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Book of Demons

 
This Diablo like is a free game, but you've only got 24 hoursMar 24, 2024 - PCGamesNAs of writing this, you've got around 24 hours left to claim Book of Demons as a free game over on GOG. A hack-and-slash dungeon crawler in the vein of Diablo, Path of Exile, and Last Epoch, Book of Demons also adds some light card deck elements to its paper-inspired visuals, while a unique system lets you set the size of your quests as well. Read the rest of the story... RELATED LINKS: New games: Book of Demons mixes deck building with dungeon crawling Hellcard Bundle and 1.0 release soon!Jan 16, 2024 - Community AnnouncementsAs you might already know, Book of Demons continues in our next game, a co-op deckbuilder Hellcard. Which, coincidentally, is going to leave Early Access in the coming weeks. All the heroes you know from Book of Demons are already in Hellcard and now we are testing the fourth class. Someone new who isn't present in the Book of Demons' line-up. Once we are satisfied with the balance we will lock in the launch date. We also thought it would be a good idea to bundle both games since it's the same universe. Not sure why we didn't do that earlier. Anyway, without further ado, the Hellcard x Book of Demons bundle! https://store.steampowered.com/bundle/37956/Book_of_Demons_x_HELLCARD/ And if you want to try Hellcard's take on deckbuilding before committing, you can do so in the prologue. As always, Stay Safe in Paper Dungeons ːarchduckː KonstantyBaldur's Gate and I Am Fish headline Amazon Prime's free games for MarchFeb 23, 2023 - Rock, Paper, ShotgunA new month is on the horizon which can mean only one thing: more gaming freebies. Amazon Prime members can snag seven free games throughout March, with 90s RPG Baldur's Gate: Enhanced Edition leading the pack, followed by the cute puzzler (and undercover horror game) I Am Fish. New games are available every Thursday, so scribble that day into your calendars. Read more Hellcard is launching on 16th February!Jan 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/4f849f5475a48f51d3d02c6aaf950db030d42c54.png We went quiet for a while but for a good reason; the Hellcard's closed beta was raging behind the scenes. We had our hands full balancing and adding quality-of-life stuff to the game. At the same time, we were making plans for the launch. Finally, the time is upon us. Launching on 16 February Mark your calendars, wishlist, and tell your friends. This train can't be stopped: Hellcard is releasing into Early Access on the 16th of February. Why Early Access, some of you might ask. Those who participated in the Early Access of our previous game, Book of Demons, know that our EA launches are atypical. We launch in Early Access with the game fully playable and somehow polished. For us, Early Access is an opportunity to gather feedback so that we can polish and balance the game where you feel it will make a difference. We will also be adding extra content to make sure the game stays fresh. New Trailer I would have forgotten! Here is our new launch trailer, where you get to know the antagonist of Hellcard a bit better. https://www.youtube.com/watch?v=zssuAFHzGIA Last but far from least, the Prologue Instead of doing the demo, we are relaunching it as a prologue. This might increase the visibility for the new players since the demo had poor visibility on the store page and people on our Discord were asking where is it. Until we make sure we can have both demo and the Prologue live at the same time the demo will be unavailable, sorry for the inconvenience. The good news is that: All your saves and progress from the demo will transfer to the prologue and later on to the full game. You can just install the prologue and continue where you left off in the demo. You can check out the Prologue in either single or co-op multiplayer here: https://store.steampowered.com/app/2207480/HELLCARD_Prologue/ See you on the 16th and, as always, Stay safe in the paper dungeons ːArchduckː Konstanty Book Of Demons continues its papercraft Diablo tribute with new roguelike deckbuilderJan 30, 2023 - Rock, Paper, ShotgunIt's been a hot minute since the papercraft Diablo-like Book Of Demons last stomped through these monster-infested halls, but developer Thing Trunk are back today with news of the next chapter in their dungeon-crawling fantasy series. Hellcard will continue the story of Book Of Demons when it launches into Steam early access on February 16th, but instead of slicing up devil flesh in traditional hack and slash fashion, this time you'll be building decks of cards to tackle each dungeon layer as a roguelike. Read more Czech language and Steam Deck update!Dec 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/28ee8ec713bc41c0706e58e8afde0e8c62164427.jpg Good news