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Alien Swarm Reactive Drop

 
Alien Swarm: Reactive Drop Update - July 22, 2021Jul 22, 2021 - Community AnnouncementsChangelog Fix two stuck points on TimorStation Fix stuck point on StorageFacility Add back units for marines on DesertOutpost Fix bright decal on bonus_mission3 Remove clip brush on RoadToDawn, add pallet bridge to exit stuck area Fix nodegraph and stuck point on LandingBay Improve nodegraph on Rydberg Mark asw_marine_rolls and some others as cheat cvar Fix addonlist_workshop.txt gets reset if Steam cloud is disabled Add support for negative firesource damage Allow enabling the asw_broadcast_camera for specified player index. This commit adds EnableForPlayerIndex(integer) input for asw_broadcast_camera. Player index can be obtained by using !activator which is hMarine in the code below: local playerindex = hMarine.GetCommander().GetPlayerUserID().tointeger() - 1; Fix multiple marine resources could be inhabited by the same player. This caused bugs in code that assumes that only one marine resource can be inhabited by a player. Fix drone warping through marines on ASBI. Warping through marines happened with asw_drone_acceleration 10. Restore higher drone acceleration for ASBI challenge Add rd_horde_from_exit ConVar. If set to 0 hordes and wanderers cannot spawn in map exit zone. 1 by default. Make baits invisible when sentry is deployed. Make rd_slowmo non-cheat ConVar Make shaman emit pain and death sounds(silent by default). These sounds can be implemented by workshop addons currently. Add rd_grub_health ConVar. Also fix an issue that grubs are not instantly squashed by marines stepping on them. Add rd_shaman_healing_speed ConVar. Number of health shaman gives per second. 0 means old behavior, shaman heals ~40% of max health in 1 second. 0 by default. Add rd_console_debug_xp ConVar to toggle xp messages in console Add vscript function TraceLineTable like L4D2. See https://developer.valvesoftware.com/wiki/List_of_L4D2_Script_Functions/TraceLine Signature : void TraceLineTable(table) Add rd_medgun_medkit_refill_amount ConVar. If set to value greater that 0 then healgun will be refilled when medkit is picked up. Prevents heal guns from being destroyed on empty Allow ASBI RNG3 and ASBI Turbo in leaderboards Add garagedoor_open_twosided.mdl Fix tft2AbandonedMaintenance has a gray wall instead of entrance Add marine_anims.mdl. This can be used as a base for marine animations. Update femalemarine.mdl to fix issue with hand animations Update CNetPropManager for VScript - Fixed being able to access out-of-memory data when searching for props. - Added an optional method to search only the SendTable or DataMap for a prop. Example: "SendTable. " or "DataMap. " - Added support for accessing props inside an array. - Updated GetPropType to return "bool" or "instance" instead of only returning "integer" for boolean and EHandle props. - Added the following new script functions: GetPropBool( entity, propertyName ) GetPropBoolArray( entity, propertyName, arrayElement ) SetPropBool( entity, propertyName ) SetPropBoolArray( entity, propertyName, value, arrayElement ...After 13 years of development, Half-Life 2 RTS mod Lambda Wars finally leaves betaFeb 22, 2021 - EurogamerHalf-Life 2 real-time-strategy game mod Lambda Wars has finally left beta and launched proper on Steam - 13 years after development began. Lambda Wars is a free standalone multiplayer mod for Valve's 2010 multiplayer top-down shooter Alien Swarm (which is itself a remake of a mod for Unreal Tournament 2004) set in the Half-Life 2 universe that brings Valve's first-person shooter masterpiece into the RTS genre. You play as either a commander of the Resistance or as an overlord of the Combine, with both factions including units, abilities, buildings, research and defences. Read more Alien Swarm: Reactive Drop Update - December 3, 2020Dec 3, 2020 - Community AnnouncementsChangelog Fixed an issue that AI can be disabled after challenge was active Added rd_fast_reload_explode_chance, rd_fast_reload_explode_damage, rd_fast_reload_explode_radius ConVars. Controls the chance for marine weapon to explode on failed fast reload. Disabled by default. To be used in user challenges. Fixed asw_simple_hacking not working on terminals without objective set Alien Swarm: Reactive Drop Update - August 17, 2020Aug 17, 2020 - Community AnnouncementsChangelog Fix a security vulnerability in source engine Fix 'Out of thread ids' error for CPUs that have 32+ threads Improve game time scale changes in the engine Make asw_target_dummy display results more accurately Add net_graph 5 support. Won't draw a red graph if 5 Fix possible crash related to workshop previews Add rd_auto_fast_restart