibration would sometimes not work Let us know what you think! CheersCan't Understand ThisDec 10, 2020 - Community AnnouncementsBienvenidos à este anuncio! We've been working hard on this one, for all you international drivers and builders out there. Today, we added language support for fourteen languages to Can't Drive This in Build #5944431. That means every single written word in the game is now available in the following languages (in no particular order): English Deutsch Français Español Русский 日本人 한국어 Portugues do Brasil ไทย 简体中文 Polskie Italiano Türkçe Svenska We hope we did a good job, we worked with a multitude of talented professionals – but sometimes, things get mixed up. So if you find something that doesn't sound quite right, or just outright wrong, please tell us on the forums, so we can fix it. :) {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg And as usual, here's an exquisite selection of squashed bugs and added features: Fixed an error where a random cursor was visible when starting to play Adds missing credits Fixed an issue where the game would hiccup when collecting a Holo Fixed a bug where the Rematch button would get stuck sometimes Added a tutorial video for Lone Racer Fixed a bug where changing mode mid-play could break Yardage and GoD Fixed a bug where the timer sound would play indefinitely after exploding in Lone Racer Removes glitching sound effects when quitting the game Levels in-game music to the same volume as menu-music Single Player Now OnlineNov 5, 2020 - Community AnnouncementsHey all, just a short update – something went wrong with the Single Player update, and there's no way to find out who's fault it was*. But the problem was fixed, and the update is NOW available. For real this time. * It was me, I forgot to press the button...New Mode: True Single Player!Nov 4, 2020 - Community AnnouncementsPlaying a multiplayer game alone? Welcome to the future! Eons and eons ago, we released Can't Drive This as a purely multiplayer experience. Naturally, y'all got inventive and started playing the game alone, wrinkling your brains and pushing your hand-eye-coordination (and the parallelism of your sight lines) to the limits. Well, wrinkle no more. In Build #5782603, we're super excited to introduce LONE RACER. {STEAM_CLAN_IMAGE}/25823980/6405535f386ebdb6084244950d86cbda47fcd8fc.png Lone Racer is our brand new full-fledged single player mode. Alternate between driving and building, all under the torment of a vicious new super-villain, the TIMER. (It's just a timer, really) Build the road as you usually would. When you're finished building, press the SWAP button*. You'll instantly take over the role of the driver, driving along the route that you just built. "Just driving along a prebuilt road? I CAN drive this", you might say. That's why your building is recorded, and then played back as you drive. So if it takes you forever to build a coherent road, you're gonna have a bad time driving. {STEAM_CLAN_IMAGE}/25823980/7aa98ae9ed03b43445a040e41f12f2a28c39c144.gif Collect HOLOs for time bonuses, and live to drive another yard. Explode, and you'll respawn right where you collected the last HOLO. The score is counted as a combination of round duration, distance driven, and times exploded. To play Lone Racer, download the latest update, and head over to LOCAL from the main menu, with only one user connected. Let us know what you think! {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg As usual, there are a bunch of other tweaks and fixes that made it into the new update. Here are some of our favorites: Made the entire UI juicier! 💦 Adds mouse icons for the initial builder hint Displays arrows pointing towards HOLOs for the builder in Game of Drones Displays each mode's player count in mode selection ´ Removes mode select timer when playing alone Lets you return to main menu from mode selection Fixes a bug where controllers would rumble indefinitely on pause screen Fixes an issue where tires would stay dirty after respawning Adds controller rumble when exploding Fixes an issue where lives would display wrong in Game of Drones Balances Game of Drones difficulty Fixes an issue where 3-4P Game of Drones would incorrectly fail a level when a driver explodes while others are still alive Fixes an issue where player names were sometimes not displayed correctly Fixes a bug where the game would "crash" when quitting it. ¯\_(ツ)_/¯ Gamedev is fun. *By default, the swap-button is Tab on keyboard, Triangle on a PS Controller, and Y on an Xbox Controller)With