everyone! First of all, the game now includes the Czech language! This is thanks to the excellent community translator who took the time to translate the game and worked with us to integrate the translation. We also, finally, got the official playable verification for Steam Deck! The only thing holding us back from getting that green tick is the text size in the game, which is a tiny bit smaller than required for the Steam Deck. Aside from that everything works and the game runs perfectly. Since the text size probably won't change (as it would require a manual rework of the whole GUI) now is the best time to play the game in your Deck. Other stuff included in this update are various accumulated fixes and improvements to the rendering and window system backend. Peculiar resolution handling issues on ultrawide displays should be a thing of the past. As always, Stay safe in the paper dungeons ːarchduckː KonstantyLanguages and Bugfixes UpdateApr 19, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/9475e9b87f57346eba854adafd87c2f04c102321.png Although we work hard on the next titles in the series, we of course keep maintaining and updating Archdemon's dungeons. Like we could stop ːarchduckː Ukrainian translation Without any further ado, the first and the biggest news of this update is the addition of Ukrainian community translations! Other stuff (read: bug fixes) We have also found and fixed multiple minor issues with other languages. There were also some controller issues and crash bugs that are no more. Full changelog: Ukrainian language is now available thanks to awesome community translators! Fixed a seemingly random crash on Massacre difficulty Various updates and fixes to all translations in the game - also thanks to awesome community translators! Controller - fixed an issue where the game pedestal would be highlighted on game startup but pressing a button opened the menu instead of launching the game Fixed avatar sharing to Facebook As always, Stay safe in paper dungeons ːarchduckː KonstantyWe stand with UkraineMar 1, 2022 - Community AnnouncementsUpdate 18.3.2022: We posted this statement and raised the price in order to draw the attention of Russian players to our statement so they could see what is happening in Ukraine in their name. It worked. We received a lot of angry and grateful feedback both from Russians supporting and hating this war. Since then we have joined other studios and halted sales of Book of Demons in Russia and Belarus until further notice. Owners of the game will continue to be able to play it. Supporters will still receive all the content. Again, this is not an action aimed at Russian and Belarussian players, although it affects them. Taxes from sales of games on Steam go back to the country where the sale has taken place. This means that every sale of our game in those regions would be helping wage this war. You can read the original statement below. {STEAM_CLAN_IMAGE}/12639450/7fedaeb4f7ae2c579eeaa23ce6035e1ad5b343ec.png Here in Poland we still remember horrors of war from our grandparents' stories. Now we witness them at our doorstep. We support our neighbors from Ukraine in this dark time. Members of our team are privately driving to the border refugee camps every day and transporting mothers and children fleeing the war-ravaged country. It's all not enough. There is a river, an ocean of people crossing the border every minute. Often with nothing more than a child or a cat cradled in their arms. This madness is hurting innocents, mothers, fathers, and gamers like us. First of all, for the next seven days we commit to donating all income from the sales of our game on PC to NGOs that take care of refugees. Furthermore, as a company, we would like to try and reach our Russian players and let them know what is really happening in Ukraine. We are raising the price of Book of Demons over 10x to 6666 Rubles for the Russian region. This price change is a temporary measure to bring attention to this statement. Eventually, the price will return to normal levels. This is a drastic measure, as we are aware that some of our greatest fans are from Russia, the country where love for the ARPG and the original Diablo is strong. Most of them probably are aghast with war crimes their government is committing on innocent Ukrainians. We know this might feel like punishment to some of them. Yet if this makes new players check our post for an explanation and thus allows us to be heard and reach those who are not aware of what the Russian government is really doing, then it will be worth it. We don't blame regular Russians, we are all brothers and sisters. It is their government that is to blame. The price will remain increased until further notice. To our Ukrainian friends considering escaping the horrors of war: if you can risk getting to our border there are