convar. Set to 1 to restart mission on fail automatically Fix Bonus Mission 7 tech marine requirement. It was not disabled after last hack was done Remove demo speedup & host_timescale changes Make wire hacks more complex in Bonus Mission 1 Add ASBI Weapon Balancing RNG challenges to allowed leaderboards Make flashlight turn off when marine drops it Prevent fov_desired setting to 90 Add rd_gas_grenade_ff_dmg cvar. Gas grenade will cause fixed friendly fire damage, 10 dmg per 0.3 seconds. Alien Swarm: Reactive Drop Update - May 23, 2020May 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/27357479/16af4b5b430c75f3bef09b1ec2c001965cefc3b3.jpg An update for Alien Swarm: Reactive Drop has been released. The major changes include: Added minimap rotation by ezhik Allowed workshop add-ons to update particles_manifest.txt to add new particle files. This also allows workshop add-ons to override only one particle effect, without overriding the entire file. See this guide Added a ConVar that allows toggling flashlight even without having flashlight equipped by [email protected] Updated minigun sound to be similar to the original Alien Swarm sound Allowed challenges to change camera angle Changelog Add asw_flashlight ConCommand by [email protected] If server or challenge has rd_allow_flashlight 1 set players can use asw_flashlight command to toggle flashlight even without having it equipped. Add Flashlight keyboard setting Add minigunstop.wav. This adds slight aftershot sound after minigun stopped firing. Just like flamer and extinguisher. Add minimap rotation by ezhik. The mini-map HUD elements in the bottom right corner of the screen are now rotated according to the camera rotation of the player (or the spectated player in spectator mode) Add rd_aim_marines ConVar Add rd_force_spectate_marine cvar. rd_force_spectate_marine can be used in demo playback to change the perspective to a different marine. Add sv_workshop_debug & cl_workshop_debug ConVars. If set to 1(0 by default) workshop addon loading will be printed in console. Add stubs for queen and shaman sounds Display general leaderboard for Easy and Normal difficulty Fix devastator not shooting when holding secondary attack key Fix game considers workshop overview files as separate maps for leaderboards. Scores will be uploaded to proper leaderboard even if overview file comes from workshop Increase deagle sound volume for non-local marines. Other player's deagle sounds will be louder. Make asw_cam_marine_dist server controlled Make asw_cam_marine_pitch server controlled Remove particles_manifest.txt from blacklisted files. This allows addons to add custom particles. Your particles_manifest.txt needs to include only the newly added particle files(PCF). Update minigunloop.wav to sound like Alien Swarm minigunAlien Swarm: Reactive Drop Anniversary Update - April 20, 2020Apr 20, 2020 - Community AnnouncementsAn update for Alien Swarm: Reactive Drop has been released. The major changes include: Fixed spelling errors, missing descriptions , separate overviews etc. By Zolerox Enhanced Translations: Chinese (by ProjectSky, 参天大薯 and AutoGavy) Italian (by Federico) Korean (by Nowiz, hangumi, タ一ニャ🐾(Ta-nya) and 7:76) Russian (by matt.27 and Corlindale) Added new ConVars to allow weapons rebalancing in mods. New ConVars and misc. bug fixes. From 20th to 27th April you can find a hidden anniversary cake on all the official maps. Special thanks to jhheight for the idea and help with implementation. ChangelogAdd rd_damage_buff_scale convar. Can be used to change Damage Amplifier's damage factor. 2.0 by default. Add rd_spawning_start_at_randomized_intervals convar. If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn Add rd_server_shutdown_after_num_secs ConVar. If set, dedicated server will shutdown after being online for this number of seconds. Add rd_leaderboard_enabled_client ConVar. If 0 player leaderboard scores will not be set or updated on mission complete. Client only. Prevent bot teleport for ASBI challenge. Players abuse this feature to make game easier. rd_stuck_bot_teleport is set to 0 now for ASBI Update Russian and English subtitles Update subtitles with the English fixes Fix spelling errors, missing descriptions, add separate overviews. By Zolerox Add asw_gimme_33hp concommand Fix aliens(boomers and ranges) chase wrong direction. By Orange Fix potential crash on 'image pointer leaving scope'. By Orange Make medrifle not refill secondary when rd_refill_secondary 1. By element109 Make rd_infinite_ammo 1 not affect heal beacons. By element109 Add rd_infinite_healgrenade convar. By element109 Print mortarbug health if asw_debug_alien_damage 1 Fix an issue with mortar bug's health. Mortar bug health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal. Change