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BioShock Infinite

 
Bioshock creator's new game Judas reportedly feels a lot like, er, BioshockMar 27, 2024 - VG247Following the fresh trailer for it that aired during late January’s State of Play showcase, we’ve now gotten some more info on Judas, the upcoming sci-fi action title from Ghost Story Games, the studio co-founded by BioShock creator Ken Levine. If you’ve been eagerly awaiting any news on the game since it was revealed back in late 2022, you’ll be glad to hear that there are some gameplay impressions this time around. The verdict? Well, it sounds pretty interesting, and also plenty like, well, BioShock. Ghost Story Games invited both IGN and Geoff Keighley to sample 5 to 6 hours of it, and they’ve now shared what they thought of what they saw during that time. The former says that Judas is “a first-person narrative-driven shooter that, from a moment-to-moment gameplay perspective, will feel familiar to BioShock fans.” Read more Grab all three BioShock games for a whopping 75% off right nowJun 1, 2023 - PCGamesNWould you kindly play the BioShock games? The shooter trilogy is among the most influential set of FPS games around, with their gorgeously built worlds, immersive narratives, and frenetic combat that blends punchy weapons with magical abilities. If you've never explored Rapture or Columbia before, you owe it to yourself to check out the BioShock trilogy - and a Steam sale has them so cheap right now that you won't have to break the bank. Read the rest of the story... RELATED LINKS: Netflix's BioShock movie has the rights to both Rapture and Columbia Here's what BioShock looks like in Unreal Engine 5 Humble crams $657 worth of stuff into a $20 bundle, and every penny goes to COVID relief Surprisingly BioShock Infinite got an update to fix it launching on LinuxFeb 12, 2023 - GamingOnLinuxJust recently the Native Linux port of BioShock Infinite was updated to fix it failing to launch after an update. Read the full article here: https://www.gamingonlinux.com/2023/02/surprisingly-bioshock-infinite-got-an-update-to-fix-it-launching-on-linux Linux Issue ResolvedFeb 8, 2023 - Community AnnouncementsOur last patch to BioShock Infinite on Steam was intended only for Windows but unexpectedly affected shared dependencies with the Linux version that made the game unplayable on some versions of Linux. We’ve since identified and fixed those conflicts and have verified those solutions addressed the issue in Linux (Ubuntu 22.10). We apologize for the inconvenience to our fans on Linux and appreciate their patience as we worked on a fix.BioShock 4 gets a narrative designer who's written for Ghost of Tsushima, Watch Dogs: LegionDec 11, 2022 - VG247The next, currently untitled BioShock game has added a writer on Ghost of Tsushima as its narrative designer. "The dream is real!" wrote Liz Albl earlier this week. "So happy to announce I've joined Cloud Chamber as Narrative Lead on BioShock." Albl already has a number of writing credits under her belt, having written on games like Ghost of Tsushima, Far Cry 5, Watch Dogs: Legion, and more. It's been a while since we've heard anything about this fourth entry in the BioShock series, most of which has just been a lot of he-said, she-said rather than anything actually concrete. Back in 2020 some job listings gave us a bit of insight into what the game might be like, with a particular call for developers that have experience working on RPGs. Read more Quality of Life UpdateSep 2, 2022 - Community AnnouncementsEDIT: 2K are aware of possible impacts related to the recent update and working to resolve. Our player's experience is paramount, and we'll update our community with more information as it becomes available. This week's update features various quality-of-life improvements, including: Account linking option added in-game The addition of a new Launcher which includes a Store to purchase new content BioShock Infinite's dancing bread boy is the start of some good game dev talesFeb 8, 2022 - Rock, Paper, ShotgunA boy dancing around the streets of Paris waving a baguette over his head in BioShock Infinite holds a surprising amount of secrets and stories. Over the weekend, the former Irrational developer who placed the meme-ified Baguette Boy in Binfinite's Burial At Sea expansion explained why he's there. It's an interesting story about how weird game development it is, how weird games themselves are as technical objects, and about creativity within technical constraints. Read more The 35 best ultrawide games on PCNov 18, 2020 - Rock, Paper, ShotgunUltrawide gaming monitors are the kind of hardware that might seem too excessive, maybe even a bit too gamer to bother with