thousands of people from all over Poland waiting there to get you to safety. We have food, toys for kids, medical and legal aid. You will get driven to your friends or families all over Europe. If you have no one we will take ca...Halloween Special!Oct 26, 2021 - Community Announcementshttps://i.imgur.com/nintCMW.gif It's October so the Town is also celebrating. You would think they had enough scary stuff going on with the Archdemon and the whole undead invading the land but apparently, there is always room for more! Pumpkins, last year sweets, spider nets, and paper skeletons are dragged out of cellars and dusted off. Coincidentally, this all is also done by paper skeletons! {STEAM_CLAN_IMAGE}/12639450/f6c7b53d4b04f890f5b506ead8597a4cf70d1733.png This also means that “Limited Edition Spooky Challenges” are back starting from 10/26 until 11/2. Here is a rundown: 7th sense: killed enemies respawn and can be killed again for more gold. They don't give you more points, but think of all the gold! Grab as many coins as your pockets can hold and run before the monsters surround you! Begins on 10/25. Spooky Spores!: We heard you like spores, so we put spores in your spores. Did we mention you now also spawn spores that spawn other spores and all spores poison you? That's how it is Run or kill enemies around you to gain more points: the choice is yours. Begins on 10/27. For The Horde!: the enemies are blindingly fast and can sense you from far, far, very far away. Kill them quickly or push them back in order to finish the run as fast as possible! Begins on 10/29. All you need is Blood: each second you lose 1ːpaperheartː Every time you deal destroy enemy heart you gain 1ːpaperheartː Perfectly balanced as all things should be, manage your hearts and survive. Begins on 11/1. As always, Stay safe in the pumpkin dungeons ːarchduckː Konstanty ːpaperheartːThe October Update!Oct 21, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/c18e5bce439dd557cf4791c819ccbb8719c6fa54.jpg It's been a while since we have released an update. Rest assured, though: we are committed to the long-term support of the Book of Demons. We are simply bundling fixes in larger batches. Without further ado, This Update's Highlights! Better backups, safer saves! {STEAM_CLAN_IMAGE}/12639450/66c46e9408fd178fe616201aa204436d405216f5.jpg There have been issues with saves being corrupted due to power outages. Each time we tried to recover the saves by hand and sometimes we succeeded. Now we are adding a two-tier automatic backup system that should keep your heroes safe. Fixed Razer Chroma Keyboard Support {STEAM_CLAN_IMAGE}/12639450/d9294efdf80bf8f4053836181bbc8b3463acb442.gif There was a bug preventing Razer keyboards from going full RGB on you. They will now. And it will look glorious, give it a try! Bug of the Update {STEAM_CLAN_IMAGE}/12639450/2c27836564b09d1f4242b82735c8275a88ca7e5d.png This title goes to slowed, frozen, and stunned states not being recognized by the game. This resulted in stun locks on the hero and some general weirdness. It won't be as easy to get frozen to death now and goats won't be so frustrating! The funny thing is, we actually fixed this bug two years ago but it came back. Fingers crossed it stays squashed for good this time! Full changelog {STEAM_CLAN_IMAGE}/12639450/b8ca5fe0571937e3221d9673b05f4704aaa8bd33.jpg Ver. 1.05.211020 - 21 October 2021 Changed the save manager system to keep two-tiered backups of characters in case of a power failure Fixed Razer keyboards not using RGB backlights correctly when enabled in the "Extras" section in options - the return of RGB glory! Revamped the whole credits backend system - supporters can now be updated more often, regardless of the game updates Now, if you are a supporter, your name will be highlighted in the credits when you view them! How cool is that? Fixed slowed, frozen, and stunned states not being recognized properly by the game mechanic Updated supporters list in credits Updated translations with small fixes As Always, Stay safe in the paper dungeons! Konstanty ːpaperheartː PS.: Looks like there was a nasty bug that slipped past our tests and affected players with non-latin characters in the same path. A hot patch just went live that fixed that issue. If you have been affected you might get a "save corrupted" message on startup but your saves should be fine. Sorry for the commotion! PPS Update 10/27/2021: we are releasing a small fix, some fixes from the previous update required fixing and now should be fixed ːarchduckː Mid 2021 Update: why is making games such a lengthy process?Aug 11, 2021 - Community AnnouncementsHello! It's been a while since the last progress update and we are sorry it took us so long to write them. Matt opens a new era of regular updates with a lenghty blogpost on why making games takes so long and what is our current