order of official campaigns. New players tend to play campaigns in the order they are listed in UI. The new campaign order should make the learning curve smoother and more enjoyable for new players. Add cvars that allow mods to change weapon balance rd_shotgun_dmg_base rd_rifle_dmg_base rd_prifle_dmg_base rd_autogun_dmg_base rd_vindicator_dmg_base rd_pistol_dmg_base rd_railgun_dmg_base rd_pdw_dmg_base rd_flamer_dmg_base rd_minigun_dmg_base rd_sniper_dmg_base rd_chainsaw_dmg_base rd_grenade_launcher_dmg_base rd_mininglaser_dmg_base rd_deagle_dmg_base rd_devastator_dmg_base rd_combat_rifle_dmg_base rd_heavy_rifle_dmg_base rd_medrifle_dmg_base rd_tesla_trap_dmg rd_tesla_trap_ammo rd_grenades_dmg_base rd_laser_mine_dmg rd_laser_mine_dmg_radius Update translations Add rd_explosive_* cvars Fix typo in asw_gas_grenade_cloud_width Make more aliens print their health if asw_debug_alien_damage 1 Make addonlist_workshop.txt saved in clo...Stability and Security Update - March 16, 2020Mar 16, 2020 - Community AnnouncementsThis update contains a number of security and stability fixes for the game server. Mark some convars and commands as FCVAR_CHEAT, by AutoGavy. Some of the cvars allowed unfair advantage to clients and could allow clients to intentionally crash server. Disallow asw_vote_chooser 1 on server. Could be used to crash server. Reported by AutoGavy. Disallow voting for 'lobby' map. Could be abused by clients to force players disconnect from server. Reported by AutoGavy. Fix VScript exploits for reading/writing files. Disallowed StringToFile() and FileToString() to access files outside save/vscripts folder. Reported by 南方. Alien Swarm: Reactive Drop Update - October 25, 2019Oct 25, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/27357479/d1048c635a5672f8efea79138bfd105b3cae552e.jpg An update for Alien Swarm: Reactive Drop has been released. The major changes include:Re-balancing of the IAF HAS42 Devastator. Less ammo consumption from the ammo drop, piercing bonus, slightly decreased bullet spread when crouching. Fixed lag caused by adrenaline usage. Added health bars for Shieldbugs in Lana's Sewer mission. Fixed Holdout mode to complete mission when all waves are passed. Fixed marines get stuck in unburrowing aliens. New ConVars and misc. bug fixes.ChangelogFix second horde fails to spawn if first one failed. Previously when rd_horde_two_sided 1 the second horde would not spawn if the first horde failed to find spawn position. Add rd_horde_retry_on_fail cvar. When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed. Currently it's set to 1 Improve wanderer spawn ability. If wanderer can't spawn from north from marines location, game will try to spawn it from south. This makes holdouts like on Rydberg Reactor near airlock more interesting, especially in ASBI challenge. Add rd_grenade_launcher_arm_time cvar (0 by default). Time in seconds until grenade launcher grenade is armed and can explode. Add rd_grenade_launcher_projectile_direct_dmg cvar (256 by default). The direct damage caused by non exploded grenade from GL Fix npc_antlion_worker is not properly precached. This was causing framerate drops when npc_antlion_worker was spawned from a spawner for the first time. Add rd_horde_ignore_north_door cvar. If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors. 0 by default Fix npc_antlion emits error particle when killed in water The WaterSurfaceExplosion particle is disabled temporarily. Until it is ported from HL2 source code. Fix hordes are blocked by non func_brush brushes. Hordes and wanderers appeared to be blocked by clip or npc_clip brushes which do not actually block the alien movement. Mostly noticeable on Rydberg Reactor finale, where if players are blocking the finale area, hordes and wanderers don't come from the south, but they should. This now should be fixed. Fix marines get stuck in unburrowing aliens. Aliens which spawn from railings or vents could make players stuck in them. Players would take damage and teleport on top of aliens. This commit removes the collision between players and aliens while they unburrow. Attempt to fix lag caused by slow motion and adrenaline usage Improve English subtitles for Cargo Elevator mission. Commander's subtitles were missing for Cargo Elevator Fix rd_ammo_counter_under_marine displaying incorrect clip count for chainsaw Add override for CASW_Marine::GetInvTable() Fix Faith and Wildcat models are not using their female textures Fix friendly fire not counting for Gas Grenades Add Dedicated Server Browser to the in-game Esc menu Fix healing effect not stopping when Medical SMG runs out of ammo Disable 'Could...Alien Swarm: Reactive Drop Update - July 4, 2019Jul 4, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/6593b247dac2d32fddbb5f2aeb83ce1e004465d9.jpg An update for Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include: Three new achievements New enemies: Antlion, Antlion Worker, Zombie, Fast Zombie, Headcrab. These are not directly available in official maps and challenges, but modders can create new maps and challenges that use them. Optional numerical health and ammo indicators for marines Stats and leaderboard support for Bonus Mission 6 and 7 Improved modability for marine model skins. Add-ons can now have 8 different skins, each for every marine character. Russian subtitles Fire mines no longer cause huge decrease of frame rate which happened on some maps New convars, VScript functions, bug fixes Changelog Added three new weapon Achievements https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/563560/ff093821c540c6bf0b036c7319a300936499debd.jpg Chemical Warfare Kill 500 Swarm with Gas Grenades. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/563560/fd6a4fbab213e732a0f02f4cacf2ecbe621f1159.jpg Heavy Assault Specialist Kill 500 Swarm with the Heavy Rifle. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/563560/77d865a048d77a83e48e26947ae9978214f43907.jpg Combat Medic Kill 500 Swarm with the Medical SMG. Fix new Achievements appearing as already unlocked The affected Achievements will be cleared if they were unlocked prior to 2019.01.01 Added new Convars rd_draw_marine_health_counter Display a numeric counter for marine health on the HUD rd_health_counter_under_marine Draw a counter of the marine's current health under the marine? rd_health_counter_under_marine_alignment Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right rd_health_counter_under_marine_show_max_health Should the health counter under the marine also show max health? rd_ammo_counter_under_marine Draw an ammo counter of the marine's active weapon under the marine? rd_ammo_counter_under_marine_alignment Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right rd_ammo_counter_under_marine_show_max_ammo Should the ammo counter under the marine also show max ammo? rd_allow_afk If set to 0 players cannot use asw_afk command or Esc - Take a Break rd_leaderboard_enabled If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers or for testing your in-development challenges or maps. rd_director_max_awake_aliens_for_horde 25 If there are more awake aliens than this number director will not spawn new hordes rd_director_max_awake_aliens_for_wanderers 20 If there are more awake aliens than this number director will not spawn new wanderers Director spawns hordes and wanderers depending on several conditions, where number of awake aliens is one of them. That is if there are 25+ awake aliens, no new hordes and wand...Alien Swarm: Reactive Drop Update - May 19, 2019May 19, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/34d57db8c89a2081764e5f1a72af0a6c34e57c41.jpg An update for Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include: Added Bonus Mission 7, which is the original undivided Area9800 Power Plant mission(thanks to jhheight ) Cheat cvars and commands will no longer work in single player mode Grenade Launcher's grenade will now correctly collide with doors Player's status in Steam Friends window will now be shown correctly if player is playing on a dedicated server which has lobbies disabled Dedicated servers will not(by default) check for workshop updates on mission restart(this can be controlled by a cvar) Improved pathing in Sewer Junction. Aliens couldn't follow marines in a few places, hordes failed spawn because of this too. Changelog Fix nodegraph in SewerJunction. Aliens couldn't follow marines in a few places, hordes failed spawn because of this too. Used ai_show_connect_crawl to find problematic spots. First place is on stairs after turning west. Second place is the passage that is created by exploding barrels. Added Bonus Mission 7(thanks to jhheight). This is the original undivided version of Area9800 Power Plant, or, in other words, Power Plant's Cooling Pump and Generator in one mission. Fix grenades collide with doors during open or close animation Grenades previously were exploding on contact with air in door frames when the door was opening or closing. Now grenades correctly fly through the door frame and only collide with the door itself. This didn't happen to rifle grenades, but to grenade launcher, vindicator, freeze and hand grenades. Add rd_grenade_launcher_explode_on_contact cvar. If set to 0 grenade will not explode on contact with rigid world. However grenades will explode on contact with aliens Add rd_grenade_launcher_num_clusters cvar Fix leader crown is not displayed during briefing when autoready is on Remove blood effects from Grenade