Hats, Customization is Now Complete!Sep 17, 2020 - Community AnnouncementsHey everyone! with the today's update (Build #5552302), we added hats for your cars. That means, player customization is now complete! {STEAM_CLAN_IMAGE}/25823980/7b081b76f0ece359035c102df4b67628d4e74747.png So as a driver, you can now customize: Primary Paint Secondary Paint Pattern Hats / Side & Top Attachments Spoilers / Rear Attachments Noses / Front Attachments And as the builder, you get to customize: Asphalt Paint Primary Boundary Color Secondary Boundary Color If you missed it, here's a short refresher on how to unlock customization items: Perform tricks to increase your UNLOCK-O-METER. As the driver, you can do flips, jump through fiery rings or narrowly avoid moving obstacles (like the hammer, steamroller, etc.). As the builder, you have to build tiles in the very last second, *just* in time for the driver to land on it. Do five of any of these in one round, and you'll unlock a new random item! {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg As usual, we've been scouring the game for bugs and glitches, and here are some of the ones we found, and eradicated: Fixed a bug where the unlock-o-meter would break in Capture the Egg Adds an option to clear all user-data in case something breaks Better handles exceptions to drastically reduce game crashes Displays version in settings menu Fixes an issue where builder hints were sometimes not displayed correctly Put Your Paint on the Pavement!Sep 3, 2020 - Community AnnouncementsHey everyone! We're back with another update, and another customization option! Here's what's new in Build #5498244 {STEAM_CLAN_IMAGE}/25823980/e33b1ca5b622bcb916e1df0bf09d44c3a6cd6255.png We finally added customizable asphalt colors to the customization menu! So now, when playing as the builder, you can build with style! Of course, if you've already unlocked asphalts in previous rounds, you'll be able to instantly equip them as of right now. Now, go shine! {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg As usual, there are a bunch of fixes and minor features that we added, and here's a carefully curated selection of some of them: Fixes an issue where joining a game would sometimes crash the game Now displays control hints before first interaction Fixes a bug where players can become scrambled during frame selection Increases size of input icons Adds analytics Restructures crew menu to display vehicle ghosts in menu Fixes a bug where pausing while falling backwards would break the pause menu Fixes an issue where exploding after being invited sometimes broke both the game Spoiler Alert: Spoilers!Aug 17, 2020 - Community AnnouncementsGood news everyone! We've been working on something for all you drivers out there, so let's get right into Build #5365520. {STEAM_CLAN_IMAGE}/25823980/d8d167520f4eddf567faa2454f963339cce35aec.png This update finally adds spoilers for you to slap on the back of your trucks. Attach them in the customization menu after unlocking them. And here's the real beauty of it: If you've played Can't Drive This before, and unlocked a few items, chances are you already own some spoilers! Because of how we implemented the unlock system, you've been unlocking items that didn't even exist up until now, and the more items we add, the more items you automatically get. {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg And as usual, here are a few of the bugs we fixed in this build: Fixed an issue where the game crashed when you exploded after being invited Moved the “press to join" buttons for better legibility Fixed an issue where flips were incorrectly registered after respawning More reliable synchronization between host and client Fades gameplay music correctly in online games Fixed an issue where the "give up" button on the client wouldn't close the menu Fixed an issue where text in the settings menu may become illegible Fixed an issue where usernames were not displayed correctly sometimes Early Game Features, Unlock-O-Meter, and MoreJul 16, 2020 - Community AnnouncementsHey everyone, time for another update! Build #5296914 brings a few very noticeable updates, so here's what's what: {STEAM_CLAN_IMAGE}/25823980/fd488d17765ce1f50f9b7c8ee93255718110404c.png Yardage Start We've gotten a bunch of reports saying the game is too hard right from the start, so we decided to change the start tile in Yardage. The start tile is no longer a boosted ramp, but instead just a double straight tile. This means you get to start the game at your pace, and aren't forced