for playing games on PC, especially when their demanding resolutions often require powerful graphics cards to make the most of them. Once you try one, though, there’s no going back. I’ve been a big fan of ultrawide gaming monitors for years now, mostly because supported PC games just look fantastic on them. And that’s why I’ve put together this list of the best ultrawide games on PC – to show you exactly what they look like in the flesh, complete with GIFs and photos of them running on an ultrawide monitor so you can see them in motion with your own peepers. (more…) The 32 best PC games that demand to be played in ultrawideDec 19, 2019 - Rock, Paper, Shotgun There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision. To find out, and more importantly show you, I’ve rounded up all the very best ultrawide PC games, complete with pictures of what they actually look like in the flesh, plus oodles of lovely GIFs so you can see how it works in action. If you thought playing Red Dead Redemption 2 in 5120×1440 was impressive, you ain’t seen nothing yet. (more…) BioShock 4 should let you fire an albatross from your handDec 10, 2019 - Rock, Paper, Shotgun What is the true hallmark of a BioShock game? According to the press release about the new 2K-founded studio Cloud Chamber, wot is making a brand new BioShock, it’s “iconic, first-person shooter gameplay”. Before Binfinite came out, original series lead Ken Levine said in an interview that it’s the “incredibly detailed world” each game lets you explore. Or maybe it’s the PoLiTiCs? BioShock, famously, includes a pretty basic critique of the wet fart that is Objectivism, causing people either to argue it was a searing work of political genius, or be furious that it wasn’t a work of searing political genius. Perhaps it’s the settings? BioShock and BioShock 2 were set in an underwater city, and Infinite was set in a floating one. I can only assume the new one will just be about a normal city. But run on centrist principles. The most dystopian system of them all! But of course, none of these things are really the hallmark of a BioShock game. What truly makes the series stand out is that you can shoot flying animals out of your hand, because of DNA. And I think we all know what that animal should be used as ammunition in the new BioShock. (more…) A new BioShock is being made at 2K's new studioDec 9, 2019 - Rock, Paper, Shotgun Pretty pop-philosophy FPS series BioShock is to return, 2K announced today, with a new game coming from a new studio. 2K don’t reveal even the name of the new game, let alone in which sort of strange city it’ll (surely?) be set, but it’s official: BioShock is back, baby. 2K have muttered about resurrecting it several times in the years since the release of BioShock Infinite and demise of creators Irrational Games, and this time it seems to be real. The new BioShock is being made by Cloud Chamber, a new studio who’ll be working on the game “for the next several years.” Don’t hold your breath. Unless you’re underwater. In which case, do. (more…) New BioShock game announced, still "several" years awayDec 9, 2019 - EurogamerA new BioShock game is in the works, publisher 2K has confirmed. The project will be in development for the next "several" years, 2K said in a statement today, with development centred at the publisher's newly-named Cloud Chamber studio. Cloud Chamber is headed up by Kelley Gilmore, formerly of 2K's XCOM and Civ studio Firaxis, with offices in both San Francisco and Montreal. Read more MacOS Catalina update is about to punt 32-bit games off the platformSep 4, 2019 - Rock, Paper, ShotgunOh, to be a Mac owner. Not that we’ve got it great on PC – my rig’s been bricking it since last week’s Windows update, after all – but it’s been a long time since a big OS update killed half of my game library. Desktop gaming always gets around to leaving a generation behind, though. 32-bit applications have been on the chopping block for a few years – and with this month’s “Catalina” update, Apple are making the first move towards killing them off for good. (more…) How a lifelong diet of games influenced The Seven Deaths of Evelyn HardcastleFeb 7, 2019 - Eurogamer"I forget everything between footsteps. "'Anna!' I finish shouting, snapping my mouth shut in surprise. "My mind has gone blank. I don't know who Anna is or why I'm calling her name. I don't even know how I got here. I'm standing in a forest, shielding my eyes from the spitting rain. My heart's thumping, I reek of sweat and my legs are shaking. I must have been running but I can't remember why. Read more… The best places to live in video gamesOct 12, 2018 - EurogamerLooking at places to live in games, it would be easy for the most