status. As I said it's lenghty but there are also concepts and renders from new projects sprinkled in there, so hopefully it will be a worthy click and read! You can find the full post here, on our blog. And here is a taste of these new images and concepts ːarchduckː {STEAM_CLAN_IMAGE}/12639450/5a17fb1784a21f60453867c41ce9b34ea5056ae4.png As I mentioned this post ushers a new era - an era of montly dev updates from us. So see you soon! As always, Stay safe in paper dungeons! Konstanty2021 Roadmap: This Cook's work is never doneJan 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/242ff6ac5b98d77053ab505fb07c7474c20dbabf.png Our last roadmap began with the words ‘2019 was a particularly chaotic time for all of us here.’ Oh boy, were we in for a big surprise, because we all know how 2020 turned out. But was it really all that bad? Let’s find out! In the roadmap for 2020, we announced not one but two new projects: Hellcard and Book of Aliens. Internally, we had big (not to say brazen) plans: to find and onboard five new team members and finish moving into the new office. What we didn’t exactly plan for was abandoning our new office pretty much the day it was finished! Thankfully, we were ready for the transition to home office model since our philosophy was always to be flexible and if someone on the team needed to work from home it wasn’t an issue. What we never tried was everyone doing so at the same time. The pandemic helped us improve our work organization and lower heating and electricity bills at the same time (hello, remote work!). Unfortunately, it also tossed a wrench into our recruitment efforts. Still, we were lucky enough to welcome aboard two new team members: Wacław – a new graphic designer, and Mateusz – a new community manager (that would be yours truly, actually!). We are still recruiting and even though the process is moving slower than we have hoped, we are on track to hit our 2020 target of 5 new team members in 2021. Book of Demons https://store.steampowered.com/app/449960/Book_of_Demons/ Despite having moved onto new projects, we have been keeping Book of Demons up-to-date and alive. Not only that, but it also made it to new platforms! iPad users can now play Book of Demons: Tablet Edition. With the great help of 505 Games and Sonka, we released Book of Demons on PlayStation 4, Xbox One, and Nintendo Switch as well. Last but not least, Book of Demons was included in Humble Choice in February, helping us spread the word about our games and Return 2 Games vision. {STEAM_CLAN_IMAGE}/12639450/897473e9f3b3ecceb8ee7812939a0be75e7e8be2.png As you can see, 2020 wasn’t all that bad for our team. But now, let’s move onto some exciting stuff you’re all waiting for! Hellcard https://store.steampowered.com/app/1201540/HELLCARD/ As you might remember from our previous announcements, Hellcard started as an idea for a Book of Demons’ mode, not unlike Superhot mode. It quickly became clear that in order to execute it properly and with multiplayer, we will have to write it almost from scratch and so it evolved into a standalone spin-off title. Hellcard will feature its own Archenemy, a slew of new cool features, game mechanics, and we really can’t wait to show it all to you! Since most events and shows moved to digital form due to the pandemic, we took that opportunity to show you our internal tech demo during Steam Spring Festival, Tokyo Game Show, PAX/EGX, Taipei Game Show, and Gamescom (we even had an awesome virtual Booth at IndieArena!). In November we also participated in The Escapist Ga...Book of Demons goodies in the Point ShopDec 29, 2020 - Community AnnouncementsLiven up your Steam profile with brand new animated frames and backgrounds to stand out among other players! The Steam Points Shop allows you to spend your hard earned points on emoticons, profile backgrounds, and avatar frames related to various games, including Book of Demons. While we already had some items in the past, such as the lovely archduck emote ːarchduckː or paper skull ːpaperdeathː, they were static and didn't do much (apart from looking good, of course). This time we've added something more lively that will bring your Steam profile to life! https://i.imgur.com/zLDrikl.gif The new items are: an animated profile frame that shows around your avatar 4 animated mini-profile backgrounds with our heroes (visible whenever someone hovers the mouse over your avatar) 3 animated profile backgrounds with our heroes (visible on your Steam profile page) You can access the Steam Points Shop for Book of Demons and get all animated items for 2000 points ːgoldpileː right here. The more the merrier {STEAM_CLAN_IMAGE}/12639450/d587560cb6d210c470913324624f1722074688c0.png If you want to get in touch with us or hang out with other Book of Demons' fans, click here to join our Discord channel! That's where