to go full-speed ahead right from the start. Additionally, Yardage is now much more forgiving at the start. If you don't start driving immediately, you don't explode. In fact, you can completely stop on the start-tile without exploding. The farther you drive, the faster you have to be to not explode. {STEAM_CLAN_IMAGE}/25823980/edb4588ebacf441d6d89c393e012b0d79197ce8a.png Tutorials In addition to making Yardage easier for new players, we added tutorials to teach you all the things you might not know about. You can find them in the SETTINGS MENU!!!! (You'll get the joke once you see the tutorials). We would liked to have implemented a beautifully integrated way of teaching you the game by playing, but we're an indie studio. And indie studios are notoriously poor (unless they had that one hit game that made them stupid rich), so we made tutorial slide shows. *shrug-emoji* We want to make sure you know about the tutorials, so when you play the game without having seen one, the first two tutorials will play automatically. In this case, they're not skippable, because we're supremely evil beings. Don't worry though – when you watch them from the settings menu, you will be able to skip them. {STEAM_CLAN_IMAGE}/25823980/07bf4381dfcb4b2e16b387edf98354165b23038e.png Unlock-O-Meter You can do flips and stunts to unlock new customization items. But until yesterday, there was no way to see your unlock progress. Well, there is now. To unlock a new item, you must perform 10 tricks or stunts in a single round. The Unlock-O-Meter shows you exactly how many remain in order to unlock a new item. You don't have to look for it in-game, it'll make itself very noticeable. {STEAM_CLAN_IMAGE}/25823980/82b290ed0bc2a39392c9d85d306a7a0061de4b1b.png Street Paints Last but not least (maybe least, who are we to judge?), you can now customize your road, for when you're playing as the builder. With the asphalt still to follow up soon, you now have the ability to colorize the curbs, which are normally red and white. {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg Fixes Here are a few of the issues we fixed, bugs we squashed, and minor updates we added since the last version: Added a nice big effect for when you beat your high score Fades out the music on the game over screen Localization: All texts should now work entirely in English and German Added an "Apply" button to resolution and language settings Added a "Give up" button in-game, in case you get stuck somehow Selected ...Unlockables Are Here!Jun 12, 2020 - Community AnnouncementsHey all, we're back with a new update this week! So let's jump right into the novel sensation that is Build #5156201. {STEAM_CLAN_IMAGE}/25823980/373b0871fb34a96dbb8bddaafc65aa665b5f2a01.png We know you've been waiting for this for a while: You can now finally unlock customization items! Tricks and stunts no longer add bonus points – instead, they unlock items. Perform 10 tricks in a single session to unlock a new item. Any combination of tricks or stunts will do. Here's a list: FLIP (Do a flip) HOOPED (Jump through a fire ring) NEAR MISS (Narrowly avoid hitting a moving obstacle) CLOSE CALL (Build a tile *just* in time to save the driver) As of now, the only available customization parts are paints, patterns, and noses (read below). You will however be able to unlock every type of customization – even if you can't equip or even see them yet. You'll be able to use them, once they're added in a future update. {STEAM_CLAN_IMAGE}/25823980/36b2c3a72827e1b5d3566b0a8319efcd69ab276e.png The third customization slot is now available: Noses! If you've ever felt your Monster Truck to be too faceless, feel no more! With currently... 28 noses 26 patterns 43 paint jobs ... we're now just over A MILLION possible customization combinations. {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg As usual, we did a bunch of other things, that were pushed out of the spotlight by unlocks and noses. Here are a few of them: You may now disconnect a controller on the Game Over screen, without the game rage-quitting Ballons with Holos on them are lit up now, which is pretty Removed bonus points for stunts, because of score-mongering (reported by Citabogue & Paragon | Janni & Paragon | Jocy) Stunts now unlock customization items (even ones not yet available. Future-you approves this.) Adds noses to vehicle customization, because all trucks need noses. Building with the mouse now works, when mouse-lock is active. Magical. Danger Glow no longer progresses while in the air. More close