Launcher grenades. Previously grenade when flying in air would emit blood because it was damaged by explosions from other grenades. Fix rich presence for clients who play on dedicated servers without lobby info. Previously clients who play on dedicated server that has sv_allow_lobby_connect_only 0 were displaying incorrect Steam rich status. Prevent grenades to fly into the sky in place after the biomass block on TimorStation Add rd_interpenetrating_entities_warning cvar. Add several fence models to lights.rad Make ChaseNearestMarine() VScript function wake alien if it is asleep Previously this function did nothing if alien was far from marines and was sleeping. Add rd_clearhouse_on_mission_complete cvar. If 1 all NPCs will be removed from map on round end Add rd_workshop_update_every_round cvar. If 1 dedicated server will check for workshop items during each mission restart(workshop.cfg will be executed). If 0, workshop items will only u...Alien Swarm: Reactive Drop Update - March 8, 2019Mar 8, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/b12bf8d6eefeb5848f135a6e6d1684c870f74b12.jpg An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include: Improved game performance in many maps. Frame rate is more stable now. Added Bonus Mission 6, which is the original undivided version of High Tension mission(thanks to Eerie-Eg) Improved medic bot's healing abilities(thanks to element109) Reworked the starting area of Arctic Infiltration mission https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/43f6405b3fcf6190c915b0285f05ddee143e7f29.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/058e90067f116505796444d637ea538c985c72ac.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/e4072ceb98c4397b1f4a1d2f82ded99d686e296f.jpg Changelog Fixed frame rate stutter and various little things in several maps Medic bot now heals infested marine without waiting until health reaches low limit. By element109 Make medic bot immediately heal marine which is on fire. Also fix medic couldn't start healing infested marines because their health was not lower than 85% of total health. Add more fence models to lights.rad to forcetextureshadow list. These affect Deima map, near the first hack there was a big black unrealistic shadow coming from a fence. Compiling with this new lights.rad make shadow more accurate. Fix minor issues in Deima mission Removed a light stand which was floating in-air Fixed some spawners spamming errors in console for missing activities Fixed players could get under map during death camera slowdown Fixed aliens could run through air after marines passed the ship bridge and ship flew away Added more player spawn points to fulfill 8 spawn points requirement Fix minor issues in Timor Station mission Prevented Grenade Launcher's grenades to fly into the sky in place near the biomass block Fixed aliens from hordes getting stuck in non playable map areas Added more player spawn points to fulfill 8 spawn points requirement Rework the starting area in til3ArcticInfiltration Fix several minor issues in area9800LZ and til2RoadToDawn Fix pipe glitch in par5crucial_point, by Eerie-Eg Fix crashes at first holdout area in par4high_tension, by Eerie-Eg Add bonus_mission6 into Bonus Missions campaign. High Tension undivided. Improve bonus_mission6(High Tension undivided), by Eerie-Eg Fixed crashes during first holdout Ported changes from split versions of High Tension into the undivided one Alien Swarm: Reactive Drop Update - November 10, 2018Nov 9, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/5fda2acf3c5b367105b6c938c261393edc023ac2.jpg An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include: Added Vietnamese translation for game UI by Nguyễn Tuấn Long Added ability for each map to have its own background image for the loading screen. Fixed white screen crash Added new ConVars, VScript function, bug fixes Changelog Add rd_sentry_refilled_by_dismantling cvar. If set to 1 marine will refill sentry ammo by dismantling it. Fix bot frags are not counted for co-op missions. This caused ammo to not spawn from aliens in challenges that used the rd_spawn_ammo cvar Fix white screen crash Show yellow icon when player is speaking in Player List window. Also added rd_speaking_r, rd_speaking_g, rd_speaking_b ConVars to allow players to set their own color for speaker icon Add rd_ray_trace_distance convar. Can be modified by challenges or maps(using Convars.SetValue() vscript) to increase the distance which can be targeted using grenade launcher. Add VScript Function to spawn fire StartFire(). StartFire( Vector position, float duration, int flags ). Returns a handle to the created env_fire entity. Add ConVar rd_biomass_ignite_from_flares(thanks to element109) Add rd_auto_kick_low_level_player for challenges ASBI, TIER 1 and 2 Fix difficulty in ASBI is lowered for 3 or less marines. asw_adjust_difficulty_by_number_of_marines 0 was applied after the mission start but difficulty adjustment happens before this. This cvar was moved from challenge_asbi.nut to asbi.txt Add rd_auto_kick_high_ping_player convar. If not zero the value will be compared to players ping and player is kicked if the ping is higher than the value.