you can chat and discuss and play together. And that's where we are running sneak peek channels with early betas and previews of Hellcard - a sequel spinoff to Book of Demons and a true single and multiplayer co-op deckbuilder! If you think that's right up your alley, wishlist and follow the game to get updates on public tests and launch! https://store.steampowered.com/app/1201540/HELLCARD/ As always, stay safe in the animated dungeons! Mathyou ːpaperheartːSteelSeries RGB support gloryNov 25, 2020 - Community Announcementshttps://i.imgur.com/BO4iqsO.gif Have you ever thought to yourself, “man, those paper dungeons are bleak and dull?” Well... good, because that's how dungeons are supposed to look like ːarchduckː But if you really want to add some color, you can now make good use of your SteelSeries peripherals and light the room with all shades of red, green, blue, and more! https://i.imgur.com/jcqm3XM.gif We've partnered with SteelSeries to implement GameSense support in Book of Demons. What's GameSense and how does it work? To put it simply, it allows the game to lit up your SteelSeries RGB enabled mice, keyboards, and headsets and react to events in Book of Demons in real-time. That's coding magic for ya! The full list of effects now available includes: Health and Mana indicators on F5-F8 and F9-F12 respectively. We use fewer keys but the rightmost key dims as the parameter value gets lower for fluid visual feedback. Additionally, health gets tinted green when the character is poisoned. Equipped cards highlight keys bound to their slots. The type of card equipped is color-coded exactly as they are presented in-game. Additionally, when a card is not usable at the moment, it's dimmed. And when it's on cooldown, it's also indicated by gradually making the key lighter. These keys and health/mana bars are rendered on top of other effects as they are utility indicators. When a card becomes usable or its passive effect is triggered, it flashes gold When the character is frozen, the keyboard mimics the on-screen effect and "freezes" in blue color on the edge rows and columns. When the character is poisoned again, the keyboard mimics the on-screen effect, and "bubbles" of green spawn at the lowest key row and make their way upwards. Level up, level clear, and card identified/discovered notifications now have a fast "swipe" effect on the keyboard. Mouse glows in the color the current dungeon is tinted with. This creates a cool ambient effect at the player's desk that compliments the in-game color scheme. On death, the keyboard gets "flooded" with red to mimic the on-screen effect ːpaperdeathː When the player is stunned, the headset blinks yellow to mimic the yellow stars on the screen https://i.imgur.com/mhRUV1f.gif As always, stay safe in the colorful dungeons! Mathyou ːpaperheartːLauncher rework!Nov 10, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/ef2e35aad5b1859210f45f12547f2f35ecbc76af.png Hello everyone! As a part of the general backend modernization effort, we have reworked the launcher. Most of the changes are under the hood and affect the way games in the series will talk to each other, unlock avatars and show up in each other's launchers. Avatar system changes So there is more than meets the eye here, but what meets the eye is how the avatar system changed. As you might remember avatars were placed on a graph and unlocked with a meta score. This idea was cool but difficult to work with and, to be honest, a tad clunky visually. Which is why we have reworked that system. Now each game can unlock an avatar according to its own rules and will inform other games that it did so. All avatars are now browsable in a neat list with descriptions visible all the time and not only in tooltips: https://i.imgur.com/kwM0wAE.gif Looks much better, doesn't it? There will also be an option to copy avatar in .png format to a folder, so it could be used online with ease. This option will be available on selected platforms that allow it (Steam does ). Aside from that check out Hellcard and Book of Aliens if you somehow missed them ːarchduckː https://store.steampowered.com/app/1201540/HELLCARD/ https://store.steampowered.com/app/1196230/Book_of_Aliens/ and consider joining us on our Discord server! As always, stay safe in the paper dungeons ːarchduckː KonstantyBook of Demons' Special Halloween Special is here!Oct 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/2f5b5d1b915a12c5cb10314a0406ae88b66685dd.gif Defeat the Archdemon and his army of spooky skeletons, ghosts, and fiends in Book of Demons - a modern Hack & Slash game reimagined. Are you ready to enter the dungeon and save the Paperverse from the forces of evil? Grab your swords and shields, bows, and magic staffs, because it’s adventure time! {STEAM_CLAN_IMAGE}/12639450/4c85b3f4c24eb9f780ab30b141d411ca12eec93f.gif