calls. Neat. (reported by Citabogue) Makes menu controllable with WASD, because why not (reported by Sofi) Vehicles now explode in joy when all Holos are collected in Game of Drones Game of Drones will no longer end prematurely for various reasons Imitating real life, you can no longer drive in the air in Game of Drones The splash screen is now monkey-safe And of course, if you find anything that bothers you – or anything you really love, let us know! See you on the Forums!New 2-Player Mode: GAME OF DRONESMay 20, 2020 - Community AnnouncementsHey everyone, firstly, thank you all for the amazing feedback you've provided on the Forums and on Discord. We're continuing to add fancy new stuff to Can't Drive This, and this update (Build #5054550) is no different. Last update brought you Capture the Egg, a 4-Player competitive mode. We realize, of course, that in times of a pandemic and social distancing, a local-only 4P mode is less than optimal. Not everybody has the luxury and/or misfortune of having three roommates to play with. So for all those of you who are isolated, and in desperate need of yelling at friends, we present... {STEAM_CLAN_IMAGE}/25823980/96fec40ffbc5dc8b7b62b0349e6bf9f1c75ebe99.jpg Game of Drones is a brand-new cooperative mode for 2-4 players. In a finite square stage, collect all holos to complete a level. But beware the drone – it haunts you and drops EMP mines that temporarily disable your controls when you drive too close. https://media.giphy.com/media/ViBff7uEd0rWtaj3k0/giphy.gif Each level gets incrementally larger, with more difficult tiles, a less forgiving Low Speed Danger Zone, and more aggressive drones. {STEAM_CLAN_IMAGE}/25823980/01c8fcc18df8477d699cbc3db385c7679ab90a45.jpg Additionally, here are some of the smashed bugs, QoL improvements, and general fixes this update adds: Improves street tile balancing in Yardage Close Calls no longer count as unused tiles (as reported by Paragon | Jocy) Fixes an issue where the game can get stuck while joining an online match Adds a fancy animation in the crew menu Adds loading icons when waiting for an online game Fixes an issue where mouse input behaved strangely sometimes As usual, if you run into any problems, or just have general feedback for us, we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap.Capture the Flag & Classic ControlsMay 1, 2020 - Community AnnouncementsWe have a LOT to cover for this update, people, so no beating around the bush. Here's what's new in Build #4966306: Capture the Egg {STEAM_CLAN_IMAGE}/25823980/d5135024f7dffd869f960efe7981dca4720b59e5.jpg This update brings you the first new game mode: Capture the Egg. It's like a classic round of good ol' Capture the Flag. But instead of people, there are Monster Trucks. And instead of Flags, there are 600 POUND CONCRETE EGGS! https://media.giphy.com/media/ekRanClx6L4CTUeeWE/giphy.gif In this frantic four-player* mode, a team of one builder and one driver make their way to the opposing team's base. There, you'll find the other team's delicious** egg. Collect the egg, and drag it back to your own base. That would be simple if there weren't a few obstacles, like... - You still can fall off the track. - The egg pure concrete, and will slow you down - Also, you still explode when you go too slow - The egg will get stuck in places, stopping you dead in your tracks - There's a whole other team that will make your life miserable Best of three rounds wins! *Can't Drive This supports up to two players online, so Capture the Egg is local only. **Tastes like victory Classic Controls {STEAM_CLAN_IMAGE}/25823980/fed806684676d7c140bd4a8a4c436220ec0ff1c2.jpg We heard a lot of feedback over the past weeks, and we're always listening. To prove it, we spent the past weeks bringing the old controls back into the New Can't Drive This! That means two things: One Keyboard. One Mouse. Two Players! Something that a lot of you loved about the Legacy version, was the that you didn't need a controller to play multiplayer. Well, good news! If you don't have a controller, or don't want to use one, you can now play with mouse and keyboard again. Technically, this can also be used as a Single Player mode. While we're way too dumb to play our own game that way, it's perfect for training your multi tasking skills during quarantine! Drive With a Controller, Build With the Mouse Even though controller support was rudimentary at best in the Legacy version, many of you got it working and played with a a controller-mouse-combo. If you prefer building with the mouse, but drive better