(thanks to element109) Add ability for each map to have its own background image for the loading screen. The window's background image which is shown during map load can now be customized to show a unique image per each map. Added rd_loading_image_per_map cvar which can be used to turn this feature off. By default it is set to 1 which means the feature is enabled. This works for all maps, including community maps. Example of files required for the custom loading image to work(for rd-til4area9800.bsp map): reactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vmt reactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vtf reactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vmt reactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vtf Files with "_wide" suffix are meant for 16x9 aspect ratio resolutions. Files without suffix are meant for 4x3 aspect ratio resolutions. If custom material is missing a default material is used. Fix uber drones are smaller when spawned from spawners. Uber drones default to 1.3 in size of regular drone. asw_spawner, alien selection and vscript code can change the size of asw_drone_uber by setting the Size Scale parameter...Alien Swarm: Reactive Drop Update - July 25, 2018Jul 25, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/ef715dccfabf20bd20a50d144c28cc9e64546e69.jpg An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include: Difficulty no longer increases for 5+ marines. Thanks to everyone who left their feedback regarding this feature. Voice mute buttons. Players are now able to mute separate players using the Player List window(F9) To improve user experience when browsing for public games players with in-game level below 30 and no promotions will not see games with a challenge enabled or difficulty harder than Hard. VScript access to info_node positions, new cvars Miscellaneous fixes Changelog Added rm_prespawn_num_biomass cvar. It can be used in user challenges to randomly create biomass around a map. Requires rd_prespawn_scale to be set to 1 or higher. Updated description of rm_prespawn_num_* cvars Set rd_increase_difficulty_by_number_of_marines to be 0 by default. Game difficulty will not be increased for 5+ players Add mute button to player list window(F9). Thanks to element109 for the initial pull request. Added VScript Functions to Get info_node Data. InfoNodes.GetNumNodes() //Returns the amount of info_nodes in the network array InfoNodes.GetNodeOrigin( int nodeID ) //Returns the origin of the node InfoNodes.GetNodePosition( int nodeID, int hull ) //Returns the hull specific origin of the node InfoNodes.GetNodeType( int nodeID ) //Returns the type of node Add rd_drone_uber_knockdown cvar. Set to 1 to make uber drones knock down marines like shieldbugs do. Also added related cvars rd_drone_uber_knockdown_force and rd_drone_uber_knockdown_lift Make asw_trigger_fall, trigger_hurt and env_laser kill marines even if reviving is enabled Display number of incapacitations in player list window. If reviving is enabled F9 window(player list) will now display the number of times marine was incapacitated during current mission. Fix marine is deleted after asw_suicide. This bugged out challenges with reviving enabled Grey out difficulties above Hard and challenges for players below 30 level in Find Public Games window Disable blinking light on area9800PP1 map to improve frame rate Fix help hint is displayed permanently during bonus mission 1 Fix aliens getting stuck in huge yellow door on lan3_maintenance Fix alien getting stuck inside wall on LandingBay_01 Fix uber drones getting stuck in door frames and windows Add rd_auto_kick_low_level_player. Server auto kick players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use dedicated server browser to join games, since Public Games window already restricts filters to max Hard difficulty and challenge being disabled Alien Swarm: Reactive Drop Update - June 26, 2018Jun 26, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/f31e1c866b52d7a302d337aeedbf65f40fa5aa65.jpg This update brings support for rich presence in both Steam and Discord. If you participate in Steam Beta you will now see more information in your Friend List window. What map is your friend playing, difficulty, number of slots taken and number of maximum slots available on server, as well as the active Challenge name. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/8ba9a2fe142354fc5ec679b68519815084c30327.png Discord users will see similar information. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/89b94c02877fb2582359da4397ec073280d04c07.png Also in Discord players are able to post invites in chats to invite players to join their lobby. As well as using the "Ask to Join" button when clicking on player's nickname. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/2e28137b791a0e784c89021d3419a53cae246f56.png Feel free to join our Discord community to chat and invite people to play with you. If you are working on a map you may want to check out the community Source Engine Discord server to gather feedback, share screenshots or invite for playtests. Feel free to share your favorite Discord servers in comments section. Another major change is we've fixed a bug reported by NoName which was causing game difficulty to become lower after a mission restart. Now mission restart will not lower difficulty. 8-player games on Brutal will become harder. 4-player games are slightly affected too. As this issue was present since Alien Swarm's release we want to hear your feedback to decide whether we keep the change or revert it to how it was before. Please use this discussion to leave your feedback on this issue or create a new discussion if necessary. Changelog Added rich presence for Steam and Discord. You need to have Steam Beta installed to see the new features in your friend list window. If you have Discord desktop app installed RD will send an extended status in it. You can also invite people to your lobby using Discord. Added soundscripts required for bonus_mission2 map(thanks to Rock N Roll) Fixed medic rifle has infinite heals with rd_infinite_ammo(thanks to element109) Disabled blinking light at til1MidnightPort. Blinking light at map start was causing frame time fluctuations. Looks like lights with changed appearance are causing frame-time to increase which makes next frame time to be decreased. Such fluctuations in frame-time cause monitor to display the same frame during two monitor refreshes. This results in reduced actual framerate even if game's reported framerate is 60 Added rd_suggest_difficulty cvar. If set to 0, game will not show a message suggesting player to change their difficulty(thanks to element109). Added rd_hud_minimap_drawing convar. If set to 0 the player cannot draw on the mini-map and does not receive other's drawings. This does ...Rich Presence: now in Reactive Drop [beta]Jun 19, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/00e49574be8d8facb8f7cd9833e61b885543f405.png Rich Presence is now in the beta branch of Reactive Drop. On the Steam client beta and Discord, more information about the map you are playing will be shown to your friends.Alien Swarm: Reactive Drop Update - May 9, 2018May 9, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/65343bf42aa6a3d098364b0fd25ecff714595313.jpg This update addresses the issue with player's in-game level and promotion being invisible to other players, adds several bug fixes and improvements. Changelog Add rd_controller_radius_adjust client convar. Convar to adjust the cursor radius when using a controller Add subtitles for Wildcat grenade chatter Fix inability to see level and promotion of players with private profiles Prevent deathcam if last marine dies Disable Steam_OnUserStatsReceived spam in console. It will only be printed if developer 1 is specified Add the requirement of rd_workshop_allow_item_creation 1 before creating a workshop item. This can save workshop from hundreds of new and empty items created every day. Fix horde sound, it is now played from swarm subfolder Fig Grenade Launchers damage for PvP game modes Remove FCVAR_NOTIFY from asw_marine_gravity cvar Alien Swarm: Reactive Drop Anniversary Update - April 20, 2018Apr 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/b73d8b5829c931d6fa59619aecb9ac686607d621.jpg Today marks the 1 year anniversary of Reactive Drop's release! Along with that comes an update. We've added a few new weapons, a new seventh promotion and bug fixes for you all to enjoy. Special thanks to Sk1p for creating brand new models for Heavy Rifle and Medical SMG as well as GUI icons for them. Changelog Add asw_weapon_gas_grenades Add asw_weapon_heavy_rifle Add asw_weapon_medrifle Add 7th promotion Increase level cap to 34 to accomodate the 3 new weapons Fix bots getting stuck in sentries Fix alien_selection SizeScale for asw_drone_uber Add couple CHATTER_GRENADE lines for Wildcat Add new VScript functions CBaseEntity GetLocalOrigin() //Returns the Entity position in the world relative to the parent as a vector SetLocalOrigin( Vector