Halloween under the Cathedral Colourful fallen leaves, warm sweaters, and the pumpkin spice latte - ain’t autumn great? And if you want some fun, October got you covered too. There is this one day a year when all ghouls, ghosts, vampires, zombies and other monsters leave their comfy dungeons to visit their definitely-not-terrified human friends. Yes, you’ve guessed it - it’s HALLOWEEN time! {STEAM_CLAN_IMAGE}/12639450/f0e01cb9faea7ef8892cffa5bc1da28c10524d6d.png This year will be different, however. This year, you will pay all the spooks a visit first instead. The dungeons are already decorated. The treats are already prepared. The monsters are already waiting for you to come and play with them (and steal all their candy). So what are you waiting for? Challenge the Archdemon in a Special Halloween Special ːpaperdeathː {STEAM_CLAN_IMAGE}/12639450/f4cb786ff4fc932fe188c34709ffe93d9c6d9a6b.gif Limited Edition Spooky Challenges We celebrate Halloween with Limited Edition Spooky Challenges and Halloween decorations in all the dungeons (made by the Archdemon himself). Introducing: ːarchduckː All you need is Blood - each second you lose 1 HP point. Each broken enemy heart gives you +1 HP point. Hearts become a resource you have to manage in order to survive. ːarchduckː Spooky Spores! - we heard you like spores, so we put spores in your spores, so that you can get spores while strolling around the dungeon. Now your own body will spawn spores which then spawn even more spores. And that’s how you become constantly poisoned. Do you run or kill enemies around you? The choice is yours. {STEAM_CLAN_IMAGE}/12639450/60aa7a114478bc7a06fba13536ec2ff0b11ccdcf.gif ːarchduckː For The Horde! - the enemies are super fast and can sense you from a long range ːarchduckː 7th sense - enemies spawn once killed and drop gold (killing them doesn't give you more points) - grab as much money as your pockets can hold and run before the monsters surround you! The more the merrier! {STEAM_CLAN_IMAGE}/12639450/d587560cb6d210c470913324624f1722074688c0.png If you want to meet like-minded people or get in touch with us, click here in order to join our Discord channel! Among other stuff that's where we are running sneak peek channel with early betas and previews of Hellcard. Hellcard is going to be a sequel spinoff to Book of Demons and a true single and multiplayer co-op deckbuilder! If that sounds cool, wishlish and follow the game to get updates on public tests and launch. https://store.steampowered.com/app/1201540/HELLCARD/ Enjoy Halloween everyo...Wingspan discount for Book of Demons ownersSep 17, 2020 - Community AnnouncementsOur good friends over at Monster Couch have released their digital edition of Wingspan today, and we've teamed up with them to offer a special 10% discount for Book of Demons owners on top of their launch discount (so it's an extra 10% off the discounted price). https://store.steampowered.com/app/1054490/Wingspan/ Wingspan is a relaxing strategy card game about birds designed for 1 to 5 players. Each bird that you add to your preserve makes you better at laying eggs, drawing cards, or gathering food. Many of the 170 unique birds have powers that echo real life: your hawks will hunt, your pelicans will fish, and your geese will form a flock. So if you are into birds or board games it might be worth checking out ːarchduckː As always, Stay safe in paper dungeons ːpaperheartː KonstantyHellcard's public pre-alpha test summary!Jun 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/36304302/f16f3edfa5e7cba0267791e6e871fd577c91a624.png The Steam Games Festival was a blast, to say the least! We scrambled to get the demo up and running and tested for it but it was well worth it. We got a ton of valuable feedback from all of you. What's more, we also tested the network backend. You are all amazing, thank you ːpaperheartː As you might already know from the past updates we are now scrapping the demo and writing the net code and the game from scratch. We will use all of that knowledge gathered to power-up the production of Hellcard. With more content, less Infernal Network Errors... aaaand without small cards sticking to a mouse cursor from time to time ːarchduckː https://i.imgur.com/N0BN0bb.gif Demo in numbers Curious how the playtests went? Here are some data we can share! It was quite crowded - over 3000 players tested the demo ːpaperheartː DemoN, the community boss, was slain over 100 times! We expected him to die maybe twice, nice ːpaperdeathː You did a great job spreading the news - 1 out of 7 players told about the game to their friends, almost half of the players played with a friend! You were real brothers-in-arms - almost 9 out of 10 players stayed with their initial party for good and for bad I streamed the game for 16 hours using my homemade jury-rigged setup (green curtain bought for 