using a controller, this is now possible out of the box! An added bonus is, any local player can use the mouse to build, as long as there is only one builder. Bugfixes {STEAM_CLAN_IMAGE}/25823980/9b1f116796f0865c48dfe1165a27839259c538dd.jpg As usual, you sent us a ton of bugs that needed fixing, and we got a few of those into this update as well. Take a look at a few of them: Fixed messed up bloom in menu Fixed texture on ghost tiles (reported by Paragon | Jocy) Driver icon is now visible on client (reported by Paragon | Jocy) Fixed controls menu after returning from game (reported by Paragon | Jocy) Makes sure boundaries don't stop at ~9000 points. (reported by Paragon | Janni) Improved performance even further Let us know what you think on the forums! And as usual, if you find any bugs, we'd be happy t...April Update #2Apr 16, 2020 - Community AnnouncementsWe've got a brand new batch of update-sauce for all you drivers and builders out there. Here's what's new in Build #4904705: Performance Improvements We worked hard on getting the game running on as many devices as possible. Over the past few weeks, we sifted through the entire game like gold panners, hunting those precious performance nuggets. Then we separated the dirt, and rocks, and the remaining alluvial deposits, melted the pure separated performance in a melting pot, and poured it into a mold, to get the shiny new update that you can download right now. Reduced Polygon Count In all seriousness, we reduced the polycount of most of the models in the game. Overall, we're now rendering about 40-60% less polygons than before. This means less strain on your CPU for sending data over to the GPU, and less strain on the GPU for actually converting the data into a visible image. Faster Rendering Additionally, we switched to a faster rendering solution. This should have the game running at 60fps with four players for most modern desktop PCs. For the technically interested among you, we switched to the LWRP, which is far faster because it allows us to not render things we don't actually use (like a depth pass, depth+normals texture, motion vectors, and other fancy-pants shenanigans). If you still run into performance issues or frame drops, please let us know on the forums – we'd really like to fix those. Customization I {STEAM_CLAN_IMAGE}/25823980/36eeb4ff964a8c4a7b4584c34355d4fc27323ce8.jpg Vehicle customization is back, sorta! The first batch of customization goodness brings you basic colors and patterns. We know this doesn't scratch your creative itch to completion, but we're getting there. More customization options will be added in future updates. (Read the "I" in the heading as the Roman numeral, not the letter). Also note that you won't be able to unlock more colors for now, as we're still working on an unlockable system – which will allow you to unlock customization options during the game. Change Log Here's some of the minor changes this update: Fixed a bug where key maps weren't saved (reported by Freekill and Ramprage) Fixed a bug where audio was disabled by default Made ghost tiles more easily readable for the builder (reported by Paragon | Jocy) Fixed color scheme in settings menu Fixed Linux launch config (as reported by Liam) Fixed a bug where controllers were sometimes not recognized on start Removed visual seam in skybox Added contact buttons to menu Removed garbage allocation in some scripts Fixed an issue where physics breaks at ~9000pts (reported by Paragon | Jocy) Displays Controller icons on start screen Changed Start button from SPACE to RETURN Fixed an issue where tiles can rotate to an arbitrary value (reported by Paragon | Jocy) Added "Waiting for other player" when playing online Added support for most controllers What's next? Here are things not in the game yet, we're looking to add back in future updates (in no particular ...WE'RE BACK BABYApr 2, 2020 - Community AnnouncementsHey everyone, Remember all those times we told you that we're working on a big update, and we just needed some more time? Well, guess what... https://media.giphy.com/media/3iUMl1Fh6HRew/giphy.gif We just uploaded the New Can't Drive This, and it's ready for you to play. We know you've been waiting for this for a long time, so let us just start by saying thank you, for sticking with us. So, what's new What did we change? Well, pretty much everything. Every line of code has been improved or rewritten. Every model has been replaced with a prettier model. Every physics glitch has been patched with a funnier physics glitch. Here are