magnificent, pompous and elegant palaces and castles to dominate any appreciation. But there is plenty of room to appreciate those residences that are tucked away, perhaps underrated, that are not major hubs or destinations and that are only subtle intrusions. Some draw a curious sense of attachment from players, eliciting a sense of pseudo-topophilia - a close relationship with a virtual land or place. The resulting effect is sometimes enough to cause the sentiment: if this place were real, I would live there. Right in the corner of the Hinterlands in Dragon Age: Inquisition is the Grand Forest Villa. Its position in the landscape is not obtrusive or jarring, and in turn makes use of the surrounding Hinterlands as its grounds and gardens. Not only does it look fantastic in its geographical context, the residence fits the medieval-fantasy context, oozing grandeur and splendour. But it also serves a purpose: in the Dragon Age lore, it was built for a special friend of the Arl of Redcliffe to allow him to stay near Redcliffe Castle, but far enough away to not raise eyebrows or induce scandal. Designed to be elegant and bold, the Villa - which is a generous term - would have been a beautiful place to live. Even though there are no obvious living spaces on show to relate to they are there - probably within the thick stone walls that add a strange, yet weirdly complete juxtaposition of woodland villa aesthetic next to defensive fortress. Its semi-open nature permeates its design. Opening up sides and boundaries has the effect of bringing the outside, inside - nowadays, think about homes that have entire walls made of glass to bring their garden 'inside' - blurring the boundary between indoor luxury and the pleasantness of nature, landscapes and plants. It also opens up expansive and brilliant vistas from the Grand Forest Villa, the importance of which is demonstrated by the design of designated viewing decks or points offering fabulous views over the lush and rolling Hinterlands landscape. Read more… Podcast: The best music, songs and soundtracksJul 19, 2018 - Rock, Paper, ShotgunListen up, you re drumming on my time now. What s the tune? It s the RPS podcast, the Electronic Wireless Show of course. This week we are talking about music in games, and what makes a good game soundtrack. The bleeps and bloops of Pac Man? Or the orchestral panache of Oblivion? A lot of people requested this topic, so we ve also done something special a music quiz! Can you guess the game based on a few seconds of music? Even if you can, I doubt you ll score higher than Katharine, who it turns out is, uh, quite interested in videogame music. (more…) Pretty puzzler Kine is announcedMar 24, 2018 - Rock, Paper, ShotgunKine is one of those titles that annoys me the moment I hear about it, because I deserve to be playing it right now but some team of artists is working really hard on it so they won’t just give it to me. Give it to me, you crazy kids. I have been a good boy all year and I am delighted by what you have made. Please let me have it. Please. (more…) BioShock is ten years old todayAug 21, 2017 - Rock, Paper, ShotgunBioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. (more…) Would You Adam & Eve It: BioShock Remastered FixesSep 20, 2016 - Rock, Paper, ShotgunBioShock: The Collection on PC is good-lookin’ but, it’s fair to say, A Bit Dicky, pulling off the impressively bungled trick of both recreating some of BioShock’s original issues and throwing a clutch of new ones into the mix too. Take yer pick from enforced mouse-smoothing, no 5.1 sound, messed-up 21:9 support, limited FOV, no graphics settings outside of antialiasing, anistropic filtering, resolution, vysnc and a clutch of crashes. Many of these, though not the crashes, can be resolved via ini file editing (a guide to that is here), but in this, the third consecutive Year Of Luigi, we should not be expected to dirty our hands so. The good news is that 2K are planning to grab a five-iron and bludgeon most of the major problems into submission. The bad news is that it doesn’t look like we can expect a full settings menu any time soon. … RPS Verdict: The BioShock TrilogySep 16, 2016 - Rock, Paper, ShotgunAlmost ten years after our first trip to Rapture, the BioShock trilogy has been re-released and (in some cases) remastered. The Collection looks lovely but it’s far from perfect. Today, we’re looking back though – a lot has happened since the first game s arrival, including the departure of director Ken Levine from the studio that made two of the three games, and a resurgence of the first-person immersive sim as a genre. Here, we consider all things Bioshock and decide, among other things, which of the games is actually the best. …