10 bucks and my phone). Streaming the game is something we will be doing more often in the future (maybe we will even get a real camera not to use my mobile phone!). At one point there were over 7000 viewers on the stream and Hellcard was #1 stream on the whole Steam - that’s INSANE! I also ate 4 candy bars, 2 dinners, and showed my cats twice three times while streaming But most importantly, we got tons of feedback messages and surveys filled! We were flooded and floored by the amount of feedback we got ːarchduckː It was very positive too, which is a good sign since the demo had only a sliver of the final content of the game! Oh, and to celebrate the 100th death of the Community Boss, we are working on a special wallpaper. Here is a sneak peek of the early speed paint concept: {STEAM_CLAN_IMAGE}/36304302/d525d7d433d9ee4569b73d4adfd122011e194140.png So, what will the final game look like, then? Some of you also mentioned it wasn't clear for them what differs the demo from the full version of Hellcard. As we’ve mentioned before, the demo was supposed to test the core mechanics and multiplayer with the new code only. This demo prototype sported 28 cards, the final game will have well over 100 cards. There were only a few monsters and two bosses in the demo. The final game will have a lot more, it will be impossible to see all of them in a single run or to play a similar run twice. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33019925/839c96df51e5e6c18210804761e9ba99531e43ee.png In the demo, you got to pick one card or heal between fights. This was obviously a placeholder. In the final game, there wil...Hellcard pre-alpha demo test!Jun 16, 2020 - Community Announcementshttps://i.imgur.com/ZocETwU.gif Since Hellcard is going to be a multiplayer game, it's crucial to get the netcode right. We want to squeeze as much as we can from the available solutions and that calls for a lot of testing ːarchduckː Testing, testing, and then some testing on top of it That's why a few weeks ago we have started tests with the players over at our Discord Sneak Peek channel. Testing raw net code is no fun, which is why we are doing that on a pre-alpha Hellcard prototype. It has only a few enemies and some early cards but is playable and a challenge. It also gives us a "two birds one stone" type opportunity. Not only we can test the netcode but also core mechanics. By the way, if you would like to be part of similar closed tests in the future consider joining our server: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33019925/2976611e785578e3fb32935695f0535de5e9286b.png We have already learned a lot, switched the network topology as a result and we know how we will rework netcode and architecture for the final game. We have almost all the data we need to scrap the prototype and get back to work. One missing piece is a large scale stress test. We already invited our supporters for closed tests but now it is time to hold an open pre-alpha demo test. And what better time to do that than during Steam Summer Game Festival. https://i.imgur.com/toWfu2p.gif Disclaimer Please keep in mind, that what we are testing here is a pre-alpha prototype build. It will actually be scrapped after the public test and we will use what we learned to improve the actual game. The demo focuses on battles, contains only a fraction of final gameplay and content. Still, it shows what we are going after, can be played and can be won. It features our feedback widget so if at any point you spot bugs or have an idea for improvement write to us! And expect to see a lot of our Work in Progress Skeleton Crew, who came to symbolize the pre-alpha state of the build: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33019925/839c96df51e5e6c18210804761e9ba99531e43ee.png As always, Stay safe in paper dungeons ːarchduckː KonstantyBook of Demons is now on Switch, PS4 and Xbox One!Apr 30, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/12639450/0be39edaaafea6470922b199f1487af89400a963.png The hour is upon us! The Book of Demons made it to Switch, PS4, and Xbox One. The console version is pretty much the same as the PC version when it comes to features, achievements, and stuff. What changed were under the hood optimizations and a lot of UI tweaks to make it more readable and more couch gaming compatible. The same goes for controller support - in console version the card selection was redesigned to make for more snappy combat. Meanwhile, once the launch dust is still settling, we are hard at work on the upcoming HELLCARD and Book of Aliens. If all goes well I will have cool news to share soon. PS Some of you might have seen this post earlier today - yeah it was totally me fumbling and posting too early by accident ːpaperdeathː As always, Stay safe in crawled from the comfort of the couch paper dungeons ːarchduckː Konstanty