position ) //Moves the entity to this global position vector relative to the parent CASW_Alien & CASW_Buzzer ElectroStun( float duration ) //Stuns the alien Freeze( float freezeTime ) //Freezes the alien Global DropFragGrenade( float damage, float radius, Vector position ) //Drops a frag grenade DropGasGrenade( float damage, float dmgInterval, float duration, float fuse, Vector position ) //Drops a gas grenade DropIncendiaryGrenade( float damage, float radius, Vector position ) //Drops an incendiary grenade DropStunGrenade( float damage, float radius, Vector position ) //Drops a stun grenade GameEvents weapon_fire //Event fires when a marine fires a weapon weapon_offhand_activate //Event fires when a marine activates offhand item Fix missing Cvar dedicated server warning - Fixes the "ConVarRef rd_weapons_regular_class_unrestricted doesn't point to an existing ConVar" warning for dedicated servers. Alien Swarm: Reactive Drop Update - March 30, 2018Mar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/4a07e59ea6312d895de9e1652fcfa74cfa2a1d5f.jpg This update addresses issues with HiDPI displays and display scaling, bots and adds a new cvar for use in add-ons. Changelog Fix marine bots collision group. Fixes issue where marines were teleporting through elevators, and falling to the ground below the ship at the start of rd-til8comcenter. Add rd_queen_hud_suppress_time Cvar. It is used to suppress the Swarm Queen's health HUD if not damaged for this long seconds (-1 to always show). Fix title of Bonus Mission 5. Fix bots don't get into train in tft3Spaceport map Improve nodegraph in tft3Spaceport Update reactivedrop.exe with HiDPI aware flag. This should resolve numerous issues with HiDPI displays or when Windows text and apps scaling is set to be above 100%. Previously users have had game window opened in a size(resolution) that is bigger than user's monitor resolution and thus were unable to change the resolution and any options(because most of UI was off screen). We're also looking for a person capable of drawing new promotion icons which fit the original Alien Swarm style. If you feel you're up for the task please create a new discussion in our feedback subforum where we can discuss the details. Feel free to submit your designs and ideas for the new promotion icons.Alien Swarm: Reactive Drop Update - March 30, 2018Mar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27357479/4a07e59ea6312d895de9e1652fcfa74cfa2a1d5f.jpg This update addresses issues with HiDPI displays and display scaling, bots and adds a new cvar for use in add-ons. Changelog Fix marine bots collision group. Fixes issue where marines were teleporting through elevators, and falling to the ground below the ship at the start of rd-til8comcenter. Add rd_queen_hud_suppress_time Cvar. It is used to suppress the Swarm Queen's health HUD if not damaged for this long seconds (-1 to always show). Fix title of Bonus Mission 5. Fix bots don't get into train in tft3Spaceport map Improve nodegraph in tft3Spaceport Update reactivedrop.exe with HiDPI aware flag. This should resolve numerous issues with HiDPI displays or when Windows text and apps scaling is set to be above 100%. Previously users have had game window opened in a size(resolution) that is bigger than user's monitor resolution and thus were unable to change the resolution and any options(because most of UI was off screen). We're also looking for a person capable of drawing new promotion icons which fit the original Alien Swarm style. If you feel you're up for the task please create a new discussion in our feedback subforum where we can discuss the details. Feel free to submit your designs and ideas for the new promotion icons.Alien Swarm: Reactive Drop Update - March 23, 2018Mar 23, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27357479/b6fd1ef5dadafd08cbcb218525cd0176f442cf0d.jpg This update brings bug fixes and a new VScript function for use in add-ons. Changelog Fix vindicator and devastator shotgun shell ejection. Previously only one shotgun shell was ejected after multiple shots. Now each shot ejects an empty shotgun shell. Fix aliens crowding on an incapacitated marine's body. When marine is incapacitated and other marines are not around aliens were piling up around the incapacitated body. Fix grenade launcher's grenade colliding with bot marines Make npc_cscanner not collide grenade launcher's grenades and players Fix drones warping through marines in ASBI challenge Added the following VScript function for CBaseEntity. PrecacheModel( string modelPath ) //Precache a model after the map has loaded. Fix asw_buzzer SpeedScale. It's now possible to change the m_fSpeedScale for the buzzer Fix Take A Break being greyed out on servers which have lobby disabled