just a few major changes we made: Entirely new vehicle physics. Your vehicle is now a lot more fun to drive – no more frustrating moments when the car just doesn't behave the way you expect it to. https://media.giphy.com/media/RLEc4jD6cnNiVyHU0n/giphy.gif New, prettier Monster Truck. I'll just let this image speak for itself. {STEAM_CLAN_IMAGE}/25823980/ec2f2c79bd3332baa2d918673bf01d1e11ce8e65.jpg More beautiful environment We swapped the old, infinitely empty ocean, for a rich environment, so your eyes don't get bored should you ever not be looking at the track. You should, however, always be looking at the track. {STEAM_CLAN_IMAGE}/25823980/ab07cb442e293f7f136bf4f2c605f8c349635a79.jpg Completely new tiles The style of the tiles matches the new detail-richness of the rest of the game. And yes, we also kicked the windmill. (Though you won't like what we put in its place) {STEAM_CLAN_IMAGE}/25823980/a734c2a896e5f9b4d1a3fc310c264e4e7db8fe12.jpg New visuals when driving too slow The old CDT had a tiny, barely noticeable, speedometer in the lower left corner. Incidentally, the lower left corner is exactly where you're not looking while playing. So now, when you're about to explode – you'll notice. {STEAM_CLAN_IMAGE}/25823980/b8440d0befc94626b7012d1998d513dd6f83b023.jpg Yardage supports up to four players locally Nuff said. https://media.giphy.com/media/KffgNwuyscCcpFrvZc/giphy.gif New VFX, SFX and Music We completely overhauled the soundscape of the game, starting with new motor sounds, and ending with a sick original theme song! Online Multiplayer is much more stable Remember, when you played online and you got randomly disconnected? Yeah, not anymore you don't. Full controller support You can control the entire game with your controller now. Including, but not limited to, driving, building, navigating the menu, and tossing the controller into your friends face for not building in time. What about the community? Additionally to publishing the New Can't Drive This, we've restructured our Steam forums to better react to your feedback. Just Chatting for questions, and general blah. Bugs & Features for bug reports and feature requests. Friendship Hub for finding new friends to play with. We worked really hard on the New Can't Drive This, and we're seriously psyched to finally bring this update to you – hopefully, you'll enjoy it....Pulling the PlugApr 1, 2020 - Community AnnouncementsDear all of you, after careful consideration, we decided we can no longer sustain our current workload. That is why we collectively decided to terminate the development of Can’t Drive This on Steam, effective immediately. Instead, we will be publishing the finished game on the Epoc Store, as well as Ploystation and Xbux. Also, we’ll bring a sick special version onto Nintondi Swank, which will be exactly the same, but 50% more expensive for some absurd reason. https://media.giphy.com/media/Ty9Sg8oHghPWg/giphy.gif It is with great pleasure that we, on this April Fools’ Day, totally friggin’ gotcha! (Did we, though?) We shall now quit playing games with your hearts. However, we will be intersplicing this announcement with sad GIFs, so as to troll people not reading the entire thing. https://media.giphy.com/media/3dfEA0VTslup2/giphy.gif No, Can’t Drive This is not cancelled, of course. As they say, lol jk. The development of Can’t Drive This will stay exactly the way it is - with us, not publishing any updates, and saying “sorry” every few months. Gotcha again! We WILL be publishing new updates, and the first one will be in your hands only two weeks from now. https://media.giphy.com/media/a9xhxAxaqOfQs/giphy.gif The new Can’t Drive This will be replacing the old version. However, since Can’t Drive This changed a looooot, we’ll be moving the old version to a new permanent home: The legacy channel. Consider it the retirement home of channels, where you can visit the old Can’t Drive This as often as you want, and in turn, it’ll ask you if you’ve been taking your vitamins, or why the damn remote won’t work. So, go ahead and update Can’t Drive This, and get crackin’ right now. Yes, right now. Earlier when I said “two weeks from now”... Well, gotcha. We’ll be posting another announcement, with some more detailed plans for the future of the game tomorrow, when International Troll Day is over. https://media.giphy.com/media/ZEgBHVeRlmTqjCPlqx/giphy.gif So again, sorry for cancelling the game and stuff. Take care. https://media.giphy.com/media/eQyPiQGIkaQSI/giphy.gif
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